Noct is a 2D top-down multiplayer survival horror game that blends arcade combat with RPG survival elements. You are a survivor of the apocalyptic purge that formed the desolate wasteland now known as Noct.
User reviews:
Overall:
Mostly Positive (341 reviews) - 72% of the 341 user reviews for this game are positive.
Release Date: Oct 21, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Noct is currently undergoing major development transitions while in an Alpha state. During this development period, core game mechanics are being re-designed in order to help advancements towards a more refined final release. Developer C3SK believes that Early Access will continue to help shape the game in a positive way by directly involving the community with development of Noct. Currently Noct Early Access contains roughly 30-45 minutes of repeatable game play content.”

Approximately how long will this game be in Early Access?

“Noct will be in Early Access through 2016.”

How is the full version planned to differ from the Early Access version?

2016/Q2 Development Road Map

As of now, Noct is being redesigned to incorporate more "wasteland" style gameplay mechanics. While the core narrative/story is being removed and migrated into an exploration type quest system.

Q2 Major features being added:

SURVIVOR BUILT UNDERGROUND BUNKERS


Players will be able to construct their own underground bunker upon collecting the necessary tools and supplies in the game world. This bunker will serve as a primary stash location which players can stock game world supplies, specialized items, and open world quest components to further progression. Bunkers will become the core foundation for survivor game play, and can be expanded via specialty enhancements found in the game world.

Underground bunker doors can only be opened by the creator of the bunker, and function on a timer once opened. In multiplayer this will allow survivors to raid unlocked bunkers left unprotected by their owners. It should also be noted that bunkers are client bound and can transfer from survivor to survivor from that same client, the loss of a survivor will not result in the loss of your bunker.

END OF THE WORLD


Every play session begins and ends during an apocalypse event. As you journey through the Noct outside of the safety of your bunker, a doomsday timer counts down. Nightmarish creatures multiply exponentially and darkness closes in around you as what is left of the world comes to an end. Commit horrendous barbaric acts in the name of survivalism to keep you and your friends alive long enough to retreat back to your bunkers to enjoy the spoils.


Q3 Features to be announced during Q2 Development

What is the current state of the Early Access version?

“Noct is playable online/offline in an Alpha state, and is undergoing major developmental changes. Please see the most recent patch notes/announcements and Noct community forums for more advanced details.

Currently Noct Early Access contains roughly 30-45 minutes of repeatable game play content.

Will the game be priced differently during and after Early Access?

“The price of Noct will not rise or fall on any permanent basis after the Early Access development period ends.”

How are you planning on involving the Community in your development process?

“Similar to our recent closed beta, players are asked to provide any and all feedback through the Steam forums, via Twitter @NoctGame, and email C3SK directly for more robust requests or explanations of issues.”
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Recent updates View all (16)

August 26

Noct revisions/release date and more.

Hey all!

First I would like to thank everyone for their continued and awesome support through this rough development period. I'm happy to announce that Mark and I are now back full time on development, with Wordclock returning to produce more awesome audio for us.

Noct has taken it in the teeth quite a bit here, and rightfully so. Development is messy, and I won't bore you with the gritty details of it all or a life story. I'm just going to cut right to the good news. Noct is going to be releasing a single huge update, and the new version of the game is #*&$ing rad. Not only that, but it will hit here October 27th, just in time for Halloween. Final release will depend on how things go, but we suspect Q4 2016 if everything goes smoothly.

What has changed?

In short... Everything.

In more detail? See below:

Game performance:

We spent a lot of time overhauling the game's foundation under Unity 4. Unhappy with the performance of the past and current Noct builds, we made the decision to rebuild and streamline the visuals of Noct in order to gain huge performance leaps on much lower end systems. I am happy to report that because of our efforts, we have not only met our performance goals, we exceeded them. Noct will basically run on a potato now, without significant sacrifice to Noct's visuals. That's right. Bust out those low end laptop video cards (or lack thereof) and enjoy your high frame rates.

