Parallax is a first-person puzzle game with two overlapping worlds. Weave back and forth between black and white as you try to be in the right place, in the right dimension, at the right time. Use switches, boosters and gravity to help you reach the exit. Can you conquer every mind-bending level?
User reviews:
Very Positive (90 reviews) - 94% of the 90 user reviews for this game are positive.
Release Date: Mar 10, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Parallax


Recent updates View all (18)

October 10

Week Long Sale!

Parallax is 50% OFF for a whole week! Git it now! :D :D :D

1 comments Read more

June 24

It's That Time Again!

PSST! Parallax is now 75% OFF for the Steam Summer Sale! This offer ends July 4th, so grab it now for yourself or a friend! :D

0 comments Read more

About This Game


Parallax is a first-person puzzle game with two overlapping worlds. Weave back and forth between black and white as you try to be in the right place, in the right dimension, at the right time. Use switches, boosters and gravity to help you reach the exit. Can you conquer every mind-bending level?


“... Prepare to think well outside the box before facing Parallax.” - Michael Lawson, Piki Geek

“Very few games will leave you mesmerized the way Parallax does...” - Alex Coccia, Greenlit Gaming

“Parallax is a dizzying monochrome nightmare...” - Ben Kuchera, Ars Technica

“That sizzling sound you hear is my brain melting.” - John Pavlus, Fast Co-Design

“Up is down. Down is a watermelon.” - Nathan Grayson, Rock Paper Shotgun

“Ow My Brain” - John Walker, Rock Paper Shotgun

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/7/8
    • Processor: 1.4 GHz
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0 compatible
    • DirectX: Version 9.0c
    • Storage: 150 MB available space
    • OS: Mac OS X 10.6+
    • Processor: 1.4 GHz
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0 compatible
    • Storage: 150 MB available space
    • OS: Ubuntu 10.10+
    • Processor: 1.4 GHz
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0 compatible
    • Storage: 150 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (90 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
76 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
2.3 hrs on record
Posted: October 11
If Portal and Anti-Chamber had sex this would be their baby.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
8.2 hrs on record
Posted: October 2
Great first person puzzle game
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
39 of 43 people (91%) found this review helpful
3 people found this review funny
6.0 hrs on record
Posted: March 10, 2015
Parallax is a fun and creative first-person puzzle game where you have to tackle not one, but two overlapping worlds, trying to solve each level's complex puzzle/s, in a timely fun, mind scratching, and "wait, what?" manner.

The game has a simple graphic style that's customizable if you don't like the black and white, with extremely slick and smooth, not filled with unnecessary flashiness, main menu and UI, which I really appreciate considering most games have slow responding menu and UI.

The controls are simple with normal movements and a mouse click interaction. The soundtrack is neat and fitting with how the game looks, and just overall the game has a slick smooth gameplay experience with a lot of creative puzzles that look really cool and is actually fun to play around in. I couldn't find the Vodka though.

There isn't a story or anything in the game, unless it's hidden and I couldn't find it, it's just a straight out fun puzzle game with a handful of them to finish, and I had fun solving all the puzzles, confusing at times of course, but with how the levels were designed, making me think with dimensional portals, I had a fun time solving them. For the asking price and for the creative fun content you'll play around with, it's definitely worth the purchase and playthrough.

Also, I'm hoping that the developers would think of adding a level editor and Steam workshop for community created levels, if the game sells well, and if that's the case, then buy two copies, because if it has a level editor and new levels coming in, the value of the game doubles in my eyes, so let's hope it sells well to merit a level editor.

Shameless link to original post
Was this review helpful? Yes No Funny
30 of 31 people (97%) found this review helpful
68.8 hrs on record
Posted: March 11, 2015
If you've played Portal or Antichamber and liked it you should absolutely get this game. Visually it should reminds me of Antichamber but with a lot more polish. The puzzle mechanics are minimalistic but they all blend really nicely.

I'm a little disappointed that you can't see your best level performance anywhere. The replay value is raised quite a lot by challenging yourself to beat each level as fast as possible.

