Search for a ruthless assassin in this Gamebook Adventure where YOU control the story!
User reviews:
Overall:
Positive (39 reviews) - 82% of the 39 user reviews for this game are positive.
Release Date: May 12, 2015

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Includes 2 items: An Assassin in Orlandes, Curse of the Assassin

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Reviews

“Everything ties together nicely in the end – the storytelling, the combat, the stat tracking – to provide an incredibly engaging experience.”
4/5 – Gamezebo

“Tin Man Games has done an admirable job of recreating the experience in an electronic format. The story is top notch, the interface works quite well, and the music really gets you into the atmosphere of Orlandes.”
8/10 – iPhone Life

Feature List

  • Read the story and dictate the direction of the story! Options based on who you have met, where you have visited and what you have found.
  • Updated, high resolution look with a unique battle system using realistic 3D dice.
  • Choose Classic for a traditional gamebook adventure, or play in Casual for a more relaxed experience.
  • Interactive world map which can be zoomed and scrolled.
  • Your travels are beautifully illustrated by Pirkka Harvala in high resolution, bringing Orlandes City to life!

About This Game

Set within Orlandes City itself, nobles are being systematically murdered by a ruthless assassin no-one seems able to catch. Finding yourself thrust in the middle of a large conspiracy, you must make decisions that may put yourself and one other most precious to you in great danger. Can you locate the Assassin in Orlandes before it is too late?

An Assassin in Orlandes is a gamebook where you control the story by deciding what action to take at key points. Use dice to determine your vitality, fitness and luck, then explore the world of Orlandes by battling foes and solving puzzles.

This edition includes an updated look to celebrate the release of An Assassin in Orlandes on Steam. Featuring high resolution artwork by Pirkka Harvala and a soundtrack by Adrian Watkins, this interactive story twists and turns taking the reader on an exciting adventure through the land of Orlandes.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 350 MB available space
    Recommended:
    • OS: Windows 7/8
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Storage: 350 MB available space
    Minimum:
    • OS: Mac OS 10.7.5+
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 350 MB available space
    Recommended:
    • OS: Mac OS 10.8
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Storage: 350 MB available space
    Minimum:
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 350 MB available space
    Recommended:
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Storage: 350 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (39 reviews)
Recently Posted
Protoss
( 2.6 hrs on record )
Posted: June 30
What is An Assassin in Orlandes?

An Assassin in Orlandes is a gamebook in video game form. If you know the Fighting Fantasy books by Steve Jackson and Ian Livingstone (not to be confused with Ian Livingstone, the Illuminati card game designer!) you will know how it plays. If not, here is a small summary.

You are presented with a lot of text that describes your situation, then you choose your next action from a set of several possibilities. Often, you are constricted by having or having not a certain item, or you must fight or check your fitness.

At first you roll fitness and vitality.
Fitness is determined at the beginning of your game. I recommend to keep on restarting (more on this in a bit) until you roll at least a 4, preferrably a 6. I got very lucky, having rolled 6 for fitness and a high vitality. Vitality is rolled with 4 dice, fitness with 1 die, and a set number is added to each roll's total (I think 26 for vitality and 6 for fitness). Vitality can be restored in some ways, and it is not that important, but fitness is essential. Rolling a vitality of anything that is not trolled (you should try to get over 40 vitality, but anything over 36 should work well) and a fitness of 6 is what you want for almost all of the game (there is one artwork where you must follow a set of actions that includes a failed fitness roll, but you will want to do that after finishing the game).
So in short: Vitality = 4d6 + 26. Fitness = 1d6 + 6. You need 10+ fitness for all achievements, and 12 is absolutely recommended, even if vitality is low then.

After you are done rolling your initial stats and assigning yourself a name that you will never see again, the adventure begins. So you are in a tavern and can decide if you want to get drunk, talk to the barkeeper, or leave the tavern. All ways eventually lead outside, where you witness an attack against a young nobleman. The game follows its main path linearly, but branches off at the side paths, enabling you to get some better equipment or helpful items - or into dangerous battles.

The battle system works on offense, defense and vitality. The vitality is hit points, offense and defense are each the number of dice you roll for yourself or opponents when attacking or defending. The highest single die counts, in case of a tie the next one, etc., but I don't fully understand the system even after beating the game.
So you remember me recommending 12 fitness? You can use fitness in the battle, and it seems to jump back to the previous value when you win, but the advantage is really small and you have to do a fitness check each time.
The fitness check consists of throwing two dice, and you pass if the total is lower than your fitness value. This gives you at 12 fitness a 1 in 36 chance to fail. Unfortunately here is a huge weakness of the book: Almost each time you fail in the story, it is a certain game over. There are a few exceptions.

