Fight as Heart, an innocent robot fighting to escape the grip of mindless machines in a future where humans are no more. A fast-paced 3D brawler with roguelike elements set in a colorful yet desolated world.
User reviews:
Overall:
Very Positive (60 reviews) - 91% of the 60 user reviews for this game are positive.
Release Date: Oct 6, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While we kickstarted the game, and have enough funding to see it through completion, we have reached a stage in the development of Heart&Slash where we feel we need to gather as much feedback as possible to make the best game we can.

Steam Early Access offers us the opportunity to reach a huge audience of players, and to shape the game possible based on their feedback.

We have taken advantage of this feedback as much as we could, and the game has improved incredibly because of it.”

Approximately how long will this game be in Early Access?

“We plan to release the final version of the game on Mid 2016. The game is currently content complete, and close to being finished, but we will keep the game in EA for a little longer to make sure we tackle as many issues as possible before launch.

Of course, if the game is successful we will keep working on it after we leave Early Access, but we feel it's necessary to not overstay this process, and will release the full version even if we decide to expand the scope of the game.”

How is the full version planned to differ from the Early Access version?

“The game is now content complete. The release version will have less bugs and slightly more polish, but the current Early Access version is very close to how the finished game will look and feel.”

What is the current state of the Early Access version?

“The game is in Beta. All content is in, although there are still a few bugs to take care of. But it should be eminently playable and beatable from start to finish (and you can even get the true ending)”

Will the game be priced differently during and after Early Access?

“Yes, the game will have a different (lower) price once it's released. And yes, this is very unusual.

We did crowdfund the game through Kickstarter, and our crowd-funding beta access tier was $25 and we feel we need to maintain that price through Early Access to be fair to those who originally supported us when the game was nothing but a crude prototype.

Moreover, we didn't want people just interested in playing the game to join at this point. We are looking for people passionate about the potential of Heart&Slash and that are willing to spend time in an unfinished product to help us making the best game we can.

If you just want to play the game, better wait, but if you want to contribute and be part of the development of Heart&Slash, please do join!”

How are you planning on involving the Community in your development process?

“We are first-time game developers here. While we are proud of what we have accomplished until now, we are aware of its limitations and problems. We need help to get us to see how to improve and shape the combat experience and world building of the game.

The Steam community forums will become the official development forums for this project, and we will use it to guide discussion on the development of the game with our Early Access supporters. Talk to us, we will listen.”
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Recent updates View all (52)

June 30

UPDATE #44: DIFFICULTY AND BUGFIXING

Hello, all.

We have recently released the game on other platforms. This is great for us, but also good for you. New issues have been brought to our attention, which will help us improve the game.

For starters, we bring a series of adjustments and fixes for the game. A difficulty balancing for the first section of the game and the City is the most noticeable, but there are other improvements under the hood.

Difficulty balancing
Apparently, the first section of the factory is a little too hard for new players, creating a barrier which stops people from discovering what's beyond. Because of this, we have made some changes in there:
  • There are less spawn points for enemies in its rooms. At most, 5 enemies at once, and only in one or two specific versions of big rooms.
  • Increased difficulty rating of biggrunt's chainsaw, flybot's laser and smallbot's flamethrower, missile launcher and shield. They won't spawn until a few rooms into the level.

These changes are specific to that first section. General changes to the game are:
  • COPS units are now weak to physical attacks, instead of resitant to every kind.
  • Smallbot's kick attack is now 33% slower in all variations, except on the Elite troops.
  • Flybot's missile launchers only fire three missiles now.

Recycling
Another aspect of the game many players seem to miss is the possibility to recover hearts by recycling equipment. This is one of the core mechanics players need to take into account, when playing, because Heart is, in practice, a walking first aid kit.

To help with this, for the time being we have added an explanatory message when the recycling option is selected on the upgrade menu. We plan to add a quest to teach players about this, but it will take a little longer.

Bugfixing
And, regarding bugs, we have some important fixes coming, too:
  • Improved framerate when lots of particles are present in the scene.
  • Thunder Hammer electric explosion attack would lock character in place if used after changing scene.
  • FPS counter no longer visible.
  • Moved Pickup menu explanations out of the monitor overscan zone.
  • Weapons should not become invisible because of an in-attack switch.
  • Fix city lights when reached in a second consecutive run.


If you think there are other things we should fix, let us know in the forums.

Enjoy the game!

