Where CCG meets proper RPG combat.
User reviews:
Mostly Positive (163 reviews) - 71% of the 163 user reviews for this game are positive.
Release Date: Jan 20, 2015

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“An outstanding fantasy tactics game”
91% – Apps Zoom

“The game is engaging from the moment you pick it up, with very few niggles along the way.”
89% – Trading Card Games

“Magic the Gathering meets Battle Chess in one hell of a game.”
81% – Tech Raptor

About This Game

Collect thousands of cards, build exciting decks, then pit them against cunning AI opponents in the campaign and skirmish modes, or play against others via our cross-platform multiplayer servers. Make the top 100 for a big monthly prize, or just chill out playing one of the many specialised gameplay types just for fun.


Choose your starter deck and battle through the extensive single player campaign to build your forces and customise your collection. Go heavy with the brute-force melee Warriors, support them with Archers, or throw in a few big bangs with the Mages; the choice is yours.

Supplement your deck with weapons, armor, instant spells and more. Balance and planning is key to make sure you get the cards you need at just the right time.

The battles are unforgiving - topple your opponent’s Hero before they nail yours. Positioning is everything as you claim bonus tiles on the board and out-manoeuvre your foes. Most of your Monsters have special abilities like Teleportation, Meteor Shower and Heal to name just a few. These can be game-changers if used at the right moment.

Key Features

  • Card Gaming Evolved – Combat Monsters combines the best elements of collectible card games with action-packed turn-based strategy gaming. Building a good deck is only half the story - once the gameplay starts, you must play and manoeuvre your pieces on the game board, battling them out like a standard RPG.
  • Strategize – A complete Deck Building package lets you customise multiple decks, so special tactics for each mode are not just viable, they’re encouraged.
  • Extensive Multiplayer - Built primarily as a multiplayer game, Combat Monsters doesn’t disappoint in the Online Arena. We have tense 1v1s, mad 6-player free-for-alls and everything in between. Real-time or asynchronous, the choice is yours. An automated rating system will keep you challenged fairly no matter your experience level.
  • Massive Content – 3,000+ cards with unique abilities and upgrades will you keep you busy deck-building between the fighting. Over 1,600 of them are unique combat monsters, each with their own strengths, weaknesses, special abilities and racial abilities.

    This is a cross plaftorm game, available on other formats such as iOS and Android, and requires internet access to Rubicon's game server to allow play with players on other platforms. Once you have a game account created, you can play through the game on any supported platform, changing between them seamlessly.

    24 man-years in the making by a BAFTA nominated studio, Combat Monsters is now in it's fifth major expansion with still more to come in future.

    Join our dedicated forum for play tips, help, replays, tournaments and pleasant chat?

System Requirements

    • OS: Windows 7 or newer
    • Memory: 512 MB RAM
    • Graphics: DX9.0c compatible graphics card
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (163 reviews)
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101 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
25 of 25 people (100%) found this review helpful
151.2 hrs on record
Posted: June 7, 2015
3.x Update Re-review SP Perspective

On release I quickly installed the game based on its cool sounding premise. Its half card game and half hex tactics game combined which sounded like a great idea. Played about half way through the first chapter and decided to pick up the Tripler and a few chests because I was enjoying it. Like many others who posted in the forums and gave negative reviews (including me), I hit a brick wall in my campaign a little later. In fact that brick wall would come down like a steel blast door at times if you didn't get any good cards. I hopped on over to the AI skirmish mode to find the AI got massive mana and starting hand bonuses that my pathetic cards just couldn't deal with. After multiple frustrating matches I simply gave up on it and left a negative review. At the time in the game's initial design, I felt that all I got for my money's worth was a frustrating experience.

