bitDungeon II is fast action-adventure game with a giant overworld to explore. You are a spirit in an undead world of demons. Your "loved one's " grave has been desecrated. Fight through these corrupted lands, and bring peace to her soul.
User reviews:
Recent:
Very Positive (63 reviews) - 84% of the 63 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,263 reviews) - 81% of the 1,263 user reviews for this game are positive.
Release Date: Dec 15, 2014

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Buy bit Dungeon II

 

About This Game

bit Dungeon II is fast action-adventure game with a giant overworld to explore.

You are a spirit in an undead world of demons. Your "loved one's " grave has been desecrated. Fight through these corrupted lands, and bring peace to her soul.

The dungeons are randomly placed in the overworld, changing your experience each play through.

Features:
  • Permadeath You get one soul, and only once chance to retrieve it when you die.
  • Steam Play Support.
  • Each weapon type has a unique power attack including ranged, and magic weapons.
  • Level up based on which weapon you use.
  • Randomly generated items.
  • Giant difficult dungeon bosses.
  • Enemies with disgusting faces.
  • Original Chip Bit music by Stress_tn.
  • Controller Support.
  • Once you beat the game it starts over, play forever, become stronger then... a god.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: Any with Hardware 3d Acceleration
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    • Sound Card: On Board
    Minimum:
    • OS: OSX 10.6.8 or newer
    • Processor: Intel Core 2 Duo or Above
    • Graphics: nVidia 7000 Series or Above
    • Storage: 100 MB available space
    • Sound Card: On Board
Customer reviews
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Recent:
Very Positive (63 reviews)
Overall:
Very Positive (1,263 reviews)
Recently Posted
KrazyKev
5.1 hrs
Posted: August 28
Even though the game can get a bit repetitive, I find it very fun and addicting. Works pretty well with a controller though the game doesnt let u know what each button does, only for the keyboard and mouse. Took me like 3deaths to figure out how to play but had a blast after only getting all the achievements in about 3hrs. I'm still finding our interesting things in game after beating the game the first time. Then after u start all over again with everything you had before. Just make sure not to die or your loose all your hard earned items but then again, you might be lucky and get better ones. Also one last thing, I'm loving the soundtrack to the game. It's one thing that keeps me coming back to the game plus how OP my guy is. Feel like nothing can kill me. haha xD
Helpful? Yes No Funny
Submarine Fish
5.3 hrs
Posted: August 24
I REALLY wanted to love this game.. A rouge-like pixel hack & slash sounds awesome! But not this one... It's the game play that spoils this otherwise great game. Your character just auto attacks everything. You feel like you have no control and no skill is required. Another problem I had with this game was the varying difficulty. It randomly shifts from easy to hard constantly. I just don't understand. If you can get over those things then this game still would be great for you.

Pros:
- Amazing Music
- Amazing graphics & sprite animation
- A vast array of enemies and terrains

Cons:
- You automatically auto attack... no skill or control (other than blocking)
- The difficulty is really weird. Sometimes you one shot things and other times you get destroyed instantly
- The game is very repetitive (its a hack & slash so what do you expect)
Helpful? Yes No Funny
[#]aXe
2.6 hrs
Posted: August 21
You like Zelda 3 from the SNES? Then you love this game. It has similar dungeon layouts and tactics to open doors. All you gotta do in this game is keep running into enemies to automatically hit them. You level up really quick and you find a ton of drops. You can also choose between ranged, magic and melee weapons during the game. You're not bound to one from the start. So keep improving your gear and keep finding those dungeons. But be aware, don't die 2 times.. Then it's game over!
Helpful? Yes No Funny
Fuzzy Dunlop
2.3 hrs
Posted: August 18
Very worth the 3$. Could use a proper game guide tho
Helpful? Yes No Funny
4.0 hrs
Posted: August 18
Boring uninspired rogue-like, with several annoying design choices.
Helpful? Yes No Funny
Hismooth
2.6 hrs
Posted: August 17
It's pretty cool for the first 2 or so hours, there isn't a strong sense of direction and the controls are very open ended and you need to play the game to figure them out. OVerall it's fun for an hour or two and then it's just a race to finish the game as you scower the world for the last dungeon. The boss fights are extremely lackluster and only consisted of me running at the boss and attacking it until it dies. Overall I give it a 6/10.
Helpful? Yes No Funny
ToeRubs
6.4 hrs
Posted: August 17
Soundtrack pls, k
Helpful? Yes No Funny
Avni Cos
0.8 hrs
Posted: August 16
I liked flash game version of bit dungeon and I expected this game will be a good successor with new stuff but its was a dissapointment for me. Controls are clunky and UI is really mess.
Helpful? Yes No Funny
Ju-kuŋ
3.9 hrs
Posted: August 16
I highly recommend this game. It's simple and fantastic but unfortunetly it has some cons.

