We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, Warrior, or Cleric) has a unique deck of cards; using this deck you will guide your hero through the dungeon.
User reviews: Positive (14 reviews)
Release Date: 17 Nov, 2014
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to get feedback from the community to help make our game as great as it can be.”

Approximately how long will this game be in Early Access?

“2-3 months.”

How is the full version planned to differ from the Early Access version?

“We have the following features planned for the full version, but we're very interested in incorporating feedback from the community, so these may change as we work on finishing the game.

  • Campaign Mode with 5 chapters
  • Arena Mode
  • Challenge Mode
  • 4 Unlockable classes with unique decks
  • Over 40 unlockable monsters

And much more!”

What is the current state of the Early Access version?

“The game is fully playable (and fun!), with the Wizard class and the first monster set. Arena mode is also available (but will be tweaked a lot before launch).”

Will the game be priced differently during and after Early Access?

“We plan on increasing the price when the full game is done.”

How are you planning on involving the Community in your development process?

“We want as much involvement from the community as possible. We have a small community already, and the game has benefited greatly from their involvement, and we want to get lots of feedback and ideas to help make this the best it can be.”
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Recent updates View all (11)

26 December

Patch 0.9.21.2 Live - Fixed "Freezing" Problem!

I just pushed out 0.9.21.2 - this patch fixes the issue people were having with the 2nd dungeon in a session causing the game to freeze and become unresponsive.

Thanks to everyone that sent me their output logs and saved dungeon files, this helped a lot in tracking this one down!

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25 December

Happy Holidays!

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About This Game



We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, Warrior, or Cleric) has a unique deck of cards; using this deck you will guide your hero through the dungeon. Each dungeon is designed to play in short bursts, with a single dungeon taking 15-25 minutes to complete (or even less if your hero dies).

The Academy For Dungeoneering

In We Slay Monsters, the player is tasked with the rebuilding of the once prestigious Academy For Dungeoneering, famous for training generations of heroes, but long since fallen into disrepair.

The Academy is your persistent base that can be upgraded over time with gold earned by performing successful quests for nearby towns. Heroes may die, but your Academy lives on.

Features
  • Poker-esque card-based combat mechanic. Most hands that would be valid in poker are valid here, except the deck is made up of six suits instead of four, with face values from 1-9 instead of Ace-King. Flushes can be made with only three of the same suit, and any flush results in a super attack. Each suit has a unique attack ability.
  • Campaign against the Institute of Evil. The final game will have a campaign where you square off against the Institute of Evil, a rival school responsible for training evil beasts and strange bosses to take over the world.
  • Endless supply of recruits. Permadeath means a hero might die, but your Academy has an endless supply of new recruits willing to risk all for fame and fortune.
  • Over 35 monsters which can be unlocked. Each monster has unique abilities, and monsters are unlocked over time as you complete quests.

Soundtrack

Our composer Adam Chandler has done a great job with the music and sound effects for the game, and we're planning on releasing the full soundtrack album once the game is launched. In the mean time, we have made a preview of the first two tracks from the album available on our Bandcamp page:

We Slay Monster Soundtrack Preview

How can I learn more?

Our development blog: http://blog.furiouslyinactive.com
Our website: http://weslaymonsters.com
Twitter: @wedesigngames
Facebook: http://facebook.com/weslaymonsters

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP+
    • Processor: SSE2 instruction set support
    • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
    Minimum:
    • OS: Mac OS X 10.6+
    • Processor: SSE2 instruction set support
    • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
Helpful customer reviews
2 of 2 people (100%) found this review helpful
0.5 hrs on record
Posted: 7 December
Early Access Review
https://www.youtube.com/watch?v=uKbhprDF884

I am a huge fan of Rogue-likes, even casual ones like We Slay Monsters. Even though dying isn't completely devestating like world-resetting, dying does still matter because all of the enhancements and leveling you've done will disappear.

One way to get back up to speed, if you've earned enough while dungeoning, is by upgrading establishments like barracks to train your "new" warriors.

Honestly I feel like I'm just reciting the exact same details on the We Slay Monsters page itself.

How bout' I just list concerns / things that should be worked on?

Currently since Update 19, there are two classes you can choose, Wizards and Warriors. Both play well enough with the wizard having far more range to attack early on. It will be interesting to see where this game is when the rest of the classes are available to choose from.

Graphically speaking, the visuals are amateurish. Thankfully, the animation work is done well enough to not be too distracting but only so. I really hope at the very least the environment artwork is upgraded, but truthfully they should update the whole package.

But that's it. It's a solid casual Rogue-like with a neat spin on mechanics by use of a poker deck. Truthfully speaking, if you enjoyed Rogue, then the visuals really should even bother you.
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7 of 7 people (100%) found this review helpful
3.5 hrs on record
Posted: 19 November
Early Access Review
Considering how early in development this is it's surprisingly good fun. Plays a little like Dungeons of Dredmor / Hack, slash loot. The poker based combat system is enjoyable and has interesting strategical elements. Played for about an hour, already feels like money well spent. If you fancy something a little different, pick it up now.
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6 of 6 people (100%) found this review helpful
1.1 hrs on record
Posted: 27 November
Early Access Review
Long story short: this is a mix of Runespell and Desktop Dungeon with a flavor of it's own. Basically you explore the floor of a Dungeon meeting your enemies. The fun is - you make the wrong turn and your lvl. 1 Wizard meets lvl. 7 mob.
The core of the battle is the card system which has shield, fire, ice and other elements instead of dimes and hearts. You choose cards and attack with the corresponding elements. Sounds not that fun, but believe me, it is when you actually burn and teleport your enemies all over the floor.
Many things should be improved in this game, but overall it's pretty fun. Oh, and you also have a base castle which you can upgrade. Upgrades increase your stats and gear.
TL;DR: Fun game with an interesting mix of mechanics. Totally worth it. Cheers!
Was this review helpful? Yes No
5 of 6 people (83%) found this review helpful
1.5 hrs on record
Posted: 18 November
Early Access Review
Early in game, but I'd say for it's price, it's definately worth it. Interesting combat mechanics as well as, it seeming to be pretty replayable thus far.

