Vagante is an action-packed platformer that features permanent death and procedurally generated levels. Play cooperatively with friends both locally and online, or adventure solo in this challenging roguelike-inspired game.
User reviews:
Very Positive (36 reviews) - 88% of the 36 user reviews in the last 30 days are positive.
Overwhelmingly Positive (742 reviews) - 95% of the 742 user reviews for this game are positive.
Release Date: Dec 16, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“From early on in development, we provided a public alpha demo that we iterated with players on based on their feedback. Through Steam Early Access, we'll be able to continue this trend of iteration to a greater effect. We hope to continue this collaborative process of development with the community to ultimately make a great game.”

Approximately how long will this game be in Early Access?

“We don't want to promise a specific date, but it'll be released as soon as we think it's ready. Until then, Vagante will be in Early Access.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will feature much more content, including new areas, items, monsters, and bosses.”

What is the current state of the Early Access version?

“The current build of Vagante is fully playable, and features enough content for many hours of gameplay. However, we still consider the game to be in alpha state. This means everything is subject to change, that we're continuously iterating on what works and what doesn't. Additionally, the game may still have some bugs or quirks that we've yet to work out.”

Will the game be priced differently during and after Early Access?

“The release price may be more expensive than early access.”

How are you planning on involving the Community in your development process?

“We'll be releasing a new revision of our game at least every two weeks. Just like we've been doing since our first public alpha, we encourage players to contact us with feedback. Additionally, we're active on the forums, and hope to participate in discussion with the players.”
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Recent updates View all (98)

August 26

Patch 49e

  • Fixed a crash when casting certain spells
  • Fixed everyone being able to charge sword
  • Rod tweaks
    • Rod Leech no longer uses charges
    • Rod Conductor now casts spells at full strength
    • Rod levels 1/2 slightly buffed

0 comments Read more

August 24

Patch 49d

  • Fixed bonfire crash.
  • Added a new weapon type, Rods. Mages now start off with a rod instead of a wand.

    The previous patch has been un-reverted.

14 comments Read more
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About This Game

Vagante is an adventure set in a dark fantasy world filled with monsters, demons, and crooks. Despite these dangers, adventurers commonly travel these unforgiving lands questing for fame, riches, and power.

A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...

Key Features

  • Local and Online Co-op - Adventure cooperatively with up to four players, either locally or online through Steam!
  • Procedural Generation - With procedurally generated levels, no two runs are ever the same, allowing for countless hours of gameplay.
  • Choose How You Play - Choose a unique class, skin, and background, then customize your character further as you play with your choice of unique class skills at each level.
  • Enchanted Items - Discover magic items that bestow powerful enchantments and game changing abilities.
  • Discover Secrets - Keep track of unlocked classes, backgrounds, music, and more in the Book of Secrets.
  • Explore a Rich World - Explore five unique areas each with their own set of dangers such as monsters, unique bosses, and traps.
  • Tough, but Fair - Play a game designed for players looking for a challenging but rewarding experience.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Intel i3-4005U @ 1.7 Ghz
    • Memory: 1 GB RAM
    • Graphics: GeForce 9400M
    • Storage: 200 MB available space
    • Processor: Intel i3-4005U @ 1.7 Ghz
    • Graphics: GeForce 9400M
    • Storage: 200 MB available space
    • Processor: Intel i3-4005U @ 1.7 Ghz
    • Graphics: GeForce 9400M
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (36 reviews)
Overwhelmingly Positive (742 reviews)
Recently Posted
14.3 hrs
Early Access Review
Posted: August 24
Best Designed Rogue-like game I've seen. The abilities and attacks each character makes are well balanced and the controls feel nice and tight. Great range of items, settings, enemies, and levels. I've spent almost 12 hours in the game and still feel like ive just touched the surface of what Vagante has to offer. The replayability is immense and compelling. If you are deciding to add another rogue-like to your collection or just want to dive into this genre of gaming, Vagante is a #1 pick.


