The Repopulation is a Massively Multiplayer Online Role Playing Game in a science fiction setting. In many ways it is a throwback to the social aspects and sandbox driven gameplay that made titles like Star Wars Galaxies and Ultima Online successful including social oriented gameplay and complex crafting systems.
User reviews:
Mixed (870 reviews) - 65% of the 870 user reviews for this game are positive.
Release Date: Dec 19, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access gives players a chance to participate in the development of the game when we are still in a state where active changes are being made regularly. It provides the players with a chance to give their feedback and for us to take that feedback into account as we continue to refine features. Early Access also includes a lifetime Membership option post-launch, and is similar to a one time box price.

That having been said, we want to make it perfectly clear that this is an Alpha test. You will undoubtedly encounter bugs and annoyances that may affect your gameplay experience. Some features of the game are still being implemented or refined, some graphics, animations, sounds, and much of the interface are placeholders and slated for revision prior to launch. Some parts of the world are still a work a progress. If you are easily frustrated by these types of things, then Early Access is probably not for you and we would recommend waiting until the game launches or hits Open Beta.”

Approximately how long will this game be in Early Access?

“It’s difficult to give firm dates when developing an MMORPG because many of the delays are reactionary. The game is expected to move into beta testing in 2015 however, and launch after a few Beta rounds are completed. Players will be a part of the decision on when the game moves into beta and when it launches through the forums on our web site.”

How is the full version planned to differ from the Early Access version?

“We have a break down of existing features vs upcoming features available in the main section below. Many features are currently implemented, but a few key features are still remaining including the Hardcore Ruleset and some Sieging and Nation functionality.”

What is the current state of the Early Access version?

“The game is currently in Alpha 4, which is the final stage of alpha testing. We currently have a wipe planned at release with no other "planned" wipes between now and then, but that is subject to change if necessary. The majority of the games features are currently functional, though many features are still being refined and polished.

While the world is almost all available for exploration, there are some locations which have little to no content currently. The hardcore ruleset is not yet available, and sieges are currently disabled due to an exploitable bug. There are also many areas of gameplay which are not yet optimized. You will encounter bugs, and many models do not yet have LOD (Level of Detail) which negatively affects performance. Some graphics or sounds are also placeholders. For example, you will notice that your ability icons are currently split between placeholders and the final versions. This will continue to improve throughout the course of testing.”

Will the game be priced differently during and after Early Access?

“There will be at least three different one time membership options at launch: Silver, Gold, and Platinum. We are currently only offering Gold Memberships, but you will be allowed to upgrade that membership at a later time. In the future we will also allow for a cheaper Silver Membership option through Early Access, but this is currently unavailable as we are worried about having too large of an initial influx of players. The servers still need optimization and stress testing. Silver Membership will not be available until we feel confident that they are ready to handle the additional influx of players which it will add.

Some of the extra perks that are included as part of the Early Adopter package will not be available at release.”

How are you planning on involving the Community in your development process?

“We have a very solid history of communicating with our community on a daily basis. We have GMs already on staff assisting new players even at this stage of development and we plan to further expand or community outreach once Steam Early Access launches. The staff includes developers, artists, content, lore, and other aspects of development and you get to interact with us at that level without much filtering or market speak. We are very good at taking constructive feedback (even if it is criticisms), and have a solid record of acting on such feedback.”
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About This Game

The Repopulation is a Science Fiction Sandbox MMORPG which is currently in Late Alpha Testing. You should only consider purchasing the Early Access for this title if you are okay with bugs, possible interruptions of service, and in some cases fluctuating features.

In many ways The Repopulation is a throwback to the social aspects and sandbox driven gameplay that made titles like Star Wars Galaxies and Ultima Online successful. But it also integrates more recent innovations and introduces an array of its own unique wrinkles.

The driving force behind this game is choice to play the game in the way that you want to play it. The choice to play the game like a traditional RPG or in a more action oriented style. To advance your character through combat or peaceful means. The freedom to craft and harvest without being forced into combat. To act as a hero or a villain. A thief, diplomat, home builder, tamer, crafter, or an entertainer. To participate in Player vs. Player combat or to avoid it altogether.