You can make up to three saves (called bookmarks) when the game is started. My first playthrough attempt failed because I set the bookmarks too early. Of course, this is part of exploring the game. So you start the game, set the first bookmark (to save your fitness and vitality) and explore until you know what is a good course of action. And this goes on that way. Eventually you run out of bookmarks and want to restart.
Wait, how do you restart?
You can only do so after getting a "THE END" message, which appears when you die or when you win the game. So if you want to get 12 fitness you will need to die a few times, which is annoying because it takes a while. And - minor spoiler - you need 10+ fitness for one achievement, so you will want to reroll if it is too low.

There are 23 artworks to find (24 if you include the title page), and when you found all you are awarded with an achievement, which is most likely the final achievement you find. By that time, you will have won the game already and tried a few different approaches to sidetracking. Without a guide it took me around 2 hours to beat the game in classic mode, but as I said I got lucky with the initial rolls. I then used a guide for the last few artworks and another achievement, bringing my platime to around two and a half hours.

And that is it, after seeing everything once, there is no replayability. Sure, the time will depend on how fast you can read, or if you get bored, how fast you skip pages and make decisions. The story is in my opinion your standard fantasy story, and the ganeplay is unbalanced in terms of fitness, but rather easy and forgivable for the rest, showing that it is aimed at beginners of gamebooks. If you look for the classical situation where you missed one item somewhere along the path and now can't beat the final boss three hours later... this gamebook does not have it.

So, this is a gamebook for beginners, and if you get it cheap or in a bundle, you should give it a try, if you enjoy the genre.

Recommended: For gamebook beginners and achievement enthusiasts
Helpful? Yes No Funny
Mar044
( 1.3 hrs on record )
Posted: April 23
Taking from such books as Fighting Fantasy, the book follows the old style gamebooks from the 80s well written and good story should draw anyone willing to read. Good background music, and artwork, and ajustable fonts and extras. The rules are fair and the options off choices on the page is actually better then Fighting fantasy giving you more logical responses then the standard go left and right. Fighting is fluid, my main complaint is that hardcore rules only allow 3 bookmarks which isn't a problem if you plan to play the whole game in one go, there is a casual mode and you don't really have to cheat if you don't want to but still, would liked to have had a hardcore option with unlimited bookmarks. It doesn't really stop you from playing the game hardcore, I think it just prevents you from going back over and over.

All and all its a good read and you should get the game if you don't mind reading and remembering how to use your mind to picture events, its a interactive novel, that plays like a game, so even though you are reading it as a book, you still feel like it's you living the story.
Helpful? Yes No Funny
rinaldop
( 10.5 hrs on record )
Posted: April 18
The game can be frustrating at times as there are many ways to die, and even if you live the game can end if you do not have a required item or info. It takes repeat playthroughs to win the game, but winning it is very rewarding!
Helpful? Yes No Funny
Wedge
( 0.3 hrs on record )
Posted: April 1
Good book to read
Helpful? Yes No Funny
killerexcon
( 3.0 hrs on record )
Posted: March 21
actually a really fun game to pass some time, and a great story although it did seem a little rushed.
Helpful? Yes No Funny
euroboardgames
( 11.4 hrs on record )
Posted: March 2
Choose-Your-Own-Adventure book with a simple Risk-dice battle mechanic.
I reccommend taking the Classic difficulty, not too difficult to warrant the lazy
Casual difficulty instead.
Helpful? Yes No Funny
strifekun
( 0.8 hrs on record )
Posted: February 29
Got to the boss castle, died of the plauge.

Would play again. In fact, played multiple times.
Helpful? Yes No Funny
дятсч@бегле420 jebi se
( 4.1 hrs on record )
Posted: February 20
Nice game, I would defenitely recommend it!

would be nice if you leave me a steam comment! thank you!
Helpful? Yes No Funny
JC
( 3.5 hrs on record )
Posted: January 17
It's been decades since I last opened up a "Choose Your Own Adventure" book;
An Assassin in Orlandes brought me back to those good ol' days :).

