Noct is a 2D top-down multiplayer survival horror game that blends arcade combat with RPG survival elements. You are a survivor of the apocalyptic purge that formed the desolate wasteland now known as Noct.
User reviews:
Recent:
Mixed (11 reviews) - 54% of the 11 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (270 reviews) - 75% of the 270 user reviews for this game are positive.
Release Date: Oct 21, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Noct is currently undergoing major development transitions while in an Alpha state. During this development period, core game mechanics are being re-designed in order to help advancements towards a more refined final release. Developer C3SK believes that Early Access will continue to help shape the game in a positive way by directly involving the community with development of Noct. Currently Noct Early Access contains roughly 30-45 minutes of repeatable game play content.”

Approximately how long will this game be in Early Access?

“Noct will be in Early Access through 2016.”

How is the full version planned to differ from the Early Access version?

2016/Q2 Development Road Map

As of now, Noct is being redesigned to incorporate more "wasteland" style gameplay mechanics. While the core narrative/story is being removed and migrated into an exploration type quest system.

Q2 Major features being added:

SURVIVOR BUILT UNDERGROUND BUNKERS


Players will be able to construct their own underground bunker upon collecting the necessary tools and supplies in the game world. This bunker will serve as a primary stash location which players can stock game world supplies, specialized items, and open world quest components to further progression. Bunkers will become the core foundation for survivor game play, and can be expanded via specialty enhancements found in the game world.

Underground bunker doors can only be opened by the creator of the bunker, and function on a timer once opened. In multiplayer this will allow survivors to raid unlocked bunkers left unprotected by their owners. It should also be noted that bunkers are client bound and can transfer from survivor to survivor from that same client, the loss of a survivor will not result in the loss of your bunker.

END OF THE WORLD


Every play session begins and ends during an apocalypse event. As you journey through the Noct outside of the safety of your bunker, a doomsday timer counts down. Nightmarish creatures multiply exponentially and darkness closes in around you as what is left of the world comes to an end. Commit horrendous barbaric acts in the name of survivalism to keep you and your friends alive long enough to retreat back to your bunkers to enjoy the spoils.


Q3 Features to be announced during Q2 Development

What is the current state of the Early Access version?

“Noct is playable online/offline in an Alpha state, and is undergoing major developmental changes. Please see the most recent patch notes/announcements and Noct community forums for more advanced details.

Currently Noct Early Access contains roughly 30-45 minutes of repeatable game play content.

Will the game be priced differently during and after Early Access?

“The price of Noct will not rise or fall on any permanent basis after the Early Access development period ends.”

How are you planning on involving the Community in your development process?

“Similar to our recent closed beta, players are asked to provide any and all feedback through the Steam forums, via Twitter @NoctGame, and email C3SK directly for more robust requests or explanations of issues.”
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Recent updates View all (23)

January 16

Dev thoughts/Narrative



When Noct initially went into early access with an incomplete story, this impeded the game and development more than I realized it would. Like supplying people with a half finished book, obviously you're not going to like it, it's going to leave you unsatisfied and wanting more. At that point why even read it? I don't think I understood that, but I get it now. I guess it's one of those life lessons where you won't fully understand something until you fail at it. For awhile, I completely regretted pushing the game into Early Access. Development can be, and is (at least for us) extremely chaotic. With Early Access, I feel that every build should be perfect, fans deserve nothing short of that, especially for supporting the game in such an infant state. The development reality is very different from that. Builds are messy, full of bugs, and you're constantly breaking your own game when you add new features... all this goes down while trying to rush out updates to keep your fans and supporters happy.

I don't feel the same way anymore. Noct is 100% directly influenced by it's Early Access community. It wouldn't be the game it is today, and it certainly wont be the game it can be tomorrow, without the small community that drives it. I've never worked on a project this long before, or one like this. I've also never felt an attachment to something like this as an artist.

I wouldn't choose do it any other way. If it wasn't a struggle, how would you learn and grow from it?

Narrative core:
While we drastically improve the inventory and scavenging aspects of Noct, we are also busy working on the main storyline. I mentioned before how the bunker would play a direct role, working as some sort of hidden gateway to different parts of the Narrative. Some of these chapters will bring you topside. However the majority are focused inward, involving underground catacombs and passageways.

Will XMIT return? Will it feel like the old narrative?
Yes. The mysteriousness of the satellite viewer will return.

