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Flashpoint Campaign Red Storm has been updated to version 2.0.12 and this version brings decisive improvements to the game!
Numerous bugs affecting the Map editor, waypoints, radio traffic – and more! – have been solved, so don’t wait any further and check the entire changelog below!
See you on the battlefield!
Version 2.0.12 Patchnotes
Fixed – HiHQ Teleporting in Setup Phase
While moving units around in the setup phase, the side’s HiHQ might jump (teleport) to a new location near the last moved unit. This is a random behavior and we believe it to be resolved. The best way to avoid this situation, should it still happen, is to check on the location of your HiHQ as the last move during the setup phase and move it last before proceeding on with the start of the game. You can jump to the HiHQ quickly by selecting the top listed unit in the OOB Panel.
Fixed – HQ Radio Traffic Spam
This was a new bug seen by some players after the 2.0.11 update. If an enemy HQ was detected via radio intercepts, the message would be spammed alerting the player multiple times in a row. We corrected this bug and you should only see the message once when each new HQ unit is detected.
Fixed – Map Editor Not Loading JPG file
The Map Editor would crash when loading a JPG map image if it failed to find an associated FP9 file. We have updated the editor and it will now load a JPG image and bring up the editor to build the FP9 file.
Fixed – Map Editor PNG File Crash
A new bug brought about by the addition of being able to load JPG image files into the Map Editor. We fixed this bug and PGN files will load as designed.
Fixed – Waypoint Editing Added Extra Delay
We have once again jumped into the tangled code that deals with waypoint timings with the waypoint editor and in particular, when dealing with group moves. In certain cases, making changes to set waypoint times would add additional delay into the overall delays of the waypoints. We hope this fix is now working. If you encounter this problem, again let us know. We are rewriting this code for Southern Storm with the changes to how players give orders and the delay timing changes based on HQ proximity.
Fixed – Wrecks causing Black Holes (Lost LOS)
In certain combinations of terrain and wrecks, line of sight (LOS) into those hexes could fail to detect enemy units even if the friendly unit was adjacent to the hex. LOS out was okay in most cases leading to units being attacked without being able to shoot back. The offending code is fixed and spotting into hexes with wrecks now works as intended.
Known Issues – PBEM
We are currently looking into a few reports of odd orders and timing problems during PBEM play. These bugs are random and not very repeatable. This makes troubleshooting them difficult on a good day. We decided to release this update and keep looking into the PBEM items as we work on Southern Storm. If we make any fixes, the plan is to release Hotfixes for these items.
“It's years since I was so impressed by the rules and mechanisms underpinning hexagonal aggro.”
Rock Paper Shotgun
“Flashpoint Campaign: Red Storm is one of those games that manage to get almost everything right from the very moment they leave the gate.”
“Flashpoint Campaigns : Red Storm brings a breath of fresh air in the field of wargame, either by topic covered or by the introduction of novel mechanisms.”
Historia Games (French)
© 2014 Slitherine Ltd. and Matrix Games Ltd. All Rights Reserved. Flashpoint Campaigns: Red Storm, Slitherine Ltd., Matrix Games Ltd., and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners. Developed by On Target Simulations & Slitherine Ltd./Matrix Games Ltd.
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