'War, the Game' is a RTS for pc in realistic present day setting. The controls are intuitive, the game rules are simple and transparent. The game focuses on strategy and the use of ones brain to complete the scenarios. The map is a spherical version of earth. That's new.
User reviews:
Mostly Positive (289 reviews) - 72% of the 289 user reviews for this game are positive.
Release Date: Jan 12, 2015

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“Engaging and thrilling.”
8/10 – RTSguru

“One of the most interesting titles I have played this year.”
8/10 – Softpedia

“A must-have for strategy fans.”
8/10 – IncGamers

About This Game

'War, the Game' is a global Real Time Strategy game.
Take the role of a supreme commander directing your armies across the globe. Use your strategic wit to battle AI and other players in realistic scenarios.
Conquer the world, city by city.

Easy to learn, difficult to master.
'War, the Game' only has 7 army types. The game rules are simple and transparent. The first few scenarios teach you all you need to know. After that it is down to your braininess.

Variety is the spice of life.
Take command of the armed forced of a large variety of nations. Scenarios require wildly different strategies to win that are not obvious as you start out. The AI is expanding so there is little time to decide.
The network scenarios are also varied. 25 players in a big scrum or 1 on 1. With or without alliances.

Earth is not flat.
'War, the Game' features a spherical version of the globe. Armies, fleets and planes will move along the shortest path along the globe. This will alter the way you think about the world map and is a gaming first.

All about numbers.
Bring more units to a battle and you will win. It is about moving your armies around efficiently. Be at the right time at the right place and victory will be yours.

System Requirements

    • OS: Windows Vista
    • Processor: 1.8 Dual Core
    • Memory: 200 MB RAM
    • Graphics: Any 3d
    • DirectX: Version 10
    • Storage: 1 GB available space
    • Sound Card: Any
    • Additional Notes: War, the Game runs smoothly on a lower spec pc
    • OS: Windows Vista
    • Processor: 2.4 Dual Core
    • Memory: 500 MB RAM
    • Graphics: Any 3d
    • DirectX: Version 10
    • Storage: 1 GB available space
    • Sound Card: Any
    • Additional Notes: War, the Game runs smoothly on a lower spec pc
Customer reviews
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Mostly Positive (289 reviews)
Recently Posted
( 22.8 hrs on record )
Posted: June 19
This game is enjoyable for a short time, however the AI is almost always better than the player. Thus, the player will not want to play anymore. Also, tanks in this game are extremely overpowered. They need to be able to be destroyed by tactical nukes to make armies more diverse instead of just piling up on tanks. The only reason I play anymore is to make my own scenario, which is the only case where the game would be level playing ground.
Helpful? Yes No Funny
( 4.0 hrs on record )
Posted: June 8
While the developer seemingly has left the game to tend to his personal life, this game is quite fun for many hours.
Helpful? Yes No Funny
( 12.7 hrs on record )
Posted: June 1
It was okay at first but it gets old very quickly.
Helpful? Yes No Funny
( 2.2 hrs on record )
Posted: May 22
Not worth the price. It is getting boring way to fast.
Helpful? Yes No Funny
Советский медвед
( 11.6 hrs on record )
Posted: May 3
Cool game!
Nice workshop but this game doesn't have a long life...
i got bored very easily but had fun!

Helpful? Yes No Funny
( 6.0 hrs on record )
Posted: May 1
I used to enjoy this game but I am pretty sure the devs might have abandoned it, either that or I am ignoring the updates.
Helpful? Yes No Funny
The Strategic Commander
( 10.6 hrs on record )
Posted: April 27

This game is really fun. Don't be fooled by the simplicity of it, some of the scenarios are hard and make you use your brain. Once you complete some of those, it's always fun to do a sandbox where you can take over the world as any nation. If your debating whether to buy it or not, but it! It's a great game for $7.
Helpful? Yes No Funny
Squire Zed
( 5.4 hrs on record )
Posted: April 3
This game is exactly what it says on the tin: a wargame. It's not a super accurate or complex representation; think of it as something akin to a simplified real time Stratego with some base building elements and more freedom to move about instead of a grid system, but it offers a fairly satisfying set of scenarios and the option for some random modes. It's not for everyone, but it's definitely worth checking out if you enjoyed something like Darwinia and want something with a similar feel and base gameplay.
Helpful? Yes No Funny
( 6.0 hrs on record )
Posted: March 24
-I choose UK as the nation I want to control
-Takes over Scotland and Ireland in a matter of time
-Takes Iceland and starts thinking of invading the USA
-Looks at the USA
-Notices that they have control of North and South America
-USA invades Asia and kills everyone
-Next Africa
-Then Europe
-Then demolishes me in a matter of days

10/10 would watch USA steamroll every nation on the Earth
Helpful? Yes No Funny
( 1.1 hrs on record )
Posted: March 8
Amazing game, really really REALLY needs a pause button for single player tho
Helpful? Yes No Funny
Most Helpful Reviews  Overall
474 of 586 people (81%) found this review helpful
31 people found this review funny
Not Recommended
6.1 hrs on record
Posted: February 8, 2015

Well i wanted to get and play this Game, but then i got an offer for a FREE KEY when i write a positive Review.

