We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, Warrior) has a unique deck of cards; using this deck you will guide your hero through the dungeon.
User reviews:
Overall:
Positive (32 reviews) - 96% of the 32 user reviews for this game are positive.
Release Date: Nov 17, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to get feedback from the community to help make our game as great as it can be.”

Approximately how long will this game be in Early Access?

“When the game is done. We're a small team but we're working hard on getting it done, putting out new updates of the game every 2-4 weeks.”

How is the full version planned to differ from the Early Access version?

“We have the following features planned for the full version, but we're very interested in incorporating feedback from the community, so these may change as we work on finishing the game.

  • Campaign Mode with 5 chapters
  • Arena Mode
  • Unlockable classes with unique decks
  • Over 30 unlockable monsters

And much more!”

What is the current state of the Early Access version?

“The game is fully playable (and fun!), with the Wizard, Warrior, and Rogue professions and 36 unique monsters. Arena mode is also available (but will be tweaked a lot before launch).”

Will the game be priced differently during and after Early Access?

“We plan on increasing the price when the full game is done.”

How are you planning on involving the Community in your development process?

“We want as much involvement from the community as possible. We have a small community already, and the game has benefited greatly from their involvement, and we want to get lots of feedback and ideas to help make this the best it can be.”
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Recent updates View all (71)

May 7

Update 34 "Peppy Pinata" Now Live!!!



As we have been warning (again), we have performed a full wipe with this update. This will probably be the case for each update for a while, as we continue to tweak the campaign and work on balance.

This is a HUGE update with tons of new stuff. Some much needed UI improvements (see below for details), lots of bug fixes, new animations, more campaign mode. Whew.

Thanks to the following community members for feedback that has been incorporated into this release: Wuffell, Seoc, Bippo, and Darklord! We really take community feedback seriously, and appreciate the work everyone has done to help make this game great!

Features:

  • Chapter 1 of campaign mode has been re-worked based on some suggestions from the community!
  • Chapter 2 of campaign mode is now live! Help grow your academy and start to figure out the mysteries of The Land!
  • The way monsters unlock has been changed. Each Chapter has a “set” of monsters, and you earn “chapter points” to unlock these monsters. If you finish a chapter and haven’t unlocked all of the monsters, they will be “gifted” to you.
  • When performing chapter missions, only “set” monsters will appear. Random missions can include any unlocked monster from any chapter.
  • Temporarily (until all chapters are done), completing chapter 2 will unlock all remaining monsters.
  • New Random missions have been added. Several new random missions have been added to add more variety
  • The main map has been re-worked and some new stuff added. The towns on the map are no longer randomized.
Balance Changes:
  • Blobs are now vulnerable to fire
  • Golems are now vulnerable to magic and fire
  • The Dragon has been removed as an unlockable monster; he is now a special boss
  • If something that burrows catches on fire, they can burrow again to snuff out the flames, and will try to do so if they can
  • Army of One (Warrior ability) has been changed to be a percentage buff, rather than a + buff
UI Tweaks:
  • The upgrade/purchase process in the Academy has been radically updated. It should be much easier to buy multiple upgrades, and see where you are in the process of upgrading your buildings
  • Status effects (buffs and debuffs) for heroes now show on the main screen (in addition to the character sheet screen).
  • Quickmove will now check if it’s too close to a monster and not even bring up the grid
  • Added new attack animations for enemies that punch and slam
  • Added new Grim Reaper animation when heroes die
  • Flavor text has been added for usable abilities
  • “Feared” has been renamed “Frightened”
  • The main map now has a nifty looking table background
  • Elementalist damage bonus is now shown in the predictive damage display (that shows when you mouse over an enemy)
  • When rescuing the last prisoner in a rescue mission, you now have the option to continue playing the level
  • The amount of gold you have is now also shown on the main map screen
  • Left-handed heroes and monsters have been added
  • When clearing saved data, a prompt has been added to make sure that’s what you really wanted to do
  • Sound and Music sliders have been added to the dungeon menu
  • A prompt has been added when quitting a game to make sure that’s what you wanted
  • Fixed riposte icon
Bug Fixes:
  • Text for orb card now reflects reality: regular attacks convert half the damage done to shield; super attacks will convert all damage. This has always been the case, just the text on the card was wrong
  • Text for chaotic power in the academy has also been updated to reflect reality; the chance to activate increases per attack, not per turn
  • Clicking on an ability but not activating it will no longer break stealth
  • Enemies that aren’t aggro to the hero will now properly fall for decoys instead of ignoring them
  • Mousing over the captured builders at the end of Chapter 5 will no longer cause an error message
  • Certain NPCs (like the Builders) can no longer be targeted for thrown items (such as decoys and traps)
  • The rogue’s dagger super attack now properly grants an extra turn
  • Fixed an exception that occurred if you clicked on the very bottom part of the hero
  • If you die when enemies are on fire, the fire animation is now properly cleaned up
  • If you kill Farmer Yorken without killing the statues first, he will no longer become immortal
  • Builders (and other NPCs) no longer prevent quickmove
  • Loot will no longer drop under prisoners
  • Stealth and Disguise now play together much nicer
  • Decoy and Super Decoy now play together nicer too
  • Army of One (Warrior abilities) no longer triggers for pets & NPCs
  • Pressing esc during the prologue text no longer causes an endless tutorial loop

