When the Deadly Six threaten to destroy his world, Sonic’s new moves & power-ups are the only way to defeat them before it’s too late!
User reviews:
Recent:
Mixed (50 reviews) - 50% of the 50 user reviews in the last 30 days are positive.
Overall:
Mixed (889 reviews) - 67% of the 889 user reviews for this game are positive.
Release Date: 2 Nov, 2015

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Buy Sonic Lost World

29,99€

Packages that include this game

Buy Sonic Games Collection

Includes 18 items: Dr. Robotnik’s Mean Bean Machine™, Sonic & All-Stars Racing Transformed, Sonic & SEGA All-Stars Racing, Sonic 3 and Knuckles, Sonic 3D Blast™, Sonic Adventure 2, SONIC ADVENTURE 2: BATTLE, Sonic Adventure DX, Sonic and All-Stars Racing Transformed: Metal Sonic & Outrun DLC, Sonic CD, Sonic Generations, Sonic Generations - Casino Nights DLC, Sonic Lost World, Sonic Spinball™, Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 4 - Episode I, Sonic the Hedgehog 4 - Episode II

 

About This Game

In his latest plot to defeat Sonic and rule the world, Dr. Eggman has harnessed the power of menacing creatures known as the Deadly Six. However, when the Deadly Six rise up against their new master, Sonic must unite with his arch nemesis Eggman and explore the mystical Lost Hex in order to take them on head-to-head. Use Sonic’s amazing new moves & incredible Colour Powers to speed across a variety of unique terrains, racing inside, outside & upside down in every level.

NEW MOVES


Sonic moves like never before. Vault over obstacles, free run up & along walls & sky dive between islands at lightning speed. Plus the Spin Dash is back!

COLOUR POWERS


New & improved Colour Powers. Sonic can now fly through the air, tear up levels & explode into enemies. He’s more powerful than ever!

NEW WORLD


Speed through a variety of exhilarating levels. Explore massive mind-bending courses, vast underground tunnels & colossal structures in the sky as you run inside, outside & upside down.

BOSS BATTLES


Save the world one fight at a time. Take on each of the devious Deadly Six in dynamic boss battles which test all of Sonic’s moves & power-ups.

NiGHTMARE ZONE DLC Included


Includes NiGHTMARE Zone DLC free - featuring monsters inspired by the hit game 'NiGHTS into Dreams'

PLUS – Now with new and improved PC Features:


  • 60 FPS gameplay
  • HD resolution support
  • Full PC Gamepad + Keyboard support
  • Full Steam functionality

System Requirements

    Minimum:
    • OS: Microsoft Windows 7 / 8 / 10
    • Processor: Intel Pentium Dual-Core T4200 (2x2.0GHz) or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800 (512MB) / ATI Radeon HD 2900 (512MB)
    • DirectX: Version 9.0c
    • Storage: 8 GB available space
    • Sound Card: Sound: 9.0c compatible.
    • Additional Notes: Memory: 2GB RAM (XP)/3GB RAM (Windows 7 / Vista)
    Recommended:
    • OS: Microsoft Windows 7
    • Processor: Intel Core i5 @ 2.66 GHz / AMD Phenom II X4 @ 3.0 GHz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 (1GB) / ATI Radeon HD 5850 (1GB)
    • DirectX: Version 9.0c
    • Storage: 8 GB available space
    • Sound Card: Sound: 9.0c compatible.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (50 reviews)
Overall:
Mixed (889 reviews)
Recently Posted
Kokorikos
0.1 hrs on record
Posted: 15 August
Very bad and slow gameplay, this is not a sonic game. I played only 10 mins, I think it wasn't worth more than that. I am very disappointed by Sega, but I am waiting for Generations 2 and of course Sonic Mania!
Helpful? Yes No Funny
quinn.doherty
9.4 hrs on record
Posted: 14 August
Sonic Lost world is a very mixed bag, featuring creative level designs...followed by unfair and annying levels. Challenging and fun platorming...followed by dying for being a millisecond too early or too late.
The game starts out good but steadily gets more and more frustrating till I couldn't finish it despite being near the end, just because of how agitated I became.
I cautiously reccomend this if you can find it on sale otherwise play a different new Sonic game like Colors, Generations or...well I guess that's it.
Helpful? Yes No Funny
Goatseface Killah
10.3 hrs on record
Posted: 14 August
This game should be fantastic! It's got crazy colourful worlds, a kicking soundtrack, some neat boss concepts and a cool Mario Galaxy/Sonic Xtreme twist to the level design.

