Hexus is a unique game that combines Ancient Egypt mysteries: puzzles and strategy. 120 levels, 15 mini-games.
User reviews:
Positive (11 reviews) - 90% of the 11 user reviews for this game are positive.
Release Date: Jan 12, 2011

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About This Game

Hexus is a unique game that combines several casual genres, the mixture of which creates the unforgettable atmosphere of Ancient Egypt. The story line revolves around 10 legendary Egyptian artifacts that should be found. A player’s path runs through 120 unique game-levels – puzzles. The player will have to open 15 various mini-games: ranging from Hidden objects to Nilotic mahjong. The action of the game goes around construction and development of a town that the player reigns over. A great number of available constructions and decorative elements, full freedom in town-design plus game-bonuses that town constructions account for, will make a strategic process of town running extremely interesting and breathtaking. The player will be surrounded by responsive assistants and therefore will be able to concentrate only on puzzle-solving. It’s worth mentioning the range of options of this game to create, modify and decorate the player’s avatar. There is a face generator and a clothes shop in the game (70 items for a male avatar and 75 – for a female avatar). Two extra games, classical Lines and Collapse, will go together with the main game. The unforgettable Egyptian journey is waiting for you, try yourself at the role of a powerful Pharaoh or a wize Queen.

Key features:

  • 120 unique levels.
  • a great variety of game elements – 7 bonuses, stones and blocks, locks and temples.
  • 15 mini-games – Quest, Hidden objects, Memory Multi-puzzles, Find differences, Nilotic mahjong.
  • an Egyptian town construction – great opportunities for design, more than 70 various constructions.
  • a wide range of options to create, modify and decorate the player’s avatar – a male and a female are both available, a face generator and 75 items for each sex.
  • 2 extra games, classical Lines and Collapse.

    System Requirements

      • OS: Windows XP/Vista/8
      • Processor: 800 Mhz
      • Memory: 512 MB RAM
      • Graphics: DirectX: 8.0
      • Storage: 161 MB available space
      • Sound Card: Any
    Customer reviews
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    Positive (11 reviews)
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    8 reviews match the filters above ( Positive)
    Most Helpful Reviews  Overall
    22 of 25 people (88%) found this review helpful
    1 person found this review funny
    1.3 hrs on record
    Posted: September 19, 2014
    My first impressions on the game:

    The main game style is presented on a hex board, where you move tokens individually to create chains of 6 or more with the task for each level to clear a set amount of the various tokens. If you dont create a match on a turn more tokens are randomly added to the board. It's a very interesting take on the match gems style game, but there doesn't seem to be a time limit, and there's no limit to the number of moves. You just have to keep making matches and not let the board get too overrun and eventually you'll finish the level. This is pretty much the main issue with the game, its just way too easy.

    In between the puzzles you build your city with houses/farms etc providing revenue in the form of money or special tokens which can be used during the main game. The problem with this is that due to the game being easy it feels like this whole aspect is rather pointless as it feels like you don't need any of it. Money is mainly just used to buy more buildings and clothing for your Pharaoh/Queen avatar, which doesn't seem to change how the levels are played, it's just for aesthetics.

    There are a few other casual game types including a Clickr style matching puzzle, hidden object, pairs memory and a nice take on spot the difference, but again these are hampered by no time or click limit and the fact you have the option to skip them entirely.

    What's here is fun and relaxing with some nice variety, and I do recommend it for fans of these types of games or kids, but anyone looking for a challenge should look elsewhere.
    Was this review helpful? Yes No Funny
    10 of 10 people (100%) found this review helpful
    14.7 hrs on record
    Posted: January 21, 2015
    I really enjoyed this game (14 hours !). The gameplay is original and the later levels really demand to think ahead your moves. It still isn't stressing, as there isn't any time limit. The town you build is really beautiful and has an effect on bonuses you earn at each level. And you'll earn many items for your avatar, which can be really pretty. It's really worth the price !
    Was this review helpful? Yes No Funny
    9 of 9 people (100%) found this review helpful
    1.5 hrs on record
    Posted: March 19
    7.8/10 - Bejeweled Mixed With Civilizations and Several Genres!