Core Game Mechanics:

As previously mentioned, we have thrown out the anti-fun "walking simulator" model, and have shifted focus more to wasteland level type frantic gameplay. As such we are refining Noct's core game mechanics from the ground up to construct a superior and more enjoyable gameplay experience, all while keeping all the cool aspects of Noct's creepy atmosphere.

Now when players enter the game (SP or MP) they will be presented with an end of the world timer. This timer basically represents a gameplay round of about 15 or so minutes until the world ends. Players will have this small window of time in which they set out to ensure their survival for the next day/round. This begins with the construction of a fallout shelter/bunker. Once your bunker has been secured, players can now venture out into the wasteland to scavenge and explore for supplies and other items of interest which they can bring back to their bunker to further their progression. As the end of the world timer counts down, The Noct wasteland becomes increasingly hostile, different monsters and bosses begin to emerge, from which special items, upgrades, and other tokens can be harvested/collected for advancing your overall progression. Upon completion of the game, players will be able to pick a reward/achievement based on their overall score, which will carry over to their future playthroughs of Noct's progression system, kinda like leveling up through replays.

A few things worth mentioning about the new gameplay mechanics:

1. Bunkers can be invaded by enemy players if left open.
2. Lower tier monsters do not one hit kill the player anymore.
3. If you are killed, you lose all non reward/achievement based progression.
4. Larger boss monsters are now rare, and will possess their own unique fighting/puzzle AI mechanics, defeating them will be ridiculously challenging and fun, and will yield excellent rewards. Players can expect to see at least one boss per round/end of the world. Items collected from these are required for long term progression.
5. Tokens and other special items can still be collected via game world exploration if players prefer to flight from combat situations instead of fighting.
6. PVP is completely optional. Working together is greatly rewarded.


Obviously there will be a lot of questions now. I'm going to try my best to answer them all over the weekend. Mark and I will also be doing weekly live chats here to keep everyone constantly updated on this massive patch and our progress over the next 9 weeks of development. I'll have more details of each mechanic weekly.

Thanks again for sticking it out with us all!

-c3sk

12 comments Read more

April 28

New Patch & Playtest on May 5th

Hey everyone!

Apologies for the lack of coherent updates. I've been juggling Noct and work now for quite some time which has slowed down things a lot. Currently it's just me working on things in the evenings after work, but I am still working on Noct and am determined to continue development regardless of how long it will take, or the hurdles I currently face. Enough about all that though.

What is the current state of Noct?

Noct released too early into Early Access. At it's present state, it is missing a lot of the core functionality and ingredients I would like to see present in the game. Noct is also currently in a transitional phase of development right now where a lot of things are being reworked and redesigned. As such, I feel that the game has reverted back to alpha in order to improve the game as a whole and move forward. Unfortunately this extends development time to do it right. As a direct result of this, the current game suffers attrition and poor reviews. This is what is required to make the game better in the long run, and there isn't any other way to slice it. As such, I continue to encourage players to wait until the game is finished unless they really want to get involved this early. At the same time, it is my job to provide a good game for you guys to play, so if slamming it/refunding helps you out, then I fully encourage that also.

I'll still be here working on it regardless.

Development Horizon

Today I will be updating the entire Early Access road map to reflect the current development/game plan. This will include an outline of spring & summer development schedules, and where I hope to have Noct by the end of it.

Next week on Thursday, May 5th I will be launching a new patch which will add/remove the following:

- Drastically improve frame rate and performance on lower end GPU's.
- Higher contrasting graphics to increase visual fidelity and sharpness.
- Story Line/Tutorial as it is now will be completely removed until core mechanics/gameplay have been revised.
- Enemy Monster fixes.
- Monsters are going back to hard mode.
- Weapon & Damage balancing.


During this time, there will also be a dedicated play test of the new patch. I'll be hosting a dedicated server to support this test that evening, look to the scheduled events for more info.

