Noct is a 2D top-down multiplayer survival horror game that blends arcade combat with RPG survival elements. You are a survivor of the apocalyptic purge that formed the desolate wasteland now known as Noct.
User reviews:
Mostly Positive (248 reviews) - 76% of the 248 user reviews for this game are positive.
Release Date: Oct 21, 2015

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Noct is currently undergoing major development transitions while in an Alpha state. During this development period, core game mechanics are being re-designed in order to help advancements towards a more refined final release. Developer C3SK believes that Early Access will continue to help shape the game in a positive way by directly involving the community with development of Noct. Currently Noct Early Access contains roughly 30-45 minutes of repeatable game play content.”

Approximately how long will this game be in Early Access?

“Noct will be in Early Access through 2016.”

How is the full version planned to differ from the Early Access version?

2016/Q2 Development Road Map

As of now, Noct is being redesigned to incorporate more "wasteland" style gameplay mechanics. While the core narrative/story is being removed and migrated into an exploration type quest system.

Q2 Major features being added:


Players will be able to construct their own underground bunker upon collecting the necessary tools and supplies in the game world. This bunker will serve as a primary stash location which players can stock game world supplies, specialized items, and open world quest components to further progression. Bunkers will become the core foundation for survivor game play, and can be expanded via specialty enhancements found in the game world.

Underground bunker doors can only be opened by the creator of the bunker, and function on a timer once opened. In multiplayer this will allow survivors to raid unlocked bunkers left unprotected by their owners. It should also be noted that bunkers are client bound and can transfer from survivor to survivor from that same client, the loss of a survivor will not result in the loss of your bunker.


Every play session begins and ends during an apocalypse event. As you journey through the Noct outside of the safety of your bunker, a doomsday timer counts down. Nightmarish creatures multiply exponentially and darkness closes in around you as what is left of the world comes to an end. Commit horrendous barbaric acts in the name of survivalism to keep you and your friends alive long enough to retreat back to your bunkers to enjoy the spoils.

Q3 Features to be announced during Q2 Development

What is the current state of the Early Access version?

“Noct is playable online/offline in an Alpha state, and is undergoing major developmental changes. Please see the most recent patch notes/announcements and Noct community forums for more advanced details.

Currently Noct Early Access contains roughly 30-45 minutes of repeatable game play content.

Will the game be priced differently during and after Early Access?

“The price of Noct will not rise or fall on any permanent basis after the Early Access development period ends.”

How are you planning on involving the Community in your development process?

“Similar to our recent closed beta, players are asked to provide any and all feedback through the Steam forums, via Twitter @NoctGame, and email C3SK directly for more robust requests or explanations of issues.”
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Recent updates View all (18)

October 25

Update inbound!

Hey all!

As we close in on the October 27th Noct update, I figured I would take time to outline some of the major changes that have made it into this version, and some of the details behind them.

- Noct Visuals optimized:
We are always trying to improve frame rates within Noct on lower systems. Being a Unity 3D engine game displayed in 2D, we discovered significant ways to improve the graphics of Noct through a rebuild without compromising on the visual style.

- Network Code improvements:
We found that even with the game mechanic revamp, we could still improve on the amount of network error handling. This has been drastically optimized in the new build.

- Completely new AI System developed:
With the old AI system becoming dated and insufficient to our needs, we wanted something where enemies directly reacted to your tactics during combat. The AI System has now been overhauled from the ground up, and its potential is quite promising!

- Cataclysm/Doomsday:
We made the decision to make all of Noct's gameplay take place within short Cataclysmic Events.

This allows for more structured gameplay whereupon emerging from your bunker, you must frantically explore Noct's creepy environment, scavenge what you can and return to the safety of your bunker before the world around you returns to total darkness and chaos.

- Searchable objects for loot:
Players will now be required to search objects within Noct to receive loot. Loot does not respawn.

- Bunkers:
Players will now collect and place a bunker entrance within the game world to serve as their shelter between Cataclysmic events. Progression can only occur via your bunker, and is lost upon death. Bunkers will be eligible for upgrades in future updates.

Players can seek shelter in other players unlocked bunkers, be it by invite or by force.

- New combat mechanics:
Noct is no longer a one hit death game. At least not at it's core. We have updated the game mechanics to place players in close quarter combat situations where melee and gunplay must be equally utilized to ensure survival. This makes combat more enjoyable overall between each Cataclysm.