    This game was a pleasant surprise; there is a lot more going on here than I expected! The base game is your typical Bejeweled style game where you must connect chains of 6 like color blocks. There are various objectives in each level to complete which is a refreshing challenge. Once you complete the levels you earn rewards and currency for town or character upgrades.

    This currency is mainly used to build and create a town. You can choose what and where you build or select the auto-build feature to get back to the actual game. Your overall objective is to collect the 10 Ancient Egyptian artifacts over 120 challenging but fun levels.

    The game also offers added challenges as if it didn't have enough going for it; these bonus stages include Photo Hunt, Mahjong, Jigsaw puzzles and more! I really enjoyed the variety and depth of this casual offering!

    This game is worth the $5; a casual game that everyone should grab if on sale!

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    Steam Group: AccidentlyReviewed
    Was this review helpful? Yes No Funny
    7 of 7 people (100%) found this review helpful
    200.3 hrs on record
    Posted: April 30, 2015
    This is a fun little game. It's not going to blow anyone's mind, but it's very low-pressure and relaxing. The color-matching puzzles, which make up the bulk of the gameplay, start out very easy, then require persistence in the higher levels. There are also hidden-object scenes, spot the difference, jigsaw puzzles, and tile-matching interludes, in addition to a little dress-up game and some minor city-building (which the game will do for you automatically until you have all the important buildings). Good game for passing time while you do other things, or for people who prefer ultra-casual games.
    Was this review helpful? Yes No Funny
    3 of 3 people (100%) found this review helpful
    33.5 hrs on record
    Posted: April 7, 2015
    I love puzzle games and this one is fun. Recommended
    Was this review helpful? Yes No Funny
    2 of 2 people (100%) found this review helpful
    6.8 hrs on record
    Posted: May 1
    Hexus is a fun little puzzle game in an Ancient Egytian setting. Its mostly color matching puzzles, but there are also some hidden object scenes, jigsaw puzzles, spot the difference and Mahjong. It has some minor city building and character creation as in face, clothes and accessories. Nice casual game to relax to, highly recommended for fans of the genre.
    Was this review helpful? Yes No Funny
    1 of 1 people (100%) found this review helpful
    32.4 hrs on record
    Posted: August 14, 2015
    A non-violent game, consisting of several different mini-games, usually based on 6 adjacent colored balls on different boards which can change while playing. Another mini-game releases coins by matching colors down, and there are Mah-Jhong and jigsaw puzzles. The player selects a character, gender, facial and body characteristics and dress. Over time, the player builds a town, unfortunately fairly small, and gets rent, which can be applied to other clothing items. Overall, the game takes a long time, but one can easily quit and come back later. My wife and I spent 32 hours together and enjoyed the time. There are a couple of different bonus mini-games we could play, and we might just start all over someday. Recommended for turn-based board-style gaming and accessorizing the character.
    Was this review helpful? Yes No Funny
    1 of 1 people (100%) found this review helpful
    14.8 hrs on record
    Posted: July 9
    It's rare to say a game is too long, but this one is. A casual matching game, there are 100 levels (+ 20 bonus random levels like matching or puzzles or Mahjongg) of matching 6 or more balls to clear them before the screen gets too full. But most of those levels morph through each level, and you'll often get stuck wasting turns to get enough of the color you need. It starts out fun, but gets tedious. There's a 'city management' game as well, but it's exceedingly shallow, and basically just earns you extra abilities for the matching game, and money to buy more buildings (or clothes for your character)
    There's a lot here, and it does play out pretty well (even if the story is utterly forgettable), but I put in 14 hours over many months before finally finishing it. It's the epitome of a time waster. Nothing wrong with that, except it feels like it wastes more time than it strictly should.
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    1 of 2 people (50%) found this review helpful
    Not Recommended
    7.1 hrs on record
    Posted: May 9, 2015
    Not a bad game but it doesn't have that spark that makes me want to play it.

