The Repopulation is a Massively Multiplayer Online Role Playing Game in a science fiction setting built heavily upon social aspects, sandbox driven gameplay and in depth crafting systems. CURRENTLY IN ALPHA BUILDS.
User reviews:
Recent:
Mixed (12 reviews) - 41% of the 12 user reviews in the last 30 days are positive.
Overall:
Mixed (808 reviews) - 59% of the 808 user reviews for this game are positive.
Release Date: Dec 19, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access gives players a chance to participate in the development of the game when we are still in a state where active changes are being made regularly. It provides the players with a chance to give their feedback and for us to take that feedback into account as we continue to refine features. Early Access also includes lifetime Membership post-launch and is similar to a one time box price.

That having been said, we want to make it perfectly clear that this is an Alpha test. You will undoubtedly encounter bugs and annoyances that may affect your gameplay experience. You may crash a lot and may be stuck with technical issues for a while. Some features of the game are still being implemented or refined, some graphics, animations, sounds, and much of the interface are placeholders and slated for revision prior to launch. Some parts of the world are still a work a progress.While our support team and community actively assists players in resolving these type of issues, If you are easily frustrated by these types of things, then Early Access is probably not for you and we would recommend waiting until the game launches or hits Open Beta.”

Approximately how long will this game be in Early Access?

“It’s difficult to give firm dates when developing an MMORPG because many of the delays are reactionary. Players, through the community, will be a part of the decision on when the game moves into Beta and when it launches.”

How is the full version planned to differ from the Early Access version?

“We think it is best to talk about additions, features, and overall scope we would like to achieve, but not to make specific promises about future events (e.g. when the game will be finished, exactly what the finished state of the game would be, or that planned future additions will definitely happen).

We have a break down of existing features vs upcoming features available in the main section below. Many features are currently implemented, but a few key features are still remaining including the Hardcore Ruleset and some Sieging and Nation functionality.”

What is the current state of the Early Access version?

“The game is currently in a new Early Alpha with a new development team, Idea Fabrik Studios (IFS). Patching has been put on hold until the core of the old code has been overhauled, optimized and fixed.

There will be a complete server wipe, including player data, at release and another one is planned for when we need to check the economy, most likely midway during Beta. Other wipes between now and then are not planned, but that is subject to change if necessary.

A lot of the main functionalities are already in, the servers are up full time and GMs are already at hand helping the player base. You are able to access housing, combat, pvp, entertainment and many other variations of play.

While the world is almost all available for exploration, there are some locations which have little to no content currently. The hardcore ruleset is not yet available, and sieges are currently disabled. There are also many areas of gameplay which are not yet optimized. You will encounter bugs, crashes, and many models do not yet have LOD (Level of Detail) which negatively affects performance. Some graphics or sounds are also placeholders. For example, you will notice that your ability icons are currently split between placeholders and the final versions. This will continue to improve throughout the course of testing.

A lot of the main functionality is already in, the servers are up full time and GM’s are already at hand helping the player base. You are able to access housing, combat, pvp, entertainment and many other variations of play.”

Will the game be priced differently during and after Early Access?

“The business model has not been finalized yet, but there will be no "pay-to-win" (P2W) cash shop; there is more about this at the bottom of the page.

There will be at least three different one time membership options at launch: Silver, Gold, and Platinum. We are currently only offering Silver memberships in Early Access; in the future we will also be opening up Gold and Platinum memberships again. They are currently unavailable as we want to get a lot of our primary fixes in and improve the stability of the game beforehand.

You will also be able to upgrade from Silver to the other membership options at any time once the membership upgrades are opened up again.

Some of the extra perks that are included as part of the Early Access packages will not be available for purchase after release.”

How are you planning on involving the Community in your development process?

“Currently we communicate with the community primarily through both, the game site forums and the Steam forums as well as Discord. We have GMs already on staff assisting new players even at this stage of development and we plan to further expand our community in the future. At this point in development we are taking feedback, but primarily working on fixing up a lot of the issues within the game to improve performance and stability. When we are past these stages you will see a lot more of the feedback coming in to play, along with more in-depth system analysis.”
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Buy The Repopulation - Silver Package

 

Recent updates View all (25)

July 7

Tech Update 07/07/2017


View and comment here: https://therepopulation.com/forums/repopulation/news-and-announcements/update-07-07-2017-13126
Citizens of Rhyldan!
The latest news from the Dev team is here!
As we stated in a recent update, the process has begun of setting up the terrain schemes and implementing them! This started shortly after the implementation of the new shaders. The systems cleanup has started and it will be followed up with decisions based on what changes need to be made, order of importance, and natural implementation. I will be posting a short video later today showing some of the terrain textures and shaders that have been updated.