- Points system:
We have introduced a new points system which will serve to compliment future progression. At the end of each Cataclysmic event you will now be supplied with a score tally of your progress, which will continue to carry over to the next day. This will later be linked to achievements, as well as a global steam leaderboard.

- Health System:
With the removal of one hit kills. We have now made health the core survival stat. Health can be maintained and increased by scavenging different food supplies and medical kits from objects within the game world.

Post your questions if you want, I'll try my best to answer them in a timely fashion!


12 comments Read more

September 7

Bi-weekly Noct Developer chat tomorrow!

We will be conducting our first of many Bi-weekly Dev chat Q&A's tomorrow between 8:00 - 9:00 PM EST


See you there!


0 comments Read more
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“Noct will scare the #&$! out of you when you least expect it”
Destructoid (Preview)

“Noct plays like an '80s version of Resident Evil”
Polygon (Preview)

“Noct Is A Good, Scary Time”
Kotaku (Preview)

About This Game

Once our home and record of modern civilization, the Earth is a ruined wasteland engulfed in perpetual darkness. Older than any recorded texts, an ancient evil descended upon our world without warning, consuming the population and leaving only despair behind in its wake. The unfortunate survivors of this purge now struggle to overcome the horrific terrors of the Nocturnal.

Noct is a 2D top-down multiplayer survival horror game that blends arcade combat with RPG survival elements. You are a survivor of the apocalyptic purge that formed the desolate wasteland now known as Noct and view your experience in the world through a thermal image satellite system high above the Earth.

Scavenge and Survive: Players must scavenge weapons, rations, utility items, and other provisions from the wasteland to survive the harsh world and defend themselves from the evil in the dark.

Persistent Online World: The entire game world is persistent. Players may choose to connect to, or host their own world servers which they can adventure in. This allows players to interact with other survivors in Noct if they wish, or make their game experience strictly a solo affair.

Unspeakable Horrors: Battle the dozens of nightmares that stalk around in the night and leave their dead carcasses as a warning to others or flee into the wild and leave your fellow companions to satiate your pursuers.

Haunting Soundtrack: Slip on your headphones and dim the lights to let the haunting soundtrack from Nine Inch Nail's Robin Finck and composer Wordclock wash over you and ratchet up the tension.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista
    • Processor: Intel from 2GHz or equivilent AMD family
    • Memory: 2 GB RAM
    • Graphics: GeForce 6800GT with 256 MB of RAM / ATI X800 with 256 MB RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX 9 compatible
    • OS: Mac OS 10.6
    • Processor: Intel 2GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 6800GT with 256 MB of RAM / ATI X800 with 256 MB RAM
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Dedicated graphics card mobile or desktop highly recommended for best performance.
    • OS: Ubuntu (2013+) or equivilent
    • Processor: Intel from 2GHz or equivilent AMD family
    • Memory: 2 GB RAM
    • Graphics: GeForce 6800GT with 256 MB of RAM / ATI X800 with 256 MB RAM
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX 9 compatible
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (248 reviews)
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166 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
89 of 111 people (80%) found this review helpful
Not Recommended
0.3 hrs on record
Early Access Review
Posted: April 30
As an avid indie game enthusiast, I can confidently say that developer's do a great disservice to themselves and their game when they release it too early, particularly when the asking price is ten bucks. This is certainly the case with Noct. Great proof-of-concept and base for a game, but nothing yet to really do.

At this point, the game is just a set of instructions telling you to walk to a point, and then walk to the next. The scenery is boring and repetitive. Walking around structures is fairly dumb. The biggest challenge was deciding if I could fit through that crack in the wall (which I could not).

I finished one round (found one survivor). I only needed the stick on the controller and did it with a coffee in the other hand. We yawned a lot. Respectfully, once again, it is a great base for a game, but needs the game.

+Graphical style has potential. Will it be realized? We'll see.
+Ambient music is ok. Will it fit the game? We'll see. It is fairly calm, so it won't be good if the game goes more horror, etc.

-Will the game proper be good? Who knows. It is certainly not worth ten bones at this point.
-We found the black and white inversion from going inside/outside buildings to be hard on our eyes. It is cool, but not easy to watch.
-Way too many guns laying around. In fact other than an occasional water and medkit, that was all that was laying around or interactable with.
-Environment and buildings were so repetitive and boring.

Its Early Access, and its ten bucks. I cannot even begin to recommend because there is nothing here. This could be really cool when its done (if it ever is), or it could suck.