Update as of 2015-03-26:
The developers has done so many amazing things to improve this game for our little niche of speedrunners. While it still doesn't keep track of best performance the game now has a much more detailed in-game timer and in speedrun mode there's a timer for your full run as well. Huge amounts of praise to Toasty.
Was this review helpful? Yes No Funny
18 of 18 people (100%) found this review helpful
11.1 hrs on record
Posted: March 31, 2015
I'll start by saying Parallax and The Talos Principle are the first-person puzzlers of the past 12 months. At their core, they are each archetypal puzzle games: begin at a starting point and arrive at a predetermined goal with the means provided using logic and reasoning. Like any well-constructed puzzle game, the levels start simple and gradually become more complex while introducing more concepts which build upon themselves.

However, they are also much different from one another. TTP is immersed in a story which drives and motivates the player (much like Myst or Portal) with its mystery and philosophical ideas. It has large, beautiful environments that provide enough to explore and add to the experience. Parallax is a straightforward puzzler. There is no story, no environments or landscapes to explore, nothing -- just level after level of puzzles. But this isn't exactly a negative. The game really works in its simplicity. It somehow creates a lot of incentive in the player to move forward and to complete the game (I would say at least to the extent of the recent Qbeh-1: The Atlas Cube and non-director's cut Q.U.B.E.).

The unique concept to this game are the portals to a parallel "world." The portals shouldn't be dismissed as a sort of copy of those from the Portal series. They are only alike in name and that you walk through them. The portals here lead to and from another environment that has elements connected to both environments and also has elements local to only each respective environment. The player moves to and from each environment to activate switches and traverse to other portals in order to reach the goal. The swtiches can rotate portals the opposite direction so that the player can enter once inaccessible switches or portions of the level, and the switches can even rotate portions of the level itself.

The level design is mostly very intelligent. Most have that "aha!" moment. And I really think it is because of those moments that the player is rewarded and driven. There are a small number of poorly designed levels, ones which make use of laser beams that have no purpose to the overall puzzle and only hinder the player's ability to traverse, and ones that obscure the player's ability to see where switches lead and what they activate.

It is a wonderful exercise of the mind, and it is a rewarding experience. Any fan of the genre would be sorry to miss this addition. I only hope a level editor becomes available before interest subsides.
Was this review helpful? Yes No Funny
15 of 15 people (100%) found this review helpful
24.1 hrs on record
Posted: March 15, 2015
Preface: This review was written after completing the game with all Perfect ranks.

Parallax is one of these small gems you tend to overlook while browsing through the vast collection of games Steam has to offer. Nowadays every new puzzle game has to have a unique gimmick to it to make it interesting and challenging for the player. In Parallax's case, it's parallel dimensions coupled with some gravity defying platforms in the later levels. The challenge is fair and balanced and the difficulty increases steadily as you progress through the game. While some levels can look quite intimidating at first, with a bit of thought, careful planning and memorization you can beat everything fairly fast and achieve perfect level completion within very few actions.

Even if Parallax doesn't break any new grounds in the audiovisual department, its simple yet futuristic looking monochromatic art style along with electronic beats lend themselves well to the game creating a pleasant overall experience.

The game's price is perfect for its length of 4 chapters with 8 levels each and it still has a lot of replayability to offer after completion. As of March 14th 2015, the developers have already added a game mode specifically designed for speedrunners, which will exponentially increase Parallax's lifespan.

If you're a fan of first person puzzle games that are not only well designed, but offer substantial replay value, then you mostly likely already own Parallax. On the slim chance you don't, buy it. You certainly won't regret the purchase.

The Good:
- Balanced difficulty
- Very good level design
- Simple, but fitting audiovisuals
- Good replay value

The Bad:
- Might be too short for some players
Was this review helpful? Yes No Funny
13 of 13 people (100%) found this review helpful
2.2 hrs on record
Posted: May 22, 2015
A puzzle game that has Anti-Chamber feel on it. it got 2 Dimensional Rift (Black-White dimension and White-Black dimension).
Solving the puzzles mean you have to go back and forth through these dimension.
The puzzles are carefully made. You can get a perfect score if you make the minimum amount of action to solve the level.
With each progress you will learn a new mechanicsm like switches, rotating platforms, boosters and gravity.
Falling down means death but you will be respawn to the place before you fell.