As always, thank you for your continued support on Noct, and feel free to comment. Happy to answer any questions you may have!

-c3sk




41 comments Read more
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Reviews

“Noct will scare the #&$! out of you when you least expect it”
Destructoid (Preview)

“Noct plays like an '80s version of Resident Evil”
Polygon (Preview)

“Noct Is A Good, Scary Time”
Kotaku (Preview)

About This Game

Once our home and record of modern civilization, the Earth is a ruined wasteland engulfed in perpetual darkness. Older than any recorded texts, an ancient evil descended upon our world without warning, consuming the population and leaving only despair behind in its wake. The unfortunate survivors of this purge now struggle to overcome the horrific terrors of the Nocturnal.

Noct is a 2D top-down multiplayer survival horror game that blends arcade combat with RPG survival elements. You are a survivor of the apocalyptic purge that formed the desolate wasteland now known as Noct and view your experience in the world through a thermal image satellite system high above the Earth.



Scavenge and Survive: Players must scavenge weapons, rations, utility items, and other provisions from the wasteland to survive the harsh world and defend themselves from the evil in the dark.

Persistent Online World: The entire game world is persistent. Players may choose to connect to, or host their own world servers which they can adventure in. This allows players to interact with other survivors in Noct if they wish, or make their game experience strictly a solo affair.



Unspeakable Horrors: Battle the dozens of nightmares that stalk around in the night and leave their dead carcasses as a warning to others or flee into the wild and leave your fellow companions to satiate your pursuers.

Haunting Soundtrack: Slip on your headphones and dim the lights to let the haunting soundtrack from Nine Inch Nail's Robin Finck and composer Wordclock wash over you and ratchet up the tension.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Intel from 2GHz or equivilent AMD family
    • Memory: 2 GB RAM
    • Graphics: GeForce 6800GT with 256 MB of RAM / ATI X800 with 256 MB RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX 9 compatible
    Minimum:
    • OS: Mac OS 10.6
    • Processor: Intel 2GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 6800GT with 256 MB of RAM / ATI X800 with 256 MB RAM
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Dedicated graphics card mobile or desktop highly recommended for best performance.
    Minimum:
    • OS: Ubuntu (2013+) or equivilent
    • Processor: Intel from 2GHz or equivilent AMD family
    • Memory: 2 GB RAM
    • Graphics: GeForce 6800GT with 256 MB of RAM / ATI X800 with 256 MB RAM
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX 9 compatible
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (341 reviews)
Recently Posted
Harold O'Hagh
1.2 hrs
Early Access Review
Posted: August 27
to give you a feel for what the game is like, here was my experience with it:

I spawn into this world and I'm instantly immersed in the game. the graphics look really appealing to me, but I've also heard people say that it's too grainy and/or hard to look at, so this is very subjective. the music was really atmospheric and it really put me in the mood for a creepy survival experience, but here's what happened instead

I spawned in a house with a rifle in it. there was no tutorial so I had to look up in the settings what buttons did what. I stood there for a while as I couldn't decide whether to keep my starting gun or take the one on the ground. there was no way for me to tell which was the better option, so I settled on the one I started with. after exiting the house I realized I could see through walls to an extent, which I found was a quite interesting feature. only a few seconds had passed as my character says ''uh oh'' and the music got more creepy. instinctively I ran back into the house and hid there, expecting a monster to come. eventually, the music went back to normal and then I went out to explore

I ran into a monster on my way to a city of sorts, and I killed it easily and continued onwards. I searched through the houses for supplies until I was very well equipped. another monster approached and I obliterated it. at that point, I also found out that, apparently, monsters can't enter houses, or at least not the one I encountered.

