I don't write many reviews as I am more of a gamer of actions and less of words, but I had to write one for this game as its an example of a rare gem in the crop of many many games out there (and I have quite a few). I'm also deliberately reviewing it low in the playtime so I can cleanly state the facts as a fresh player, without the bias more hours would bring.
What's the game like? Well simply put, its an old skool RPG Rogue-Like tactical combat game. It has the feel of an old adventure game from the 80s meshed with a TBS from the 90s, a sort of cross between a Rogue and Final Fantasy, with a hint of Douglas's adams Hitchikers Guide to the Galaxy for whimsy and charm and a 1st person Ultima game played in ASCII first person for the map. The mix of games sounds like a mess, it should not work, but in reality it holds together well as you have an interesting non-cliche RPG story with humour and a quest to finish, but is fleshed out with other elements like crafting, town base building by using cratables to upgrade the town, random procedual generated dungeons on the map and in the arena in town, all of which ties into the whole experince.
If you are a fan of the old school, early 90s rogue likes and your ultimas and final fanstasy games, please buy this game, as it has this vibe in spades. Also would highly recommend buying if your interested in combat tactics and not just pressing 1 to cast spell or 2 to drink potion, as like MMORPGS and some offline RPGS, your number keys do your class actions (of which there are many) but there is quite alot going on screen at any point, and any tactical errors such as forgetting to heal when bleeding out in one of the rounds, or forgetting to dodge at certain points will lead to death.
In terms of downsides, it does get hard later in the game and you really do need to know how your class skills interact and behave to survive later on and not be dispatched in quick order (but this may also be seen as a positive) and there may be some intitial getting used the interface needed as there is alot going on the screen per turn and when wandering around landscapes and towns, but if you willing to stick with it you get used to the ASCII style quickly.
In summary it's a game that is packaged in a unique, old skool style but it's one that understands the flows of a more modern tatical TBS game while not sacrificing what it means to be old skool in the first place, presented in great quality. That last scentence may not make sense unless you play it, but it is as it is.