    I've played hundreds of Flash games similar to the mini-games in Hexus and the vast majority have been better: relying on the Egyptian theme gets irritating after a while (especially in the 'Egyptian' Mahjong where I still don't know why sometimes colour matters and sometimes it doesn't).

    I find the main game tedious and far too easy (it's taken to about lv60 before I had to use any thought or powerups). You havea little city to build and upgrade to produce the powerups for use in the main game but I'd maxed out all of them for about 30-40 lvs before I needed to touch them... which makes caring about the city very pointless. Equally being able to dress your avatar is equally pointless as the only time you ever see that avatar is on the 'dress' screen.

    Overall I'd say Hexus is a nice idea that nearly works but just doesn't quick click together. Might be worth picking up cheap in a sale but finding flash games on the internet is probably going to be more rewarding.
    Was this review helpful? Yes No Funny
    0 of 1 people (0%) found this review helpful
    10.1 hrs on record
    Posted: May 21, 2015
    fun, simple enough and captivating. Worth it!!! :)
    Was this review helpful? Yes No Funny
    Recently Posted
    2.1 hrs
    Posted: September 21
    Really liked game.
    Casual gamer will enjoy that there is no time limits and puzzles is relative easy.
    Basically game is Color-matching puzzle game + city-building & upgrading mode
    Helpful? Yes No Funny
    6.3 hrs
    Posted: March 21
    Oddly engaging, if only because it hints at a good game with its SimCity metagame. Make no mistake, this is mobile shovel ware. Great time killer for when you want to listen to audio books.
    Helpful? Yes No Funny
    15.8 hrs
    Posted: March 19
    Bullet points
    • Casual, color-matching puzzle game
    • Varied mini-games
    • Token city-building mode
    • One of the mini-games (multi-jigsaw) should be a standalone game
    • Challenge level mostly quite low (bad for power gamers, good for casuals)
    Full review

    The closest parallel I can draw for this game is a cross between Connect Four (well, in this case that'd be "Connect Six") and Bejeweled; you can pretty much see how it works in the Steam store videos. For the most part, you're going to be ferrying colored gems around to make/clear sets of six (or more); and the game does well with expanding on the core theme with a variety of game mechanics.

    There's also a management sim (city-building) side, but it seems like that part of the game was either bolted on at the end or abandoned as an idea and just finished enough to get it working; you can successfully navigate pretty much the entire management aspect by clicking "auto-build" when prompted. Let me be absolutely clear about something: this is not a complaint. I am a puzzle gamer, and I very much appreciated the way that side was approached: seeing the city grow up was a neat little diversion, and fun to look at, but I definitely would have seen it as "in the way" if I'd had to devote any significant time to managing it. I did spend a little time rearranging the location of the fountain and getting the distribution of shoreline trees just right (Giant pine trees right next to the shoreline? Don't tell me how to run my city!), but knowing I could drop that aspect at any time and get back to the puzzles was very important. I will say the screenshot of the city-building seems to contain buildings that aren't in the game, but maybe I just didn't encounter them; I did try to build things out a bit, but management games are very much not my thing so it's not outside the realm of possibility that I glossed over something.

    In addition to the core gameplay, there's also a pretty good variety of mini-games. The first five are hidden object (find a list of things and click on them), spot the difference (two similar pictures, drag misplaced objects around in the second picture to make it match the first), memory (flip over and match pairs of tiles), Mahjongg (with a couple of extra colored tiles to make things easier) and "quest", which is where you have a grid of colored dots and click on connected dots of the same color to remove them and cause special items to fall down; seems like it's been done before but I'm drawing a blank. This last mini-game is treated as a full alternate campaign item, although I'm not sure why.

