Monsters and Monocles is a frantic top-down shooter for 1-4 players. Use teamwork and your arsenal of weapons to defeat the overwhelming hordes of evil, either locally or online. All the levels are procedurally generated with new layouts, objectives, and secrets each time you play.
User reviews:
Mostly Positive (54 reviews) - 77% of the 54 user reviews for this game are positive.
Release Date: Aug 16, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've been working on Monsters and Monocles since early 2014 and have spent the bulk of that time making sure that the core of the game feels great for solo, local co-op, and online play. We are now at the point where we need to expand on this foundation with more variety and content across all aspects of the game, including levels, enemies, weapons, and customization, to ensure that each play session is unique and interesting.

Early access provides a great opportunity to get the game in front of a larger audience to help us fine tune and shape the game's balance and content, while also making sure that network play is as smooth and robust as possible.”

Approximately how long will this game be in Early Access?

“We’re aiming to finish the game within 10 months while doing monthly content updates along the way.”

How is the full version planned to differ from the Early Access version?

“The full version will have a much wider variety of weapons, enemies, upgradable abilities, objectives, unique random events, traps, and unlockable characters. We’re aiming to have 6 distinct zones, each with their own secret areas and bosses.

The full version will also have full steam workshop support for player created characters, weapons, enemies, and environments, as well as standard steam features like achievements, trading cards, and cloud saves.”

What is the current state of the Early Access version?

“The current early access version is fully playable for 1-4 players, both locally and online. There are 4 playable characters and 3 complete zones, each with their own distinct type of procedural generation type, enemies, and boss. There is also a functioning HUB world in which levels can be selected and unlocked, and relic abilities can be equipped and upgraded. There are currently 20 distinct weapons and more than 20 relic abilities.”

Will the game be priced differently during and after Early Access?

“We plan to have the same fixed price for both early access and full release so that all players get the same value whether they adopt early or wait for final release.”

How are you planning on involving the Community in your development process?

“We plan to have a fully transparent task list available to everyone to show what we’re currently working on, along with future update plans. We’ll be actively following the steam forums and email feedback to collectively help us balance every aspect of the game. The community will also play a hugely important role in helping us create fully featured and stable network play across all supported platforms.”
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Recent updates View all (13)

May 2


From: Overlord
To: Minions


I have two major items to touch upon in this memo.

First, our Research Division has announced that a new monster type named the “Papergeist” has escaped the experiment labs and flown to the zones of engagement. It is a ghost with an endless search for knowledge and will devour any books and papers it comes across. Give it space and do not let it consume any of our internal memos! It’s already eaten a collection of my early journals from my early days as an analyst in Central Services, and I don’t know what it will do with the information. If you find a Papergeist and manage to recover any portions of my journal, please return them to immediately. And don’t read them. You must promise not to read them.

Second, our Spymaster has informed me that the heroes have recently received upgrades to their airship. The new device is called Turing’s Enigmatic Analyzer, or T.E.A., and will begin to track a wide variety of tactical information for them. They have also added a fragment analyzer that can take partial pieces of pages and attempt to reconstruct them into a readable whole. To help process all this information they have also added a B0T-13R model robot to keep things running smoothly. Please, minions, redouble your efforts and show the heroes that any attempt at improvement is a futile effort.

Overlord of the Secret Criminal Organization of Nasty Evildoers

Att. Intel Report 1.7.6331

INTELLIGENCE REPORT #: 1.7.6331 TOPIC: RELEVANT CHANGES IN ZONES OF ENGAGEMENT What's New: * Turing's Enigmatic Analyzer has been added to the airship * Fragment Converter Device has been added to the airship * Your trusty butler, B0t-13r has been added to the airship * The first book of journal pages has been added to the game * Papergeists have been added to the game * Added codex entries for weapons, items, and relics Changes: * Reworked entire seeding system so each game starts with a single distinct 'parent' seed, that all other seeds and generators are built from. This improves our ability to replicate levels more consistently and also moves us a step closer from being able to share seeds for fixed runs/challenges Fixes: * Dynamic lighting had broken with unity 5.6, now fixed * Several shader objects had broken with unity 5.6, now fixed * Debris particles should now appear as expected * Fixed bundle name on mac to fix issue where game wouldn't load

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March 30


From: Overlord
To: Minions


I apologize, but I must dispense with the customary pleasantries to offer up a warning:


Unbeknownst to us, the heroes have received a supply drop of several new weapons and items. This arsenal has drastically improved their firepower and tactical options. Until Central Services can fully evaluate these new offensive capabilities, I urge you to take care and engage the enemy in groups of sufficient number. An initial intelligence report has been attached to this memorandum, and I have included a brief clip of some of the new weapons we’ve seen the heroes using. I'm still not sure how they managed to weaponize a cucumber sandwich...