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69 of 94 people (73%) found this review helpful
8 people found this review funny
Not Recommended
2.3 hrs on record
Early Access Review
Posted: October 22, 2015
Note: This review is being written after my 2hr play session on the first day the game was launched on Early Access. This is not a future review of what the game could be, it is a review of the game as it stands in Early Access.

The good
- The world and presentation was great. Art, sound, noises, all fantastic and add to the overall mood.
- Multiplayer works, which is not always the case. No clue if it was cross-platform as I am not even sure what other platforms are supported.
- No tutorial. Dropped in to an unknown world not knowing how to do things makes things get real, real fast. Added to the horror aspect of the game.
- Perspective. Sat nav view of me and the rotating map is something I have never seen done before.

The bad
- No tutorial. The other side of this beast, no clue I had filters or could access a map. Still not even sure what the filters were for.
- Lack of variety in gameplay. The gameplay loop is run to an area, pickup something, shoot monsters/bugs. Rinse and repeat.
- Long open areas between waypoints. There is nothing to do between waypoints execpt run away from monsters.
- Noct monsters. There isn't a point to engage with them if they aren't attacking me or if they aren't surrounding a waypoint.

The Ugly
- Crashes. After two hours I had crashed the game three times. If I can't play your game I can't help you.
- Controller support not listed on the Steam Store page. I honestly almost didn't by this twin stick shooter because it didn't list it on the store page. When I went into the controls I noticed it mentioned X360 controller mapping.
- After about 30-45 minutes I had seen everything the game has had to offer. Plain in simple after two hours of repeating the same content 3 times, I have no drive to return to the game.

Bottom line: It feels like it needs 6 more months of work in-oder for me to be able to sell it to a friend for multiplayer. There just isn't a enough meat on the bone at this stage for it to be fun and engaging gameplay.
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57 of 76 people (75%) found this review helpful
20 people found this review funny
Not Recommended
1.0 hrs on record
Early Access Review
Posted: December 18, 2015
Set in an empty world of copypasted bright rectangles and squiggly branches, and featuring a deep choice of weapons including which identically performing rifle name you prefer. Rich survival mechanics include instant death on contact with terrifying NPCs that can walk through objects, melee attacks by other players, and bullets - manage your entirely immobile food and health meters with food and health pickups which will often pop into existence on a timer in front of you, and drink liters of water to jog a few steps.

The 'narrative' is a set of three or four long-distance walking objectives with brief, short-sentence dialog between the player and a radio voice consisting of mostly meaningless "go here push button" "why?" "because I told you to". If you don't mess around, it offers a scintillating 20~30 minutes of markers to walk to.

In its current state, it's a nice proof of concept. It has a beautiful ambient soundtrack. It would make a nice deathmatch sandbox if it was smaller, and a great survival sandbox with some more content and some actual use for food and health. The spinning FLIR camera point of view is disorienting and fun. I hope they make a game on it some day.
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27 of 29 people (93%) found this review helpful
2 people found this review funny
2.1 hrs on record
Early Access Review
Posted: May 3
Last Edited For: Version 0.18.3A.

Short version: In its current build, Noct is basically just a proof-of-concept prototype. It's multiplayer, but there's never anyone online. Do not buy it if you are expecting much of a game. That said, I'm eager to see where this one goes.

Long version: As of its latest patch, Noct no longer has a tutorial or campaign, and as a result has no scripted scares nor gameplay goals. It can still be played solo or online. Regardless as to how you choose to play, Noct can be summed up in one word: empty. The map is large and filled with empty placeholder buildings. Sprinting is extremely limited, so you cannot simply run from one landmark to another. There are no objectives and enemies can easily be defeated our outrun, making the "survival" aspect of the game rather bland.

The game doesn't have any official dedicated servers, however the developers run official playtest sessions after every update. Times for these are posted on the forums. In multiplayer sessions, other players are invisible when behind cover, however the game has a radar screen that shows the location of living players, firefights, loot and any messages players have sent.

Seeking players out in this way is pretty great, but once you actually find them there's never anything to do. Griefing is a non-issue, due to the low number of players and the lack of interesting loot. Chatting is difficult, considering the small character count of messages. Teaming up for survival like the trailer suggests provides no real advantage. So basically all that's left to do is play Marco Polo.

That said, Noct is an interesting concept and has some nice moments. Combat, when it does happen, is surprisingly tense. The standard survival horror shooter tropes are in play (limited ammo, one-hit-wonder characters, limited sprint, terrible visibility indoors), but what made it interesting for me was the mouse-angled radar that can be used to spot the outlines of unseen enemies. It's great for making mad dashes between hiding spots. It's horrifying when it gets knocked out.

