Spriter makes it easy for anyone, regardless of experience, to create 2D game animations using a technique called Modular Animation. Individual sprite pieces can be attached to bones and then easily animated with the powerful, yet easy to use toolset.
User reviews:
Very Positive (126 reviews) - 80% of the 126 user reviews for this software are positive.
Release Date: Nov 14, 2014

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Recent updates View all (31)

October 20

New Radius-Wing SHMUP Pack DLC + Weekend Sale!


Hi there,
We've just released a brand new DLC for Spriter Pro.

With the Radius-Wing SHMUP Art Pack, you can mix and match 6 separate components from a large array of designs to create a custom space ship reminiscent to those seen in classic arcade shoot-em-up games.


In addition, Spriter Pro is 50% off for the whole weekend!

Spriter Pro includes the Essentials versions of all of our Animated Art Packs (including the new Radius-Wing SHMUP Art Pack) and they are free to use in any of your game projects. Here's a quick video overview of what's inside the Radius-Wing SHMUP Essentials Pack.


If you like what you see in the Essentials pack and want the rest, our DLC packs are also being discounted this weekend by 40%-75%!


If you've been on the fence, now is the perfect time to get started with Spriter Pro. We make it easy for anyone, regardless of experience, to create 2D game animations.

Excited to see what you create!

The Spriter Pro Team

2 comments Read more

August 30

Spriter R9 Released!

Spriter Release 9
Released 8/30/2016

Additions and Enhancements

  • Windows version now has access to an additional gig of RAM. Solves black image issue for very large projects.
  • Added the ability to set a bounding box for animations using an automatic bounding box calculation
  • Crash detection now extends until the program is successfully closed (rather than just after successful program startup)
  • You can now nudge a pivot point one approximate pixel at a time using the arrow keys in the pivot point widget
  • Canvas now updates changes from the pivot point widget in real time when character maps are active
Bug Fixes
  • Fixed a bug that could cause certain projects to fail to save a spritesheeted version if the project used nested subdirectories
  • Fixed a bug where changes made by editing a subentity's properties through the object widget would revert after unfocusing the object widget
  • Fixed bug that resulted in scrubbing playing a split-second of the start of an audio clip when doing slow pixel by pixel audio scrubbing or scrubbing with snapping on
  • Fixed a bug where exporting pngs/gifs would export any active onion skins
  • Fixed a bug where it was possible for pixel art mode to sometimes save unrounded values. Now also attempts to repair unrounded values from previous version upon loading as well.
  • Fixed a bug where children of IK locked parent bones would inherit properties even if that property's inheritance was disabled
  • Fixed a bug where metadata (variables and tags) keys would disappear if moved while the metadata timelines were collapsed
  • Fixed a bug where the resize (drag arrow) controls for changing animation bounding boxes would zoom along with the canvas
  • Fixed a bug where resizing a project would round all image sizes down. Now rounds image sizes to the nearest integer.
  • Fixed a bug where resizing a project would save the original image sizes in the 'file' section of the scml/scon file
  • Fixed bug where holding shift to use proportional scaling while resizing objects in canvas would cause erratic behavior or crashes if the pivot points were too close to the edge of the bounding box being dragged
  • Fixed a bug where object properties widget cut off text on Windows machines with high DPI display
  • Fixed a bug where points which were children of parent bones with negative width or height would display their angles incorrectly

2 comments Read more

About This Software

Spriter makes it easy for anyone, regardless of experience, to create 2D game animations using a technique called Modular Animation.

Unlike traditional animation which requires each frame to be hand-drawn, Spriter animations are made of individual sprite pieces; these pieces can be rotated, transformed, and tweened along an animation timeline. This allows you to quickly create great looking animations in a fraction of the time while requiring significantly less art.

Spriter also takes advantage of skeletal animation. Create a skeleton using the bone tool, attach images to each bone, and finally animate the bones with Spriter's vast array of user-friendly animation tools. The result: a fully animated sprite using your own graphics.

