The Deer God is a breathtaking 3D pixel art adventure that will challenge your religion and your platforming skills. It's a game about survival, reincarnation, and karma; all set in a breathtaking and unique 3D pixelized world. Feast your eyes on the beautiful lighting, day and night system, and vast landscapes.
User reviews:
Overall:
Mixed (333 reviews) - 67% of the 333 user reviews for this game are positive.
Release Date: Feb 27, 2015

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Reviews

“It can be a struggle, but it's all worth it when you're shooting fire out your antlers.”
Kotaku

“The world of The Deer God is incredibly hostile, featuring so many dangerous animals it makes Far Cry 4 look like a petting zoo.”
PC Gamer

“The side-scrolling puzzle game takes elements of an endless runner and an RPG and mixes them into something very special.”
Polygon

About This Game

The Deer God is a breathtaking 3D pixel art adventure that will challenge your religion and your platforming skills.
It's a game about survival, reincarnation, and karma; all set in a breathtaking and unique 3D pixelized world.
Feast your eyes on the beautiful lighting, day and night system, and vast landscapes.

Become one of the most beautiful animals on planet earth.

LIVE AS A DEER.

SURVIVE AS A DEER.


Features:
Gorgeous 3d pixel art world to explore
Various animals and characters to interact with
Night and Day system
Various quests
Tons of items to find and use
Reincarnate into other animals
Use the power of statues and level up your antlers
Find secrets and solve ancient puzzles
Follow an interesting and dark storyline
Amazing Original Soundtrack by Evan Gipson.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.4 GHZ Dual Core
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics 4000
    • DirectX: Version 9.0
    • Storage: 141 MB available space
    Recommended:
    • OS: Windows 7 SP 1
    • Processor: 2.2 GHZ Dual Core
    • Memory: 2 GB RAM
    • Graphics: Nvidia Gforce
    • DirectX: Version 9.0c
    • Storage: 141 MB available space
    Minimum:
    • OS: 10.6
    • Processor: Intel
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Storage: 149 MB available space
    Recommended:
    • OS: 10.8
    • Processor: Intel
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 640M
    • Storage: 149 MB available space
    Minimum:
    • Processor: 1.4 GHZ Dual Core
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Storage: 146 MB available space
    Recommended:
    • Processor: 2.2 GHZ Dual Core
    • Memory: 2 GB RAM
    • Graphics: Nvidia Gforce
    • Storage: 146 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (333 reviews)
Recently Posted
SergeantSneakyBiscuit
( 29.0 hrs on record )
Posted: June 13
It's ok. Not the best game I've ever played, but def good if you're looking for something to relax and chill out to. Or just want to be a deer. The storyline isn't really all there and none of what is doesn't actually seem to have a reason for being. But the world and music are very, very pretty, and this game has definitely helped me unwind when I need it.

5/10; fun game, but the devs definitely need to work on it.
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ktait
( 5.8 hrs on record )
Posted: May 31
Beautiful game that with a lot of the trappings of interesting systems, including a karma system, a spell system, an inventory and the ability to have offspring.

HOWEVER, at the end of the day most of the game is taken up by unimaginative platforming and a very simplistic combat system. For all the care that went into the art and the game systems, it's really sad that not more was done to make the moment to moment gameplay interesting or fun.
Helpful? Yes No Funny
headholo
( 6.9 hrs on record )
Posted: May 30
i like the pixel bizniss
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VandriX_eVen
( 0.7 hrs on record )
Posted: May 20
I'll make it simple by making a review out of questions (because this is all you get by playing this game)

What should I do ?
Where should I go ?
What's the point ?
Does this thing actually do something or not ?
Why do I respown on top of an animal that just killed me and get hit again ?
Why do I change into a hedgehog that can do nothing except dying a few minutes later ?
What the ♥♥♥♥ is this game ?

Other than that, the graphics are good, the music too. But that's all and it a shame...