But, in true Sonic fashion, the problem lies in the excecution. Sonic's new controls are an unholy mishmash of the previous 3D games with a bunch of Assasin's Creed thrown in, and they are garbage. Moves fail when they shouldn't, your speed and direction never feel like they match your inputs, that parkour is too sticky whenever it shouldn't be (and vice-versa) and otherwise clever movement tweaks like ice skating, rail grinding and a snowball thing feel even more half-baked. Previous 3D Sonics had some bad, bad controls, but they were consistent in their awfulness; they could be learned. Lost World's inconsistent control mess is almost untameable, and they fail some enjoyable level design.

There's also a plot that could fit on the back of a small napkin, stretched far past the breaking point. Almost every level has a cutscene, and the vast majority of them don't need to exist. The cameo villians have no character (yet demand most of the story's attention) and a bizzare serious tone pervades an otherwise silly adventure. Colours handled its cutscenes and story suprisingly well, Lost World does the near opposite at every turn.

There's a great aesthetic and some fun worlds to run through, but this is ultimately not worth spending your money on. Give it a try if you got a copy in a bundle, otherwise just get Generations, now there's a good Sonic game!
Helpful? Yes No Funny
Distantgoth
2.7 hrs on record
Posted: 14 August
After many years of being a sonic fan, I have to say this game is so-so.
It's controls are poor, along with some of the game mechanics.

Ive played through the first 2 worlds and got to say i enjoyed them. When i came on to the 3rd part it starts getting worse. Certain parts the game is pretty slow i've noticed. Sonic is and always has been very fast but when encountering the sand-storm parts the game actually holds you back so you end up hitting the side of the screen and it doesnt allow you to go faster.

When fighting a boss, the game sometimes hold you into a certain position when you hit it which automatically gets you ethier killed or you lose coins.

overall i think the game needs improvement to meet anywhere near the rest of the sonic games.
Helpful? Yes No Funny
magusfrog
4.2 hrs on record
Posted: 13 August
Very much inspired by by Super Mario Galaxy which isn't a bad thing. The worlds are vibrant and colorful and the platforming is pretty strong. As a sonic game it just doesn't feel quite right though. Controls seem tighter than past 3D sonic games but it lacks the speed that the series is known for which is disappointing.
Helpful? Yes No Funny
Luke796
13.8 hrs on record
Posted: 11 August
I can't believe I'm saying this, but I would totally recommend this game. I finished the game and I love it. But let me explain, I didn't love it all along the way.

The opening 3D worlds of this game are gems. Levels done right. Designed for fast movement and collecting rings. Exactly what makes Sonic great. So many people complain about the addition of a run button, but this is a feature I've felt necessary in Sonic games for years. Yes, Sonic is meant to move fast, but without being able to properly control his momentum, he can easily go TOO fast.

As the game went on, the 3D levels became a little more generic. Was that a bad thing? Not necessarily. I still enjoyed them.

What my gripe with this game comes from is the 2D levels. Every one of them was frustrating and slow and even downright unfair at times. I found myself rage quitting only these levels. However, even when they're all of the things mentioned above, I still had fun doing it.

The bosses are generic and cliche but I found them interesting and funny, still. I enjoyed encounters with them and their dialogue felt like good old one liner back and forths from Adventure.

But does this make sense? At all? I found myself complaining about how much I didn't like the game during those 2D sections or whenever I got frustrated with anything else, only to finish the game and find that I'm absolutely in love with it. How does that happen? This game is extremely special. It's a game that splits Sonic fans. If they were to continue in this direction, (but either eliminate or fix those damn awful 2D sections) then I would be totally content. Sonic has finally reached a point where he can be controlled the right way and his games are playable and enjoyable.

The only thing this game really needed was a hub world rather than the map screen, which was a bit disappointing, but fun nonetheless. I recommend this game highly. Somehow.

