Caffeine is a quirky first person adventure game with environmental puzzles and a dab of psychological horror. Set in the near future, the entire population of Earth is vigorously addicted to coffee. You awaken aboard one of these caffeine mining stations alone.
User reviews:
Overall:
Mostly Negative (31 reviews) - 29% of the 31 user reviews for this game are positive.
Release Date: Oct 12, 2015

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Recent updates View all (32)

April 6

Episode One Update Progress

Hi everyone,
I am afraid to say that everything is moving at a snail's pace at the moment, sorry about that!
Anyway I am about 60% of the way to finishing the optimization / VR patch and tests have been great both running normally and in the Vive (no VR sickness yay!) I am hoping to share some screens on Sunday and hopefully can get this out asap!
Thanks for your patience and kind words.
Cheers
Dylan

4 comments Read more

February 19

Caffeine - Episode One Update Plan

Hello there,
As promised I am here writing this out tonight!

While there are a few people that do like the game so far, I can see there are some problems with Episode One in it's current state a few things also did not turn out exactly as good as they could have in the game. I have been working hard behind the scenes slowly re-writing a heap of the games underlying systems and plan to flesh out areas which seem to have been neglected in the caffeine ridden world in the coming months with multiple updates to the game.

I will be posting once a week here about the progress and any upcoming content to be added to the game.

While there isn't a huge amount to show yet (most of it so far has been behind the scenes) I can reveal that so far these re-writes along with a newer engine version have boosted Caffeine's frame-rate by almost double which i think is great news!

I will be pushing this optimization out in the next couple of weeks and will be sure to make a fuss once it goes live.

Anyway thanks for your support and patience towards a lowly part time one man dev :)

Cheers
Dylan

11 comments Read more

Reviews

“Caffeine has a lot of issues to work out, but I’m confident that by the time the second episode is released a lot of them will be fixed. If you take the time to play around with some of the settings until you actually get the game working it is definitely worth playing. I loved the idea of this since I saw the first trailer, and I definitely wouldn’t say that I’m disappointed.”
8/10 – Complete Game Reviews

Caffeine - The First DirectX 12 Game!

With Caffeine - Episode One being released with full DirectX 12 support, It is officially the first game (that is not in an Alpha state) to utilize the new API from Microsoft.
DirectX 12 allows for up to a 20% performance increase on Windows 10 systems, which helps bring to life the visually stunning world of Caffeine.

About This Game

Synopsis


Caffeine is a quirky first person adventure game with environmental puzzles and a touch of psychological horror.

Set in the near future, the entire population of Earth is vigorously addicted to coffee. Massive space stations built by the biggest corporations roam the stars mining minerals to create a synthetic caffeine.

You awaken aboard one of these caffeine mining stations alone. Before long you realize that you are a young boy with no memory of what has transpired on this seemingly empty space station.

Naturally you set out to explore the depths of the huge structure to figure out what exactly is going on.

Caffeine is a collection of three episodes, the first of which will be released on October 5th 2015.
Episode One is a 1 hour adventure which sets the story and tone of what is to come and be expanded upon in Episode Two and Three.

Episode Two and Three will be released as free updates to the Season Pass version of the Game in the first half of 2016 and will feature longer play times and challenging puzzles.

Graphics


Caffeine utilises various technologies like DirectX 12, Ray traced distance field shadowing and dynamic lighting to give players a visually stunning game which looks great on low and ultra settings.

Audio


Caffeine features stunning sound design from Jonathan Wachoru (Outlast) and a serene music score by Adam Klingman of Bay Drive Sound.