I then took a moment and wondered ''ok, but what am I actually supposed to do?'' all I could do was to explore and to walk around, so I did

I explored and explored, one house after another. ''oh look, a bridge'' ''oh look, a harbour'' ''oh look, a lab'' I found nothing interesting in any of them. they were all the same old houses I'd seen dozens of times already, but bigger.

one hour had passed and I had found only two monsters that I killed with ease and I had practically explored the entire map. that was when my play session ended


after looking up a bit about the game online, I found that it has quite some potential, but I feel like the developers are shooting themselves in the foot by releasing it with so little actual content. the atmosphere was really good in the beginning and if they could have actually made the monsters either more threatening or higher in number, while also adding more content and variety, the game wouldn't get repetitive as soon as it did.

the houses were all the same, the UI is confusing, there is no tutorial, there is no objective, special locations are exactly the same as normal locations, I encountered 2 monsters in one hour and they were incredibly easy to kill, the multiplayer is dead and ♥♥♥♥ that ♥♥♥♥♥♥♥ rotating camera

I give the game a 3/10. wait for the game to get more updates until buying it if you are interested in it
Helpful? Yes No Funny
Meat
0.4 hrs
Early Access Review
Posted: August 21
Picked this game up for like $2. Never found out what to do, still don't, don't plan on finding out.
Helpful? Yes No Funny
RRDELR
1.9 hrs
Early Access Review
Posted: August 16
The game's fun but it gets stale quickly.

The reason I'm not recommending this is because there's been no updates in three months. Supposedly an update will come soon, but nobody really knows. Wait this one out, it may end up being really good or really bad. Right now however, I say you should look somewhere else.
Helpful? Yes No Funny
Antithesis
2.9 hrs
Early Access Review
Posted: August 7
[Because I am not a reviewer and I do not have any experience in reviewing these are just my experiences and opinions with/on this game, this may not be a good review, I just felt that the game does not really have many informative reviews, so I wrote my own, with the informations I would find important, when deciding if I should buy the game.]

Optimization is not very good, I know that most people already have high-end pcs, but this is a warning for those that are looking for a game that is not demanding, looking at the requirements and graphics the game has, one would think, that a fairly old machine won´t have a problem with the game, but that is wrong, the game is just not done.

Gameplay is very simple for now, you just explore (and there is not much to explore...), survive against monsters (monsters are too strong, which would not be a bad thing, if the game was polished), items only spawn in buildings, there is a thirst system that needs some work (As of now, you need to drink in order to run, you run out of water very quickly and you are unable to move fast and that means death when a huge monster pops up, also the water is very hard to find.)
Inventory mechanic, guns, UI, HUD, need more work too, it just all feels clunky and chaotic.

Interiors are not interesting, most of them look like a black cube with no objects in them, some have supplies generated on the ground, but thats it. The game is not rewarding in any way.

The story is that somebody is watching you (a lost survivor with nothing to do) through a flying camera, or a satellite, or a drone, the person wants your help for his help, you watch your character through the ''camera'' and do few boring tasks. When you die you get another survivor and the ''watcher'' tells you that he lost a guy and needs you to finish the job in exchange for supplies and hope for survival, it is an interesting mechanic, especialy for the multiplayer side of the game, but there is very little content.

Graphics are strange, there is a grain filter, over the pixelation and it looks a bit different when you actualy play the game, I wish there was a way to turn off the grain effect, because the graphics look really weird and sometimes it is hard to recognize stuff in the blurry mess. (I have nothing against top down, pixel games, but the game uses weird filters or effects, that make the game look too messy.)

Multiplayer is abandoned, if you find a server it is empty, if you play with a friend the fun ends after 30 minutes.
Servers need some work too, if the game gets more players and updates.

Atmosphere is good, you feel desperate and lonely and the constant threat of disturbing monsters is great.
The unsettling soundtrack adds more to the horror.
I felt immersed and curious about the games lore, what exactly happened and where are the others...
I wanted to explore more, but there is not much to explore...
I want this game to be good, so I hope the developers are really working on it and have a plan for it.


Summary:
The game is great for the first 30 minutes, but then it quickly looses its charm, because there is nothing to do.
The game looks promising and has potential, the coming features sound interesting.

