Vagante is an action-packed platformer that features permanent death and procedurally generated levels. Play cooperatively with friends both locally and online, or adventure solo in this challenging roguelike-inspired game.
User reviews:
Very Positive (26 reviews) - 88% of the 26 user reviews in the last 30 days are positive.
Overwhelmingly Positive (781 reviews) - 95% of the 781 user reviews for this game are positive.
Release Date: Dec 16, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“From early on in development, we provided a public alpha demo that we iterated with players on based on their feedback. Through Steam Early Access, we'll be able to continue this trend of iteration to a greater effect. We hope to continue this collaborative process of development with the community to ultimately make a great game.”

Approximately how long will this game be in Early Access?

“We don't want to promise a specific date, but it'll be released as soon as we think it's ready. Until then, Vagante will be in Early Access.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will feature much more content, including new areas, items, monsters, and bosses.”

What is the current state of the Early Access version?

“The current build of Vagante is fully playable, and features enough content for many hours of gameplay. However, we still consider the game to be in alpha state. This means everything is subject to change, that we're continuously iterating on what works and what doesn't. Additionally, the game may still have some bugs or quirks that we've yet to work out.”

Will the game be priced differently during and after Early Access?

“The release price may be more expensive than early access.”

How are you planning on involving the Community in your development process?

“We'll be releasing a new revision of our game at least every two weeks. Just like we've been doing since our first public alpha, we encourage players to contact us with feedback. Additionally, we're active on the forums, and hope to participate in discussion with the players.”
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Recent updates View all (104)

October 12

Build 52


  • Added new branch to the Forest (offline only for now)
  • OMP: Fixed players getting stuck at a bonfire
  • Fixed crash in Player that occurred when breaking walls near map boundaries.
  • Fixed crash related to melee familiars.
  • Fixed crash when Thieves fall of map in Act 4.
  • Fixed Divebombers floating down from their position strangely when spawning under a boulder trap
  • Fixed electric slime’s overlay sprite having the wrong offset
  • Fixed players being able to get stuck on physical entities while teleporting
  • OMP: Fixed crash when Spriggans sometimes lost their aim target.
  • OMP: Fixed crash when ShopKeepers’ inventories had a discrepancy
  • OMP: Fixed crash that occurred sometimes when stunning a Goblin mid-swing
  • OMP: Fixed wands showing incorrect wand charges in their description

12 comments Read more

October 5

Patch 51b

  • Removed Synchronized background from the game.
  • Fixed a crash related to DirectInput
  • Fixed certain sprite offsets being incorrect.
  • OMP: Fixed(?) getting stuck at a bonfire.
  • OMP: Fixed iceballs pushing players around.
  • Added additional logging to narrow down certain bugs.

10 comments Read more
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About This Game

Vagante is an adventure set in a dark fantasy world filled with monsters, demons, and crooks. Despite these dangers, adventurers commonly travel these unforgiving lands questing for fame, riches, and power.

A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...

Key Features

  • Local and Online Co-op - Adventure cooperatively with up to four players, either locally or online through Steam!
  • Procedural Generation - With procedurally generated levels, no two runs are ever the same, allowing for countless hours of gameplay.
  • Choose How You Play - Choose a unique class, skin, and background, then customize your character further as you play with your choice of unique class skills at each level.
  • Enchanted Items - Discover magic items that bestow powerful enchantments and game changing abilities.
  • Discover Secrets - Keep track of unlocked classes, backgrounds, music, and more in the Book of Secrets.
  • Explore a Rich World - Explore five unique areas each with their own set of dangers such as monsters, unique bosses, and traps.
  • Tough, but Fair - Play a game designed for players looking for a challenging but rewarding experience.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Intel i3-4005U @ 1.7 Ghz
    • Memory: 1 GB RAM
    • Graphics: GeForce 9400M
    • Storage: 200 MB available space
    • Processor: Intel i3-4005U @ 1.7 Ghz
    • Graphics: GeForce 9400M
    • Storage: 200 MB available space
    • Processor: Intel i3-4005U @ 1.7 Ghz
    • Graphics: GeForce 9400M
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (26 reviews)
Overwhelmingly Positive (781 reviews)
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600 reviews match the filters above ( Overwhelmingly Positive)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
6.2 hrs on record
Early Access Review
Posted: October 18
I just wanted to say that I am thoroughly enjoying this game. It has a lot of similarities to a lot of other games (the levels remind me a lot of Spelunky, the overall gist of the combat is a bit like Rogue Legacy, the difficulty is a little bit Dark Souls), but it's very much its own thing.

