The Deer God is a breathtaking 3D pixel art adventure that will challenge your religion and your platforming skills. It's a game about survival, reincarnation, and karma; all set in a breathtaking and unique 3D pixelized world. Feast your eyes on the beautiful lighting, day and night system, and vast landscapes.
User reviews:
Mixed (254 reviews) - 66% of the 254 user reviews for this game are positive.
Release Date: Feb 27, 2015

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“It can be a struggle, but it's all worth it when you're shooting fire out your antlers.”

“The world of The Deer God is incredibly hostile, featuring so many dangerous animals it makes Far Cry 4 look like a petting zoo.”
PC Gamer

“The side-scrolling puzzle game takes elements of an endless runner and an RPG and mixes them into something very special.”

About This Game

The Deer God is a breathtaking 3D pixel art adventure that will challenge your religion and your platforming skills.
It's a game about survival, reincarnation, and karma; all set in a breathtaking and unique 3D pixelized world.
Feast your eyes on the beautiful lighting, day and night system, and vast landscapes.

Become one of the most beautiful animals on planet earth.



Gorgeous 3d pixel art world to explore
Various animals and characters to interact with
Night and Day system
Various quests
Tons of items to find and use
Reincarnate into other animals
Use the power of statues and level up your antlers
Find secrets and solve ancient puzzles
Follow an interesting and dark storyline
Amazing Original Soundtrack by Evan Gipson.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1.4 GHZ Dual Core
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics 4000
    • DirectX: Version 9.0
    • Storage: 141 MB available space
    • OS: Windows 7 SP 1
    • Processor: 2.2 GHZ Dual Core
    • Memory: 2 GB RAM
    • Graphics: Nvidia Gforce
    • DirectX: Version 9.0c
    • Storage: 141 MB available space
    • OS: 10.6
    • Processor: Intel
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Storage: 149 MB available space
    • OS: 10.8
    • Processor: Intel
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 640M
    • Storage: 149 MB available space
    • Processor: 1.4 GHZ Dual Core
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Storage: 146 MB available space
    • Processor: 2.2 GHZ Dual Core
    • Memory: 2 GB RAM
    • Graphics: Nvidia Gforce
    • Storage: 146 MB available space
Customer reviews
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Mixed (254 reviews)
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185 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
6.3 hrs on record
Posted: October 7
Hold right while killing stuff, got it? good, you're set, enjoy.
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Most Helpful Reviews  Overall
108 of 132 people (82%) found this review helpful
4 people found this review funny
18.7 hrs on record
Early Access Review
Posted: December 12, 2014
The Deer God is a relaxing and sometimes puzzling survival platformer with an emphasis on exploring bountiful natural landscapes presented in a most beautiful and crisp pixel style, a combination reminiscent of beloved indie gems like Fez or Sword and Sworcery. Guiding you through each of the different seasons and themed areas is the warm synth, moody piano and nostalgic blips of their respective soundscapes shifting and evolving with each subtle change of the environment around you.

This is already a gorgeous game by the time the title screen appears, the serene and peaceful imagery eases your vision yet the ominous teetering of the strange hymn that plays tells you not everything is as peaceful as it seems. It is a story of the hunter and the hunted of natural order and balance of life, but who is there to put mankind in our place when we attempt to throw that balance off and cause unnecessary death?

The game starts you off assuming the role of a small and feeble baby deer in a lush world of natural wonder and danger, your health and attack power in this infantile state are minimum so you begin your survival by scouring the land ahead for food and nourishment while avoiding the dangers of the wild.

On top of the elements of survival and growing your deer through the gathering of resources, the game plays like a roguelite. This means the level layout is randomized with each playthrough and when you die, you die for good. Fortunately in a continued effort to emulate life in the wild you can mate with does to produce offspring, which act as very crucial checkpoints becoming the new host for your soul should you perish.

The wilderness around you is shrouded in mystery, the deeper you travel into this meditative setting of seasonal meadows and swamps the stranger the entities you'll come across; An old hermit greets me in an isolated hut giving a small task. Groups of brutish hunters hang around cabins awaiting their prize shot and threatening the surrounding wildlife.