Key Features Currently Available In Early Access

  • Sandbox driven gameplay which never forces you down a specific path.
  • Skills based advancement with over 75 skills to advance in including combat oriented, diplomatic, rogue, entertainment, trade skill, pet, survival, and advanced skills.
  • Advanced Trade Skill systems which allow for a high degree of customization in crafted goods.
  • Players can switch between RPG Mode or Action Mode combat at any time. Action Mode controls like a shooter, but it built on top of RPG mechanics.
  • Create homes and build cities complete with vendors, props and defensive units.
  • Dynamically generated content which will change based on how players react to the world.
  • Unique three faction PvP system, where the third faction is allowed to set its alliances on a nation by nation basis. PvP is entirely optional with much of the world being completely protected from it and players being able to progress entirely without ever getting involved in PvP.
  • Advanced generated mission system provides a neverending stream of missions which are customized for your character. They are purely optional.
  • Social oriented features which provide bonus rewards when grouping or working together with other players.
  • Vehicle system allows you to upgrade and custom tailor your vehicles, even adding abilities such as Shielding, Mines, Turbo Boost, or Combat abilities.
  • Three different pet systems: Genetic Engineering, Taming, and Robotics.
  • Engagement system which is similar to a mutating form of Public Quests.
  • Persistent Seamless World.

Key Upcoming Features

  • Customizable XML based interface and GUI improvements.
  • DirectX 11 Support.
  • Hardcore server ruleset.
  • Re-integration of the Siege system.
  • Underground levels for player created cities.
  • Audio improvements as we move some systems from placeholder to final.
  • Ease of use features to make the game easier to grasp for new players.
  • Host Player Created Tournaments in your cities.
  • Raid Interface.
  • Microtransaction support.
  • City Perks system.
  • Graphical improvements, additional FX, and general polish.
  • Balance, feature refinement, bug fixes and content.

Server Availability

Being an MMORPG the only way to play the game is online. We currently provide both US and EU servers and they are available as long as there is no scheduled maintenance or unforseen issues that do arise during development and testing. We strive to keep the servers up and running as much as possible, but patching as with any MMOs is needed and will require the servers to be down during the process. There might be other times the servers are undergoing maintenance and will require downtime and we will try to effectively communicate this as much as possible.

There are no current plans for player ran servers or single player options.

3rd Party Account

This game requires a 3rd party account to play. A key will be given to you by Steam to activate the account so you can see the list of available servers to play. Please be sure after you purchase the game to create your account and register the key.


Steam currently has 2 package options available.

  • Silver Package - Name Reservation, 1 Repop Token, Silver membership, and Early Access
  • Gold Package - Name Reservation, 1 Repop Token, Silver and Gold membership, 1 day Head Start, and Early Access

At some point before release the Memberships will be enabled in game and offer the following: Additional Character Slots, Inventory Slots, Bank Slots, Shared Bank Slots, Mission Slots, and Auction Slots. The exact quantity of these slots are still being determined based on usage and feedback.

There are other Package options available on our website as well.

Early Adopter Site

If you purchase a package from Steam and wish to upgrade it, you can do that from our Pledge Upgrade page as well.

Pledge Upgrade Site

System Requirements

    • OS: Windows Vista 64 bit
    • Processor: Dual Core CPU
    • Memory: 3 GB RAM
    • Graphics: ATI 5750 / Nvidia GT450 with 1GB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: 64 bit OS is required along with Windows Vista or higher
    • OS: Windows 7 64 bit
    • Processor: Intel Core i5-2500k
    • Memory: 4 GB RAM
    • Graphics: ATI 7850 / Nvidia GTX660
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: 64 bit OS is required along with Windows Vista or higher
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (870 reviews)
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738 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
6 of 9 people (67%) found this review helpful
0.3 hrs on record
Early Access Review
Posted: October 13
The Devs are rebuilding the game using Unreal Engine instead. 'Fragmented' is a testbed for updates that are being applied to the new Repopulation game, and the two games will share assets - hopefully we'll start hearing more about that in the not to distant future. The Devs have never been anything less than open about the situation.

As for The Repopulation as it was, I didn't have as much time to play as I liked (around 7-8 hours before I added it to my Steam account) but there was definitely the basis for a solid MMO in the style of SWG. It's just a shame that the whole Hero Engine issue pushed the Devs back to square one.

