Spriter makes it easy for anyone, regardless of experience, to create 2D game animations using a technique called Modular Animation. Individual sprite pieces can be attached to bones and then easily animated with the powerful, yet easy to use toolset.
User reviews:
Overall:
Very Positive (137 reviews) - 83% of the 137 user reviews for this software are positive.
Release Date: Nov 14, 2014

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Recent updates View all (25)

May 26

Spriter R8 Released!

Hello everyone.  Here is the release of Spriter B8.  This release contains some minor additions and bug fixes.  Enjoy!


Spriter Release 8
Released 5/25/2016

Additions and Enhancements

  • Image packing dialog now remembers previous settings
  • Added ability to add padding (transparent pixels surrounding each image) to spritesheets
  • Added ability to embed spritesheet information into the scml or scon file. The embedded information is not loadable by Spriter, but this will allow developers to create implementations that don't require a separate file for texture atlas information.
  • Added the ability to choose whether to save spritesheeted projects as scml or scon
  • Changed 'overwrite default pivot' to also automatically sets the sprite to default pivot point mode in the current frame
Bug Fixes
  • Fixed a bug where right-clicking a pivot point and choosing Set to Default Pivot Point, would only set the pivot point to the default value, but not apply the default pivot point state to the sprite
  • Fixed a bug where you couldn't drop objects outside of the hierarchy in the hierarchy window to remove them from all parent bones
  • Fixed bug where you couldn't edit the pivot point of a spritesheeted image from the file dialog
  • Fixed bug where creating a spritesheeted project from the imagepacking dialog with multiple spritesheets would create a project that would load correctly, but had the incorrect folder structure within the file
  • Fixed a bug where double-clicking a spritesheeted folder in the fileview would open up an empty pivot point editing widget
  • Fixed crash when adding a skin to a project
  • Fixed a bug where right clicking on skin controls would cause the right click menu to pop up. This bug also prevented the uv skin controls from popping up when double right clicking on skin controls

2 comments Read more

April 8

RPG Art Pack early adopter sale ends tonight at midnight

Hi everyone. The early adopter sale for the RPG Heroes Art Pack ends tonight. Around midnight a large update for the RPG Heroes Art Pack will go live which is the first version to be content complete. Aside from additions, some art content has been changed, so be sure to back up your current version before the update if you want to make sure characters you've created won't be changed by the update.

If you've not grabbed the RPG Heroes pack yet, now's a great time because the retail price goes from 12.99 to its full price of 24.99 at midnight tonight.


You can grab the RPG Heroes Art Pack here: http://store.steampowered.com/app/418320/

0 comments Read more

About This Software

Spriter makes it easy for anyone, regardless of experience, to create 2D game animations using a technique called Modular Animation.

Unlike traditional animation which requires each frame to be hand-drawn, Spriter animations are made of individual sprite pieces; these pieces can be rotated, transformed, and tweened along an animation timeline. This allows you to quickly create great looking animations in a fraction of the time while requiring significantly less art.

Spriter also takes advantage of skeletal animation. Create a skeleton using the bone tool, attach images to each bone, and finally animate the bones with Spriter's vast array of user-friendly animation tools. The result: a fully animated sprite using your own graphics.

Spriter is great for animating characters, user interfaces, power-ups, combat animations and more! Even if you've never animated before, Spriter provides you with an easy to understand, yet powerful toolset allowing you to jump right in!

Spriter Pro includes the Essentials versions of all of our Animated Art Packs, free to use in any of your game projects. Once you install Spriter Pro It they will be located in the following location:
/SteamApps/common/Spriter/Art Packs/Essentials

Key Features:


  • Using keyframes you can quickly lay out major frame changes. Frames in-between the keyframes are then automatically created. You can then edit individual frames as desired to make your animations really shine.
  • Animations can be exported as spritesheets, animated GIF files, sequential images and more.
  • Reuse your previous animations by incorporating them in new ones. Create perfect, smooth transitions and varieties that save time by working with animations you've already created.
  • Adjust animation easing with several curve settings to help make your animations more lifelike.
  • Create pixel perfect retro style animations with Pixel Art Mode.
  • Spawn bullets, particle effects, or anything that requires precise locations and angles.
  • Set up guide lines and load in background images to work on top of.
  • Seperate characters into important collision areas.
  • Inverse Kinematics.
  • Change a bone's parent, add or remove bones, or even change sprite pieces mid-animation.
  • Import sound effects and even use lip-syncing with built-in Papagayo support.

