Fight as Heart, an innocent robot fighting to escape the grip of mindless machines in a future where humans are no more. A fast-paced 3D brawler with roguelike elements set in a colorful yet desolated world.
User reviews:
Overall:
Very Positive (108 reviews) - 86% of the 108 user reviews for this game are positive.
Release Date: 9 Aug, 2016

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Recent updates View all (58)

9 August

UPDATE #50: OFFICIAL RELEASE

The time has finally come. Two and a half years since we officially started working on the project, Heart&Slash is released on PC. It's been a long journey, including a successful Kickstarter, lots on iteration on the different ideas on how to properly tell Heart's journey and, most of all, lots of work.

The release comes with the addition of the soundtrack as optional DLC.

We are very proud of the final form the game has reached. Thanks to the feedback from our backers and Early Access players, we think we have managed to reach a level of polish we wouldn't have otherwise. So far, the Steam reviewes are there to back this impression.
We hope it will remain the same and new players will enjoy it as much as we have creating it.

WHAT'S ON VERSION 1.0.0
For the official release we have implemented several fixes and improvements. These stack on top of the releases of the last couple of weeks, which introduced a new version of the third level, Super Elite versions of bots with randomized weaknesses and resistances and a refactor of how the heads worked.

The most important changes coming in 1.0.0 are:
  • Chances of getting a piece of equipment are greater if seen less often than others.
  • COPGORE encounter improvements, including speed, collisions and difficulty.
  • FRANK-Y encounter can be completed faster with physical equipment. But FRANK-Y is also a bit more vicious in its attacks.

And bugixes implemented:
  • Recycling heads with a target locked no longer breaks the camera.
  • Steps sound in third level fixed.
  • Disco Bomb plays in the music channel.

Also included is a present for hardcore players who were trying to unlock all achievements. In the enemies encyclopedia you can now see how many enemies of each kind you have defeated, making it easier to plan your runs.

WHAT'S IN STORE FOR THE FUTURE
We still have a Kickstarter goal to complete: the Endless Dungeon mode. We will start working on it now. It should be ready in a few weeks and will be released on a beta channel before going live.

We also have to work on some rewards for Kickstarter backers. We will get in touch with you as things progress.

And, of course, we'll keep fixing bugs and making small improvements gradually.

FOR PLAYERS OF OLD BUILDS
If you were an Early Access player but have not played for some time, be adviced that some configuration files have changed in recent versions of the game. We recommend removing the settings files (and purging Steam's cloud sync for Heart&Slash) before playing again. Check the pinned discussion for information on how to do it.


And that's all. Thanks for the journey and enjoy the game!

Best wishes from the aheartfulofgames team.

9 comments Read more

7 August

UPDATE #49: BUGFIXES

Hi.

Quick update with fixes implemented during the weekend.:

  • Fixed arena in third level that triggered from below.
  • UI adjustments: cutscenes SKIP is visible again, map is hidden when returning to main menu, UNLOCK DESCRIPTOR is not shown at the start of each level.
  • Old shooter camera no longer breaks boss cameras.

And some improvements we've done, too:
  • Chasm rooms in the Factory's first section always have fences.
  • Camera no longer gets inside walls on B-DSS encounter.

KNOWN ISSUES
Recycling a head while targetting an enemy breaks the camera. Make sure you haven't locked a target when recycling a head until a fix is in place.

0 comments Read more

Reviews

“Heart & Slash's tight combat system, amazing upbeat soundtrack, and sheer commitment to providing gear that's fun to use sucked me in straight away.”
80% – Destructoid

“Do yourself a favor and pick up Heart & Slash. Especially if you are a retro gaming fan, the graphics, art, and difficulty curve will keep you coming back for more to clean up the Robopocalypse.”
95% – Gamer Assault Weekly

“With tight refined combat, a charming visual style and an endearing main character that reminds me of an anthropomorphic companion cube, Heart & Slash’s throwback difficulty won’t be for everyone but, if you like your games to push back a little and not hold your hand, you’ll find Heart & Slash a rewarding experience that’s well worth the effort.”
4/5 – Impulse Gamer

About This Game

Heart&Slash is a 3D brawler that is set in a world where machines are all that remains from the Human civilization.