The game is overpriced, 5$ at most...
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Daniel
( 5.6 hrs on record )
Posted: May 17
Beautiful but quite dull.
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Dusty Rancourt
( 5.3 hrs on record )
Posted: May 10
WARNING: This review attempts to avoid spoilers, but in the course of discussing the game's philosophy and messages, strays close to spoiler territory. Every effort has been made to avoid saying more than necessary, but if you're worried, please feel free to skip this review.

It's rare that I find myself as conflicted about a game as I am about The Deer God. There's a lot to like about it, some things to really love about it, but I find myself deeply frustrated by its many limitations and rough edges. It feels to me like an early engine beta of a really promising game in the works, rife with things that will be fixed later, expanded later, smoothed later. Alas, it's out of beta now, and at its rather steep price for an indie platformer ($15), I find myself hard-pressed to recommend it. This really bothers me, too, because I *want* to recommend it. There's so much to like about this game, signs of a really compelling design vision, downright breathtaking art, a story that interests me and leaves me hungry for more detail. This should have been an excellent game, it had the makings of an excellent game, and yet, as I try to love it, try to immerse in it, try to let the game tell its story, I keep finding myself distracted by flaws that, in my opinion, really should have been polished out prior to a 1.0 release.

Let's start with what The Deer God got very, very right. First, it's breathtakingly beautiful, a real masterpiece of pixel art. Not corny, not cutesy, not plagued with unnecessary dark borders or stuck in a limited palette of colors, the game has a coherent look and feel that balances background elements, foreground elements, and characters very well. Subtle objects are subtle. Background and foreground parallax create a vast, spanning landscape, much of which you can't reach, but serves to remind you that the world isn't linear, even if your travel through it is quite linear. Color changes are striking and inspiring, night into day, day into night, weather transitions -- they're all beautiful, and they affect the mechanics of the game world around you. Luke Vilhoen (the game's artist) has outdone himself, and I can think of few games I found more immediately, immersively beautiful than this one, at least in the realm of retro pixel art titles.

Jump and fight mechanics are quite tight; I never felt like the mechanics got in the way there, only my own clumsiness. I would have liked a fighting "move" from a standstill, the equivalent of an antlers-thrash in place, but the moveset one acquires in the game is quite useful, and I felt like combat, even when it dragged on at times, felt appropriately visceral. Some enemies prove able to pursue our cervine protagonist over quite a distance, too -- escape is not always as easy as one hopes, especially from the great cats later in the game.

The story has the potential to be intriguing, too. Our "transhuman" hero is plunged into a series of lives as deer, given quests to fulfill amidst his ongoing struggle to survive in a not particularly forgiving world. I really wanted to dig into the story, to explore why these tasks were given to our protagonist, to explore what he was meant to learn from them, what he gained, how these experiences were meant to widen his perspective about the world...and unfortunately, this is one of the ways in which The Deer God really disappointed me. I spent time collecting stones to place on strange cervine altars, I interacted briefly with NPCs, but even after completing the game, I didn't feel as if I'd learned much about the mythology of The Deer God, about the mysterious Cervidae and the Elders...and this was quite a disappointment. The NPC encounters seemed rushed, and their role in the moral tale unfolding before the player was often troubling. Why, for example, does the game categorically reward attacking hunters, and yet, require the protagonist to help a magic-slinging NPC later who attempts to curse him? Many of the NPC encounters left me with questions, but to dig too deeply into this would enter the realm of spoilers.

Instead, then, let's approach the matter more broadly -- the game has an unmistakable morality compass, but even if I was to accept this without complaint, even if I was to embrace the game's ideas of right and wrong without challenge, and pursue Light exclusively, I found it very difficult to avoid accumulating Dark score. The game expected me to stop and assist other deer, but at times, there was no way to participate in the fight with hunters without ramming my fellow splithooves, and incurring Dark points. Occasionally, deer would follow me of their own volition, miss a jump, and die...and this was somehow my fault, karmically, and incurred Dark points. Many a newborn fawn ignored Daddy's "sit still" command, sprung after him, landed on spikes, and slowly become venison jerky in the desert sun...and I found myself frustratedly snapping at the game, "I am not evil, damn it; it's not my fault that you gave my child a leap like a pole vaulter and no patience to sit still."