I don't regret backing this via Kickstarter and I look forward to seeing the revised game once it's at a stage that the Devs are able to share with us. I obviously can't recommend the game in its current state, but in the meantime I'd suggest visiting the official website/forums and keeping an eye on this one.
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3 of 10 people (30%) found this review helpful
Not Recommended
8.3 hrs on record
Early Access Review
Posted: October 9
Stay away. This game is basically fraud. The developers should not even be allowed on steam. The engine for this game is a service called "Hero Cloud" and it basically went out of business/closed because it was terrible. This game switched engines apparently, but it is just made of tears and failure now. The developers even tried making up for this amazing failure by giving everyone that purchased this game a copy of "Fractured", which is an equally horrific and cruddy game.
It has decent graphics, maybe a bit dated ... graphics that are just good enough to make a few trailers and sucker you in.

Just go away, seriously, save yourself money. Its not a SWG clone. Its just not good.
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Most Helpful Reviews  Overall
253 of 274 people (92%) found this review helpful
1 person found this review funny
20.2 hrs on record
Early Access Review
Posted: December 28, 2014

Due to character limits on reviews, I'm going to be erasing my intro in order to add this updated foreword. When the game launches again and this new intro is no longer necessary, I will delete this and re-add the missing part of the original review.

So, you may be wondering why this game is not currently playable, why a lot of the top reviews are old but positive, yet the recent ones are negative, and why people seem generally upset with the progress of the game and the devs. Let me start by saying that this is not a case of the game being developed poorly. We've all experienced games being funded and then as time passes, promises get broken and the finished product is an entirely different game than was promised. That is not what happened here. Instead, the problem is that the company that ran the game engine went bankrupt. Not The Repopulation dev team. But Idea Fabrik, the company behind the engine and server hosting. It was out of Repop's hands that this happened, and had nothing to do with their management of your money to make the game. Because of this unforseen and uncontrollable roadblock, Repop is now being re-done on the Unreal engine. However, porting a game over to a new engine obviously takes time. While they are doing this, everyone who already backed the game received a free game called Fragmented, that uses a lot of the same base assets that Repop will. Re-using these assets means Fragmented doesn't delay the development of Repop, but is meant to act as an apology for the delay. A delay that was not in The Repopulation's control and was not their fault. This appears to be where most of the vitriol in the recent reviews for the game are unfounded.

In essence, yes The Repopulation has been delayed. However it has not been delayed because the dev's have made off with your money, and from what I saw (and reviewed originally), the game is still on track to be very good.

How It Plays

I've decided to add a section to the review here that gives an idea of the basics of how the game plays, since I realize my pros and cons list (below) isn't super in depth on the different aspects of gameplay.

When you start the game you will be in a tutorial full of rooms for different kinds of training (a med bay, a shooting range, etc.). The first NPC you interact with will tell you that you have your choice of what you feel like learning. I won't go extremely in depth into what every area of the tutorial teaches you, but I will urge that you visit every area and at least read about every skill you can. There is no cap on how many skills you can learn, and Alpha is a good time to get a taste for what you like and what you don't. Speaking of skills, each one individually caps at 6000 points. So while it is theoretically possible to become a grandmaster at everything, you're looking at a huge, huge dedication of time and resources. For this reason it is recommended that you specialize and outsource for the best use of your time.

"Questing" in Repopulation comes mainly in the form of missions, which are mailed to you. Missions can be seen as requests by NPCs, and are randomly generated based on your skillset. For example, someone who focuses on combat might recieve a mission to clear out hostile creatures in an area, or a crafter might be asked to create an item and deliver it to someone. There is no overarching "main quest line" in Repop, so expect to have to come up with your own goals and motivations.

Crafting is a very deep system divided across many skills, including Armor/Weapon Crafting, Cooking, Genetic Engineering, Robotics, the list goes on. Materials have Grades, so not all refined metal will be of the same quality, and this will reflect itself in the quality of the items you produce. If you want to go into one of the advanced crafting disciplines you will need the help of the player economy as no one person can easily collect and refine all the materials needed. I would go more in depth on this but I wouldn't be able to fit everything in this review's character limit; that is how complex you can expect the crafting to be.