Various wise and elder deer appear before me periodically throughout the journey to bestow knowledge and sometimes new powers to help clear the path ahead as well as hidden paths that were previously untraversable in an almost metroidvania-like fashion. Ancient statues appear after tasks have been completed and task you with a block puzzle. Fitting the relics to their correct places grants you with the story advancing skills you need.

Players must use the scavenged items of your surroundings wisely in order to help the various struggling souls of the wild and repay their debt to mother nature. In the end traveling far and wide becomes more than rewarding when you're dashing through the deepest of caves crushing rocks with your hooves and hurling balls of fire from your antlers.

A whole lot of heart and soul have clearly been put into The Deer God, it's a game for people who love and respect the animal kingdom and even if you don't it could be the game that makes you care. It's a story about honoring all life around you, and seeking to mend the hardship-filled lives of other creatures we share the planet with.

This is an experience of many sights, sounds, and colorful characters and one I feel should be experienced by all, even if just for the message. With fantastically detailed pixel art and a challenging permadeath adventure of heavy natural exploration, The Deer God is one of those rare breeds in the indie scene that stands not only a work of art but a really damn fun and addictive game.
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157 of 210 people (75%) found this review helpful
14 people found this review funny
Not Recommended
1.7 hrs on record
Posted: February 27, 2015
This game is broken. A couple times I'd die and then not be able to progress through the game because certain ledges require you to be at least a teen deer before you can reach them. Sometimes very small platforms are obscured by objects in the foreground, making it very hard to land the jump and not die immediately.

Also I got stuck under the turtle boss TWICE and couldn't get out because he just sits on top of you. Died of hunger. The AI is dumb as all hell, the dash costs too much mana and is hard to control, dashing near spikes is not recommended.

Once you're an adult, the game becomes almost too easy, but if you die and turn back into a baby deer because you ran out of those extra life things, you're screwed, buddy. You can't jump or hit for crap as a baby and by that point all the enemies are meant for the adult deer.
This is not good game design!

Aside from all that, the game looks gorgeous and the music is good. The platforming is fun when it's not game-breaking and infuriating, which is a minority of the time. I want to like this game, please, fix it!
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70 of 82 people (85%) found this review helpful
3 people found this review funny
Not Recommended
6.5 hrs on record
Posted: October 14, 2015
This game is beautiful, but boring and buggy.

The gameplay is dull, repetitive, and seemingly without purpose. It didn't 'challenge my religion' as the store page claimed, as there is no real story here. The game just feels incomplete and lacks substance or purpose. It feels like an Early Access game, but it's not. Don't waste your money or your time on this one.

● Beautiful 2.5D pixel art style.

It looks good... and it has trading cards... so there's that.

● The platforming is incredibly simple and boring.
● The combat is lackluster and unnecessary.
● The survival aspects are pretty useless.
● The quests are easy and seemingly pointless.
● There isn't any real penalty for dying.
● It's buggy.

The platforming consists of running to the right and a little bit of jumping up and down ledges and over pits of spikes. There is very little verticality and essentially no challenge whatsoever. Combat consists mainly of a single side-dash attack and jumping over your enemies to get around them. There were also some various power up type items, but I didn't find them very useful in the time that I played. I didn't see any reason to attack enemies as there is no reward and jumping past them was easier and much quicker. Survival consists of eating bushes on the ground or apples from trees and you barely need to do it. The quests consist of finding an NPC and them asking for you an item that randomly spawns in the world. As you progress forward you can encounter that same NPC asking for the same thing many many times before you ever find it. It's really strange. I got a reward for completing a quest, but it wasn't very helpful. As far as dying goes, I must have died 15 times because I was getting bored or running to the right and threw myself into spikes... and every time I just respawned back a little bit from where I was before. There was no real penalty except for one time when my character became fully evil from killing passive creatures (no idea what the point of this is, but I tried it) and then when I died it played a short cutscene of The Deer God telling me I'd be punished and it respawned me as a beaver who couldn't jump high enough to progress and I was stuck. Then the game crashed and I gave up. Which brings me to my last point, it's buggy. It crashed 3 times during my 3ish hours playing (the rest of the time was spent idling for trading cards) and none of the 4 or 5 achievements I completed the tasks for ever triggered. It was more than a little bit frustrating. I felt like I accomplished nothing the entire time I played. As such I can not recommend buying this game to anyone.
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125 of 176 people (71%) found this review helpful
8 people found this review funny
Not Recommended
1.9 hrs on record
Early Access Review
Posted: December 4, 2014
Beautiful graphics! A wonderful sense of speed! Relaxing music!


