What kind of danger can a mother face to rescue her child? Moonchild is a unique and enthralling 16-bit style RPG adventure featuring 9 amazing characters, plenty of sidequests and countless items and spells.
User reviews:
Mostly Positive (47 reviews) - 74% of the 47 user reviews for this game are positive.
Release Date: Apr 22, 2016

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August 26

Aldorlea publishes Thorne Ep.2 (only $1.79!)

This is a very good action-RPG with a dark and mature story, developed by Lone Wolf.


Also currently 50%, Episode 1:


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“Whether you're a retro enthusiast or just someone in the market for a good RPG, there's a good chance Moonchild will satisfy the itch”
80 – Gamezebo

“Moonchild is a substantial and intricately-developed indie roleplaying game on par with releases from more conventional studio”
80 – Jay Is Games

“Das RPG-Geruest und die Story sind solide, Grafik und Musik sehr gelungen”
80 – Splash Games

About This Game


What kind of danger can a mother face to rescue her child?

Moonchild is a unique and stand-alone adventure featuring 9 characters, plenty of sidequests and countless items and spells.

Play as Queen Calypso and her friends going after Calypso's abducted child and trying to figure out what happened... and why. Can you solve the mystery and rescue Moonchild? Play the game and find out!


Pure 16-bit RPG goodness
20+ hours of playtime
9 characters to play
23 achievements to unlock
Visible encounters
Mouse control
3 modes of difficulty
Party Switcher
Summon many creatures to help you
Colorful characters, engaging plot
A unique adventure

Full List of Aldorlea Games Available on Steam

Aldorlea Useful Links

System Requirements

    • OS: Windows XP/Windows Vista/Windows 7/8
    • Processor: 1.6 GHz
    • Memory: 128 MB RAM
    • Graphics: DirectX 9.0 Compatible
    • DirectX: Version 9.0
    • Storage: 150 MB available space
    • Sound Card: DirectX 9.0 Compatible Sound
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (47 reviews)
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34 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
22.7 hrs on record
Pre-Release Review
Posted: October 8
I don't mind mazes. I like them(mostly) to be honest. But walking in a specific direction for 10 minutes only to realize it was a dead end all the time is frustrating. Especially when some towns REQUIRE you to go through these mazes.

The game does not tell you what enemy is weak to what element. Some powerful looking skill will deal pathetic damage, making you wonder WTF just happened.

This game made me avoid all RPGMaker games because of the ♥♥♥♥ I went through to complete it. I honestly don't get the positive reviews. I hate to write a negative review. But I cannot recommend the bloody mazes, poorly explained battle system and a subpar story to anyone.

I got this game on a sale. And even I want a refund. Do NOT buy.
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Most Helpful Reviews  Overall
205 of 251 people (82%) found this review helpful
17 people found this review funny
Not Recommended
18.9 hrs on record
Pre-Release Review
Posted: September 14, 2015
Edit: Steam is now showing this review as pre-release. I don't know what the publisher of this game did on Steam to make it think it was in a beta before this, but it wasn't. It was sold as a full release, with collector's editions and everything. It is still a terrible game, and everything in this review is still valid.

TL;DR: This sort of game is the reason RPGMaker things on steam have such a negative stigma. It exhibits incompetence at every level.

I am now honestly surprised this game has net positive reviews on steam. I've been designing an RPGMaker game myself, and was looking around to see what sort of things had positive reviews on here. I have no idea what game the other reviewers were playing, but it wasn't this game.

-The writing is atrocious. It reads like a bad fan-fic of someone elses fantasy world. There is no consistency in writing or tone, nor of the world the people were trying to build. In a purely fantasy setting, why is one character talking about her CV(resume)? The opening sequence was so bad that I immediately closed it and tried to get a refund. Too bad I was past my date for it. None of these characters read like real people. The writing was so bad that the best choice the designers made was including a 'talk to party' function, so I could skip past the horrible writing and still be able to figure out where I had to go. You still have to talk to every inane, useless, and pointless NPC in town for fear of missing a quest, so good luck talking to thirty some-odd NPCs with such riveting dialogue that is important to world building such as "I love this carpet!"

