Experience a galaxy of Worlds made entirely from LEGO bricks. EXPLORE gigantic landscapes, DISCOVER countless surprises, and CREATE anything you can imagine by building with LEGO bricks.
Recent Reviews:
Mixed (63) - 52% of the 63 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (9,850) - 77% of the 9,850 user reviews for this game are positive.
Release Date:
Mar 7, 2017

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Recent updates View all (74)

March 28

New Patch Today

Hi all,

Today we released a new patch for LEGO Worlds across Xbox One, PS4 and PC, with Switch due to roll-out sometime next week.

It is a general housekeeping patch with several bug fixes, as well as updating a backend Analytics system that we use to help us track player behaviour data, as well as performance data we use to help improve the games general stability and terrain generation.

In the interest of absolute transparency, it is worth highlighting that this Analytics system can be opted out of at any time from the Main Menu settings options, and that there is no way we can physically track who you are through this system. The system randomly assigns a very long number to each users save game, meaning that in no way can we ever link back to find out who you are through this data. So rest assured that this information is perfectly secure and also in-line with the upcoming GDPR changes rolling out within the EU soon!

On top of that, we have a host of bug fixes to share with you in our patch notes:

• General Stability Improvements (ALL FORMATS)
• Updated Analytics Tracking Software (ALL FORMATS)
• Fixed issue with “Designers Delight” Achievement/Trophy not unlocking without having Classic Space and Monsters DLC installed. (XB1/PS4/PC)
• Showcase Models associated Vehicles will now spawn on Custom Worlds (PC)
• Fixed Online Crash when re-joining an active online game (Switch/XB1)
• Fixed Online Crash when attempting to join Online Game for first time (PC/PS4)
• “Keep Worlds Edits: Disabled” now functioning as expected in all worlds (Switch)
• Fixed potential Landscape Tools Crash (XB1)
• Fixed timeout errors for Showcase Previews (XB1)
• Fixed rare General Gameplay Crash on PS4 PRO
• Fixed occurrences of Edits not being saved despite having free Save Space to do so (ALL FORMATS).


Just an FYI; there's news coming this week on something we're releasing, and there's also more to come in the next couple of months again (and the rest of the year looks packed out now too!)



Thanks,
THE LEGO WORLDS TEAM
51 comments Read more

October 25, 2017

Title Update 3 + Monsters DLC releases tomorrow!

Hi everyone!

Before we go any further, we would like to take this opportunity to thank those who post their opinions and share their thoughts on Worlds so far, on what they both like and dislike. As avid gamers ourselves we keep an eye on all formats of feedback from video reviews to popular forum websites, and this both helps and informs us as they are very valuable forms of feedback. We are always aiming to improve Worlds as an experience. This leads us into our next point, and to talk about the upcoming patch.

The next big patch after this one, is very much a quality of life patch and should be addressing a number of issues that we have collated and addressed as being of high importance tweaks or features. As a game that’s based on LEGO building as its core, we have spent our time this patch on improving the building tools by tweaking their functionality and adding features to improve and enhance players ability to be creative with LEGO. We have also looked into many bug fixes and we are constantly looking into improving performance and stability on all formats moving forward.

To us, Worlds is a living breathing project and one that, although isn’t counted as being in early access anymore, is one that we believe can be enhanced each time we create a big patch. Each big title update will often have a goal, this one was to enhance and improve the building experience and tools used to build, the next big patch will have a different function (Not telling ). In the coming weeks, we will be releasing the patch on all formats and an accompanying video created by the very talented Bear Parker to show off everything new, and to showcase the patch on our social media outlets. We look forward to you guys getting your hands on it and more importantly await the community’s feedback.

So without further ado, let’s see what is coming up for Worlds in Title Update 3!

---

The Planner Tool

Introducing the Planner, a tool designed to build a house rapidly and with ease! Use the various materials and pre-built wall types to get your new house/town/city underway! You can find the Planner Tool underneath the Build Tool sub-menu options.


Wall Building

Another update to the Build tool! Instead of just tapping the button to place it, you can now hold the placement button to draw in an entire wall.