Combat can be done in the usual RPG 1-9 hotbar mode, or in "Action" mode using LMB+RMB and aiming with the mouse. There is a % based cover system, stances, dodge rolls, and resource management in the form of Momentum and Weapon/Shield Energy. There is melee, short range, and long range weaponry available, as well as a stealth mechanic. Every weapon and combat skill has it's own ability set based on how practiced you are with them.

This is just a very barebones look at how the game plays to help you make a decision, and the world itself has much more depth than I have room to write. So, with that in mind, let's move on to Pros and Cons.


-A true sandbox experience. This game feels like a living world, with tons of options. You are not the themepark "savior of the world" (along with every other player that you have to pretend to ignore during the story), but rather a person living within the universe.
-"Living within the universe" meaning that your choice of skills, jobs, and things to do is huge. Crafting isn't secondary to combat, it can be its own focus. There are no set classes, you "level" by practicing skills (i.e. using a rifle makes you better with rifles, etc.) You create who you want to be.
-Player cities, factions, housing, shops... an economy and world based on players.
-NPCs have their own likes, dislikes, lives and schedules. They will talk amongst themselves and how you handle quests will have an effect on how people treat you.
-Combat, while not extremely ground breaking, is fun. Crouching, going prone, and the cover system add an interesting layer to engagements.


-Because the game is a true sandbox, it can feel very overwhelming. This is especially true if you're not used to this type of MMO. The feature-complexity of the game also translates to complexity overall, and people who aren't intuitive or experimental may have trouble with learning to navigate the menus, crafting, etc.
-The UI in its current state is cumbersome, however that is something that has been receiving tweaks and will hopefully improve.
-I'll reiterate that the game is alpha and you will encounter bugs and crashes. This is a testing environment, and this con won't apply as much later.
-Some people fear that the reliance on player-made content (as a player economy, player factions, and the social experience are a majority of the content as opposed to quest lines, etc.) will be a downfall. I think it's too early to do anything but speculate on that, but it is something to keep in mind.
-Combat, while it has its positive attributes, can also be frustrating. It can be maddening to lose fights and not really know why. For example, since you don't have an overall character level it's easy to fall into the trap of thinking that because you've been playing your character for a substantial amount of time that trying a new weapon out will just take your power down a little. Because every weapon has it's own skill level, weapon swapping, for all intents and purposes, means starting over at killing level 1 creatures. (There is a little leeway here as you will retain your defensive and generic combat skills, but it really brings home that you should specialize and commit if you're not testing new things for testing's sake.)
-Combat can also feel like a means to an end sometimes. As crafting has such a deep and diverse attention paid to it, you wonder if you're just fighting for the sake of collecting materials, which can be disheartening for combat-centric characters. However I have not experienced PvP or non-starter-zone PvE content, so take that how you will.

Final Point

As the game stands I would definitely recommend you follow it for its release, even if you aren't interested in participating in the alpha.
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110 of 127 people (87%) found this review helpful
7 people found this review funny
62.9 hrs on record
Early Access Review
Posted: May 28, 2015
This game is hard.

I'm going to start there. The learning curve is so steep it might as well be a brick wall. Three days in the game and I'm barely comfortable leaving the main city to poke trash mobs, and Ive barely started nibbling on crafting.

This game is also incredibly complex, beautiful, and clearly much loved by its developers.

Dont look here for WoW. Dont look here for SWTOR. This is truly an "Old School" game from the days of Star Wars Galaxies or the very first Everquest. This is a game for the MUD nerds and the Tabletop masters with skads of reference material on-hand from the days of grid maps and notebooks.

There is very little hand holding, there are no classes. Dont complain about haivng to craft a hundred different sub-components to get your speeder bike. Because that's what this game is about! It's about complexity and spending hours to master some tiny aspect of the game that makes you an invaluable cog in the greater machine. I love this game. I love it /because/ it is overwhelming. It gives me so much content dropped into my lap like a knotted fishing reel that I'll spend forever pulling apart the strands until I understand the mechanism.

That's what this game is about, and it does it very well for being so very early access.

Now, dont get me wrong. It /is/ still early access. There are glitches, texture collisions, quest-killing bugs, and the framerates grind a bit. But for all its warts, I can see the diamond underneath, and I cant wait to see where they take it.