For it's price, if you like roguelikes or dungeon crawlers, I'd pick it up, I'd pay more for it, probably.
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2 of 2 people (100%) found this review helpful
4.4 hrs on record
Posted: 28 November
Early Access Review
Pretty fantastic little rogue-lite. Very promising future and a very active dev. A little easy at the moment and there are bugs here and there, but those sorts of things are to be expected from an Early Access title. I'm sure they'll get sorted.

But yeah, for 5 bucks, you really can't go wrong with this title and it's already very easy to get your money's worth. So support a hardworking dev and pick this title up! It's pretty rad!
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4 of 6 people (67%) found this review helpful
34.6 hrs on record
Posted: 20 November
Early Access Review
So much fun. Well worth the price. If you like poker you have to buy this.
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1 of 1 people (100%) found this review helpful
0.7 hrs on record
Posted: 27 November
Early Access Review
Fun one person game! It took a few minutes to get use to, but after a little bit I was able to fully understand the concept. Very unique and I love the art! I wish there was a way to play with or against friends.
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1 of 1 people (100%) found this review helpful
2.8 hrs on record
Posted: 27 November
Early Access Review
Super fun take on a roguelike game. The poker-like turn based gameplay adds a different kind of strategy into the mix. Definitely check it out because the price is totally reasonable. https://www.youtube.com/watch?v=ToPrThIZpmc
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1 of 1 people (100%) found this review helpful
37.5 hrs on record
Posted: 22 November
Early Access Review
Good start so far, after I finally figured out how the game works, it's a little too easy, but I know over time with updates and such that will change. Even in it's present state I would recommend. It's fun in short bursts.
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1 of 1 people (100%) found this review helpful
3.9 hrs on record
Posted: 25 November
Early Access Review
Some gameplay footage: https://www.youtube.com/watch?v=xMKulHR-O7k&feature=youtu.be

Summary: Overall, I think it's a pretty cool game, especially this early in development. I definitely enjoy it, even though the map is pretty small and there are only a handful of things you can actually do. Luckily, the dungeons are randomized, so it doesn't feel like you're doing the same thing over and over again.

If I could go back in time, I would buy this game again.

EDIT: When the game was updated to include the next class of characters, my game at least was reset. I still love this game, although I'm probably not going to play it again until it's finished, so that I don't have to keep doing the same thing over and over again.

Hey... here's another video:
https://www.youtube.com/watch?v=Uybkz_0IKL8&list=UUi3TICZOxo2cDwLg38ep3Pw
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3 of 5 people (60%) found this review helpful
0.3 hrs on record
Posted: 18 November
Early Access Review
Good fun, unique concept delivered quite well. Art style is nice and sound is also good. For a $5 purchase it's well worth it.
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2.2 hrs on record
Posted: 29 November
Early Access Review
At first glance, this seemed like just another rouge-like dungeon crawler. This isn't necessarily a bad thing considering that I'm a big fan of the genre. When I saw the trailer and watched one of the founders use cards to resolve combat, I knew I had to give it a try. My first impressions were extremely positive as I was constantly trying to come up with ways to use my cards' effects to do damage and defend against enemy attacks. Some card effects teleport monsters away to a distant tile while others freeze them. Some card suits make ranged attacks possible while others are strictly melee based. My only gripe is the lack of tool tips and in-game encyclopedia as some game mechanics aren't explained all that well despite the presence of a tutorial. All in all though, there's a lot of replayability here.

https://www.youtube.com/watch?v=16zEYynRnOw
Was this review helpful? Yes No
8.8 hrs on record
Posted: 6 December
Early Access Review
Very fun little game.

Even though the graphics and sound are a bit generic, the game itself is fun to play, the "poker-esque" combat adds a nifty twist to the genre, sometimes making you consider what cards to use and what to save to build a good combo against a boss later on.

Right now, the game's a bit bare, only offering two quest types, arena quests and dungeon quests. The dungeons are sometimes a bit tricky to get through on the first try due to the enemies in some rooms vastly exceeding your level and sometimes even opening doors to other, even deadlier rooms of enemies. Fortunately, the same quests can be repeated until you reboot the game, allowing you to retry failed quests.

The town you can improve using gold received from successful quests is a rewarding feature. I found myself always visiting the town after missions to see what cool things I could upgrade.

I have experienced a couple of glitches in the time I've played, some of them resulting in the game not receiving input anymore, forcing me to manually close the game with Alt+F4 or the Close button on the window. Luckily, the game saves its progress when closed, always saving the mid-quest progress (though some kinks may occur, like an enemy/enemies becoming invincible, but completely neutralized). Other bugs have been along the lines of the game accidentally dismissing a stat increase menu without letting me choose anything and using the WASD keys to open doors making the character ♥♥♥♥♥♥cally pound the door down.

At its current state, the price might be a teensy bit high, but I would still recommend it if you're on the fence about it. I, personally, am quite interested in the future of this game.
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