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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
We are happy to continue with our tradition of monthly posts, sharing the past month's achievements, change notes, and the next month's plans. We began inviting testers in March, to help us test the game and provide feedback. We wrapped up many items on our checklist, to get the game available for Early Access release. This included improvements across the board, continuing to flesh out the core systems, and introducing some familiar art from The Repopulation, as well as new art made specially for Fragmented. A special thanks again to the community for providing feedback, and for helping us get over the hump to get Fragmented available for a more public release.
We have sent invites to nearly all registered backers that had requested access, and should see access granted to everyone that owns a copy of The Repopulation in April. We plan on lifting the NDA soon, as well as making Fragmented available for purchase, on Steam Early Access, before the end of April. We look forward to seeing you in Fragmented, and look forward to working with everyone on the progression of Fragmented into The Repopulation throughout 2016.
If you missed it, for those who have registered their purchase of The Repopulation in our backer portal, you can sign up for a key to try Fragmented. Once logged into our website, visit the backer portal, and then click on "Signup for a key". We send out keys every few days from the queue. We have a limited amount, but if you submit your request early, you should get one relatively soon.
Finally, below is the link to our website for the notes for March. This was the cumulative release of 12 patches in March. If you have access to the private forums for Fragmented, you will find the patch notes there. After the NDA is lifted, we will begin posting patch notes for each individual release.
April 2016 Patch Notes
As many of you already know, it has been a rough past few months for The Repopulation team, culminating in the shutdown of alpha servers just before Christmas. The reasons for those situations have been covered in previous articles and posts, so we won’t delve much into that except to acknowledge that they have occurred and the game has been in a state of limbo over the past few months. You can find more information on those reasons here: https://therepopulation.com/index.php/news/274-alpha-servers-going-offline-temporarily
Although we have had numerous discussions on possible solutions to these issues over the past few months, we did not find a good solution that would make absolutely sure we would never have this problem again. Given the circumstances we have decided it would be in the best interest of the game to port to Unreal Engine. This is not a decision that we have taken lightly. While many of our assets will convert over easily to Unreal Engine, the game’s code will need to be rewritten from scratch. We realize that this will set development back by a significant period of time, and apologize to our fan base for the issues. At this point though, we felt this was the best move for the future.
We didn’t want Repopulation fans to be sitting and waiting idly though while we frantically try to get the game ported to Unreal Engine. Starting in February we will begin testing a spin off set in the Repopulation universe which we have titled: Fragmented. This product is a sci fi survival game which is similar to a more action oriented, and much trimmed down version of The Repopulation. This allowed us to not only reuse many of the same assets which we already had in place, but also makes up the reusable foundations of what will become the Unreal Engine based version of The Repopulation. We will be giving away this product for free to all owners of The Repopulation.
We also want to stress that The Repopulation is going to continue and that Fragmented will serve as the base for the Unreal Engine version of The Repopulation. This will allow us to have a released product on our hands and a tested one as well to start from as a foundation for The Repopulation. Once The Repopulation is ready to open up again everyone that has access now will be notified and server access will resume. If you want even more information or questions answered please click on the link below and read the FAQ, it has a lot more information.
We expect that you have many questions and concerns, and as a result of that we have set up a list of FAQ style questions on our website along with this announcement. We also have some screenshots and an early preview video of the work done on our website. The link for the FAQ, screenshots, and video is below.
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