BAFTA award winning fleet-based RTS meets rogue-lite. In Distant Star: Revenant Fleet, build your fleet of up to 5 ships from a choice of 8 classes and traverse a randomly generated galaxy to defeat the Erebus Platform.
User reviews:
Overall:
Mixed (214 reviews) - 63% of the 214 user reviews for this game are positive.
Release Date: Apr 7, 2015

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Recent updates View all (50)

November 22, 2016

Update Version 1.1.3.0 - Difficulty hot fix

Thanks to a recent review, we've noticed that there was a bug that made the Rookie difficulty far too hard - oops! We released a hot fix for that today so it should now be back to normal. We've also took the time to make some small changes to the balancing based on other feedback.

As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums.

- The Blazing Griffin dev team

V 1.1.3.0 PATCH NOTES

Balancing
Developer Comments: Rogue ships could use bombs too frequently and were able to achieve very high burst damage. So we’ve reduced their ability to fire bombs as often and increased their DPS through Photon Blast to compensate.
  • Enemy rogue ships no longer have access to the Breach Bomb attachment
  • Increased the energy cost of Breach Bomb from 1000 to 2000
  • Increased the energy cost of EMP Bomb from 1000 to 2000
  • Increased the energy cost of Ion Bomb from 1000 to 2000
  • Increased the energy cost of Suppressing Bomb from 1000 to 2000
  • Increased the charge time of all bombs from 1 second to 2 seconds
  • Increased the damage of Photon Blast I from 1500 to 1800 damage
  • Increased the damage of Photon Blast II from 1650 to 1980 damage
  • Increased the damage of Photon Blast III from 1800 to 2160 damage
  • Increased the price of Photon Blast I from 3000 to 3600 credits
  • Increased the price of Photon Blast II from 3630 to 4360 credits
  • Increased the price of Photon Blast III from 4320 to 5190 credits

Bug fixes:
  • Fixed issue where the difficulty levels were not being set correctly in data file

3 comments Read more

November 4, 2016

Update Version 1.1.2.0 is live!

After noticing a few bugs and balancing issues from let’s plays on YouTube, we decided to pull together another patch!

As always, please let us know if you spot any bugs or have specific feedback here on the Steam Forums.

- The Blazing Griffin dev team



V 1.1.2.0 PATCH NOTES

AI:

• AI no longer wait for long periods without using attachments and should now activate their attachments more consistently.
• AI should now activate their attachments in more relevant situations.
• AI Pulsars should now prioritise the most relevant ships for their pulses.

Balancing:
• Increased the fleet level of all enemy fleets by 0.5. (About two Automatons, half a Lancer, quarter of a Dreadnaught.)
• Enemy ships now gain up to a maximum of three skills when danger level max, up from two.
• Pirates will now send in an ambush fleet at the start of the event "Escort from Pirate Attack" if you go into battle with them.

Juice:
• Adjusted the screenshake radius of larger explosions so that players would still get screenshake they are just off screen
• Slightly increased the force applied to ship parts when they are blown off a ship.

Bug fixes:
• In the event "Defend Prison Colony", the player was being referred to as "General", have changed this to "Warleader".
• Fixed issue where Orthani Command ships would sometimes spawn Akari drones. (Again! >.>)



4 comments Read more

Reviews

“I covered this game recently, and it had exceptional real-time strategy style combat, which made it a lot of fun. The building aspect usually found in RTS games happens in-between missions, wherein you use your found salvage to purchase new ships.”
SpaceGameJunkie

“It’s pretty and affectingly moody, and in its movement-heavy, explosion-littered fights involving sometimes dozens of ships it’s probably leaning more towards Gratuitous Space Battles than FTL’s static hull bombardment.”
Rock, Paper, Shotgun

“if you are the sort that likes to get involved with a game's development through the program, roguelikes are a great genre to play around with in Early Access as spoiling the game for yourself is much less of an issue.”
Destructoid

About This Game

In Distant Star: Revenant Fleet, you take control of the last remaining ships of a near-destroyed A’kari fleet, and must rebuild your forces as you battle through ancient, galactic battlefields towards a final showdown with the Orthani.

Build your fleet of up to 5 ships (from a choice of any combination of 8 classes) and upgrade their weapons and attachments which give you new and improved skills to use in combat. With hundreds of attachments to choose from, each class has many different possible loadouts.

Traverse the galaxy one system at a time - each step of the way you will face unique story events, each of which has multiple outcomes that can change with each playthrough. Choose whether or not you enter combat, flee or try to talk your way out of difficult situations - but don't think the same choice next time round will have the same outcome!

All set within a beautifully designed universe with an eerily atmospheric soundtrack - Distant Star: Revenant Fleet is a game you'll be playing again and again...

System Requirements

    Minimum:
    • OS: XP/Vista/Windows 7/8
    • Processor: Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb graphics memory required, Minimum Resolution: 1024x768
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX Compatible Soundcard
Customer reviews Learn More
Overall:
Mixed (214 reviews)
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