0 comments Read more

April 26

Preview of New Academy Building Screen

Something I'm working on for an upcoming release; re-vamp of the UI for buildings in the Academy.



Probably won't make it to the next release, but probably the one after that.

What does everyone think?

3 comments Read more
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About This Game



We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, Warrior) has a unique deck of cards; using this deck you will guide your hero through the dungeon. Each dungeon is designed to play in short bursts, with a single dungeon taking 15-25 minutes to complete (or even less if your hero dies).

The Academy For Dungeoneering

In We Slay Monsters, the player is tasked with the rebuilding of the once prestigious Academy For Dungeoneering, famous for training generations of heroes, but long since fallen into disrepair.

The Academy is your persistent base that can be upgraded over time with gold earned by performing successful quests for nearby towns. Heroes may die, but your Academy lives on.

Features
  • Poker-esque card-based combat mechanic. Most hands that would be valid in poker are valid here, except the deck is made up of six suits instead of four, with face values from 1-9 instead of Ace-King. Flushes can be made with only three of the same suit, and any flush results in a super attack. Each suit has a unique attack ability.
  • Campaign against the Institute of Evil. The final game will have a campaign where you square off against the Institute of Evil, a rival school responsible for training evil beasts and strange bosses to take over the world.
  • Endless supply of recruits. Permadeath means a hero might die, but your Academy has an endless supply of new recruits willing to risk all for fame and fortune.
  • Over 35 monsters which can be unlocked. Each monster has unique abilities, and monsters are unlocked over time as you complete quests.

Soundtrack

Our composer Adam Chandler has done a great job with the music and sound effects for the game, and we're planning on releasing the full soundtrack album once the game is launched. In the mean time, we have made a preview of the first two tracks from the album available on our Bandcamp page:

We Slay Monster Soundtrack Preview

How can I learn more?

Our development blog: http://blog.furiouslyinactive.com
Our website: http://weslaymonsters.com
Twitter: @wedesigngames
Facebook: http://facebook.com/weslaymonsters

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP+
    • Processor: SSE2 instruction set support
    • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
    Minimum:
    • OS: Mac OS X 10.6+
    • Processor: SSE2 instruction set support
    • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (32 reviews)
Recently Posted
troutkitty
( 10.3 hrs on record )
Early Access Review
Posted: June 6
I've been looking for a game like the Guild of Dungeoneering and stumbled into We Slay Monsters. As much as I loved the first game, I enjoy this one even more. The game is simple to learn. I really appreciate the way the game is structured to be able to pick how much time you have to invest in your next round. It is the kind of game that can be played while watching TV.
Helpful? Yes No Funny
battletanxxxx
( 3.5 hrs on record )
Early Access Review
Posted: March 10
Really fun game, I first played it at SGC 2015, and instanlty loved it, it is a grat game to jsut kill some time with.
Helpful? Yes No Funny
Spacehamster
( 7.1 hrs on record )
Early Access Review
Posted: November 17, 2015
This is a very nice game, and it's only $5.
The card system is refreshing and upgrading the town keeps you motivated for more. For me it's not a game I play for hours, I prefer to play 1 or 2 dungeons at a time. I hope that doesn't sound negative because it doesn't make it bad at all. It's perrrfect for during lunch/break! Recommended :)
Helpful? Yes No Funny
WearyAmoeba
( 7.4 hrs on record )
Early Access Review
Posted: October 18, 2015
This is great!