If you can spare 10 euro just because you can, then sure buy it and try it for yourself.
For a normal customer however, there are better games of this or similar genre for 10 euro, follow this game and check back later if it changes.

I do not recommend it for now, because of the state it is in and because of the lack of updates and information on the development from the developer.

(I apologize for any mistakes/typos in this review, if you see any please, feel free to correct me and I will update the review.)
Helpful? Yes No Funny
[4ePL](SS)MikinisMikarus
1.9 hrs
Early Access Review
Posted: August 4
Simply amazing, The AI is good could be better since ive experienced the AI walking away from me when they could clearly kill me there and then, the scare factor in the game is good ive been spoked a bit i\while playing. I just hope that itll be updadet more because right now the only excitment you get is when you play a multiplayer game with lOTS of people. But hey its good overall, hope it updates so that there is more i can do without having My buddies join me. And i know you are having trouble with having time for updating this game and your job man but keep up the good work, I cant wait!
Helpful? Yes No Funny
res
1.1 hrs
Early Access Review
Posted: August 3
Granted, I havent played this game a lot but this has enough potential to be one of my favorite games. I for sure plan on telling my friends about this game.
Helpful? Yes No Funny
freefood024
7.2 hrs
Early Access Review
Posted: July 25
this game is boring, and it's been stuck in early access limbo forever.
Helpful? Yes No Funny
Overtwat
0.2 hrs
Early Access Review
Posted: July 23
Its not Teleglitch
Helpful? Yes No Funny
DolgVlaPet ☭
2.1 hrs
Early Access Review
Posted: July 11
The idea itself is interesting. It's kind of a Crimsonlands/DayZ fusion, you got a sandbox-y survival situation and crimsonland-y gameplay. But the game itself... Well, it get pretty boring after a while. There isn't much to do, just wander around, collect stuff, kill stuff, have a gunfight with occacional player or wander a bit with him as well and die.

Music is good, though. I dig the soundtrack greatly.
Helpful? Yes No Funny
[KT] Legend Of Allen
1.1 hrs
Early Access Review
Posted: July 10
I got this game a while ago in a bundle and only played it recently. Its awesome so far (for an alpha), It's definately not a finished game! but it has some great theming and an awesome feel.

Suggestions:
The map slowly rotates as you play, you don't notice it at first and it's an awesome way to confuse your players, however it spins a little too fast. If I stop moving I start geting motion sickness. So I propse you keep the spinning just make it slower...

I'll update this more after I've played it more.

for now 3/5
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 5 people (80%) found this review helpful
Not Recommended
2.9 hrs on record
Early Access Review
Posted: August 7
[Because I am not a reviewer and I do not have any experience in reviewing these are just my experiences and opinions with/on this game, this may not be a good review, I just felt that the game does not really have many informative reviews, so I wrote my own, with the informations I would find important, when deciding if I should buy the game.]

Optimization is not very good, I know that most people already have high-end pcs, but this is a warning for those that are looking for a game that is not demanding, looking at the requirements and graphics the game has, one would think, that a fairly old machine won´t have a problem with the game, but that is wrong, the game is just not done.

Gameplay is very simple for now, you just explore (and there is not much to explore...), survive against monsters (monsters are too strong, which would not be a bad thing, if the game was polished), items only spawn in buildings, there is a thirst system that needs some work (As of now, you need to drink in order to run, you run out of water very quickly and you are unable to move fast and that means death when a huge monster pops up, also the water is very hard to find.)
Inventory mechanic, guns, UI, HUD, need more work too, it just all feels clunky and chaotic.

Interiors are not interesting, most of them look like a black cube with no objects in them, some have supplies generated on the ground, but thats it. The game is not rewarding in any way.

The story is that somebody is watching you (a lost survivor with nothing to do) through a flying camera, or a satellite, or a drone, the person wants your help for his help, you watch your character through the ''camera'' and do few boring tasks. When you die you get another survivor and the ''watcher'' tells you that he lost a guy and needs you to finish the job in exchange for supplies and hope for survival, it is an interesting mechanic, especialy for the multiplayer side of the game, but there is very little content.