You play as Heart, an innocent robot fighting to escape the grip of the evil and all seeing machine QuAsSy (Quality Assurance Systems).

But make no mistake Heart&Slash is a hard game. Every death is permanent and means a new randomly generated level for you to start over with a different set of weapons and items you can use, new enemies to fight and secrets to explore.

Heart&Slash is an indie game developed by a small but passionate team. We have a tiny budget but big hearts, and we are giving it all to make this game (our first) the best we can.

Features (on final release):
-3 worlds to explore and fight in. Each world includes its unique enemies an bosses.
-Dozens of different weapons and equipment pieces (more than 100 in total) to customize Heart and your play style.
-Perma-death, but a persistent progression system that gives you more options as you play the game.

We hope you enjoy Heart&Slash as much as we enjoy making it!

Welcome!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel i5 or better
    • Memory: 4 GB RAM
    • Graphics: nVidia 550 or better
    • DirectX: Version 10
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.4 or better
    • Processor: intel i5 or better
    • Memory: 4 GB RAM
    • Graphics: nVidia 550 or better
    • Storage: 1 GB available space
    Minimum:
    • OS: Linux 32-64 bits
    • Processor: intel i5 or better
    • Memory: 4 GB RAM
    • Graphics: nVidia 550 or better.
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (108 reviews)
Recently Posted
Doctor Pazuzu
( 2.0 hrs on record )
Posted: 12 August
I have issues with the game, the camera is occasionally annoying, Heart occasionally gets stuck on objects, and enemies can occasionally glitch out a little bit.
But besides that? Heart and Slash is a pretty awesome game and scratches the itch only a stylish action game can scratch. The combat is typically what you'd expect from your average Devil may cry/Bayonetta type game, and it's really pretty fun. You get a good variety of enemies to experiment different weapons and combo's with, which your average stylish action game (or character action game if you prefer) should usually try to focus on. While the game isn't consistently difficult, it differently has it's challenging points, bosses can take you down very easily if you don't know what you're doing, and some of the larger enemies can take a bit of patience to put down, but it never gets frustratingly difficult. Heart and Slash knows how to bring a decent challenge to those who ask for it, and add in the rogue-like elements, and this game can be pretty punishing.
Overall I really recommend playing this game. It's occasional rough edges aren't nearly enough to take me out of the experience (although a few patches and fixes would surely be appreciative).
Helpful? Yes No Funny
King Tai
( 2.8 hrs on record )
Posted: 12 August
Solid game, combat is a bit janky at times but still good, art design is wonderful, as is the soundtrack. The story is pretty engaging especially the way things carry over and continue between runs, helps you feel like you're progressing even when you're stuck.
Helpful? Yes No Funny
Battousai
( 0.5 hrs on record )
Posted: 12 August
Game is fun to play. The combat is not slow at all. and there is a degree of difficulty. I like it. Can't beat it for the price neither.

Btw soundtrack is pretty awesome too.
Helpful? Yes No Funny
L'arc
( 10.9 hrs on record )
Posted: 11 August
Pretty nice game with a speical art effect and style, amazing weapon design and easten egg. But story line is too short, and game play is a bit too fast. Overall is a nice game that you should get.
Helpful? Yes No Funny
ctswright
( 7.2 hrs on record )
Posted: 11 August
Pretty fun.
Helpful? Yes No Funny
rayziyun
( 5.3 hrs on record )
Posted: 11 August
This is a Rouglite action game. That features fast and fun combat with fairly tight controlls and a good variety of weapons.

