Drifting Lands is an hybrid of classical horizontal shoot'em'up with a lot of strong gameplay elements coming straight from the hack & slash genre. Though Drifting Lands is still in development you can get a taste of the game via the free demo which is regularly updated!
Release Date: 2015
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Recent updates View all (5)

21 December

Update 0.5

It's that time of the year again... and it's time for a small 0.5 update for Drifting Lands. Sorry this one is kind of rushed but you'll find in complete disorder :
- enemies can now drop energy or life crystals !
- 3 new skill variants among which is the very expected multi directional dash and a brand new scoring auto skill
- a modification of the standard forward dash which now provides a small invulnerability
- new visual distortion effects (first pass)
- improved sound design (don't worry we're not there yet)
- first implementation of a background evolution system for Storm Range (the storm rises as you progress in the level)
- ...and a temporary winter skin for Night Chase

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2 December

Update 0.4

FEATURES / CONTENT
* A third level, Night Chase, with an original boss like encounter
* A fourth music track by the talented Louis Godart
* New Skills and skill modifications
* Focus Fire / Forked Fire: modify the shape and power of your main weapon
* Combat Reflexes: slow time for a short period to improve your dodging
* Second Chance (auto): when available, avoid 1 loss of focus but do not make you invulnerable as it did before
* Single Impact (auto): when available, on hit become invulnerable for 1 sec but lose half of your focus score
* Safe Close Quarter (auto): when available, enemies destroyed at close range do not trigger their death scenario and create a zone of bullet cancel
* A new enemy with an invulnerability aura for his allies
* A new type of mine releasing bullets instead of AoE damages
* In the skill selector screen, you can now swap skills between slots

BALANCE MODIFICATIONS
* Leaderboards reset because...
* Some skills have seen their effects / cooldown / energy cost at least slightly modified. Please read the in game descriptions to get the up to date values.
* The focus system has been tweaked :
- the focus gain is now back to something not completely linear with the distance to the bullets so it's harder to increase
- any damage will substract 50 focus = a half gauge

BUGS & FIXES
* Corrected a massive memory leak due to the dash skill. No more need to relaunch the game to avoid slow downs after multiple runs.
* The dynamic shadows option is now only controlled by the setting option of the game and not the quality level of the Unity launcher
* Simplified the explosion of little enemies to improve overall performances on lower end hardware
* Why didn't anyone complain about a sound looping while the reflector shield was active ? Why didn't we notice this earlier ? (Who said because SFXs are mixed like shit right now ?) These questions will stay unanswered... but it's fixed.

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About This Game

This game is in development but already playable through its demo. More about that after a short introduction!

Drifting Lands is an original mix of classical horizontal shooter with modern hack & slash standards. The base recipe to craft Drifting Lands:

  • take the core gameplay of a standard horizontal shmup,
  • open it up and extract most of the mindless auto-fire required to destroy enemies
  • replace this by a set of skills selected among the list available for your class
  • use these skills with various effects (dash, area of effect attacks, time control, etc…) during your runs with classical resources consumption and cooldowns management
  • add random loot, crafting...
  • ... and exhaustive inventory customization of your ships and weapons.Drifting Lands is designed to meet both shmup and hack & slash enthusiasts’ expectations.

Drifting Lands is designed to meet both shmup and hack & slash enthusiasts’ expectations.

With the choice of your pilot class, you’ll have the opportunity to take control of different ships, best suited to your favorite gameplay style

You’re a super player of bullet hells and don’t mind dying on the first few impacts ?

You’ll find a perfect class for you with high-damages / low-resistances interceptors. You’ll benefit from a smart customization of your gear, but your performances on the field will be mainly based on your skill.

You enjoy the progressive design of a powerfull build through skills and inventory optimization ?

Your class will offer more resistant ships, able to put up with a lot more impacts. But if you want to shine, you’ll have to be smart in the selection of your special powers and how you create synergies with your equipment !

Please note though that for the time being, Drifting Lands is still in early stages of production.


Since we wanted feedback from players to create a truly original and top quality experience, we decided to package as soon as possible what we had from the full game into a public demo. The complete project Drifting Lands is a hack & slash variation before anything else. It will feature randomly generated levels, random loot and a progression of your characters and ships over dozens of hours. But right now, there's no progression : no inventory, no persistance, no grinding or even no story line. What we present in this demo is the core gameplay of Drifting Lands packaged into a more classical competitive shoot'em'up with online leaderboards. However, we already offer some degree of customization : before you start a level, you can choose your build of skills among a list of defensive, offensive or scoring oriented powers!

The content of this demo will be regularly updated over time. This competitive mode will still exist in the final version but will only be a secondary gameplay mode. When we feel our game is worthy, we will release a pay-to-play version of the game. If you want to support our team or get access to the RPG/campaign mode, you'll then have the opportunity to buy a copy of the game. But the competitive part featured in this version will most likely stay free, indefinitely and entirely.

Want to report bugs, ask the team what is planned for this or that, suggest ideas or improvements, know what we're up to for the next update... come have a chat in the community section! We're pretty open dudes ;)

System Requirements

    Minimum:
    • OS: Windows XP or Better
    • Processor: Anything for gaming bought in the past 2 or 3 years
    • Memory: 2 GB RAM
    • Graphics: Any AMD/ATI or NVidia with more than 512Mo of DEDICATED RAM
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: Anything that goes beyond bleep really
    • Additional Notes: Will most probably not work with Intel video cards
    Recommended:
    • OS: Windows 7 or 8
    • Processor: Intel Quad Processor
    • Memory: 4 GB RAM
    • Graphics: Any powerful AMD/ATI or NVIDIA card with more than 512 of RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 700 MB available space
    • Additional Notes: More fun with a pad though you can use your keyboard
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