In conclusion : Buy the game with the understanding that this is a HARD game, and it is an EARLY game. But it smacks of nostalgia, and it's a wonderfully refreshing challenge in a world where MMOs are designed to cater to the whiny masses and dragons practically slay themselves.
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111 of 136 people (82%) found this review helpful
5 people found this review funny
24.7 hrs on record
Early Access Review
Posted: December 29, 2014
*edit : They have updated quite alot so this review might not be relavent anymore. Will update once this game get more polished*

I've never played SWG or UO before, so I was kindda curious what the game like, as I was looking for games that put more emphasis on crafting system and economy like Wurm Online and Haven and Hearth does, and I've been dissapointed time and time again with the current ecosystem of MMORPG. All the other MMO that I've played put crafting and economy as a side mini game of grinding that the only main objective is to drain your gold coffers (so you would microtranscation more gold from them). I wanted to find a game that making something is meaningful, not grinding harvesting and crafting by making worthless items just so you can make the end-game items, and any items you made before that is pointless and garbage after you level up a few times. And this game is EFFING it!!

This game will be a complicated game to review, since it does have a huge pros, and also a few deblilating cons.

Pros :
- Crafting is meaningful. Each of the item you crafted is useful. Each items made is used in alot other recipes. You can make almost every single item in the game. And you can actually do, without too much of a grinding like in other MMO, you can make alot of things using the lowest quality items and its not a hassle to do it at all. But to make a really high quality items, you need to depend on other and this is where the grind is. How cool is it to be a master crafter of making single core processor motherboard :3
And I must say, when you make something, the satisfaction is astounding. <3

- Fitting system. Fitting system is great since you're not tied to a armor or weapon, and you don't need to change your armor/weapon/accessory every 5 levels. If you found a set that you love you can just stick with it and customize your armor to be what you want. Slashing defense maxed out armor? Full armor penetration defense armor? Hell yeah.

- I haven't experience the player housing, town and shops, but any game with that is a huge plus.

- Living world. Day and Night cycle. NPC have their own schedule like what Ultima 7 had. Alot of MMO keep yapping on and on about how their game is alive and how the city is bustling, yet when you're the only one in the area, its feels like you are in a town fulls of puppet, every NPC just stand there doing nothing. This game means it and NPC will close shop at night, Guard stop patrolling the town outskirts at night, Guard will change their guard post every day. Shopkeeper will go to the disco at night.

- Quest is randomly generated based on a template. Each area have their own quest type and story. Not one player will have the same quest like the other one (kindda). While the quest is not that great and buggy, but its a huge step on the right direction. Each quest is different (somewhat) unlike the old system where the same NPC keep forcing everyone to collect the same bloody 10 animal hide over and over again. This game is on the right path, imperfect but on the right path. While you have to send the cupcake to the guard, your friend might be sending some rose to a girl. <3 and another guy is sending a cupcake to the guy in the pub.

- Away from the stupid classic leveling system. Mega plus. The more you do on certain area the more it will progress, and you will get skill point bonuses also. This is what all MMO should aspire to be.

- Huge world and multiple passanger vehicle and mech!!!

- Dance routine (that give buff to everyone depending on the type of dance and the dance step) and story telling (that also give buff to everyone depending on the type of story, plot-twist and ending, oh and anyone can jump in can contiue to story tell the story started by another.). Make a camp in the wild, and start playing the guitar, dance and storytell, and then go lay teh smackdown on the bandit camp nearby.

Cons :
- Early Access : God the game is buggy as hell. I know its early access, and people need to be reminded that the game is buggy and it does takes off the enjoyment sometimes (ok maybe more then sometimes). Wait till the game enter a more stable stage if this is your main concerns.

- Combat is very unpolish, laggy and not particularly fun. Well I've seen worst (aka Fallen Earth) but I hope they can polish it more down the road.

- UI is nasty. just plain nasty and unfriendly. The ingame Map is probably the worst I've seen in any game, hard to read just filled with freaking orange colored dot that can mean anything, even worst when compared to Fallen Earth in-game map (and Fallen Earth UI is first on my Top 10 list of most nasty UI in an MMO). UI is unresponsive, the map (M and Shift-M) is impossible to use. Mini-map should just be deleted for how useless it is.
Crafting UI is bearable, Quest UI is pretty bad. And omg, the talking to NPC UI and speech bubble is horrible nasty piece of buggy crap.
Please dev, fix this at the utmost priority. UI is the most important gateway for user experience in MMO. User spend more time using the UI then combat, then gameplay and all the other thing combined.