The reason I'm giving it a thumbs down is that every time I reach the 3 stage I hit a dead end.
The game insists that there are enemies to defeat in the area, but there never are.
With no way to progress that kind of sucks the fun out of the game.
Helpful? Yes No Funny
Xeta24
( 34.5 hrs on record )
Pre-Release Review
Posted: 11 August
Wonderful gameplay, check it out!
Helpful? Yes No Funny
Moopmoop24
( 1.9 hrs on record )
Posted: 11 August
Actually a damn good game. Just wish there was mouse support: rip
Helpful? Yes No Funny
VoidInsanity
( 12.6 hrs on record )
Posted: 11 August
This is a tough one. On the one hand the game runs great, has charm, combat is fun, decent amount of weapons and stuff to find, etc. The usual Roguelite stuff. On the other hand the game is 3 levels long and 5 bosses in total which is rather pathetic for a game of this genre. The game gets extremely easy very quickly especially if you acquire one of the many gamebreaking items it has. Theres an item that gives you perma invisibility everytime you dodge which you can spam making the AI run around in circles never attacking you, theres a sword that gives you half hearts per attack when upgraded, theres another that upgrades your overall damage with all weapons which enables 1 shotting of everything. There's no real challenge here, its near Zero.

The mechanics and systems are good overall, the recycling of parts for HP causing you to weaken yourself in order to stay alive in dire situations if dire situations ever happened. Being able to hold up to 3 weapons at a time helps keep the combat interesting though locking certain basics such as lockon behind an equip is rather baffling, Enemy HP bars I can understand since there is indication of weakened enemies without displaying the bars but Lockon!? Its baffling, it really is.

I like this game but thats because I am a fan of Cibi Mech combat and I am still waiting on Team Reptile to make a sequel to Megabyte Punch so my like for this game is EXTREMELY biased. My bias asside I cannot recommend this game in its current state, its too easy and there just isn't enough bosses/levels to justify it being a Roguelite.
Helpful? Yes No Funny
JDMcompliant
( 14.3 hrs on record )
Posted: 11 August
I enjoy rougelikes/rougelites. They usually garner a lot of replay value for me. This was a little different.

Before I get to that though, the controls are a bit finicky. Your character is FAST. You get used to it after a while and I actually enjoyed it, but it's jarring to start. The jumping mechanics are a pain more often than not. I'll get stuck on ledges almost every time I jump near them. And hitting flying enemies? Holy cow - pain in the butt. Aside from that, the "start" and "map" buttons don't work on the controller 80% of the time. I'll have to use the keyboard when it doesn't feel like working, and even then, I have to press the key twice for it to work.

Okay, now for the gameplay.

First playthrough, I was about 45 minutes in and had to grab something to eat. I had a really good playthrough going so far, and did quite a bit of grinding to upgrade my character, so I was excited to get back into the game after my meal. Whelp, on return, I realized the game does not save your progress.

All fine and dandy, I guess I should have expected that from a rougelite (a warning message like, "Your progress will be lost" would have been nice, though.) So I started another playthrough. Usually, for a Rougelike/lite, this would be no problem, as starting fresh is half the point. With this game, however, it felt...repetitive. On the 2nd playthrough. I had some new weapons, but they didn't do much to change my playstyle...it felt very much like my first playthrough. In addition, you can only upgrade your character 4(!) times. I didn't feel like I was reaching any new ground. Didn't feel like anything I did was making my current "build" better...I just had to play better. You can only carry 3 different weapons and 4 pieces of armor (head, body, arms, legs). There are lots of weapons, sure...but a lot of the melee weapons felt very much the same. (One exception, if you get the Vorpal Dagger early in the game, it's the only weapon you'll need. I could beat the game with just that weapon, and nothing else.) The armor can change your play style, but only slightly. They all have varied effects, but all the "resistance" armor effects seem useless, so you can toss those immediately.