Any positive traits that could possibly be bestowed on this game have the misfortune of being attatched to a design that is pretty baffling if I am being totally honest. And I dont write negative reviews. I rarely have a reason to complain, if at all.

Well good job then Deer God. I can't, not, talk about you.

So here is what you can expect to be doing in Deer God:
- Jumping. No like, endlessly harrasing your gamepad's A button to get over obstacles that you eventually learn to do with your eyes closed. That is, after seeing them for the 7,000th time.
- Retracing your steps through the same handful of endlessly repeating maps, just waiting to come across an NPC with more than fairly dissapointing dialogue.
- Do a fetch quest. For nearly every NPC. The items or actions for which may be located 10 feet away from them. Don't have the item they need? Tough! You'll be seeing them as you run past them again and again within the next 30 seconds as the game decides to spawn in the same encounter again and again instead of one of the other current, applicable ones.
- Mate with female deer. Which produces an offspring that will follow you, because? Then either Alpha, or Beta occurs: A: It gets stuck shortly after being born, or B: Immediately jumps into the nearest hole with spikes in it.
- Eating over and over and over and over again. If eating in Minecraft was ever an annoyance, Deer God cranks it beyond levels we have not even begun to fathom.
- And Basically evading every element of danger with ease. Because by the time they know you are there, they are either STUCK or the programming is removing them to save resources after you leave it 50 yards to the west.

There is another point worth mentioning. The game wants to think that it is about survival, thus it only gives you one life total for each adventure. However, due to the IMMENSE non-difficulty of the game and thanks to an overwhelming abundence of resurrection items, it is never really a danger. Ever. Unless of course one of the resurrection items - which must be reactivated from inventory after every demise no matter how many you have - puts you into a death loop, whereby you spawn back on top of the same thing that killed you -- to die again and restart the adventure from the absolute beginning. Thus is the only real danger in the game.

The different levels that this title might work on are maybe worth a 25% investment. The other 75%... just doesnt work. And with so little time left in beta before release, it is very unlikely that this game becomes interesting by then.

Deer God... I am so sorry. I wanted to like you. :(
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61 of 80 people (76%) found this review helpful
6 people found this review funny
3.6 hrs on record
Early Access Review
Posted: December 3, 2014
So far this game has been enjoyable, but to be honest there are some features (or issues) that have made gameplay irritating, I'll start off with the good bits- the pixal art, the music and the story. The scenery is gorgeous, it's been a long time since I've played a game that put this much thought into a pixel art game. The music and the sound effects are very good, there's been a pretty decent mix of relaxing music and more complex/energetic tunes. And the story has been entertaining, who wouldn't love to play a deer? So far, I have enjoyed the story but with just 2 hours of gameplay I haven't made much progress.

As far as complaints go, mine aren't very harsh. Gameplay with the controller is good - intuitive and fluid. Later, I played with a keyboard and mouse for awhile and the controls were awful (weird key assignments and awkward movements). A menu screen to change key assignments would be very helpful. My other chief complaint is the learning system, there is essentially no guidance for this game at all. Attibutes menus and rules are not explained, I was 40 minutes into the game before I realized you could assign fireballs to the antlers. Just a " press Y to open attributes menu" would have been nice.

Also,the permadeath, I hate it. I'm not hardcore enough for permadeath so the ability to save would be an improvement. I'd rather see permadeath as a hardcore setting instead of the default. But you probably shouldn't listen to me, I'm too old to be a gamer nowadays. I better stop typing and get my fish oil and prune juice for the day.
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38 of 46 people (83%) found this review helpful
Not Recommended
33.4 hrs on record
Posted: March 15, 2015
TL;DR: Due to glitches and balancing problems, it's not ready yet and shouldn't have left Early Access. Story and length aren’t great.