Its world is deadly, but not unfair, and the thematic elements are absolutely lovely! It rewards being meticulous and careful, and also experimenting with your surroundings and the enemies. There is a thoroughly surprising amount of depth packed into the relatively simple tiles. Every mechanic I've encountered so far feels really well thought-out, and they're often quite multidimensional (it took me probably four hours of gameplay to realize I could use the chicken to parachute, a la Ocarina of Time!).

Oh, and the music is fantastic! The small characters and simple graphics may not be for everyone, but the vibe and sense of wonder and discovery about this game are gorgeous.

The last thing I would say about Vagante is that I really love how I can play it for just 10 or 15 minutes at a time. There are progress saves between each level, so it's really easy to play one or two at lunch break, or before heading off to work.

Anyway, enough gushing. I really like this game. If you're looking for something Rogue Legacy ish, but a little slower and more thoughtful, I'd say you can't go wrong with Vagante.
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1 of 1 people (100%) found this review helpful
12.2 hrs on record
Early Access Review
Posted: October 12
Vagante is a hidden gem of a game that stays true to it's challenge, holds a lot of charm and delivers endless replayability.
The best part? Active community development.

All just in Early Access.
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2 of 4 people (50%) found this review helpful
3.0 hrs on record
Early Access Review
Posted: October 2
this the ♥♥♥♥ i do like
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1 of 11 people (9%) found this review helpful
Not Recommended
0.9 hrs on record
Early Access Review
Posted: October 11
I have mixed feelings about this game. I want to have a good experience with it but, the final truth is that it sucked. I don't find that controls to be intuitive at all and i though i would just have to spend like 10 min figuring out what i wanted them rebound to, an anoyance but a minor one. But I ran into a nasty bug where you could unbind keys but not set them again. I went back to try and play with the default controls but my hands are just to big i would much rather play with the Tab, Q, W, E, R line than Shift, Z, X, C, V. Anyway this is what you get for it being early access, I hope your experience is better. I will watch for futures updates, this bug will probobly get patched out later, and I am looking forward to it.
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11 of 49 people (22%) found this review helpful
2 people found this review funny
Not Recommended
1.5 hrs on record
Early Access Review
Posted: October 3
I can not not recommend this game as it is good in its genre.
But it is just too unforgiving for my tastes.

If you are looking for a game that forgives and is mindless fun, pass this game.
If you enjoy grueling gaming experience and tedious attention at every moment and frustrating mechanics, go ahead.

edit : actually after reading more reviews recommending this game but all mentioning the insane level of difficulty, I can not recommend it - changed the thumbs up to down.
If you are not a super duper masochistic hardcore player, you will just not play this game more than a few times before giving up and having spend money for nothing, which is a shame considering the obvious love the devs gave to their game.

Efforts to improve visibility of enemies (some traps are less than barely visible by a few pixels of a barely different color than the background, what's the point ?) and accessibility to players looking for a more relaxed experience would be most welcome for people not using Aderall to play games.

Be sure to check your play time if you want to get a refund after trying it.
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6 of 67 people (9%) found this review helpful
2 people found this review funny
Not Recommended
2.1 hrs on record
Early Access Review
Posted: October 1
Trying to provide a Dark Soul gameplay experience out of a 2D engine. Pointless and frustrating.
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Most Helpful Reviews  Overall
135 of 145 people (93%) found this review helpful
7 people found this review funny
1,204.8 hrs on record
Early Access Review
Posted: February 19
I have held off on writing this review mostly out of fear that nothing I write can convey the amount of design-thinking, creativity, skill and love that is in this product.

After a thousand hours on record, and several more off-record. Thousands of play-throughs, solo and multiplayer. I am now assured that I never will.

In this world of Triple-As, Clones, and MeToo Games. Vagante is a bright diamond in an ocean of glass replicas.

The untrained eye will see a platformer, and we have many many of those.
Just as we have many many rogue-likes.

However, Vagante is far more than a system and an art style.

The moment you hit " New Game " you'll experience something; something most developers don't realize.
Yet, the movements, the mechanics, the constant attention to input/framerate timing is what most creatives don't think of.