Fast forward to the 3.1 update and I'd figure I would give the game another shot. I'm so happy to say that those initial bad experiences are over. Actually I've been bugging out on the game for the past couple days I'm now loving it. The single biggest change they made is that you can now obtain any cards you feel that you may need using gold coins which can be obtained for free by playing or buying with cash. You no longer have to depend on the RNG gods of getting decent cards from chests which could take a long while to obtain via skirmish on release. This changes everything because now if you got really crappy cards from your chests you got in the campaign before you hit that brick wall, you don't feel like your stuck in a catch-22. That is to say you don't have the cards needed to earn gold to obtain cards needed to progress. Now you can simply get the cards you need by going into the collection and picking them up that way. However now that you can play each chapter up to four times using the new formats as opposed to release when you could only play it once means that your chance of getting stuck in that situtaion in the first place goes down as well so that's another great addition.

The biggest challenge in the game from a SP perspective is that the levels are designed completely against the player in campaign outside the starting chapter and in skirmish the AI got huge bonuses (which have now also been reduced) to both mana income and starting hand. Add to that the AI had better cards than you on release amounted to a very frustrating experience. Now that I'm able to pick up the cards that I feel I need to overcome those challenges the game changes completely. Now that I'm able to obtain cards, primarily mass removal combos that deal with an AI that can swamp you based on its mana and card advantage, I don't feel like I'm at an impasse any longer.

Its turning out to be a really fun game given the changes. You'll also be pleasantly surprised at the amount of content packed into it given its a mobile port, certainly more depth to it than most other mobile games I've played. You have a TON of strategies at your disposal due to the huge number of spells and creature types you can mix and match. Very cool to see your card game "come to life" where you control on a map the creatures you play.

Anyhow, if you’re thinking about trying the game for the first time it's worth checking out. If you're thinking about revisiting it then go ahead and give it another shot. The game really has changed completely for the better. At least this formally frustrated player thinks so. The Tripler in my opinion is one of the best bangs for your buck in any FTP game I can recall. Once you get it for a few dollars, it’s yours forever and not time based. A+ for that!!

*****10/16 Update*****

So much has been added to this game, this has to be one of the best FTP games ever released and I'm 100% serious. They have added so much to this game. For all you single player skirmish AI players... this game has more modes (including co-op) than any other TCG I can recall. I've been neglecting all of my other TCGs (including Duels)... because of this game.
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106 of 165 people (64%) found this review helpful
8 people found this review funny
Not Recommended
0.6 hrs on record
Posted: January 20, 2015
Don't let the promising looks of it trick you. First off - its one of those mobile cash-model where you can just pay cash and end up owning all the best cards. Not even random - you have packages with 20 legendary cards guaranteed.

Then there would be the graphics - now im not someone to bash on the graphics because a game isnt running with 20158148 fps or has no 64x Anti-Aliasing, but this one is just an abomination. Final Fantasy 7 had better models.

Now to the gameplay - its sluggish. And by that i mean it takes forever to do anything. Every function, every button has some slight delay, some little animation even if there is no reason for it. It might not sound important, but it about doubles the time you would normally need, which means that it also doubles the time you will spend on anything doing in this game.

Also there are all sorts of creatures but only about 3 females, which have a massive cleavage but also the charisma of a tree log.

Anyways, looks like a quick cash-in. Cheap, boring, not worth your time. Dont let my sacrifice of playing it be in vain and just dont even bother with this game.
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18 of 21 people (86%) found this review helpful
1 person found this review funny
62.1 hrs on record
Posted: July 30, 2015
Awesome game.
It´s a mix of magic the gathering and chess, the mechanics are really good, the cards well balanced.
The developers are clearly interested in making a good game rather than a cash cow.
The prices for stuff is fair and you dont really need to buy anything, you get lots of free chests and cards and coin. i mean lots. you probably get way more than 50 dollars worth of free stuff throughout the campaign.
So it´s not pay to win, but i felt the game deserved some of my money so I got a 3x gold boost FOR LIFE for 5 bucks, and they even gave me the gold I had missed before buying the boost. with just this upgrade you can buy almost anything frm the game, because you can pick individual cards or chests and pay with in-game money..