So despite the long list of negatives, I'd say this is one to keep an eye on, even if I can't recommend the $10 price tag just yet. I'm excited to see what the developers have in store for it.
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43 of 58 people (74%) found this review helpful
3 people found this review funny
2.3 hrs on record
Early Access Review
Posted: October 21, 2015
UPDATE 1 : After leaving it for a while and playing again, the game still has the biggest gripe : Lack of players :( I'd advice the devs to make a pubic group for the NOCTers to gather, as playing solo is not only sorta boring and lame,it takes you away from the true survival factor they aim for.

UPDATE 2 : Made it myself, but forgot to put it here lmao. Hopefully you can find this place useful for your exploring with other people.

What can I say? NOCT is simply put, a game with incredible potential. If you feel interested, pick it up. The devs have been improving the game since day 1 and answered all the stupid questions I made in the forum.

+ Devolver and C3SK werent messing around. This game IS terrifying and nerve wracking. Play it alone, at night, with good speakers and a cup of nerve-calms, this game is Silent Hill 2 all over again.

+Atmosphere is a total YES. Calm, but unnerving, you really, REALLY get the feeling that things can go deadly wrong at any time. Its opressive and to be honest, almost masochist to play this game

+Hard as hell. One hit = One death , you cannot even trust your OWN friends, monsters can randomly appear when you least expect it. It all makes the world feel vastly superior to you, and that nothing can save you.

+The soundtrack, stellar. Makes walking alone intense, and fights scary as f**k

+Weapons are in low amounts, ammo is rare, ANY supply is rare- Get ready to test your friends and normal people

+ This game , as I said before, its scary. But not so much in "BOO!", its more of a feeling , a psicological shiver that you are powerless to those...things.

+Game looks amazing, runs great, fantastic optimization so far.

+World tells a story of a ruined Dark-Souls-like civilazation, and the monsters themselves are.... lets just say mother nature can be f**ked up

-/+ Have good brightness, or the game will be hard to look at.

-/+ Its highly polished and playable, there's just not many people around

-/+ The nature of the game can lead to people shooting on sight , no chat made to even say "friendly". Just bang bang

- For the ones looking for fun, God help you if you think you'll play having fun. Its unnerving, challenging, and frustrating.

- Water? I cant find any yet, and due to the sprinting, its rather nessesary.

NEW - Crashes are present, some people suffer more. I only had one, when exiting to main menu.

8.5/10 The game has an incredible potential for LAN and online terror with friends.
Cant wait to see how this goes!
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37 of 48 people (77%) found this review helpful
Not Recommended
0.5 hrs on record
Early Access Review
Posted: January 14
Although I like the concept and the atmosphere of Noct, I don't recommend it at this point of time. Mainly due to lack of content - 28 minutes that I've played is all there is. It basically feels a little like tutorial, and after you finish it you can explore and survive on your own, but there is no point really. Same looking buildings, with the same items in them (ammo, food, water) and lots of walking and doing nothing. Sometimes a monster shows up, but they are easy to deal with and killing them results in nothing (you might as well ignore them). So the only thing you can actually do is to walk around.

The game has potential. It's presented as a top-down surveillance view. There are 2 people interacting with each other - person behind cct cameras and a survivor (that the player controls). When you die as the survivor, the surveillance person searches out another human and you take over. All you get to learn is that the hostile creatures are called Nocturnals and there may have been some sort of catastrophe. Not much else to it for now. Each survivor you get to control wants to be saved, but the surveillance person actually tries to save everyone, so he/she persuades people to do some vital tasks first, which in turn may end up badly for the select individuals. This concept is amazing and could pair really well if for example the overseer had some ulterior motive ;) But for now there are just some few short menial tasks, without any consequences or follow up. Accomplishing them doesn't result in anything meaningful.

My verdict is - wait till release.
I will be revisiting the game after launch myself (and rewriting the review, because I always evaluate current state of the game, not the potential of what might/ might not be). The game certainly has piqued my interest. I'm curious about the underlying lore/history and how it all progresses. I enjoy the presentation & general feel. I can easily imagine Noct turning into something really neat when it gets more fleshed out & more contents is added. But for now there is just not enough substance.
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21 of 25 people (84%) found this review helpful
0.5 hrs on record
Early Access Review
Posted: April 26
ONLY GET THIS ON SALE This is a promising demo, but there is not enough content at this point to justify the price of $10. I got through all the content in about twenty minutes. After I realized that the post-tutorial gameplay was just random wandering, I logged off. This will be excellent when it is done, but I would say this is only worth maybe two bucks at its current level of content.