Graphics are strange, there is a grain filter, over the pixelation and it looks a bit different when you actualy play the game, I wish there was a way to turn off the grain effect, because the graphics look really weird and sometimes it is hard to recognize stuff in the blurry mess. (I have nothing against top down, pixel games, but the game uses weird filters or effects, that make the game look too messy.)

Multiplayer is abandoned, if you find a server it is empty, if you play with a friend the fun ends after 30 minutes.
Servers need some work too, if the game gets more players and updates.

Atmosphere is good, you feel desperate and lonely and the constant threat of disturbing monsters is great.
The unsettling soundtrack adds more to the horror.
I felt immersed and curious about the games lore, what exactly happened and where are the others...
I wanted to explore more, but there is not much to explore...
I want this game to be good, so I hope the developers are really working on it and have a plan for it.


Summary:
The game is great for the first 30 minutes, but then it quickly looses its charm, because there is nothing to do.
The game looks promising and has potential, the coming features sound interesting.

If you can spare 10 euro just because you can, then sure buy it and try it for yourself.
For a normal customer however, there are better games of this or similar genre for 10 euro, follow this game and check back later if it changes.

I do not recommend it for now, because of the state it is in and because of the lack of updates and information on the development from the developer.

(I apologize for any mistakes/typos in this review, if you see any please, feel free to correct me and I will update the review.)
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
1.9 hrs on record
Early Access Review
Posted: August 4
Simply amazing, The AI is good could be better since ive experienced the AI walking away from me when they could clearly kill me there and then, the scare factor in the game is good ive been spoked a bit i\while playing. I just hope that itll be updadet more because right now the only excitment you get is when you play a multiplayer game with lOTS of people. But hey its good overall, hope it updates so that there is more i can do without having My buddies join me. And i know you are having trouble with having time for updating this game and your job man but keep up the good work, I cant wait!
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Recommended
1.1 hrs on record
Early Access Review
Posted: August 3
Granted, I havent played this game a lot but this has enough potential to be one of my favorite games. I for sure plan on telling my friends about this game.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
87 of 109 people (80%) found this review helpful
Not Recommended
0.3 hrs on record
Early Access Review
Posted: April 30
As an avid indie game enthusiast, I can confidently say that developer's do a great disservice to themselves and their game when they release it too early, particularly when the asking price is ten bucks. This is certainly the case with Noct. Great proof-of-concept and base for a game, but nothing yet to really do.

At this point, the game is just a set of instructions telling you to walk to a point, and then walk to the next. The scenery is boring and repetitive. Walking around structures is fairly dumb. The biggest challenge was deciding if I could fit through that crack in the wall (which I could not).

I finished one round (found one survivor). I only needed the stick on the controller and did it with a coffee in the other hand. We yawned a lot. Respectfully, once again, it is a great base for a game, but needs the game.

Pros:
+Graphical style has potential. Will it be realized? We'll see.
+Ambient music is ok. Will it fit the game? We'll see. It is fairly calm, so it won't be good if the game goes more horror, etc.

Cons:
-Will the game proper be good? Who knows. It is certainly not worth ten bones at this point.
-We found the black and white inversion from going inside/outside buildings to be hard on our eyes. It is cool, but not easy to watch.
-Way too many guns laying around. In fact other than an occasional water and medkit, that was all that was laying around or interactable with.
-Environment and buildings were so repetitive and boring.

Its Early Access, and its ten bucks. I cannot even begin to recommend because there is nothing here. This could be really cool when its done (if it ever is), or it could suck.