What I expected were weapons that were truely unique - for example, a giant hammer that would knockback enemies or smash them into the ground, breaking shields in the process. Nope - all weapons have the same combo and a launcher type attack. Disappointed in the lack of ability to chain your combos from weapon to weapon too - maybe hit them a few times with a sword, knock them back with a larger weapon, then finish them off with a ranged weapon. As for armor, what if you could put armor together to turn your character into a true tank like character - increasing your size and letting you wade through attacks? What about armor that turns you into a flying mech type character? Nope. My character feels the same no matter what armor I put on him.

A great deal of fun with a rougelike/lite is found in the fact that every game feels like a new experience. With this game...every playthough feels the same. The rooms will be rearranged, the weapons different, but nothing that makes you feel like the current playthrough is something special. I've played the game maybe 5 times, and beat it 3. Currently, there's nothing that makes me want to start another game, which I'm extremely disappointed about.
Helpful? Yes No Funny
Most Helpful Reviews  In the past day
1 of 2 people (50%) found this review helpful
2 of 4 people (50%) found this review helpful
Recommended
0.5 hrs on record
Posted: 12 August
Game is fun to play. The combat is not slow at all. and there is a degree of difficulty. I like it. Can't beat it for the price neither.

Btw soundtrack is pretty awesome too.
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Most Helpful Reviews  In the past 7 days
18 of 19 people (95%) found this review helpful
1 person found this review funny
Recommended
28.6 hrs on record
Posted: 10 August
Heart & Slash is a Rougelike action platformer in which you travel through randomly generated dungeons in search for the plot.

No, I mean seriously...

You play as our hero, a robot named "Heart". A fitting title for a small protagonist, whose display monitor displays a heart image. Not much longer after just being assembled, you are told to "Run". Randomly attacked by various robots that for some reason want to kill you, you are given a random selection of weapons and aparrel to fight the threat off. From Baseball bats, Boxing Gloves and Fancy Suits to Rocket Hammers, Shotguns, and... Rubber Ducky outfits?
(oh, and it gets even more weird, but I'll let you find that out on your own)

Throughout the randomly generated levels, you are supposed to complete a sequence of events in a certain way to progress through the story. You will constantly find yourself at the "end" of the game and achieving bad endings before you finally build up to the true ending.

Gameplay wise, the game performs excellent. There's a wide variety of weapons, and each weapon has their own distinct combat style (however some like the Boxing Gloves compared to Badboy Knuckles are simply a difference in attack speed and damage). All weapons and armor have upgrade paths, which are upgraded by junk parts collected from defeated robots.

If you so chose, you are also given the option to "Scrap" weapons or armor pieces. This allows you to convert your gear into health. Sometimes you may end up almost dead in a boss fight, asking yourself if you should give up your shield, or your pistol to save your own skin. Upgraded weapons that are scrapped also give you more health in return.

Performance wise, with my beast of a machine, the game runs almost perfect. However on rare occasions, I do notice very slight hickups when transitioning between some rooms, but I don't think that will be a big bother.

As an Early Access buyer, I found this game very appealing. Through the process, I even helped a bit by finding some really odd bugs (I really miss the invisible Chainsaw glitch). I'm happy to finally see it released on Steam, and I highly recommend for people who like those rougelike games, that seem to be all the rage nowadays.
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11 of 12 people (92%) found this review helpful
Recommended
15.1 hrs on record
Posted: 10 August
i'm going to make a counter point to some of the other stated reviews here... the combat isnt slow AT ALL. in the beginnning of the game when you don't know what you're doing and don't have access to better unlocks, it might seem like you're having a harder time against enemies... but keep in mind that every enemy has an elemental weakness, and that if you don't have a weapon to fight a certain type of enemy, 9 out of ten times you can just roll away and run past them.

besides that, i'm going to state my ACTUAL review! The games atmosphere is enchanting, the quests are interesting, and the bosses are beautifully designed!

Pros:
-FUN gameplay with many possibilities [ have the body of a rubber duck, dress pants, and a head that shoots lazers, weilding a giant rocket hammer!]
-Steep but not impossible learning curve
-an abundance of acheivements that you will unlock over time, as well as some that are harder to get that you might have to work for.
-LOTS of replay value, for me, i want to go back right now and unlock the other characters, as well as use all of the available weapons and parts.