To the dev: The enemies seemed to be less scary when they retreated from me after just a few bullets. I suggest altering that behavior somehow.
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22 of 29 people (76%) found this review helpful
1 person found this review funny
14.1 hrs on record
Early Access Review
Posted: October 22, 2015
Early Access Preview

10 bucks is not a lot of money, in fact to many of us it’s barely an hour out in the local drinking establishment so when offered a chance to purchase the Early Access release of multiplayer survival game, Noct, for a wondrous 10 American Dollars, or around seven quid, I can only suggest you get that wallet out and send some monetary love to the developers.

Noct is billed as a 2D top-down multiplayer survival horror game that blends arcade combat with RPG survival elements and after several hours in the early access beta I can get right behind that description. It also controls sublimely with keyboard and mouse or as a twin-stick shooter, is one of the most atmospheric games of 2015 and will scare the pants off you when you least expect it.

The atmosphere comes in part from its fairly unique graphical look. So OK, there are other black and white games out there but Noct does it in a way that feels special. You control your character through an ‘Eye in the Sky’ camera with various military style filters, think night vision and you will be on the right track. Couple this with some truly brilliant atmospheric audio cues and ambient backing tracks from none other than Robin Finck of NiN and you just know that this game will get inside you and force you to turn the lights back on.

In Noct you get to play one of the unlucky survivors of armageddon, an apocalyptic purge of hellfire and death that leaves you in a barren wasteland surrounded by a ruined civilization, dust storms and a smattering of the biggest, ugliest, death dealing monsters you have ever had the misfortune to encounter, the Nocturnal. Do not despair though because someone, somewhere is watching and guiding you through the ‘eye in the sky’ and is leading you to your salvation, or so you hope!

Noct is perfectly playable as a solo event however the game is designed around multiplayer and as such others can join your world and help or hinder your progress as you are guided by the mysterious stranger who watches from above. The end result is looking to be a vast adventure where you are never quite sure who you can trust or what the end goal really is. Could it be your salvation or your doom? The only way to find out is to play and hope that we are all on the same side come the end of days.

Equip yourself with various guns or a rather handy melee attack and step out into a brooding, dark world of black, white and shadow. Collect items and complete objectives, form lasting friendships or find your nemesis and start your journey in the dark. The Noct are coming for you.
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13 of 13 people (100%) found this review helpful
4.3 hrs on record
Early Access Review
Posted: April 27
Review based on Early Access Beta 0.18.2B release of Noct.

Noct does what it sets out to do by making a game that is atmospheric of a post apocalyptic 2D shooter with permadeath and some hightened jump scare moments.

Best part of this game so far is the sound design atmospheric and mood with triggering event sound fx jump scares and just a really well composed sound track completely nailing the genre.
Pixel art design with some interesting enemy elements and highlighting line art visual arcs
The first time you get the text "uh oh", not having any water left so I can't run away and a permadeath later
Meeting you first 2 coop players, attempting civil text talk, then resorting to throwing a grenade in a building they just entered to text out the game mechanics, later joining up with said team as if it never happened
Permadeath and cooperative play elements hopefully fleshed out at release.

Cons or to be improved suggestions, random thoughts:-

Disconnecting on one server to the next could lead to easy loot pickups issue.
Spawn killing probably going to be an issue if the killer lurks around the last kill site as the reconnect points you to your dead corpse.
Histograms could improve the ok low, lack of measurable stats.
The only noticeable difference in the guns is the width of the arc of bullet spray and its speed of fire/semi automatic. Adding bullet calibres and ordinance types explosive, flame etc.
No noticeable way to track down other players could leave a trail of blood or heat from shoes for a good hunt.
Lack of backpack or consumables amount capacity indicators. Why not make the backpack images high resolution.
Needs a good deal of game modes and story arcs plus definable objectives and progression trees or buffs perks / Armour buff pickups.
Dropping server connections is not explained as local hosting is terminated.
Could do with some permanent servers.
Looking through the drones night vision for other survivors is a bit of cat and mouse as you see enemy deaths.
Centipede best enemy with mini enemy could do with quite a few extra.
After engaging the enemy the weapon drops disappear in buildings, an observation.
Should have place names for each village or town.
Could include resource collection for bases, turrets, lights, barricades, heat or thermal loss issues to player.
I guess a back story could be longer or even explain what “xmit” and “recv” mean, the protagonists.
Wait long enough next to a building and loot drops.
How close do you have to be for text to appear on the other players hud? If I see them I should be able to communicate.
Erasing the player can sometimes require a hike to get to the waypoints, which is not much fun.
Perhaps open up the map more as more player enter the arena. I traversed the map and it’s a defined space but too easy to know where to go. Possibly have different maps or more to it once at full game release.
Defined characters i.e. bandits, enclave, religious order, maniac, humies, mutant.
Have other player choose whether to orchestrate the drama by dropping enemies or being able to play as enemies or faster zombies see Game CRAWL for example.
Currently in need of objectives and reasons to communicate with other players, possibly add Non Player Characters and personamlities to the mixture.
I like the idea of horde or rush enemies and the idea of barricading and holding positions to rescue survivors.