The glitch list ran on. I regularly found myself in places where, if I died, I could no longer get out -- as a fawn, I had a greatly reduced leap capability, and my respawn point after death was down in the very place I needed to be older to escape. No food there, so I'd die in short order before I grew. (This happened a lot in the subterranean stages and "boss rooms" there, particularly.) In other places, I'd encounter sheer cliffs that simply weren't meant to be scaled by a fawn, or without either the Lotus magic or a mushroom to create a bounce surface. Progress is always to the right, as noted in several game reviews, so backtracking can be quite confusing, encountering a familiar place, but an "earlier version" of it that can't give you the correct dialogue to progress in the quest, can be maddening if you aren't aware of it. I periodically lept through the game, falling through the ground to a vast space with only the background, no foreground, no surfaces, no way out save quitting.

I encountered other puzzles that didn't always reset, and were easy to 'break.' Blocks could be pushed up against a wall, but then, not necessarily dragged back again. In another location, a block was provided to push down into a hole to make jumping back out of that hold possible, but if the player didn't think of that, it was easy to end up down the hole, with no easy way back out again. Mushrooms and Lotuses helped, yes, but one couldn't always rely on having these, or being able to find them in the subterranean underground.

I've heard that the karma system in game may reincarnate the protagonist as a lesser, offensively-inert type of animal, as "punishment" for accumulating Dark points, but I've never encountered this myself. If this is true, one wonders how one accumulates Light karma, being offensively inert -- one cannot help one's fellow animals this way, can one?

I wanted the game to tell a grand, sweeping story that removed the protagonist from "apex predator" position and opened his eyes to a bigger, broader world of interdependent creatures. I wanted nature to be more complex than it was portrayed in this game -- one wonders what the Berry God would think of deer murdering his/her children as readily as humans slay and eat deer. I wanted the fetch-and-carry quests I dutifully carried out to have narrative significance, to not simply be "good deeds" recounted in a little poem at the end. Why were these lessons necessary? What was our protagonist meant to learn from them? In what way did they warrant being the subject of a "prophecy" among the deer? In what way did they further quality of life for cervinekind, and earn the Deer God's gratitude?

(finished in the comments due to length)
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🐜
( 6.6 hrs on record )
Posted: May 7
criss c dla marde
Helpful? Yes No Funny
Mongoloid Mike
( 6.8 hrs on record )
Posted: May 1
Either this game is unfinished, or it needs a much better tutorial and explanation of its mechanics and goals. All I did was run was right left and jump over things.
Helpful? Yes No Funny
cg_destro
( 9.8 hrs on record )
Posted: April 7
Graphically very good but you get used to it quite fast and without that there is not much more, just jumping simulator and not very complex one, but what would you expect from mobile game port.
And this is yet another game that does not properly support Xbox One Elite controller so my 150$ pad is useless here, basically when you do nothing your deer run left, not ideal situation is it? :) I can play using keyboard just fine but this simple jumping game is more comfortable to play with a pad when sitting on sofa or something there is really no need to using keyboard when you have pad when you need like two button besides direction buttons.
Can you change your controller pad or keyboar on the fly? well not really, you have to restart game for that :/
Game could be better but unfortunately it feels half backed at this point :/
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nobody plays dota 2 anymore
( 0.6 hrs on record )
Pre-Release Review
Posted: April 5
What the ♥♥♥♥ did you just ♥♥♥♥ing say about me, you little ♥♥♥♥♥? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the ♥♥♥♥ out with precision the likes of which has never been seen before on this Earth, mark my ♥♥♥♥ing words. You think you can get away with saying that ♥♥♥♥ to me over the Internet? Think again, ♥♥♥♥er. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re ♥♥♥♥ing dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ♥♥♥ off the face of the continent, you little ♥♥♥♥. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your ♥♥♥♥ing tongue. But you couldn’t, you didn’t, and now you’re paying the price, you ♥♥♥♥♥♥♥ idiot. I will ♥♥♥♥ fury all over you and you will drown in it. You’re ♥♥♥♥ing dead, kiddo.
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Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Not Recommended
5.8 hrs on record
Posted: May 31
Beautiful game that with a lot of the trappings of interesting systems, including a karma system, a spell system, an inventory and the ability to have offspring.

