Eat some sandwiches and save the galaxy! A point and click adventure. In Bik, we follow a young boy who is abducted by aliens while on a camping trip with his friends. After joining forces with two friendly alien mercenaries, Ammut and Tatenen, Bik escapes from his abductors and tries to find his way home.
User reviews:
Overall:
Positive (38 reviews) - 94% of the 38 user reviews for this game are positive.
Release Date: Oct 14, 2014

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Reviews

“Bik is accessible to all ilks of players, whether an old school fan or a youngun’ to the scene, it has everything a player could want in a modern adventure game.”
JayIsGames

“Bik is a fantastic game that not only emulates classic adventure games, but improves on them and is a top notch game in its own right.”
9/10 – Android Rundown

“Beautifully retro point and click with a classic space adventure story – we could ask for no more!”
4.3/5 – TapSmart

About This Game

Eat some sandwiches and save the galaxy!

Bik is a retro-style point and click adventure game.

In Bik, we follow a young boy who is abducted by aliens while on a camping trip with his friends. After joining forces with two friendly alien mercenaries, Ammut and Tatenen, Bik escapes from his abductors and tries to find his way home. Along the way, Bik and his newfound friends outsmart hijackers, (eat some brownies), accept a perilous mission to find a missing alien, (make some sandwiches), foil a dastardly plot by an evil corporate empire, (argue with disgruntled robots), and save a planet on the brink of destruction.

Things to Do In Bik

  • Point and click (or touch) your way through deeply atmospheric environments.
  • Become absorbed in the world through an enthralling original soundtrack.
  • Control multiple characters and see the story from different perspectives.
  • Enjoy story-driven, thoughtfully crafted puzzles.
  • Get abducted by aliens!
  • Fire a laser gun!
  • Befriend alien races and join them on adventures in space!
  • Join a mercenary crew aboard a space freighter!
  • And much more!


More Reviews:

“The dialogue is just superb in Bik, which always helps you invest in characters, and the standard is up there with Lucasarts or Sierra’s early efforts. This is not something I say lightly, having been initiated into the genre through Day of the Tentacle.”
-4.5/5 Super Game Droid http://www.supergamedroid.com/2014/08/15/bik-a-space-adventure-review/

“It’s one thing to make a game that looks retro, but it’s another to make a game that’s good and just happens to follow a classic aesthetic. Lucky for me, Bik is just such a game.”
-4/5 RPGFan http://www.rpgfan.com/reviews/Bik/index.html

“I opened up my inventory, clicked on a bottle of booze, and then clicked on a dog in the scene. ‘Clearly Bik is in good hands for this adventure.’ was the message displayed. At that early moment I was sure Bik was going to be a pretty good game.”
-4/5 RETRO http://readretro.com/reviews/bik/

“A good old fashioned wholesome adventure game…featuring lots of murder!”
-Some Guys PC Gaming Adventures
https://www.youtube.com/watch?v=9Stn-SgbGtA

“A charming adventure game throwback and well worth a play for fans of the genre.”
-4/5 Gamezebo
http://www.gamezebo.com/2014/08/20/bik-space-adventure-review-hot-like-plasma-grenade/

-“If you love your pointy clicky adventure
titles then you are in for a treat with BIK …”
-Indie Retro News

“Bik is accessible to all ilks of players, whether an old school fan or a youngun’ to the scene, it has everything a player could want in a modern adventure game.”
JayIsGames
http://jayisgames.com/archives/2014/08/bik.php

“Bik is a fantastic game that not only emulates classic adventure games, but improves on them and is a top notch game in its own right.”
-9/10 Android Rundown
http://www.androidrundown.com/app-rundown/bik-review/

“Beautifully retro point and click with a classic space adventure story – we could ask for no more!”
-4.3/5 TapSmart
http://www.tapsmart.com/games/review-bik-space-adventure-nostalgic-point-click-game/