After playing for a while I realize you can change the game colour from black-white to any other else.
The only thing that's lack on this game is story. There is no story at all.
Was this review helpful? Yes No Funny
11 of 14 people (79%) found this review helpful
2.6 hrs on record
Posted: March 10, 2015
Absolutely love this game, very similar to Antichamber in both style and certain in game dynamics. The smooth flowing from one plane of existance to the other makes for immersive puzzles. Trying to get perfect on every level seems attainable and the sound and abience really tie the game togehter.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
0.9 hrs on record
Posted: March 11, 2015
There are two worlds, in two dimensions, overlaid in space. To solve each puzzle, you need to visualize both dimensions to understand when to jump between them. The puzzles are interesting, and like Portal, they are just difficult enough. The graphics are stylish, with stark use of monochrome colours. The soundtrack provides an excellent mood, relaxing, zen. Highly recommended.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
4.9 hrs on record
Posted: April 16, 2015
Great puzzle game overall. Everything essential to a find-your-way puzzle game was done right. Except for one, The game gets boring because the difficulty scales really slow. Feels like you're doing tutorial for far too long. It gets interesting at later stages though.

Satisfying overall. But could've been better.
Was this review helpful? Yes No Funny
Recently Posted
2.5 hrs
Posted: October 17
My brain hurts and this is what I expect from a puzzle game.
Helpful? Yes No Funny
3.5 hrs
Posted: October 17
A tricky, original puzzle game. There's not much to it though, no story, no graphics beyond black and white. Just some moderately well designed puzzles, half of which can be solved trough brownian motion. I'd say its not worth the full price, but I'll recommend it when it's on sale.
Helpful? Yes No Funny
2.8 hrs
Posted: August 9
This game broke my mind.
Helpful? Yes No Funny
R.I.P Harambe
3.4 hrs
Posted: July 15
an amazing game with a mind-bending new mechanic! so far it has been an amazing playing experience that makes me appreciate the amount of work put into this game. the developer has shown how they have put a large amount of effort into how the puzzles work! however they can sometimes be extremely difficult

Helpful? Yes No Funny
3.3 hrs
Posted: July 14
I had a great time, but then it stopped working. The stages stopped generating and at one point It dropped me through the level forever. dissapointing cause i had been enjoying it up to that point. play it if you can get it to work
Helpful? Yes No Funny
A developer has responded on Jul 18 @ 9:07am
(view response)
3.9 hrs
Posted: June 29
The puzzles are great, and get pretty challenging (if only because it starts to dissorient you beyond belief in the later levels). The pure black/white visuals work surprisingly well, along with the musical change between dimensions. Overall it's a very satisfying puzzle game, with just that little bit of replay value for the perfect runs to help you get more out of it.
Helpful? Yes No Funny
8.0 hrs
Posted: June 27
A sorely under-recognized game. The developer claims that it's a puzzle-platformer, but this game plays more like a puzzle game than a platformer despite the platforming features.

Overall the game is very well done. The art style is very minimalistic, even more so than Antichamber: just two colors in the entire game, menu and all. Really my only complaints would be that there aren't customizable color schemes and there's no thematic music on the dark side of all the puzzles. If you think that the game has no narrative or story, you'd be right, but let's face it: gaming for gaming's sake hasn't been appreciated enough.

Estimated initial playtime: 3-6 hours (for 32 levels). It's as solid a game as (say) The Swapper! I give it an 8/10 rating.
Helpful? Yes No Funny
Turrets turret
7.1 hrs
Posted: April 29
This game did a good job to be very different from the portal games even if it's about portals, and the two different dimensions makes the puzzles challenging and unique!
Helpful? Yes No Funny