HOWEVER, at the end of the day most of the game is taken up by unimaginative platforming and a very simplistic combat system. For all the care that went into the art and the game systems, it's really sad that not more was done to make the moment to moment gameplay interesting or fun.
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1 of 1 people (100%) found this review helpful
Recommended
29.0 hrs on record
Posted: June 13
It's ok. Not the best game I've ever played, but def good if you're looking for something to relax and chill out to. Or just want to be a deer. The storyline isn't really all there and none of what is doesn't actually seem to have a reason for being. But the world and music are very, very pretty, and this game has definitely helped me unwind when I need it.

5/10; fun game, but the devs definitely need to work on it.
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Most Helpful Reviews  Overall
104 of 128 people (81%) found this review helpful
4 people found this review funny
Recommended
18.7 hrs on record
Early Access Review
Posted: December 12, 2014
The Deer God is a relaxing and sometimes puzzling survival platformer with an emphasis on exploring bountiful natural landscapes presented in a most beautiful and crisp pixel style, a combination reminiscent of beloved indie gems like Fez or Sword and Sworcery. Guiding you through each of the different seasons and themed areas is the warm synth, moody piano and nostalgic blips of their respective soundscapes shifting and evolving with each subtle change of the environment around you.

This is already a gorgeous game by the time the title screen appears, the serene and peaceful imagery eases your vision yet the ominous teetering of the strange hymn that plays tells you not everything is as peaceful as it seems. It is a story of the hunter and the hunted of natural order and balance of life, but who is there to put mankind in our place when we attempt to throw that balance off and cause unnecessary death?

The game starts you off assuming the role of a small and feeble baby deer in a lush world of natural wonder and danger, your health and attack power in this infantile state are minimum so you begin your survival by scouring the land ahead for food and nourishment while avoiding the dangers of the wild.

On top of the elements of survival and growing your deer through the gathering of resources, the game plays like a roguelite. This means the level layout is randomized with each playthrough and when you die, you die for good. Fortunately in a continued effort to emulate life in the wild you can mate with does to produce offspring, which act as very crucial checkpoints becoming the new host for your soul should you perish.

The wilderness around you is shrouded in mystery, the deeper you travel into this meditative setting of seasonal meadows and swamps the stranger the entities you'll come across; An old hermit greets me in an isolated hut giving a small task. Groups of brutish hunters hang around cabins awaiting their prize shot and threatening the surrounding wildlife.

Various wise and elder deer appear before me periodically throughout the journey to bestow knowledge and sometimes new powers to help clear the path ahead as well as hidden paths that were previously untraversable in an almost metroidvania-like fashion. Ancient statues appear after tasks have been completed and task you with a block puzzle. Fitting the relics to their correct places grants you with the story advancing skills you need.

Players must use the scavenged items of your surroundings wisely in order to help the various struggling souls of the wild and repay their debt to mother nature. In the end traveling far and wide becomes more than rewarding when you're dashing through the deepest of caves crushing rocks with your hooves and hurling balls of fire from your antlers.

A whole lot of heart and soul have clearly been put into The Deer God, it's a game for people who love and respect the animal kingdom and even if you don't it could be the game that makes you care. It's a story about honoring all life around you, and seeking to mend the hardship-filled lives of other creatures we share the planet with.

This is an experience of many sights, sounds, and colorful characters and one I feel should be experienced by all, even if just for the message. With fantastically detailed pixel art and a challenging permadeath adventure of heavy natural exploration, The Deer God is one of those rare breeds in the indie scene that stands not only a work of art but a really damn fun and addictive game.
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71 of 80 people (89%) found this review helpful
3 people found this review funny
Not Recommended
6.5 hrs on record
Posted: October 14, 2015
This game is beautiful, but boring and buggy.

