Vagante is an action-packed platformer that features permanent death and procedurally generated levels. Play cooperatively with friends both locally and online, or adventure solo in this challenging roguelike-inspired game.
Recent Reviews:
Very Positive (14) - 85% of the 14 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,029) - 92% of the 1,029 user reviews for this game are positive.
Release Date:
Dec 16, 2014
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“From early on in development, we provided a public alpha demo that we iterated with players on based on their feedback. Through Steam Early Access, we'll be able to continue this trend of iteration to a greater effect. We hope to continue this collaborative process of development with the community to ultimately make a great game.”

Approximately how long will this game be in Early Access?

“We don't want to promise a specific date, but it'll be released as soon as we think it's ready. Until then, Vagante will be in Early Access.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will feature much more content, including new areas, items, monsters, and bosses.”

What is the current state of the Early Access version?

“The current build of Vagante is fully playable, and features enough content for many hours of gameplay. However, we still consider the game to be in alpha state. This means everything is subject to change, that we're continuously iterating on what works and what doesn't. Additionally, the game may still have some bugs or quirks that we've yet to work out.”

Will the game be priced differently during and after Early Access?

“The release price may be more expensive than early access.”

How are you planning on involving the Community in your development process?

“Just like we've been doing since our first public alpha, we encourage players to contact us with feedback. Additionally, we're active on the forums, and hope to participate in discussion with the players.”
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Recent updates View all (120)

July 3

Build 58

Development Overview
In terms of level content, Vagante is nearly complete. From the very beginning of development, we planned four main acts of content, as well as four unique branches. With each of these areas now in the game, all that remains is the final end-game content. We hope the ending will reveal a little more of the world’s lore as well as wrap up our game in an appropriate manner.

After we finish the last area and game ending, we still need to go back and do a lot of balancing and polishing. We also need to flesh out the level generation rooms and add additional content such as items and backgrounds. Suffice to say there’s a lot of work to do, but I’m personally excited by how close we are to a version 1.0.

More details about this new update and patch notes below.

Item Generation
In a single Vagante run some players collect nearly 100 items. Even if a player throws away an old piece of equipment, they have a good chance to find a similar one later on in the run. We want items to feel unique, such that players get attached to the rare items they have. To that end, we’ve added a new classification of item rarity now, artifacts.

Artifacts spawn with a unique item attribute which can only ever be found once per a run. While items from boss chests are much more likely to be an artifact, they can rarely be found in normal chests too.



Some existing unique items have been marked as artifacts as well, such that you’ll never find more than one of these items in a run (Ring of Seltioc, Ring of Zygox, and the Grappling Hook are examples).

Patch Notes
New/Balance
  • Added new type of item rarity to item generation, Unique
  • Added a couple of new unique item attributes
  • Added a short windup-time before BossGolem throws a boulder
  • Jumping up and hitting the bottom of a boulder that’s resting will now push it away slightly 
  • Re-enabled per-packet compression (reduces bandwidth used by online games by ~10%)
  • Added support for unicode chat and player names in online games.
    • Before now, unicode characters from other languages did not show up properly
  • Added new sound effects for enemies in The Catacombs
  • Added engine support for other languages
Bugfixes
  • Fixed hitbox of BossGolem not quite matching the animation when it jumped
  • Fixed hitbox of Necromancer bone summons’ attacks
  • Fixed bug where players could throw bombs into themselves when aiming downwards
  • Fixed bug where thrown items did not stack properly when picked up again
  • Fixed the arms of BossTowerSerpent not drawing correctly
  • OMP: Fixed a crash in Cultist’s blue-fire spell targeting
  • OMP: Fixed a crash in BossWorm’s behavior
  • OMP: Fixed a crash that could occur when using the Shackled shrine
  • OMP: Fixed reconnection to the game not properly reloading affinities, resistances, bonus stats, and armor
53 comments Read more

May 25

Patch 57b

  • Fixed a crash that occurred when throwing boomerangs.
16 comments Read more
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About This Game

Vagante is an adventure set in a dark fantasy world filled with monsters, demons, and crooks. Despite these dangers, adventurers commonly travel these unforgiving lands questing for fame, riches, and power.

A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...

Key Features

  • Local and Online Co-op - Adventure cooperatively with up to four players, either locally or online through Steam!
  • Procedural Generation - With procedurally generated levels, no two runs are ever the same, allowing for countless hours of gameplay.
  • Choose How You Play - Choose a unique class, skin, and background, then customize your character further as you play with your choice of unique class skills at each level.
  • Enchanted Items - Discover magic items that bestow powerful enchantments and game changing abilities.
  • Discover Secrets - Keep track of unlocked classes, backgrounds, music, and more in the Book of Secrets.
  • Explore a Rich World - Explore five unique areas each with their own set of dangers such as monsters, unique bosses, and traps.
  • Tough, but Fair - Play a game designed for players looking for a challenging but rewarding experience.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel i3-4005U @ 1.7 Ghz
    • Memory: 1 GB RAM
    • Graphics: GeForce 9400M
    • Storage: 200 MB available space
    Minimum:
    • Processor: Intel i3-4005U @ 1.7 Ghz
    • Graphics: GeForce 9400M
    • Storage: 200 MB available space
    Minimum:
    • Processor: Intel i3-4005U @ 1.7 Ghz
    • Graphics: GeForce 9400M
    • Storage: 200 MB available space
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