----Cons-----
-Lack of story
-So repetitive
-One button does everything
Helpful? Yes No Funny
Gapa
1.8 hrs
Posted: August 15
Really good and fun game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
4 people found this review funny
Recommended
3.2 hrs on record
Posted: August 4
One Day, in the mysterious land of Japan, FromSoftware decided to make a bold move, and ask the hand of the then lonely Nintendo to the Indie Game Ball. Much to the suprise of FS, Nintendo accepted and plans soon underway for their special night. When the ball came around, no one else could seem to match the pairing that was FromSoftware and Nintendo. They needed a couple name, and that name was bit Dungeon II.
Ok seriously this is just the OG Legend of Zelda and Dark Souls having a child with just the laking of difficulty, in some ways. Its a blast
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
3.2 hrs on record
Posted: August 15
This game is unplayable at it's current stage, not having much of a point other than running around killing the same thing over and over again, it seems as if the creators just left the game to die, not much has happened since I've bought it.
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
Not Recommended
11.3 hrs on record
Posted: August 2
Way too repetitive and ultimately boring. The overly simplistic gameplay and the complete lack of a story don't help either.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: August 16
I liked flash game version of bit dungeon and I expected this game will be a good successor with new stuff but its was a dissapointment for me. Controls are clunky and UI is really mess.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Not Recommended
4.0 hrs on record
Posted: August 18
Boring uninspired rogue-like, with several annoying design choices.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
5.1 hrs on record
Posted: August 28
Even though the game can get a bit repetitive, I find it very fun and addicting. Works pretty well with a controller though the game doesnt let u know what each button does, only for the keyboard and mouse. Took me like 3deaths to figure out how to play but had a blast after only getting all the achievements in about 3hrs. I'm still finding our interesting things in game after beating the game the first time. Then after u start all over again with everything you had before. Just make sure not to die or your loose all your hard earned items but then again, you might be lucky and get better ones. Also one last thing, I'm loving the soundtrack to the game. It's one thing that keeps me coming back to the game plus how OP my guy is. Feel like nothing can kill me. haha xD
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
167 of 208 people (80%) found this review helpful
10 people found this review funny
Not Recommended
15.1 hrs on record
Posted: January 9, 2015
I wanted to like this game overall, and even did enjoy for a few hours while playing it, but even for $5 I cannot recommend it.

The game is "randomly generated" but the zones and dungeons each have a max of 3 different kinds of enemies, just reskinned to match the environment they are found in. Bosses require you to just mash the attack button (or just move into them as the game auto attacks for you upon making contact with an enemy). Since the dungeons are randomly generated as well, there is no difficulty involved aside from remembering which rooms you need to go back to. The game is Zelda inspired in looks alone, puzzles are room specific and don't get harder than moving a block onto a button or pushing all the levers in the room in no particular order.

The differences in weapons don't seem to make a large difference, until that is you find something with life-steal, in which case congratulations, you've essentially won the game. Life-steal is unbalanced in it's current state, allowing you to ignore every "mechanic" of each enemy in the game.

Stats and stat upgrades are also a bit unbalanced, as well as being very unclear. There is a stat screen in game, but no where does it tell you what each stat does. Strength and Dex are found on weapons, and Spirit seemingly effects your ability to force-attack, but things like Berserk or Cleave or Smite (found on some Epic Weapons) are uninformative. Achievements were previously broken, but the Developer has since fixed all but one.

