bitDungeon II is fast action roguelike game with a giant overworld to explore. Inspired by some of my favorite games Zelda, Diablo and Dark Souls.
User reviews: Very Positive (191 reviews)
Release Date: 15 Dec, 2014
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Recent updates View all (5)

22 December

Update 1.95

v.195
-Fixed Buff Stat bug.
-Changed enemy spawns to random spawns.
-Enemy passive chances are higher, slightly less hp.
-Changed the Rune merchant location.
-Over world frozen area tile updates.
-Fixed blocking bug preventing you from blocking when using quick attack.

7 comments Read more

20 December

Update 1.94

v.194
-Fixed bug ring.
-Reduced bows by 4 damage..
-Took out con effecting str damage.
-Fixed tree collision in forest.
-Fixed options not saving.
-Fixed broken secret rooms.

0 comments Read more

About This Game

bit Dungeon II is fast action roguelike game with a giant overworld to explore. Inspired by some of my favorite games Zelda, Diablo, and Dark Souls.

You are a spirit in an undead world of demons. Your "loved one's " grave has been desecrated. Fight through these corrupted lands, and bring peace to her soul.

The dungeons are randomly placed in the overworld, changing your experience each play through.

Features:
  • Permadeath You get one soul, and only once chance to retrieve it when you die.
  • Steam Play Support.
  • Each weapon type has a unique power attack including ranged, and magic weapons.
  • Level up based on which weapon you use.
  • Randomly generated items.
  • Giant difficult dungeon bosses.
  • Enemies with disgusting faces.
  • Original Chip Bit music by Stress_tn.
  • Controller Support.
  • Once you beat the game it starts over, play forever, become stronger then... a god.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: Any with Hardware 3d Acceleration
    • DirectX: Version 9.0c
    • Hard Drive: 100 MB available space
    • Sound Card: On Board
    Minimum:
    • OS: OSX 10.6.8 or newer
    • Processor: Intel Core 2 Duo or Above
    • Graphics: nVidia 7000 Series or Above
    • Hard Drive: 100 MB available space
    • Sound Card: On Board
Helpful customer reviews
3 of 3 people (100%) found this review helpful
5.9 hrs on record
Posted: 29 December
I eat
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6 of 9 people (67%) found this review helpful
11.9 hrs on record
Posted: 24 December
A decent game with too many faults that I can't overlook.

This game follows in the vein of Zelda and Dark Souls (as stated by the developers,) with an added rogue-like element. Unlike most rogue-likes, you're actually allowed to die once before your character is erased, but that probably wont help much. While I enjoyed the exploration, the rogue-like aspects are what kill this game for me.

I have played other rogue-likes and am familiar with how they typically work. However, this game is not polished enough for rogue-like mechanics to provide any sort of benefit. Expect to walk in to a room only to die before the screen has even fully scrolled, and suddenly have to start over. The randomized aspects are cool at first, yet they devestate the balance of the game. I have gone through 5 dungeons being able to tank entire rooms of enemies, only to get oneshotted by a random enemy in the 6th dungeon I visited. The randomized equipment drops also tend to be either very good or very bad, with items in between being rare. This means that one playthrough you'll seriously struggle, and then next you'll be able to two-shot bosses (like I was when the "Evil Sword of the God" dropped on my first playthrough.)

Overall, the rogue-like elements feel like they were tacked on near the end to make up for a lack of creativity. I realize that this is not the case, seeing as this is a sequel and all, but it definitely feels that ways. Despite their being at least a few dozen different enemies, they all boil down to pretty much either melee or ranged. I found any reaon to change my tactics, despite the large enemy variety. The randomization of the dungeons also makes them feel meaningless, as they're all just generic rooms after generic rooms. In fact, I think several of the textrues were stolen straight from Link to the Past, such as the stairs that show up in some dungeons.