Oculus Rift Support

On release Caffeine will have full in-game Oculus Rift support by hitting alt+tab while in-game. The main menu and settings menus are currently displaying incorrectly while in stereo mode, this will be patched into the game later on in release week so we can iron out gameplay related issues first.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft Windows 7 and above
    • Processor: 2Ghz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: 1GB Dedicated Graphics Card
    • DirectX: Version 11
    • Storage: 4 GB available space
    Recommended:
    • OS: Microsoft Windows 7 and above
    • Processor: 2.8Ghz Quad Core or Higher
    • Memory: 8 GB RAM
    • Graphics: AMD R9 270 or Nvidia GeForce 760 or Higher (2GB+ Recommended)
    • DirectX: Version 11
    • Storage: 4 GB available space
    Minimum:
    • OS: 10.9
    • Processor: 2Ghz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: 1GB Dedicated Graphics Card
    • Storage: 6 GB available space
    Recommended:
    • OS: 10.9+
    • Processor: 2.8Ghz Quad Core or Higher
    • Memory: 8 GB RAM
    • Graphics: AMD R9 270 or Nvidia GeForce 760 or Higher (2GB+ Recommended)
    • Storage: 6 GB available space
    Minimum:
    • Processor: 2Ghz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: 1GB Dedicated Graphics Card
    • Storage: 5 GB available space
    Recommended:
    • Processor: 2.8Ghz Quad Core or Higher
    • Memory: 8 GB RAM
    • Graphics: AMD R9 270 or Nvidia GeForce 760 or Higher (2GB+ Recommended)
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Negative (31 reviews)
Recently Posted
Cool Burr
( 0.3 hrs on record )
Posted: March 26
If one of the only actual gameplay elements of your game is using keycards to unlock doors then it might be a good idea to have an actual inventory system instead of having to awkwardly click and drag the keycards along with you as a physics object.
Helpful? Yes No Funny
Belphegore
( 0.7 hrs on record )
Posted: March 22
Caffeine... I'm not even sure how this game ended up in my library; I don't recall purchasing it, or getting a key for it. Either way, I decided to check out this psychological horror title out of sheer boredom. Released in late 2015 by Incandescent Imaging, Caffeine has already had quite a few updates in order to iron out some of the performance issues it has suffered since its release.

Although the store page refers to the game taking place in the "near future", the game takes place around 2100. You wake aboard a coffee mining vessel, alone, with nothing but post-it notes to convey communication between your coworkers and yourself. Since the game gives you absolutely zero sense of your goal, or who you are, you are presumably Jon, searching for his girlfriend; this information is pieced together through, yes you guessed it... post-it notes.

There's an obvious quirky sense of humor within Caffeine, the fact that you're aboard a mining ship that mines coffee of all things, and the various post-it notes located around the suffocating corridors are usually rather funny. However, in most cases "funny" doesn't work with "psychological horror", and quite honestly I felt zero suspense or fear while I was playing the game. You even find out that part of the ship gets flooded, with coffee of course. The graphical glitches sure didn't help suit the horror mood, and caused the game to lean more toward the funny side once more.

When I attempted to load the game up in Direct X 12, I was met with a blank screen. The game loaded fine in Direct X 11, but about 10 minutes in my game crashed and I had to start over. Initially I was playing with my Xbox One controller, but the movement was so slow it was neigh unbearable. I started again, this time using keyboard and mouse, and found the turning mechanics a little more greasy, but you move sooooo sloooooooow; to make it worse, there is no run button. The framerate was rather steady, even with everything on high I was maintaining about 80 FPS with no dips; so whatever patches they released to update the optimization must have worked.

So, can I recommend Caffeine? Not in the slightest; do not buy it in a bundle, do not buy it from Humble, do not get it on sale, do not get it for a friend as well. While the graphics and sound are decent enough to look at and hear, the complete lack of story, or even a sense of what your goal is, really tears this title down. Not to mention, it takes forever to get from point A to point B, much less the back tracking if you didn't see a switch or missed some obscurely placed thing you gotta hit in order to progress. I've played better, I've played worse, but Caffeine is a severe waste of time better spent elsewhere.

Rating: 2.5/5.0 - It's not awful, but it's not great.
Belphegore's Hell House Reviews (Group)
Helpful? Yes No Funny
jordipg
( 1.4 hrs on record )
Posted: January 26
I don't have anything to add to the detailed enumerations of this game's problems in other reviews.

I will stress one point, however, which is that this game feels unfinished. It is also unpolished and buggy, but I could live with that if the game was complete. Caffeine, as of this writing, v118, looks like what I imagine games in progress look like when they are about 60% complete: the basic artwork is done, coarse world map is drawn, simple sound effects and background music prepared. What's left? Story, narration, combat, gameplay, NPCs, puzzles, play testing, optimization.

