BAFTA award winning fleet-based RTS meets rogue-lite. In Distant Star: Revenant Fleet, build your fleet of up to 5 ships from a choice of 8 classes and traverse a randomly generated galaxy to defeat the Erebus Platform.
User reviews:
Overall:
Mixed (197 reviews) - 61% of the 197 user reviews for this game are positive.
Release Date: Apr 7, 2015

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Recent updates View all (51)

January 24

Update Version 1.1.4.0 Released

Happy New Year!

We've been working on another Distant Star patch! Once again, after reading your feedback we made some adjustments to the balancing. We've also given you the ability to turn on or off VSync and squashed a bug.

If you haven't tried the new and improved Distant Star: Revenant Fleet, please take a moment to jump back in and let us know what you think! Likewise, if you're happy with the new updates and haven't left us a review, or you feel like updating an old one please do - to a small studio like ours, it's a big help!



As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums.

- The Blazing Griffin dev team

________________________________________

UPDATE VERSION 1.1.4.0 NOTES

General:
Developer Comments: : After some feedback from new players, we’ve decided to adjust the default keybindings to be more user friendly for new players.
  • Changed the default keybinds. The new defaults will only be applied to new installs and for those that restore default keybinds in the controls settings. Any previously setup keybinds will be preserved.

Graphics:
Turned off VSync by default. For those with issues having VSync turned off, it can be re-enabled through the Steam command prompt.
  • To do this right click on ‘Distant Star: Revenant Fleet’ in your Steam library.
  • Click ‘Properties’.
  • Under the general tab click ‘Set Launch Options’.
  • Enter: -screen-quality VSync
  • To change it back follow the same steps but enter: -screen-quality Default

Balancing:

Developer Comments: : The rogue still feels a little underpowered, so we’ve buffed the Photon Blast slightly to make it more competitive with other ship choices.
  • Photon Blast I damage increased from 1500 to 1800
  • Photon Blast II damage increased from 1650 to 1980
  • Photon Blast III damage increased from 1800 to 2160

Developer Comments: : We felt the Lances were a bit too ‘samey’ to use. So we’ve differentiated them by increasing the damage, charge times and firing times of the more advanced Lance attachments. This should make them more difficult to use, but far more rewarding. *Kaboom!*
  • Experimental Auto Lance I damage decreased from 500 to 450
  • Experimental Auto Lance II damage decreased from 550 to 495
  • Experimental Auto Lance III damage decreased from 600 to 540
  • Experimental Auto Lance I price decreased from 3340 to 3000
  • Experimental Auto Lance II price decreased from 4035 to 3630
  • Experimental Auto Lance III price decreased from 4800 to 4320
  • Nova Lance’s cooldown increased from 12 to 15 seconds
  • Nova Lance’s charge time increased from 3 to 5 seconds
  • Nova Lance’s firing time increased from 3 to 5 seconds
  • Nova Lance I damage decreased from 1000 to 840
  • Nova Lance II damage decreased from 1100 to 924
  • Nova Lance III damage decreased from 1200 to 1008
  • Nova Lance I price increased from 4000 to 4200
  • Nova Lance II price increased from 4840 to 5085
  • Nova Lance III price increased from 5760 to 6050
  • Overload Lance’s cooldown increased from 10 to 30 seconds
  • Overload Lance’s charge time increased from 5 to 10 seconds
  • Overload Lance’s firing time increased from 5 to 10 seconds
  • Overload Lance’s energy cost increased from 1000 to 3000
  • Overload Lance’s shield cost increased from 0 to 2000
  • Overload Lance I damage increased from 700 to 1000
  • Overload Lance II damage increased from 770 to 1100
  • Overload Lance III damage increased from 840 to 1200
  • Overload Lance I price increased from 4670 to 5000
  • Overload Lance II price increased from 5650 to 6050
  • Overload Lance III price increased from 6720 to 7200

Developer Comments: : : Missiles have been too strong in comparison to Cannon attachments since our 1.1 rebalance, so we’ve toned them down. These changes should make them better when hitting three or more targets, on par with Cannons when hitting two, and worse when hitting only one.
  • Strike Missile’s firing time decreased from 3 to 2 seconds
  • Strike Missile I damage decreased from 50 to 30
  • Strike Missile II damage decreased from 55 to 33
  • Strike Missile III damage decreased from 60 to 36
  • Strike Missile I price decreased from 2670 to 2400
  • Strike Missile II price decreased from 3080 to 2775
  • Strike Missile III price decreased from 3520 to 3170
  • Siege Missile’s firing time decreased from 7 to 6 seconds
  • Siege Missile I damage decreased from 360 to 210
  • Siege Missile II damage decreased from 396 to 231
  • Siege Missile III damage decreased from 432 to 252
  • Siege Missile I price decreased from 4115 to 2800
  • Siege Missile II price decreased from 4750 to 3235
  • Siege Missile III price decreased from 5430 to 3700
  • Spider Missile’s firing time decreased from 5 to 4 seconds
  • Spider Missile I damage decreased from 50 to 25
  • Spider Missile II damage decreased from 55 to 28
  • Spider Missile III damage decreased from 60 to 28
  • Spider Missile I price decreased from 3200 to 2000
  • Spider Missile II price decreased from 3700 to 2310
  • Spider Missile III price decreased from 4225 to 2640