This practise shocked me so much that i decided to take the Key and open the Eyes of potentional Customers looking for a real review here.

I cant tell how many of them are fake, but thats not the point.

The point is that it sounds like the Developer has such a low faith in his Game that he feels the need to bait People with free Keys for this, if they write a positive Review in return.

I would not honour this behaviour by buying this Game, nevermind how good or bad it actually is.
Tricking customers cant be reommended or tolerated.

About the Game in particular:

Oh well.
You have several Types of Units like Infantry, Armory and Airforce that you can control via mouseclicks on the Map. (At the Beginning in the Middleeast, so dont expect anything unique here)
As in many other Strategy Games you can either select all or only certain units, you can also produce new Units in your Base and send them across the Maps and into Battle.

The Battlesystem is a little boring. When you "attack" someone, all you see are Units standing in each other, while the health stats are slowy changing. I doubt that anyone would be able to enjoy this for a longer time.

The Animations, Graphics, Sounds and Gameplay as mentioned are very basic, and the Game feels like it was originally created for Mobile devices.
The Mouse Movement is a little sluggish.

As positive aspect is to say that there is a detailed and helpful tutorial.

Overall it feels very low budget.

I would say when you like Mobile Ports you can pick this up for ~$1 on sale, otherwise you wont miss anything if you just skip this Game completly.
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220 of 263 people (84%) found this review helpful
15 people found this review funny
10.6 hrs on record
Posted: January 13, 2015
I absolutely hated this game at first, couldn't quite place my finger on why immediately. So I gave it a second chance, and a third, maybe even a fourth. I plowed through the tutorials and got to the more in depth scenarios. I am now kind of hooked on this game, even though it's not really what I expected.

This game is simple in some ways, yet deceivingly so. All of the units have the same strength, but have varying costs, speed of movement and utility. There aren't that many unit types, although the game doesn't feel like it's missing anything critical. Air, land and sea are all represented. There's no fog of war, no base building, and the economy doesn't need to be managed. It's definitely not a typical RTS in that sense.

I think I hated it at first becuase I was expecting another RTS. A typical RTS. I couldn't get past the fact that one tank unit and fighter jet unit are worth exactly the same once in combat. I couldn't get by the the interface and control scheme being unique. And I certainly couldn't get by the fact that there are no special abilities, rank ups, or customization options. I'm glad I plowed through and looked past my expectations.

This game rewards thinking ahead, the dance of tactics. It doesn't require you to click a thousand times a minute. Any ruses or strategems you create are entirely based on what you do and decide, not what some simulated fog of war or magic ability button says happens.

If you take two units and feint east, what happens? What if your opposing player doesn't even notice? Or what if he does and guesses what you're really up to? Even the AI feints and doubles back in this game.

This type of situation and depth is part and parcel to this game, all while giving the player the option to play the game their way. The game doesn't force you to use Air units. It doesn't force you to use Tanks. By all means kick out a hundred infantry in a massive stack and just plow straight ahead. A smart player will trounce you if you do, but that's the beauty of a game that rewards tactics over click fests, and has unit strength parity at all times.

Really all I can say is give this game a shot. Considering the price point it really delivers. Just try to get past the tutorials. The game gets alot better.


Has strategic depth without tomfoolery or magic abilities, simple controls and units while remaining versatile, no clickfest! A real gem for the price.

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210 of 262 people (80%) found this review helpful
8 people found this review funny
Not Recommended
1.8 hrs on record
Posted: January 12, 2015
It's more or less a digital version of Risk. Unfortunately there appear to be a limited number of scenarios but it's not bad overall. However I do have some difficulty recommending at even this price point simply because in many ways it is extremely simple.

Now that I've had alittle more time to fiddle with it:

- A nice simple version of Risk (as I'm sure you noted, also a con). Units have the same strength but do move at different speeds. Easy to understand and really reduces things to how well you can strategically/tactically manage things.
- The AI isn't that bad.
- Each scenario is fairly unique (in terms of what you need to accomplish and under what constraints).
- Game does an excellent job of explaining what everthing does and how you need to do it piece by piece (each of the early scenarios introduce something new and how to use it).