Use Animation Data Directly In Your Game:


  • Animations are recreated in real-time using the sprite piece images just like in Spriter.
  • Animations are much smoother and require drastically less memory as compared to sprite-sheets.
  • Manipulate animations via game events.
  • Reuse your animation data for completely new characters or character customizations. Perfect for characters who gain new clothing, equipment etc.

    Spriter animations can be imported with full feature support in Unity and Construct 2. There are also free, open source, fully featured reference implementations for using Spriter files in C#, C++, JavaScript, and MonoGame. Spriter support on many more programming languages, frameworks, and game authoring tools coming soon!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft® Windows® XP / Vista / 7 / 8 / 10
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Storage: 150 MB available space
    • Additional Notes: RAM usage requirements scale depending on the amount of graphics used.
    Recommended:
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 1 GB RAM
    • Storage: 250 MB available space
    Minimum:
    • OS: OS X version Snow Leopard 10.6.3.
    • Memory: 100 MB RAM
    • Storage: 150 MB available space
    • Additional Notes: RAM usage requirements scale depending on the amount of graphics used. Two-button mouse strongly recommended.
    Recommended:
    • OS: OS X version Yosemite 10.10.
    • Memory: 1 GB RAM
    • Storage: 250 MB available space
    Minimum:
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 100 MB RAM
    • Storage: 50 MB available space
    • Additional Notes: RAM usage requirements scale depending on the amount of graphics used.
    Recommended:
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 1 GB RAM
    • Storage: 150 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (137 reviews)
Recently Posted
Lucius Caesar
( 1.2 hrs on record )
Posted: June 20
I have little to no artistic talent, and was waiting on my graphics artist to simply animate some bending branches for a long time as other priorities came first. Eventually I decided to attempt animating them myelf using the static images she'd given me, and with a bit of photoshop chopping and the use of Spriter Pro I got the results I wanted.

There's definitely a lot of room for improvement on the software, primarily in the interface, but it has proven incredibly useful to me and I would highly recommend it.
Helpful? Yes No Funny
Zulnam
( 13.3 hrs on record )
Posted: May 5
Decent tool if you want to create some quick, easy, animations. Just make sure you understand one thing: this tool is for creating 2D VECTOR animation, not pixel.

Other than that it is pretty good. You can select any anchor area for an object so that it will rotate around that point (good for limb movement) and set it to all objects. You have hierarchical layering, multiple animations per entity, all sorts of nice goodies.

The only downside to this tool is that, on a few occasions, it crashed on me (so save OFTEN) as well as the export process, which could use some improvement.

TL;DR: look it up on youtube.
Helpful? Yes No Funny
Bears Are Kind
( 76.8 hrs on record )
Posted: May 3
This product is AMAZING. I found it extremely easy to get used to. It helped me bring my lame game art to life with ease, which, in turn, allowed me to better my skills at making said game art. Even though I only scratched the surface of its abilities, I was able to do many things with the program. I would definitely recommend this to other gamemaking hobbyists.
Helpful? Yes No Funny
That Vaporeon from Silent Hill
( 5.2 hrs on record )
Posted: April 24
It's a simple program. It's relatively cheap, it's fast, and it's easy. For a novice like me, spriter is easy to use and does what I need it to.