This game would benefit a lot from either ditching the rogue-like elements and creating a full-on action/adventure game, or by refining the mechanics to where the rogue-like elements actually add to the gameplay, rather than annoying the player after a sporadic death.
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2 of 2 people (100%) found this review helpful
19.2 hrs on record
Posted: 27 December
Bit Dungeon 2 > Searching Dungeon Simulator
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1 of 1 people (100%) found this review helpful
1.6 hrs on record
Posted: 25 December
I really like bit dungeon 2. Even though i havent played the first game this is still a AWESOME game. you can explore dungeons and kill badguys and stuff its just great :D. I toatally recomend this for EVERYONE that likes dungeon 8-bit games.
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4 of 7 people (57%) found this review helpful
3.8 hrs on record
Posted: 26 December
It's a decent game but it has so many problems.

You're literally dropped into the game with no explanation of how anything works. The fighting in the game is basically man up and kick the crap out of the enemy before it can get a hit on you, and the bosses are either firing everything they have at you or sitting back and letting you beat it to death. The rogue-like elements are non-existent and stat upgrades seem to do nothing. Most of the item drops are ♥♥♥♥ and legendary/rare makes little difference. If you walk into a room and aren't smashing the space bar you'll take too much damage and die, and why the hell is block & attack the same key? I actually completed the main part of this game with one hand. I would have finished the whole thing if the second overworld wasn't pitch black and every texture & enemy blended in.

Aside from that it's not a bad hack & slash. But it certainly isn't a roguelike. Oh and the overworld isn't "giant". Zelda 1 has a bigger overworld.
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143 of 196 people (73%) found this review helpful
1.9 hrs on record
Posted: 15 December
It's an interesting concept, and in many ways I really want to like it. The gameplay is simple in an addictive kind of way. Move around, use one button to attack, block, use abilities...it works well, aside from the time when spells just wouldn't work for reasons unkown. There's a lot of Zelda homage here, and it moves along at a good pace, that is until it all just starts to blur together...

While I applaud the variety of enemy visuals and attacks, after a while they all sort of became the same. I would enter rooms full of enemies and just plough right into them no matter which ones I saw, mostly due to the fact that I was just too powerful. Heck, I was so overpowered before beating the first dungeon, after a while I quit watching my health. It was never an issue after I got a few items. Never.

Second, my biggest complaint is the procedural generation. I love rogue likes, I really do. They are my bread and butter. But I just don't think the random work generation works in this game. In Zelda, it was so fun exploring, finding the hidden secrets, and unlocking paths to new and interesting places. But to make the random generation work, all this has is a huge collection of screens, with a few really easy tricks like magic mazes. Also, because so many of the screens looks the same, and with no overworld map, it was ridiculous trying to figure out where I had already been. It made finding a few of the dungeons tedious as I would walk on and on forever.

This random generation is really felt in the dungeons too. They have a Zelda feel to them, but since they have to be randomly generated, it lacks the puzzles and depth of a real Zelda dungeon. All you have to do in run from room to room, killing everything along you way, hitting every button you see, looping back around again and again, and eventually, through dumb luck, you'll get through the dungeon. Thinking never really entered into it, just the persistence to go through the same hallway time and time again for a few minutes.

All in all, this game just ended up getting boring pretty fast. It was just walking from screen to screen, killing everything I saw without a challenge. In fact, I literally killed every single boss in 2-5 seconds. Not an exageration. I just walk up to them, they would say something like "Hey, I'm gonna kill you whole bunches" then I would just hit them as rapidly as I could for a few seconds without taking any damage and they would die. Even with endless dull wandering around, I managed to beat the game on my first try, in about an hour and a half.

I understand after beating it the game keeps going, getting more challenging with each run, but honestly the idea of playing through this again in hopes of slightly more challenge with each dull playthrough just doesn't appeal to me.