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Zydeox
4.2 hrs on record
Posted: 10 August
what can i say? the game is graphically beautiful, i think it lacks the most important things sonic has so i'll call it Mario Lost World
Helpful? Yes No Funny
Blackwolf
0.3 hrs on record
Posted: 10 August
gotta go slow
Helpful? Yes No Funny
zabealgorta
4.2 hrs on record
Posted: 10 August
Bad, bad, bad game.

1) Main difficulty: confusing the whole screen so you don't know what to do.
2) Secondary difficulty: throw things at you and never, ever tell you how you're supposed to beat any enemy.
3) Tertiary difficulty: design a control scheme that works horribly badly.
4) Quaternary difficulty: randomly hurt Sonic despite attacking enemies correctly, because bad coding.

Conclusion: wasn't worth even the $6 deal I paid for the game to try it out. And these devs want $30 on a regular price? Please. What a joke.

DON'T BUY THIS GAME. So disappointing.
Helpful? Yes No Funny
DippyDerps
29.8 hrs on record
Posted: 7 August
Sonic Lost World is hard for me to review. Many people think negatively of this game, and I can see why. This game's been out for 3 years now, but I'll still try to hide spoilers when I can. Here's a list of what I liked and disliked about Sonic's most recent adventure in the main series:

Pros:

STORY:
  • The story is easy to understand for the most part. Most Sonic fans think this is a pro, especially since the abominations Shadow the Edgehog and Sonic '06. There were some parts I felt didn't fit, but more about that later. It's also surprisingly dark at times, like when Amy and Knuckles have the life sucked out of them and die. Or when Eggman threatens to rip out and eat the Six's hearts and have them watch the genocide of their race.
  • Interactions between characters during cutscenes have improved greatly since Generations, where Modern Sonic and both versions of Tails were pretty much the only ones talking the whole game. In Lost World, Sonic and Tails actually talk to Eggman, Orbot & Cubot, and the Deadly Six whenever they show up. I actually chuckled at a few moments in this game, and not in a bad way.
  • There are way more cutscenes than Generations (Not counting those 5 second clips from Gen. with one line from a char when you free them), and the writing seems thought out for most of the game.

CONTROLS & GAMEPLAY:
  • I'm honestly surprised to say this, but these are probably my favorite controls for a 3D Sonic game since I first got into the series in 2010 when I first played Colors. They aren't perfect (more below), but they work well for how many new moves Sega introduced in this game.
  • I love the concept of the parkour system. Wallrunning seems like it'd be amazing if Sega could implement it properly into future Sonic games with gameplay similar to Sonic Colors or Generations. Maybe we could see this in Project Sonic 2017 whenever it comes out :D
  • There's a run button in this game, which lets you slow down if you need to focus more on platforming instead of speed.

LEVEL DESIGN:
  • This game's graphics are beautiful. Not at good as Generations but still amazing, and the levels really take advantage of this.
  • I thought some of the levels were really creative, like when the level intro for Desert Ruins 3 changes to Dessert Ruins 3, and the whole level is designed around food and sweets. Also in Frozen Factory 2 you turn into a giant snowball and end up playing pool with giant pool balls at multiple points in the level

MUSIC:
This game's soundtrack is amazing, which is usually the case in a Sonic game. My personal favorite tracks are Windy Hill 1, Desert Ruin 1 & 2, Tropical Coast 2, Frozen Factory 4, Silent Forest 2, Sky Road 2, the Deadly Six theme, Eggman's boss theme, and the music during the credits.

Cons:

STORY:
  • First thing I'm listing right of the bat are the Deadly Six. Simply put: They are overly stereotypical. You have the Punk (Zazz), the Fat Guy (Zomom), the Kung Fu master (Master Zik), the Girl (Zeena), the Emo (Zor), and the Villian (Zavok). If you've seen any of those stereotypes in any other film or game, you'll know exactly how the Deadly Six act. I feel like Sega missed an opportunity for some clever dialogue between the Six's vastly different personalities. Instead, we rarely see any of them actually talking with one another.
  • Tails. I've seen something similar about Tails' personality in Colors, Generations and Lost World: He seems really cocky about himself, and not the charming cockiness that Sonic has. At the end of Colors he sarcastically tells Sonic "Thanks for making a translator so we wouldn't be running around like idiots." (even though Sonic was already 2/5's of the way to stopping Eggman when the translator was finished). In this game, Tails is ♥♥♥♥♥♥ because he thinks Sonic doesn't think he's good enough to shut off Eggman's machine. Also at the beginning of the game, Tails gives his Sonic his resume as a mechanic whenever he's asked if the plane is fixed. I don't really like this side of Tails, and I honestly wish they would put a little more spotlight on someone else in Sonic's gang for once.
  • The last two cutscenes feel really rushed, and the game ends with Sonic going back to Earth and falling asleep in the blocky grass next to the blocky trees.
  • The story as a whole is simple, which is good, but it feels more like I'm watching a Saturday morning cartoon aimed towards 10-year-olds. It doesn't feel like the story for a Sonic game, and it's not just the story that makes me feel that way towards this game. Buuuuttttt most people say Sonic games are more about the gameplay rather than the story, to which I agree, so it doesn't bother me too much. Speaking of gameplay...