This game is being sold well before it is ready for market and not labeled as early release. Know that if you buy now, it is in the hopes that this will eventually become a playable game.
Helpful? Yes No Funny
Zorro
( 0.2 hrs on record )
Posted: January 10
No me anda ni el menú principal, quien te lo optimizó Ubisoft? -_-

----
It doesn't work, not even the main menu, who did optimize this Ubisoft?
Helpful? Yes No Funny
xmlWUT
( 1.7 hrs on record )
Posted: December 21, 2015
A pretty decent atmospheric game - it's a shame that the physics are totally broken.
Helpful? Yes No Funny
A.D.Mynx
( 0.1 hrs on record )
Posted: December 12, 2015
.
Helpful? Yes No Funny
Deadahead
( 1.1 hrs on record )
Posted: November 19, 2015
A beautiful game. The atmosphere in it is outstanding. They broke it up into episodes so they could release part of it now instead of having to wait until next year. It still has some work to be done, but the devs have been listening to the community and steady with the updates. All in all, it's a great game and will only become better with time.
Helpful? Yes No Funny
OwnedbyCow
( 0.7 hrs on record )
Posted: November 17, 2015
I like the overall premise of the game so far. Its a little confusing, but roaming around reading sticky notes for clues is interesting. The atmosphere is awesome feeling. A little empty feeling but the sense of the unknown is what keeps it engaging for me. This is all based off of my first impressions of the game.

But as for the current optimization, it needs a lot of improvement. I notice my framerate will fall tremendously around environmental hints and interactive computers. VSync seems like it has no effect really. And for the controller layout. LT to pickup objects, Y for switches and RB for clicking in the computers? There wasn't even a hint to tell me that RB was what the computers needed. All three of these commands could probably combined into a single button which just changes according to what the raycast is hitting. It at least needs to be changed to a single action button for switches and computer clicking. DirectX12 didn't work at all for me. Just caused a memory leak and crashed each time.

The reason I am leaving my review as recommended is that I believe there is a lot of potential here. Just work on optimization for now. I would really love to have a prestine single chapter rather than multiple buggy, lag filled chapters.
Helpful? Yes No Funny
dr_fry
( 1.5 hrs on record )
Posted: October 23, 2015
Great game, really liked it have already recommended to a few people.
Helpful? Yes No Funny
YiTian
( 1.3 hrs on record )
Posted: October 23, 2015
CaffeineCaffeine游戏本身画面很惊艳,气氛也是相当到位,无人的空间站配上奇怪的背景音,再加上昏暗的画面确实是蛮恐怖的。遗憾是第一章游戏时间比较短,大约一个多小时就能完成。虽然开发商说是有解谜加探险的第一人称恐怖游戏,但是玩下来感觉解谜元素明显不够,但是毕竟还只是第一章,希望接下来章节会有更长的游戏时间和更多解谜。总之我个人推荐这款游戏,因为感觉它很有潜力,希望接下来的章节会更好。
Helpful? Yes No Funny
Most Helpful Reviews  Overall
176 of 212 people (83%) found this review helpful
68 people found this review funny
Not Recommended
1.2 hrs on record
Pre-Release Review
Posted: October 5, 2015
Not Fit for Human Consumption

Full disclosure: review copy provided by developer/publisher!

Caffeine is a “quirky first person adventure game with environmental puzzles and a touch of psychological horror.”

Right. That's what the synopsis on the Steam store reads, anyway. What I encountered was a less competent Dear Esther with physics bugs shooting out the wazoo. Just another indie horror title rushed out of the indie horror oven too soon, never to realize its potential... potential. I'll add it to the pile I'm using to build a hellish throne for personal reasons.

Here's the story: you're a tiny child in the not-too-distant future, livin' it up on a space station. Because people are so addicted to coffee, Starbucks has literally conquered the stars themselves, mining planets Dead Space style to synthetically produce Pumpkin Spice lattes for your UGG sporting girlfriends.