- Character Creation is pretty bad too and buggy on top of that :( which is really making me sad.

- Player economy is yet to sprout because of the lack of player. Hopefully this will change once the game goes Free2Play.

Neutral points:
- Graphics is way behind, but if you want to play an MMO with beautiful gals with perfect bewbies and booties physics, then the Korean Dev is working hard to make those. I prefer the dev to spend their time making the game mechanics more unique and fun rather then asking them to spend most of thier time making the bewbies bounce prefectly and copy-paste the old, tired and grindy MMO recipe to offset the time wasted. Rather you should just google "Porn" watch it then come play this game.
Back to the point I wanted to make, the graphics is not great, but it is playable. While I would love this game to have the graphic of TERA and gameplay of Repop (wet dreams) I know thats not possible, and I would choose gameplay with a playable graphics any time of the day.

- Very steep learning curve (like 90 degrees steep, also known as a brick wall), but once you get the hang of it, its like magic, everything will seems to make sense and you will love the complication of the system. Will probably turn alot of poeple off tho.

- The community is filled with smarta$$. Not quite sure to either to put it as pro or cons. The community is matured, no tarding chat because most of those type probably quit in the tutorial. Unfortunately this make the community very stiff, and asking a noobie question in chat will usually get you ignored or answered in a non-helpful way since everyone thinks everyone should already knew the obvious things already, and shouldn't be asking about it, and any points/suggestion made in chat that the game should be more easier to understand will be shot down pretty fast. So beware.
I find this refreshing though, no more global chat spam about virtual sex and all that crap, god, Tera chat is nasty.

I recommend this game wholeheartedly if you :
- Can handle a buggy early access.
- Can handle a huge learning curve.
- Likes making shiny things.
- Dont mind the laser from your gun shooting from your bottom at times.
- Likes to support a dev who is making what a MMO should've been all this time, not like all the garbage that is out there.

5 cats out of 5.
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51 of 55 people (93%) found this review helpful
4 people found this review funny
15.0 hrs on record
Early Access Review
Posted: June 14
This game was smashed by the fact that the engine it was being built on being pulled out from under the project. They are now converting the entire game over to the Unreal engine. The game had been down for about 6 months. But instead of giving up or leaving the players to suffer the loss they have released a free spinnoff survival game that all who bough the game can play for free.

The game is not dead, it is on hold. There are still full plans to rerelease it once the conversion is complete. Keep an eye out for it's return!
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140 of 192 people (73%) found this review helpful
3 people found this review funny
10.7 hrs on record
Early Access Review
Posted: December 22, 2014
SWG fans... here is your home.
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63 of 74 people (85%) found this review helpful
61.3 hrs on record
Early Access Review
Posted: December 25, 2014
This being another early access game and I a fan of Star Wars galaxies pre-NGE; I will try to keep this review as unbiased as possible. I have not seen a lot of the game yet, and I have spent most of the time I currently have logged trying to fully understand all of the basic mechanics the final product will revolve around. So this is mainly a performance and theory review. Since most of this game is subject to change over time.

System Information
Time of this report: 12/25/2014, 14:59:00
Machine name: SODOGAMING
Operating System: Windows 8.1 64-bit (6.3, Build 9600) (9600.winblue_r3.140827-1500)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: XPS 8500
BIOS: BIOS Date: 08/28/13 10:44:30 Ver: 04.06.05
Processor: Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz (4 CPUs), ~3.1GHz
Memory: 8192MB RAM
Available OS Memory: 8152MB RAM
Page File: 3318MB used, 6114MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.03.9600.16384 64bit Unicode
Display Devices
Card name: NVIDIA GeForce GTX 560 Ti
Manufacturer: NVIDIA
Chip type: GeForce GTX 560 Ti
DAC type: Integrated RAMDAC
Device Type: Full Device
Device Key: Enum\PCI\VEN_10DE&DEV_1200&SUBSYS_089810DE&REV_A1
Display Memory: 4043 MB
Dedicated Memory: 971 MB
Shared Memory: 3071 MB

