Noct is a 2D top-down multiplayer survival horror game that blends arcade combat with RPG survival elements. You are a survivor of the apocalyptic purge that formed the desolate wasteland now known as Noct.
User reviews:
Recent:
Mixed (24 reviews) - 62% of the 24 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (326 reviews) - 74% of the 326 user reviews for this game are positive.
Release Date: Oct 21, 2015

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Noct is currently undergoing major development transitions while in an Alpha state. During this development period, core game mechanics are being re-designed in order to help advancements towards a more refined final release. Developer C3SK believes that Early Access will continue to help shape the game in a positive way by directly involving the community with development of Noct. Currently Noct Early Access contains roughly 30-45 minutes of repeatable game play content.”

Approximately how long will this game be in Early Access?

“Noct will be in Early Access through 2016.”

How is the full version planned to differ from the Early Access version?

2016/Q2 Development Road Map

As of now, Noct is being redesigned to incorporate more "wasteland" style gameplay mechanics. While the core narrative/story is being removed and migrated into an exploration type quest system.

Q2 Major features being added:

SURVIVOR BUILT UNDERGROUND BUNKERS


Players will be able to construct their own underground bunker upon collecting the necessary tools and supplies in the game world. This bunker will serve as a primary stash location which players can stock game world supplies, specialized items, and open world quest components to further progression. Bunkers will become the core foundation for survivor game play, and can be expanded via specialty enhancements found in the game world.

Underground bunker doors can only be opened by the creator of the bunker, and function on a timer once opened. In multiplayer this will allow survivors to raid unlocked bunkers left unprotected by their owners. It should also be noted that bunkers are client bound and can transfer from survivor to survivor from that same client, the loss of a survivor will not result in the loss of your bunker.

END OF THE WORLD


Every play session begins and ends during an apocalypse event. As you journey through the Noct outside of the safety of your bunker, a doomsday timer counts down. Nightmarish creatures multiply exponentially and darkness closes in around you as what is left of the world comes to an end. Commit horrendous barbaric acts in the name of survivalism to keep you and your friends alive long enough to retreat back to your bunkers to enjoy the spoils.


Q3 Features to be announced during Q2 Development

What is the current state of the Early Access version?

“Noct is playable online/offline in an Alpha state, and is undergoing major developmental changes. Please see the most recent patch notes/announcements and Noct community forums for more advanced details.

Currently Noct Early Access contains roughly 30-45 minutes of repeatable game play content.

Will the game be priced differently during and after Early Access?

“The price of Noct will not rise or fall on any permanent basis after the Early Access development period ends.”

How are you planning on involving the Community in your development process?

“Similar to our recent closed beta, players are asked to provide any and all feedback through the Steam forums, via Twitter @NoctGame, and email C3SK directly for more robust requests or explanations of issues.”
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Recent updates View all (15)

April 28

New Patch & Playtest on May 5th

Hey everyone!

Apologies for the lack of coherent updates. I've been juggling Noct and work now for quite some time which has slowed down things a lot. Currently it's just me working on things in the evenings after work, but I am still working on Noct and am determined to continue development regardless of how long it will take, or the hurdles I currently face. Enough about all that though.

What is the current state of Noct?

Noct released too early into Early Access. At it's present state, it is missing a lot of the core functionality and ingredients I would like to see present in the game. Noct is also currently in a transitional phase of development right now where a lot of things are being reworked and redesigned. As such, I feel that the game has reverted back to alpha in order to improve the game as a whole and move forward. Unfortunately this extends development time to do it right. As a direct result of this, the current game suffers attrition and poor reviews. This is what is required to make the game better in the long run, and there isn't any other way to slice it. As such, I continue to encourage players to wait until the game is finished unless they really want to get involved this early. At the same time, it is my job to provide a good game for you guys to play, so if slamming it/refunding helps you out, then I fully encourage that also.

I'll still be here working on it regardless.