Peace,
Was this review helpful? Yes No Funny
66 of 85 people (78%) found this review helpful
19 people found this review funny
Not Recommended
1.0 hrs on record
Early Access Review
Posted: December 18, 2015
Set in an empty world of copypasted bright rectangles and squiggly branches, and featuring a deep choice of weapons including which identically performing rifle name you prefer. Rich survival mechanics include instant death on contact with terrifying NPCs that can walk through objects, melee attacks by other players, and bullets - manage your entirely immobile food and health meters with food and health pickups which will often pop into existence on a timer in front of you, and drink liters of water to jog a few steps.

The 'narrative' is a set of three or four long-distance walking objectives with brief, short-sentence dialog between the player and a radio voice consisting of mostly meaningless "go here push button" "why?" "because I told you to". If you don't mess around, it offers a scintillating 20~30 minutes of markers to walk to.

In its current state, it's a nice proof of concept. It has a beautiful ambient soundtrack. It would make a nice deathmatch sandbox if it was smaller, and a great survival sandbox with some more content and some actual use for food and health. The spinning FLIR camera point of view is disorienting and fun. I hope they make a game on it some day.
Was this review helpful? Yes No Funny
66 of 85 people (78%) found this review helpful
70 people found this review funny
Recommended
31.1 hrs on record
Early Access Review
Posted: April 30
a friend and i both bought the game
played it
liked it
had fun
until we came across a stranger
he said "Hello Jelly Muffins"
naturally we shot him
we continued
but
then
he
came
back
"HELL-o jelly muffins"
he brought friends
Was this review helpful? Yes No Funny
72 of 99 people (73%) found this review helpful
41 people found this review funny
Recommended
0.5 hrs on record
Early Access Review
Posted: November 5, 2015
After the nukes went off in Hotline Miami 2, few people survived. Many animals previously in Miami were mutated and turned into ravenous nocturnal beasts. The people that did survive do so challengingly.

9/10 Hotline Miami as a horror game.
Was this review helpful? Yes No Funny
68 of 96 people (71%) found this review helpful
8 people found this review funny
Not Recommended
2.3 hrs on record
Early Access Review
Posted: October 22, 2015
Note: This review is being written after my 2hr play session on the first day the game was launched on Early Access. This is not a future review of what the game could be, it is a review of the game as it stands in Early Access.


The good
- The world and presentation was great. Art, sound, noises, all fantastic and add to the overall mood.
- Multiplayer works, which is not always the case. No clue if it was cross-platform as I am not even sure what other platforms are supported.
- No tutorial. Dropped in to an unknown world not knowing how to do things makes things get real, real fast. Added to the horror aspect of the game.
- Perspective. Sat nav view of me and the rotating map is something I have never seen done before.


The bad
- No tutorial. The other side of this beast, no clue I had filters or could access a map. Still not even sure what the filters were for.
- Lack of variety in gameplay. The gameplay loop is run to an area, pickup something, shoot monsters/bugs. Rinse and repeat.
- Long open areas between waypoints. There is nothing to do between waypoints execpt run away from monsters.
- Noct monsters. There isn't a point to engage with them if they aren't attacking me or if they aren't surrounding a waypoint.


The Ugly
- Crashes. After two hours I had crashed the game three times. If I can't play your game I can't help you.
- Controller support not listed on the Steam Store page. I honestly almost didn't by this twin stick shooter because it didn't list it on the store page. When I went into the controls I noticed it mentioned X360 controller mapping.
- After about 30-45 minutes I had seen everything the game has had to offer. Plain in simple after two hours of repeating the same content 3 times, I have no drive to return to the game.


Bottom line: It feels like it needs 6 more months of work in-oder for me to be able to sell it to a friend for multiplayer. There just isn't a enough meat on the bone at this stage for it to be fun and engaging gameplay.
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44 of 57 people (77%) found this review helpful
3 people found this review funny
Recommended
2.3 hrs on record
Early Access Review
Posted: October 21, 2015
UPDATE 1 : After leaving it for a while and playing again, the game still has the biggest gripe : Lack of players :( I'd advice the devs to make a pubic group for the NOCTers to gather, as playing solo is not only sorta boring and lame,it takes you away from the true survival factor they aim for.