I really do appreaciate what this game was trying to do. The concept is awesome, and it has a lot of stuff going for it. But borring is just one thing a game should not be within the first half hour of playing.
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48 of 58 people (83%) found this review helpful
8.3 hrs on record
Posted: 15 December
I remember playing the first bit Dungeon as a web game, and automaticly being hooked! Loved the art, music, combat and the character upgrade system. Now the long awaited sequel has now officialy released, and time to slay some more monsters!

Bit Dungeon II is a pixel based dungeon crawler, with a simple goal; slay as many god damn monsters as you can before dying a terrible fate. Once you've run out of souls (needed to respawn), there is no respawning as you last left off. That's right; you die for good.

If you're looking for a good simplistic game to pass the time; this is the one! Definitely worth the 5 dollars!
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44 of 59 people (75%) found this review helpful
4.1 hrs on record
Posted: 15 December
bit Dungeon 2 is a pixel game based on surviving/leveling up. You fight against monster until you die. Even if you win the game, it will start over.
https://www.youtube.com/watch?v=j-w8BpC3aDQ
Good things:
+ Many different monsters (enemies) with different skills and attack tactics
+ Loot and levels, get stronger
+ Boss fights in many different temples/dungeons
+ It's hard. If you run out of respawn souls (die too many times) you have to start over
+ Cheap
+ Different weapon types: magic, bow and melee with unique special powers

What it could include:
- Player customization
- Multiplayer (I love playing games with my friends)
- Scoreboards, at least visible for friends (who gets the most points)
- Customize your controls!

This game is one of my favorite pixel games, such as Terraria, Magicite and Cavern Kings. I feel like bit Dungeon 2 can be a really good game, if the developer updates it regularly.
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23 of 24 people (96%) found this review helpful
7.4 hrs on record
Posted: 16 December
I don't usually take the time to write reviews, but I wanted to toss this game some praise. If you have a look at my collection, I am a huge fan of Rogue-likes, dungeon crawlers, Dark Souls, etc. While this game isn't perfect - it certainly shows an evolution from the dev's earlier work (the Kongregate bit Dungeon). Both games feature some flavor from the Souls series and Rogue-likes, and I think that if take these games and their complexity in sequence...we could be looking at a very fun formula for an indie dungeon crawler in the future.

What I like -

1. Combat: While combat is simplistic, I rather like the frantic pace.

2. It borrows well: Souls elements are here - you get a shot at recovering your heart (like your bloodstain in Souls games), and leaving it in a rather precarious place in a dungeon has the same vibe as in the souls games. Perhaps my favorite Souls feature is the way that there are even quality weapons (Dex+Strength scaling) and the fact that stat scaling is at all part of the game is super fun. My favorite game series by far, so any homage is welcome!

3. Loot and Gear: Loot variety is promising and will only improve over time assuming the game is supported. I found myself building a Dex character with Berserker and life steal, which was quite potent towards the end game.

4. Locales and Aesthetics: Areas are quite gorgeous and dungeons (while procedurally generated and featuring very little in the way of features like traps or special mechanics) at least have a common theme and unification of art style. I enjoyed enemies that took advantage of stealth and range, and found the game to be quite fun.

5. Replayability: Another Souls feature, the infinite playability of the game (i.e. when you beat it the game just keeps on going) seems interesting and I'd like to see this dev take that somewhere even cooler in a future game or modification to this one. It seems as though loot that drops at higher levels rolls affixes and then sets its stats according to item level, meaning there will always be upgrades to find (even if its just rehash of gear found at lower levels). There are enough inventory slots to make sure that finding perfect gear for each slot (i.e. affixes you like and stat distributions that are effective) will take quite some time.

What I don't like -

I think I tried to put my little quibbles in with all of my positive points, but overall I will say there just needs to be more. The developer is quite possibly on to something in terms of a style of play which is addictive, accessible, could have depth, and borrows from games people genuinely enjoy in dungeon crawling (Zelda/Souls series). A lot of fans of the Souls games are currently looking for anything at all to sate that urge until Bloodborne comes out in a few months, and since it is a PS4 exclusive this market (PC) is ripe for the taking.