I enjoyed my time reading it and playing out the events in my imagination.
The story seems linear, and I'm not sure if there are multiple (successful) endings, but it seems there are various items along the way you can pick up (including diseases) that can affect the outcome.

I'm tempted to replay it again to check out the paths I didn't explore, but I think I'll just go on to the next game.

Can't wait to check out the sequel.

PS: Protip: You can always tilt the machine ;)
Helpful? Yes No Funny
Razorbitz
( 3.2 hrs on record )
Posted: January 14
I love me a good choose-your-own-adventure, and the Assassin series is a solid option for those looking for a lot of charming little split paths. Orlandes in particular I feel is a better put together tale, and although the choices you make have less impact, it's a fairly well written story. Just keep in mind that this is a two part series, so to get the full charm and see the series miniature example of developer evolution, this isn't a bad place to start. The story follows your share of tropes and leads us off on a very gentle cliffhanger. The use of old school dice to determine encounters and sneak detection is a nice touch, and going on the highest difficulty will garuntee some roadbumps along the way and some surprising challenge for a choose your own adventure story, which definitely extends it out a bit.

The story is fairly standard, all being said, but what is important is that it's an enjoyable little journey. Is it worth the 10 dollar asking price? That's...tough. Even with all the branching paths, Orlandes is a short novella at best. The sequel, which has the same asking price, has a ton more content. On sale? Definitely worth the buy, but the price tag as of now is hefty. Orlandes is one to keep an eye on, and it will probably elicit that nostalgic feeling, even if it doesn't quite capture the charm of its predecessors.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 7 people (100%) found this review helpful
Recommended
2.6 hrs on record
Posted: June 30
What is An Assassin in Orlandes?

An Assassin in Orlandes is a gamebook in video game form. If you know the Fighting Fantasy books by Steve Jackson and Ian Livingstone (not to be confused with Ian Livingstone, the Illuminati card game designer!) you will know how it plays. If not, here is a small summary.

You are presented with a lot of text that describes your situation, then you choose your next action from a set of several possibilities. Often, you are constricted by having or having not a certain item, or you must fight or check your fitness.

At first you roll fitness and vitality.
Fitness is determined at the beginning of your game. I recommend to keep on restarting (more on this in a bit) until you roll at least a 4, preferrably a 6. I got very lucky, having rolled 6 for fitness and a high vitality. Vitality is rolled with 4 dice, fitness with 1 die, and a set number is added to each roll's total (I think 26 for vitality and 6 for fitness). Vitality can be restored in some ways, and it is not that important, but fitness is essential. Rolling a vitality of anything that is not trolled (you should try to get over 40 vitality, but anything over 36 should work well) and a fitness of 6 is what you want for almost all of the game (there is one artwork where you must follow a set of actions that includes a failed fitness roll, but you will want to do that after finishing the game).
So in short: Vitality = 4d6 + 26. Fitness = 1d6 + 6. You need 10+ fitness for all achievements, and 12 is absolutely recommended, even if vitality is low then.

After you are done rolling your initial stats and assigning yourself a name that you will never see again, the adventure begins. So you are in a tavern and can decide if you want to get drunk, talk to the barkeeper, or leave the tavern. All ways eventually lead outside, where you witness an attack against a young nobleman. The game follows its main path linearly, but branches off at the side paths, enabling you to get some better equipment or helpful items - or into dangerous battles.

The battle system works on offense, defense and vitality. The vitality is hit points, offense and defense are each the number of dice you roll for yourself or opponents when attacking or defending. The highest single die counts, in case of a tie the next one, etc., but I don't fully understand the system even after beating the game.
So you remember me recommending 12 fitness? You can use fitness in the battle, and it seems to jump back to the previous value when you win, but the advantage is really small and you have to do a fitness check each time.
The fitness check consists of throwing two dice, and you pass if the total is lower than your fitness value. This gives you at 12 fitness a 1 in 36 chance to fail. Unfortunately here is a huge weakness of the book: Almost each time you fail in the story, it is a certain game over. There are a few exceptions.

You can make up to three saves (called bookmarks) when the game is started. My first playthrough attempt failed because I set the bookmarks too early. Of course, this is part of exploring the game. So you start the game, set the first bookmark (to save your fitness and vitality) and explore until you know what is a good course of action. And this goes on that way. Eventually you run out of bookmarks and want to restart.
Wait, how do you restart?
You can only do so after getting a "THE END" message, which appears when you die or when you win the game. So if you want to get 12 fitness you will need to die a few times, which is annoying because it takes a while. And - minor spoiler - you need 10+ fitness for one achievement, so you will want to reroll if it is too low.