- Free
-definetly not pay to win
-very adicitive and fun
-awesome game mechanics
-creative cards
-many different races and heroes
-well balanced races and cards
-begginer friendly, great tutorial
-cheap and rewarding microtransactions
-Really challenging but never frustrating

Sound track, it´s ok
Graphics, ok too

I would just like to be able to see more information on the interface, like how many cards of each I have in my deck on deck builder screen (how many archers, mages, spells, equip etc) how many of each cost and so on, and be able to check used spells and dead monsters in a battle.
Oh, and the multiplayer chat needs improving, you can´t see older messages and theres a small maximum number of letters.
Just that, besides that it´s a perfect game.

Bottom Line is, this is my favorite game at the moment on steam and I´m sure the developers are going to keep releasing new content and perfecting the game even more. 10/10
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18 of 23 people (78%) found this review helpful
2 people found this review funny
386.9 hrs on record
Posted: January 29, 2015
I don't normally post reviews, but I tried this game for free, despite some of the negative comments, and have had a blast.

I've found the single player campaign refreshingly, and occasionally frustratingly, difficult. Every other level I've had to refine and tweak my deck and hope that my next card pack will fill the glaring holes that are bedevilling my strategy. That for me is where the fun is, but perhaps that's where the 'pay to win' comments are coming from. I honestly just think that the game is hard and perhaps people weren't expecting that with the cartoon werewolves capering about the screen.

I have now bought a tripler to help speed up my card collecting. I played for a good 15-20 hours before buying one though and given that I'm still enjoying the game I reckon £1.99 is a bargain, as I've paid far more for games in my library that I've played half as much.
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17 of 22 people (77%) found this review helpful
1,999.4 hrs on record
Posted: February 6, 2015
Love this game, highly recommended!

After the recent update it became even better. And you don't have to spend money to play this game at high level. It's rare that the developers of a game are not after your money, and this is such a rare developer team. If you go to the forum, you'll notice that they're visiting the forum daily to communicate with and listen to players (many player suggestions are implemented into the game) and if you need support, you'll get a personal response very fast.

Anyway, if you like strategic games, definitely give this a try!

[Edited to add:]
If you're on the fence whether this is game is your cup of tea: the second video is actually quite good in explaining the game (you know, at the top of your screen there are 3 videos and then some screen shots). Like the voiceover in the video says: this game is like Magic the Gathering meeting Battle Chess.

[Update 4 June 2015:]
The game has just got a major overhaul, version 3, and it's now even better! More than 1,200 (yep, that's one thousand and two hundred) new cards. More types of battles (like a 'pauper deck' where you cannot use Legendary and Rare cards), more single player missions, and more free coins to be earned. Also the leader board is now reset monthly, and it's set up in a way that less experienced players can climb to the top as well.
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12 of 14 people (86%) found this review helpful
221.4 hrs on record
Posted: February 7, 2015
I have been playing this game since its beta stages and have seen how it has grown from a great idea to a great game. Now with the 3.0 update the game is pretty much perfect. The developers listened to feedback from beta testers all the way through and now we have a massive game with some of the deepest strategies you can find in a CCG. I highly recommend this game if you like TCGs and CCGs. I've played a lot over the years and this is one of the best, maybe even THE best.
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9 of 9 people (100%) found this review helpful
40.4 hrs on record
Posted: June 18, 2015
An entertaining CCG with a lot of decent options for solo play, which sadly seems an afterthought in many of the other CCGs.

Since the latest major update not only have some 1200 cards been added but it sounds like they're even more generous with the free coins and chests. I know every time I play, usually just a couple battles a session, I'm getting a few new packs (or chests as they're called in this game) to add to my collection either as direct rewards or bought with the cash I'd just earned (admittedly I do have the tripler in effect, which helps speed things up a lot).

Compared to other CCGs, the game is definitely on the lighter/streamlined side of things. While it now has some 1900 cards now, and unlike Yugioh, they almost all have a point (albeit there are some really odd cards that clearly, outside of pretty elaborate combos, I can't see be included in most decks). Another honest admission is that when it comes to the monsters themselves, the vast majority of the cards in this game, it can at times feel like they filled out the ranks by simply recombining some handful of variables in every possible configuration (12 races x 3 classes x 24 different powers x etc.) although, under closer inspection, it is clear there are some powers primarily available to certain races and definitely not seen in all 3 classes).