4 comments Read more

June 28

ANNONCEMENT: REGARDING THE PC RELEASE DATE

As many have already noticed, Heart&Slash has been recently released on consoles worlwide. Obviously, that triggers some questions regarding PC and why it is still not out of Early Access. We'll try to answer some of those doubts with this post.

Is the console version more polished than the Steam Early Access?
The version released on consoles is pretty much the same as the one in Early Access. There are some platform specific changes, but the overall game remains the same.
We are releasing a patch on consoles which fixes some bugs discovered by our new players, and these changes shall be part of our next PC update.

When will the PC version of the game be released?
We are aiming for a late August/early September release date. There are still details to decide, and as always, things might not work as expected. We'll try to meet that date as best as we can.

Why was the game not released on PC at the same time as consoles?
There are several reasons. The main one is that the Steam Summer Sale was planned to start one day before our release date. We didn't think it would be a good idea to release the game in the middle of the sale, so we looked into delaying that date.

There are also some secondary reasons. Although we consider the game to be completed, it is still missing some of the content we announced on our Kickstarer, including the infinite dungeon mode. We'd rather have that as part of our PC release, along with the custom tailored version of the game for $100+ backers.

Will that content be PC exclusive?
Once we finally release the game on PC, we'll release a patch for the console versions, adding all improvements done to the game and the new game mode. However, things like custom tailored builds will not be available on consoles, simply because backers get access to the PC version, not the consoles.

Will Heart&Slash be released in Steam only?
Currently, Heart&Slash can be bought from other stores, but only to get Steam keys. We're trying to have Heart&Slash available in other PC stores, but we cannot announce anything now and, probably, not here.


If you have any other questions, please ask us in the forums, to the game's twitter account (@heartnslash), on TIGSource (https://forums.tigsource.com/index.php?topic=34470) or to our info mail address (info[at]aheartfulofgames{dot}com).

1 comments Read more
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Reviews

“Heart & Slash's tight combat system, amazing upbeat soundtrack, and sheer commitment to providing gear that's fun to use sucked me in straight away.”
80% – Destructoid

“Do yourself a favor and pick up Heart & Slash. Especially if you are a retro gaming fan, the graphics, art, and difficulty curve will keep you coming back for more to clean up the Robopocalypse.”
95% – Gamer Assault Weekly

“It controls well, combat is tight and there’s plenty of cool unlockables to find. It’s a tricky experience that can feel frustrating at times thanks to its perma-death, but fortunately the variety provided with each playthrough keeps Heart&Slash feeling like an enjoyable experience.”
77% – Use A Potion

About This Game

Heart&Slash is a 3D brawler that is set in a world where machines are all that remains from the Human civilization.

You play as Heart, an innocent robot fighting to escape the grip of the evil and all seeing machine QuAsSy (Quality Assurance Systems).

But make no mistake Heart&Slash is a hard game. Every death is permanent and means a new randomly generated level for you to start over with a different set of weapons and items you can use, new enemies to fight and secrets to explore.

Heart&Slash is an indie game developed by a small but passionate team. We have a tiny budget but big hearts, and we are giving it all to make this game (our first) the best we can.

Features (on final release):
-3 worlds to explore and fight in. Each world includes its unique enemies an bosses.
-Dozens of different weapons and equipment pieces (more than 100 in total) to customize Heart and your play style.
-Perma-death, but a persistent progression system that gives you more options as you play the game.

We hope you enjoy Heart&Slash as much as we enjoy making it!

Welcome!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel i5 or better
    • Memory: 4 GB RAM
    • Graphics: nVidia 550 or better
    • DirectX: Version 10
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.4 or better
    • Processor: intel i5 or better
    • Memory: 4 GB RAM
    • Graphics: nVidia 550 or better
    • Storage: 1 GB available space
    Minimum:
    • OS: Linux 32-64 bits
    • Processor: intel i5 or better
    • Memory: 4 GB RAM
    • Graphics: nVidia 550 or better. Integrated Intel cards are not currently supported.
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (60 reviews)
Recently Posted
Snipper Joey
( 0.3 hrs on record )
Early Access Review
Posted: July 1
WHY IS IT SO DAMN FAST!? AND THAT'S WITH MY COMPUTER'S LAG!
Helpful? Yes No Funny
juizoi
( 7.1 hrs on record )
Early Access Review
Posted: June 30
What a fantastic game! One thing I would criticize would be the camera shots sometimes going mental or being just terrible (I'm looking at you third stage) other than that, I enjoy this game and I'll enjoy it some more! Random Generation RULES
Helpful? Yes No Funny
Cutethulhu
( 1.5 hrs on record )
Early Access Review
Posted: June 29
Honestly, I like this game so far. I'm not that far in, just defeated Slash for the first time. It has a little bit of an issue with the camera, but that'll probably be changed/worked with in the near future, it still is an Early Access game at the time of writing this.