CONTROLS & GAMEPLAY:
  • The parkour system is designed to only work while Sonic is running, which is great for disabling it when it's being flimsy. While running, moving into any vertical surface will cause Sonic to start running up the wall, regardless of whether you wanted to or not, and it doesn't matter if the wall is one block tall or 20. This makes the 2D sections of the game rather frustrating. If you stop running, those sections are extremely sluggish instead. Also the ice skating sections suck because you can't double jump or home attack
  • Sonic's top speed is really slow compared to what we've been used to since Sonic first moved to 3D in Sonic Adventure. It actually feels unnatural and took some time for me to get used to.
  • THE BOSS FIGHTS ARE SO PATHETIC! I swear, almost all of the Six can be taken down in one or two hits. Zavok is the only exception to this. For a GROUP called the Deadly Six, they are easier to take out than some enemies in this game. Also, you'd think they'd learn to stop fighting Sonic one at a time when he's obviously beating them all one-by-one. Also the final boss is almost an exact copy of the final boss from Sonic Colors with a different skin, easier, and not as epic. Best thing about it is the music, and fight is too short to let it play longer than a minute.
  • For the most part, the game is freaking easy, with only one or two levels that made me frustrated.
  • The game is also freaking short. Not counting the bonus levels or DLC, there are 7 zones with 4 levels each, totally 28 levels. The game compensates by bringing back those 5 red rings in each level, and by adding 100 "missions" to complete. These missions are incredibly simple and add nothing more than 7 hours of grinding rings, enemies, and lives if you wish to 100% this game.

LEVEL DESIGN:
  • This has been said many times before, but that's because it's true. Lost World feels like a Mario game, specifically Super Mario Galaxy. There are 8 worlds total: Grassland, Desert, Tropics, Ice, Jungle/Forest, Cloud/Sky, and Lava. Also a bonus world, which makes this the typical Mario formula. A lot of the time I forgot I was playing a Sonic game until a cutscene showed up and reminded me.
  • For a hedgehog who is used to hills, loops, and alternate paths, this game is lacking in most of those departments. Sure, the very first levels have a lot of that, but most of the levels afterwards felt very open, linear, or try to add some gimick to accommodate.
  • Sonic really likes going to casinos, and I think he needs to see someone about that problem.

Overall, I think Lost World is a pretty decent game by itself, just not a very good Sonic game if that makes any sense. It seems like Sega is starting to lose Sonic's identity with LW, which I'm hoping changes in Sonic '17!

7/10, I would wait until this is on sale to buy if you haven't already.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
4.7 hrs on record
Posted: 6 August
If you only play the first two worlds it's actually pretty good.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
28.4 hrs on record
Posted: 28 July
IIIIIIIIIIIIIIIIIIIIIII LOVE IT
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
39.0 hrs on record
Posted: 2 August
I liked playng trough the game and finding all the secrets I was impressed with super sonic in this game the only thing that can be annoying is you can't play with your keyboard you have to use a controller. Once I got the controller I could run spindash and move in a 3D environment because of the joystick. 85/100
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
29.8 hrs on record
Posted: 7 August
Sonic Lost World is hard for me to review. Many people think negatively of this game, and I can see why. This game's been out for 3 years now, but I'll still try to hide spoilers when I can. Here's a list of what I liked and disliked about Sonic's most recent adventure in the main series:

Pros:

STORY:
  • The story is easy to understand for the most part. Most Sonic fans think this is a pro, especially since the abominations Shadow the Edgehog and Sonic '06. There were some parts I felt didn't fit, but more about that later. It's also surprisingly dark at times, like when Amy and Knuckles have the life sucked out of them and die. Or when Eggman threatens to rip out and eat the Six's hearts and have them watch the genocide of their race.
  • Interactions between characters during cutscenes have improved greatly since Generations, where Modern Sonic and both versions of Tails were pretty much the only ones talking the whole game. In Lost World, Sonic and Tails actually talk to Eggman, Orbot & Cubot, and the Deadly Six whenever they show up. I actually chuckled at a few moments in this game, and not in a bad way.
  • There are way more cutscenes than Generations (Not counting those 5 second clips from Gen. with one line from a char when you free them), and the writing seems thought out for most of the game.

CONTROLS & GAMEPLAY:
  • I'm honestly surprised to say this, but these are probably my favorite controls for a 3D Sonic game since I first got into the series in 2010 when I first played Colors. They aren't perfect (more below), but they work well for how many new moves Sega introduced in this game.
  • I love the concept of the parkour system. Wallrunning seems like it'd be amazing if Sega could implement it properly into future Sonic games with gameplay similar to Sonic Colors or Generations. Maybe we could see this in Project Sonic 2017 whenever it comes out :D
  • There's a run button in this game, which lets you slow down if you need to focus more on platforming instead of speed.

LEVEL DESIGN:
  • This game's graphics are beautiful. Not at good as Generations but still amazing, and the levels really take advantage of this.
  • I thought some of the levels were really creative, like when the level intro for Desert Ruins 3 changes to Dessert Ruins 3, and the whole level is designed around food and sweets. Also in Frozen Factory 2 you turn into a giant snowball and end up playing pool with giant pool balls at multiple points in the level

MUSIC:
This game's soundtrack is amazing, which is usually the case in a Sonic game. My personal favorite tracks are Windy Hill 1, Desert Ruin 1 & 2, Tropical Coast 2, Frozen Factory 4, Silent Forest 2, Sky Road 2, the Deadly Six theme, Eggman's boss theme, and the music during the credits.

Cons:

STORY:
  • First thing I'm listing right of the bat are the Deadly Six. Simply put: They are overly stereotypical. You have the Punk (Zazz), the Fat Guy (Zomom), the Kung Fu master (Master Zik), the Girl (Zeena), the Emo (Zor), and the Villian (Zavok). If you've seen any of those stereotypes in any other film or game, you'll know exactly how the Deadly Six act. I feel like Sega missed an opportunity for some clever dialogue between the Six's vastly different personalities. Instead, we rarely see any of them actually talking with one another.
  • Tails. I've seen something similar about Tails' personality in Colors, Generations and Lost World: He seems really cocky about himself, and not the charming cockiness that Sonic has. At the end of Colors he sarcastically tells Sonic "Thanks for making a translator so we wouldn't be running around like idiots." (even though Sonic was already 2/5's of the way to stopping Eggman when the translator was finished). In this game, Tails is ♥♥♥♥♥♥ because he thinks Sonic doesn't think he's good enough to shut off Eggman's machine. Also at the beginning of the game, Tails gives his Sonic his resume as a mechanic whenever he's asked if the plane is fixed. I don't really like this side of Tails, and I honestly wish they would put a little more spotlight on someone else in Sonic's gang for once.
  • The last two cutscenes feel really rushed, and the game ends with Sonic going back to Earth and falling asleep in the blocky grass next to the blocky trees.
  • The story as a whole is simple, which is good, but it feels more like I'm watching a Saturday morning cartoon aimed towards 10-year-olds. It doesn't feel like the story for a Sonic game, and it's not just the story that makes me feel that way towards this game. Buuuuttttt most people say Sonic games are more about the gameplay rather than the story, to which I agree, so it doesn't bother me too much. Speaking of gameplay...