There are 23 artworks to find (24 if you include the title page), and when you found all you are awarded with an achievement, which is most likely the final achievement you find. By that time, you will have won the game already and tried a few different approaches to sidetracking. Without a guide it took me around 2 hours to beat the game in classic mode, but as I said I got lucky with the initial rolls. I then used a guide for the last few artworks and another achievement, bringing my platime to around two and a half hours.

And that is it, after seeing everything once, there is no replayability. Sure, the time will depend on how fast you can read, or if you get bored, how fast you skip pages and make decisions. The story is in my opinion your standard fantasy story, and the ganeplay is unbalanced in terms of fitness, but rather easy and forgivable for the rest, showing that it is aimed at beginners of gamebooks. If you look for the classical situation where you missed one item somewhere along the path and now can't beat the final boss three hours later... this gamebook does not have it.

So, this is a gamebook for beginners, and if you get it cheap or in a bundle, you should give it a try, if you enjoy the genre.

Recommended: For gamebook beginners and achievement enthusiasts
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
28 of 29 people (97%) found this review helpful
2 people found this review funny
Recommended
5.6 hrs on record
Posted: November 29, 2015
The first gamebook by Tin Man Games on mobile previously, and certainly my favourite among the franchise, A nice plot-twist saves the plot from being a run-of-the-mill variety.

The story flow is good, and choices in the book made sense (eg. if you don't know where to find someone it's game over). It might be annoying to some people to have managed to make it so far into the story, only to get a gameover because they didn't have x item or y information, but it feels realistic and adds to replayability (especially since gamebooks from this company have more than one path to choose from when travelling from one point of the story to another).
Also, just note that most, if not all of the gamebooks from this company has an encounter early in the story that can make or break the game (gameover) far into the story.

There are beautiful, well-drawn illustrations scattered in the book relevant to the story passage at the time they appear. Music is pretty pleasant and didn't break immersion when reading the text.

I like how the achievements are mostly there to hint to you that there are still parts of the story you haven't seen or experienced, rather than just placed there for overachievers.

Give it a try if you're a fan of gamebooks and a good story, try to give this game a try.
Can't wait to play the sequel. :)
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
Recommended
15.4 hrs on record
Posted: October 9, 2015
The first Story Book advanture game I have ever played on steam.

This is the first game release of Tin-man and it's a good one..

Being a DND and visual novel vetern..
I took out my trusty paper and pen start to map the story route from the beginning.

Wonderfully engaging story line with Grand twist.. (Kari..)
Decent visual with no animation...
Simple, Basic, Dice Rolling luck with Correct decision making is all you need to win this game.
It took me 10 hours to map all the routes.. With my trusty lucky dice I was able to get 100% for this game.

This game is not for everyone..
It's not for young kids that have no patience of simple story reading and dice rolling.
It's not for action lover and people like hands on engaging gameplay.
It doesn't have super good graphics and top-notch animation like some of today's game.

It's a simple and yet very elegent story book advanture!

If you like reading a book for a few hour and test your luck.. This game is for you!
8/10 would be my final rating but please.. if you don't like basic story book and dice avoid this one.

I will play the longer version of part two curse of assasin in a few days.

One more edit to this... The achievments was broken before but it's now completly fixxed.
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15 of 19 people (79%) found this review helpful
Recommended
1.4 hrs on record
Posted: July 18, 2015
Assassin in Orlandes is the first of Tin Man Games's Gamebook Adventure series and what a strong start it is. A CYOA book, with dice throwing and "if you wish to turn left, turn to page 15" blah blah style adventuring. It is a lost art, partly because many of those old Fighting Fantasy books were more or less lifeless, dripping in theme but completely lacking in storytelling skill. This story is quite a fun ride though. You start out alone in a bar, your girlfriend has left you, and before long you are swept up in a maelstrom of kidnapping, blackmail, and even assassination! (Wait... "An Assassin in Orlandes!" I just noticed that! They must have planned that ALL ALONG! Brilliant!) Along the way, you'll travel through tombs, graveyards, castles, battle robbers, monsters, thugs, and even an assassin or two. The story is not long to finish, though you will want to go back and enjoy some of the branching paths, but even if you don't, the story does a wonderful job of telling a rip-roaring swashbuckling tale of adventure. The decisions are generally written with reasonable benefits and consequences if you think them through, too, so unlike most CYOAs the game feels like it is actually a game rather than a series of choices you must iterate though. I highly recommend it for anyone who wants a CYOA story a little bit lighter on the anime VN style nonsense and heavier on swords and sorcery.
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8 of 8 people (100%) found this review helpful
Recommended
3.7 hrs on record
Posted: January 10
ENGLISH:
A Gamebook with a very interesting and engaging storyline. There are also various fonts, many black-and-white pics, plus it’s a multi-language game. On its release, there was an issue with the achievements, they would not unlock, but it had been solved.