Plenty of potential, and a well executed 2D game idea looking for ward to the final release.

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23 of 31 people (74%) found this review helpful
7 people found this review funny
6.6 hrs on record
Early Access Review
Posted: November 4, 2015
Noct is one of the few titles that manages to create such a strong sense of dread and tension and maintain it throughout your playing experience, knowing that any secon- 'uh oh'
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Recently Posted
1.2 hrs
Early Access Review
Posted: September 28
Based on the amount of content, this game definitely isn't worth $9.99 USD as it is right now. However, I got it on sale a while ago so I don't mind it too much.

Atmosphere and soundtrack are the main good points. Does a great job at making the player ask questions, like "what happened to make the world like this? What are these things? How did I survive?"

Unfortunately, the interest stops there because the actual gameplay is lacking in actual content at the present time. Hopefully there will be more updates, actual online capability, etc. However, in its current state, it's quite empty.

The game itself doesn't have a great walking/encounter ratio. The game has you look forward to two things: finding a weapon/supplies, or meeting a monster. Both are equally short, and you don't really gain anything from it in the end.

I still have high hopes for this, even though this was released about a year ago. My recommendation is purely based on hope.
Helpful? Yes No Funny
0.2 hrs
Early Access Review
Posted: September 23
Helpful? Yes No Funny
1.9 hrs
Early Access Review
Posted: September 23
is pretty good
Helpful? Yes No Funny
0.2 hrs
Early Access Review
Posted: September 22
No servers running. Nothing to do. Exploring smallish near empty world. (Only a few guns and an occasional boring creature to shoot).
This is such a big miss in it's current state.
Helpful? Yes No Funny
1.1 hrs
Early Access Review
Posted: September 19
This game is so good at being "Early Access" it's even boring to play it with friends.

Generally the game includes:
- Nice atmosphere, but...
- About 5 ranged weapons (+ a pistol) and a melee attack
- About 5 types of monsters
- World, where actually nothing ever happens except for occasional monster attacking you (and then fleeing or dying after just a few shots)
- No monsters loot drops.
- No crafting.
- No building.
- Nothing to do.
- Lots of boredom.

I bought this for me and my friend on sale for 2,49€, but I wouldn't count that as a win, since after 30 minutes of gameplay the game becomes incredibly boring, convincing you to quit it and never start again.
Helpful? Yes No Funny
0.6 hrs
Early Access Review
Posted: September 19
No point playing this game now.
Better wait for Finished game
Helpful? Yes No Funny
0.6 hrs
Early Access Review
Posted: September 17
This is a great game that doesnt get nearly as much support as it deservers. The sounds are amazing, the gameplay is unique, and the game is just overall very fleshed out. Even though its very simplistic i found it to be eerie and unsettling. its not scary...just creepy, which is perfect. I'm not any kind of game critic, but i honestly couldnt find much to complain about. A few minor gameplay annoyances but then again all games have their flaws. Every time i go and try and play on a server, there aren't any. The games great but the true gameplay shines when you can play with other people.

TL;DR: More people need to play this game.
Helpful? Yes No Funny
0.2 hrs
Early Access Review
Posted: September 13
I have no idea what this game is supposed to be, or why it's $10

There's no story, no quests (that I can tell), and the map is worthless. You run around for a while until a monster kills you.

Helpful? Yes No Funny
0.2 hrs
Early Access Review
Posted: September 11
Nice game, but multiplayer is dead.
Helpful? Yes No Funny
hihg noon
0.4 hrs
Early Access Review
Posted: September 10
Has the potential to be a pretty solid game. However, at the moment, it takes far too long to go anywhere and the "horror" doesn't really feel scary. But it's still early access and I feel like if there were any active servers this game could eventually turn into a pretty good game.
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