A nice roguelike, turn based game with a fair amount of challenge, a really nice UI and lots of quests and achievements. The use of the card mechanic with attacks puts another level of strategy into the proceedings. Art style is fun and it puts a lighthearted spin on all of your future deaths. It's broken up into small parts and could be one of those mythical "coffee break roguelikes" (but who really gets a coffee break anymore....).

The pacing is excellent. It really moves along, it doesn't feel cheap and there's a lot here. It may be Early Access, but it's very solid and due to the roguelike nature of it (random generation, the use of cards in attacks etc) there will be plenty of reasons to go back with lots of replayability. And, it's five bucks. C'mon!
Helpful? Yes No Funny
Merman
( 4.6 hrs on record )
Early Access Review
Posted: October 2, 2015
I love the game. I'm a busy father and love how I can play this for 20 minutes, beat a mission, and then quit. It's a great roguelike dungeon crawler. I love the battle system that uses poker rules. The graphics are wonderful as well. Can't wait to watch this game mature, but it is totally playable at this point.

I had an issue starting the game when I originally purchased it, but the dev was quick to respond to my email and fix the problem.

Do yourself a favor and pick it up.
Helpful? Yes No Funny
Hawk Zombie
( 4.8 hrs on record )
Early Access Review
Posted: September 12, 2015
Buggy, but with a certain amount of charm. The price point is nice as well currently
Helpful? Yes No Funny
Darkwing
( 2.1 hrs on record )
Early Access Review
Posted: June 12, 2015
I enjoyed this and will definitely play some more in future when I have time and it gets out of early access.
Helpful? Yes No Funny
marjaal
( 3.9 hrs on record )
Early Access Review
Posted: April 11, 2015
A nice fun game, a different but enjoyable take on the rogue genre. Recommended
Helpful? Yes No Funny
Avenger_Mullah
( 4.8 hrs on record )
Early Access Review
Posted: April 5, 2015
Fun little roguelike with permanent upgrades. A tad slowpaced, but also incredibly cheap. Well worth the money!
Helpful? Yes No Funny
jcaracc2003
( 3.3 hrs on record )
Early Access Review
Posted: March 29, 2015
First off, let me get this out of the way: this game is pure unadulterated FUN and isn't that what games are ultimately about?!

I've read some reviews here complaining about the graphics. I'm not sure what people expect but let's step back and look at what the game ISN'T. It's not a grimdark, goth, gibfest. It IS a playful little love note to roguelikes and the graphics and music are not at all amateurish. Come on, you have flying sharks, burping cows, your avatars were soda pop thick glasses and helmets are buckets. In other words, the art style is silly on purpose and has a sort of Gary Larson on acid vibe.

The game's Poker mechanic is well implemented and the best part for you non-Poker players is that there is a cheat sheet. Moreover, hands like flushes and straights can be 3, 4, or 5 cards so iunlike real poker, you don't have to draw a 5 card flush or straight.

The game is turn based and judicious use of the skip turn ability is advised especially in the case of the warrior as frequently - except for the rubber ducky ranged attack - you will be drawing cards to form melee attacks. If you run into a horde of beasties that are MUCH higher level than you, get away and come back when you have the chance. Studying the dungeon layout is important in making certain you always have an esacpe route.

Loot is always fun as it should be but scrolls are a 50/50 proposition. Check your stats before reading one in case your health is low and you encounter a cursed scroll. Along the way you'll find treasure chests and vases that might contain gold to be spent at the shop, or some sort of buff for your character.

XP is gained through slaying this twisted farmyard menagerie and as you level up, you get to pick two perks to buff your character. Also, you will find gear. Look at the stats because sometimes, a crude shield is better than a good shield depending on your strategy.

