Drifting Lands is an hybrid of classical horizontal shoot'em'up with a lot of strong gameplay elements coming straight from the hack & slash genre. Though Drifting Lands is still in development you can get a taste of the game via the free demo which is regularly updated!
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Release Date: Q4 2016

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Recent updates View all (14)

October 5

Drifting Lands V0.15 Closed Beta Update

New features & content :
* You can loot unique items in mission difficulty 5 or above. There are currently 31 of them with each very unique and game breaking changes.
* A few new waves and a new enemy ship for the second faction.
* Your saves have been reset (sorry we had to because of all the major modifications on loot), but you’ll have 50 000 credits to start your new game.

Improvements :
* New UI animation at the end of missions
* Animation and SFX added to the “Complete Mission” arrow to improve visibility
* Notifications are more clearly signaled when they appear with an animation and SFX
* Magnetic mortars and Magnetic spear SFX have been mixed down or modified
* The visual feedback when your ship takes damages has been enhanced
* Improved ergonomy on the skill selection page :
* Pressing B or RMB will cancel skill selection instead of leaving the page
* Pressing A or LMB on empty space will cancel skill selection
* You can now use the scroll wheel to change the skill page
* Missions are now complete when all enemies / mines AND bullets are out of screen or destroyed. You won’t get a “mission complete” before we’re sure * you’re alive and safe :)
* The computer voice for “Close Kill” has been removed.

Balance :
* Fire rate of Double Canons and Rail Guns have been very significantly improved
* Max focus level increase secondary modifier has been removed
* 3 new (not too) aggravating flaws :
* Focus max level decrease
* Shield cooldown increase
* Shield regeneration reduction
* Loot in mission is more evenly spread between categories. You’ll find CPUs and helmets more easily.
* Merchant will now sell more CPUs and helmets
* Merchant won’t sell rare objects anymore.
* Average loot level has been increased by 1 for Marauders and 2 for Sentinels
* A lot of enemy projectiles deal significantly less damages
* Combat Reflexes cooldown has been increased from 5 to 8
* Energy cost of Forked Fire has been increase from 12 to 16 /s
* Some minor tweaks have been made on the standard items requirements

Bugs :
* Fixed a bug where you could make objects disappear by dropping them from your inventory to your stash
* Pressing B to leave the pause screen will not trigger the B skill anymore

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August 11

Version 0.14 (closed beta)


* The second enemy faction is back ! Levels 11-15 / 21-25 / 31-35 / 41-45, etc... are now dedicated to this faction. All levels from 1 to 10 are still from the first faction. For now there are limited numbers of waves and scenarii blocks for this faction so don't expect too much variations. This will improve with each further updates. We still have plenty of vicious ideas for missiles!
* Discover enemies with missile attacks.
* This new faction is known to have low to medium plasma resistances, so choose your skills and gear accordingly.
* New sound design in a lot of places : skills, pick ups, ambient sounds in menus...

* Skill powers were very very incorrectly calculated since v0.10. This led to way too much power for skills if you had large bonuses for specific skill categories at high levels! The formula is now correct, so you should have a harder time to get overpowered flame blades or mines :)
* The channeling cost of magnetic spears is now 12 instead of 14 per second.
* The fire ring skill was stopping to deal damage if you kept it active without hitting enemies.

* The skill fail chance flaw has been redesigned to be less aggravating: when a skill fails, it's not triggered, the energy cost is spent and you suffer a 1 second cooldown for this skill. The cooldown of failing skills will ALWAYS be 1s whether the original cooldown is longer or shorter.
* Cooldown of plasma mines and magnetic mines is now 1 instead of 0.75s.
* Plasma spear is now dealing damages instantly instead of staggered damages over 0.5s which was making it useless against fast enemies.

* Bounce (Survivor) may cause incorrect behaviors if cast during channelled skills (notably spear skills)

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About This Game

This game is in development but already playable through its demo. More about that after a short introduction!

Drifting Lands is an original mix of classical horizontal shooter with modern hack & slash standards. The base recipe to craft Drifting Lands:

  • take the core gameplay of a standard horizontal shmup,
  • open it up and extract most of the mindless auto-fire required to destroy enemies
  • replace this by a set of skills selected among the list available for your class
  • use these skills with various effects (dash, area of effect attacks, time control, etc…) during your runs with classical resources consumption and cooldowns management
  • add random loot, crafting...
  • ... and exhaustive inventory customization of your ships and weapons.Drifting Lands is designed to meet both shmup and hack & slash enthusiasts’ expectations.

Drifting Lands is designed to meet both shmup and hack & slash enthusiasts’ expectations.

With the choice of your pilot class, you’ll have the opportunity to take control of different ships, best suited to your favorite gameplay style

You’re a super player of bullet hells and don’t mind dying on the first few impacts ?

You’ll find a perfect class for you with high-damages / low-resistances interceptors. You’ll benefit from a smart customization of your gear, but your performances on the field will be mainly based on your skill.

You enjoy the progressive design of a powerfull build through skills and inventory optimization ?

Your class will offer more resistant ships, able to put up with a lot more impacts. But if you want to shine, you’ll have to be smart in the selection of your special powers and how you create synergies with your equipment !

Please note though that for the time being, Drifting Lands is still in early stages of production.

Since we wanted feedback from players to create a truly original and top quality experience, we decided to package as soon as possible what we had from the full game into a public demo. The complete project Drifting Lands is a hack & slash variation before anything else. It will feature randomly generated levels, random loot and a progression of your characters and ships over dozens of hours. But right now, there's no progression : no inventory, no persistance, no grinding or even no story line. What we present in this demo is the core gameplay of Drifting Lands packaged into a more classical competitive shoot'em'up with online leaderboards. However, we already offer some degree of customization : before you start a level, you can choose your build of skills among a list of defensive, offensive or scoring oriented powers!

The content of this demo will be regularly updated over time. This competitive mode will still exist in the final version but will only be a secondary gameplay mode. When we feel our game is worthy, we will release a pay-to-play version of the game. If you want to support our team or get access to the RPG/campaign mode, you'll then have the opportunity to buy a copy of the game. But the competitive part featured in this version will most likely stay free, indefinitely and entirely.

Want to report bugs, ask the team what is planned for this or that, suggest ideas or improvements, know what we're up to for the next update... come have a chat in the community section! We're pretty open dudes ;)

System Requirements

Mac OS X
    • OS: Windows XP or Better
    • Processor: Anything for gaming bought in the past 2 or 3 years
    • Memory: 2 GB RAM
    • Graphics: Any AMD/ATI or NVidia with more than 512Mo of DEDICATED RAM
    • DirectX: Version 9.0c
    • Storage: 700 MB available space
    • Sound Card: Anything that goes beyond bleep really
    • Additional Notes: Will most probably not work with Intel video cards
    • OS: Windows 7 or 8
    • Processor: Intel Quad Processor
    • Memory: 4 GB RAM
    • Graphics: Any powerful AMD/ATI or NVIDIA card with more than 512 of RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 700 MB available space
    • Additional Notes: More fun with a pad though you can use your keyboard
    • OS: Still undefined
    • Processor: Still undefined
    • Graphics: Still undefined
    • Sound Card: Still undefined
    • Additional Notes: In a test phase on Mac
    • OS: Still undefined
    • Processor: Still undefined
    • Graphics: Still undefined
    • Sound Card: Still undefined
    • Additional Notes: In a test phase on Mac
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