STORE COMMUNITY ABOUT SUPPORT
Login Store Community Support
View desktop website
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
I am afraid to say that everything is moving at a snail's pace at the moment, sorry about that!
Anyway I am about 60% of the way to finishing the optimization / VR patch and tests have been great both running normally and in the Vive (no VR sickness yay!) I am hoping to share some screens on Sunday and hopefully can get this out asap!
Thanks for your patience and kind words.
As promised I am here writing this out tonight!
While there are a few people that do like the game so far, I can see there are some problems with Episode One in it's current state a few things also did not turn out exactly as good as they could have in the game. I have been working hard behind the scenes slowly re-writing a heap of the games underlying systems and plan to flesh out areas which seem to have been neglected in the caffeine ridden world in the coming months with multiple updates to the game.
I will be posting once a week here about the progress and any upcoming content to be added to the game.
While there isn't a huge amount to show yet (most of it so far has been behind the scenes) I can reveal that so far these re-writes along with a newer engine version have boosted Caffeine's frame-rate by almost double which i think is great news!
I will be pushing this optimization out in the next couple of weeks and will be sure to make a fuss once it goes live.
Anyway thanks for your support and patience towards a lowly part time one man dev :)
“Caffeine has a lot of issues to work out, but I’m confident that by the time the second episode is released a lot of them will be fixed. If you take the time to play around with some of the settings until you actually get the game working it is definitely worth playing. I loved the idea of this since I saw the first trailer, and I definitely wouldn’t say that I’m disappointed.”
8/10 – Complete Game Reviews
With Caffeine - Episode One being released with full DirectX 12 support, It is officially the first game (that is not in an Alpha state) to utilize the new API from Microsoft.
DirectX 12 allows for up to a 20% performance increase on Windows 10 systems, which helps bring to life the visually stunning world of Caffeine.
You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam.
Enter up to 375 characters to add a description to your widget:
Copy and paste the HTML below into your website to make the above widget appear
Sign in to add your own tags to this product.