We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, Warrior) has a unique deck of cards; using this deck you will guide your hero through the dungeon.
User reviews:
Overall:
Positive (33 reviews) - 96% of the 33 user reviews for this game are positive.
Release Date: Nov 17, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to get feedback from the community to help make our game as great as it can be.”

Approximately how long will this game be in Early Access?

“When the game is done. We're a small team but we're working hard on getting it done, putting out new updates of the game every 2-4 weeks.”

How is the full version planned to differ from the Early Access version?

“We have the following features planned for the full version, but we're very interested in incorporating feedback from the community, so these may change as we work on finishing the game.

  • Campaign Mode with 5 chapters
  • Arena Mode
  • Unlockable classes with unique decks
  • Over 30 unlockable monsters

And much more!”

What is the current state of the Early Access version?

“The game is fully playable (and fun!), with the Wizard, Warrior, and Rogue professions and 36 unique monsters. Arena mode is also available (but will be tweaked a lot before launch).”

Will the game be priced differently during and after Early Access?

“We plan on increasing the price when the full game is done.”

How are you planning on involving the Community in your development process?

“We want as much involvement from the community as possible. We have a small community already, and the game has benefited greatly from their involvement, and we want to get lots of feedback and ideas to help make this the best it can be.”
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Buy We Slay Monsters

 

Recent updates View all (74)

October 22

0.9.35.2 Uploaded, More Bug Fixes!

Another round of bug fixes!

Bug Fixes:

  • If you exit the game with the level up screen showing (i.e. you don't finish leveling up), it will show the next time you load the game
  • If you die and level up at the same time, the level up will no longer carry over to the next character
  • Renamed 2nd try badge to fit on UI
  • Fixed Golem Compiler Character sheet
  • You should no longer be able to click really fast and get free moves
  • Your character level, and the mini and micro maps should all now properly indicate to show the monster threat color
  • Dying to spikes and leveling up at the same time should no longer behave weirdly
  • Moving just before the level up screen is shown should no longer cause the game to freeze

0 comments Read more

October 16

0.9.35.1 Bug Fixes!

Just uploaded 0.9.35.1 with several bug fixes, including a major one about how points are earned.

Fixes:

  • Going to the options screen from the main menu should no longer "freeze" the game
  • Lighting a furnace will now break stealth appropriately
  • Explosions can no longer kill furnaces
  • Fixes several different problems related to game "freezing"
  • Fixed point earning. At some point, how points were earned was TOTALLY broken. Ugh. Now, you should earn points properly again. Monster unlocks have been appropriately adjusted to account for the fact that points are right again
  • If you kill two monsters with one attack, and you are about to level up, you will no longer level up twice and end up with negative experience

0 comments Read more
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About This Game



We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, Warrior) has a unique deck of cards; using this deck you will guide your hero through the dungeon. Each dungeon is designed to play in short bursts, with a single dungeon taking 15-25 minutes to complete (or even less if your hero dies).

The Academy For Dungeoneering

In We Slay Monsters, the player is tasked with the rebuilding of the once prestigious Academy For Dungeoneering, famous for training generations of heroes, but long since fallen into disrepair.

The Academy is your persistent base that can be upgraded over time with gold earned by performing successful quests for nearby towns. Heroes may die, but your Academy lives on.

Features
  • Poker-esque card-based combat mechanic. Most hands that would be valid in poker are valid here, except the deck is made up of six suits instead of four, with face values from 1-9 instead of Ace-King. Flushes can be made with only three of the same suit, and any flush results in a super attack. Each suit has a unique attack ability.
  • Campaign against the Institute of Evil. The final game will have a campaign where you square off against the Institute of Evil, a rival school responsible for training evil beasts and strange bosses to take over the world.
  • Endless supply of recruits. Permadeath means a hero might die, but your Academy has an endless supply of new recruits willing to risk all for fame and fortune.
  • Over 35 monsters which can be unlocked. Each monster has unique abilities, and monsters are unlocked over time as you complete quests.

Soundtrack

Our composer Adam Chandler has done a great job with the music and sound effects for the game, and we're planning on releasing the full soundtrack album once the game is launched. In the mean time, we have made a preview of the first two tracks from the album available on our Bandcamp page:

We Slay Monster Soundtrack Preview

How can I learn more?

Our development blog: http://blog.furiouslyinactive.com
Our website: http://weslaymonsters.com
Twitter: @wedesigngames
Facebook: http://facebook.com/weslaymonsters

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP+
    • Processor: SSE2 instruction set support
    • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
    Minimum:
    • OS: Mac OS X 10.6+
    • Processor: SSE2 instruction set support
    • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Positive (33 reviews)
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