Development Horizon

Today I will be updating the entire Early Access road map to reflect the current development/game plan. This will include an outline of spring & summer development schedules, and where I hope to have Noct by the end of it.

Next week on Thursday, May 5th I will be launching a new patch which will add/remove the following:

- Drastically improve frame rate and performance on lower end GPU's.
- Higher contrasting graphics to increase visual fidelity and sharpness.
- Story Line/Tutorial as it is now will be completely removed until core mechanics/gameplay have been revised.
- Enemy Monster fixes.
- Monsters are going back to hard mode.
- Weapon & Damage balancing.


During this time, there will also be a dedicated play test of the new patch. I'll be hosting a dedicated server to support this test that evening, look to the scheduled events for more info.

As always, thank you for your continued support on Noct, and feel free to comment. Happy to answer any questions you may have!

-c3sk




41 comments Read more

January 9

Dedicated servers pre-patch.

Hope everyone had a wonderful New Years!

In preparation for the content patch I will be shutting down the public dedicated servers, as the focus will be more on player hosted community servers now. One dedicated server will remain open and be running as a testing ground on Thursdays for dev experiments.

Expect to see an event posting soon detailing the patch launch, and a dev server event to kick things off!

-c3sk

7 comments Read more
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Reviews

“Noct will scare the #&$! out of you when you least expect it”
Destructoid (Preview)

“Noct plays like an '80s version of Resident Evil”
Polygon (Preview)

“Noct Is A Good, Scary Time”
Kotaku (Preview)

About This Game

Once our home and record of modern civilization, the Earth is a ruined wasteland engulfed in perpetual darkness. Older than any recorded texts, an ancient evil descended upon our world without warning, consuming the population and leaving only despair behind in its wake. The unfortunate survivors of this purge now struggle to overcome the horrific terrors of the Nocturnal.

Noct is a 2D top-down multiplayer survival horror game that blends arcade combat with RPG survival elements. You are a survivor of the apocalyptic purge that formed the desolate wasteland now known as Noct and view your experience in the world through a thermal image satellite system high above the Earth.



Scavenge and Survive: Players must scavenge weapons, rations, utility items, and other provisions from the wasteland to survive the harsh world and defend themselves from the evil in the dark.

Persistent Online World: The entire game world is persistent. Players may choose to connect to, or host their own world servers which they can adventure in. This allows players to interact with other survivors in Noct if they wish, or make their game experience strictly a solo affair.



Unspeakable Horrors: Battle the dozens of nightmares that stalk around in the night and leave their dead carcasses as a warning to others or flee into the wild and leave your fellow companions to satiate your pursuers.

Haunting Soundtrack: Slip on your headphones and dim the lights to let the haunting soundtrack from Nine Inch Nail's Robin Finck and composer Wordclock wash over you and ratchet up the tension.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Intel from 2GHz or equivilent AMD family
    • Memory: 2 GB RAM
    • Graphics: GeForce 6800GT with 256 MB of RAM / ATI X800 with 256 MB RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX 9 compatible
    Minimum:
    • OS: Mac OS 10.6
    • Processor: Intel 2GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 6800GT with 256 MB of RAM / ATI X800 with 256 MB RAM
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Dedicated graphics card mobile or desktop highly recommended for best performance.
    Minimum:
    • OS: Ubuntu (2013+) or equivilent
    • Processor: Intel from 2GHz or equivilent AMD family
    • Memory: 2 GB RAM
    • Graphics: GeForce 6800GT with 256 MB of RAM / ATI X800 with 256 MB RAM
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX 9 compatible
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (24 reviews)
Overall:
Mostly Positive (326 reviews)
Recently Posted
one-to-many-gregs
( 0.8 hrs on record )
Early Access Review
Posted: June 29
I really want to like this game, but i just dont. Having a lack of content is one thing, but releasing a game with a lack of content for full price then (as far as we can tell) abandoning it is just scummy. don't buy unless you have some kind of boredom fettish with a super kink for bashing yourself in the head with the same mono-chrome hammer all-day long. Seriously, they were too lazy to add at lest a little bit more to this? The scares are non existand because the moment a monster gets within shouting distance the music changes and all you have to do to avoid them is to run away or turn in the oposite direction and walk. I literaly when twenty minuts without shooting a single thing, BORING! Honestly if you cold give disipointment a physical form it would be this. See those 0.8hrs on record? thats all it took for me to get to every location on the map, face off against every single monster and win, and hoard all the fresh water in existance. NO MORE PLEASE!