-The battle balancing is also atrocious. You can be walking around a dungeon, fighting enemies that look like Hindu gods and Chimeras, and one shotting them easily, but 'deadly snake' can nearly wipe your party with repeated paralysis attacks. No warning or lead up, but I'm so glad that snake was tougher than any boss in the game I fought. You get no indication of what enemies are weak to or what spells work, so whether you choose attack or spells for a new enemy is entirely random, and so many of the clearly 'physical' characters have tons of useless attack spells as well, and quite a few casters don't get any attack spells for several levels that are of any use. You have so many spells to dispel an enemy's buff, but never run into enemies who actually buff themselves.

-There is a fundamental level of incompetence in the coding itself. A spell that casts 4 fireballs, will also tick you for poison damage or regen for each fireball. An item that says 'revives and restores 100 life points' will revive and restore you to 1. You will clip right through cliffs and forests in maps. You will cast spells and wonder if they actually did anything, or if the fancy animation was the intended effect alone.

-Map design is utterly ridiculous. Almost every map consists of 'overly long corridor, leading to dead end or to the next area, good luck picking'. Several -towns- are behind these dungeons, as well as quest items hidden in the inscrutable mazes that take hours to traverse. Thank god encounters aren't truly random, because I would have quit long before I did. Better finish those quests the first time you are in town, otherwise you'll have to treck through the whole dungeon again to get back...oh wait, the quest makes you do that anyway, because part of it is outside town. Several things are hidden in a dungeon, without any warning that you can never go back once you are finished, including quest items and summons.

-The 'deluxe' edition has the official guide, which probably includes maps. I wonder if it also includes the developer laughing at the fact that you bought a 'deluxe' edition of this game.

Do. Not. Buy. There are far, far better RPGMaker games for free, and even better ones available on steam.
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53 of 83 people (64%) found this review helpful
3 people found this review funny
17.5 hrs on record
Pre-Release Review
Posted: October 29, 2015
I've been looking for an RPGMaker game with a cheesy story that would offer some enjoyable dungeon crawling in my library and Moonchild seemed like an appropriate candidate. You know, the ones that you wouldn't spare much mental RAM for... and I've finally found it! Moonchild is a cute game that hails from Aldorlea Games - a really promising RPGMaker based developer team - that will easily offer you 20 hours of gameplay.

In a medieval fantasy realm, Queen Calypso's only daughter, Moonchild is abducted! Our honorable knight Gabriel was able to detain one of the heinous criminals, but the man apparently lost his memory. We start our journey to save Calypso's daughter. The word is that Moonchild isn't the only young noble woman who was abducted: daughters and wives of other local monarchs are missing too. During our travels, we'll consult the wisdom of elves, pass frozen wastes to find a Gifted in the ancient arts of mind, infiltrate the domain of our sworn enemy and even find a common cause to work alongside them. What kind of danger a mother wouldn't risk to take to save her child? It seems none...

Graphics won't present you anything extraordinary, yet I found environment design to be fitting and beautiful within the limitations of RPGMaker. The game rewards exploring obscure dead ends, so nowhere you explore is an actual time loss. You always find some interesting item or a power up. Soundtrack is pretty, yet it becomes annoyingly repetitive after a while, so I strongly recommend muting the game and playing your own soundtrack in any of these 16 bit games - with some exceptions like ASM or FF series, of course.

Someone said gameplay? Oh, it's nothing unfamiliar. We have a 16 bit party of 4 characters at a time - in which we can arrange and alternate with other characters anytime outside of a battle - , turn based battles with basic strategies, enemies with different immunities and weaknesses. We battle, we gain experience and level up, we search for new items to power up and complete a side quest here and then. See, it is your basic RPG. The world isn't that big, neither that diverse, but the main story itself would present you a nearly 20 hour gameplay and its engaging enough. The game also comes with 3 different difficulties for you to pick based on your experience with these kind of games.

I'd consider one minus to be achievements. They are mostly based on one specific character having a certain number of kills. It becomes boring to farm characters just for the sake of achievement, and it's a strategic dead-end. You'd already have a party formation that you like better by the middle of the game anyhow.

Another thing from the horse's mouth: the ending WAS an unexpected one for me, which is seriously rare in these 16 bit games. I didn't expect that outcome, not at all! You'd like a basic RPGMaker adventure with interesting enough story and cute characters? You've got it.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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49 of 76 people (64%) found this review helpful
4 people found this review funny
6.8 hrs on record
Pre-Release Review
Posted: May 14, 2015
Moonchild on Steam? Insta-buy!