UPDATE 2 : http://steamcommunity.com/groups/LeyendOfTheNoct Made it myself, but forgot to put it here lmao. Hopefully you can find this place useful for your exploring with other people.

What can I say? NOCT is simply put, a game with incredible potential. If you feel interested, pick it up. The devs have been improving the game since day 1 and answered all the stupid questions I made in the forum.

+ Devolver and C3SK werent messing around. This game IS terrifying and nerve wracking. Play it alone, at night, with good speakers and a cup of nerve-calms, this game is Silent Hill 2 all over again.

+Atmosphere is a total YES. Calm, but unnerving, you really, REALLY get the feeling that things can go deadly wrong at any time. Its opressive and to be honest, almost masochist to play this game

+Hard as hell. One hit = One death , you cannot even trust your OWN friends, monsters can randomly appear when you least expect it. It all makes the world feel vastly superior to you, and that nothing can save you.

+The soundtrack, stellar. Makes walking alone intense, and fights scary as f**k

+Weapons are in low amounts, ammo is rare, ANY supply is rare- Get ready to test your friends and normal people

+ This game , as I said before, its scary. But not so much in "BOO!", its more of a feeling , a psicological shiver that you are powerless to those...things.

+Game looks amazing, runs great, fantastic optimization so far.

+World tells a story of a ruined Dark-Souls-like civilazation, and the monsters themselves are.... lets just say mother nature can be f**ked up


-/+ Have good brightness, or the game will be hard to look at.

-/+ Its highly polished and playable, there's just not many people around

-/+ The nature of the game can lead to people shooting on sight , no chat made to even say "friendly". Just bang bang


- For the ones looking for fun, God help you if you think you'll play having fun. Its unnerving, challenging, and frustrating.

- Water? I cant find any yet, and due to the sprinting, its rather nessesary.

NEW - Crashes are present, some people suffer more. I only had one, when exiting to main menu.



8.5/10 The game has an incredible potential for LAN and online terror with friends.
Cant wait to see how this goes!
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27 of 30 people (90%) found this review helpful
2 people found this review funny
Recommended
2.1 hrs on record
Early Access Review
Posted: May 3
Last Edited For: Version 0.18.3A.

Short version: In its current build, Noct is basically just a proof-of-concept prototype. It's multiplayer, but there's never anyone online. Do not buy it if you are expecting much of a game. That said, I'm eager to see where this one goes.

Long version: As of its latest patch, Noct no longer has a tutorial or campaign, and as a result has no scripted scares nor gameplay goals. It can still be played solo or online. Regardless as to how you choose to play, Noct can be summed up in one word: empty. The map is large and filled with empty placeholder buildings. Sprinting is extremely limited, so you cannot simply run from one landmark to another. There are no objectives and enemies can easily be defeated our outrun, making the "survival" aspect of the game rather bland.

The game doesn't have any official dedicated servers, however the developers run official playtest sessions after every update. Times for these are posted on the forums. In multiplayer sessions, other players are invisible when behind cover, however the game has a radar screen that shows the location of living players, firefights, loot and any messages players have sent.

Seeking players out in this way is pretty great, but once you actually find them there's never anything to do. Griefing is a non-issue, due to the low number of players and the lack of interesting loot. Chatting is difficult, considering the small character count of messages. Teaming up for survival like the trailer suggests provides no real advantage. So basically all that's left to do is play Marco Polo.

That said, Noct is an interesting concept and has some nice moments. Combat, when it does happen, is surprisingly tense. The standard survival horror shooter tropes are in play (limited ammo, one-hit-wonder characters, limited sprint, terrible visibility indoors), but what made it interesting for me was the mouse-angled radar that can be used to spot the outlines of unseen enemies. It's great for making mad dashes between hiding spots. It's horrifying when it gets knocked out.

So despite the long list of negatives, I'd say this is one to keep an eye on, even if I can't recommend the $10 price tag just yet. I'm excited to see what the developers have in store for it.
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