however,

i'd give it five stars as a high-strength sleep aid.
Helpful? Yes No Funny
A Rubber Duck
( 2.2 hrs on record )
Early Access Review
Posted: June 28
Need servers, and more enemies, and a story which tells you where to go because the games art style is quite differnet (BUT STILL VERY VERY COOL) and you can get lost easily!
Helpful? Yes No Funny
bill
( 0.5 hrs on record )
Early Access Review
Posted: June 26
This game is exremely boring. Alll you do is walk around finding guns, ammo, food, and water. No one ever goes on the servers anyway. There are only about 6 guns. I want a refund!
Helpful? Yes No Funny
Sparwulf
( 12.4 hrs on record )
Early Access Review
Posted: June 25
If there's one thing I've learned about game devs, is that they can come in many shapes and forms. Especially with these E.A. titles, some devs are decent, coughing up an update every now and then without any feedback or news for their game's community. Some devs are flat out crooks that started out decent but are now just in it for the money. <Cough> H1Z1 <cough>.

Here is a dev that is HONEST. I became a backer for Noct's kickstarter campaign way back when. True, it felt gimmicky and was just selling the concept, not a real game. And because of that, I got very skeptical especially five months after the game was released and still no major updates.

But c3sk has won me back with his latest update. It reminded me that game devs are human beings too. c3sk has a job, he spends only his nighttime off hours working HARD on making Noct something great.

And not to mention, when you comment or make a post in the community hub that refers to c3sk, c3sk ACTUALLY responds. And in world record time! This is a dev who cares; about making this game, about the people who play it, and thinking of what it could be in the future.

This isn't so much a review as it is my perspective on c3sk, the man behind Noct. You won't get a more interactive dev with any other game.

This is a dev I stand by. I don't care if it takes six more months before another major update. Granted I'll be playing other things. But with a dev like c3sk, I know that some day I will check back on Noct to find out the next drastic change or two. And it'll just get me even more excited for the full release of Noct.
Helpful? Yes No Funny
walrus lord
( 0.3 hrs on record )
Early Access Review
Posted: June 25
can't see anything, can't do anything
Helpful? Yes No Funny
tannerius
( 0.4 hrs on record )
Early Access Review
Posted: June 24
Proof of Concept being sold as a game. I looked it up to see if I was just missing something, but nope, I was right. There's nothing.

Thank goodness I got this out of a humble bundle.
Helpful? Yes No Funny
tehlubs
( 0.7 hrs on record )
Early Access Review
Posted: June 17
This game would be way better if people played it.
Helpful? Yes No Funny
CJBoomstick
( 0.9 hrs on record )
Early Access Review
Posted: June 15
Honestly not great. Could get much better with development, which i hope it does, but as of now, this game is simply boring. You can pick up guns and shoot at what little is around as you wonder aimlessly through the ever rotating landscape, but after killing the 4 or 5 variations of what there IS to kill, there is nothing left to do except wonder how you could possibly obtain the rarest resource of all: Water. Despite the island being surrounded by it, you can't drink any of it.

Again, great idea, and could be great, but as of right now, its garbage.
Helpful? Yes No Funny
RageKarizma
( 1.3 hrs on record )
Early Access Review
Posted: June 12
An Interesting Top-Down POV game. I like the Ominous Apocalyptic feel towards the game. Its style outlook is great, the falling Leaves effect on the camera is an amazing touch. The little "Uh Oh" when a Noct was around, was just amazing, giving off the menacing feeling. If DayZ was a Top-Down, This game would be it.