So, here's the good and bad stuff.

Pros:
+ Cool little story. You're not given much at the beginning of the game, most of the beginning of the plot is put in the tutorial, but it leads into how some of the enemies are set-up to be against you.

+ Music. The music for this game is really good, at least for my tastes. I love electro stuff, and as you're wandering around the areas, you'll listen to some really good, kind of hoppin' music. I caught myself humming the tune of the first area's music the other day, which then prompted me to come back and play more fo it.

+ Weapons. Apparently, there's a whole ton of different weapons in this game, all of which are unlocked by defeating enemies or completing certain tasks like completing arenas or just talking to Dr. Sympathy. And they're some really silly weapons you can get too, like Blade on a Stick, Boxing Gloves, Dumbells, and a ton more. All with special combos and heavy attacks you can use. Even customizable on the fly, able to upgrade and swap out at your leasure, though you can only hold three weapons at a time.

+ Equipment. Just like the weapons, you can get equipment just from running around killing enemies. Some are cool, some even have super powers to them like these Kinetic Repulsers that I got that grant you a shield as you run around. Some are even silly, like this Rubber Ducky outfit you wear. Again, customizable and upgradable on the fly. There are shields too that you can use in place of weapons if you're looking for some defense.

+ Health System. This game has an interesting health system, as from what I've experienced so far. At any time, if you're wanting some health and have a ton of equipment or weapons you don't want anymore, you can recycle them for health. Each piece shows you how much health you're get after they're recycled, with more upgrades on something giving you more health in return.

+ Currency. The in-game currency is bolts. Bolts are gained from destroyed enemies. Get ten and you get a Box of Bolts, which are what you use to purchase upgrades for you and your equipment. The cool thing is that, if you die with a Box, it gets carried over to your next playthrough.

+ Humor. This game has some pretty funny moments in it. Characters, enemies, even the story itself has some humor in it, what with the guy who created Heart (You) being named Dr. Sympathy who's practically obsessed with coffee. Some weapons are silly, some armor is silly, even the upgrade names for your stuff can have jokes in them. The game even makes fun of itself at times. It's good.

+ Combat. It's pretty much a case of close-to Dark Souls combat. Evasion, learn to hit when the enemy's not focused, all that good stuff you From Software vets are used to. Just a touch bit faster because, well, cartoon robots.


Cons:
- Gameplay. So, the gameplay's alright, it can feel good at times, but it's still kinda clunky. Jumping is a little heavy in practice, you can be interrupted by running into a thing and it can make the camera freak out at times. Running around seems cool, but you're going at near-Sanic speeds, making turning difficult as you go about in a circle.

- Camera Control. The camera's pretty janky. I would be in combat, ready to take down this flying enemy, when all of a sudden the camera suddenly starts to look down on me from above my head, making it difficult to see where I was, where the enemy was, and where it was I'd be swinging my sword. It really needs to be fixed, and I'm sure they're in the process of doing so.

- A bit empty. As you wander around (At least for me in the first area), the place is kind of devoid of any kind of ambiance. You would think a Human-abandoned factory would have some skeletons or bodies laying around, even some damage to the world itself, but in this it doesn't. I'm sure it's just a case of setting things up to make sure the game works, but I would love to see the world have some kind of aftermath to it.


Finally, after me spouting on, my verdict:

Honest 7.5/10 Game is fun, it's cool, it needs some work, but it'll be awesome after that work is done.

(Now, if someone could PLEASE get a Wiki going so I can figure out what all is going on with enemies in this game!?)
Helpful? Yes No Funny
bastage
( 11.5 hrs on record )
Early Access Review
Posted: June 26
Love it.

I'm still early into things (relatively) but it feels like the best cross of rogue and a game called "Gotcha Force" from the Gamecube days.

