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A few updates based on player feedback:
“I covered this game recently, and it had exceptional real-time strategy style combat, which made it a lot of fun. The building aspect usually found in RTS games happens in-between missions, wherein you use your found salvage to purchase new ships.”
“It’s pretty and affectingly moody, and in its movement-heavy, explosion-littered fights involving sometimes dozens of ships it’s probably leaning more towards Gratuitous Space Battles than FTL’s static hull bombardment.”
Rock, Paper, Shotgun
“if you are the sort that likes to get involved with a game's development through the program, roguelikes are a great genre to play around with in Early Access as spoiling the game for yourself is much less of an issue.”
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