Vanishing Realms is an immersive RPG designed exclusively for Virtual Reality. Grab your sword and fight life-sized monsters in epic face-to-face melee combat. Explore mystic domains, outwit magical wards, seek lost artifacts, wield sorcery and steel to take on denizens of the Undead Realm.
Recent Reviews:
Very Positive (21) - 85% of the 21 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (1,884) - 95% of the 1,884 user reviews for this game are positive.
Release Date:
Apr 5, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Vanishing Realms: Rite of Steel completes the first 2 chapters of what I hope will be a continuing series of adventures. Each adventure will be between 1.5 to 2 hours of play time in VR. More, if players would like to replay for achievements or exploration. There are still content and features I'd like to include in the full version of Chapters 1 & 2, and Early Access gives me time to respond to community feedback.”

Approximately how long will this game be in Early Access?

“4-8 weeks for Chapters 1 & 2.”

How is the full version planned to differ from the Early Access version?

“Performance tuning to support a wider variety of lower-end graphics cards, customize some assets, integrate the game's achievements with Steam, address any major bugs or design issues early players may find.”

What is the current state of the Early Access version?

“Fully playable.”

Will the game be priced differently during and after Early Access?

“No plans for a pricing change when going from Early Access to the full version of Chapters 1 & 2.”

How are you planning on involving the Community in your development process?

“A great way to post feedback is to indicate HIGHS, LOWS, BUGS.

I'd like to address bugs and common low points, while preserving high points. Concise postings will save me a ton of time.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (4)

September 20

Vanishing Realms 2017 Update

SUMMARY: This update expands the core game by adding new Locomotion options, Climbing support, Oculus support, Inventory system fixes and Gameplay fixes. In addition to updating the existing chapters to support the new locomotion modes, a significant internal upgrade was made to the game engine. This tech work, although largely transparent to players, will allow the world of Vanishing Realms to expand in the future, enabling the possibility of a more open-world game design. I hope there’s some fun stuff in this update for all players, however it’s worth noting this is not a release of new chapters. That work is ongoing, but not yet complete - and as mentioned in the last update, new chapters will be part of separate DLC.

NEW GAME FEATURES:

Vanishing Realms now supports additional Locomotion options, available from the Pause Menu.

GLIDE: By popular demand, this option allows players to use the left trackpad to move continuously through the world without teleporting. As far as trackpad locomotion goes, Vanishing Realms implements a relatively comfortable form of movement: no view rotation is experienced. Minimal Teleporting is still required to ‘jump’ over water or dismount from ladders.

VIGNETTE: This option may be enabled to automatically mask peripheral vision while Gliding. Motion-sensitive players may find the vignette significantly increases comfort while gliding with the trackpad. The theory is that motion discomfort originates when inner ear sensations fail to match visual cues. Peripheral vision appears to contribute more to this perceptual mismatch than forward vision, so masking peripheral vision helps dampen discomfort. Seems to work for me!

SPRINT: This option increases Glide speed when the left trackpad is clicked and held. Sprinting may be uncomfortable for motion-sensitive players, so it was included as an option rather than default behavior while gliding.

ROTATE: This option allows players to instantly rotate in place. The sensation is similar to teleporting, but without forward movement. To rotate, players click the leftmost or rightmost portion of the Teleport trackpad. This feature helps prevent HMD cord tangling, and aids those players who have a smaller playable area.

CLIMBING: Ropes, chains and ladders my now be climbed ‘by hand’ using tracked controllers. ch1 & ch2 have been retrofitted to include some fun climbing surfaces.

OCULUS: Oculus hardware now has better integrated support. The correct Oculus Tracked Controller models show up during initial training, and the dreaded teleport ‘flash’ bug is fixed.

INVENTORY BELT: The inventory belt now automatically recognizes the height of the wearer, allowing shorter players to more easily reach the belt. The belt no longer disappears when the player is crouching. Inventory items stored in the left or right backpacks are now restored to their original backpack when resuming a saved game.

GAME FIXES: Some players were accidentally bypassing a large outdoor section of the game by saving up enough gold to purchase a certain magic item early. This is no longer possible. The 2-handed axe now has a double-blade, which some players may find easier to wield. Some poems were rewritten to provide better clues in the outdoor areas.

TECH: This update includes a major new game engine version and an upgrade to OpenVR support. The game now supports loading very large outdoor areas, allowing for a more open-world design in the future, as well as DLC expansions. The entire game was re-lit to support the new game engine upgrade, and every room was re-worked to support the new Glide movement mode. If all went well, these tech changes should be invisible to players.
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Reviews

“This was a battle with weight, with tactics, and honestly with a bit of fear ... it was a visceral experience." "D&D Meets Zelda in 'Vanishing Realms', A Killer RPG for the HTC Vive.”
Forbes

“...without a doubt one of the most exciting videogame titles at GDC.”
VRFocus

“It was exhilarating ... when I won, it made me feel like an actual hero.”
Polygon

About This Game

Vanishing Realms: Rite of Steel is an immersive Role Playing Game designed from the ground up for Virtual Reality play. Use one-to-one motion controls and movement so that you are fully in control of combat. To swing, duck and block, you don't hit a button, but physically move to perform these actions as if you were there - because you are!

Treasure chests, weapon shops, a horde of undead foes, mystic writings, banished gods, lost artifacts, ancient tombs and moonlit forest - it's all here waiting to be discovered in a beautifully hand-crafted VR realm.

  • Battle life-sized monsters in stunning, face-to-face melee and magical combat. Hold weapons directly in your hands, learn to block enemy strikes, seek openings in their armor and defenses and strike back. The longer you play Vanishing Realms, the more you'll hone your physical skills. You'll take on more powerful and advanced enemies as you move deeper into the world.
  • Explore, Discover, Collect, Solve, Play. Directly interact and move freely through a rich and varied fantasy world. Vanishing Realms combines the long tradition of hand-crafted game design with the intuitive and immersive experiences made possible through Virtual Reality and hand-held tracked controllers.
  • Surround yourself with Adventure. Pause to take in the moonlit vista before you. Rest beneath a gnarled apple tree - it's good to see the night sky again. How long have you been fighting and exploring in this place? Rummage in your backpack, take a few bites of bread and cheese, drink a healing draught, think of all you've seen and...is something moving over there...on the tree line, beyond the rock outcropping?

System Requirements

    Minimum:
    • OS: Windows 7+
    • Processor: Intel Core i7
    • Graphics: Nvidia GeForce GTX 970 equivalent or higher
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7+
    • Processor: Intel Core i7-4790
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 980, AMD R9-290x or equivalent
    • Storage: 2 GB available space
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