BEARZERKERS is the premiere bear based evisceration experience. Feed your friends to the bears in HUNT or work together to defeat their mecha army in GAUNTLET. Video games! Local Multiplayer Only.
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Release Date:
Oct 23, 2015
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're going with an Early Access Beta route to expand the player base beyond our Kickstarter backers, and to give everyone who's become interested in BEARZERKERS since our Kickstarter a chance to play and help mold the game in its final stages.”

Approximately how long will this game be in Early Access?

“We've been in Early Access since late 2015, and after a lot of work we'll be reaching our final goals soon.”

How is the full version planned to differ from the Early Access version?

“We're looking to build in a lot of variation to both modes of the game through our modifier system, add more playable critters, deadly bears and additional abilities and challenges for Gauntlet. Gauntlet mode especially is at an early state with a lot of ideas we hope to expand it with.

We'll also be looking into adding Steam features such as Achievements, Trading Cards, Steamplay, Leaderboards(for Gauntlet) etc.

On top of the things we'll be adding, the full version will potentially have more polished visuals and audio, less bugs and technical issues. We're looking to tweak for balance, fun and any technical issues players might be having. We've been doing testing ourselves on all the PC's and Mac devices we have, but the best way to know that everything will work as intended is to open it up to everyone who would like to play early.”

What is the current state of the Early Access version?

“All the major building blocks of the game are in place and have been fun for a while now. As it stands we have 6 maps to play in the competitive mode Hunt, 4 of which have final or near final art, and 2 which are still in "greyboxing" stages in order to lock down the fun of their layouts before moving onto making them pretty. Our cooperative Gauntlet mode currently has one basic level with limited art. Gauntlet will be expanded to have more map variations, ending 'boss' challenges and we're looking into a procedurally generated variation.”

Will the game be priced differently during and after Early Access?

“BEARZERKERS will be the same base price during Early Access and after the full release, this does not include promotional discounts.”

How are you planning on involving the Community in your development process?

“First off we'd love to hear from you all in the community hub about all the abilities and maps you love or hate and we'll be doing our best to respond to that stuff through the forum posts and the game itself. Beyond that we'll be collecting data about how you all play, so that we can use that kind of information to make the game better for everyone.”
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Recent updates View all (10)

November 29, 2017

Update 0.6

https://youtu.be/_ZzpuMSONNo
Changes and Additions

Gameplay Changes

Controls
  • Tightened up character controls when turning at high speeds.
  • Updated controls menu to reflect current controls.
  • Moving platforms now behave more consistently
    • Rocks will no longer dig behind you while sitting still on a moving platform.
    • Characters will now leave their rolling animation and go into their idle while standing on a moving platform.
    • Snake rocks now remain in the correct relative position.

Gauntlet
  • New Procedural Gauntlet presets for Easy, Medium and Hard variations.
    • This affects overall Gauntlet length, the difficulty of the lanes that are spawned and what modifiers can be stacked on top of them.
    • Allowed all possible lanes in Gauntlet procedural to sometimes be Icy or Dark.
  • Added more lane types to the Procedural Gauntlet possibilities.
  • Altered a Gauntlet train path to be more predictable.
  • Player graves will now be in camera focus when they die in Gauntlet, causing less erratic camera movement on death and keeping the focus on rescuing your friends.
  • You can now re-enter the safety of checkpoints after leaving them.

Performance Improvements
  • Improved load times for all levels.
  • Improved memory usage for AI path finding.

Unity Version Upgrade
  • We’ve updated Unity versions again, this time to fix issues with incorrect colour settings in all our animations. What does this mean for you? Stuff like less weird browns that are supposed to be red! I hope you didn’t like brown.

Visual Improvements

Hunt


  • Work is nearly complete on Harvest Hell- See above gif for comparison.
  • Frozen Fjord too is almost complete, see below.


Gauntlet

  • Improved the look of the Time Bubble ability again with a change for its textures and intensity, making it more clearly visible in different situations.
    • Added a deactivation animation for when the power ends, rather than just disappearing.

Fixes

Gameplay
  • Fixed inconsistent behaviour when both Finders Keepers and Deadly Meteors were active at the same time.
  • Deadly Meteors will no longer kill you if you disable the modifier while the meteor is falling.
  • Stopped occasional slowdown from errors while using Snake Rocks modifier.
  • Stopped occasional error and crash when using “Next Map” option after a game of Hunt.
  • Stopped error and crash when using both Overload and Finders Keepers and collecting a powerup.
  • Characters now change their speed immediately if you alter that modifier while playing the game, they would previously wait until respawn.
  • Raised height of colliders in Frozen Fjord to stop the Rock Barrier powerup from travelling between lanes.
  • Laser Walls in Gauntlet now slightly push players back from them to stop players from reviving through to the other side.
  • Camera framing now updates after changing render resolution.
  • Snake Rocks no longer float in the air if the player jumps.

UI
  • Changing monitor display in Graphics Settings now works if you’re running at native resolution.
  • Disconnect indicator no longer gets stuck on if a player disconnects, causing an end of game in Hunt.

Cosmetic
  • Improved look of player Ghosts, making them more easily visible in different environments.
  • Fixed broken effect, improving the look of Frost Nova, Time Bubble and Level Up.
  • Stopped Player Ghost smoke trails moving erratically when falling off ledges.
  • Powerup meteors which have already landed now explode when all powerups are disabled instead of just disappearing.
  • Removed incorrect in world lane labels in Gauntlet.
  • Objects on the Harvester in Harvest Hell now stop moving when the game is over.
  • Fixed issue with terrain in some Hunt levels that would stop certain effects from rendering.
  • Stopped Time Bubble sound from playing after it has finished.
  • Stopped Bear spawn indicator from being visible after Bear has spawned.
  • Stopped player Critters from staying in the air if they died while being knocked up by Shockwave.
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About This Game

BEARZERKERS is a local multiplayer game of two halves, with a focus on indirect combat and avoidance. HUNT pits you and your friends against each other; where you don't need to run faster than the bear to survive, just faster than the person next to you. GAUNTLET is the ultimate game of moment to moment cooperation where every second counts and a single slip up can be the end for you and your team.

Game Modes:


HUNT
Trap other players using rock walls, and activate your powerups at just the right moment on your way to killing the hell out of everyone. The end goal of HUNT is simple, be the last Critter left with the Bear. HUNT is a last man standing scenario with a variable number of bears, lives, and powerups, spread across a broad selection of open, twisting maps.

GAUNTLET
The second mode however is about moment to moment cooperation through the chaos. In GAUNTLET players must work together and use their skills in tandem to reach the end of a deliriously dangerous death zone. Here, a single touch from any of the enemies within means death, though other players can save each other with a touch of their own. As you progress you level up and become more powerful, but with equal measure the challenge is raised. This mode is also playable alone for extra challenge.

The Goods:

  • Painstakingly created beautiful 3D world with a lovely hand painted art style.
  • Powerups galore await you in Hunt to give you the edge, as well as totally different abilities and gameplay for your Critter pals in Gauntlet.
  • Inappropriately kickass soundtrack and sounds from musician Tommy Gough.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Dual-core Intel or AMD
    • Memory: 512 MB RAM
    • Graphics: Nvidia GTS 260
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: Display Resolution 1280*720
    Recommended:
    • OS: Windows 10
    • Processor: 2011 or newer Intel i3, i5 or i7
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 760
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: Display Resolution 1920*1080
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