I'm too new to this kind of thing to really compare the software's capabilities to other programs on the market, so if you are a professional, look for some more informed reviews.
Helpful? Yes No Funny
Thornius
( 30.1 hrs on record )
Posted: April 23
I'm using Spriter Pro to animate characters for a school project. It doesn't take long to learn, and you can create some really nice animations with it. Automatically exports frames into .png images, a single spritesheet, or even an animated .gif! Even has a mode to turn high-res images into pixel art. And it does make some decent pixel art out of them, they don't turn all blurry and such. Looks nice and crisp.
Helpful? Yes No Funny
-Prestidigitator-
( 315.0 hrs on record )
Posted: April 22
This software is great for Game Development, and even full on animations like youtube videos.
Helpful? Yes No Funny
SephiaSky
( 2.4 hrs on record )
Posted: April 6
Good app to make sprites but very difficult to import your project to Unity.
Helpful? Yes No Funny
Doc. Daryl FNxD
( 0.5 hrs on record )
Posted: April 3
Even an idiot like me without any animation knowledge can make something. Did everything just by exploring the interface and without tutorials at all. This is a very nice piece of software.
Helpful? Yes No Funny
borderline
( 29.0 hrs on record )
Posted: March 21
It may seem like a steep price for what is just one part of game development; but the amount of time and effort it saves you is invaluable. It took me 10 minutes to create a one-two punch for my character rig. 10 minutes. Like I said, invaluable.
Helpful? Yes No Funny
Shuttle099
( 1.0 hrs on record )
Posted: March 10
Good for rigging sprites.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
1.2 hrs on record
Posted: June 20
I have little to no artistic talent, and was waiting on my graphics artist to simply animate some bending branches for a long time as other priorities came first. Eventually I decided to attempt animating them myelf using the static images she'd given me, and with a bit of photoshop chopping and the use of Spriter Pro I got the results I wanted.

There's definitely a lot of room for improvement on the software, primarily in the interface, but it has proven incredibly useful to me and I would highly recommend it.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
110 of 110 people (100%) found this review helpful
Recommended
0.2 hrs on record
Posted: November 16, 2014
We used Spriter for all of the animations in Sproggiwood

We found the tool to be easy to use, and powerful. We were able to get seamless workflow between the animator and engine in Unity3D, and were able to produce a large variety of animated creatures and effects.

We were able to achive two main technical goals using Spriter that would have been very difficult with traditional methods (e.g. sprite-sheets):
1. We were able to present traditional-style 2D animation with far more stringent memory requirements than full sprite-sheet-based animations would have allowed. Since each animation is composed of many small sprites animated on a skeleton in Spriter, we were able to use far less memory at nominal performance cost to produce equivilent animations.
2. We were able to do per-piece image swapouts, allowing us to do varied equipment and "reskin" monsters without special technology, we simply produced matching replacement images for the individual sub-sprites of a particular animation and swapped them out at runtime.

Spriter was a solid tool that helped support a successful production release. We're very happy with Spriter, and are looking forward to using it in our upcoming projects.
Was this review helpful? Yes No Funny
282 of 377 people (75%) found this review helpful
11 people found this review funny
Not Recommended
57.5 hrs on record
Posted: December 12, 2014
Unlike a lot of the other reviewers, I have experience in hand-drawn animation, went to school for Digital 3D Animation and draw digitally and have worked for 5 years in the feature film visual effects industry. I've used programs like TVP Animation Pro, SOFTIMAGE, Maya, 3DS Max, Flash and even After Effects.

So how does Spriter Pro measure up? In a nutshell, you get what you pay for, but you don't get what you don't pay for either. It will fulfill light animation demands, but I happen to be very demanding.

The Good:
  • It's got a nice interface and there's a lot of things that help with many of the repetitive aspects of animating and I think it's well thought out. They seem to also make frequent updates so I'm willing to update this review in kind.

The Bad:

  • There's no hotkeys to step through animation frames individually. This is a staple of just about any animation software I've used. The simple ability to hit ">" and "<" to go forward through time incrementally.

    UPDATE: You can use CTRL+1/CTRL+2 to step through one millisecond at a time.

  • Keyframed movement of objects seems to rail along linear paths. You want to make an object travel along a parabolic curve? Not without manually adding a lot of keyframes to smooth out that path, which renders the program's elaborate temporal tweening a moot point. Without curved trajectories, your characters will exhibit very mechanical and unnatural movement, no arcs.

