BossConstructor is a game about building and flying your own spaceship. The core feature of the game is its editor which allows you to assemble your own ships based on a number of components.
User reviews: Positive (9 reviews)
Release Date: 4 Nov, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want to use Early Access to get more players involved in the development of the game prior to its release. I want to use Early Access players' feedback to align the game's final development with player expectations, implement popular features whenever feasible, calibrate the game's balancing/difficulty and identify and fix bugs I might miss otherwise.”

Approximately how long will this game be in Early Access?

“Since the game is already largely stable and most game modes are already implemented, I expect and plan to implement all the missing features until summer 2015. I intend to publish frequent bug fixes and feature updates and keep customers up-to-date with the game's progress.”

How is the full version planned to differ from the Early Access version?

“Major features which are missing at the moment are the mission and story game modes. Other than that, a few more music tracks, sound effects, modules and new AI ships will be included in the final version.”

What is the current state of the Early Access version?

“The game is already stable and playable. The general balance of the game is still very experimental and likely to change and improve. The AI behaviour is not yet satisfactory and AI ships will often suicide or behave in suboptimal ways. Finally, while I do my best to resolve all technical issues and errors as soon as possible, technical difficulties and crashes are likely to occur in the first Early Access versions.

In summary, you can already have a few hours' worth of fun by beating the expedition mode, building your dream ship in the sandbox mode or by watching the AI fight and evolve.”

Will the game be priced differently during and after Early Access?

“The price at release will be higher than it is now. In addition to the lower price, joining the Early Access gets you the unique chance to play the game early and influence its development by contributing your ideas and thoughts. I will also create a small bonus pack as a reward for all the kind people who participate and help make this a better game.”

How are you planning on involving the Community in your development process?

“I participate in the community hub forums as well as the game's blog. I resolve technical issues which are reported by players and implement suggestions provided by the Early Access Community whenever possible. So far, there have been 25 patches in about 5 weeks, which fixed most of the known bugs and added a ton of new features.”
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Recommended By Curators

"A Superb and stylish ship building shoot-em-up - Highly Recommended!"
Read the full review here.

Recent updates View all (41)

30 December

Patch 39 complete: Balance and bug fixes.

# 30.12.
# Balance
Interceptor shot damage is reduced to 33% when hitting a friendly target.
Decreased the number of ships in the evo pool by 25%.
Strongly increased the mass and rebound of projectiles.
Reduced the density of asteroids by 50%.

# Bug fixes
Selling items in the shop no longer resets the list to the first page.
Fixed a bug preventing the AI from activating carriers, lights and other decorative modules.
Fixed a bug causing attributes to not be applied when loading a game/ship.
Fixed bugs and crashes occurring when a chain module is destroyed while connected.
The way the game determines which star your mouse is hovering on in the galaxy map is now much more precise.

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About This Game

BossConstructor is a game about building and flying your own spaceship!

Building your ship

The core feature of the game is its editor which allows you to freely assemble your own ships using a variety of modules. The way you build your ships determines how they behave and what they are capable of doing. Since every module costs money, weight and energy, designing a good ship is a challenging yet rewarding task.

Expedition

The game will feature a number of missions which test your design and piloting skills. The missions include combat and survival missions as well as mining missions. The expedition mode lets you explore a procedurally generated galaxy inhabited by the von-Neumann, an evolving AI species. You begin with a basic ship and advance as you discover new enemy species and scavenge for more powerful components to improve your ship.
If you prefer to design your ship without contraints, you can do so in the free mission/sandbox mode which lets you play any of the game's missions with any ship.

Artificial intelligence

Being a single player game, a lot of attention is given to the game's artificial intelligence system. The von-Neumann enemies you encounter in the expedition mode are created using elaborate artificial evolutions, in which a vast number of mutating ships have competed for survival. Several bonus game modes allow you to lean back and watch how different AI species compete with each other for survival.