Developer Comments: : Torpedoes have been too strong since the 1.1 rebalance, so we’ve toned them down slightly so that they’re not always the best option for every situation.
  • Torpedo attachment explosion damage falloff reduced
  • Thermal Torpedo I damage decreased from 3000 to 2250
  • Thermal Torpedo II damage decreased from 3300 to 2475
  • Thermal Torpedo III damage decreased from 3600 to 2700
  • Thermal Torpedo I price decreased from 4615 to 3600
  • Thermal Torpedo II price decreased from 5330 to 4160
  • Thermal Torpedo III price decreased from 6090 to 4750
  • BF Torpedo’s cooldown increased from 20 to 30 seconds
  • BF Torpedo I damage decreased from 4000 to 3600
  • BF Torpedo II damage decreased from 4400 to 3960
  • BF Torpedo III damage decreased from 7040 to 4320
  • BF Torpedo I price decreased from 5335 to 3600
  • BF Torpedo II price decreased from 6160 to 4160
  • BF Torpedo III price decreased from 6090 to 4750

Bug fixes:

  • Fixed issue where attachments would fail to apply modifiers on multiple uses within a battle.

6 comments Read more

November 22, 2016

Update Version 1.1.3.0 - Difficulty hot fix

Thanks to a recent review, we've noticed that there was a bug that made the Rookie difficulty far too hard - oops! We released a hot fix for that today so it should now be back to normal. We've also took the time to make some small changes to the balancing based on other feedback.

As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums.

- The Blazing Griffin dev team

V 1.1.3.0 PATCH NOTES

Balancing
Developer Comments: Rogue ships could use bombs too frequently and were able to achieve very high burst damage. So we’ve reduced their ability to fire bombs as often and increased their DPS through Photon Blast to compensate.
  • Enemy rogue ships no longer have access to the Breach Bomb attachment
  • Increased the energy cost of Breach Bomb from 1000 to 2000
  • Increased the energy cost of EMP Bomb from 1000 to 2000
  • Increased the energy cost of Ion Bomb from 1000 to 2000
  • Increased the energy cost of Suppressing Bomb from 1000 to 2000
  • Increased the charge time of all bombs from 1 second to 2 seconds
  • Increased the damage of Photon Blast I from 1500 to 1800 damage
  • Increased the damage of Photon Blast II from 1650 to 1980 damage
  • Increased the damage of Photon Blast III from 1800 to 2160 damage
  • Increased the price of Photon Blast I from 3000 to 3600 credits
  • Increased the price of Photon Blast II from 3630 to 4360 credits
  • Increased the price of Photon Blast III from 4320 to 5190 credits

Bug fixes:
  • Fixed issue where the difficulty levels were not being set correctly in data file

3 comments Read more

Reviews

“I covered this game recently, and it had exceptional real-time strategy style combat, which made it a lot of fun. The building aspect usually found in RTS games happens in-between missions, wherein you use your found salvage to purchase new ships.”
SpaceGameJunkie

“It’s pretty and affectingly moody, and in its movement-heavy, explosion-littered fights involving sometimes dozens of ships it’s probably leaning more towards Gratuitous Space Battles than FTL’s static hull bombardment.”
Rock, Paper, Shotgun

“if you are the sort that likes to get involved with a game's development through the program, roguelikes are a great genre to play around with in Early Access as spoiling the game for yourself is much less of an issue.”
Destructoid

About This Game

In Distant Star: Revenant Fleet, you take control of the last remaining ships of a near-destroyed A’kari fleet, and must rebuild your forces as you battle through ancient, galactic battlefields towards a final showdown with the Orthani.

Build your fleet of up to 5 ships (from a choice of any combination of 8 classes) and upgrade their weapons and attachments which give you new and improved skills to use in combat. With hundreds of attachments to choose from, each class has many different possible loadouts.

Traverse the galaxy one system at a time - each step of the way you will face unique story events, each of which has multiple outcomes that can change with each playthrough. Choose whether or not you enter combat, flee or try to talk your way out of difficult situations - but don't think the same choice next time round will have the same outcome!

All set within a beautifully designed universe with an eerily atmospheric soundtrack - Distant Star: Revenant Fleet is a game you'll be playing again and again...

System Requirements

    Minimum:
    • OS: XP/Vista/Windows 7/8
    • Processor: Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb graphics memory required, Minimum Resolution: 1024x768
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX Compatible Soundcard
Customer reviews Learn More
Overall:
Mixed (197 reviews)
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