We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, Warrior) has a unique deck of cards; using this deck you will guide your hero through the dungeon.
User reviews:
Overall:
Positive (20 reviews) - 100% of the 20 user reviews for this game are positive.
Release Date: Nov 17, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to get feedback from the community to help make our game as great as it can be.”

Approximately how long will this game be in Early Access?

“The game will be in early access until June of 2017.”

How is the full version planned to differ from the Early Access version?

“As of Update 38, the game's campaign mode is complete. We are planning two more updates before release, with some additional feature, game balance changes, and cosmetic polish.”

What is the current state of the Early Access version?

“The game is fully playable (and fun!) and close to feature complete, with the Wizard, Warrior, and Rogue professions and 36 unique monsters.”

Will the game be priced differently during and after Early Access?

“We plan on increasing the price when we release the game our of Early Access.”

How are you planning on involving the Community in your development process?

“We want as much involvement from the community as possible. We have a small community already, and the game has benefited greatly from their involvement, and we want to get lots of feedback and ideas to help make this the best it can be.”
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Buy We Slay Monsters + Free Soundtrack DLC

 

Recent updates View all (103)

May 14

Preview of new features!

One of the last new features I’m working on is adding special effects when you deal certain cards. As of now, I’m done with two of them. Here’s what they look like.

Lucky 7s: When you are dealt a card with a face value of 7, you get 7 gold!



Takes 3 to make <3: When you are dealt a card with a face value of 3, you heal 3 Health.

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May 7

Changes To Leaderboards in Next Update!

Just a heads up for everyone. I'm working on one of the last major features for the game: Weekly Challenge Dungeons.

These dungeons will give everyone a chance to play with the exact same dungeon, with the exact same monsters, in a competition to see how many points you can get.

This is an answer to the current leaderboards, which aren't really "fair". Comparing your score as a wizard to another player has too many variables. But, if you can play the same dungeon with the same characters, it's a lot more "fair".

When we push the new update out, the existing leaderboards will be removed, to be replaced by the new weekly leaderboard.

We're aiming to have this update done in the next few weeks. It will be the last update before our 1.0 release, which we're targeting for 6/22.

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About This Game



We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, Warrior) has a unique deck of cards; using this deck you will guide your hero through the dungeon. Each dungeon is designed to play in short bursts, with a single dungeon taking 15-25 minutes to complete (or even less if your hero dies).

The Academy For Dungeoneering

In We Slay Monsters, the player is tasked with the rebuilding of the once prestigious Academy For Dungeoneering, famous for training generations of heroes, but long since fallen into disrepair.

The Academy is your persistent base that can be upgraded over time with gold earned by performing successful quests for nearby towns. Heroes may die, but your Academy lives on.

Features
  • Poker-esque card-based combat mechanic. Most hands that would be valid in poker are valid here, except the deck is made up of six suits instead of four, with face values from 1-9 instead of Ace-King. Flushes can be made with only three of the same suit, and any flush results in a super attack. Each suit has a unique attack ability.
  • Campaign against the Institute of Evil. The final game will have a campaign where you square off against the Institute of Evil, a rival school responsible for training evil beasts and strange bosses to take over the world.
  • Endless supply of recruits. Permadeath means a hero might die, but your Academy has an endless supply of new recruits willing to risk all for fame and fortune.
  • Over 35 monsters which can be unlocked. Each monster has unique abilities, and monsters are unlocked over time as you complete quests.

Soundtrack

Our composer Adam Chandler has done a great job with the music and sound effects for the game, and we're planning on releasing the full soundtrack album once the game is launched. In the mean time, we have made a preview of the first two tracks from the album available on our Bandcamp page:

We Slay Monster Soundtrack Preview

How can I learn more?

Our development blog: http://blog.furiouslyinactive.com
Our website: http://weslaymonsters.com
Twitter: @wedesigngames
Facebook: http://facebook.com/weslaymonsters

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP+
    • Processor: SSE2 instruction set support
    • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
    Minimum:
    • OS: Mac OS X 10.6+
    • Processor: SSE2 instruction set support
    • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work

What Curators Say

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Customer reviews Learn More
Overall:
Positive (20 reviews)
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