I had so much fun with the boxed version already that I simply have to add this to my Steam library as well. The game is a deep story driven jrpg, very easily controllable via keyboard. While playing I often thought of how I played the original Bards Tale games in the 80s. Same fun, but they were so complicated to control. Now you can have the same deep rpg experience with a far simpler control mechanism!

You set out with a party of 3 to rescue the abducted princess. One of them being her mother. Along the way you often get distracted by sidequests and finally have to find out what really happened. Don't expect to finish in 5 hours, though. I spent maybe 20 hours on the boxed version and did not finish the game. I reached some interesting plot twists, though...

Great dialogues, nice graphics, I even liked the music... highly recommended for role playing fans!
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19 of 25 people (76%) found this review helpful
3 people found this review funny
24.4 hrs on record
Pre-Release Review
Posted: May 14, 2015
Moonchild might not be among Aldorlea's biggest or most impressive games, but it's a very fun one to play nonetheless.
The story is about a queen Calypso's daughter Moonchild who has been abducted and as a dedicated mother Calypso will do anything to get her child back.

You start out with a small group of characters that grows bigger with time. All characters are pretty interesting to play with and once you have more than four, it's often like, "Dang, who do I NOT take in my party, I want them all!", because they all have different spells and abilities that make them valuable members of the active party. There's even an optional character you can find and make him join you!
In addition to the spells they gain with levels there are books to purchase with more spells and you can decide yourself who to give them to.
It's also fun to discover the characters' personalities and see how they do or do not get along with each other. Most of all I enjoyed the dialogues with Susanna, one of the female characters. She's hilarious!
The character artworks are amazing. I'd say they are among the best of any Aldorlea game.

There are 3 difficulty modes, Easy, Casual and RPG. I'm usually playing Casual which is like Normal Mode in other games. In this mode I find everything pretty balanced and comfortable, yet not too easy to play. A nice asset in Casual Mode (and Easy Mode most probably) is that all characters gain back some HP after each fight. That way you can save your precious money for other stuff than restoratives. And you'll need it because there's a lot of cool equipment to buy, and until quite late in the game you have to work for your gold and think twice what to spend it on.
In the final town, however, there's a way to gain money more easily, which is a really cool thing.

In addition to the main quest, there are several side quests to solve if you want. Nice thing here is that throughout the game you collect all kinds of items and you never know whether or not they are useful. Some you might need for quests or other things though. But in this game you don't just talk to the right person with a quest item in your inventory and the quest will automatically be solved. Instead you need to actively select the right item and then see what happens. That's cool because you really need to think about how to accomplish things and try to figure out which items to use.

The only thing that I don't appreciate in this game is the way you acquire some of the items necessary to solve quests. I don't want to spoil anything for people who want to find out those things on their own, so all I'll say is that sometimes you really need to be lucky to get what you need, and there's at least one quest where it's highly unlikely that you do what's required to obtain a certain item. In my first playthrough this thing drove me crazy and I ended up being very frustrated until I eventually looked the solution up on the Aldorlea forum.

All in all though Moonchild is a very nice game with beautiful artworks, good dialogues, great characters and a nice story. And the finale is amazing - storywise as well as regarding the final battles. It will give you an adrenaline rush, no doubt!
So go ahead and try it! It's very much worth it!
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30 of 45 people (67%) found this review helpful
3 people found this review funny
2.0 hrs on record
Pre-Release Review
Posted: May 13, 2015
I played Moonchild when it first came out on Aldorlea and I was impatient to get it on Steam (it had been announced as coming soon forever, since April at least) and see if my old savefiles would work. Good news, it seems they work totally fine despite some kind of warning and I even got some achievements unlocked from the very second I resumed my playthrough. They also made beautiful cards for it, always a good thing.
The game itself is a very solid RPG and one of the best from Aldorlea, in my humble opinion. It has fabulous character artworks (notably an extremely beautiful lady called Stardust but every character is pretty eye-candy to be honest) and a well-written story with an ending that will have you on the edge of your seat (no spoilers!). For an RPG it's not too big, not too small, about 20 hours if I recall correctly and overall the gameplay and difficult are well-balanced (I choose the easier mode each time, a good idea when playing a game by Aldorlea ).
Recommended, 9/10
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31 of 47 people (66%) found this review helpful
4 people found this review funny
12.6 hrs on record
Posted: May 14, 2015
"Dungeon crawler"

Queen Calypso's daughter Moonchild (That's where the name of this game comes from) is abducted. And Calypso isn't going to just stand by and wait for her people to "do something". Instead, she takes a faithful advisor and her weapon and follows the trail. As you can expect from Aldorlea, the story is thrilling and well executed, with a few twists.