But what Space Starbucks™ failed to realize is that once you start mining entire planets for synthetic caffeine it isn't long before Natural Law™ flips a God damn table in defiance. I spent the first 20 ♥♥♥♥ sucking minutes of this game attempting to grab a keycard to progress past the first door. See, it was placed lovingly in a crate on top of a monitor for... some reason? Perhaps this is one of the touted environmental puzzles? I'm not sure. But with every attempt at grabbing said keycard the crate would kind-of-sort-of coalesce with the monitor, making it impossible to retrieve. And then I'd have to exit out of the entire game (because quitting back to the main menu is for suckers apparently) and try all over again (Edit: upon subsequent playthrough this weird issue has been fixed).

When I did finally manage to pull the damned thing through the monitor I was off to explore this derelict space station, tiny keycard spinning desperately in my grasp as if to say, “Spirit, don't! Can't you see I'm trying to stop you from playing this ♥♥♥♥ game?!” And I was like, “This is just a little glitch – I'm sure the rest of the game isn't dog ♥♥♥♥!”

Then the keycard flew from my hands, never to be seen again, choosing the sweet release of death over playing Caffeine. Damn my hubris!

What followed was another 40, 50 minutes of wandering around a claustrophobic, gray, circuit board of a space station covered in ♥♥♥♥♥♥ sticky notes saying things like “Why won't he open the door?” and “Can't do it/Can't do it/ CAN.” That's... pretty much it, I'm sorry to say. You wander about a less interesting, less populated, less optimized, not scary Alien: Isolation filled with shimmering amber jello water and chairs that defy the very laws that govern reality as we know it.

There's also, like, space coffee stations but it's empty and everyone ran away or went crazy or something because of caffeine withdrawals! Or something! It isn't super clear!


I'm just not impressed. Terrible physics, no save function, no quit to menu function, walking speed as fast as a snail's fart, bad flashlight mechanics, virtually no gameplay, absolutely no directions on how to progress (unless I'm supposed to read every stupid sticky note littering the environment), I could go on. I won't, because your time and money is precious. Is it episodic? Yes. Are the future two free, longer, puzzlier episodes promised incentive to pay for the dull-as-dishwater first entry? I guess. Cynically I would call this Early Access without the contentious label. You can look forward to the next two episodes sometime in... 2016.

There might be some patches to address the more ludicrous ♥♥♥♥ I mentioned (again, looks like the first progression bug has been addressed) but it won't save this game from being as lame as a lukewarm cup of black coffee with a pube floating in it.

You can fish the pube out but I've already seen it. The damage is done.
Was this review helpful? Yes No Funny
77 of 85 people (91%) found this review helpful
1 person found this review funny
Not Recommended
1.5 hrs on record
Posted: October 6, 2015
I've been following the development of Caffeine for some time now. The developer, Dylan Browne, is probably one of the kindest, most transparent and hardest working indie developers I've seen in quite a while. However, there are several unmistakable flaws regarding Caffeine that, at present, would prevent me from recommending this game to friends, especially at its current price point.

Caffeine is a sci-fi horror game set in the near future on a (seemingly) abandoned spacecraft that mines caffeine for earthlings in deep space. You play as an unnamed child protagonist, and you wake up on the ship and search for answers. Seems like a great concept, and I will admit that.

However...

Please save your money and wait for Incandescent Imaging to straighten out the bugs and refine this game.

For starters, I would go on a limb and say this game is very poorly optimized. My rig can run Mad Max, Battlefield 4, and Alien: Isolation maxed out at 60fps, 1080p, and no framerate drops. I am lucky to get 20-30 with the lowest settings on this game at 1080p. From what I understand, this game was intended to be ran at higher resolutions such as 4K, and running it on low (which is the only way I can get stable framerates) resolutions just doesn't make for an enjoyable experience.

Next, I would like to say that the physics in this game are beyond any level of comprehension. Picking up any assortment of objects is a spell for a glitchy, ragdoll disaster. Regardless of size, items don't always do what they're supposed to, sometimes walking with a keycard will send it spiraling into another room, sometimes it'll move a chair next to you. To me, this totally ruins the immersion factor with laughable physics.

Going along with poor optimization, there are some areas on the ship that have missing textures, and you can see through parts of the hull. I was not able to capture screengrabs of this, but near the beginning of the game and further in, it is apparent that there are some glitches.