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8 and above
    • Processor: 1Ghz+ SSE2 instruction set support.
    • Memory: 1 GB RAM
    • Graphics: Generally everything made since 2004 should work.
    • DirectX: Version 9.0c
    • Storage: 400 MB available space
    Minimum:
    • OS: Mac OS X 10.6 and above
    • Processor: 1Ghz+ SSE2 instruction set support.
    • Memory: 1 GB RAM
    • Graphics: Generally everything made since 2004 should work.
    • Storage: 400 MB available space
    Minimum:
    • OS: Ubuntu 10.10+
    • Processor: 1Ghz+ SSE2 instruction set support.
    • Memory: 1 GB RAM
    • Graphics: Generally everything made since 2004 should work.
    • Storage: 400 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (38 reviews)
Recently Posted
jamesbuc
5.3 hrs
Posted: June 25
Obviously this is one large big love letter to the likes of Space Quest, from the silly tone of the game, to the many weird ways you can accidentally kill off the various characters, to the plenty of references to classic Sierra adventure titles throughout.

Thankfully it also has the brains to avoid some of the more unpalatable Space Quest issues (aka: dead ends) and offers up an incredibly fun and smart adventure thats well worth getting.
Helpful? Yes No Funny
Digital Seer
6.0 hrs
Posted: February 13
I had a lot of fun with this game. It's super remniscent of old Sierra games, especially Space Quest. I realize the old style graphics are kind of off-putting to a lot of people, but they really reminded me of my childhood. The puzzles are well thought out and some of the ways to die were pretty humorous. All-in-all, this was a solid game!
Helpful? Yes No Funny
Emblem Parade
7.0 hrs
Posted: January 9
What a delightful point-and-click space adventure!

If you enjoyed the lighthearted fun and wonder of the old Space Quest games, you will enjoy Bik. It's not a clone of those, but rather an original concept and story, a homage to the genre.

The game is surprisingly long and varied, taking you to several settings (planets, ships) with different moods, things to do, and characters to meet. The story will keep you on your toes, and the puzzles will (for the most part) keep you engaged without being too frustrating. (There are one or two that don't make much sense, but if you persist you will solve them.)

The many charms include the lovable characters, the original music, and the family-friendly humor. The graphics and animations, though, might fail in striking the right balance between retro charm and being just bad. There are some cool cut scenes, but sometimes it seemed that the artists were just lazy. For example, characters will fade in and out instead of walking into rooms. Was it really so hard to animate a door opening?

Despite the retro, pixelated graphics, the game is a bit heavy in resource use. My dinky little netbook would heat up considerably when playing it.

Very much hoping for a sequel! What adventures will Bik, Ammut, and Tatenen get into next? Also very much hoping that the devs will invest just a bit more in fleshing out the art.

Finally, many thanks to the devs for supporting Linux! It made my gaming experience so much easier.
Helpful? Yes No Funny
Johann
3.9 hrs
Posted: October 27, 2015
I'm currently on something of an adventure game bender -- meaning, it's late October 2015 and I'm trying to squeeze as many in before the end of the year as I can.

Bik: A Space Adventure is my latest conquest. And it's an odd one. Odd, because as lame as it is, it is a designed lameness; it looks crap, but it looks consistently crap; the music is some generic midi-sounding sci-fi instrumentals, and it sounds like it should fit the on-screen action but it never does; while the designers appeared to have gone out of their way to make a standard adventure game interface (really one of only two interfaces in popular use in the genre) much more clunky and much less intuitive than it needs to be.

According to Steam I've spent (I think) around three hours on this game, playing it from start to finish. Looking at other reviews, that seems to be a somewhat shorter playtime than most. Usually, however, I tend to be someone that needs a bit extra time to finish a game. Why? Because I like to EXPLORE, I want to look at EVERYTHING, try out every possible combination, and really get a deep feel for the game.

With Bik: A Space Adventure, I never felt like there was anything to be gained from being experimental, from clicking on everything, from trying things out. It doesn't help that there really isn't much to click on. Scenes tend to be absolutely bare. There aren't any real puzzles; there is only a flow of actions you are expected to perform in order to progress to the next scene. It's all just so empty. And perhaps that's what kills this game's appeal for me more than anything else.