Indie seems to be a viable option for exploitation of that gap in the market. All this to say MORE. Perhaps try to get some DLC features patched in or propose a game via Greenlight or Early Access when you're ready for a sequel?

Thanks for reading!
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14 of 16 people (88%) found this review helpful
5.6 hrs on record
Posted: 20 December
tl;dr -> bit Dungeon II is a game designed to kill you repeatedly whenever you foolishly begin to believe that you are getting somewhere. You will end up hating knight sprites after playing this.

I got this game gifted to me by a friend of the developer, and was pleasantly surprised with the quality of the seemingly-simple gameplay.

If you like rogue-likes, minimal mechanics, dying a lot, and straight-up fast-paced violence, then you will enjoy this game.

The aesthetics are good - the detail in the character sprites and background are decent. The music and sounds are an appropriate fit for the retro theme. Whenever you pick up new equipment, it will show on your character, which is something I always appreciate. The feedback on how much damage you are doing and taking is quick and not intrusive. You can bring up your stats on the left side of the screen at any time.

The controls are very simple to pick up, and the learning curve is moderate to challenging depending on your experience with rogue-likes. There is no tutorial - you are immediately thrown into the game, but you can press ESC and read the instructions. Something very important to realize (it took me too many playthroughs to realize this, making the game unnecessarily more difficult, heh): if you interact with the campfire in front of you, it will heal you to max health. NOTE: YOU DO NOT start off the game at full health. I kept dying because I thought half the HP gauge was what you were supposed to have. Also, interact with the ghost in the beginning of your run for an extra life. I believe there is a higher chance of finding a +1up to life if you go back to the area wherever you died.

The gameplay is nice and charming, I personally prefer to play with a controller, but the keyboard works just as well. You can just move your character up to enemies to auto-attack, however, you can hold the attack button down to block and charge your special ability (dependent on your weapon equipped). Enemies respawn whenever you enter a new area, however, once you clear an area a few times, significantly weaker enemies will respawn instead. There are at least 4 different biomes (map areas), and each contains a campfire/shop, and a dungeon. You will start your runs in a random campfire/shop area, and you can walk to each biome. There are also structures in each biome that offer permanent bonuses to your stats, however, you may only select one attribute to boost.

Dungeons are the meat of the game - each has a very, very challenging boss at the end. You can leave without killing the boss, and this is strongly advisable because the global enemies will boost in difficulty whenever you defeat a boss. Grinding is fairly quick in this game, and you should invest in doing this before tackling a boss.

Random drops are frequent, ranging in item type (armor, weapon, rune) and quality. Staves offer you ranged attacks, however, I have not picked up any other projectile-based weapons (like bow&arrows, crossbows), so I do not know if this is included in your potential armory.

The game auto-saves your progress if you quit the game, however, only one slot is allowed.

Overall, a very fun, fast-paced game. Definitely give it a try if you are into the rogue-like genre.

Recommend!
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12 of 14 people (86%) found this review helpful
5.8 hrs on record
Posted: 15 December
A great game with a lot of potential.
Through there are a lot of things that are still missing and hopefully they will be updated.
1. Please make a more in depth description of what each stat does. Maybe just add a section at the start of the game where everything is being explained.
I still don't know what intelligence really does? Boost the staff magic attack?
2. Please add the remaining life count to the campfire rest thing.
3. Sometimes, like for example with the eater boss you are stuck in a corner and not able to move out and die pitifully.
sometimes also happens with normal monsters. probably only happens if you have a bow.
4. maybe a bit bigger inventory, or just being able to switch between two weapons and stuff.
5. also it would be cool if whatever dropped would stay a bit longer, for example if I mistakenly switched my weapon with an inferior one, didnt notice and then left the room, if I could just go back into the room and get the weapon would be cool. if I walk 2 rooms and then get back to the place where the weapon would have been its ok if it would be gone.
6. I guess its a bit too short considering that its very fastpaced.
7. bossfights ( every boss exept his wife? was that his wife? the lighsaber ghost at the altar^^) are very easy. Update: ok it depends on equipment - or so to say luck. still they are quite easy exept wizard
take a sword and keep on slashing and the bosses and they die.
8. can we get hardmodes?