Spriter is great for animating characters, user interfaces, power-ups, combat animations and more! Even if you've never animated before, Spriter provides you with an easy to understand, yet powerful toolset allowing you to jump right in!

Spriter Pro includes the Essentials versions of all of our Animated Art Packs, free to use in any of your game projects. Once you install Spriter Pro It they will be located in the following location:
/SteamApps/common/Spriter/Art Packs/Essentials

Key Features:

  • Using keyframes you can quickly lay out major frame changes. Frames in-between the keyframes are then automatically created. You can then edit individual frames as desired to make your animations really shine.
  • Animations can be exported as spritesheets, animated GIF files, sequential images and more.
  • Reuse your previous animations by incorporating them in new ones. Create perfect, smooth transitions and varieties that save time by working with animations you've already created.
  • Adjust animation easing with several curve settings to help make your animations more lifelike.
  • Create pixel perfect retro style animations with Pixel Art Mode.
  • Spawn bullets, particle effects, or anything that requires precise locations and angles.
  • Set up guide lines and load in background images to work on top of.
  • Seperate characters into important collision areas.
  • Inverse Kinematics.
  • Change a bone's parent, add or remove bones, or even change sprite pieces mid-animation.
  • Import sound effects and even use lip-syncing with built-in Papagayo support.

Use Animation Data Directly In Your Game:

  • Animations are recreated in real-time using the sprite piece images just like in Spriter.
  • Animations are much smoother and require drastically less memory as compared to sprite-sheets.
  • Manipulate animations via game events.
  • Reuse your animation data for completely new characters or character customizations. Perfect for characters who gain new clothing, equipment etc.

    Spriter animations can be imported with full feature support in Unity and Construct 2. There are also free, open source, fully featured reference implementations for using Spriter files in C#, C++, JavaScript, and MonoGame. Spriter support on many more programming languages, frameworks, and game authoring tools coming soon!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Microsoft® Windows® XP / Vista / 7 / 8 / 10
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Storage: 150 MB available space
    • Additional Notes: RAM usage requirements scale depending on the amount of graphics used.
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 1 GB RAM
    • Storage: 250 MB available space
    • OS: OS X version Snow Leopard 10.6.3.
    • Memory: 100 MB RAM
    • Storage: 150 MB available space
    • Additional Notes: RAM usage requirements scale depending on the amount of graphics used. Two-button mouse strongly recommended.
    • OS: OS X version Yosemite 10.10.
    • Memory: 1 GB RAM
    • Storage: 250 MB available space
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 100 MB RAM
    • Storage: 50 MB available space
    • Additional Notes: RAM usage requirements scale depending on the amount of graphics used.
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 1 GB RAM
    • Storage: 150 MB available space
Customer reviews
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Very Positive (126 reviews)
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87 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
9 of 10 people (90%) found this review helpful
Not Recommended
173.9 hrs on record
Posted: October 5
If I'm being honest, I feel as though I've wasted my money on this program. I'd hoped that the bugs and where it lacks would be fixed by buying the pro version, but that wasn't the case. In reality, I encounter bugs anywhere and everywhere in this program, rendering its functionality sort of on the low side. The one advantage I find is its smooth tweening, and that's about it.
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Most Helpful Reviews  Overall
139 of 142 people (98%) found this review helpful
0.2 hrs on record
Posted: November 16, 2014
We used Spriter for all of the animations in Sproggiwood

We found the tool to be easy to use, and powerful. We were able to get seamless workflow between the animator and engine in Unity3D, and were able to produce a large variety of animated creatures and effects.

We were able to achive two main technical goals using Spriter that would have been very difficult with traditional methods (e.g. sprite-sheets):
1. We were able to present traditional-style 2D animation with far more stringent memory requirements than full sprite-sheet-based animations would have allowed. Since each animation is composed of many small sprites animated on a skeleton in Spriter, we were able to use far less memory at nominal performance cost to produce equivilent animations.
2. We were able to do per-piece image swapouts, allowing us to do varied equipment and "reskin" monsters without special technology, we simply produced matching replacement images for the individual sub-sprites of a particular animation and swapped them out at runtime.