The gameplay is dull, repetitive, and seemingly without purpose. It didn't 'challenge my religion' as the store page claimed, as there is no real story here. The game just feels incomplete and lacks substance or purpose. It feels like an Early Access game, but it's not. Don't waste your money or your time on this one.

Pros:
● Beautiful 2.5D pixel art style.

It looks good... and it has trading cards... so there's that.

Cons:
● The platforming is incredibly simple and boring.
● The combat is lackluster and unnecessary.
● The survival aspects are pretty useless.
● The quests are easy and seemingly pointless.
● There isn't any real penalty for dying.
● It's buggy.

The platforming consists of running to the right and a little bit of jumping up and down ledges and over pits of spikes. There is very little verticality and essentially no challenge whatsoever. Combat consists mainly of a single side-dash attack and jumping over your enemies to get around them. There were also some various power up type items, but I didn't find them very useful in the time that I played. I didn't see any reason to attack enemies as there is no reward and jumping past them was easier and much quicker. Survival consists of eating bushes on the ground or apples from trees and you barely need to do it. The quests consist of finding an NPC and them asking for you an item that randomly spawns in the world. As you progress forward you can encounter that same NPC asking for the same thing many many times before you ever find it. It's really strange. I got a reward for completing a quest, but it wasn't very helpful. As far as dying goes, I must have died 15 times because I was getting bored or running to the right and threw myself into spikes... and every time I just respawned back a little bit from where I was before. There was no real penalty except for one time when my character became fully evil from killing passive creatures (no idea what the point of this is, but I tried it) and then when I died it played a short cutscene of The Deer God telling me I'd be punished and it respawned me as a beaver who couldn't jump high enough to progress and I was stuck. Then the game crashed and I gave up. Which brings me to my last point, it's buggy. It crashed 3 times during my 3ish hours playing (the rest of the time was spent idling for trading cards) and none of the 4 or 5 achievements I completed the tasks for ever triggered. It was more than a little bit frustrating. I felt like I accomplished nothing the entire time I played. As such I can not recommend buying this game to anyone.
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156 of 208 people (75%) found this review helpful
13 people found this review funny
Not Recommended
1.7 hrs on record
Posted: February 27, 2015
This game is broken. A couple times I'd die and then not be able to progress through the game because certain ledges require you to be at least a teen deer before you can reach them. Sometimes very small platforms are obscured by objects in the foreground, making it very hard to land the jump and not die immediately.

Also I got stuck under the turtle boss TWICE and couldn't get out because he just sits on top of you. Died of hunger. The AI is dumb as all hell, the dash costs too much mana and is hard to control, dashing near spikes is not recommended.

Once you're an adult, the game becomes almost too easy, but if you die and turn back into a baby deer because you ran out of those extra life things, you're screwed, buddy. You can't jump or hit for crap as a baby and by that point all the enemies are meant for the adult deer.
This is not good game design!

Aside from all that, the game looks gorgeous and the music is good. The platforming is fun when it's not game-breaking and infuriating, which is a minority of the time. I want to like this game, please, fix it!
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127 of 177 people (72%) found this review helpful
8 people found this review funny
Not Recommended
1.9 hrs on record
Early Access Review
Posted: December 4, 2014
Beautiful graphics! A wonderful sense of speed! Relaxing music!

*BUT WAIT...!

Any positive traits that could possibly be bestowed on this game have the misfortune of being attatched to a design that is pretty baffling if I am being totally honest. And I dont write negative reviews. I rarely have a reason to complain, if at all.

Well good job then Deer God. I can't, not, talk about you.