Discoveries Grid changes

After many content updates, DLC and Showcase Content, we’ve come to the conclusion that the Discovery Menu is no longer fulfilling its purpose. As a result, we’ve now added a tabbed system to make it much cleaner to find what you’re looking for, including the addition of Categories to help narrow down exactly what you’re after. Oh, and to make things even simpler, we’ve added a search function so you can really narrow down the ever-expanding list of Discoveries. And check out the Silhouettes to the grids so you can see exactly how much you’re missing!
Additionally, you can now delete Custom Characters and Custom LXFMLs too! Sorry that took a while!


Camera Car

Ever dreamed of being a Movie Director? Perhaps a YouTube personality? Maybe you just love the idea of taking some lovely wallpaper worthy screenshots? Well we have the car for you! A vehicle that can be utilised by either one player or two, providing you with all you need to set some epic action sequences, or possibly re-create that documentary you watched.


Waypoints

We’ve slightly updated the waypoints. Instead of them scattering around everywhere, they’re much more localised to the area you operate in, and have clearer indications of exactly what they point to.


Galaxy Map

We’ve slightly tweaked the Galaxy Map again too! We put the options behind a slider (cleverly disguised as PUG-Z) and made it all just a little tidier. Also, instead of a white 2D rocket, a micro-build of PUG-Z flies around the planet you are now on. Much nicer.


New Landscape Tool shapes

We’ve added a few new shapes to the Landscape tools, to further improve just how you edit your Worlds! Press the ‘Shape’ button while you have a Landscape tool open to see all the new options you have at hand!


Copy Tool

We’ve made an alteration to how the Copy Tool functions on Controller. You can still choose an exact size, but we’ve also added a nice and simple ‘Hold to expand’ option instead of opening up the box with multiple options.

---

OK, so that covers the major features, and with Monsters on the way, you should be kept busy until we roll out the final update of 2017 and run headfirst into 2018. Oh and for 2018, let us tell you, that will be well worth keeping an eye on. A few features that have been discussed before will finally live….LIVE WE SAY!!!

Detailed patch notes:

* UI Alterations – v4.0
* Added option to delete Custom Characters and Models
* Able to Bulk sell to trader
* Multiple Localisation Text Box overlaps
* Fixed instances where re-naming Builds would be blocked
* Added “Memory” to Brushes, so opening a tool remembers previous tool selection
* Adventure Worlds now load in Sandbox Mode correctly
* SWITCH: Draw Distance altered to show higher fidelity in mid-range
* Added Planner
* Added Wall Building
* Search Feature added to Discoveries
* Categories added to Discoveries.
* Added the Sky Spinner (Changes Time of Day).
* Game now loads into Galaxy Map without needing to reload Slot. Takes you to Galaxy Map
* Galaxy Map now has PUG-Z present
* Galaxy Map options hidden under sliding menu
* SPOOOOOKY PUG-Z
* Added new Quest Types
* Increased Light Source radius
* Classic Space Achievements added
* Monsters Achievements added
* Changed Up/Down to be consistent on all tools for Controllers
* Waypoint Markers updated
* Chests no longer appear underground
* New Landscape Tool shapes added
* Camera Car added
* Fixed multiple Online Multiplayer disconnection issues
* XBO – Fixed Memory leaks during long play sessions that lead to crashes
* PS4 – Fixed Memory Leak that leads to seemingly random crashes.
* SWITCH – Frame Rate underwater improved
* PC – Improved cross controls support for M+K+Controller
* All Tutorial Videos added to Options menu to rewatch.
* Tutorial Videos updated to include new Features and UI
* Gold Troublemaker


Thank you again and speak soon!

The LEGO Worlds Team
168 comments Read more

About This Game

EXPLORE. DISCOVER. CREATE. TOGETHER. LEGO® Worlds is an open environment of procedurally-generated Worlds made entirely of LEGO bricks which you can freely manipulate and dynamically populate with LEGO models. Create anything you can imagine one brick at a time, or use large-scale landscaping tools to create vast mountain ranges and dot your world with tropical islands. Drop in prefabricated structures to build and customize any world to your liking. Explore using helicopters, dragons, motorbikes or even gorillas and unlock treasures that enhance your gameplay. Watch your creations come to life through characters and creatures that interact with you and each other in unexpected ways. In LEGO Worlds, anything is possible!

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System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Dual Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: 512MB GPU with Shaders 3.0
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: AMD or Intel Quad Core running at 2.6GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 480 or ATI Radeon HD 5850 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
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