Previews based on the current version

"From the start, there is a level of polish which is sufficient to make this game simply look better than anything people might tout as 'crap, weak, waste of money' which I can assure you it's not. Currently, you are able to design and build a ship or fleet of ships with which to shower your rain of destruction.", Allpcgame
http://www.allpcgame.net/2014/11/bossconstructor-review-and-more.html

"There are a lot of sandbox games around, but BossConstructor ticks a lot of the right boxes. I am a massive sucker for spaceship games, and when I get to design my ship in a simple, but rewarding way that's great. I like to customize, but some games make it overly complicated where as BossConstructor keeps it simple and fun.", Liam Dawe, Gaming On Linux
http://www.gamingonlinux.com/articles/design-battle-with-your-own-spaceship-in-bossconstructor.4541

"At the time of writing the game is still in very early stages – the story mode and missions sections are works in progress – yet BossConstructor is already looking like an effective scratch for that space-faring itch. All the tools are there for budding captains to design their very own mega-ship and explore the stars.", Alex Hamilton, Game Grin
http://www.gamegrin.com/previews/bossconstructor-preview/

Update: Current state

The game has now been in early access for about 5 weeks and has received 25 patches. Yay! These patches fixed most of the game's known bugs and added a ton of new features to the game. While not yet feature complete, the game is already stable, playable and fun. :)

FAQ

Q: When is the game going to be available?
A: The game is currently in Early Access. I plan to complete the game in 2015

Q: Which platforms are supported?
A: The game supports Windows, Linux, SteamOS and MacOS. Currently Mac users need to manually install Java (free).

Q: Will there be a multiplayer mode?
A: Unfortunately implementing multiplayer support is very complex. Therefore I focus on providing a solid single player experience.

Q: What types of ships can you build?
A: Any ship built based on the modules is valid as long as the modules do not overlap. You can build ships with moving parts as well as ships consisting of multiple ship parts (which can be controlled individually).

Q: How large can the ships be?
A: You can add modules to your ship as long as they fit within the editor's boundaries (14x14). If you want to build even larger ships, you can do so by expanding the editor's boundaries in the game's settings file - since this can negatively impact the games performance as well as the game balance, this is a 'hidden' option.

Q: How many module types are there?
A: There are currently 25-30 module types in the game. More modules will be added in the future.

Q: How does the artificial evolution work?
A: The artificial evolution works by simulating a huge tournament in which mutated versions of existing ships compete with each other. The most successful ships, i.e. the ships which have dealt most damage to their enemies, proceed to the next round while the losers are eliminated.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 2 GHz Dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL compatible graphics card
    • Hard Drive: 350 MB available space
    Recommended:
    • OS: Windows 7/8
    • Processor: 2.3 GHz Dual-core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL compatible graphics card
    • Hard Drive: 400 MB available space
    Minimum:
    • OS: Mac OS X 10.6 (Snow Leopard) or later
    • Memory: 2 GB RAM
    • Hard Drive: 350 MB available space
    • Additional Notes: Mac OS X 10.7 (Lion) or later requires manual installation of the free Java Runtime Environment (JRE).
    Recommended:
    • OS: Mac OS X 10.6 (Snow Leopard) or later
    • Memory: 4 GB RAM
    • Hard Drive: 400 MB available space
    • Additional Notes: Mac OS X 10.7 (Lion) or later requires manual installation of the free Java Runtime Environment (JRE).
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2 GHz Dual-core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL compatible GPU with working 3D drivers
    • Hard Drive: 350 MB available space
    • Additional Notes: Distros other than Ubuntu may require manual JRE installation
    Recommended:
    • OS: Ubuntu 14.04 or later
    • Processor: 2.3 GHz Dual-core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL compatible GPU with working 3D drivers
    • Hard Drive: 400 MB available space
    • Additional Notes: Distros other than Ubuntu may require manual JRE installation
Helpful customer reviews
2 of 2 people (100%) found this review helpful
8.2 hrs on record
Posted: 10 December
Early Access Review
This game is amazing. It is the perfect mix of 2D exploration, and module based building. The only drawback is the price: $18 is a bit high. If it is on sale for about $10, you should absolutely buy it.
Was this review helpful? Yes No
10 of 10 people (100%) found this review helpful
14.0 hrs on record
Posted: 8 November
Early Access Review
Boss Constructor is like taking Spaz, Gratuitous space battles, and FTL and mashing them all together. Although it is still fairly early, the game promises to be the next great space shooter.