    UPDATE: The developer has suggested a workaround for creating arcing/curved movement by parenting objects to bones and then animating their rotation. Movement paths are planned.

Minor Quibbles:
  • When I disabled OpenGL support, the program crashed every time I tried to start it up. Fortunately I was able to reenable OpenGL by editing a registry entry, but a less advanced user would probably flip out.

    UPDATE: Fixed

  • The program crashed when I dragged PNG images onto the canvas. I found I had to resave my PNGs in another program (I used ASEPRITE to do this) so I suspect that Spriter will crash if there's anything in the PNG header that it disagrees with.

  • The Unity Drag & Drop functionality didn't work as advertised. After installing the unitypackage and then dragging my Spriter Project onto Unity, none of the images were properly linked to the character, nor did any of the animation seem to make it into the project.

    UPDATE: fixed

All the same, I have high hopes for future versions of this software, but until then, I cannot yet recommend it for use.
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A developer has responded on May 28, 2015 @ 8:08am
(view response)
53 of 55 people (96%) found this review helpful
Recommended
1.5 hrs on record
Posted: July 10, 2015
Between the incredibly precise documentation, YouTubes, and some basic intuition it took me 60 minutes to make and animate a walking sprite. Absolutely incredible, worth every cent. Dev is incredibly responsive to inquiries. I really can't say I've ever been so initially surpised by how approachable it is (even if it looks a little scary, I promise it's not).
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53 of 56 people (95%) found this review helpful
Recommended
3.0 hrs on record
Posted: November 18, 2014
I have zero experience in animation. Let me state that first. I am still working on playing with the program, but the great thing is, the staff is really responsive, and will go well out of their way to help you out. I had some issues at first, but within 5 minutes, they explained some basics to me, that will allow me to move on. So far the "help" option in the software helps you out a ton getting started, and explaining alot of to you. Follow that by watching https://www.youtube.com/watch?v=t__eWKEMadE "that is a basic tutorial" and it should be a great way to get you started.
Was this review helpful? Yes No Funny
47 of 48 people (98%) found this review helpful
2 people found this review funny
Recommended
18.6 hrs on record
Posted: January 7, 2015
READ BEFORE BUYING AFTER MY POSITIVE REVIEW!!!

Okay, lets start by telling that Spriter Pro is a nice program that allows you to make your animations that you can import into various engines (including Unity3D, which is why I bought it myself). It takes a bit to get used to Spriter Pro, and before you know what bugs and glitches are there and how to work around them. But the result are smoot animations for your game engine.

Bugs/glitches I have found:
  • The program is full of shortkeys you can use (CTRL-C / CTRL-V to copy/paste just to name one), but they do not work. Instead you have to use the program's pulldown menu. *SOLVED* after an update
  • Duplicating bones is not possible. This means you have to create each and every bone before you place them to the right position. This means that for a spider you have to make 16 bones instead of 2 and duplicate them 8 times. *SOLVED*
  • Speaking of bones, the moment you have linked a sprite to a bone, you can not remove this link to correct the bone position. Whatever you do with the bone (resizing, moving or rotating) happens to the sprite. Oddly enough, you can move the sprite without influencing the bone. The work around I have found for this is move the sprite to an other bone and then modify the bone as I wish. *SOLVED*
  • So far I haven't found an option to 'lock' a part of my animation in place while the rest of the animation flows. You have to set that same animation again on the spot where you want to add other animation options. As mentioned above, copy/pase is not working here, so it's manual labour. *SOLVED*
  • From time to time when you're working on your bones, sprites and bones just glitch away from the hierarchy. You have to click around on random parts to get them back. According to author I'm the only one with this problem

As said, I like the program, and knowing these bugs/glitches it can be a very good tool. Honestly, I don't think it's worth the full price asked on Steam right now and I'm glad I bought it during the Steam winter sale.
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36 of 36 people (100%) found this review helpful
2 people found this review funny
Recommended
7.4 hrs on record
Posted: November 16, 2014
I am not an Artist. I am not an animator. And I am not a chump.