The new method of the Hint system, Tutorial System and such has been planned out and is ready to have a lot of it implemented, however we will actually be doing all of the data insertion in the future, because we have a higher priority on fixing what is here.
The Lore and art teams have entrenched themselves in the world revamp and starter area, while the Programming team works hard on the Condorslug update. We are hoping to have a smoother transition in the starter area once they have had a chance to mold something for you to run through!
Over the next few months our updates will be focused on the next two patches and the roadmap will be expanded as we hit the stages within it. However, we will continue to work hard to keep you up to date, as things progress.
Here is a list of a number of fixes we have implemented so far:

9.x (Current):
  • Fixed Exploit with Medic! Quest, can now only be finished once
  • GM Tools
  • Logging for GMs improved
  • New Tool for Logging
10.1 (Coming soon):
  • ABT 10.1 Patch Notes
  • Changed Splash and Loading Screen
  • GM Tools
  • Removed Non-Repop Commands
  • Permissions and GM Commands cleaned up
10.2 (Condorslug): ABT 10.2 Patch Notes
  • New Shaders Enabled
  • Tutorial Terrain Retextured
  • ]
  • Character Selection Terrain Retextured
  • Freedom Town and Outlaying Area Terrain Retextured (Roughly 30 areas which all use the same textures)
  • Server Side
  • A number of GM commands cleaned up and made consistent
  • Account Scripts cleanup

Character Scripts cleanup
  • Client Side
  • Base Client Script cleanup
  • Started cleaning up and removing unused scripts to remove bloat

A large amount of information is no longer cached on client. Data needed for this is being cached in a more efficient way and/or
requested asynchronously as needed. So far this includes:
  • Points of Interest (434)
  • Crafting Components (655)
  • Crafting Branches (1010)
  • Areas Information (410)
Small fixes
  • Loading bar is now a percentage
  • Loading bar will only show when the client is actually loading.

Outside of the above fixes has been a lot of internal work and preparation to improve workflow. We have started on documentation and consolidating information, as well as bringing in a method which allows members of the team to put forward proposals. If the proposal is accepted by the team and all information has been verified this is then documented correctly. The documentation is then used to implement the information into the game making sure to use all of the correct workflow.
12 comments Read more

May 30

The Plan



Introduction

With Staging ‘nearly’ being live, we have one less build which is not our own to worry about and we are getting a better grasp on what was originally here. This article will show you our current plan for changes and adjustments in many aspects.
The Vision

The first thing covered is the Vision of the team, so here is the quick bullet points and below you will see an explanation of a couple points.
  • Core vision has not changed from JC's original vision in 2013/14
  • We are working on consolidating and unifying in game storyline
  • Will be expanding the game to include multiple play styles
  • Will not deter from the current core of the game
  • Will not become pay to win for any play style
  • Will be focused on clean and simple code/scripts
  • Will be focused on systems that we can build upon for future expansions
When we say we want to include multiple play styles, this is to do with making sure that many aspects are within The Repopulation, including multiple methods of PvP and PvE.

We are also looking into different server rulesets. We want the framework to be sturdy first, and as we see what demand is like, different rulesets could become servers, or areas within the game.

With that Vision, we have to prioritize what would have the most impact from proposed changes whilst thinking about the amount of time them changes will take. Currently we aren’t really continuing the process which was started by ABT, but renovating what was done, this means that we have taken it back into Early Alpha....

Read the full article here: https://therepopulation.com/news/updates/the-plan
We want to hear from you. Visit the official forum thread here: https://therepopulation.com/forums/repopulation/news-and-announcements/the-plan-13098
23 comments Read more
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About This Game

The Repopulation was re-launched in February 2017 in the same state that it was taken down, in December 2015. The new development team is fixing and patching all elements in order to improve gameplay and reduce the amount of crashing. This has also resulted in a delay of patches, so game updates may be slow-going at first as we are doing a very large overhaul of back end systems.

The Repopulation is a science fiction sandbox MMORPG which is currently in Early Access and early alpha testing. You should only consider purchasing the Early Access for this title if you are okay with bugs, crashes, possible interruptions of service, and in some cases fluctuating features, as well as to support the development of the game and help up us build it.

The Repopulation is about player's choices in the way they play: being able to do Player vs Player or avoid it altogether, the ability to do Crafting and concentrate on it, or build your own home, having the freedom to advance your characters in a number of ways and not just through combat.