So here is what you can expect to be doing in Deer God:
- Jumping. No like, endlessly harrasing your gamepad's A button to get over obstacles that you eventually learn to do with your eyes closed. That is, after seeing them for the 7,000th time.
- Retracing your steps through the same handful of endlessly repeating maps, just waiting to come across an NPC with more than fairly dissapointing dialogue.
- Do a fetch quest. For nearly every NPC. The items or actions for which may be located 10 feet away from them. Don't have the item they need? Tough! You'll be seeing them as you run past them again and again within the next 30 seconds as the game decides to spawn in the same encounter again and again instead of one of the other current, applicable ones.
- Mate with female deer. Which produces an offspring that will follow you, because? Then either Alpha, or Beta occurs: A: It gets stuck shortly after being born, or B: Immediately jumps into the nearest hole with spikes in it.
- Eating over and over and over and over again. If eating in Minecraft was ever an annoyance, Deer God cranks it beyond levels we have not even begun to fathom.
- And Basically evading every element of danger with ease. Because by the time they know you are there, they are either STUCK or the programming is removing them to save resources after you leave it 50 yards to the west.

There is another point worth mentioning. The game wants to think that it is about survival, thus it only gives you one life total for each adventure. However, due to the IMMENSE non-difficulty of the game and thanks to an overwhelming abundence of resurrection items, it is never really a danger. Ever. Unless of course one of the resurrection items - which must be reactivated from inventory after every demise no matter how many you have - puts you into a death loop, whereby you spawn back on top of the same thing that killed you -- to die again and restart the adventure from the absolute beginning. Thus is the only real danger in the game.

The different levels that this title might work on are maybe worth a 25% investment. The other 75%... just doesnt work. And with so little time left in beta before release, it is very unlikely that this game becomes interesting by then.

Deer God... I am so sorry. I wanted to like you. :(
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62 of 81 people (77%) found this review helpful
5 people found this review funny
Recommended
3.6 hrs on record
Early Access Review
Posted: December 3, 2014
So far this game has been enjoyable, but to be honest there are some features (or issues) that have made gameplay irritating, I'll start off with the good bits- the pixal art, the music and the story. The scenery is gorgeous, it's been a long time since I've played a game that put this much thought into a pixel art game. The music and the sound effects are very good, there's been a pretty decent mix of relaxing music and more complex/energetic tunes. And the story has been entertaining, who wouldn't love to play a deer? So far, I have enjoyed the story but with just 2 hours of gameplay I haven't made much progress.

As far as complaints go, mine aren't very harsh. Gameplay with the controller is good - intuitive and fluid. Later, I played with a keyboard and mouse for awhile and the controls were awful (weird key assignments and awkward movements). A menu screen to change key assignments would be very helpful. My other chief complaint is the learning system, there is essentially no guidance for this game at all. Attibutes menus and rules are not explained, I was 40 minutes into the game before I realized you could assign fireballs to the antlers. Just a " press Y to open attributes menu" would have been nice.

Also,the permadeath, I hate it. I'm not hardcore enough for permadeath so the ability to save would be an improvement. I'd rather see permadeath as a hardcore setting instead of the default. But you probably shouldn't listen to me, I'm too old to be a gamer nowadays. I better stop typing and get my fish oil and prune juice for the day.
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38 of 45 people (84%) found this review helpful
Not Recommended
27.2 hrs on record
Posted: March 15, 2015
TL;DR: Due to glitches and balancing problems, it's not ready yet and shouldn't have left Early Access. Story and length aren’t great.

    Pros:
  • Pretty art
  • Nice music
  • Kind of fun

    Cons:
  • Quite buggy (including achievements)
  • Pretty easy difficulty level (depending on player, this might be a plus)
  • Too many skull drops make game very easy and negate need for does/baby deer as spawn points
  • Energy bar draw via powers (even basic attacks) takes far too much, leaving you hopping around avoiding attacks for it to recharge
  • AI is very willing to jump into spikes or run through fires and kill themselves, including baby deer (your moving respawn points)
  • Story is very simple and...silly
  • Short unless artificially extended by skipping quests

Okay, let’s go through these point by point:

  • Art: If you're a fan of pixel art, this is a rather pretty game. They're actually a 3D model made to look (mostly) like 2D pixel art. You have several biomes that seem to pop up randomly as you continue to run right, meaning you don't know what you'll hit next. You have weather effects and a day/night cycle. Animations aren't too bad.
  • Music: For me, probably the best part of the game. Nice ambient music.
  • Fun: Running, jumping, finding puzzles, finding items, fighting bosses, quests, powers. It's kind of basic I suppose, but it is fun at least for a short while…when it doesn't glitch. Speaking of which.