I would still recommend this product to anyone who asks, and those who don't, just because. The tool is powerful and the interface is smooth. Honestly, these people should be charging like, $100 for this stuff. Even a non-artist like myself had fun messing with the bones and seeing what nonsense could be created, it's amazing how simple this stuff is now. As a programmer, even homebrewing something hat uses the output is simple as using something that already supports it.

It seems like there's a lot under the surface that I haven't been able to explore, since I was primarily checking out the functions and interface, but it seems easy to use. I'll definitely recommend it to the next team I help program a game for.
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35 of 35 people (100%) found this review helpful
2 people found this review funny
Recommended
4.1 hrs on record
Posted: November 17, 2014
I can't believe it. I'm a writer, not an artist, and yet in 45 minutes I was able to make a character somersault like Jackie Chan. Mind you, he's a drunk Jackie Chan prone to impossible contortions, but you have no idea how empowering it is to watch something you made come to life. And this from a person who always thought animation was an unfathomable, magical process.

http://i.imgur.com/zGnm2ti.gif

First off, you should know it took me two hours to watch a tutorial video and fiddle around with the software to try and replicate each of the described steps. After two epic fails where I had to start over, suddenly the lessons all clicked. And there he was, my bouncing pride and joy.

Good Points
  • Spriter runs smooth as butter on my eight-year-old Windows XP laptop, which is impressive considering I can barely open a Chrome tab without lagging anymore.
  • Modular parts makes it easy to manipulate limbs to simulate the actions you want eg walking, running, shooting,
  • punching, jumping etc
  • Fairly intuitive interface - you can rotate and move parts, delete and Undo/Redo using the standard Ctrl-Z and Ctrl-Y commands
  • Assigning a Bone to each modular part is really fast
  • I really appreciate the Lock Sprites feature which prevent me from accidentally moving a part when I'm trying to move the skeleton frame (this happens a lot)
  • Ability to change canvas background to white, black or grey
  • I love how easy it is to create frames of movement. Create a second frame midway and you can see the progression automatically play between one frame and the next
  • Ability to export to png, gif, sprite sheets and separate numbered files.

Not So Good Points
  • Beginners, take note. It took me half an hour of blundering around before I figured out where to position the mouse pointer exactly to move a bone, rotate or pull/shorten it. If the part is small, it's easy for the pointer to be a few pixels off and you end up moving the part instead of pivoting it, for instance. This happened a lot until I got used to it.
  • When setting your Parent Bone, make sure you drag the mouse from Up to Down, and not Down to Up! I had to redo an entire skeleton because I did it wrong.
  • When assigning a Modular Part to a Bone after holding down B, it's hard to tell if that part really is keyed to the bone. I keep re-clicking on that bone to see if it stuck but the part always looks faded to me. Moving the Parent Bone couldn't convince me so I ended up binding a few times just to be 'sure'.

Other than that, I found Spriter to be an inspiring tool! There's still so much more to learn, like how to add sound effects and creating sprite sheets. But at least animating sprites is no longer an alien beast. More like the tamed and temperamental elephant you prod in the right direction. 8/10
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25 of 25 people (100%) found this review helpful
Recommended
4.8 hrs on record
Posted: July 14, 2015
Awesome tool for game developers. Works very well with pixel art as well. If you plan on getting this, make sure to check out BrashMonkey's tutorials to understand how to use it because if you are new to this kind of animation, you won't understand anything. p.s. It is on HumbleBundle right now for $12 with a bunch of other game dev tools until July 21st 2015, so hurry and get it there.
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25 of 25 people (100%) found this review helpful
Recommended
371.6 hrs on record
Posted: November 16, 2014
I owned spriter before it came to steam and I love this software! There is a slight learning curve (but nothing to scary) - I really dig how there is an active community on the BrashMonkey website (a great reference point in case you get lost), While I am still learning new stuff about this versatile creation app I would still feel more than comfortable recommending this awesome piece of software to just about anyone looking for a much easier way to put together such animated 2D assets. Also, I would like to add that I read that the Steam version is the Commercial-Use license too! very cool. Cheers!
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