I Love the Soundtrack for this game, it fits perfectly with the setting.

Although it's lacking a few things for ingame items and stuff, still a great game.

8/10
Helpful? Yes No Funny
spraydierespawn
( 0.9 hrs on record )
Early Access Review
Posted: June 11
The last update was in late April. So I think it's unfair to say it is dead. I don't think so. So to all those with Noct already, I say just keep playing with it and being patient.
In my opinion, this game is too early to even be open to the public but there it is. It's a fun little casual horror game with the potential to be online. Any player can be a server so if you want company, set up a server when you play.

I'll wait in anticipation to see what they do with this.

All I have to say critically is that it does need some semblance of objectives, some reason to hunt and kill the monsters and it does need a quick control tutorial and/or a clearer, better documented and full controls list.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
0.7 hrs on record
Early Access Review
Posted: June 2
Noct has a lot of potential and can become something amazing.
The foreboding atmosphere, the bleak setting and backstory and gameplay fits together very well. I really like the visual presentation of this. It makes me very curious about what happened to the world, who is watching the player from this satellite, and what these creatures are.
The gameplay and music are so good in creating tension in exploration. When you see the 'uh oh' above your little guy's head, turning a corner too fast, or going into a dark house blind could mean death. The sparse ammo makes salvaging bullets a must and you must choose your battles. I really like the sort of 'flashlight' effect on your line of sight. It's cool to be able to see clearly what you're aiming at and really helpful when you're looking out for a creature.

I'm torn between making it a recommended game right now though. As an early access, I can't fairly judge it especially since its very void of content now.

There's nothing to find except roaming creepy crawlers and empty buildings that have weapons and ammo laying around.
In the short time I played it, I got bored quickly since there was nothing to do but rip and tear monsters and find guns. A level system would add a lot to longevity, but it would ruin a rogue-like which I'm guessing this game is supposed to be.
There was barely any water to find which you need to run, and you'll be doing that a lot.
I'm guessing these monsters can one-hit you so that its required to band together with people, which I can't even do since there's no one online. Since I can't find anyone to team up with to take on these monsters, I'm not sure what health packs are for. Friendly fire? Poison damage? Smaller enemies planned for the future?
Not sure why you would want to kill other people; why would you kill anyone for loot if there's almost no inventory system? Ammo and Mag count are either 'OK' or 'LOW' so there's a good idea of how much you have, but its a little hard to ration out ammo when 'OK' is all you know about how many bullets you have left.
I'm hoping that the lore and story for this game is good; personally I'm a sucker for apocalyptic scenarios, especially when they involve horrendous creatures.

I'll give it a recommend as I like what they've given me, and with a year or even more to develop a story and improve on its features, I'm optimistic. It isn't really worth the price right now, but I got it in a bundle, so I'm not complaining.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
1.6 hrs on record
Early Access Review
Posted: June 3
Love how honest the dev is, great idea for a game, looking forward to seeing the rest of the game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
1.7 hrs on record
Early Access Review
Posted: June 2
Good game can't wait for more updates though.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
0.5 hrs on record
Early Access Review
Posted: June 3
I hate horror, but this game is great. My most memorable moment was diving into a building to cover, only to find a monster break through the wall. So far, its looking great. The current story kept me on the edge of my seat, excited for more. Currently a solid early access-game, but don't go in expecting a full story. The multiplayer servers are basically empty at the moment, so I can't rate multiplayer.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
0.9 hrs on record
Early Access Review
Posted: June 11
The last update was in late April. So I think it's unfair to say it is dead. I don't think so. So to all those with Noct already, I say just keep playing with it and being patient.
In my opinion, this game is too early to even be open to the public but there it is. It's a fun little casual horror game with the potential to be online. Any player can be a server so if you want company, set up a server when you play.

I'll wait in anticipation to see what they do with this.

