The Repopulation is a Massively Multiplayer Online Role Playing Game in a science fiction setting. In many ways it is a throwback to the social aspects and sandbox driven gameplay that made titles like Star Wars Galaxies and Ultima Online successful including social oriented gameplay and complex crafting systems.
User reviews: Mostly Positive (108 reviews)
Release Date: 19 Dec, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access gives players a chance to participate in the development of the game when we are still in a state where active changes are being made regularly. It provides the players with a chance to give their feedback and for us to take that feedback into account as we continue to refine features. Early Access also includes a lifetime Membership option post-launch, and is similar to a one time box price.

That having been said, we want to make it perfectly clear that this is an Alpha test. You will undoubtedly encounter bugs and annoyances that may affect your gameplay experience. Some features of the game are still being implemented or refined, some graphics, animations, sounds, and much of the interface are placeholders and slated for revision prior to launch. Some parts of the world are still a work a progress. If you are easily frustrated by these types of things, then Early Access is probably not for you and we would recommend waiting until the game launches or hits Open Beta.”

Approximately how long will this game be in Early Access?

“It’s difficult to give firm dates when developing an MMORPG because many of the delays are reactionary. The game is expected to move into beta testing in 2015 however, and launch after a few Beta rounds are completed. Players will be a part of the decision on when the game moves into beta and when it launches through the forums on our web site.”

How is the full version planned to differ from the Early Access version?

“We have a break down of existing features vs upcoming features available in the main section below. Many features are currently implemented, but a few key features are still remaining including the Hardcore Ruleset and some Sieging and Nation functionality.”

What is the current state of the Early Access version?

“The game is currently in Alpha 4, which is the final stage of alpha testing. We currently have a wipe planned at release with no other "planned" wipes between now and then, but that is subject to change if necessary. The majority of the games features are currently functional, though many features are still being refined and polished.

While the world is almost all available for exploration, there are some locations which have little to no content currently. The hardcore ruleset is not yet available, and sieges are currently disabled due to an exploitable bug. There are also many areas of gameplay which are not yet optimized. You will encounter bugs, and many models do not yet have LOD (Level of Detail) which negatively affects performance. Some graphics or sounds are also placeholders. For example, you will notice that your ability icons are currently split between placeholders and the final versions. This will continue to improve throughout the course of testing.”

Will the game be priced differently during and after Early Access?

“There will be at least three different one time membership options at launch: Silver, Gold, and Platinum. We are currently only offering Gold Memberships, but you will be allowed to upgrade that membership at a later time. In the future we will also allow for a cheaper Silver Membership option through Early Access, but this is currently unavailable as we are worried about having too large of an initial influx of players. The servers still need optimization and stress testing. Silver Membership will not be available until we feel confident that they are ready to handle the additional influx of players which it will add.

Some of the extra perks that are included as part of the Early Adopter package will not be available at release.”

How are you planning on involving the Community in your development process?

“We have a very solid history of communicating with our community on a daily basis. We have GMs already on staff assisting new players even at this stage of development and we plan to further expand or community outreach once Steam Early Access launches. The staff includes developers, artists, content, lore, and other aspects of development and you get to interact with us at that level without much filtering or market speak. We are very good at taking constructive feedback (even if it is criticisms), and have a solid record of acting on such feedback.”
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Buy The Repopulation

36,99€
 

Recent updates View all (1)

26 December

No Servers listed? Please be sure to register your key.

A common issue we are getting is people are creating an account and not registering their key given. This causes no servers to be listed when you login to the game. If you are having this issue please follow these steps.

  • Register for an account at https://www.heroenginegames.com/therepopulation.
  • Right click The Repopulation in your steam library, choose View CD Key. Click Copy Key to Clipboard
  • On the website listed above click on your name if you are logged in and choose redeem key and paste it there. You should also see a section called Have a Key, you can enter it there before or after creating an account
  • Have fun playing :-)

We have other solutions sticked in the Forums as well for some common issues that are cropping up.