Some bugs came up, too, such as doors not opening and closing properly, the player character clipping through chairs, being stuck in doors, as well as items thrusting you across a room. One funny glitch was that my character shrunk in size further while crouching in a water-flooded area. L O L

There appears to be no real goal in hand apart from exploring the spaceship as there is no HUD or objectives or anything, you just have to do guesswork and hope a keycard is lying around. I can appreciated the immersion attempt at forcing the player to read the sticky notes and listen to audio logs, but in the end, I got frustrated by walking around for about an hour and making no real progress and quit the game to write this review. This game has potential, but that is sadly spoiled by all that's wrong with it. I hope this can be fixed.

Due to the poor performance of this game it's hard to really enjoy it as it was intended which is a real shame, as I had incredibly high hopes for Caffeine. You can zoom in on notes and monitors to get tidbits of information on the crew and a window into what happened aboard. However the fun ends when computer monitors with text boxes end up being a jumbled, pixelated mess.

Also, the flashlight in the game is essentially useless, sometimes it won't even turn on, and when it does, it doesn't last for more than 30 seconds. Ruins it for me. Unsure if this is a bug, or what.

The game is, at present, a glorified "walking simulator" that borrowed some pages from games such as Alien: Isolation, System Shock, SOMA, Routine, and Bioshock, but without the real sense of doom that those convey. I had not, in 90 minutes of playtime, encountered a single threat or enemy type apart from the game's glitches. There were a few "enemies" and scares in the various tech demos of Caffeine, but they have since disappeared.

This isn't an issue to me-- if the concept of Caffeine had more time on the drawing board, and a bit more time for revision, I would say this game is a perfect candidate for Early Access. At present, it is nowhere near a complete episodic game and needs plenty of work.

Finally I notice i'm not the one having issues saving graphical settings in Caffeine, they seem to reset every startup and there are no save points in the game (that I'm aware of.)

However, there were some things about this that I did enjoy, notably:
-Native controller support for Xbox gamepads
-Wonderfully constructed level design creates sense of dread, isolation, and claustrophobia around every corner
-Oozing with atmosphere
-Even if it is poorly optimized, the graphics are incredibly beautiful
-Sound design is arguably the best i've experienced since Alien: Isolation
-Plot leaves a bit to be desired but takes a unique spin on the tropes set forth by Slender, Among the Sleep, and SCP.
-Chilling concept (but poor execution)


6/10, honest rating. A lot of hard work went into this, but, alas, not enough.

I have waited quite some time for this title, only to be let down. I will be uninstalling Caffeine from my PC after submitting this review. I'm anxious to try it again, but not until the bugs get sorted out. I am totally excited to see how this game pans out. Dylan, if you're reading this, please don't take it to heart, I believe in you, I just can't recommend this game right now.
Was this review helpful? Yes No Funny
15 of 16 people (94%) found this review helpful
2 people found this review funny
Not Recommended
0.7 hrs on record
Posted: March 22
Caffeine... I'm not even sure how this game ended up in my library; I don't recall purchasing it, or getting a key for it. Either way, I decided to check out this psychological horror title out of sheer boredom. Released in late 2015 by Incandescent Imaging, Caffeine has already had quite a few updates in order to iron out some of the performance issues it has suffered since its release.

Although the store page refers to the game taking place in the "near future", the game takes place around 2100. You wake aboard a coffee mining vessel, alone, with nothing but post-it notes to convey communication between your coworkers and yourself. Since the game gives you absolutely zero sense of your goal, or who you are, you are presumably Jon, searching for his girlfriend; this information is pieced together through, yes you guessed it... post-it notes.

There's an obvious quirky sense of humor within Caffeine, the fact that you're aboard a mining ship that mines coffee of all things, and the various post-it notes located around the suffocating corridors are usually rather funny. However, in most cases "funny" doesn't work with "psychological horror", and quite honestly I felt zero suspense or fear while I was playing the game. You even find out that part of the ship gets flooded, with coffee of course. The graphical glitches sure didn't help suit the horror mood, and caused the game to lean more toward the funny side once more.