I'll say it straight, though. If you don't enjoy exploring dungeons, Moonchild is not game for you. Play Millennium instead. Because the dungeons are huge in this game. With multiple levels, dead ends and secret rooms. And switches, lots of switches - opening locked doors and gates, of course. And tons of treasures. And even more tons of enemies. Battles are frequent in Moonchild.
Fortunately, the battles are fun. You have enough characters to choose from, each of them with different spells and abbilities. So you can combine the party as you wish. The battles are turn-based, and with a good party and a bit of thinking, you can decimate the enemies pretty efficiently. Using support (resistances, healing and so on) and paralyzing spells plays a big role here, because it saves your resources in the long dungeons. The artworks are pretty good and together with the music add to the atmosphere and enjoyment.
Should all the fighting be too much for you, it can sometimes be avoided, because the enemies are all visible. You have also Teleport spell at your disposal. It gets you from dungeon back to the last visited town instantly.

Like in other Aldorlea games, thorough exploration pays off. Here it is true twice, because better spells and equipment means less consumption of healing items, prolonging time you are able to spend in dungeons without replenishing. It help a lot, especialy in harder modes.
Still, overall Moonchild feels quite accessible for beginners. If you enjoy exploring vast dungeons and some strategy in turn-based battles, it's well worth playing.
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12 of 13 people (92%) found this review helpful
2 people found this review funny
Not Recommended
11.9 hrs on record
Pre-Release Review
Posted: June 29
I wanted to complete the game before I reviewed it, but it just seems to be fighting me at every turn. The stats and mechanics are poorly explained, battles seem to run the gamut of effortless or tedious, with nothing in-between, and the dialogue is relentlessly awful.

That last point is what gets me the most, actually, so I'm going to go in-depth a bit on that:
1. Every character seems to have some little snark to throw in to every situation, regardless of relevance. This is tiresome.
2. It takes about 6 text boxes for 1 text box of information to be conveyed. The rest is fluffy, unfunny babble.
3. The dialogue has no mind for tone - hamfisted attempts at humor are thrust in everywhere.
4. The *actions/emotes in asterisks* are the worst. They're lazy. What they're attempting to convey does not even require custom sprites, and could be conveyed with halfway competent writing and eventing.

My only reprieve from the tedious, pointless battles is the aggravating dialogue (and vice-versa). This game leaves me feeling more stressed than a leisure activity should. It is not fun, and it is not even a tenth as funny as it thinks it is.
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13 of 15 people (87%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: July 6
Product received for free
Developed and published by Aldorlea Games, Moonchild is a classic style 2D RPG from one of the most prolific developers on Steam, when it comes to this genre. Suffice to say, their experience with RPGMaker and general storytelling, always reflects in the excellent quality of the games they release.

Moonchild as expected, has a fairly large open world for you to discover and it’s filled to the brim with sidequests. Most of them are diversified enough and the main storyline is intriguing too. The characters and the dialogue is fleshed out fine and I did apreciate the constant comic relief and conversations that are well written. Far too many RPGs forget to spice things up with humor, which is quite sad since this is a genre that has come up with almost every scenario conceivable. More often than not, a good writer can make the difference between a bland game made with RPGMaker assets and one that stands out. Moonchild is definitely in the former camp. Now with all the praise aside, I did not enjoy having to explore dungeon after dungeon as this reminded me not very dearly, of days long gone when I had Zubat concerns and no Escape Rope on hand.

As for the graphical details, the dev team made a good use of pre-existing assets, as well as creating some of their own. You can’t really complain that a game which has obvious classic JRPG influences, might not have good looks on its side since you’re more likely to pick this game up for its character interaction and constant travelling from one part of the map to another.