Vampiric shield of the Devil or whatever it was called was op :D well if it procs
I still don't know how big the game really is but hopefully it will get even bigger.
I think at the moment the game is not yet worth the 5 euro original price but it will definitely be worth it in no time.
I still recommend this game because its really fun :)
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8 of 8 people (100%) found this review helpful
22.2 hrs on record
Posted: 16 December
http://steamcommunity.com/sharedfiles/filedetails/?id=357816873
Bit Dungeon is an endless roguelike with a light Diabloesque loothunt for the ultimate gear. The objective of the game is simple: beat each boss in every area's dungeon to unlock the portal to kill more demons and save your girl. I finished my first "playthrough" with a game controller in around 2 hours. When you beat the game, you get sent back to where you first started with all your progress intact and the difficulty increased. The entire map is always the same but the enemies that spawn change each time you enter a room. Once you memorize the entire map, you could probably do runs in under an hour or so. Truthfully, there isn't anything else to see once you've downed the last boss. It's not much of an ending either but it plays to tell how you start over. The game is absolutely designed to be played many times over to get the best loot while seeing how deep you can go.

The battle system comes from Zelda, where A is to slash or shoot your bow and holding it down either blocks or charges your weapon. Simply walking up to an enemy will make you attack. Take your pick: dagger, 1h sword, 1h spear, 1h hammer, 1h staff, 2h greatsword, 2h blade, 2h axe, bow, spellbook, or shield. You can dual wield any of the 1-hand weapons but my personal preference is my best 1-hander and a shield for stuns on demand. I tried bows but they consume too much stamina per attack while melee weapons can be spammed and kill a boss without having to rest.

Luckily, I found an amazing set of gear that just destroys everything.
http://steamcommunity.com/sharedfiles/filedetails/?id=357370720
As I mentioned, I play this game with a controller and this is the best method to play the game IMO. You can also use just the mouse or just the keyboard and WASD all the way or a combination of both.

There's some cheapness to the enemies that have fast multi-hit attacks because getting hit stuns you for a brief moment. (Edit: this issue has been patched as of 12/19/2014) It's best to attack and kill first before mobs have a chance at attacking you. The AI is slow to lock on and slow to attack so take advantage of that.

Those weapons come with random stats and that's where the Diablo inspiration shows. Each item can have up to a handful number of affixes with various effects like life steal, a death strike, phase (dodge an incoming attack and teleport away), berserk, and so on. I'm a big fan of crazy loot and the system satisfies for what you can do in this game. Quality of items I've found so far: white, blue, orange, purple, red, cyan, and green. There doesn't seem to be any set pieces. You'll often loot black stones along the way and you can use these to purchase equipment from merchants. Hidden rooms also often give good stuff stashed in a chest.
http://steamcommunity.com/sharedfiles/filedetails/?id=357370604
The developer mentions some love of Dark Souls and it shows. Resting at a campfire restores your health. Sometimes, upon waking, a powerful foe may appear and pronounce "I have found you..". A nice surprise and these fights are fun but you can easily escape to the next room and they'll despawn. It would have been great if they locked you in for a minute and drop loot too.

If you die, it's game over and you lose everything. There's only one save file so try your best to stay alive. Fortunately, black stones carry over across deaths. There is however a softcore touch to this in that if you have a blue heart (you start with it), you can respawn at the last campfire you used. And if you manage to get back to where you died, you can reclaim a blue heart.