Cons.
-some weapons can be relatively unbalanced, like the "vorpal dagger" which pierces armor, deals crit backstabs, and basically teleports you behind an enemy. this dagger is FAR too powerful, whereas most of the gun weapons are worthless of entirely unviable for an actual run, most of the time if i see that it's a gun, i scrap it immediately
-some of the most bizzare platforming issues i've seen in any game. tiny platforms combined with your character's absurd jump is... difficult
-needs just a tad bit more diversity in terms of generation... in 12 hours i feel like i've seen every possible combination of room.... this isn't turning me away only because i'm still interested in the combat, but in terms of exploration, it could use work.

overall, 8.5/10

I would buy it at full price again if I could go back in time.
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6 of 7 people (86%) found this review helpful
Recommended
2.9 hrs on record
Posted: 10 August
feels REALLY weird at first, but once you get into the groove of things, it's an incredibly solid and fun game with a lot of replay value. the price is also very reasonable.
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5 of 6 people (83%) found this review helpful
Recommended
15.8 hrs on record
Posted: 10 August
Tight controls, random but limited loot, a combat system that encourages weapon diversity, and an aesthetic absolutely to die for. Some things are clunky, but usually excusable and infrequent. This game is an experience that you will sink hours into, and is one of the best indie games of the year so far. I plan to play much more of Heart and Slash, and am hoping for future development on its mechanics.
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47 of 88 people (53%) found this review helpful
1 person found this review funny
Not Recommended
0.7 hrs on record
Posted: 9 August
First-off I want to say that this game looks GREAT.
I love the low-poly art style this game uses and I would love to see more games with similar simple, yet crisp designs.
This game gives me a bit of a Megaman Legends vibe

Heart&Slash is a rougelite character-action game, which is definitely something I was excited to try out.
To explain why I'm giving this game a thumbs down, I need to compare it to the games it clearly takes inspiration from.
In other character-action games like Devil May Cry or Metal Gear Rising, your character is nimble and controls feel tight right from the start. In Heart&Slash, your character runs surprisingly-fast, however combat feels surprisingly slow and clunky. It's not unbearable, but it's underwhelming for sure.
This slower combat frustrates me because I can see that the rougelite/RPG elements of this game reward the player with faster attacks over time, but to me it comes off feeling like the game is intentionally kneecapping it's own controls just to have something to something to give the player later on.


I would much prefer that Heart&Slash be a fun game with rewarding upgrades and unlockables rather than a dull game that tries to convince the game that it will eventually get fun.
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7 of 11 people (64%) found this review helpful
Recommended
9.4 hrs on record
Posted: 10 August
This game is awesome! The variety of weapons is great!
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9 of 15 people (60%) found this review helpful
1 person found this review funny
Recommended
5.0 hrs on record
Pre-Release Review
Posted: 10 August
Amazing game. Thoroughly enjoyable. And those robots are totes gay and cute.
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2 of 3 people (67%) found this review helpful
Recommended
11.6 hrs on record
Posted: 10 August
my initial reaction was mixed. then i started unlocking weapons and equipment, beat the first boss, and something just clicked- 4 hours later i'm writing the review. for those complaining about the combat- play a few times to unlock more weapons. it opens up the game tremendously. and if you find the head piece that lets you see enemy health, you can see that different weapons varying damage to different enemy types.

if i got this in the n64/ps1 era i'd be happy to have spent $50. it's a rougelike that feels like a mashup of megaman legends and super mario 64 at times. i was suprised by the variety in playthroughs as well (see: the second boss). i feel like i should have had to pay more.

my only complaint is the feel of the third level- it plays a bit different than the first two stages, and almost feels like it is engaging a different part of your brain. i'm not quite sure what to change (only played it twice). the second time i had a leg piece that made getting around the platforming parts easy. for $13.49 (<$3/hr so far today), i'm still very happy with my purchase.
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