The proper use of RNG, in creating scenarios and contexts for skill and reflexes to compensate or take advantage of.
Rather than the use of RNG in other games, to create results that make games little more than calculable slot machines.

Vagante is a game as all games should be designed.
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107 of 116 people (92%) found this review helpful
5 people found this review funny
120.3 hrs on record
Early Access Review
Posted: December 24, 2014
Vagante has quickly become my favorite rogue-lite, despite being in early access. Here's a list of the random permadeath things I've played that I can remember, ordered by how much I've enjoyed them, perhaps you can see if your tastes match mine or not. Do check out 1-8 if you haven't already.

1. Vagante
2. Risk of Rain
3. Ziggurat
4. FTL
6. Binding of Isaac
7. Tower of Guns
8. Eldritch
9. Dungeons of Dredmor
10. Runers
11. Teleglitch
12. Legend of Dungeon
13. Dungeon of the Endless

Right, now that you've checked if you hate me for giving your favorite a low ranking, let's begin the review.
I'll go over the essentials of rogue-lites, and tell you why I like the way Vagante has done each.

Combat and Movement
Does it keep you constantly busy and challenged? Is it fun? Frustratingly unfair?
Movement is nice and quick. You can run, jump, and grab ledges, with more options available if you find the right items.
In Vagante, positioning is key. Your attacks can only be aimed to the sides, or up and down if you've got certain upgrades. You'll be running around, jumping over and on top of enemies trying to get them to a good spot to spill their guts, and trying not to get cornered. I personally enjoy it. It's fair. Also, the characters play pretty differently, in case you get bored with one.

Loot/Skills/Cool Stuff You Can Get
Is every item or ability exciting to find or unlock?
Oh yes. Getting items is amazing. Every item has not only + or - to certain stats, but they also all have some kind of passive ability attached to them. Stuff like Wall Grabbing, High Jump, Freezing Aura, all great stuff with effort put into it. To add the spice of danger, items can be cursed, and you don't know that or any of its stats till you equip it or use an identify scroll. Also, there are even a few unique items in the game, with even more interesting, unique effects.
As for skills and abilities, you gain points for killing enough monsters, which you can spend on new skills. Or, you can just put them into stats like strength or intelligence. The skills though, can totally change the way you play with that character, so it's usually worth having those. You can even become a stealthy pacifist type.

Random Generation/Level Design
Does it seem different every time in a way that encourages replayability?
Absolutely. Although you'll recognize bits of terrain after some hours, it puts them together in a satisfyingly different way every time. Hazards include instadeath spikes and boulders, and swimmable air meter type water that sometimes has fish in it that nibble you. It's fair though, you can walk horizontally past spikes, and the boulders are dropped by pressure plates, so it's your own fault if you die to them.

Other Random Thoughts
Overall, Vagante shows a lot of effort and consideration in its design. Even in co op, I was pleased to find that if you die but another player is still alive, rather than become a useless spectator, you become a weak skeleton and can throw bones at monsters till you find an item to revive you. Lots of nice little things like this make me really respect the game. Also, the art and music are both quite good, and work well together to create this wonderful, mysterious world. Really excited to see how it develops.
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55 of 61 people (90%) found this review helpful
5.7 hrs on record
Early Access Review
Posted: December 17, 2014
After an exceedingly popular public alpha that captured the attention of roguelike and platformer fans alike, Vagante makes its much needed appearance on Steam. The game is still in an early state, and this review will be heavily modified and added upon as development continues.

Vagante is an action platformer with procedurally generated stages and perma-deaths , making this absolutely imperative for any enthusiast of games with roguelike elements. The game is very akin to Spelunky in terms of its random maze-like passages sprinkled with difficult enemies, and its maiden rescuing side objectives. The controls and platforming are smooth, combat is simple and fun, and your skills and equipment actually have a noticeable impact on your current run.

Your consecutive runs will be incredibly difficult with narrow and claustrophobic corridors trapping you between numbers of varied monsters. As challenging as it is on the surface there is a slew of options available for your survival from leveling up important life-saving skills and abilities to finding or buying very useful equipment from the merchant which keep the game increasingly addictive in its progression, exploration and discovery.