CONTROLS & GAMEPLAY:
  • The parkour system is designed to only work while Sonic is running, which is great for disabling it when it's being flimsy. While running, moving into any vertical surface will cause Sonic to start running up the wall, regardless of whether you wanted to or not, and it doesn't matter if the wall is one block tall or 20. This makes the 2D sections of the game rather frustrating. If you stop running, those sections are extremely sluggish instead. Also the ice skating sections suck because you can't double jump or home attack
  • Sonic's top speed is really slow compared to what we've been used to since Sonic first moved to 3D in Sonic Adventure. It actually feels unnatural and took some time for me to get used to.
  • THE BOSS FIGHTS ARE SO PATHETIC! I swear, almost all of the Six can be taken down in one or two hits. Zavok is the only exception to this. For a GROUP called the Deadly Six, they are easier to take out than some enemies in this game. Also, you'd think they'd learn to stop fighting Sonic one at a time when he's obviously beating them all one-by-one. Also the final boss is almost an exact copy of the final boss from Sonic Colors with a different skin, easier, and not as epic. Best thing about it is the music, and fight is too short to let it play longer than a minute.
  • For the most part, the game is freaking easy, with only one or two levels that made me frustrated.
  • The game is also freaking short. Not counting the bonus levels or DLC, there are 7 zones with 4 levels each, totally 28 levels. The game compensates by bringing back those 5 red rings in each level, and by adding 100 "missions" to complete. These missions are incredibly simple and add nothing more than 7 hours of grinding rings, enemies, and lives if you wish to 100% this game.

LEVEL DESIGN:
  • This has been said many times before, but that's because it's true. Lost World feels like a Mario game, specifically Super Mario Galaxy. There are 8 worlds total: Grassland, Desert, Tropics, Ice, Jungle/Forest, Cloud/Sky, and Lava. Also a bonus world, which makes this the typical Mario formula. A lot of the time I forgot I was playing a Sonic game until a cutscene showed up and reminded me.
  • For a hedgehog who is used to hills, loops, and alternate paths, this game is lacking in most of those departments. Sure, the very first levels have a lot of that, but most of the levels afterwards felt very open, linear, or try to add some gimick to accommodate.
  • Sonic really likes going to casinos, and I think he needs to see someone about that problem.

Overall, I think Lost World is a pretty decent game by itself, just not a very good Sonic game if that makes any sense. It seems like Sega is starting to lose Sonic's identity with LW, which I'm hoping changes in Sonic '17!

7/10, I would wait until this is on sale to buy if you haven't already.
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3 of 5 people (60%) found this review helpful
Not Recommended
19.2 hrs on record
Posted: 23 July
Good port, mediorce game
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Not Recommended
4.1 hrs on record
Posted: 4 August
* Astoundingly bad and confusing controls that are never actually explained.
* Bland, linear levels.
* Terrible writing.

Avoid at all costs.

Pick a good 3D platformer instead, like Sonic Generations, Ty the Tasmanian Tiger, or Poi. Or a good platformer, like the early 2D Sonic games.
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2 of 4 people (50%) found this review helpful
1 person found this review funny
Not Recommended
1.7 hrs on record
Posted: 25 July
I really wanted to like this one, but it feels like such a grind just to play. The levels aren't very fun. Idk what the game developers were thinking. Did they have fun playing this? Cause I sure am not. Glad I got it in a bundle and didn't pay fun price for this.
Also why do I need to hold down a button to go fast, Sonic should just be fast from the get go. At the very least it should be an on or off button for his speed. I just wanted a game that might have been as good as Mario 3D world, or Mario Galaxy, heck even Rayman. Just go play those titles instead, this game is a waste tbh.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
Recommended
6.4 hrs on record
Posted: 6 August
It's not a good Sonic game but it's a good game. what do I mean, I don't know. What am I doing with my life I don't know. Why is Sonic smashing ijhaodifu;gh MY shzsdghs HEAD oifadgjbgad INTO jglkadflkj MY fyagdhadg KEYBOARD. I DON'T KNOW.
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3 of 6 people (50%) found this review helpful
3 people found this review funny
Not Recommended
3.5 hrs on record
Posted: 19 July
Product received for free
rolling around at the speed of cringe
got slowdown issues to fix, gotta play colors again
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1 of 2 people (50%) found this review helpful
Recommended
5.1 hrs on record
Posted: 19 July
i like the game and it is fun with decent controls. Some mechanics like the wall running and ice skating is cool and can be used in future games. the animals are back and the bosses are good. However, i do not like the gravity or planet concept and only one stage has rails and it is only rails. This game is worth getting.
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