-would be a 10 out of 10 if the devs added new enemies :)

Helpful? Yes No Funny
11.0 hrs
Early Access Review
Posted: August 24
This game is awesome, like actually it's an amazing game if you're a fan of any rougelike game or the soulsborne series. I'd like to think it's safe to say that you'll love this game.
Helpful? Yes No Funny
Hentai Enthusiast
10.9 hrs
Early Access Review
Posted: August 24
A Fun One.
Helpful? Yes No Funny
29.6 hrs
Early Access Review
Posted: August 23
The Good:
- insanely fun local co-op
- unique and challenging boss fights
- great replayabilty
- high skill cap
- a TON of content, including items, spells, secrets, etc.
- extremely polished visuals and audio

The Bad:
- it's hard?

This dev shop is on top of their ♥♥♥♥. You can see in the release notes how responsive they are to bug reports and the like. On top of that, the visual effects seem like they are as high a priority as the gameplay, which isn't always the case with indie games.

Online play is an option, and while the experience (camera, start menu) is a lot better than local co-op, nothing beats getting four people in a room and spending the next few hours laughing/crying trying to beat this game.

I highly reccomend everyone tries this game. It is a ♥♥♥♥ing blast.
Helpful? Yes No Funny
14.2 hrs
Early Access Review
Posted: August 22
Well worth the money
Helpful? Yes No Funny
2.0 hrs
Early Access Review
Posted: August 20
Harder than risk of rain
Helpful? Yes No Funny
59.5 hrs
Early Access Review
Posted: August 20
After countless deaths I finally reached the catacombs. Oh boy this place is spooky, it's a good thing I'm full of items. Lets tread carefully, (CHING CHING). *Gets killed by metal spike traps*.
Helpful? Yes No Funny
144.3 hrs
Early Access Review
Posted: August 19
This game is awesome and still has so much potential.
Helpful? Yes No Funny
9.4 hrs
Early Access Review
Posted: August 19
tl;dr: Totes worth the money, recommended.

When I first saw Vagante, I thought that it would be "just another platformer with RPG/roguelike elements." I am sincerely glad that's not what happened.
Firstly, yes it's a rogue-like. Every floor is randomly generated, every weapon is different from every other weapon either in big or small ways. Even the consumables randomize every character, so the red scroll for your rogue game could be different for the one in your knight game. Some people do not like it when their basic items switch around, but for me it's somewhat refreshing (reminding me of Pixel Dungeon on mobile, actually).
Secondly, it's got progression. You don't have to play the same character every time you play, and I'm not just talking about the classes. Each class has a few different skills that you can level, and they can change the way you play drastically. Can't hit that thing flying above you? Put a couple points in the Sword skill and you'll be able to overhand-chop at it. Really need to boost one of your stats? Sink a point into it and enjoy the strength. And because of these skills, each class can play very differently.
Thirdly, items! This game knows how to scratch the looting itch. Every single item you get has different enchantments and sometimes curses that affect the game in different ways. Anywhere from wall-grabbing to stronger arrow shots to even phasing through walls can be on your single piece of armor. There's a variety of different weapons that each have their own kind of "weight" to them, so to say. A sword does not swing like a club does not stab like a dagger does not chop like an axe, if you can process my line of thought. Add in the many kinds of wands and magic spells, and you will not hurt for loot-gathering (that is, until you hit the inventory cap).
This game also has some great music for traversing each area, but I won't go into too much detail on that.
And, as much as I like this game, I have to admit a few faults I've found. The controls are somewhat overcomplicated, but there's a tutorial to get you used to them, and in a few playthroughs you'll learn them pretty well. I've also found that, in each area, there's not the biggest variety of monsters. In the first area, you've got slimes, bats, and goblins. Those are what you're gonna see for the most part, besides the bosses that are placed in each room.
(I'd also argue about a few ♥♥♥♥♥♥♥t deaths that I've had, but I totally concede that I'm not good at vidja games and that it's a roguelike game which entails some amount of ♥♥♥♥♥♥♥ttery.)
But, all in all this has been one of my favorite games since I grabbed it. I'd definitely recommend this game.
Helpful? Yes No Funny
3.7 hrs
Early Access Review
Posted: August 17
Its like Spelunky, but with online multiplayer!
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Most Helpful Reviews  In the past 30 days
10 of 11 people (91%) found this review helpful
4 people found this review funny
2.6 hrs on record
Early Access Review
Posted: August 2
dark souls 2d.