Need to keep playing and let them get out of early access before a full review but am happy with what I've already gotten out of the game and looking forward to whatever is added.
Helpful? Yes No Funny
fri_freeman
( 10.5 hrs on record )
Early Access Review
Posted: June 25
The lovechild of Megaman Legends and Dark Souls that I never know I needed but I don't know how could I ever lived without it.
Helpful? Yes No Funny
Microtiger
( 0.4 hrs on record )
Early Access Review
Posted: June 5
This game has a lot of personality, and the graphics and music are really charming. The gameplay is fun, too, with a lot of things to upgrade. I absolutely have a lot of fun with it. Looking forward to the full release.
Helpful? Yes No Funny
Kung Fury
( 3.3 hrs on record )
Early Access Review
Posted: June 4
Back about a year ago I decided to look around on some indie game sites, and I found the demo of a game that was extremely amazing, and that of course was this game. I love it dearly, and would recommend it to anyone who has the time to pick it up, however, a few things need to be worked upon, some not as major as others, but some in need of DESPERATE attention.

Pros:
-Fantastic Soundtrack, I listen to it all the time.
-Addictive Combat system
-Creative world and lore
-An overall sense where if you fail, its entirely your fault. (mostly)

Cons:
-Added to rarely
-The Occasional enemy and EXP output glitch
-The frustratingly game breaking clipping in the sewer and city areas.

All in all, I can recommend this fun action-packed game to anyone, just warn them that if they get past the facotry level, odds are you'll encounter a glitch that completely stops all motion in the game.
Helpful? Yes No Funny
RustInHellThatcher
( 1.0 hrs on record )
Early Access Review
Posted: March 18
I find the game to be charming and fun. It plays pretty well, and the character designs are colorful and pleasing to the eye.
Helpful? Yes No Funny
♪ ♫ DJ Murakouno ♫ ♪
( 49.0 hrs on record )
Early Access Review
Posted: March 8
With catchy music, spectacular pixel art, and a plot that progresses with each playthrough, Heart&Slash is a must-buy for pixel/beat-em-up enthusiasts.
10/10 would love again.
Helpful? Yes No Funny
MrGrimace
( 18.0 hrs on record )
Early Access Review
Posted: February 29
The fighting is really satisfying and there are a lot of cool weapons. Don't let early access scare you away from this gem of a game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
Recommended
10.5 hrs on record
Early Access Review
Posted: June 25
The lovechild of Megaman Legends and Dark Souls that I never know I needed but I don't know how could I ever lived without it.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
3.3 hrs on record
Early Access Review
Posted: June 4
Back about a year ago I decided to look around on some indie game sites, and I found the demo of a game that was extremely amazing, and that of course was this game. I love it dearly, and would recommend it to anyone who has the time to pick it up, however, a few things need to be worked upon, some not as major as others, but some in need of DESPERATE attention.

Pros:
-Fantastic Soundtrack, I listen to it all the time.
-Addictive Combat system
-Creative world and lore
-An overall sense where if you fail, its entirely your fault. (mostly)

Cons:
-Added to rarely
-The Occasional enemy and EXP output glitch
-The frustratingly game breaking clipping in the sewer and city areas.

All in all, I can recommend this fun action-packed game to anyone, just warn them that if they get past the facotry level, odds are you'll encounter a glitch that completely stops all motion in the game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
0.4 hrs on record
Early Access Review
Posted: June 5
This game has a lot of personality, and the graphics and music are really charming. The gameplay is fun, too, with a lot of things to upgrade. I absolutely have a lot of fun with it. Looking forward to the full release.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
11.5 hrs on record
Early Access Review
Posted: June 26
Love it.

I'm still early into things (relatively) but it feels like the best cross of rogue and a game called "Gotcha Force" from the Gamecube days.

Need to keep playing and let them get out of early access before a full review but am happy with what I've already gotten out of the game and looking forward to whatever is added.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
59 of 67 people (88%) found this review helpful
2 people found this review funny
Recommended
187.6 hrs on record
Early Access Review
Posted: October 6, 2014
It's a Mega Man Legends procedural. There's a lot on offer already. Every unfinished piece is still beatifully done, with signs pointing to a future filled with promising content.

Oh and it's a frickin Mega Man Legends Procedural. If they add a larger robot with a bubble head for Tronne Bonne I'll seriously freake out and possibly just die. I already bought several copies for my friends though. So feel free to kill me in this manner. I give my full permission.
Was this review helpful? Yes No Funny
21 of 21 people (100%) found this review helpful
Recommended
76.9 hrs on record
Early Access Review
Posted: October 7, 2014
Being a long-time hack-and-slash enthusiast, I asked myself last month "What if somebody designed and developed a rogue-like Devil May Cry-like game?" Thus, as if there was already an answer to this question, I stumbled upon "Heart&Slash," a unique and dynamic mixture of action, combat, platforming and strategy.