The first hour I was psyched. I enjoyed the character interactions. I enjoyed the art design -- ugly as it may be, it does serve a certain design function. I enjoyed the humour. The interface was clunky. But I was still going to give this game a positive RECOMMENDED review.

The second hour doubts started settling in. It hit me how flat all of the characters were. I realised that there was a complete absence of lore for this particular setting. The almost complete lack of sound effects made the already bare scenery seem even moreso. And the music was starting to annoy, chiefly as it seemed to be a such an ill fit for the action.

By the start of hour three the tedium had set it in. The humour had worn thin. There was nothing interesting happening in the story. I just wanted to get it all over with. I even considered taking a break from the game and moving on to something else. (In the end I stuck with it, and here we are ...)

It's not that the game lacks polish. Rather, the issue is that -- through the process of polishing the game -- bad design decisions were enforced. Hence why the bad art is consistently bad throughout; hence why the music is cool to listen to on its own (note: massively dissappointed that the soundtrack DLC is mp3 ONLY!) but doesn't really work in the game; hence why there are almost no sound effects implemented throughout the whole of the game (and the few that are, are PC internal speaker-style shrieking reminiscent of the DOS era); hence why the interface takes an established standard (click on something --> get a menu of possibilities) and adds an extra step as regards item use, while at the same time eschewing a quick inventory access icon. And so on. Etc.

The story has potential -- a human kid is abducted by aliens and ends up in the middle of international business intrigues. But it's all wasted. The "feels" just aren't there. I wanted to care about this kid. But he's so aloof and flippant about the whole thing -- and the story never explores his background or his feelings -- that I just ended up thinking: "Okay, if the designers don't care about Bik, why should I care about Bik?"

You also get to control three aliens as playable characters -- outside of graphics there's nothing particularly alien about them, though. They're just American sitcom stereotypes forced into a sci-fi setting (without it being anywhere near as interesting as that sounds).

Regarding achievements, most can be had simply playing the game; the rest all depend on you killing yourself in creative ways (designers forcing you to kill the character you're supposed to care about?); except for the one at the beginning, where you have to get a perfect score on a partially broken minigame (again, likely partially broken by design).

And so, to end off this review, I'm not recommending Bik, and I'm moving on to my next adventure, which will probably be Alum.

Thank you for reading!
Helpful? Yes No Funny
Nirvana San
8.2 hrs
Posted: October 21, 2015
Great game, lots of fun. Surprising scenario and characters. It feels the guy(s) who made this has already played the classics and has an humor of its own.


For those who liked it, you can try this one "Spage Age" (exist on ipad). You'll be in the same kind of atmosphere.

Yo,

z0
Helpful? Yes No Funny
Ubriculius
13.5 hrs
Posted: September 9, 2015
Really nice little game. Where most other games have failed to keep my attention lately, this one is just charming and funny enough to make me look forward to playing. Worth a try!
Helpful? Yes No Funny
Sandalwood
6.0 hrs
Posted: July 1, 2015
Bik: A Space Adventure is a must-play, especially if you love point-and-click adventures or plan on designing one. It serves as an excellent model for point-and-click adventure games and other developers could learn quite a lot from it. In particular, this game flawlessly executes three objectives upon which the entire genre depends.

1 - Avoids punishing the player for guessing.

If you've ever played one of these Zork descendants, you know that sometimes the solution to a puzzle is unclear. Sometimes one wrong move can be the end of the game. Bik circumvents this somewhat with a sense of humour. Some of the deaths are outright ridiculous and great for a laugh. Not only that, but if you make a fatal mistake, the developers were kind enough to include a feature that autosaves your game retroactively to your critical error so that you can try again from exactly the moment you fumbled. It keeps the game fun, especially in the middle of difficult or complex puzzles, of which there are very few in the first place. Short loading times mean that you're ready to try again in seconds.

2 - Leads you in the right direction.