I would be able to recommend this game if it were, sigh, Early-Access, but in it's current state where I beat the game and New Game ++ in my third run through, where the monster and boss variety is non-existent, and where certain stats can completely break the game, I just can't. The Developer asks for suggestions in a thread on the Steam Community page for the game, but upon writing my thought out suggestions, I was swiftly ignored for someone suggesting a map be included in-game to which the developer agreed. I'm not so sure he wants to make the necessary changes to the game to make it worth purchasing unfortunately.
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215 of 295 people (73%) found this review helpful
3 people found this review funny
Not Recommended
1.9 hrs on record
Posted: December 15, 2014
It's an interesting concept, and in many ways I really want to like it. The gameplay is simple in an addictive kind of way. Move around, use one button to attack, block, use abilities...it works well, aside from the time when spells just wouldn't work for reasons unkown. There's a lot of Zelda homage here, and it moves along at a good pace, that is until it all just starts to blur together...

While I applaud the variety of enemy visuals and attacks, after a while they all sort of became the same. I would enter rooms full of enemies and just plough right into them no matter which ones I saw, mostly due to the fact that I was just too powerful. Heck, I was so overpowered before beating the first dungeon, after a while I quit watching my health. It was never an issue after I got a few items. Never.

Second, my biggest complaint is the procedural generation. I love rogue likes, I really do. They are my bread and butter. But I just don't think the random work generation works in this game. In Zelda, it was so fun exploring, finding the hidden secrets, and unlocking paths to new and interesting places. But to make the random generation work, all this has is a huge collection of screens, with a few really easy tricks like magic mazes. Also, because so many of the screens looks the same, and with no overworld map, it was ridiculous trying to figure out where I had already been. It made finding a few of the dungeons tedious as I would walk on and on forever.

This random generation is really felt in the dungeons too. They have a Zelda feel to them, but since they have to be randomly generated, it lacks the puzzles and depth of a real Zelda dungeon. All you have to do in run from room to room, killing everything along you way, hitting every button you see, looping back around again and again, and eventually, through dumb luck, you'll get through the dungeon. Thinking never really entered into it, just the persistence to go through the same hallway time and time again for a few minutes.

All in all, this game just ended up getting boring pretty fast. It was just walking from screen to screen, killing everything I saw without a challenge. In fact, I literally killed every single boss in 2-5 seconds. Not an exageration. I just walk up to them, they would say something like "Hey, I'm gonna kill you whole bunches" then I would just hit them as rapidly as I could for a few seconds without taking any damage and they would die. Even with endless dull wandering around, I managed to beat the game on my first try, in about an hour and a half.

I understand after beating it the game keeps going, getting more challenging with each run, but honestly the idea of playing through this again in hopes of slightly more challenge with each dull playthrough just doesn't appeal to me.

I really do appreaciate what this game was trying to do. The concept is awesome, and it has a lot of stuff going for it. But borring is just one thing a game should not be within the first half hour of playing.
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93 of 119 people (78%) found this review helpful
5 people found this review funny
Not Recommended
30.3 hrs on record
Posted: January 18, 2015
Lets be real, I wanted to like this game. It has a lot of potential, all the bare bones are there, it just never got fleshed out.

It feels like an early access game, except that its not. The developer made a couple updates a few days after its release, and has not touched it since. As it stands:

- The overworld map is not large and always exactly the same.
- There are 7 dungeons to play through, and 7 premade layouts, none of which are very interesting or difficult.
- This games idea of a puzzle is placing 4 switches in a row with a pushable rock one pixel away from each.
- The items you find feel like nobody even tried to ballance the mechanics, so even though I think there are 10 types of weapons, only a few are playable.
-One button does everything, which means you have to mash it and hope that translates into blocking and attacking at the same time, while hoping you dont pick up one of the endless crappy items that always drop right on top of you because if you die or move to another room before you pick your good item back up, you lose it forever. Which is needlessly frustrating.

This game really could have been interesting and fun, but it requires major updating. If there is an update, ill probably look into it. But until then this should be on the early access list, its not a full game yet. $2 or less if you don't want to feel ripped off.
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61 of 77 people (79%) found this review helpful
Recommended
16.9 hrs on record
Posted: December 15, 2014
I remember playing the first bit Dungeon as a web game, and automaticly being hooked! Loved the art, music, combat and the character upgrade system. Now the long awaited sequel has now officialy released, and time to slay some more monsters!

Bit Dungeon II is a pixel based dungeon crawler, with a simple goal; slay as many god damn monsters as you can before dying a terrible fate. Once you've run out of souls (needed to respawn), there is no respawning as you last left off. That's right; you die for good.

If you're looking for a good simplistic game to pass the time; this is the one! Definitely worth the 5 dollars!
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