Despite being in its alpha phase (occassionally glitches will ensue), the game offers an intriguing amount of depth and variety with its simple but increasingly challenging combat and wide range of weaponry and obstacles. With up to 75 unique weapons to wield (each with its own set of attributes and upgrades), you'll find yourself pitted against a formidable variety of robotic enemies (occassionally equipped with destructible armour) in a bleak futuristic world.

I've only played this game for about three hours on the alpha's release date, but I'm already enjoying it for its fast-paced action, dynamic combat and strong emphasis on variety and replayability.
Was this review helpful? Yes No Funny
12 of 12 people (100%) found this review helpful
Recommended
6.4 hrs on record
Early Access Review
Posted: October 17, 2014
Two words: Absolutely Amazing.
More Words: This game is exactly what I want out of any hack and slash game. Stylish visuals, satisfying combat mechanics, a large weapon selections, and easy to access upgrades that don't feel hard to obtain.

Heart&Slash is definitely a game you should buy, or consider watching at the very least. With only 2 levels, and missing aspects, it still feels very fun. While there aren't that many enemy designs currently in the game, it does have different TYPES of the same enemy that all require you to watch and figure out before going in to attack, if you slip up, you're going to die pretty quickly in a panic.

The ability to upgrade your weapons, swap them out in a fight at will using your bumpers, and trade weapons out when you find new ones in item rooms keeps the game feeling very dynamic in combat, and leaves a lot of room to design your play style.

My only problem with the game currently is that there aren't more levels, but seeing as this game is early access. I have high hopes that the game will be pretty darn big when it hits full release.
If you don't want to spend the money to get this game in early access, I urge you to at least watch the development of the game as it gets further, because as of now it is, at least to me, worth every penny.

9/10, would, and will play for many many hours.
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10 of 10 people (100%) found this review helpful
1 person found this review funny
Recommended
12.3 hrs on record
Early Access Review
Posted: December 29, 2014
I wanted to (early access) review this game not to just say how amazing it is, but to help support this game on showing how good, no, how ♥♥♥♥ing amazing this game is and how great it will become.

First off, this is a big one for most people, is the amazing developers. They don't just make content, they listen to your ideas, your opinions, what you like about the game and what ideas you wish they could do. They may not be a massive team but they have so diiligent on not just working on the game but what you want as a group of people. They may not be able to update fast but they are doing what they can and besides, the content they already have is amazing.

Second, the gameplay. The gameplay is something that you would play dark souls for, it's hard, it's crazy, you'll have to learn to do split second actions and have reflexes of bruce lee (not literally), as you dodge, bob and weave, slash, hack, smash, and decimate your enemies. It's gauranteed you will die, a lot, I mean not everyone is perfect enough to go through all of this without dying. But that's what makes it fun, that's what makes it satisfactory, that's what gives you that feel good when you, the player, struggle to get through it, because this isn't one of those games where the fun is ruined when you can just save and then start over, you can do something stupid because you have a save, no, this is a game where works you hard but when you are done, you look at your work, once you finally beat that boss or clear that whole map with full health, it feels good, it feels victorious. As for the fighting, there are a variety of weapons to choose from. Some weapons are balanced, some maybe are not but they are still working on ways to improve them. You get a naga (blade on a pole stick), meat cleaver, thunder hammers, boxing gloves <3, O and S (I call them god gloves, they weild lightning and fire), and not just the weapons but the parts where you can turn invisible, launch missiles, smash people into the ground, get more exp to upgrade stuff faster. Each minion is tough in a way so you can't just consider them an easy kill (unless it's one all alone) as each one can hurt you greatly.
All in all, it's dark souls but actually polished, play for it's hardcore gameplay and badassery, have fun, but it's actually well made and great. (and it's still possible to beat)

Third, there is a lot of stuff not there, of course it's early access, but that's where YOU, THE PLAYER, CAN HELP. Buying this game will not just help it, but will also help mold it. These developers want to hear your feedback, they want to make this game so good, it gets overwhemingly positive reviews. Maybe I'm just making up this stuff, but you can still help and they still listen and they do it. You don't just buy it, tell them hey there's this glitch there, hey these robots are pretty powerful. Ever thought of this idea, hey maybe you might be there new Isaac Newton, make them realize something they never thought of to make this game even better than it's already amazing state.
Yes it is 25 dollars, but I can gaurantee you that this game is worth it, even when not on sales. As it does already have a good amount of content, (one to two levels has quite a lot of stuff to not just try but a lot of different robots to smash) they still have more to add. It's like an investment you make, once you invested in it, you slowly watch it build over time. Then you come back to it if you got bored before and you think... wow. This has became so much more.