spikes are annoying as frick

penalizing as heck

yet you keep coming back to die

10/10 for making me a masochist
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3 of 3 people (100%) found this review helpful
38.2 hrs on record
Early Access Review
Posted: August 12
This is a fantastic game that really has a nostalgic feel to it for me. Despite the initial feeling of it being a simplistic game, it's not. I love the art, and the level of difficulty. I look forward to the changes they will make in the future development of this awesome game! This is one of those games for me that I'll always come back to play again and again.
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2 of 2 people (100%) found this review helpful
14.3 hrs on record
Early Access Review
Posted: August 24
Best Designed Rogue-like game I've seen. The abilities and attacks each character makes are well balanced and the controls feel nice and tight. Great range of items, settings, enemies, and levels. I've spent almost 12 hours in the game and still feel like ive just touched the surface of what Vagante has to offer. The replayability is immense and compelling. If you are deciding to add another rogue-like to your collection or just want to dive into this genre of gaming, Vagante is a #1 pick.


-would be a 10 out of 10 if the devs added new enemies :)

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Most Helpful Reviews  Overall
113 of 122 people (93%) found this review helpful
6 people found this review funny
1,198.3 hrs on record
Early Access Review
Posted: February 19
I have held off on writing this review mostly out of fear that nothing I write can convey the amount of design-thinking, creativity, skill and love that is in this product.

After a thousand hours on record, and several more off-record. Thousands of play-throughs, solo and multiplayer. I am now assured that I never will.

In this world of Triple-As, Clones, and MeToo Games. Vagante is a bright diamond in an ocean of glass replicas.

The untrained eye will see a platformer, and we have many many of those.
Just as we have many many rogue-likes.

However, Vagante is far more than a system and an art style.

The moment you hit " New Game " you'll experience something; something most developers don't realize.
Yet, the movements, the mechanics, the constant attention to input/framerate timing is what most creatives don't think of.

The proper use of RNG, in creating scenarios and contexts for skill and reflexes to compensate or take advantage of.
Rather than the use of RNG in other games, to create results that make games little more than calculable slot machines.

Vagante is a game as all games should be designed.
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94 of 102 people (92%) found this review helpful
5 people found this review funny
117.8 hrs on record
Early Access Review
Posted: December 24, 2014
Vagante has quickly become my favorite rogue-lite, despite being in early access. Here's a list of the random permadeath things I've played that I can remember, ordered by how much I've enjoyed them, perhaps you can see if your tastes match mine or not. Do check out 1-8 if you haven't already.

1. Vagante
2. Risk of Rain
3. Ziggurat
4. FTL
6. Binding of Isaac
7. Tower of Guns
8. Eldritch
9. Dungeons of Dredmor
10. Runers
11. Teleglitch
12. Legend of Dungeon
13. Dungeon of the Endless

Right, now that you've checked if you hate me for giving your favorite a low ranking, let's begin the review.
I'll go over the essentials of rogue-lites, and tell you why I like the way Vagante has done each.