When I attempted to load the game up in Direct X 12, I was met with a blank screen. The game loaded fine in Direct X 11, but about 10 minutes in my game crashed and I had to start over. Initially I was playing with my Xbox One controller, but the movement was so slow it was neigh unbearable. I started again, this time using keyboard and mouse, and found the turning mechanics a little more greasy, but you move sooooo sloooooooow; to make it worse, there is no run button. The framerate was rather steady, even with everything on high I was maintaining about 80 FPS with no dips; so whatever patches they released to update the optimization must have worked.

So, can I recommend Caffeine? Not in the slightest; do not buy it in a bundle, do not buy it from Humble, do not get it on sale, do not get it for a friend as well. While the graphics and sound are decent enough to look at and hear, the complete lack of story, or even a sense of what your goal is, really tears this title down. Not to mention, it takes forever to get from point A to point B, much less the back tracking if you didn't see a switch or missed some obscurely placed thing you gotta hit in order to progress. I've played better, I've played worse, but Caffeine is a severe waste of time better spent elsewhere.

Rating: 2.5/5.0 - It's not awful, but it's not great.
Belphegore's Hell House Reviews (Group)
Was this review helpful? Yes No Funny
42 of 67 people (63%) found this review helpful
4 people found this review funny
Not Recommended
2.7 hrs on record
Pre-Release Review
Posted: October 5, 2015
Caffeine is an interesting idea, but has a few problems to work through.
https://www.youtube.com/watch?v=PC6HPCIfL10
The main premise behind the game is interesting. Everyone on Earth has become addicted to coffee. So much, that now space stations are mining minerals to create synthetic caffeine.
The game does a decent job at building up atmosphere and creeping you out, but the overall experience is hurt by a lot of annoying mechanics and bugs.

As it is, the game needs to iron out a lot of annoying glitches. My progress isn't saved, nor are my graphical settings. Meaning everytime I boot the game up, I need to restart from the beginning and change my settings again. Not a huge deal seeing as the first episode of the game only lasts 1 hour, and I'm sure it will be patched out, however it's still something that shouldn't be happening.

I ran into a few other immersion breaking elements. When holding the forward button, my character will ever so slowly drift towards the right as well. I could move objects from the distance, which is easy to avoid if you want to stay immersed, but still a bit silly.

The biggest problem of all was this first episode wasn't entirely eventful. The dev has said it's meant to be a small taste of what is to come, and that the 2nd and 3rd episodes (free updates in the future) will have more puzzles and be longer. That's good to hear, because apart from a few notes to read here and there, as well as audio logs, there wasn't that much to do.

I personally enjoyed the environment quite a bit, looking out the window into space, and exploring the station with the beautiful Unreal Engine helps immerse you.

Overall, I can't completely recommend the game because it's an interesting idea, but frustrating at times due to the glitches. Also, as far as episode 1 goes, there isn't enough to make the game interesting enough to warrant its price.

I'm hoping the bugs will be ironed out, and the future episodes will add more interesting gameplay. That would possibly change my review to a positive one.

EDIT: Some of the bugs have been cleaned up, and the dev is continuing to fix up the game.
Was this review helpful? Yes No Funny
14 of 19 people (74%) found this review helpful
1 person found this review funny
Not Recommended
0.9 hrs on record
Pre-Release Review
Posted: October 9, 2015
There’s a solid premise on offer here, and some terrifying sound design that oozes tension – but none of it leads anywhere. There’s no payoff, no feeling of achievement, and there are only fleeting glances of a narrative to grab onto. It’s baffling that this is supposed to be an episodic experience. An opening episode is supposed to hook you in and leave you hungry for the rest of the series, but Caffeine Episode One doesn’t even have enough substantial material for a single instalment.

Plagued with dozens of bugs, some of which break the game, this is a dull, plodding exercise in monotonous walking, which offers up no sense of purpose or progression.