Fourth, just this game is amazing, buy this game if it appealed to you, if not check it out later once it has grown. It's amazing, it's kick ♥♥♥, I mean I could spout on how awesome it is. Did you know they have a chest piece where if you hold the buttons it launches a rocket (or rockets) out of your chest. Did you know that the bosses are actually going to be large and actually frightening, not the typical castlevania bosses where wailing on them is key to win, but dodging their missiles, attacking their weakspots is the way to beat them. Did you know there is actually plans, weaknesses, ways to kill most enemies. This is basically a megaman game, where the game isn't impossible and nothing is ridiculous or random, it's gauranteed you could beat the WHOLE GAME with full health. Just you aren't skilled enough to do so, because it's so much. Like you could have easily dodged the bullets in megaman. But not everyone does. That's how this game is. There's also a crap ton of weapons that just make it so much fun, the thunder hammer to crush your foes, the short gun, the boxing gloves, flaming slicers, and already wide variety of stuff. They plan on having 75 weapons in the end game (they have 25 at the moment) and already have a huge variety of enemies. Grunts, larger grunts, these super cop walker mechs with missiles, lasers, and electric explosions, mortars, worms, ninja robots, junk bots made out of trash and metal. The maps are random, they are always different but the layouts are always so interesting. Stage 2 is two different lands conjoined. So let's say you beat the first boss and go to the sewers, it's possible for you to reach the city through the sewers, so that's interesting. Just wow, this game is great, just please at least check it out and if you don't buy it check back later. There's probably so much I missed when talking about this game

Thank you for reading.
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8 of 8 people (100%) found this review helpful
Recommended
18.1 hrs on record
Early Access Review
Posted: October 12, 2014
you see those other reviews saying it's straight-up Devil May Cry meets Megaman Legends and make a roguelike?

they're accurate.

As of the release edition, only 1 level set is nearing completion, and work is being done to make level 2, but honestly the variety to level 1's enemies alone is enough to make for a great time.

There's an active weapon swap system you'd see in the likes of DMC, where holding R1 or L1 will swap to your secondary weapon in that slot as long as it's held down, allowing for quick-swap combo madness depending on the type.

I had the luck of starting out with the feint-themed dagger, so hopping behind enemies with backstabs and then launching off of them with shotgun explosions was insane, especially for the fact that it was just ONE PARTICULAR RUN that I was able to do that with

There's lots of "smart move" type gambit systems in place too, such as the ability to trade upgrade points for more life when you're in peril, so you never fully feel like a jackass for dying with a hoard of gold when you could've done better.

It takes the look and feel of Megaman Legends, the gameplay finesse and technicality of DMC, and uses them in a roguelike environment where the developers obviously looked hard into what the usual problems with roguelikes could be, and managed to deal with most of them pretty effectively

$25 is a bit of a gambit itself, but if you ever were ♥♥♥♥♥♥ off about Megaman Legends 3's fate, you owe it to yourself to grab this and go ♥♥♥♥♥♥♥ nuts
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8 of 8 people (100%) found this review helpful
Recommended
27.3 hrs on record
Early Access Review
Posted: May 22, 2015
I Bought this on a Whim a few months back, being a fan of Roguelikes like this I really had high hopes for this game, And I have to say it was the best money I've spent on a blind purchase in a while.

The best way I can describe the game is a mix-up between the dungeon exploring of Megaman Legends with a combat system you'd find in something like a, well, hack and slash game. Each weapon and piece of equipment can be upgraded an average of three times with some being only two. Upgrades are your biggest key to survival as the Enemies from the get-go are relentless and just messing around is a sure way to chip away your already scarace life and heath is usually once per several rooms, and requires you to defeat a random enemy with a Heart over it's head.

As of later Updates the game also has boss enemies, I've only played the first area to completion so I only know of two bosses, one Is the Titular Slash and the Stage boss, B-OSS Knight. These guys hit much harder and faster so if you aren't treating them with more caution than regular enemies you're sure to get sent back to the start.

As with most Roguelikes and Roguelites, this game is built for Replayabilty as you will be seeing the game over screen quit a bit, parts that you don't end up using before you die will be transfered to your next run so don't feel pressured to use them up right away on weapons you might replace soon.

In Closing, this game is well worth the 25 bucks there currently asking for, at least for me, if Roguelikes aren't your style you'd might be better off looking elsewhere, but I feel this is definetly worth a consideration
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