  • Pretty art
  • Nice music
  • Kind of fun

  • Quite buggy (including achievements)
  • Pretty easy difficulty level (depending on player, this might be a plus)
  • Too many skull drops make game very easy and negate need for does/baby deer as spawn points
  • Energy bar draw via powers (even basic attacks) takes far too much, leaving you hopping around avoiding attacks for it to recharge
  • AI is very willing to jump into spikes or run through fires and kill themselves, including baby deer (your moving respawn points)
  • Story is very simple and...silly
  • Short unless artificially extended by skipping quests

Okay, let’s go through these point by point:

  • Art: If you're a fan of pixel art, this is a rather pretty game. They're actually a 3D model made to look (mostly) like 2D pixel art. You have several biomes that seem to pop up randomly as you continue to run right, meaning you don't know what you'll hit next. You have weather effects and a day/night cycle. Animations aren't too bad.
  • Music: For me, probably the best part of the game. Nice ambient music.
  • Fun: Running, jumping, finding puzzles, finding items, fighting bosses, quests, powers. It's kind of basic I suppose, but it is fun at least for a short while…when it doesn't glitch. Speaking of which.

  • Bugs: Occasional audio loop bugs (seemingly to do with fire and AI killed by such, thankfully not lasting too long), certain puzzles (required to gain powers) rarely or never show up, puzzle spawn seemingly has nothing to do with current karma like it's supposed to (Have a full light karma bar and no powers? Get the first dark karma power puzzle!), clearing the second dark karma power puzzle gives you ALL dark karma powers, reincarnation as a non-deer can not only get you stuck (can't jump out of holes, can't access powers or items, statues that turn you back into a deer don't spawn during playthrough) but sometimes the world (which there was more of before you reincarnated) will suddenly end in a cliff which (if you fall into it) you'll never get out of and you will starve to death, several achievements don't clear even if requirements are met (Kill ten cows? Nope! Maybe try twenty and see if it triggers? Not going to happen. Hatch three falcons? Nyet! And good luck with the powers when the statues don't spawn in the first place).
  • Difficulty level: I died quite a few times before I finally won my first game, but after that everything became super easy as I knew what to expect in each biome, how to dodge, etc. Thus, while the world changes itself around with each playthrough, it’s just…not really challenging to play again.
  • Skull drops: These items allow you to respawn at the point where you died (including in spikes occasionally, thank goodness for respawn immunity) instead of at the closest baby deer. Also, you'll respawn as the adult level you were at when you died, instead of whatever the baby deer is at (likely level 1, as having them follow you is usually a bad idea; see below). This is all fine and good, but I keep finding a TON of them. It makes an already easy game even easier, and personally I find myself skipping the does entirely as they're no longer needed.
  • Power draw balance: Sure you don't want players to Rambo across the countryside, but when two Dash attacks (regular attack upgrade, breaks blocks but doesn’t do too much more damage if any at all and drains much more energy) drain your energy bar and the current enemy takes ten hits, it's really silly to have to jump all over the place trying to dodge until the bar refills (and this is not a boss, this is a regular enemy). The same for the first light karma power; you can use it to pull blocks, but good luck getting more than an inch or two across the screen before the bar drains.
  • AI: In short, it's dumb. A recent update at least keeps certain critters from jumping off cliffs and running through fires, but it doesn't affect all of them, including any baby deer that might be following you which act as your respawn points. Yup, you'll spawn a baby and the next screen over it'll jump gleefully into spikes. Thankfully, you can make it sit so it won't follow you to its death, but then you won't have a nearby spawn point if you die (ignoring skull items) until you find the next doe. Now, the roaming friendly does and stags aren't so lucky; you can't make them stop following you unless you outrun them, and they WILL jump off cliffs (I feel so bad when they do).
  • Story: It's basic and...fine, it's dumb. The general premise is fine and interesting (you're a hunter who's now stuck in deer form to make amends for accidentally shooting a baby deer), but the quests themselves, the interactions, are like they've been written by a child. Furthermore, it doesn't appear that karma has anything to do with the endgame; you can be good or bad and get the same two endings. It only seems to affect the chance of being stuck as another animal on (final) death or (in concept) affect the order you get your powers. So you can go on a Bambi killing spree and get no actual repercussions at the end. Aren't you supposed to be here for killing a deer in the first place?
  • Length: It's pretty short if you actually do the quests, step on the altars, and get the items you need quickly. You can lengthen it by skipping quests (they'll continue to pop up again and again later on...which makes no logical sense, but whatever!), but that's it.