Key Features Currently Available In Early Access


  • Sandbox-driven gameplay which never forces you down a specific path.
  • Skills-based advancement with over 75 skills including combat-oriented, diplomatic, rogue, entertainment, trade skill, pet, survival, and other advanced skills.
  • Advanced trade skill systems which allow for a high degree of customization in crafted goods.
  • Players can switch between RPG Mode or Action Mode combat at any time. Action Mode controls like a shooter, but is built on top of RPG mechanics.
  • Create homes and build cities complete with vendors, props and defensive units.
  • Dynamically-generated content which will change based on how players react to the world.
  • Unique three-faction PvP system, where the third faction is allowed to set its alliances on a nation by nation basis. PvP is entirely optional with much of the world being protected from it and players being able to progress entirely without ever getting involved in PvP.
  • Advanced generated mission system provides a never-ending stream of missions which are customized for your character. They are purely optional.
  • Social-oriented features which provide bonus rewards when grouping or working together with other players.
  • Vehicle system allows you to upgrade and custom tailor your vehicles, even adding abilities such as Shielding, Mines, Turbo Boost, or Combat abilities.
  • Three different pet systems: Genetic Engineering, Taming, and Robotics.
  • Engagement system which is similar to a mutating form of Public Quests.
  • Persistent Seamless World.

Key Upcoming Features


  • DirectX 11 Support.
  • Hardcore server ruleset.
  • Re-integration of the Siege system.
  • Underground levels for player-created cities.
  • Audio improvements as we move some systems from placeholder to final.
  • Ease of use features to make the game easier to grasp for new players.
  • Host Player Created Tournaments in your cities.
  • Raid Interface.
  • Microtransaction support for cosmetic and fun items.
  • City Perks system.
  • Graphical improvements, performance optimizations, additional FX, and general polish.
  • Balance, feature refinement, bug fixes and content.
  • Engine upgrades to take advantage of the most recent versions of Hero Engine.

    Server Availability


    Being an MMORPG the only way to play the game is online. We currently provide both US and EU servers and they are available as long as there is no scheduled maintenance or unforeseen issues that do arise during development and testing. We strive to keep the servers up and running as much as possible, but, as with any MMO, patching is needed and will require the servers to be down during the process. There might be other times when the servers are undergoing maintenance and will require downtime; we will try to effectively communicate this as much as possible.

    There are no current plans for player ran servers or single player options.

    3rd Party Account


    This game requires a 3rd party account to play. A key will be given to you by Steam to activate the account so you can see the list of available servers to play. Please be sure after you purchase the game to create your account and register the key.

    A Stand-Alone client will also be available for purchase via the game’s website in the near future.

    Packages

    All package options are subject to change
    Currently we have a single package option available:

    • Silver Package - Includes Name Reservation*, 1 Repop Token**, Early Access and Access to City Council and Nation Leadership options.

    Eventually we will be opening up 2 more package options:

    • Gold Package - Includes Silver membership, a total of 2 Repop Tokens**, 1-day Head Start and Ability to become a city mayor and run a player city.
    • Platinum Package - Includes Silver and Gold membership, a total of 3 Repop Tokens**, a total of 2 days of Head Start and Ability to create a new nation.

    *Name Reservation is the ability to reserve 1 in-game character name tied to your account, across all servers.

    **Repop Tokens will be exchangeable for in-game items as a thank you for supporting us. Instead of giving specific ones at each level we will offer you tokens and you will have a choice of different options, with some costing more than 1 token. These items will be cosmetic in nature only and will not give you any additional functionality or power over other players. Examples of what you can expect are: equip-able shell items such as armor, weapons, and clothing, a special edition vehicle, and trinkets and even special buildings for your housing and nation.

    You may upgrade your package options when other packages are available.

    At some point before release the Silver, Gold and Platinum memberships will be enabled in-game and offer the following: Additional Character Slots, Inventory Slots, Bank Slots, Shared Bank Slots, Mission Slots, and Auction Slots. The exact quantity of these slots are still being determined based on usage and feedback.

    In the future we will be enabling microtransactions in-game for cosmetic and fun items.

System Requirements

    Minimum:
    • OS: Windows Vista 64 bit
    • Processor: Dual Core CPU
    • Memory: 3 GB RAM
    • Graphics: ATI 5750 / Nvidia GT450 with 1GB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: 64 bit OS is required along with Windows Vista or higher
    Recommended:
    • OS: Windows 10 64 bit
    • Processor: Intel Core i5-2500k
    • Memory: 4 GB RAM
    • Graphics: ATI 7850 / Nvidia GTX660
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: 64 bit OS is required along with Windows Vista or higher
Customer reviews Learn More
Recent:
Mixed (12 reviews)
Overall:
Mixed (808 reviews)
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