Another interesting aspect of this game is how simple they make it to buy or sell any of it's 1900 cards. The basic rules that appear to govern this is that you can sell any card in your collection for roughly a fourth of its retail value which in turn is primarily based on its rarity (although there is a bit of supply and demand worked in as well, so expect to pay a little more than the straight rarity would indicate for a popular card and expect to get a bit less when selling a card there is no demand for). If you're ever short on in-game cash just sell off those rarer cards you KNOW you'll never use.

Lastly I also like how the game structures things with its 2 most common chests, the mini and full. Mini chests, 400 gold for 6 cards, are the cheapeast way to really add a lot of cards to your collection for minimal cash with the only downside being that the distribution of cards is totally random and 90% it will just be common cards with a couple of uncommon thrown in. Full chests, 1200 gold for 12 cards, while a far more expensive route to go for your cards, at least GARUNTEES 3 uncommons and 1 rare (or better). So, as it stands, I find myself going back and forth between both chest types, minis to fill out my collection variety, making sure I at least have a wide breadth of all of the game's common cards, but still throw in a few full packs to get my guaranteed rarer cards.
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9 of 9 people (100%) found this review helpful
85.1 hrs on record
Posted: November 6, 2015
I'm just gonna stick to the point and list the Pros & Cons as i dont want to waste your time:
[1] Very Deep Strategy.
[2] Massive Solo Campagin (which u need to earn coins, and good cards).
[3] Easy to play difficult to master.
[4] More than 2,000 cards to choose from and build your deck.
[5] Make you always think (as the slightest mistake can bring you down easily).
[6] Absolutely not Pay to win (just boosters which you can purchase for real money to help you get coins faster).

[1] Small Player Base (which i guess because of the poor marketing of the game).
[2] Not the best graphics (personaly i'd give it 7/10, but still its decent enough).
[3]You may need to spend money and get ''The Trippler'' (a booster worth 10$) or purchase some in-game coins if you want to finish the last couple of missions in the campagin (as its REALLY Tough and i mean it to finish if you dont have Strong cards).

Personally i think its the Best Free Online Card Game given its Small size, Deepness & Variety.
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12 of 15 people (80%) found this review helpful
2.6 hrs on record
Posted: February 11, 2015
It's a time killer and i mean that in a good way, The single player is fun and sometimes you have to sit there and think about your next move rather then just go in for the kill all the time. I have yet to try out multiplayer, but i'm sure it's just as challenging as you progress through single player. Upon that, It's free. So give it ago. you really have nothing to lose.
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12 of 15 people (80%) found this review helpful
28.7 hrs on record
Posted: February 9, 2015
This came out before Hearth Stone and long before Scrolls. It has an extra level of depth than a digital CCG because of its board game layout. Terrain makes a huge difference in strategy and can reall determine the outcome of the match if you can force your oponent(s) from strategic tiles, envelope their archer heroes or pin them in a corner.

Online multiplayer is the best though and the more the merrier. The best online matches I have played were 2v2 and 3v3 with a mixture of friends/guildmates and strangers. The deck creativity you encounter is pretty awesome, especially when facing oponents using complimentary decks. I still remember a series of shattering defeats at the hands of another clan when they employed inferno decks, even though the night before we had proved better tatical usage winning 4/5 matches against them.

The animations are great, with moves, attacks and spells giving it a much more immersive feel than from 2/2.5D cards. Throughout the games short history, they have added a lot of new cards, balanced overpowered cards, strategies and heroes well.Recently they increased the rarity of rare and legendary cards, making it less likely to face off against an oponent using decks loaded with rare and legendaries.
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Recently Posted
432.1 hrs
Posted: August 29
I started playing Combat Monsters less than a month ago, and I'm already completely addicted. I'm a MtG player and I like miniature strategy games (D&D minis), this seems to have a bit of both worlds in it.

