Drifting Lands is an hybrid of classical horizontal shoot'em'up with a lot of strong gameplay elements coming straight from the action-RPG genre. If you want an original diablo-like game or you want a different kind of shoot'em'up, you're in the right place!
User reviews:
Overall:
Very Positive (69 reviews) - 88% of the 69 user reviews for this game are positive.
Release Date: Jan 24, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Drifting Lands has been in development for almost 3 years now. The current version is very much playable and though you can play it for many hours to unlock all available content, it still lacks a part of its content and most of its storytelling elements. With this game, we're trying to create an enjoyable experience for a wide audience of players with different levels of skill and different focuses of interest. We need more feedback from various profiles of players. With your help, whether you're a fan of shoot'em'ups or if you're an avid player of Diablo-like Hack'n'Slashes, we hope to offer you a new, exciting and rich experience!”

Approximately how long will this game be in Early Access?

The current estimation is 4 months, but keep in mind that it's an estimation. And if the game meets its audience, we would be very pleased to keep adding content after the initial release of course. We still have so much ideas and we're sure you'll have some too!

edit: release is planned for June 5th”

How is the full version planned to differ from the Early Access version?

“The full version will feature more environments, more enemies, more boss fights, more skills and unique items. To discover the world of Drifting Lands, there will also be a storyline which is reduced to its minimum form in the Early Access.”

What is the current state of the Early Access version?

“The current version is relatively bug free, visually polished and already offers a good idea of the full experience :
- semi randomly generated missions
- 100 levels of difficulty to test your skill and your ability to optimize your build
- 3 classes of ships with different focus of gameplay
- a complex item system with loads of stats modifiers
- more than 50 skills to create your own builds and playstyle
- 4 boss fights
- more than 20 enemies in 2 factions with various abilities and behaviors
- 8 environments
- more than 30 unique items with unique powers

The game still has yet no proper storyline and lacks a bit in diversity of content but you can already enjoy numerous of hours of gameplay to unlock all content and try to reach the highest levels of difficulty.”

Will the game be priced differently during and after Early Access?

Yes, the price will slightly increase when the game is actually released. We want to offer our early adopters a reduced price for their commitment and the help they bring to make Drifting Lands a better game.

This also means that the game will not be sold at a discounted price for a while after the release, at least not a discount inferior to the price of the early access. We don't want to decrease the value of our early adopters' trust and help.

edit: during the last month of early access (may 2017) price will rise to its final value. This is a necessary step to create an "official" launch discount.”

How are you planning on involving the Community in your development process?

We strongly encourage our early access players to give as much feedback as they can on the official Steam forum, to our accounts on social networks or by any other mean. Drifting Lands, by its very nature which mixes arcade and RPG playstyles, needs a carefully balanced design.

We know the game works for us and for our early testers, but we need to get feedback from a larger audience. We want to know what's working for the majority, what needs tweaking and where we should put our effort and add the most content to make the most enjoyable and popular experience.”
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Recent updates View all (26)

May 11

v0.23 last early access update before release


Here we are. After more than three years, we're now very close to the release of Drifting Lands. For the last month or so, we've been working on all the story mode content and we will continue to do so until the coming release.

Update v0.23 includes two new challenges with their own leaderboards :
- Mine Field
- Big Game Hunting
... and the 10th music track for missions by Louis Godart as usual!

We're sorry this update doesn't have more content but there was no satisfying way to add the big chunck we've been working on in pieces. Get ready for the release with :
- a new boss
- a new faction
- new environments
- new items
- a story
- steam achievements
- a new difficulty mode with no permanent loss of items or ships
- save slots
- and more...

3 comments Read more

April 14

Early Access Update v0.22 : New Boss


FEATURES :
* A new epic boss fight : The Hunter ! (starting at level 20)

IMPROVEMENTS :
* inventory slots are now highlighted when you roll over on an item even if you don't meet its requirements
* pictograms for item types are now more visible in the top right corner of item tooltips
* item tooltips are now bordered in red if you don't meet the requirements

BUGS :
* Fixed a bug causing line breaks to cut numbers in two in skill descriptions
* The Die Hard skill was improperly affected by skill power causing the percents of regenerated life per seconds to increase. It now works as intended.
* The confirmation box to create a blueprint was incorrectly showing the necessary price to spend. You were paying the right price but sometimes required more money in your bank account to be allowed to confirm the action. It is now fixed.
* Fixed a bug in the french description of Mine Hack.

3 comments Read more
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About This Game

Imagine a Diablo-like game with the mouse clicking part replaced by an horizontal shoot'em'up core gameplay.




That's what is Drifting Lands in essence: first and foremost an action-RPG (Hack'n'Slash or however you may call this). Then and only then a different kind of shoot'em'up, accessible to a wider audience than usual.

Drifting Lands main characteristics are:

  • randomy generated missions for replayability
  • 100 levels of difficulty to climb with your skill or your ability to optimize your gear and powers
  • 70 active and passive powers with various effects: dash, area of effect attacks, time control, etc.
  • a complex item generation system with a lot of stat modifiers to optimize, unique items with "game changer" powers
  • 3 classes of ships for different profiles of players
  • Not your usual bland heroic fantasy universe

Drifting Lands is designed to meet both shmup and hack & slash enthusiasts’ expectations.

With the choice of your class, you’ll have the opportunity to take control of different ships, best suited to your favorite gameplay style.

You’re a super player of bullet hells and don’t mind dying on the first few impacts ?

You’ll find a perfect class for you with high-damages / low-resistances interceptors. You’ll benefit from a smart customization of your gear, but your performances on the field will be mainly based on your skill.

You enjoy the progressive design of a powerfull build through skills and inventory optimization ?

Your class will offer more resistant ships, able to put up with a lot more impacts. But if you want to shine, you’ll have to be smart in the selection of your special powers and how you create synergies with your equipment!

Want to report bugs, ask the team what is planned for this or that, suggest ideas or improvements, know what we're up to for the next update...

come have a chat in the community section!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or Better
    • Processor: Anything for gaming bought in the past 2 or 3 years
    • Memory: 2 GB RAM
    • Graphics: Any AMD/ATI or NVidia with more than 512Mo of DEDICATED RAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: Anything that goes beyond bleep really
    • Additional Notes: Will most probably not work with Intel video cards
    Recommended:
    • OS: Windows 7 or 8
    • Processor: Intel Quad Processor
    • Memory: 4 GB RAM
    • Graphics: Any powerful AMD/ATI or NVIDIA card with more than 512 of RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: Anything that goes beyond bleep really
    • Additional Notes: More fun with a pad though you can use your keyboard
    Minimum:
    • OS: Snow Leopard
    • Processor: Anything for gaming bought in the past 2 or 3 years
    • Memory: 2 GB RAM
    • Graphics: Any AMD/ATI or NVidia with more than 512Mo of DEDICATED RAM
    • Storage: 1 GB available space
    • Sound Card: Anything that goes beyond bleep really
    • Additional Notes: In a test phase on Mac
    Recommended:
    • OS: Mavericks or more recent
    • Processor: Quad Processor
    • Memory: 4 GB RAM
    • Graphics: Any powerful AMD/ATI or NVIDIA card with more than 512 of RAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: Anything that goes beyond bleep really
    • Additional Notes: In a test phase on Mac

What Curators Say

4 Curators have reviewed this product. Click here to see them.
Customer reviews Learn More
Overall:
Very Positive (69 reviews)
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