    Despite having some fun with the game, I really can't recommend it. Things need fixing and balancing first, and even then the length and story elements are lacking. It's too bad.
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56 of 79 people (71%) found this review helpful
3 people found this review funny
Not Recommended
12.6 hrs on record
Posted: May 7, 2015
This is a "game" best played on some weed when youre really tired. Its extremely relaxing and lovely to look at- a perfect title to unwind with.

Its AI is rather ignorant and all battles amount to "charge- jump over their charge- charge the other way- jump over their charge- ETC" so theyre pretty simple.

Quests are nonsensical (a man asks you to recruit members into his church? Wuh...?? Oh, theyre literally right outside the door, cool) and require little to zero thought, which makes this even more of a title to relax to.

Theres supposed to be some message about reincarnation or killing nature or something, but I never really "got it" (because aside from the intro screens and some asinine quests theres no real story progression).

If you treat it like the "laser light show" that it is- AKA "kick back, let your brain go into neutral and look at the pretty things"- you may enjoy this one.

Otherwise, if youre looking for "legit" platforming, story, quests or enemies, well....this unfortunately doesnt have much of any. Keep running right til the game ends.

As a member of the Cervine blood, I really wanted to like this game more than I did. It had lots of potential. Optimally, this shouldve been a "Metroidvania" type of game- a maze which you couldnt progress through without "X" skill.
Unfortunately, as a member of the gaming community since the mid 80's, Id suggest you pass on this one unless you really, really like deer or those type of quiet, pretty games that ultimately put you to sleep.

I wish Steam would allow a "NEUTRAL" recommendation, cuz I honestly cant approve or disapprove, depending on how you take the title. Youve heard what I have to say about it at least!
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28 of 35 people (80%) found this review helpful
2 people found this review funny
Not Recommended
5.4 hrs on record
Posted: October 24, 2015
wanted to like this game. Did a nice job with the pixel art and atmospheric music. I could even deal with the relatively basic and straight forward platforming. What made me quit this game were the bugs and poor overall game design. Had to completely restart the game because I had used my powerups, and ended up in a section with no food and as a fawn, could not clear a jump. even on respawn, no way out.

Gave it one more try and it happened again, except this time ended up in a bog when i missed a jump, on death, respawned in the same bog, not up top. Dont waste your time on this frustration.
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59 of 89 people (66%) found this review helpful
18 people found this review funny
0.9 hrs on record
Posted: February 27, 2015
"Did...did I just make a baby? Dude, where the ♥♥♥♥ is my baby!? ...yo, ♥♥♥♥ing snake just ate my baby! Oh well, back to being irresponsible" - Bob, while playing this game.

Don't feel like reading all of this? Check out my review in video form here

_Beautiful: I don't usually care much for artistic design, but ♥♥♥♥♥♥♥ this game looks good. The pixel art is well made with lots of details in both the environment and the characters. Colorful, too, with the ambient lighting and mood changing with the time of day. In short, it's purdy.
_Great soundtrack: Don't know what else to say here. The music is good.
_Interesting concept: You play as a deer hunter reincarnated as a deer by the deer god. Then you go and eat food to grow into a big deer then have deer babies. If you die, you get reincarnated as one of your babies. What I'm trying to say is the game is weird in the best posible way.
_Tight control: the game feels great, jumping is nice and solid, and attacking is impactful.

_It's... boring: Here's the part where the discussion happens for this game, or at least I hope. Mechanically speaking, this game is boring. You just run right, then run right some more. Tired of running right? Keep running right, then, until you're not tired of running right anymore. There's an inventory system here that doesn't do much, and a quest system that's pretty bare-boned.

But does that matter?

Now that's the million dollars question, isn't it? I feel a lot about this game the way I feel about Sunless Sea. In term of minute-to-minute gameplay, I cannot recommend this game in good faith. There's no game here. But somehow I don't feel like it's a bad game. I find myself strangely attached to it. For such a boring non-game game, it's... good. it's immersive, beautiful, and interesting.