There is currently a lot of performance issues for people near or meeting recommended system reqs. The game is playable with my system specs, and in most places I can get 40-60 fps with everything set to low. Granted the options aren't fully developed yet so there is only so much tweaking you can do to enhance game performance. The Hero Engine works in cells. So when you enter a new cell in the world map it can cause a huge drop in frame rates. Another major issue to be noted when considering purchasing this early access is the large memory leak the game has. Generally memory leaks lead to constant game crashes, but this personally isn't the case. The main problems from my experience with the memory leaks is that The Repopulation has a rapid declination of performance over an extended period of play time. Now I am not saying that this won't cause constant crashes for others, and I have ran into a few crashes myself.(The crashes I've had were mainly from tabbing to my second monitor while at the loading screen.)

Now, for the people who want to focus on testing out the crafting system. There is a bug that will frequently cause your recipes to disappear requiring you to reboot the game application in order to continue crafting. Another bug that is somewhat annoying is your inventory and items disappearing.(which will effect people who want to craft, or people looking to test combat). The last two major bugs people should be aware of before purchasing is a game crash on respawn, and your hotbar being bugged on respawn and not showing ability cooldowns.

Performance summary = EA is not for everyone, and if you at least meet recommended system reqs the game will be "playable". Keep in mind this is an early access alpha so expect everything to constantly be breaking, or not be working as intended.

The theory of the game is very community oriented. I like this concept however in the current state I feel that the direction the game is going in the developement team is relying too much on an over complicated crafting system to supplement the lack of content. The crafting system is extremely amazing and intricate, but the foundation of the crafting system requires a large and active community to keep supply up with the demand.

Starting out I felt as if I was missing the direction I should be going or as if i was not "playing" the game correctly. I feel like this thought process came from my experience of all the other mmo's inbetween the time of Star Wars Galaxies and The Repopulation. There isn't a story line that you're tied down to. You choose how you want to play, and the mission system is the perfect flavor for me. You can find missions that are static pick ups off of npcs, but most of the quests will be delivered right to your mailbox. Play the game how you want to play there is nothing linear about it. Do what you want to when you want to.

Theory and mechanics review = Intricate crafting that is heavily interdepenent on other people. The load of work required to be the master of a craft is too much for one person. I currently think the crafting should be slightly simplified but with time those sort of things will be ironed out. Being able to pick up and turn in missions on the fly without having to go back into town is just awesome, and you have the freedom to master all of the combat and crafting professions as you desire.(It would take an extremely large amount of time to do so.)

*Overall review*
Performance= Early access plenty of broken things
Combat = unpolished but the concept is definitely there
Crafting = Amazing in depth system that lets you tailor items to the stats you want and need! (currently over complicated and doesn't have the population to support it)
Community = If there is a game to bring back the concept of an actual community The Repopulation is the one.
Content = currently not there but this is to be expected being Early access. (Only future patches will be able to tell us what is to come. However, it currently feels like crafting is taking place of content.)

Should you buy The Repopulation alpha early access? I'm definitely not going to say no, but you should consider some of these things. The Repopulation will most likely not run well, and you will have to deal with unexpected downtimes. However, most of the concepts are very ambitious and interesting. The game has plenty of potential we just have to see in which direction the dev team takes it. Like most other reviews I will also say if you loved SWG pre-nge (That includes pre-combat upgrade AND combat upgrade) you will most like feel comfortable in The Repopulation. For people who have not played SWG if you do buy The Repopulation EA don't get confused. The game feels like too much to take in at first, but it's set up to give you the freedom to be whoever the hell you want to while in game.

Thumbs up to The Repopulation it currently has a lot of problems and questionable content. But this is a game that I know has potential to be the next amazing thing, and I wish The Repopulation the best of luck. I will be extensively testing this title!
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48 of 51 people (94%) found this review helpful
71.8 hrs on record
Early Access Review
Posted: January 19, 2015
Great game, when people relate it to SWG, they aren't kidding, it is very similar, all the way down to the HUD.

If you love opening up a game and having no idea what to do and where to go, and the challenge of figuring out the systems in the game and learning how they work and how to get better, this is a great throwback to pre-2004 MMOs.

If you are looking for crisp graphics, tight controls, questing hubs, and a main story with quests, this isn't your kind of MMO, but if you are looking for deep interweaving systems of combat and crafting and skills and armor and weapon, and the ability to make your own choices of how you will progress and what YOU want to do next, this is the perfect MMO for you.