- A nice simple version of Risk (as I'm sure you noted, also a pro). As all units have the same strength there isn't a ton of variety in what you see scenario to scenario.
- There are a few minor bugs I've noticed (it seems to love to minimize when I click things).
- The UI is a bit clunky and a little bit of work could have streamlined it considerably (you have to click on individual barracks/airbases/etc to generate units). Essentially you have to go to each place to build something new (although there isn't a ton of new unit generation - at least early on) which involves going to each city, finding the barracks/airbase/etc around the city, then clicking on what unit you want to build rather than from a nice menu.
- It's all scenarios, I assume they run out at some point but no global conquest type thing that I've seen.

I'll update it a bit more as I can accross other items of note.
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109 of 128 people (85%) found this review helpful
6 people found this review funny
Not Recommended
5.5 hrs on record
Posted: July 19, 2015
Overly simplistic with an 'incomplete' taste to it

*Buyers Beware: It's been claimed by other users that the developers of this title have a nasty policy of handing out free keys to users, on the condition that they write a positive review for this game. Personally, I cannot speak to the validity of these claims, but I've seen this statement more than once. If true, this would call into question many of the positive reviews for this title, as it artificially inflates its appeal. I would only advise potential buyers to do their homework before handing over their money.

+ Advancement of time is visually represented by the orbit of Earth, and showcases a competent day/night cycle; time can also be advanced by 12 or 24 hours at the player's whim
+ Selecting from within stacks is practically implemented, in which individual units are cycled through the stack; this makes it easy to see what is selected and what will remain
+ Interesting and minimalist design; overall, the presentation feels unique and aesthetically pleasing
+ Soundtrack offers a selection of quirky and enjoyable tracks; lends the game a more casual feel
+ Cloud cover is visible, and can often be quite disorienting; lends a small, precious facet of realism that the game otherwise lacks entirely
+ Tutorial is comprehensive and helpful; more than adequate at walking the player through the nuances of gameplay

- Defense bonuses feel inadequate, and are relegated only to cities, of which there are precious few
- Unit variety is absolutely horrid; there is essentially one or two unit types for each arm of military (one type of infantry, one type of tank, three types of ship, two types of plane, for every faction)
- Multiplayer appears underpopulated
- All factions are absolutely identical; no distinctive units, advantages, or distinguishing traits, whatsoever
- No terrain - or artificial - features to exploit; all terrain is essentially flat and featureless, having no bearing on movement or combat
- Only deciding factor in battles is number stacks, regardless of force composition; if you have more units in your stack, you will win provided they cannot reinforce in time
- No option of tactical withdrawl; once forces are committed to a battle, they automatically fight to the death, and the player is helpless after the fact
- All units boast the same representitive strength; one infantry unit measures up, identically, to a tank or plane unit
- Things like maneuvering, reconnaissance, logistics, etc. are all completely nonexistant
- No resources to speak of
- Battle mechanics are overly simplistic; on the whole, the strategy and combat is not very stimulating

If you enjoyed this review, please follow my curator page. Feel free to join my group, LockeProposal's Big Day Out for discussion and announcements, and I also have a budding YouTube Channel for those interested. Thanks for reading!
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128 of 187 people (68%) found this review helpful
16 people found this review funny
Not Recommended
0.7 hrs on record
Posted: January 13, 2015
Just no. Any claims this game makes to realism is generous, and the reviews were carefully chosen. It's mixed Metacritic rating is closer to the mark.

In 'War..', you control one side battling one or more enemy sides. At your command is infantry, armored, fighters, bombers, carriers, battle fleets, transports and nukes. And that's it. With the exception of the nukes, everything has the same number of hit points, and other then a few minor tricks (aircraft in a battle don't take damage until all friendly land or sea units are destroyed, or transports and carriers don't do damage in naval battles), each one fights the same. Take Risk, toss in a little Rock Paper Scissors, and you have this game.

You can buy new units to help your conquest, but the interface for this is a bit unfriendly, and building up the money to reach that point can take awhile.

'War' boasts some 20 odd scenarios, 3 of which make up a crash-course tutorial. The tutorial doesn't necessarily end there however, and will constantly interrupt your battles with well meaning advice. Incidentally, completing one part of this tutorial and advancing by a full day in game uses the same key (space bar), so if you press space too many times trying to shut the tutorial up your enemy is going to take advantage. You CAN turn the tutorial off, but since it's trying to help you and you're obstensibly a new player, is that wise?