Combat and Movement
Does it keep you constantly busy and challenged? Is it fun? Frustratingly unfair?
Movement is nice and quick. You can run, jump, and grab ledges, with more options available if you find the right items.
In Vagante, positioning is key. Your attacks can only be aimed to the sides, or up and down if you've got certain upgrades. You'll be running around, jumping over and on top of enemies trying to get them to a good spot to spill their guts, and trying not to get cornered. I personally enjoy it. It's fair. Also, the characters play pretty differently, in case you get bored with one.

Loot/Skills/Cool Stuff You Can Get
Is every item or ability exciting to find or unlock?
Oh yes. Getting items is amazing. Every item has not only + or - to certain stats, but they also all have some kind of passive ability attached to them. Stuff like Wall Grabbing, High Jump, Freezing Aura, all great stuff with effort put into it. To add the spice of danger, items can be cursed, and you don't know that or any of its stats till you equip it or use an identify scroll. Also, there are even a few unique items in the game, with even more interesting, unique effects.
As for skills and abilities, you gain points for killing enough monsters, which you can spend on new skills. Or, you can just put them into stats like strength or intelligence. The skills though, can totally change the way you play with that character, so it's usually worth having those. You can even become a stealthy pacifist type.

Random Generation/Level Design
Does it seem different every time in a way that encourages replayability?
Absolutely. Although you'll recognize bits of terrain after some hours, it puts them together in a satisfyingly different way every time. Hazards include instadeath spikes and boulders, and swimmable air meter type water that sometimes has fish in it that nibble you. It's fair though, you can walk horizontally past spikes, and the boulders are dropped by pressure plates, so it's your own fault if you die to them.

Other Random Thoughts
Overall, Vagante shows a lot of effort and consideration in its design. Even in co op, I was pleased to find that if you die but another player is still alive, rather than become a useless spectator, you become a weak skeleton and can throw bones at monsters till you find an item to revive you. Lots of nice little things like this make me really respect the game. Also, the art and music are both quite good, and work well together to create this wonderful, mysterious world. Really excited to see how it develops.
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52 of 58 people (90%) found this review helpful
5.7 hrs on record
Early Access Review
Posted: December 17, 2014
After an exceedingly popular public alpha that captured the attention of roguelike and platformer fans alike, Vagante makes its much needed appearance on Steam. The game is still in an early state, and this review will be heavily modified and added upon as development continues.

Vagante is an action platformer with procedurally generated stages and perma-deaths , making this absolutely imperative for any enthusiast of games with roguelike elements. The game is very akin to Spelunky in terms of its random maze-like passages sprinkled with difficult enemies, and its maiden rescuing side objectives. The controls and platforming are smooth, combat is simple and fun, and your skills and equipment actually have a noticeable impact on your current run.

Your consecutive runs will be incredibly difficult with narrow and claustrophobic corridors trapping you between numbers of varied monsters. As challenging as it is on the surface there is a slew of options available for your survival from leveling up important life-saving skills and abilities to finding or buying very useful equipment from the merchant which keep the game increasingly addictive in its progression, exploration and discovery.

The level and character designs in Vagante are stunning while retaining a simple indie game charm and the very well-done character portraits of the distinctly different classes you can choose in particular are reminiscent to me of the most memorable mid-to-late 90s era JRPG designs, with lovely organic background art in the eye-catching title screen almost akin to series like Secret of Mana/Seiken Densetsu.

The music also follows the same attractively unique yet familiar territory into RPG classics, the natural wood and string instruments sounding to me almost like tracks you would expect out of the likes of Yasunori Mitsuda's Chrono Cross soundtrack. Long story short, even in its earliest form Vagante already has the makings of a classic.

Vagante is in an alpha state currently, and is already very hard to find any faults with other than the fact that it's early and still has lots more incredible content to come. With the nostalgic visuals and music combined with fun, precise and easy to pick up but challenging to master randomized gameplay this is a title I'm certain could become the next 'big' roguelite. I already know it is for me, at least.
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46 of 53 people (87%) found this review helpful
49 people found this review funny
69.8 hrs on record
Early Access Review
Posted: February 26, 2015
Dark Souls and Spelunky made sweet love in a dark cave. Shortly after, they aborted Vagante.