Spriter was a solid tool that helped support a successful production release. We're very happy with Spriter, and are looking forward to using it in our upcoming projects.
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311 of 415 people (75%) found this review helpful
11 people found this review funny
Not Recommended
57.5 hrs on record
Posted: December 12, 2014
Unlike a lot of the other reviewers, I have experience in hand-drawn animation, went to school for Digital 3D Animation and draw digitally and have worked for 5 years in the feature film visual effects industry. I've used programs like TVP Animation Pro, SOFTIMAGE, Maya, 3DS Max, Flash and even After Effects.

So how does Spriter Pro measure up? In a nutshell, you get what you pay for, but you don't get what you don't pay for either. It will fulfill light animation demands, but I happen to be very demanding.

The Good:
  • It's got a nice interface and there's a lot of things that help with many of the repetitive aspects of animating and I think it's well thought out. They seem to also make frequent updates so I'm willing to update this review in kind.

The Bad:

  • There's no hotkeys to step through animation frames individually. This is a staple of just about any animation software I've used. The simple ability to hit ">" and "<" to go forward through time incrementally.

    UPDATE: You can use CTRL+1/CTRL+2 to step through one millisecond at a time.

  • Keyframed movement of objects seems to rail along linear paths. You want to make an object travel along a parabolic curve? Not without manually adding a lot of keyframes to smooth out that path, which renders the program's elaborate temporal tweening a moot point. Without curved trajectories, your characters will exhibit very mechanical and unnatural movement, no arcs.

    UPDATE: The developer has suggested a workaround for creating arcing/curved movement by parenting objects to bones and then animating their rotation. Movement paths are planned.

Minor Quibbles:
  • When I disabled OpenGL support, the program crashed every time I tried to start it up. Fortunately I was able to reenable OpenGL by editing a registry entry, but a less advanced user would probably flip out.

    UPDATE: Fixed

  • The program crashed when I dragged PNG images onto the canvas. I found I had to resave my PNGs in another program (I used ASEPRITE to do this) so I suspect that Spriter will crash if there's anything in the PNG header that it disagrees with.

  • The Unity Drag & Drop functionality didn't work as advertised. After installing the unitypackage and then dragging my Spriter Project onto Unity, none of the images were properly linked to the character, nor did any of the animation seem to make it into the project.

    UPDATE: fixed

All the same, I have high hopes for future versions of this software, but until then, I cannot yet recommend it for use.
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A developer has responded on May 28, 2015 @ 8:08am
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58 of 61 people (95%) found this review helpful
1.5 hrs on record
Posted: July 10, 2015
Between the incredibly precise documentation, YouTubes, and some basic intuition it took me 60 minutes to make and animate a walking sprite. Absolutely incredible, worth every cent. Dev is incredibly responsive to inquiries. I really can't say I've ever been so initially surpised by how approachable it is (even if it looks a little scary, I promise it's not).
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55 of 59 people (93%) found this review helpful
3.0 hrs on record
Posted: November 18, 2014
I have zero experience in animation. Let me state that first. I am still working on playing with the program, but the great thing is, the staff is really responsive, and will go well out of their way to help you out. I had some issues at first, but within 5 minutes, they explained some basics to me, that will allow me to move on. So far the "help" option in the software helps you out a ton getting started, and explaining alot of to you. Follow that by watching https://www.youtube.com/watch?v=t__eWKEMadE "that is a basic tutorial" and it should be a great way to get you started.
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48 of 50 people (96%) found this review helpful
2 people found this review funny
18.6 hrs on record
Posted: January 7, 2015

Okay, lets start by telling that Spriter Pro is a nice program that allows you to make your animations that you can import into various engines (including Unity3D, which is why I bought it myself). It takes a bit to get used to Spriter Pro, and before you know what bugs and glitches are there and how to work around them. But the result are smoot animations for your game engine.