The level and character designs in Vagante are stunning while retaining a simple indie game charm and the very well-done character portraits of the distinctly different classes you can choose in particular are reminiscent to me of the most memorable mid-to-late 90s era JRPG designs, with lovely organic background art in the eye-catching title screen almost akin to series like Secret of Mana/Seiken Densetsu.

The music also follows the same attractively unique yet familiar territory into RPG classics, the natural wood and string instruments sounding to me almost like tracks you would expect out of the likes of Yasunori Mitsuda's Chrono Cross soundtrack. Long story short, even in its earliest form Vagante already has the makings of a classic.

Vagante is in an alpha state currently, and is already very hard to find any faults with other than the fact that it's early and still has lots more incredible content to come. With the nostalgic visuals and music combined with fun, precise and easy to pick up but challenging to master randomized gameplay this is a title I'm certain could become the next 'big' roguelite. I already know it is for me, at least.
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35 of 36 people (97%) found this review helpful
1 person found this review funny
12.6 hrs on record
Early Access Review
Posted: February 24
Vagante - Everything I was searching for in a new generation roguelike.

State of the game at the moment:
Vagante is currently in early access and is still missing some content.
Reviewing update history, it seems like the developers have a solid history of updating this game at least twice a month, which is fantastic. The developers are engaging their community and progressing the game - a seemingly rare occurance among Steam early access titles.

The content this game does have at the moment is enough to make the game feel mostly complete (not complete, but mostly complete). There's just enough diversity in monsters and items to keep each run-through unique and entertaining.

This game has excellent replay value. If the frustration and desire to beat this game after numerous deaths doesn't keep bringing you back, the secret content will. There are "secret" achievements that players can unlock within the game. These features allow you to: unlock a new class, give your character a stat-altering background story (eg., bookworm increases intelligence), or give your game certain environment effects (such as freezing time when no button is pressed).

This game has a somewhat steep learning curve, but is relatively simple once you get the hang of it. It took me about 2-3 hours to get the hang of shifting through my inventory, setting spells, and quick-swapping weapons, etc. It's definitely worth the invested time, though.

Definitely glad to support the development of this game.
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Recently Posted
100.1 hrs
Early Access Review
Posted: October 22
The most addictive rogue-like game yet, love your work devs.
Helpful? Yes No Funny
27.8 hrs
Early Access Review
Posted: October 21
Vagante is that one student who always paid attention in class. It learned from nethack and rogue and became a modern, beautiful incarnarnation of what you want in a hardcore rogue-like game, carrying on their legacy. The game is very well made, from the chilling music to the strategic encounters against enemies and bosses. Loot and dungeons are randomly generated but the game does not rely on RNG to make it fun. Overall, it is a great early access rouge-like with caring and attentive developers, a strong, small comunity, and very good roots. Highly reccomend, 10/10 would die by moss again.
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Good Shiterino
59.4 hrs
Early Access Review
Posted: October 21
Vagante is the only game I have bought early access because I thought it would be worth the money even in it's current state. Boy was I right, and a couple updates later the game continues to impress me.

I will say that breaking away from the standard incremental upgrading grindy games I was accustomed to, to a challenging (VERY HARD) permadeath game, was difficult and the first few runs were discouraging. I was a compulsive quicksaver in skyrim and losing that control over progression was a tough transition. However once I was comforfotable with not getting too atached to my progress not only was I really able to enjoy Vagante to its fullest, I started enjoying the rest of my librbary more as well.

-entertaining and hilarious LOCAL CO-OP (other devs take note)
-distinct classes and upgrade paths that depend on loot, every playthrough is different
-always been a fan of pixel art, the devs definately deliver here
-everything has the perfect weight to it, movement is very fun

-VERY difficult (could be a pro)
-limited tutorial (again could be a pro if you like experimenting)

I would definately reccomend this game to anyone looking for a challenge or a fun game to play with friends.
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8.1 hrs
Early Access Review
Posted: October 20
Fun game, hoping more features / levels / modes are added in the future!
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Kinetic Waffle
42.7 hrs
Early Access Review
Posted: October 20
"Why does Vagante have an Overwhelmingly Positive score, yet such scathing reviews on the difficulty?"

Well, this is a question I spent my first 15 or so runthroughs with my girlfriend questioning. We went straight into multiplayer, which skips the tutorial aspect of the game... and even with the tutorial, there is a LOT that isn't explained to you when you start out, that you learn through trial... and a lot of error.