FRENCH (FRANÇAIS):
Un livre dont VOUS êtes le Héros, ayant un scénario intéressant et étant disponible en français. Il contient aussi des choix des polices pour le texte ainsi que plusieurs illustrations en noir et blanc. Lors de sa sortie, un bogue empêchait d’obtenir les succès, mais il est maintenant résolu.
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11 of 18 people (61%) found this review helpful
1 person found this review funny
Not Recommended
2.3 hrs on record
Posted: August 20, 2015
A choose-your-own adventure with dice.
~2 hours of story, more if you explore every story branch. Steam achievements are currently not working.

It's a book, but it's not. That can be positive (sound effects and music) and negative because you have to roll the dice to progress and you can't just leaf through it afterwards. Storywise, you're on a typical RPG adventure, you'll roll for combat and fitness checks every corner and die a lot. Which means you start over, maybe try a new path which still leads you through similar choke points until you die again. I did this 3 times on three different days because when the game makes you stop reading a story because of a virtual dice role that is frustrating, and then I switched the game from "classic" mode to "casual", which means it now works more the way I want it: I can just bypass the fights and checks and read on as if I'd won. And then I skip through half of the story which I've already seen in previous attempts (except the game can't skip like some Visual Novels do, you have to leaf through it and dice through it page by page) and get the rest of the humdrum fantasy campaign: betrayal, sorcery, nefarious doings that our hero thwarts, but not really anything in the way of character development or in fact anything that would make me think or feel.

High point of the writing was the time I died from a piece of timber that was floating towards me while swimming in the river. True, it was fairly menacing, with sharp bits and nails poking out, but still it must've been really determined, or the water was just flowing much faster for that piece of wood than it was for me.

So, I don't exactly recommend this; I've seen free visual novels that were better than this. If you do play this, choose "Casual Mode" when you start out; contrary to what the instructions say, it plays exactly like classic mode except you get more bookmarks and some "cheat" buttons - you could resolve not to use them (and only use 3 bookmarks max) and see if you make it, and if you don't you won't have to start over.
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2 of 2 people (100%) found this review helpful
Recommended
11.4 hrs on record
Posted: March 2
Choose-Your-Own-Adventure book with a simple Risk-dice battle mechanic.
I reccommend taking the Classic difficulty, not too difficult to warrant the lazy
Casual difficulty instead.
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2 of 2 people (100%) found this review helpful
Recommended
1.3 hrs on record
Posted: April 23
Taking from such books as Fighting Fantasy, the book follows the old style gamebooks from the 80s well written and good story should draw anyone willing to read. Good background music, and artwork, and ajustable fonts and extras. The rules are fair and the options off choices on the page is actually better then Fighting fantasy giving you more logical responses then the standard go left and right. Fighting is fluid, my main complaint is that hardcore rules only allow 3 bookmarks which isn't a problem if you plan to play the whole game in one go, there is a casual mode and you don't really have to cheat if you don't want to but still, would liked to have had a hardcore option with unlimited bookmarks. It doesn't really stop you from playing the game hardcore, I think it just prevents you from going back over and over.

All and all its a good read and you should get the game if you don't mind reading and remembering how to use your mind to picture events, its a interactive novel, that plays like a game, so even though you are reading it as a book, you still feel like it's you living the story.
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4 of 6 people (67%) found this review helpful
1 person found this review funny
Recommended
3.5 hrs on record
Posted: November 1, 2015
If you remeber Steve Jackson and Ian Livingstone or even just read the Pick-a-Paths as a kid , they have fianlly digitally released the books . Simple , fun and always a classic .
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2 of 3 people (67%) found this review helpful
Recommended
0.8 hrs on record
Posted: February 29
Got to the boss castle, died of the plauge.

Would play again. In fact, played multiple times.
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