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32 of 33 people (97%) found this review helpful
1 person found this review funny
12.6 hrs on record
Early Access Review
Posted: February 24
Vagante - Everything I was searching for in a new generation roguelike.

State of the game at the moment:
Vagante is currently in early access and is still missing some content.
Reviewing update history, it seems like the developers have a solid history of updating this game at least twice a month, which is fantastic. The developers are engaging their community and progressing the game - a seemingly rare occurance among Steam early access titles.

The content this game does have at the moment is enough to make the game feel mostly complete (not complete, but mostly complete). There's just enough diversity in monsters and items to keep each run-through unique and entertaining.

This game has excellent replay value. If the frustration and desire to beat this game after numerous deaths doesn't keep bringing you back, the secret content will. There are "secret" achievements that players can unlock within the game. These features allow you to: unlock a new class, give your character a stat-altering background story (eg., bookworm increases intelligence), or give your game certain environment effects (such as freezing time when no button is pressed).

This game has a somewhat steep learning curve, but is relatively simple once you get the hang of it. It took me about 2-3 hours to get the hang of shifting through my inventory, setting spells, and quick-swapping weapons, etc. It's definitely worth the invested time, though.

Definitely glad to support the development of this game.
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33 of 37 people (89%) found this review helpful
50.0 hrs on record
Early Access Review
Posted: January 26, 2015
Alright. 25 hours in.

I purchased Vagante after having played version 8 from their website. Here are my thoughts.

tl;dr - Yes. Vagante is worth the purchase.


~ Fairly unique. You can compare Vagante to both Spelunky and Rogue Legacy, but for me Vagante leans more toward Rogue Legacy.
~ Large replay value.
~ Unlockable traits. Playing the game you will unlock several traits that allow your new characters certain benefits.
~ Four classes. (Knight, Rogue, Mage, and "???" - of which we'll call her universal.) Each has their own unique playing style and starting equipment.
~ Addictive. The game may cause you to mini-ragequit when you first start, but you'll start it right back up a few minutes later.
~ Updates. This is an Early Access, but it is one of the few in which the developers actually come out w/ regular updates. I encourage you to download the version 8 edition for free from the developers main site and then purchase version 11 later. You will see a vast improvement between the two editions.


~ Lack of instructions. It's a very simple game to play and you will learn quickly how to do things. However, you will not learn certain things right off the bat. (I was 15 hours in before I realized what some of the altars do and how to use them.)
~ No use for funds after a certain point. If you choose a certain trait, gold serves no purpose other than for a certain altar; which could be a game changer if you are lucky enough.
~ Vast superiority in certain weapons over others. (You will find that you will end up using certain weapons more than others due to how they work.
~ Organization. A little one, but still valid. You have a rather small inventory. When you equip something it "stays" in your inventory, rather than being linked to a character grid. Over time, you've got a full set of gear and almost no room to carry anything else. (Melee weapon, Ranged weapon, arrows/quiver/both, head, chest, feet, two rings, hands, neck/face, 5 total potions, 5 total scrolls.)

At this point I do not see why this game has so little success. Of all the garbage in Early Access of right now, Vagante is a diamond in the rough.
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31 of 34 people (91%) found this review helpful
41.4 hrs on record
Early Access Review
Posted: December 16, 2014
This game is fantastic. It's a tough-as-nails roguelike similar to the likes of spelunky, except taking inspiration from rpgs like Dark Souls. Has Coop (local currently, and plans for online in the future) and is a load of fun with some friends, or even on your own. The game feel is super solid, rewarding, and challenging. Like in Dark Souls, each fight could mean life or death.

It also has a charming aesthetic with great art and animation, and a lovely soundtrack. Well worth your time, and hey, if you're on the fence, just track down the public alpha released not too long ago!
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