This game is hard. If you're looking at this review wondering whether or not you want to buy it, the answer is... do you feel ready to face a Dark Souls level of learning curve? This game isn't forgiving, and very hard to fully comprehend when you start BECAUSE of how much detail the developers put into it. There are strategies, tricks and secret aspects to this game that run so deep that it actually makes getting started quite confusing.

If you want to make this easier, you need to look at the wiki. This isn't all too comprehensive, but try some strategy guides for your class, read up on what your abilities actually do/how to use them... and from there, you can start to make stuff up a little more on your own, but this'll stop you from investing in something that has an application you can't properly utilize.

Is the game itself good? It's rich, deep, and full of promise from some devoted developers who are planning to add more. I would heartily recommend it.

Is it worth $15 in its current state? Yes. 20 hours in and even in co-op we're struggling to beat the last level, and that's on my first class choice- I have three others to test out for entirely different gameplay experiences!

How's the co-op? Thus far, for all the devs warn about it being 'unstable', we've encountered one bug in 20 hours of gameplay and over 50 individual games. The devs know their stuff, and 'unstable' by their standards is far from that of most other indie greenlight stuff.

Is this my kind of game, and will I enjoy the experience? Well, I like to compare it to experiences like FTL over Don't Starve. If you die, you're not going to cry for hours. It's pretty easy to get back to where you are, and much less brutal for ten hours of progress lost or something. For the gameplay itself as opposed to the roguelike side of it, it's very much like the Spelunky era of games, very similar to going caving in Terraria but much more structured and complex.

In its current state, I'd give the game an 8/10. To address the downsides that aren't solely the difficulty curve... It does at this stage lack a little bit of content, the soundtrack leaves something to be desired, and I have no idea how to unlock that %#*$ing chained chest- plus a little more starting character customization would go a longer way. The unlock system is nice as it stands, but I feel like it needs work/more complexity to add a bit more starting flavour than one trait and YOLO it up on the RNG. The new resurrection system (you need a certain amount of health to resurrect your teammates by walking over their graves) is great, though a bit more mechanic specification for co-op would be helpful (took us ages to figure this out.)
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13.2 hrs
Early Access Review
Posted: October 19
Amazing gameplay, great with friends.
If you don't understand that the traps are supposed to be well... hard to see, this definitely isn't the game for you. Its a roguelike and its difficult. Like Ninja Gaiden difficult at times.

If you're not up to get some rocks dropped on your head, you should probably play some more Super Mario.

Plus its so good its starting to get copy-cat games.
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Buckshot Octo
134.6 hrs
Early Access Review
Posted: October 18
My buddy bought me this game after he and i played it co-op locally for weeks, and i'm here to reccomend this game to anybody who likes Roguelikes. Even in the unfinished state it is polished (beautiful pixel-art with a compelling chiptune soundtrack!) and the gameplay is impressively deep. You currently have 3 classes with a 4th available to unlock, 4 stages with 4 levels within for 16 total procedurally-generated maps. There's talent trees so you can customize your class to suit your playstyle, perks to unlock and plenty of powerups along the way. I have to admit the spellcaster and berserker class have been nerfed to the point where they are glaringly weaker than the knight and rogue, and without the right gear they are underpowered and easily overwhelmed by the 3rd stage.
This game is still in development and i feel confident that it will be a classic once it is finished! At the very least it's worth the price tag (at my behest my brother and my best friend bought it and play it regularly), but if you catch it on sale, don't pass it up!
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29.8 hrs
Early Access Review
Posted: October 16
Good game.
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[₪] Canadian Jesus
15.4 hrs
Early Access Review
Posted: October 16
Tl;Dr = Great game, need to build the community.

This game is incredibly fun. The controls are tight and genuinely a joy to play with. It is difficult and requires you to really play smart, which I don't believe to be a criticism. It's still early access so there's a few balance issues I've noticed having completed the game, namely some OP skills if you build your character right. The only other issue is that there's a VERY small community online for this game. Co-op is where Vagante really shines but it's often very difficult or impossible to find a game to join. Hopefully as developement continues and the game gains some popularity this will change. Honestly one of the best games I've foun thus far on steam. Minor issues aside it's truly one solid gaming experience. Worth the price tag even at full price.
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