All I have to say critically is that it does need some semblance of objectives, some reason to hunt and kill the monsters and it does need a quick control tutorial and/or a clearer, better documented and full controls list.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
1.3 hrs on record
Early Access Review
Posted: June 12
An Interesting Top-Down POV game. I like the Ominous Apocalyptic feel towards the game. Its style outlook is great, the falling Leaves effect on the camera is an amazing touch. The little "Uh Oh" when a Noct was around, was just amazing, giving off the menacing feeling. If DayZ was a Top-Down, This game would be it.

I Love the Soundtrack for this game, it fits perfectly with the setting.

Although it's lacking a few things for ingame items and stuff, still a great game.

8/10
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
12.4 hrs on record
Early Access Review
Posted: June 25
If there's one thing I've learned about game devs, is that they can come in many shapes and forms. Especially with these E.A. titles, some devs are decent, coughing up an update every now and then without any feedback or news for their game's community. Some devs are flat out crooks that started out decent but are now just in it for the money. <Cough> H1Z1 <cough>.

Here is a dev that is HONEST. I became a backer for Noct's kickstarter campaign way back when. True, it felt gimmicky and was just selling the concept, not a real game. And because of that, I got very skeptical especially five months after the game was released and still no major updates.

But c3sk has won me back with his latest update. It reminded me that game devs are human beings too. c3sk has a job, he spends only his nighttime off hours working HARD on making Noct something great.

And not to mention, when you comment or make a post in the community hub that refers to c3sk, c3sk ACTUALLY responds. And in world record time! This is a dev who cares; about making this game, about the people who play it, and thinking of what it could be in the future.

This isn't so much a review as it is my perspective on c3sk, the man behind Noct. You won't get a more interactive dev with any other game.

This is a dev I stand by. I don't care if it takes six more months before another major update. Granted I'll be playing other things. But with a dev like c3sk, I know that some day I will check back on Noct to find out the next drastic change or two. And it'll just get me even more excited for the full release of Noct.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
2.2 hrs on record
Early Access Review
Posted: June 28
Need servers, and more enemies, and a story which tells you where to go because the games art style is quite differnet (BUT STILL VERY VERY COOL) and you can get lost easily!
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
82 of 100 people (82%) found this review helpful
Not Recommended
0.3 hrs on record
Early Access Review
Posted: April 30
As an avid indie game enthusiast, I can confidently say that developer's do a great disservice to themselves and their game when they release it too early, particularly when the asking price is ten bucks. This is certainly the case with Noct. Great proof-of-concept and base for a game, but nothing yet to really do.

At this point, the game is just a set of instructions telling you to walk to a point, and then walk to the next. The scenery is boring and repetitive. Walking around structures is fairly dumb. The biggest challenge was deciding if I could fit through that crack in the wall (which I could not).

I finished one round (found one survivor). I only needed the stick on the controller and did it with a coffee in the other hand. We yawned a lot. Respectfully, once again, it is a great base for a game, but needs the game.

Pros:
+Graphical style has potential. Will it be realized? We'll see.
+Ambient music is ok. Will it fit the game? We'll see. It is fairly calm, so it won't be good if the game goes more horror, etc.

Cons:
-Will the game proper be good? Who knows. It is certainly not worth ten bones at this point.
-We found the black and white inversion from going inside/outside buildings to be hard on our eyes. It is cool, but not easy to watch.
-Way too many guns laying around. In fact other than an occasional water and medkit, that was all that was laying around or interactable with.
-Environment and buildings were so repetitive and boring.

Its Early Access, and its ten bucks. I cannot even begin to recommend because there is nothing here. This could be really cool when its done (if it ever is), or it could suck.

Peace,
Was this review helpful? Yes No Funny
64 of 80 people (80%) found this review helpful
67 people found this review funny
Recommended
31.1 hrs on record
Early Access Review
Posted: April 30
a friend and i both bought the game
played it
liked it
had fun
until we came across a stranger
he said "Hello Jelly Muffins"
naturally we shot him
we continued
but
then
he
came
back
"HELL-o jelly muffins"
he brought friends
Was this review helpful? Yes No Funny