When will the narrative update be released?
As soon as the Inventory update launches, we will be full time on Narrative. With the changes now made to the game, we expect storyline development to proceed at an accelerated pace.

However, I want the full story to be completed and in the game before the update goes live. I don't mind it being buggy, I expect as much from development. What I can't stand is an unfinished story going out the door again.

As always, post any comments or questions below, I'll always do my best to answer them.

-c3sk

4 comments Read more

January 3

0.19.4 Preview notes and Inventory changes.

Hey all! Hope everyone had a wonderful holiday, Happy New Year!

As we close in on the release of the next update, I have some of the changes to share here, as well as the "why" behind them.

Currently the inventory/loot system of Noct is dated and began to hinder us when expanding the loot tables, so we have been spending time completely revamping it. This became a necessity to the future Story content of Noct, as we wanted to allow survivors to collect and store loot as a means of aid for their progression through the Story content. We also wanted to give players more control of their survivors inventory, especially with the introduction of more specific item types, such as accessories for your weapons, what type of bullets you may use, or the different types of food you may find in the game world.

After the update launches, the following features and more will be available:

- Loot can now be siphoned up so that you are no longer required to stand directly on an item to collect it.

- Players will now access their inventory from a menu list screen, which will also contain more advanced details and descriptions for the items you carry.

- Guns will now have the ability to be equipped with accessories.

- Items will have weight, which will cause encumbrance if your player becomes overloaded.

- Introduction of bunker storage, so that you can collect items for future use beyond the cataclysm.

- Items can be stolen from your bunker storage by other survivors.

- Reintroduction of a basic survival stat system where vitals must be maintained through the collection of food/water/and other utility management.

We are currently racing to get this update out the door, at this time I can't give an exact date for this one, as we still need to enter the debugging phase before marking it as stable for the early access build. However if that all goes smoothly <knock on wood>, safe to expect this patch by mid January.

And as always, if you have any questions, post them below. I will do my best to answer them!
-c3sk

14 comments Read more
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Reviews

“Noct will scare the #&$! out of you when you least expect it”
Destructoid (Preview)

“Noct plays like an '80s version of Resident Evil”
Polygon (Preview)

“Noct Is A Good, Scary Time”
Kotaku (Preview)

About This Game

Once our home and record of modern civilization, the Earth is a ruined wasteland engulfed in perpetual darkness. Older than any recorded texts, an ancient evil descended upon our world without warning, consuming the population and leaving only despair behind in its wake. The unfortunate survivors of this purge now struggle to overcome the horrific terrors of the Nocturnal.

Noct is a 2D top-down multiplayer survival horror game that blends arcade combat with RPG survival elements. You are a survivor of the apocalyptic purge that formed the desolate wasteland now known as Noct and view your experience in the world through a thermal image satellite system high above the Earth.



Scavenge and Survive: Players must scavenge weapons, rations, utility items, and other provisions from the wasteland to survive the harsh world and defend themselves from the evil in the dark.

Persistent Online World: The entire game world is persistent. Players may choose to connect to, or host their own world servers which they can adventure in. This allows players to interact with other survivors in Noct if they wish, or make their game experience strictly a solo affair.



Unspeakable Horrors: Battle the dozens of nightmares that stalk around in the night and leave their dead carcasses as a warning to others or flee into the wild and leave your fellow companions to satiate your pursuers.

Haunting Soundtrack: Slip on your headphones and dim the lights to let the haunting soundtrack from Nine Inch Nail's Robin Finck and composer Wordclock wash over you and ratchet up the tension.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Intel from 2GHz or equivilent AMD family
    • Memory: 2 GB RAM
    • Graphics: GeForce 6800GT with 256 MB of RAM / ATI X800 with 256 MB RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX 9 compatible
    Minimum:
    • OS: Mac OS 10.6
    • Processor: Intel 2GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 6800GT with 256 MB of RAM / ATI X800 with 256 MB RAM
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Dedicated graphics card mobile or desktop highly recommended for best performance.
    Minimum:
    • OS: Ubuntu (2013+) or equivilent
    • Processor: Intel from 2GHz or equivilent AMD family
    • Memory: 2 GB RAM
    • Graphics: GeForce 6800GT with 256 MB of RAM / ATI X800 with 256 MB RAM
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX 9 compatible
Customer reviews
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Recent:
Mixed (11 reviews)
Overall:
Mostly Positive (270 reviews)
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