With that unpleasant news out of the way, the remaining news is relatively minor but still worth mentioning:

The zones of engagement have been slightly modified to bring the size of the zones within standard operating regulations. This should allow you to more efficiently funnel the enemy into advantageous encounters.

Our devious traps to cause “crashes” or “infinite loops” when a hero tried to enter zones have been found and removed. Likewise, we will no longer be able to create a mansion zone that blocks the players from the exit. This is unfortunate, as it means heroes will be able to progress at will. As always, we will persevere.

For the remaining changes please review the attached intelligence report. As always, thank you for your efforts and please contact Central Services with any questions.

Overlord of the Secret Criminal Organization of Nasty Evildoers

Att. Intel Report 1.6.6297

INTELLIGENCE REPORT #: 1.6.6297 TOPIC: RELEVANT CHANGES IN ZONES OF ENGAGEMENT What's New: * New guns and items to play with! * New gun: Antique Pistol (Bullet class, Rare) * New gun: Auto Cross Launcher (Holy class, Uncommon) * New gun: Cricket Bat (Explosive class, Uncommon) * New gun: Cucumber Sandwich (Spread class, Rare) * New gun: Double Shot (Bullet class, Rare) * New gun: Flame Belcher (Fire class, Common) * New gun: Hole Puncher (Spread class, Common) * New gun: Plasma Rifle (Beam class, Uncommon) * New gun: Wave Beam (Beam class, Common) * New item tier: Uncommon (previously all were common) * New item: Brandy Snifter (Common) * New item: Fancy Slippers (Uncommon) * New item: Slippery Moustache Wax (Uncommon) * New Item: Iceberg Fragment (Uncommon) * New Item: Steam Powered Fan (Uncommon) * New Item: Demonic Bullets (Uncommon) What's Changed: * All zones have had a pass over map size to try to make them more roughly in-line with our long term plans * Guns can now have multiple valid exit points/angles for bullets * Added "contact" damage type for all melee damage * Added ability for items to modify damage taken per damage type Fixes: * Fixed a rare but major issue with mansion generation that could cause an impossible level to be generated * Fixed an issue where mansion generation could infinitely loop trying to place doors * Fixed bug with item cloning not correctly tracking gun modification fields * Fixed bug with item sprites not being located correctly on screen (they were center pivot when they should be bottom pivot) * Several miscellaneous bug fixes across all level generators that would cause unnecessary stalls or loops * Added caching of map segments for town generation improving overall generation time * Fixed bug where HUD texture atlas could become corrupted

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About This Game

Monsters and Monocles is a frantic, Victorian steampunk themed twin-stick shooter all about using teamwork and heavy weaponry to battle the hordes of evil. A naive occult collector has unknowingly unleashed a great evil that is spreading across the globe, and it’s up to you and a team of quirky paranormal investigators to find the source of this dark energy and blast it back to where it came from.

Online and Local Multiplayer

Take on the challenge solo, or play with up to 4 players online or locally. Your team shares a single pool of lives so you need to stick together, revive fallen comrades, and watch each other’s backs.

Customize Your Play Style

Search out and use powerful weapons to aid you in battle like the blunderbuss, stake launcher and the crumpet cannon - a steampunk toaster that fires weaponized crumpets.
Find and equip relics to customize your weapons and add new abilities to match your play style, and upgrade them by looting chests and destroying enemies.

Procedurally Generated World

Each level is procedural so you and your comrades will be faced with unique enemy placement, traps, secrets and objectives each time you play. Your trusty airship the HMS Scone acts as your hub and lets you gear up before taking on challenging levels like the haunted mansion, snowy Victorian streets and a cursed Pharaoh’s tomb. Each area ends with a fearsome boss encounter, such as a demonic chimney sweep or a giant cyclops skull.


  • 4 player co-op - both locally and online
  • Co-op centric gameplay - Revive teammates and shared pool of lives across all players
  • Challenging single player
  • Every game is different - Procedural levels, enemies, relics, objectives, and secrets
  • Customizable abilities - Collect relics that can be upgraded across play sessions to match your play style
  • Full Controller support
  • Huge bosses
  • Sound design & Music by Hyperduck Soundworks
  • Dogs wearing smoking jackets

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Core i5 or Core i7
    • Memory: 2 GB RAM
    • Graphics: GTX 400 Series or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: Additional space required for any mods downloaded
    • OS: 10.8 or greater
    • Processor: Core i5 or Core i7
    • Memory: 2 GB RAM
    • Graphics: Discrete GPU required
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: Additional space required for any mods downloaded
    • OS: Ubuntu 14.04 or SteamOS
    • Processor: Core i5 or Core i7
    • Memory: 2 GB RAM
    • Graphics: Discrete GPU, Nvidia GTX 400 Series or better
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: Additional space required for any mods downloaded

What Curators Say

6 Curators have reviewed this product. Click here to see them.
Customer reviews Learn More
Mostly Positive (54 reviews)
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