Vagante is an action-packed platformer that features permanent death and procedurally generated levels. Play cooperatively with friends both locally and online, or adventure solo in this challenging roguelike-inspired game.
User reviews:
Recent:
Mostly Positive (25 reviews) - 76% of the 25 user reviews in the last 30 days are positive.
Overall:
Very Positive (911 reviews) - 94% of the 911 user reviews for this game are positive.
Release Date: Dec 16, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“From early on in development, we provided a public alpha demo that we iterated with players on based on their feedback. Through Steam Early Access, we'll be able to continue this trend of iteration to a greater effect. We hope to continue this collaborative process of development with the community to ultimately make a great game.”

Approximately how long will this game be in Early Access?

“We don't want to promise a specific date, but it'll be released as soon as we think it's ready. Until then, Vagante will be in Early Access.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will feature much more content, including new areas, items, monsters, and bosses.”

What is the current state of the Early Access version?

“The current build of Vagante is fully playable, and features enough content for many hours of gameplay. However, we still consider the game to be in alpha state. This means everything is subject to change, that we're continuously iterating on what works and what doesn't. Additionally, the game may still have some bugs or quirks that we've yet to work out.”

Will the game be priced differently during and after Early Access?

“The release price may be more expensive than early access.”

How are you planning on involving the Community in your development process?

“Just like we've been doing since our first public alpha, we encourage players to contact us with feedback. Additionally, we're active on the forums, and hope to participate in discussion with the players.”
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Recent updates View all (107)

November 22, 2016

Patch 53b

Just a small patch today that marks the end of our Halloween event.

  • Pummelling 2 hit count lowered from 4 to 3.
  • Fixed being able to pick up items that are being sacrificed to a shrine
  • Fixed slimes lunging through boulders
  • Fixed being able to be killed by Spikes while underwater
  • Fixed game camera being jittery at certain frame rates
  • Fixed Tortoise and Tikiman not updating sprite positions while frozen

26 comments Read more

October 30, 2016

Halloween Update - Build 53

Today’s update includes a Halloween event, as well as a handful of larger changes that I’d like to take a moment to talk about.


Players can now jump while attacking with light weapons
If you’ve ever been in the situation where you’ve had a sword but found yourself struggling to hit a bat in a narrow corridor, this change may make sense to you. While experienced players could deal with most of these maneuverability constraints, we’ve found that combat feels more intuitive when allowing for jumping while attacking. This change only applies to lighter weapons however, so you won’t be able to jump while swinging a heavy axe.

Increased attack range of unarmed attacks and CQC weapons
Playing Wildling could be frustrating sometimes, due to the very short attack range of fist attacks. Increasing the based attack range of fists increases the viability of fist weapons, and incentivizes Wildling trees besides Animal.

Increased base damage of bowsUsing a bow tended to not feel great, due to their low impact and high investment of drawing a string. Increasing the damage of bows increases the satisfaction of getting a fully charged hit. 

Added a new lunging attack to SlimesWe’ve also changed the behavior of Slimes (again). The rules for when slimes are able to deal contact damage felt a little unintuitive, especially for newer players. We’ve simplified slime contact damage to two cases: when slimes fall on your head, and when slimes do their new lunging attack.

As always, we appreciate your feedback. If you have any suggestions, bug reports, or even complaints, please us know on our official forums. Thanks for your continued support.

New/Balance
  • Added a halloween-themed event.
  • Added Forest Temple to online multiplayer
  • Added new broken shrine particles
  • Players can now jump while attacking with light weapons
  • Added a short backswing to stabbing weapons
  • New Ghost sprite
  • Increased attack range of unarmed attacks and CQC weapons
  • Added a new lunging attack to Slimes
    • Slimes now only deal damage while lunging, or jumping onto a player
  • Increased base damage of heavy axes
  • Increased base damage of bows
  • Boss Plant now has a new attack pattern
  • Increased difficulty of enemies in the Forest Temple 
  • Re-enabled level events for online games
  • Speeded up game initialization time slightly
Bugfixes
  • Fixed shop item pedestals sometimes having the wrong sprite
  • Fixed players that are hanging retaining their position after level transition
  • Fixed the game over menu glitching graphically while fading out
  • Fixed bug that causes some monsters to be able to see the player from very far distances
  • Fixed attacking while crawling over a ledge bugging out
  • Fixed numerous enemies and bosses not granting experience
  • Fixed Chimera tail frozen
  • Fixed players with the Ascetic background sometimes being able to pick up gold
  • OMP: Fixed backgrounds not working if the host hadn’t unlocked them yet

19 comments Read more
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About This Game

Vagante is an adventure set in a dark fantasy world filled with monsters, demons, and crooks. Despite these dangers, adventurers commonly travel these unforgiving lands questing for fame, riches, and power.

A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...

Key Features

  • Local and Online Co-op - Adventure cooperatively with up to four players, either locally or online through Steam!
  • Procedural Generation - With procedurally generated levels, no two runs are ever the same, allowing for countless hours of gameplay.
  • Choose How You Play - Choose a unique class, skin, and background, then customize your character further as you play with your choice of unique class skills at each level.
  • Enchanted Items - Discover magic items that bestow powerful enchantments and game changing abilities.
  • Discover Secrets - Keep track of unlocked classes, backgrounds, music, and more in the Book of Secrets.
  • Explore a Rich World - Explore five unique areas each with their own set of dangers such as monsters, unique bosses, and traps.
  • Tough, but Fair - Play a game designed for players looking for a challenging but rewarding experience.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel i3-4005U @ 1.7 Ghz
    • Memory: 1 GB RAM
    • Graphics: GeForce 9400M
    • Storage: 200 MB available space
    Minimum:
    • Processor: Intel i3-4005U @ 1.7 Ghz
    • Graphics: GeForce 9400M
    • Storage: 200 MB available space
    Minimum:
    • Processor: Intel i3-4005U @ 1.7 Ghz
    • Graphics: GeForce 9400M
    • Storage: 200 MB available space
Customer reviews Learn More
Recent:
Mostly Positive (25 reviews)
Overall:
Very Positive (911 reviews)
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