As I played through this adventure, I felt a mild disappointment at how neglected some of the object descriptions were and how mundane the non-essential parts of the game were. I saw it as a missed opportunity to develop the world. But then I considered it in a new light and realised that it ... might have been on purpose. All point-and-click adventures suffer from one critical conundrum--in the effort to build an immersive world full of detail, the player is often overloaded with information. When every object seems significant, none of them stand out clearly enough to lead us to what we're there to do. A few pictures or disheveled bedsheets in the background may have lackluster descriptions, but that's the point. It's directing your focus toward the puzzles' real elements so that you can progress without ever feeling 'stuck' and clicking every random combination of items in frustration.

3 - It still tells a solid story.

This ties into the previous point. Even with the background and details somewhat simplified, Bik manages to tell a good story with a classic outline. It strikes a perfect balance between storytelling and puzzle-solving and shines by that accomplishment. It's simple, it's relatively short, but it's consistently satisfying to progress. The characters' personalities are not sacrificed to this end, the integrity of the world remains intact, and it really feels like a window into a new universe. Sure, it's not the whole space opera, but it's enough of it that we want to see the sequel. I'm waiting for Bik: The SET Strikes Back and Bik: Return of the Sandwich.

Take my money, Bik. You've earned it.
Helpful? Yes No Funny
shadow
11.5 hrs
Posted: June 24, 2015
I love the soundtrack and the game is good too. Try it.
Helpful? Yes No Funny
quotaman
14.0 hrs
Posted: June 3, 2015
I loved the music and the story, overall everything about this game made me smile; The soundtrack is lovely too plus not forgetting the fact this game doesn't take that long to play and complete, but makes me want to return to it!
Would recommend to any fans of point&clicks with SPACE ADVENTURE in them.
Helpful? Yes No Funny
Venetia
5.1 hrs
Posted: May 17, 2015
Okay the game isn't worth much money. The art is rudimentary, the story/characters are a little silly and simple, the gameplay is about as advanced as any early-age point & click adventure.

BUT the game is seriously cute, and will make you smile more than a couple times. Imagine a story written and drawn by a nine year old about going on a space adventure (in a cute, innocent way, I mean) -- that's Bik.

If you don't like classic P&C games, you will be bored to tears, but if you enjoy them, you should like it. Definitely room for improvement all over the place, but the team that made it was just a few people so cut 'em some slack :)
Helpful? Yes No Funny
Most Helpful Reviews  Overall
34 of 38 people (89%) found this review helpful
Recommended
0.2 hrs on record
Posted: October 17, 2014
Ok, let's get one thing out of the way: This game is ugly. It's not a feature, it's not retro, its ugly. Animations are bad, sometimes barely can be called animations at all. And you know what? i still love this game to bits. It's funny, characters are likeable and I find myself rooting for them almost immediately. Plot is surprisingly exciting and i couldn't stop playing at times, simply because i had to know what happens next. And thanks to build-in dropbox support for save transfer i could keep playing on my android device at work! It's just an amazing space adventure P&C game with good puzzles and charm, making it one of my favorite games of 2014! I did not expected that from a game like this. As for the graphic? After few minutes i lerned how to stop worrying and and love the game:) 10/10

As for the Linux port: No surprises here really:) 10/10!
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26 of 29 people (90%) found this review helpful
Recommended
3.4 hrs on record
Posted: October 18, 2014
I had lost faith in point-and-click adventure games during the last months. I kept on buying them, some even blindly, because I wanted them to be good. But they rarely even met the standards of the 90s games they tried to emulate.
Bik - A Space Adventure, on the other hand, is a great game. I mean, a proper one.
It contains timed passages. Deaths are frequent, but never unfair (the game always autosaves beforehand). I just fought some sort of boss, I could move freely and shoot it with my blaster. It still is a classic adventure game, not a hybrid, but developer Zotnip knows this genre is about letting people DO things, not restricting them.
Think of Zak McKracken, a game where you could switch on your TV - in almost every other adventure, TVs are always broken or the main character doesn't want to watch.
In Bik, you're constantly asked to handle situations, fix things, work something out. And because everything is fast - no painful, slow dialogue, fadeouts, dragged-down-by-Unity interfaces - you're never punished for trying things out.