Full review: http://www.gizorama.com/2015/computer/pc/all-cream-no-coffee-caffeine-episode-1-review
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
1 person found this review funny
Not Recommended
0.3 hrs on record
Posted: March 26
If one of the only actual gameplay elements of your game is using keycards to unlock doors then it might be a good idea to have an actual inventory system instead of having to awkwardly click and drag the keycards along with you as a physics object.
Was this review helpful? Yes No Funny
18 of 28 people (64%) found this review helpful
Recommended
4.2 hrs on record
Posted: October 11, 2015
Update October 13th: Apparently I finished it; unfortunately there are only two environmental puzzles to solve and one "supernatural event". It was a short and nice, claustrophobic experience.

I am “addicted to” atmospheric, non-mainstream, indie exploration walking simulator games with stunning graphic, sound design and quirky story. That’s what you get.

Update v110 allows me to run the game on my rig. (GTX 780 3GB / i7 3.40GHz / 16GB) Still not as fluent as expected, but performance (FPS rate) is acceptable. The game offers you ~20 graphic settings to play around with. Controls and physics are fine.

It is a very promising looking game with potential and room for improvement.
I just played 1.5 hours, but will continue soon and get back to update my review.
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4 of 4 people (100%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: January 26
I don't have anything to add to the detailed enumerations of this game's problems in other reviews.

I will stress one point, however, which is that this game feels unfinished. It is also unpolished and buggy, but I could live with that if the game was complete. Caffeine, as of this writing, v118, looks like what I imagine games in progress look like when they are about 60% complete: the basic artwork is done, coarse world map is drawn, simple sound effects and background music prepared. What's left? Story, narration, combat, gameplay, NPCs, puzzles, play testing, optimization.

This game is being sold well before it is ready for market and not labeled as early release. Know that if you buy now, it is in the hopes that this will eventually become a playable game.
Was this review helpful? Yes No Funny
12 of 20 people (60%) found this review helpful
1 person found this review funny
Recommended
0.9 hrs on record
Pre-Release Review
Posted: October 9, 2015
The earth has become addicted to coffee. With the demand so high, corporations have built space stations with the sole purpose of mining for a mineral to create synthetic caffeine. You have just woken up on one of these stations alone, with no memory of who you are.

Caffeine is a three part game that, as mentioned above, is set in a space station. When you start playing you are taught the essential controls but after that there is no hub save for a small dot in the middle of the screen. This means no waypoint markers, no minimap, nothing to help you on your journey through the space station. You are given complete immersion, and are forced to figure out everything on your own. The only help you get is some notes stuck to the wall from when the crew members were still there.

Caffeine launched on Steam to a lot of hate, with people complaining about major issues in the game. Unfortunately, most of it is true. However, what you wouldn’t know by quickly scanning over reviews and forum posts is that there is a way to sort out the main complaint in the game, which is the frame rate. If you dive right into caffeine without changing any settings it will be nearly unplayable, even on PCs that can handle more demanding games. But if you take some time to change a few things you can remove about 80% of the frame rate drops. Also, if your PC is running Windows 10 playing the game in Direct X 12 can make a pretty big difference.

While you can fix the frame rate problem, some of the things aren’t fixable. First of all, the physics are crazy. Slightly bumping a chair can send it flying across the room. There are also the usual glitches in a brand new game with things like falling through floors, walls, etc. These are already being worked on, and I have already seen some improvement from the first time I started playing to the second time.

Besides those glitches, the rest of the game is actually great. It looks amazing, even after you turn down some settings to make it run better. The lighting and sounds are great contributors to the whole atmosphere of the game.

That brings me to my favorite part of the game. Caffeine isn’t a truly scary game, but I would definitely call it horror. It maintains a creepy feel throughout the whole episode, slowly building it up as you get closer to the end. You always feel like something is about to happen, keeping you on the edge of your seat the entire time.

Verdict

Caffeine has a lot of issues to work out, but I’m confident that by the time the second episode is released a lot of them will be fixed. If you take the time to play around with some of the settings until you actually get the game working it is definitely worth playing. I loved the idea of this since I saw the first trailer, and I definitely wouldn’t say that I’m disappointed.

Rating: 8/10


Read Original Review Here: http://completegamereviews.com/2015/10/08/caffeine-episode-one-review/
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6 of 9 people (67%) found this review helpful
Not Recommended
1.7 hrs on record
Posted: December 21, 2015
A pretty decent atmospheric game - it's a shame that the physics are totally broken.
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