Overall, you'd like this game if:
_You like pretty game with good music.
_You like tight jumping control with lots of platforming. Cuz this game has tons.
_You want to fulfill your lifelong dream of being a deer. Majestic creatures.

Is it worth $15? I think from the first glance at the game, you already know this answer. If you the type of person that would like this game, then you're already at the checkout screen. If you're a more mechanic-minded person, however, this won't be the game for you. But for the cost of 5 cups of coffee, you might find yourself surprised at how much you like it. I certainly did.

Shameless plugs time! Did you like my review? I do more than just that. I also have a YouTube channel where i do Let's Play as well as more reviews like these, but in video form. Come check it out here. My channel is small right now, but I play on making it a regular thing, so hit that subscribe button to see more content. Thank you!
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Recently Posted
4.4 hrs
Posted: October 13

Be it bad luck or harsh fate, an everyman hunter turns into an everydeer as a means to kick off this explorative platform experience.

Learn new abilities, magical spells and have deer babies all while running to the right as fast as deerly possible. The style of the game is straight from the top shelf, while the gameplay experience is watered down. Creature AI is nominal at best while the platforming experience is trivial. There simply isn't enough here to play to live up to it's quality presentation.
Helpful? Yes No Funny
9.7 hrs
Posted: September 28
i short but really fun game were you play as a fawn and slowly grow into a stag. you will unlock magical power through out your journey that will help along your quest to solve the puzzle thats awaits you.

good thing: the movment and jumps are very fluid and feels nice. Combat feels good but i would like ememies to have more of a divercity. the story is simple but neat. its a fun game that you can easily get into and dont have to sit through a bunch of nonsense. YOU PLAY AS A DEER <3

bad things: i did experiance some glithes but none that was too extreme. fello deers getting stuck when they try to fallow you. hunters are scary >~< ;;

my score : 8/10
Helpful? Yes No Funny
6.0 hrs
Posted: September 8
Short version: The Deer God is a side-scrolling 2.5D platformer with some (underline the word 'some') puzzle elements. It's mostly about immersion. I'd rate it 3.75 / 5.

Long version: The Deer God is an immersive platformer with heavy emphasis on exploration and immersion. The gameplay does feature combat, as well, albeit it's nothing too complicated. The controls can be described as well-responsive and sharp. The music and sound design are good. The sceneries are simply beautiful and the day-night cycle gives the world a nice atmosphere and makes it that much more alive. The pixel-art style works fine and the general look of the game is nice, with rain, light, moonshine and wind all affecting how the world looks. The world is procedurally generated, which ensures that each new adventure feels different from the previous one.

While the game excels at creating a stunningly good atmosphere, it does sadly fall a little bit short in the department of the quest variety and some of the puzzles appeared to be slightly buggy, although I personally didn't experience any game-breaking glitches. The questing in The Deer God is quite straight-forward, and can be described as Fetch Item A from Person X and bring it to Person Y or Location Z. The combat can get tedious after a while (but then again, we are playing as a deer; I wouldn't expect to do much fighting with such an animal in the first place, emphasis on the word "much"). One may avoid combat *almost* entirely if one so chooses, which opens a nice choice of path for pacifists and speedrunners (do notice, however, that there are boss fights that are required to be completed in order to progress the story).

The abilities and items that can be found throughout the game add a nice variety to the otherwise slightly repeating gameplay. Some of the abilities do fall a bit on the weak side, while others appear to be a little bit overpowered. The inventory system could be better, since you can only have 6 items/abilities assigned to your hotkeys at any given moment. Fortunately, however, the game doesn't require insane APM spam nor lightning-fast inventory management. The game is especially tough in the beginning, but gets easier towards the end.

All in all, The Deer God is an immersive platformer more than anything else, with a short and sweet story behind itself. Personally for me, the price for the game was definitely worth the ~5 hours it took to complete it. Even after 5 hours, there are still about half of the achievements remaining, so in order to experience the whole game one may expect from 4 to 7 hours of game-time, depending on playstyle and procedural map generation. Final score: 3.75 / 5.
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2.8 hrs
Posted: September 7
Honestly, I have trouble recommending deer god.