    The last of the mini-games deserves its own paragraph, and quite frankly I think it could easily stand as its own game with a little polish, ala Pixel Puzzles: Japan. It's just assembling a jigsaw puzzle, so in that sense there's nothing new; what's novel here is that for most of them, you're assembling two (or, in one case, three) puzzles from the same pool of pieces. That was super cool, and while the UI for solving the puzzle felt cramped (especially for the three-way one) it was a great idea and I'd love to see it fleshed out (but not to look like Pixel Puzzles, though...their UI is cramped too and don't even get me started on that stupid koi pond piece pool).

    Quick pro tip about the mini-games (except "Quest", which is handled differently and appears on the main world view screen): you can't come back to one if you skip/dismiss it.

    From a difficulty standpoint, fans of challenge are going to be disappointed, I think. Like with the "token-ness" of the management sim aspect, this wasn't a problem for me personally (I don't mind a nice, leisurely stroll through a game), but if you're looking for the puzzle gaming equivalent of "punishing NES-era difficulty" then this game may not be for you. While the gameplay was interesting and varied, when it comes to difficulty I'd say the first 90 levels are basically training for (some of) the last 10. There are a few levels in the very late game (like I said, levels 90-100) that were legitimately hard and I pulled them out by the skin of my teeth even after using all the special items I could. As is the danger with any game that relies heavily on a random factor, a lot of the difficulty did seem to be arbitrary (new gems just happened to appear in the exact spot required to block what I was trying to do, sometimes in entire sets); that said, even then I never actually had to attempt a level more than once (I did fail a level once, but that because I was experimenting with something). The mini-games are literally impossible to fail; if you don't click the right thing based on whichever game it is, the biggest penalty you'll get is a buzzing sound and/or less bonus money when (not if) you complete it. The Mahjongg board will even reshuffle its tiles for you if you run out of moves.

    One downside (not for me, but I know this is important to a lot of people so I'm including it) is that there is no post-campaign content...at all. When you complete the campaign, you're taken back to the main menu and all your progress is erased, save for a (partial) screenshot of your city build in the "Throne Room". If you click on "Start Game", instead of getting the "continue or start over" choice like you would if you had a campaign going, the campaign just starts fresh as if you were launching for the first time. I know, I was really surprised too. Completionists will probably hate this because there's no opportunity to leisurely go through and experiment with different city builds, buy all the cosmetics (clothing options, etc.), or -- most importantly in my book -- replay arbitrary levels. Maybe you'd call it shooting fish in a barrel, but I think I'd have gotten a kick out of going back and pwning the first level with all those maxed-out level 100 bonus spells. Ah well, no dice on that.

    From an audio standpoint, the music fit the game well. One thing I look for in a puzzle game's music is that it not distract from the gameplay, which is to say my ability to concentrate; Hexus does not disappoint in that regard. I particularly liked the ambient background during the hidden object mini-games (or maybe that's just the only time I noticed it), but then I've always been partial to that whole monks-chanting-in-a-cathedral thing. Reminded me of "Virgo Serena" from The Talos Principle (the title music) a little, which is no small compliment.

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    Review metadata

    Date of update Time played How far in base game (estimate)? Cost Cost per hour Notes
    2016-03-19 23:47 15.8 hours 100% main storyline/campaign complete $4.99 USD $0.32 USD Initial review
    Helpful? Yes No Funny
    26.7 hrs
    Posted: November 26, 2015
    This game does have some bugs - but is still recommended.

    A solid nice little time-waster. The puzzles aren't too complex, so if you're looking for a massive challenge, look elsewhere. Nice little friendly game that has a bit of variation in the puzzles, so far I've come accross 6 different types I think, might have been 7.....

    There are some fairly blatant spelling errors, so if this is going to break the game for you, avoid, but this is the only major flaw in this game.
    Helpful? Yes No Funny