Vanishing Realms is an immersive RPG designed exclusively for Virtual Reality. Grab your sword and fight life-sized monsters in epic face-to-face melee combat. Explore mystic domains, outwit magical wards, seek lost artifacts, wield sorcery and steel to take on denizens of the Undead Realm.
User reviews:
Recent:
Overwhelmingly Positive (172 reviews) - 98% of the 172 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (1,596 reviews) - 95% of the 1,596 user reviews for this game are positive.
Release Date: Apr 5, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Vanishing Realms: Rite of Steel completes the first 2 chapters of what I hope will be a continuing series of adventures. Each adventure will be between 1.5 to 2 hours of play time in VR. More, if players would like to replay for achievements or exploration. There are still content and features I'd like to include in the full version of Chapters 1 & 2, and Early Access gives me time to respond to community feedback.”

Approximately how long will this game be in Early Access?

“4-8 weeks for Chapters 1 & 2.”

How is the full version planned to differ from the Early Access version?

“Performance tuning to support a wider variety of lower-end graphics cards, customize some assets, integrate the game's achievements with Steam, address any major bugs or design issues early players may find.”

What is the current state of the Early Access version?

“Fully playable.”

Will the game be priced differently during and after Early Access?

“No plans for a pricing change when going from Early Access to the full version of Chapters 1 & 2.”

How are you planning on involving the Community in your development process?

“A great way to post feedback is to indicate HIGHS, LOWS, BUGS.

I'd like to address bugs and common low points, while preserving high points. Concise postings will save me a ton of time.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (3)

September 14, 2016

Launch Roadmap

The first two chapters of Vanishing Realms will soon launch out of Early Access! This launch will mark the completion of all the technical work I had envisioned for the base game, as well as all the content I'd hoped to deliver in the first 2 chapters. Integrating community feedback and adding the Warrior's Challenge, the 2 handed weapon mechanism, throw/break/burn interactions and the newly expanded environments has very much helped to fill out the duration and quality of the game. Around 5 months of additional full time dev work have been integrated and shipped since the initial Early Access release, and I feel pretty happy with the overall state of the game.

At this point my plan is to spend the next few weeks gathering any additional feedback on ch 1 & ch 2, produce perhaps one more smaller scale update, then launch out of Early Access.

Post launch, I'll continue to support ch 1 & ch 2 as needed with fixes/technical updates, while the majority of my dev time will be spent creating completely new content for ch 3 and beyond.

The new content for ch 3 will likely be delivered as DLC, unless the new chapters(s) become too large, or require significant new technology. The alternative would then be a separate expansion, however I'll know more only when the new work is closer to playtest. I don't have a clear idea on pricing yet, and I've historically been overly optimistic on delivery dates, so I'll exercise some restraint and hold off until I know a bit more. After launch, I very much look forward to focusing on new weapons, magic, creatures and environments for ch 3! Feedback on the Community Hub has been extremely important in improving the game, and I hope the thoughtful ideas and contributions presented there will continue.

92 comments Read more

September 3, 2016

SECOND UPDATE NOW AVAILABLE

The second major update to Vanishing Realms is finally available! Highlights:

  • Hard mode with new AI that can parry, dodge, pursue, strike at vulnerabilities and execute combination moves.
  • The mid-game has been expanded to include a number of large new indoor and outdoor playable areas.
  • Two-handed bow aiming is now supported, and there is a new two-handed melee weapon which requires some skill to master.
  • From the opening screen, it is now possible to select and replay any previously reached checkpoint.
  • Checkpoints may be replayed on either 'classic' or 'hard' mode.
  • Many previously inert items may now be grabbed, burned, thrown, broken, and these behaviors are integrated with puzzle design and gameplay.
  • Skeleton swordsmen are divided into three distinct difficulty types with new custom model changes for each type.
  • Monsters have approx 40 new melee animations.
  • Teleporting uses a new spline that better shows range limits and interacts with terrain.
  • Achievement stats are now visible from the pause room.
  • The Rite Of Steel arena retains the two-death restriction, but the time constraint is now relaxed so that all players will have ample time to strategize.
  • The final game room contains an End Game button and a summary of all achievements and checkpoints.
  • Many more small changes than can be listed here - please find more detail pinned in the dev post under 'Players Post Here' in the Vanishing Realms Community Hub.
As always, feedback is welcome and appreciated!

64 comments Read more
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Reviews

“This was a battle with weight, with tactics, and honestly with a bit of fear ... it was a visceral experience." "D&D Meets Zelda in 'Vanishing Realms', A Killer RPG for the HTC Vive.”
Forbes

“...without a doubt one of the most exciting videogame titles at GDC.”
VRFocus

“It was exhilarating ... when I won, it made me feel like an actual hero.”
Polygon

About This Game

Vanishing Realms: Rite of Steel is an immersive Role Playing Game designed from the ground up for Virtual Reality play. Use one-to-one motion controls and movement so that you are fully in control of combat. To swing, duck and block, you don't hit a button, but physically move to perform these actions as if you were there - because you are!

Treasure chests, weapon shops, a horde of undead foes, mystic writings, banished gods, lost artifacts, ancient tombs and moonlit forest - it's all here waiting to be discovered in a beautifully hand-crafted VR realm.

  • Battle life-sized monsters in stunning, face-to-face melee and magical combat. Hold weapons directly in your hands, learn to block enemy strikes, seek openings in their armor and defenses and strike back. The longer you play Vanishing Realms, the more you'll hone your physical skills. You'll take on more powerful and advanced enemies as you move deeper into the world.
  • Explore, Discover, Collect, Solve, Play. Directly interact and move freely through a rich and varied fantasy world. Vanishing Realms combines the long tradition of hand-crafted game design with the intuitive and immersive experiences made possible through Virtual Reality and hand-held tracked controllers.
  • Surround yourself with Adventure. Pause to take in the moonlit vista before you. Rest beneath a gnarled apple tree - it's good to see the night sky again. How long have you been fighting and exploring in this place? Rummage in your backpack, take a few bites of bread and cheese, drink a healing draught, think of all you've seen and...is something moving over there...on the tree line, beyond the rock outcropping?

System Requirements

    Minimum:
    • OS: Windows 7+
    • Processor: Intel Core i7
    • Graphics: Nvidia GeForce GTX 970 equivalent or higher
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7+
    • Processor: Intel Core i7-4790
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 980, AMD R9-290x or equivalent
    • Storage: 2 GB available space
Customer reviews Learn More
Recent:
Overwhelmingly Positive (172 reviews)
Overall:
Overwhelmingly Positive (1,596 reviews)
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