I paid very little for it, 2-5 dollars on sale, having remembered seeing the kickstarter. It took me some months to get to it, and I was amazed to see it was the exact same game I'd watched a play of in alpha... very, very little changed, and the game is still about 2 hours long. I have 2.8 hours of playtime now because it took me nearly an hour to sort out the controller bugs. (it may not work with xbox one controllers - keep that in mind!)

The game's terrain is procedurally generated. In some games, procgen adds to the mystery, the unknown, the survival in the middle of nowhere, etc. In games like rogue legacy, it's baked into the story, and well done, but it has one HUGE flaw - it makes the level design crappy, even the absolute most brilliant examples of procgen minecraft, diablo, you'd swear it was hand made - in diablo's case, it's because it is, it's hand made stage chunks shoved together, much like rogue legacy is. In minecraft's case, if you've spent a lot of time you know you can get something much, much more amazing by playing with the presets, and repeatedly recreating worlds with the same presets until you get something you really like... but even without, minecraft follows a huge list of rigorous, special rules surrounding it's procgen so it makes sense and is fun.

The Deer God suffers from procgen as a symptom of popular things in indie games. Considering that most players are going to play this game once, maybe twice for both endings, it would have done well to cancel the bizarre looping world segments and instead focus on a hand designed, challenging world, especially considering 80% of this game is literally "run to the right."
Double jump isn't used as a content lock, as the pretty much isn't any basic lock and key besides advancing on rails - find someone who needs help, fetch something or do something, go right some more... Which is hugely disappointing considering how tight the platforming and combat is, which is hard to see through the continuous random pitfalls that spawn constantly and everywhere, often identical to otherwise safe pits.

This game is buggy with some controllers and very short. There isn't much content, and the procgen is a joke. I get the feeling the dev wants everyone to be vegan. (I thought I should play it because I was eating venison burgers, then after, I ate more venison) There are a massive number of criticisms for this game.

That said though, all this ranting - most of it is targeted at the price-point and kickstarter success vs delivery of a product worth it's funding. For 5ish bucks this game is pretty excellent, and you might even be able to find it for that or less on itchier or humbler retailers.
There are a lot of positives - the combat and the platforming are pretty excellent, just not really... realized, even in the bosses, who's AI is basically IF moving: stop and hurt, then MOVE, else move. (I was trying not to be critical for a minute but I can't help it.)
It's also beautiful. It's an excellent combination of modern 3d lighting and effects over a wonderfully drawn and realized pixel art style. I would rarely, if ever recommend a game for it's graphics, but this game is amazingly good looking if you love pixel art, especially it's evolution in modern games - this game really, really looks great. This game makes me want to dump game maker studio and start learning unity. It's a beautiful game.

If you like platformers and ambiently peaceful games, this is a lot of fun, but a quick play, especially if you can find it on sale. I truly wish the developer would have continued to expand the game because it's the bones of a really amazing early access game that just suddenly... was released for 15 bucks. Which is nuts.
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TOG | Optimus BoxCrate
0.1 hrs
Posted: August 21
Had to stop playing this one because the jerky motion gave me nausea.
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3.8 hrs
Posted: August 17
The Deer God has amazing 3D pixel graphics! I'm not a fan of pixel graphics, but this game does them right. It has nice lighting effects, a day/night cycle, snow, wind, rain, etc. all on ever changing landscapes from forest to plains to desert to jungle, etc. The controls are great, tight and responsive. The platforming is precise and not floaty like many indie platformers that I've played. You start as a deer hunter that is killed by wolves and reincarnated as a deer by the deer god. You then go and eat food to grow into a big deer, meet random deer and make deer babies. If you die, you get reincarnated as one of your babies. If you like platformers with tight controls, beautiful graphics, and nice story buy it!
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7.2 hrs
Posted: August 10
+rep has deer.
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wafflecookie B> ST kara sapph
2.0 hrs
Posted: August 9
The game lacks from content but the music and 2.5 2D is amazing.
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Master Miller - Starring Kaz
1.7 hrs
Posted: August 5
The Deer God is the perfect game to play when it's 3:00 am and you're so tired you can hardly think, but you don't want to go to bed yet.

It's beautiful voxel art style and relaxing, surreal soundtrack create a very unique experience.

While I personally wouldn't spend $15 on it, I would definately recommend purchasing this game during a sale.
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