There are some other negatives:
-There is no explanation of what all the stats and effects do. You can figure what the primary stats do but some of the effects aren't too obvious (i.e. I think of cleave as a wide arcing attack but it's merely a damage multiplier).
-black side borders with any aspect ratio over 4:3
-non-customizable controls (the developer may patch this)
-utterly short, moreso if you play till just the last boss (but remember, it's designed to be played continuously till you die)

8.5/10 from me. It has the makings of a great action adventure RPG with cool loot but ends up being repetitive and gets there quickly right after the "ending". However, the chase for epic loot is fun and the developer is actively improving the game so you can look forward to this game only getting better!
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8 of 9 people (89%) found this review helpful
3.1 hrs on record
Posted: 15 December
Played a lot of the first bit Dungeon on the Ouya and absolutely loved it, so I went into this with high expectations. Game plays drastically different to the first and is genuinely kind of tough. The original spent a lot of time focusing on room clearing and got very repetative vert quickly. However, exploration seems to be the main focus on the sequel and will practically throw you in at the deep end navigation wise. It's reccomended that you spend a bit of time just wandering around getting some levels and see what helpful stat boosting pick-ups, weapons and whatever else may happen to drop down to sheer luck.

Fans of the original game though will feel right at home in the games many dungeons, which all seem to have a slight element of puzzle solving that much, though the real puzzles usually involve trying not to get lost. Boss fights can be tough but thankfully you could be able to snatch up an extra life if you're quick enough upon re-entry of the bosses room.

Some great care has been put into the overall look of the game - personally I'm a fan of the Dark World and The Black Church areas - and there's a great bit of variety in the areas and enemies in which you'll stumble upon.

Reccommended if you're a fan of rogue-lites, but other plays may want to stay away, as it can be wuite unfair at times. If all else fails, find a bow. Bows will pretty much carry you through the entire game. Overall game is easy to pick up, hard to put down and will reward those that take the time to just explore the environment and see how long they can survive.
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26 of 44 people (59%) found this review helpful
4.5 hrs on record
Posted: 15 December
nice little game. addictive.

Bows are so OP though. Get a bow, win the game.
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6 of 7 people (86%) found this review helpful
4.8 hrs on record
Posted: 15 December
Diablo loot drops in a Dark Souls-like reimagined in the form of the original Legend of Zelda.

Strangely, I find the game a bit lacking in the delicious frustration and walls of difficulty that I found in ANY of the games mentioned, possibly due to the fact that it somewhat clumsily combines the general Roguelike gameplay of getting continually stronger by level-ups and a means to avoid permanently losing your progress in the form of an extra life-- which can be retrieved a la the Souls series bloodstains.
In short, somehow this game lacks bite.

The gameplay is simple to a fault, involving clicking or using WASD to move, and the space bar to block and use special attacks... But it works amazingly. Only against a specific boss did I find any problems with the tight, frantic controls, and that seemed to be because he was perhaps programmed incorrectly. If you've ever played a sub-par game with an isometric view, you understand what I mean when I say I couldn't get around the TOP of him.

Also, the music comes and goes as it feels like, meaning most of my adventure through bit Dungeon II was bathed in complete silence with occasional bouts of BGM sheepishly encroaching as if it realized it forgot to play, before petering out again for no discernible reason. This impacted the feel of the game somewhat negatively, especially one area that I THINK was intended to be eerily silent, as the music never piped up once. It would have been amazingly creepy if the music in the rest of the game had remembered to stick around.

But, as indicated by the fact that I DO recommend this game, I think it shines through its flaws and asks for a humble price for a delightful experience. An amazing game for the price.
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29 of 51 people (57%) found this review helpful
1.5 hrs on record
Posted: 15 December
I really wanted to enjoy this game, but it's so *bland*. There's some great homage to Legend of Zelda (LttP specifically) with the visuals and some of the dungeon design, I guess, but that's about as far as it goes. The music isn't anything too special and while it's visually pleasing at first, there's not enough variety for it to stay interesting (there are multiple areas and dungeons with different themes, but they're essentially palette swaps.