Bugs/glitches I have found:
  • The program is full of shortkeys you can use (CTRL-C / CTRL-V to copy/paste just to name one), but they do not work. Instead you have to use the program's pulldown menu. *SOLVED* after an update
  • Duplicating bones is not possible. This means you have to create each and every bone before you place them to the right position. This means that for a spider you have to make 16 bones instead of 2 and duplicate them 8 times. *SOLVED*
  • Speaking of bones, the moment you have linked a sprite to a bone, you can not remove this link to correct the bone position. Whatever you do with the bone (resizing, moving or rotating) happens to the sprite. Oddly enough, you can move the sprite without influencing the bone. The work around I have found for this is move the sprite to an other bone and then modify the bone as I wish. *SOLVED*
  • So far I haven't found an option to 'lock' a part of my animation in place while the rest of the animation flows. You have to set that same animation again on the spot where you want to add other animation options. As mentioned above, copy/pase is not working here, so it's manual labour. *SOLVED*
  • From time to time when you're working on your bones, sprites and bones just glitch away from the hierarchy. You have to click around on random parts to get them back. According to author I'm the only one with this problem

As said, I like the program, and knowing these bugs/glitches it can be a very good tool. Honestly, I don't think it's worth the full price asked on Steam right now and I'm glad I bought it during the Steam winter sale.
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36 of 37 people (97%) found this review helpful
2 people found this review funny
4.1 hrs on record
Posted: November 17, 2014
I can't believe it. I'm a writer, not an artist, and yet in 45 minutes I was able to make a character somersault like Jackie Chan. Mind you, he's a drunk Jackie Chan prone to impossible contortions, but you have no idea how empowering it is to watch something you made come to life. And this from a person who always thought animation was an unfathomable, magical process.


First off, you should know it took me two hours to watch a tutorial video and fiddle around with the software to try and replicate each of the described steps. After two epic fails where I had to start over, suddenly the lessons all clicked. And there he was, my bouncing pride and joy.

Good Points
  • Spriter runs smooth as butter on my eight-year-old Windows XP laptop, which is impressive considering I can barely open a Chrome tab without lagging anymore.
  • Modular parts makes it easy to manipulate limbs to simulate the actions you want eg walking, running, shooting,
  • punching, jumping etc
  • Fairly intuitive interface - you can rotate and move parts, delete and Undo/Redo using the standard Ctrl-Z and Ctrl-Y commands
  • Assigning a Bone to each modular part is really fast
  • I really appreciate the Lock Sprites feature which prevent me from accidentally moving a part when I'm trying to move the skeleton frame (this happens a lot)
  • Ability to change canvas background to white, black or grey
  • I love how easy it is to create frames of movement. Create a second frame midway and you can see the progression automatically play between one frame and the next
  • Ability to export to png, gif, sprite sheets and separate numbered files.

Not So Good Points
  • Beginners, take note. It took me half an hour of blundering around before I figured out where to position the mouse pointer exactly to move a bone, rotate or pull/shorten it. If the part is small, it's easy for the pointer to be a few pixels off and you end up moving the part instead of pivoting it, for instance. This happened a lot until I got used to it.
  • When setting your Parent Bone, make sure you drag the mouse from Up to Down, and not Down to Up! I had to redo an entire skeleton because I did it wrong.
  • When assigning a Modular Part to a Bone after holding down B, it's hard to tell if that part really is keyed to the bone. I keep re-clicking on that bone to see if it stuck but the part always looks faded to me. Moving the Parent Bone couldn't convince me so I ended up binding a few times just to be 'sure'.