Lastly, the game has a sort of stronghold or school. You can upgrade barracks for better warrior attacks and your magic tower for better spells.

All in all there is a wonderful synergy going on with the game components. Some will complain that the game looks like a browser game and shouldn't be on Steam. Grow up and get past that! It's FUN. The developers clearly love the game an everything in the game has a purpose and is implemented on purpose.

This is a game that can be played in short bursts when you don't have time for long sessions of Pillars of Eternity or other epics. But that said, it can deviously draw you in for longer periods. I've been playing this since it came to Desura and only last evening did I add it to Steam. So the 77 minutes is actually not an accurate reprentation of my total time in this little beauty.

I can't help but smile at the whimsy and little pokes of fun this game makes at roguelikes and RPGs in general. It's done well and with a firm sense of tongue in cheek.

Get it as the price is a steal. Oh yeah, the elves really deserve all the death you can deal. :)
Helpful? Yes No Funny
Most Helpful Reviews  Overall
8 of 8 people (100%) found this review helpful
Recommended
3.7 hrs on record
Early Access Review
Posted: November 19, 2014
Considering how early in development this is it's surprisingly good fun. Plays a little like Dungeons of Dredmor / Hack, slash loot. The poker based combat system is enjoyable and has interesting strategical elements. Played for about an hour, already feels like money well spent. If you fancy something a little different, pick it up now.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
Recommended
5.6 hrs on record
Early Access Review
Posted: November 27, 2014
Long story short: this is a mix of Runespell and Desktop Dungeon with a flavor of it's own. Basically you explore the floor of a Dungeon meeting your enemies. The fun is - you make the wrong turn and your lvl. 1 Wizard meets lvl. 7 mob.
The core of the battle is the card system which has shield, fire, ice and other elements instead of dimes and hearts. You choose cards and attack with the corresponding elements. Sounds not that fun, but believe me, it is when you actually burn and teleport your enemies all over the floor.
Many things should be improved in this game, but overall it's pretty fun. Oh, and you also have a base castle which you can upgrade. Upgrades increase your stats and gear.
TL;DR: Fun game with an interesting mix of mechanics. Totally worth it. Cheers!
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
2.2 hrs on record
Early Access Review
Posted: February 16, 2015
The card-based combat is a lot of fun, and helps to set the game apart from the slew of other small dungeon crawlers available on Steam. It will be much better once there's a campaign, instead of just random dungeons, but even in its incomplete state, there's enough entertainment here for $5.
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6 of 6 people (100%) found this review helpful
Recommended
11.0 hrs on record
Early Access Review
Posted: November 28, 2014
Pretty fantastic little rogue-lite. Very promising future and a very active dev. A little easy at the moment and there are bugs here and there, but those sorts of things are to be expected from an Early Access title. I'm sure they'll get sorted.

But yeah, for 5 bucks, you really can't go wrong with this title and it's already very easy to get your money's worth. So support a hardworking dev and pick this title up! It's pretty rad!
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
1 person found this review funny
Recommended
306.3 hrs on record
Early Access Review
Posted: December 6, 2014
Very fun little game.

Even though the graphics and sounds are a bit generic, the game itself is fun to play, the "poker-esque" combat adds a nifty twist to the genre, sometimes making you consider what cards to use and what to save to build a good combo against a boss later on.

Right now, the game's a bit bare, only offering two quest types, arena quests and dungeon quests. The dungeons are sometimes a bit tricky to get through on the first try due to the enemies in some rooms vastly exceeding your level and sometimes even opening doors to other, even deadlier rooms of enemies. Fortunately, the same quests can be repeated until you reboot the game, allowing you to retry failed quests.

The town you can improve using gold received from successful quests is a rewarding feature. I found myself always visiting the town after missions to see what cool things I could upgrade.

UPDATE Nov 1st, 2015: The game still receives frequent updates and has vastly improved since my initial review of the game. The new Rogue class is interesting and the achievements are neat, except for a few that are just gender-specific duplicates of pre-existing achievements which seem just silly.