http://youtu.be/x3Q6X1vRecs
I found myself losing time in combat and losing even more time editing my space-fairing creations. The developer has already put in about 4 patches (after only one week) and when I did have some trouble with some CTD's, he immediately sent me the instructions to fix it.

So far, I like what I see, and I can't wait for more new ship parts to shove into the the evovler!
Was this review helpful? Yes No
11 of 12 people (92%) found this review helpful
0.9 hrs on record
Posted: 7 November
Early Access Review
Every now and then a game comes along where the actual menu reflects just how cool and polished a game is going to be.
https://www.youtube.com/watch?v=WRnOByg5Ytg
This is one of those games where you instinctively know you are in for a treat. And boy is it a treat. Boss Constructor is a game about building and flying your own spaceships. The core feature of the game is its editor which allows you to assemble your own ships based on a number of components. At first glance this concept might look confusing and hard but it's as easy as lego bricks to master. A superb game - Highly Recommended!
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
2.5 hrs on record
Posted: 10 November
Early Access Review
Bossconstuctor is a unique game, catering to a relatively specific niche in games that hasn't really been touched by very many developers until recently. (2 flash games, and 6 other games share similar characteristics, as far as I know.) That niche being the ability to create a ship of your design, lego-style, using a (currently) small cache of parts.

From the start, there is a level of polish which is sufficient to make this game simply look better than anything people might tout as "crap, weak, waste of money" which I can assure you it's not. Currently, you are able to design and build a ship or fleet of ships with which to shower your rain of destruction.

There is a story mode which has, in recent patches, reflected the difficulty settings much better, where the harder modes not only include more larger enemies, but makes them a bit smarter too. It takes anywhere from 1-4 hours to complete an exploration, and now there is a save feature in case you can't do it in one sitting!

A unique aspect to this game is the evolution pool. This is where you can sit back and watch the computer fight itself, learn from itself, and make its ships better. There could be some improvement here, as with any random generation environment, it takes time to see real results.

Eventually, I'd like to see mirko add something of a large open ecosystem you can journey through rather than small world points you have to jump to, thus combining two aspects of the game. However, the game is still early access, and as such has plenty of time to improve! :D

TL,DR:
Design your own spaceship, fly it around, kill things, take their parts, and attach them to yourself. Also watch the computer kill itself. Also missions. And a storyline. More stuff pls!
Was this review helpful? Yes No
30.2 hrs on record
Posted: 27 December
Early Access Review
GOOD:
+ building my own ships in non-explore mode, improvising, trying them out in fun dog fights

+ in explore mode: improvising small ships with limited resources. Strong loot motivation to collect modules shot down enemy ships!

+ big variety of enemy ships, also a small space station, ship-factory, mine fields. Even automated evolution of enemy ships. (don't know whether this is used in explore mode though)

+ custom key binding. And very clever auto-combination of which thruster is fired for which movement direction (can be overriden) no matter how you build your ship. (limited use for assymetric ships though)

+ during the last 2 months: new patches keep coming. Developer's response to bugs and feature whishes very impressive.

+ meaningful limitations to concentrate on the important parts: a) 2D, not 3D; b) limited maximum ship speed; c) ships get slower pretty fast if thrusters are not fired; d) battle field is not too big

BAD:

- for me, nothing. Of course I miss many things, but this is early access, the game is not finished yet. Still fun to play!
Was this review helpful? Yes No