Other than that, I found Spriter to be an inspiring tool! There's still so much more to learn, like how to add sound effects and creating sprite sheets. But at least animating sprites is no longer an alien beast. More like the tamed and temperamental elephant you prod in the right direction. 8/10
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37 of 39 people (95%) found this review helpful
2 people found this review funny
7.4 hrs on record
Posted: November 16, 2014
I am not an Artist. I am not an animator. And I am not a chump.

I would still recommend this product to anyone who asks, and those who don't, just because. The tool is powerful and the interface is smooth. Honestly, these people should be charging like, $100 for this stuff. Even a non-artist like myself had fun messing with the bones and seeing what nonsense could be created, it's amazing how simple this stuff is now. As a programmer, even homebrewing something hat uses the output is simple as using something that already supports it.

It seems like there's a lot under the surface that I haven't been able to explore, since I was primarily checking out the functions and interface, but it seems easy to use. I'll definitely recommend it to the next team I help program a game for.
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26 of 27 people (96%) found this review helpful
371.6 hrs on record
Posted: November 16, 2014
I owned spriter before it came to steam and I love this software! There is a slight learning curve (but nothing to scary) - I really dig how there is an active community on the BrashMonkey website (a great reference point in case you get lost), While I am still learning new stuff about this versatile creation app I would still feel more than comfortable recommending this awesome piece of software to just about anyone looking for a much easier way to put together such animated 2D assets. Also, I would like to add that I read that the Steam version is the Commercial-Use license too! very cool. Cheers!
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25 of 26 people (96%) found this review helpful
7.8 hrs on record
Posted: July 14, 2015
Awesome tool for game developers. Works very well with pixel art as well. If you plan on getting this, make sure to check out BrashMonkey's tutorials to understand how to use it because if you are new to this kind of animation, you won't understand anything. p.s. It is on HumbleBundle right now for $12 with a bunch of other game dev tools until July 21st 2015, so hurry and get it there.
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Recently Posted
13.0 hrs
Posted: October 26
Don't get this, this has major problems downloading,the developers don't do anything.
Helpful? Yes No Funny
Poofie Love bird
3.4 hrs
Posted: October 23
Pretty cool package.

If you are doing games like Metroid, and you want to make big bosses out of multiple rotating sprites, then this is the application for you.

Blender is still better for most of my animation needs, this package is only really useful if you are making multi-sprite animations.
Helpful? Yes No Funny
458.7 hrs
Posted: August 28
I really like the Export Keyframes to PNG/GIF option and bone tool. It's a great software for creating quick individual character animations.
Helpful? Yes No Funny
4.7 hrs
Posted: August 20
I want to make a sprite by editing pixel art. How can I do this in Spriter Pro?
Helpful? Yes No Funny
0.8 hrs
Posted: August 19
The assets included are unusable and the DLC packs look unprofessional. I can see how the software itself has a lot of potential.
Helpful? Yes No Funny
3.4 hrs
Posted: August 1
Easiest cards of my life

No but really, myself, I probably won't be needing the program (got it in a bundle). It seems to be fine for making 2d animations as shown on this thread: https://brashmonkey.com/forum/index.php?/topic/3229-metroidvania-game-pixel-art-style/

Helpful? Yes No Funny
20.5 hrs
Posted: July 26
Very good software, but crashes a lot on macOS! I'd give it 4/5 stars.

I really like it and it has a lot of very useful features. But unfortunately the macOS version seems like a simple port of the windows one.
The full screen is not working properly and increases the chance of crash.
The more it's open ( even in idle and minimized ) the more chance of crash.
Can't drag and drop scml files to it and have to open within the software.

Overal it seems like a very good software and I was lucky to learn about it in steam summer sale which was 50% off.
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6.0 hrs
Posted: July 17
нормально, но зум глючит и очень много цветомузыки и всяких веделний/отметок при движении мышкой по элементам
Helpful? Yes No Funny
4.5 hrs
Posted: July 17
Crash , crash , crash ..... dont touch the slider bar .... gues i give it back and get spine instead
Helpful? Yes No Funny