The game still struggles from balance issues with the Wizards as their amount of ranged attacks and protective spells tend to make you nigh indestructible, being able to clear rooms that are 3-5 levels above you with relative ease.

This is still a great game to quickly play a couple dungeons of every now and then.
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6 of 6 people (100%) found this review helpful
Recommended
4.6 hrs on record
Early Access Review
Posted: October 2, 2015
I love the game. I'm a busy father and love how I can play this for 20 minutes, beat a mission, and then quit. It's a great roguelike dungeon crawler. I love the battle system that uses poker rules. The graphics are wonderful as well. Can't wait to watch this game mature, but it is totally playable at this point.

I had an issue starting the game when I originally purchased it, but the dev was quick to respond to my email and fix the problem.

Do yourself a favor and pick it up.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
Recommended
25.8 hrs on record
Early Access Review
Posted: December 7, 2014
https://www.youtube.com/watch?v=uKbhprDF884

I am a huge fan of Rogue-likes, even casual ones like We Slay Monsters. Even though dying isn't completely devestating like world-resetting, dying does still matter because all of the enhancements and leveling you've done will disappear.

One way to get back up to speed, if you've earned enough while dungeoning, is by upgrading establishments like barracks to train your "new" warriors.

Honestly I feel like I'm just reciting the exact same details on the We Slay Monsters page itself.

How bout' I just list concerns / things that should be worked on?

Currently since Update 19, there are two classes you can choose, Wizards and Warriors. Both play well enough with the wizard having far more range to attack early on. It will be interesting to see where this game is when the rest of the classes are available to choose from.

Graphically speaking, the visuals are amateurish. Thankfully, the animation work is done well enough to not be too distracting but only so. I really hope at the very least the environment artwork is upgraded, but truthfully they should update the whole package.

But that's it. It's a solid casual Rogue-like with a neat spin on mechanics by use of a poker deck. Truthfully speaking, if you enjoyed Rogue, then the visuals really should even bother you.
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4 of 4 people (100%) found this review helpful
Recommended
5.8 hrs on record
Early Access Review
Posted: January 27, 2015
I picked this game up after speaking with the Developers at last year's SGC. I had been playing with the Wizard which is a fun class but it started to get old for me. Ever since they added the warrior class and still have two more classes to add Cleric and Ranger archer type one it'll add more variety to what sort of character you want to use and how to fight the mobs. As for what I have been playing It's been a remarkably fun game. The card spell selection combat adds a new strategy element to the RPG dungeon crawler formula and ever since they added the fog of War to the game it's been a lot of fun. Also the ability to upgrade your character's gear starting out at the academy is a nice feature but also comes with decision making. Have your characters start with better gear or improve the class skills? This will result in some fun gameplay and I really enjoy it. It's current price isn't bad for such a fun little game that was created by a team of great people. If you got this far in my review give this game a try it's good fun and it's feeling pretty well on it's way to being a complete game.
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3 of 3 people (100%) found this review helpful
Recommended
2.2 hrs on record
Early Access Review
Posted: November 29, 2014
At first glance, this seemed like just another rouge-like dungeon crawler. This isn't necessarily a bad thing considering that I'm a big fan of the genre. When I saw the trailer and watched one of the founders use cards to resolve combat, I knew I had to give it a try. My first impressions were extremely positive as I was constantly trying to come up with ways to use my cards' effects to do damage and defend against enemy attacks. Some card effects teleport monsters away to a distant tile while others freeze them. Some card suits make ranged attacks possible while others are strictly melee based. My only gripe is the lack of tool tips and in-game encyclopedia as some game mechanics aren't explained all that well despite the presence of a tutorial. All in all though, there's a lot of replayability here.

https://www.youtube.com/watch?v=16zEYynRnOw
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3 of 3 people (100%) found this review helpful
Recommended
2.4 hrs on record
Early Access Review
Posted: March 25, 2015
A Surprisingly entertaining game. I bought it before it was given the green light on Steam.
Great fun, easy to learn and play.
The graphics / art style is simple and yet seems to fit the game perfectly. Card based actions make for a fun gam, and you are awarded for use of luck and skill.
This game is worth the price of admission.
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