However, I have to complain about the sound selection which quite frankly did not do the rest of the game, justice. It plays on a rather short loop and when will we finally have some voice acting in these games? I know we’re supposed to use our imagination and that it takes more effort which increases the game’s cost but with so much text to read, some voice work would have provided even more value to this story.

+ Pleasant details and story
+ Steam Trading Cards & Achievements

- Generic and repetitive sounds
- Too many dungeons and mazes

Result / Final thoughts
Many fans of old-school 2D RPGs will enjoy this title’s story and characters. Moonchild has a few shortcomings but all in all it does provide what it can, given the asking price. Achievements and Trading Cards are a nice and welcomed addition.

Rating 7/10

This review was submitted for Elite Giveaways, check us out for more reviews ranging from Indie games to AAA titles.
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21 of 30 people (70%) found this review helpful
1 person found this review funny
15.5 hrs on record
Posted: May 16, 2015
Moonchild from Aldorlea is an exciting quest involving a mom (Queen Calypso) to save her daughter (Moonchild) from a vague, but likely terrible ritual that seems to be involving female royalty across the land.
The action begins immediately with the kidnapping as Calypso leaves her castle via a secret dungeon-like path and goes from there as she and her assorted party members search a vast land for various people and items to assist in the search.
The story is excellent, and quite involved, but the goals are always clear, and the tale is revealed in a straight forward manner. Although there are a ton of things to do, see, and explore there is always a sense of urgency to find the child.

The key is exploration. Everywhere you go, there is a dungeon/maze type path to travel through to reach the immediate goal. You will need to search everywhere and everything as there are treasures galore, bountiful secrets. and a host of characters to talk to. Some have side quests for you to add to the list of things to do. It may sound a bit involved, but it all holds together perfectly.

The artwork and music are very nice, adding greatly to the enjoyment of the game.

Battles are nicely conceived, and, depending on the level of difficulty chosen, can be quite a challenge.

The characters are very likeable, and there is quite a bit of emotion in this game that is not always found in rpgs.

It adds up to a really good rpg for fans of this type of game and should be on the must-play list. Highly recommended.
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Recently Posted
3.2 hrs
Posted: July 7
This game is well designed, but poorly written. I recommend it because it's good enough that I intend to finish it, rate it 6/10
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Sneezin' N Slurpin'
8.4 hrs
Posted: July 6
I actually found this game to be kind of fun. It had a lot of ups and downs to it, but I would definitely recommend it for a good few hours of pretty laid back entertainment.
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19.6 hrs
Posted: June 15

This game has a lot of good reviews, but I really have no idea where they are coming from. I guess if you want to play a turn-based RPG with no care for the story, then maybe this would be ok? But I have no idea who plays an RPG without wanting a decent story.

The story is really bland on it's own, but the real killer is the dialogue. It's so bad. Everytime there is a scene with the characters talking, I cringe. It's unbearable. Even if the story was amazing, I don't think you could enjoy it with writing this bad.

Give this one a pass.
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56.9 hrs
Posted: June 12
Another one of Aldorlea's games. This Steam version has some new unique art.
While the story in the game is not too compelling, it has enough pace to make you want to see how it unfolds.
The game has a few really powerful and, in my opinion, unbalanced spells that could potentially spoil the whole game for you if you get them early on(one of which is possible to get right at the beginning of the game).
Those aside, if you are looking for a few hours of fun, go ahead and buy it!
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4.7 hrs
Posted: May 12
Pros: Nice maps
Different 'styles' to play the game in.

Con: Writing is ♥♥♥♥ poor, grammar and spelling errors on top of just horrible story/lines.
Game doesn't play well with steam can't shift tab to do anything else, often crashes when you alt tab.
No screen settings to change how big the game is, fullscreen or super tiny.
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0.6 hrs
Posted: May 3
Step One - Buy "Inferno" spell in first town
Step Two - Use in every fight to insta-wipe all enemies
Step Three - Enjoy lame story and forgettable characters
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52.4 hrs
Posted: May 1
Story isn't that great, pretty generic rpg with mediocre writing.
It uses default assets and isn't polished, having several bugs/inconveniences (collision detection: invisble walls, clipping through walls, unobtainable summons, rpgmaker poor xbox controller support/no d-pad, not enough analog deadzone, etc)
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