Now, for the presentation. People call this game ugly, done with MS Paint and so on. Maybe, as a fan of reduced EGA-type graphics in general and titles like Pleurghburg: Dark Ages my opinion isn't that valid, but ...
I'm glad about every developer breaking the mold. Here, it's more about perspective and grain than choice of colours, since the cyan magenta-thing isn't that new. Sure, there are traces of Mutation of J.B. and Mission Supernova in Bik, but please, why call it ugly? It's bold.
Sure, Wadjet Eye Games for example do their thing very well, but they're are also stuck in some conservative 90s with benefits limbo. They are miles away from having a style you could call "distinct".
It is obvious that each screen has been composed with lots of care, neither too empty, nor too cluttered and I find that very pleasing, except for some particle effects, which are really not very good.

The moody and well-produced music, by the way, is the best I've heard in this genre in a long time.
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14 of 17 people (82%) found this review helpful
Recommended
24.5 hrs on record
Posted: November 5, 2014
This point-and-click adventure has a nice variety of puzzle types, straightforward interface, good humor, and a cute story.
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14 of 18 people (78%) found this review helpful
Recommended
7.5 hrs on record
Posted: October 18, 2014
Just played the first few minutes. This game has a refreshing art style, clean UI, and hilarious interactions. As a big fan of point and click adventures, this is a very promising start. *shoots sock with blaster*
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10 of 12 people (83%) found this review helpful
Not Recommended
3.9 hrs on record
Posted: October 27, 2015
I'm currently on something of an adventure game bender -- meaning, it's late October 2015 and I'm trying to squeeze as many in before the end of the year as I can.

Bik: A Space Adventure is my latest conquest. And it's an odd one. Odd, because as lame as it is, it is a designed lameness; it looks crap, but it looks consistently crap; the music is some generic midi-sounding sci-fi instrumentals, and it sounds like it should fit the on-screen action but it never does; while the designers appeared to have gone out of their way to make a standard adventure game interface (really one of only two interfaces in popular use in the genre) much more clunky and much less intuitive than it needs to be.

According to Steam I've spent (I think) around three hours on this game, playing it from start to finish. Looking at other reviews, that seems to be a somewhat shorter playtime than most. Usually, however, I tend to be someone that needs a bit extra time to finish a game. Why? Because I like to EXPLORE, I want to look at EVERYTHING, try out every possible combination, and really get a deep feel for the game.

With Bik: A Space Adventure, I never felt like there was anything to be gained from being experimental, from clicking on everything, from trying things out. It doesn't help that there really isn't much to click on. Scenes tend to be absolutely bare. There aren't any real puzzles; there is only a flow of actions you are expected to perform in order to progress to the next scene. It's all just so empty. And perhaps that's what kills this game's appeal for me more than anything else.

The first hour I was psyched. I enjoyed the character interactions. I enjoyed the art design -- ugly as it may be, it does serve a certain design function. I enjoyed the humour. The interface was clunky. But I was still going to give this game a positive RECOMMENDED review.

The second hour doubts started settling in. It hit me how flat all of the characters were. I realised that there was a complete absence of lore for this particular setting. The almost complete lack of sound effects made the already bare scenery seem even moreso. And the music was starting to annoy, chiefly as it seemed to be a such an ill fit for the action.

By the start of hour three the tedium had set it in. The humour had worn thin. There was nothing interesting happening in the story. I just wanted to get it all over with. I even considered taking a break from the game and moving on to something else. (In the end I stuck with it, and here we are ...)

It's not that the game lacks polish. Rather, the issue is that -- through the process of polishing the game -- bad design decisions were enforced. Hence why the bad art is consistently bad throughout; hence why the music is cool to listen to on its own (note: massively dissappointed that the soundtrack DLC is mp3 ONLY!) but doesn't really work in the game; hence why there are almost no sound effects implemented throughout the whole of the game (and the few that are, are PC internal speaker-style shrieking reminiscent of the DOS era); hence why the interface takes an established standard (click on something --> get a menu of possibilities) and adds an extra step as regards item use, while at the same time eschewing a quick inventory access icon. And so on. Etc.