You can try the game out for free, and it is worth giving it a shot. If you don't like it, nothing lost. Your collection (and options) will grow just by playing the daily challenge. Also, there are single player quests, multi-player quests, and ways to play against others (friend or stranger). If you choose to spend a little money on the game, it goes a long way. Don't be fooled and think the game is too simple. As your card collection grows and you gain levels, the challenges grow, so your strategies and card usage/needs will need to improve.

Helpful? Yes No Funny
0.3 hrs
Posted: August 28
Unique and Was nice at first but after completing the 3 tutorial missions, the game crashed on the first real mission. will update review sometime this week on whether this is a problem or was just a 1 time thing.
Helpful? Yes No Funny
16.1 hrs
Posted: July 7
Amazing game!

Please use my referral code to get 10 bonus packs + 25% more gold on your purchase, thanks! j0r1z2x

-extremely big cardpool
-maps always different
-business model really generous
-coop mode
-a lot of quests with different difficulties

-small playerbase
-some animations are a bit slow
Helpful? Yes No Funny
0.4 hrs
Posted: June 22
Helpful? Yes No Funny
3.7 hrs
Posted: May 18
People critique me based on short reviews so here is a very wordy one. This is great! .,!,. (O,O) .,!,.
Helpful? Yes No Funny
0.3 hrs
Posted: May 16
Small playing field. Summon monsters and then move/attack.

Looks interesting. Out of courtesy to developer, rating up
Helpful? Yes No Funny
13.2 hrs
Posted: April 23
I have always wanted to play wizard's chess, and ths game is just that! great mechanic and ideas.
Helpful? Yes No Funny
0.4 hrs
Posted: April 20
Interesting concept. Could have certainly got behind it except I am a grown adult... and something about having "monsters" on the board that look like they should have come out of a Lego game my kids play just doesnt appeal to me... Decent concept though, as I said, just wish the art style was better.
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15.0 hrs
Posted: April 19
A bit of a Anoying and slow game but else good
Helpful? Yes No Funny
16.3 hrs
Posted: April 15
Combat Monsters is a turn based strategy game in which you build your deck from a bunch of cards.
You earn cards by playing campaign mode, player vs player, daily challenge and by buying / selling cards.
It's fairly reasonable to say you can get any card(s) you want if you decide to put some effort to it.

Gameplay feels smooth and graphics are ok, the only thing that really bothers with the graphics is that most units look pretty much exactly the same. Example all robot archers are pretty much the same in looks, but can have really big dif in stats and skills.

Othervise I love the idea that theres several races with their unique passive buffs and a very large pool of cards to choose from, even if you just started the game.

However, theres a few big issues with the game:

1. There clearly has never been any idea to keep cards balanced, you can have a unit that costs 3 with 1/8 stats and you can have the completely same unit, but with only 1 cost. The only dif is that the other card is legendary, the other is common. This is the basis why theres so many dif cards, theres a ton of cards that are just clearly a lot worse than another one. The only trick is that legendaries are expensive and you won't get a ton of those quickly.

Theres a few dif game modes you can play from which 1 doesn't allow any rare+ cards in deck. It's reasonable to say that it's the only gamemode you can have any chance in if you are starting this game. And even then you are facing the elite players.

2. Dead community. And I seriously mean dead. You log in, theres 2 guys online preying on newbies to smash.

Other minor issues are time to time graphics bugs and that the UI for building deck / going through your cards is just horrid. One could also argue that the whole UI is complete garbage. :)

This is one of those games that I kinda like, but I feel it's not worth playing the game since theres only 1 viable gamemode that is reasonable to play. I just don't see the point in grinding out weeks or even months to get the cards to compete in the 3 out of 4 game modes which all accept powerhouse cards.

I'v played a lot of TCGs in general and some of them on very high competive level, but I can't recall ever seeing so insanely big gap between your lowly common and most rare cards. It's like playing mtg so that you get 1 mana from each land and your opponent gets 3 and he has crafted his deck accordingly. Theres just no way you will win.

Overall I would give this game something like 5-6 out of 10 and im struggling to decide whether to up or down vote here. For now i'll drop a No, but i'll check whats happening with the game in the future and perhaps after changes to the UI i'll upvote this.
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