All of that could be forgiven if the game were fun to play, and it is...for about 15 minutes. One button to attack, block, and cast spells/special abilities (from weapons/items). At a certain point, I stopped caring about what the different enemies in a dungeon actually could do and just ran into them over and over (occasionally holding down attack to block). Rinse and repeat; that's really all there is to it. The first boss was difficult at first, but every boss after him was stupid easy after the item upgrade from boss number one.There's also the huge issue of having no sort of map *at all* in a game with procedural generation.

Love the concept, but incredibly boring.
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8 of 11 people (73%) found this review helpful
0.5 hrs on record
Posted: 15 December
https://www.youtube.com/watch?v=0m2Hv56dmbI&list=PLdC3pP79J-A9vVBkItqiJkURqd3aUW2Lv

Take Legend of Zelda LTTP level design/dungeon design, add a simplified version of Dark Souls approach to combat and Diablo's loot system and wrap it all in a Permadeath system and what you'll get is bit Dungeon II.

This is a hardcore game. It will not hold your hand. You need to figure out for yourself what's going on.

Recommended.
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8 of 11 people (73%) found this review helpful
3.0 hrs on record
Posted: 15 December
Fun game, if you like dungeon crawlers and and Zelda you are gunna wanna take a look at this game

Wanna know more? Check out my more in depth review
https://www.youtube.com/watch?v=sUdPhQP3e1w
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4 of 4 people (100%) found this review helpful
3.2 hrs on record
Posted: 16 December
This game is exactly what I was hoping it would be.

If you want to sample what is effectivly the same game in a different enviorment, go play the original bit Dungeon. It's a free flash game. I bought this game the day it came out as I felt that this game would live up to my expectations, and it has.

The gameplay very clearly uses the same solid base as the original bit Dungeon, which was very solid. A lot of niche elements (such as the music fading out during combat in new areas) are still very present, and I would say that this sequel did not lose much of its original mechanics or quirks.

The primary type of controls you use to play the game is a loose combination of positioning your mouse to change the facing of your character, using WASD to move freely, and pressing/holding left click or spacebar to attack/block. This may sound incredibly simple, and it is, but the game does require you to think carefully and quickly to prevent a swift death. I almost feel like it was a bit lazy to have the game play nearly identically to the original, but I will say that the gameplay has yet to feel stale. The basic layout of the game is a semi-randomized overworld layout you run through to find the next dungeon. The game is less about exploration and more about dungeon clearing, which was the entierty of the original game.

As far as graphics go, the game uses a fairly good quality and consistant pixelart style as many other games have chosen to do. I give this game special props for making all equiped weapons and armor fully visible on your character, which gives you a rolling appearance based on what gear you have. The music is generally the same as the orginial, and is fitting to the game itself very well. Rescaling the game in a window also works much better than I expected, and although there are basically zero video settings, I seriously doubt any modern computer would have trouble running the game.

The main problems I see with the game as of now is that there is no overworld or dungeon maps (which doesn't bother me at all), and the game actually feels a bit too easy sometimes. I expect some sort of 'hard' difficulty with higher scaling on enemies to be implemented at some point. Also, your offensive stats are autoleveled based on your equiped weapon, and although it really streamlines the game, I would rather be able to manually assign stats, so what I have in my hands at the time doesn't influence what my character would be better at using later.

Overall, the addition of more status procs, weapon types, new movement mechanics, redoing the magic bar, and better hybridization has made me happy with this game. bit Dungeon is one of my all time favorite flash games and I expect to burn a good amount of time on this game as well, if it has even close to the amount of replay value of the first game.

EDIT: Difficulty update fixed some problems with the game, the developer clearly cares about the status of the game. Buy this game.
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5 of 6 people (83%) found this review helpful
2.7 hrs on record
Posted: 15 December
I love rougle like games and this is one of them. I love the graphics and all of that.
The only issues i have with this game is the controls of if and moving and that but other than figuring out what you use to control your character everything is fine. I would deffinaly reccomend this game to anyone who loves pixel graphics and rouge like games
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