The story has potential -- a human kid is abducted by aliens and ends up in the middle of international business intrigues. But it's all wasted. The "feels" just aren't there. I wanted to care about this kid. But he's so aloof and flippant about the whole thing -- and the story never explores his background or his feelings -- that I just ended up thinking: "Okay, if the designers don't care about Bik, why should I care about Bik?"

You also get to control three aliens as playable characters -- outside of graphics there's nothing particularly alien about them, though. They're just American sitcom stereotypes forced into a sci-fi setting (without it being anywhere near as interesting as that sounds).

Regarding achievements, most can be had simply playing the game; the rest all depend on you killing yourself in creative ways (designers forcing you to kill the character you're supposed to care about?); except for the one at the beginning, where you have to get a perfect score on a partially broken minigame (again, likely partially broken by design).

And so, to end off this review, I'm not recommending Bik, and I'm moving on to my next adventure, which will probably be Alum.

Thank you for reading!
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11 of 14 people (79%) found this review helpful
Recommended
7.6 hrs on record
Posted: January 2, 2015
Bik is an all-around wonderful point-and-click adventure. The art has both a retro and unique feel to it, complemented nicely by the music and sound effects. The story is engaging and the dialog is pretty funny. I laughed out loud several times throughout playing this. The gameplay is also really enjoyable. The scenes and puzzles vary from start to finish so it never feels stale.

What makes this game stand out from other point-and-click adventures is how it avoids tedium. You can highlight clickable items on the screen so that you're not just clicking everywhere all the time. Also, it's not possible to use every item in your inventory with everything on the screen. When you're trying to solve puzzles, many items will be greyed out for whatever object you're looking at. Now it's still possible to use the wrong item at times, the game doesn't just give you the answers, but this saves a lot of time that's normally spent trying every item combination in hopes of unlocking something. Best of all, despite these omissions, it still takes a long time to beat the game. This is a testament to how much actual content there is. By the end you'll really feel like you've been on a space adventure!

This is a fun game with a lot of charm to it. It's strange that this seems to have gotten no attention on Steam. It's one of the better point-and-click adventures out there and I recommend it to anyone who's even a casual fan of the genre.
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9 of 12 people (75%) found this review helpful
Recommended
4.9 hrs on record
Posted: December 29, 2014
Now this is a fun game - great music, good story and visuals reminding of times past.
(Zak McKracken's Caponians anyone? Mission Supernova comes to mind,too)
The plot gets you glued to the game while the puzzles are fine.
I really hope that the devs will create a sequel.
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5 of 5 people (100%) found this review helpful
Recommended
2.7 hrs on record
Posted: April 15, 2015
This game has a very interesting campaign where you can shoot socks, make sandwiches and die! Honestly, I suggest you all play this game. Yes the graphics are crappy and it is 2D, but it is definitely worth buying this game.
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13 of 21 people (62%) found this review helpful
2 people found this review funny
Recommended
3.6 hrs on record
Posted: November 26, 2014
Things happen when you least expect it. And thats what happened. Things. This game makes me pretend to feel ways about stuff. Feels like something. Music is there too. Someone is proud of you.
10/10
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7 of 10 people (70%) found this review helpful
1 person found this review funny
Recommended
4.1 hrs on record
Posted: December 29, 2014
Bik: A Space Adventure is a point and click adventure that rivals the graphics and gameplay of Telltales The Walking Dead.
Anyway in all sersiousness this is a gem and I would highly reccomend it, the writing of the story and characters is witty and funny. The game itself looks like it belongs on an NES and has a somewhat nostalgic feel to it. So if you can pick up this game on sale for a buck or two you should, I mean movies cost like five times that and this will give you so much more entertainment. So when your friends say "Lets go see (Insert new movie title here)" you say "F#@% OFF, Im playing Bik A Space Adventure".

R8 10/10
would turn off oxygen again
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