It gets back to letting players make their own stories and define who they are, instead of being told from level 1 what their story is, and following the same path as every other person who has done it before.

The game is still very clunky, and very buggy, you will be confused, you will get lost, quests won't work, NPCs will bug out, they will shoot you through rocks, you will die to poor pathing and agro and bugs, but if you can deal with that, the challenge of figuring out and progressing your character the way you want to is well worth the time IMO.

I would say if you enjoyed SWG the first few years it was out, and you can get over the buggy / clunky feeling, then this game is definitely a must-play for you.

If you don't like the feeling of being lost and not knowing what to do and figuring it out and coming up with your own goals and objectives without being told what they are, and looking for a polished, smooth gameplay experience, then this won't be your kind of game.
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79 of 99 people (80%) found this review helpful
8 people found this review funny
83.1 hrs on record
Early Access Review
Posted: May 15, 2015
So I will start with saying the game is still in Alpha as I write this and have been playing it for about 3 weeks...

This game is soul sucking I mean it drains the very essence of your being. its not a normal MMO where its POWER GRIND because you can't do it. It simple drains your mind to hard. With that said... This game has extreme potential this is a MMO for the old school MMO players aka pre-WoW insta gartification noob fest. The crafting system is super complex almost to a fault and its bitter sweet. I have been farming mats for most of my time and I still haven't made anything. But damn will it be a fulfilling thing once I have.

The combat is alright and I rate this on a huge curve as the Alpha to launch it will be a lot different but the foundation is solid.

The Pros

Very fulfilling game
Insanely high soft/hard caps for things (ie normal MMO 2-300 skill level for your craft = nothing here were talking 6000+ is good crafting levels)
Solid helpful community
PVP/Sieges though not really out the foundation for this is AWESOME
Player houses / cities AWESOME
Fun "mounts"
Interesting pet system
Great social components not just grind grind grind

Soul sucking
this is NOT a game for people with no free time or think WoW is a great MMO

Target audience
EQ1 / DAOC / SWG / EvE
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Recently Posted
Mr. Pain
1.9 hrs
Early Access Review
Posted: October 25
I bought into a project knowing and wanting the promise that it would be a successor to Star Wars Galaxies.

Instead development was suspended indefinately because the developers couldnt figure out what they were doing and instead given access to a second game they've decided to make which is literally some sort of "survival online game" or some other ♥♥♥♥♥♥♥t I dont want and literally did not ask for or pay for.

Don't touch this or anything these developers make. Not now, anyways. Hopefully one day they get their ♥♥♥♥ together and get started again on the project they pitched to us, but I dont see that happening anytime soon. Honestly, if I could refund my money now, I could, but oh well.

If this ever goes up for sale again (It might already have, I cant be bothered to check right now, that's how disgusted I am with this at the moment, can hardly even look at it) I HIGHLY suggest doing your homework on the current state of it before you put any money into it.
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Ωni | Foust
25.5 hrs
Early Access Review
Posted: September 22
This is a simple case of fraud, no access to a game that I had spent $40.00 on and then supplied another game for compensation that is nothing that I would have bought or cared about playing. The developers need to be blacklisted from this platform and refund all those who took cash out of pocket for it.
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10.4 hrs
Early Access Review
Posted: September 17
Beta was great, the game looked and felt awesome, but with the collapse of Hero looks like there is a good possibility that TRP is going to go to the land of vaporware.
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13.5 hrs
Early Access Review
Posted: September 13
Currently this is a subscription based game. The only options for this game is to pay for the entire year, a $99.95 for 1 person for the year. Most other MMORPG's you can pay per month. What a rip.
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Lil Wolf
43.9 hrs
Early Access Review
Posted: September 4
when i could play the game it was pretty fun there were a lot of bugs but i really didn't care. but now when ever i try to login to the game it just dosen't work
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22.0 hrs
Early Access Review
Posted: August 30
Good Game. Takes elements from Mass Effect, Elder Scrolls, and mmorpg's to make something truly unique.
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64.1 hrs
Early Access Review
Posted: August 24
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Chiisun stand by me
3.0 hrs
Early Access Review
Posted: August 17
I refunded this just on time.
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