  • Bugs: Occasional audio loop bugs (seemingly to do with fire and AI killed by such, thankfully not lasting too long), certain puzzles (required to gain powers) rarely or never show up, puzzle spawn seemingly has nothing to do with current karma like it's supposed to (Have a full light karma bar and no powers? Get the first dark karma power puzzle!), clearing the second dark karma power puzzle gives you ALL dark karma powers, reincarnation as a non-deer can not only get you stuck (can't jump out of holes, can't access powers or items, statues that turn you back into a deer don't spawn during playthrough) but sometimes the world (which there was more of before you reincarnated) will suddenly end in a cliff which (if you fall into it) you'll never get out of and you will starve to death, several achievements don't clear even if requirements are met (Kill ten cows? Nope! Maybe try twenty and see if it triggers? Not going to happen. Hatch three falcons? Nyet! And good luck with the powers when the statues don't spawn in the first place).
  • Difficulty level: I died quite a few times before I finally won my first game, but after that everything became super easy as I knew what to expect in each biome, how to dodge, etc. Thus, while the world changes itself around with each playthrough, it’s just…not really challenging to play again.
  • Skull drops: These items allow you to respawn at the point where you died (including in spikes occasionally, thank goodness for respawn immunity) instead of at the closest baby deer. Also, you'll respawn as the adult level you were at when you died, instead of whatever the baby deer is at (likely level 1, as having them follow you is usually a bad idea; see below). This is all fine and good, but I keep finding a TON of them. It makes an already easy game even easier, and personally I find myself skipping the does entirely as they're no longer needed.
  • Power draw balance: Sure you don't want players to Rambo across the countryside, but when two Dash attacks (regular attack upgrade, breaks blocks but doesn’t do too much more damage if any at all and drains much more energy) drain your energy bar and the current enemy takes ten hits, it's really silly to have to jump all over the place trying to dodge until the bar refills (and this is not a boss, this is a regular enemy). The same for the first light karma power; you can use it to pull blocks, but good luck getting more than an inch or two across the screen before the bar drains.
  • AI: In short, it's dumb. A recent update at least keeps certain critters from jumping off cliffs and running through fires, but it doesn't affect all of them, including any baby deer that might be following you which act as your respawn points. Yup, you'll spawn a baby and the next screen over it'll jump gleefully into spikes. Thankfully, you can make it sit so it won't follow you to its death, but then you won't have a nearby spawn point if you die (ignoring skull items) until you find the next doe. Now, the roaming friendly does and stags aren't so lucky; you can't make them stop following you unless you outrun them, and they WILL jump off cliffs (I feel so bad when they do).
  • Story: It's basic and...fine, it's dumb. The general premise is fine and interesting (you're a hunter who's now stuck in deer form to make amends for accidentally shooting a baby deer), but the quests themselves, the interactions, are like they've been written by a child. Furthermore, it doesn't appear that karma has anything to do with the endgame; you can be good or bad and get the same two endings. It only seems to affect the chance of being stuck as another animal on (final) death or (in concept) affect the order you get your powers. So you can go on a Bambi killing spree and get no actual repercussions at the end. Aren't you supposed to be here for killing a deer in the first place?
  • Length: It's pretty short if you actually do the quests, step on the altars, and get the items you need quickly. You can lengthen it by skipping quests (they'll continue to pop up again and again later on...which makes no logical sense, but whatever!), but that's it.