The scenarios range from realistic (US counterinvasion of Kuwait, China vs. Taiwan) to unlikely (Britain vs. Zimbabwe over South Africa, China vs. Russia and Japan). There's a World War scenario I didn't try, as well as Global Domination. From YouTube videos it looks like the last is more of a sandbox game with multiple AI factions.

The description boasts of the game using a spherical globe. It does, and this is actually a pretty nice touch, but it's just not enough to save this game. It's a little too simplistic (though a decent AI), parts of the interface (like building units) is God awful, and memorizing its peculiar combat rules (what will attack what) isn't worth it.

Still, the game isn't unfixable. Fix the interface somewhat, maybe either add some more units or make the combat a little more engaging, and make a number of more realistic scenarios (or even giving players the chance to mod in their own scenarios) and you could have a fun little game here. Not one a wargamer can take seriously, but a way to pass a few hours.

Right this second however, you can spend your gaming dollars more effectively elsewhere.
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126 of 198 people (64%) found this review helpful
7 people found this review funny
Not Recommended
2.4 hrs on record
Posted: January 12, 2015
Mix in a real set of awkward controls that doesn't use the keyboard to its full advantage, to an incredibly difficult game that does not seem to want to allow freedom outside an optimal strategy, and you have a game I wanted to stop playing after 20 minutes, but tried to suffer through more. In addition, the implementation of tutorials is down right HORRIBLE, which is crucial in an RTS game. This may be for the masochistic RTS fan, but stay far away if otherwise.

More commentary and gameplay footage here: http://youtu.be/oV6tcuv5ZR0
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54 of 78 people (69%) found this review helpful
4 people found this review funny
Not Recommended
1.3 hrs on record
Posted: January 16, 2015
First Impressions:

I'm not sure what to make of this yet. On one hand, it's a cross between RISK (without the cards), DEFCON, and an RTS...all three of which appeal to me. On the other, the controls take some getting used to. For one, there's no way to create a selection box...instead, you click and hold the left mouse button and drag over the units you want to select. There's also no way to build units without first finding and clicking the appropriate structure on the map...C&C and other RTSs have since graduated from that way of thinking with separate production menus tabbed by unit class appropriately. There's also no skirmish that I can find, just premade scenarios with no indication as to their difficulty. All of these things have the potential to frustrate new players as they did me. Combat is simplistic (you watch them fight with no direct control over anything once the opposing forces overlap) and the units types just aren't varied enough to make a difference.

Overall, I neither like or dislike this game...it's just "OKAY". Despite all of the above issues, I do find it to be intriguing and strategic when I find a scenario setup that appeals to me. With that said, I wouldn't pay $10 for it, knowing what I know now. Give me difficulty settings, implement a skirmish mode with custom setup options, and make the interface/controls more user-friendly, and I'll be happy to revisit the game and possibly give it a positive recommend.

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57 of 88 people (65%) found this review helpful
7 people found this review funny
2.4 hrs on record
Pre-Release Review
Posted: January 13, 2015
Simple mechanics, deep gameplay.

I must admit at first I was doubtful of the game.

The way units interacted seemed silly to me. Numbers were everything: toss 2 infantry units against a single tank battalion and the tanks will just stand there, locked in combat and eventually die from simply being outnumbered.

After some time I realized that was the entire point. The particularities of combat made for deep and very engaging strategic play and every unit as specific strategic usage. While some part of me feels like it's oversimplifying a bit too much, I think that's more of a personal fault than one of the game itself.

Oh and the controls may feel a bit awkward at first but you'll get used to it.

Another thing of note: in both my PCs the game started on a tiny little window with a good chunk of it cropped. I had to hit alt+enter to actually play it.
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50 of 77 people (65%) found this review helpful
11 people found this review funny
Not Recommended
20.4 hrs on record
Posted: January 17, 2015
"Use your strategic wit to..." The main stratagy is just have more cannon fodder then the other guy. Even if you have about 50 less guys, they will still win. I'm not sure that's how it works in real life at all. I'm pretty sure a smaller force can defeat a larger force, just look at the Falklands war, Winter War, Vietnam War.

Good sound track though...I guess.
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39 of 58 people (67%) found this review helpful
3 people found this review funny
Not Recommended
1.2 hrs on record
Posted: January 18, 2015
Picked this up with a friend as it has multiplayer support. Expectations weren't high, but still well below what we were expecting. Multiplayer is limited to a few scenarios (which you have to unlock through single-player first!) and we didn't find a true free-play skirmish mode.

Single player is OK, but spoiled by an awful keyboard & mouse control scheme.

Do not buy. Go buy Risk or download TripleA.
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