    Despite having some fun with the game, I really can't recommend it. Things need fixing and balancing first, and even then the length and story elements are lacking. It's too bad.
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57 of 80 people (71%) found this review helpful
3 people found this review funny
Not Recommended
12.6 hrs on record
Posted: May 7, 2015
This is a "game" best played on some weed when youre really tired. Its extremely relaxing and lovely to look at- a perfect title to unwind with.

Its AI is rather ignorant and all battles amount to "charge- jump over their charge- charge the other way- jump over their charge- ETC" so theyre pretty simple.

Quests are nonsensical (a man asks you to recruit members into his church? Wuh...?? Oh, theyre literally right outside the door, cool) and require little to zero thought, which makes this even more of a title to relax to.

Theres supposed to be some message about reincarnation or killing nature or something, but I never really "got it" (because aside from the intro screens and some asinine quests theres no real story progression).

If you treat it like the "laser light show" that it is- AKA "kick back, let your brain go into neutral and look at the pretty things"- you may enjoy this one.

Otherwise, if youre looking for "legit" platforming, story, quests or enemies, well....this unfortunately doesnt have much of any. Keep running right til the game ends.

As a member of the Cervine blood, I really wanted to like this game more than I did. It had lots of potential. Optimally, this shouldve been a "Metroidvania" type of game- a maze which you couldnt progress through without "X" skill.
Unfortunately, as a member of the gaming community since the mid 80's, Id suggest you pass on this one unless you really, really like deer or those type of quiet, pretty games that ultimately put you to sleep.

I wish Steam would allow a "NEUTRAL" recommendation, cuz I honestly cant approve or disapprove, depending on how you take the title. Youve heard what I have to say about it at least!
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67 of 98 people (68%) found this review helpful
18 people found this review funny
Recommended
0.9 hrs on record
Posted: February 27, 2015
"Did...did I just make a baby? Dude, where the ♥♥♥♥ is my baby!? ...yo, ♥♥♥♥ing snake just ate my baby! Oh well, back to being irresponsible" - Bob, while playing this game.

Don't feel like reading all of this? Check out my review in video form here

Pros:
_Beautiful: I don't usually care much for artistic design, but ♥♥♥♥♥♥♥ this game looks good. The pixel art is well made with lots of details in both the environment and the characters. Colorful, too, with the ambient lighting and mood changing with the time of day. In short, it's purdy.
_Great soundtrack: Don't know what else to say here. The music is good.
_Interesting concept: You play as a deer hunter reincarnated as a deer by the deer god. Then you go and eat food to grow into a big deer then have deer babies. If you die, you get reincarnated as one of your babies. What I'm trying to say is the game is weird in the best posible way.
_Tight control: the game feels great, jumping is nice and solid, and attacking is impactful.

Cons?
_It's... boring: Here's the part where the discussion happens for this game, or at least I hope. Mechanically speaking, this game is boring. You just run right, then run right some more. Tired of running right? Keep running right, then, until you're not tired of running right anymore. There's an inventory system here that doesn't do much, and a quest system that's pretty bare-boned.

But does that matter?

Now that's the million dollars question, isn't it? I feel a lot about this game the way I feel about Sunless Sea. In term of minute-to-minute gameplay, I cannot recommend this game in good faith. There's no game here. But somehow I don't feel like it's a bad game. I find myself strangely attached to it. For such a boring non-game game, it's... good. it's immersive, beautiful, and interesting.

Overall, you'd like this game if:
_You like pretty game with good music.
_You like tight jumping control with lots of platforming. Cuz this game has tons.
_You want to fulfill your lifelong dream of being a deer. Majestic creatures.

Is it worth $15? I think from the first glance at the game, you already know this answer. If you the type of person that would like this game, then you're already at the checkout screen. If you're a more mechanic-minded person, however, this won't be the game for you. But for the cost of 5 cups of coffee, you might find yourself surprised at how much you like it. I certainly did.

Shameless plugs time! Did you like my review? I do more than just that. I also have a YouTube channel where i do Let's Play as well as more reviews like these, but in video form. Come check it out here. My channel is small right now, but I play on making it a regular thing, so hit that subscribe button to see more content. Thank you!
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