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About This Game

The Repopulation is a Science Fiction Sandbox MMORPG which is currently in Late Alpha Testing. You should only consider purchasing the Early Access for this title if you are okay with bugs, possible interruptions of service, and in some cases fluctuating features.

In many ways The Repopulation is a throwback to the social aspects and sandbox driven gameplay that made titles like Star Wars Galaxies and Ultima Online successful. But it also integrates more recent innovations and introduces an array of its own unique wrinkles.

The driving force behind this game is choice to play the game in the way that you want to play it. The choice to play the game like a traditional RPG or in a more action oriented style. To advance your character through combat or peaceful means. The freedom to craft and harvest without being forced into combat. To act as a hero or a villain. A thief, diplomat, home builder, tamer, crafter, or an entertainer. To participate in Player vs. Player combat or to avoid it altogether.

Key Features Currently Available In Early Access


  • Sandbox driven gameplay which never forces you down a specific path.
  • Skills based advancement with over 75 skills to advance in including combat oriented, diplomatic, rogue, entertainment, trade skill, pet, survival, and advanced skills.
  • Advanced Trade Skill systems which allow for a high degree of customization in crafted goods.
  • Players can switch between RPG Mode or Action Mode combat at any time. Action Mode controls like a shooter, but it built on top of RPG mechanics.
  • Create homes and build cities complete with vendors, props and defensive units.
  • Dynamically generated content which will change based on how players react to the world.
  • Unique three faction PvP system, where the third faction is allowed to set its alliances on a nation by nation basis. PvP is entirely optional with much of the world being completely protected from it and players being able to progress entirely without ever getting involved in PvP.
  • Advanced generated mission system provides a neverending stream of missions which are customized for your character. They are purely optional.
  • Social oriented features which provide bonus rewards when grouping or working together with other players.
  • Vehicle system allows you to upgrade and custom tailor your vehicles, even adding abilities such as Shielding, Mines, Turbo Boost, or Combat abilities.
  • Three different pet systems: Genetic Engineering, Taming, and Robotics.
  • Engagement system which is similar to a mutating form of Public Quests.
  • Persistent Seamless World.

Key Upcoming Features


  • Customizable XML based interface and GUI improvements.
  • DirectX 11 Support.
  • Hardcore server ruleset.
  • Re-integration of the Siege system.
  • Underground levels for player created cities.
  • Audio improvements as we move some systems from placeholder to final.
  • Ease of use features to make the game easier to grasp for new players.
  • Host Player Created Tournaments in your cities.
  • Raid Interface.
  • Microtransaction support.
  • City Perks system.
  • Graphical improvements, additional FX, and general polish.
  • Balance, feature refinement, bug fixes and content.

Server Availability


Being an MMORPG the only way to play the game is online. We currently provide both US and EU servers and they are available as long as there is no scheduled maintenance or unforseen issues that do arise during development and testing. We strive to keep the servers up and running as much as possible, but patching as with any MMOs is needed and will require the servers to be down during the process. There might be other times the servers are undergoing maintenance and will require downtime and we will try to effectively communicate this as much as possible.

There are no current plans for player ran servers or single player options.

3rd Party Account


This game requires a 3rd party account to play. A key will be given to you by Steam to activate the account so you can see the list of available servers to play. Please be sure after you purchase the game to create your account and register the key.

System Requirements

    Minimum:
    • OS: Windows Vista 64 bit
    • Processor: Dual Core CPU
    • Memory: 3 GB RAM
    • Graphics: Dedicated GPU with 1GB of VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 5 GB available space
    • Additional Notes: 64 bit OS is required along with Windows Vista or higher
    Recommended:
    • OS: Windows 7 64 bit
    • Processor: Intel Core i5-2500k
    • Memory: 4 GB RAM
    • Graphics: ATI 7850 / Nvidia GTX660
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Additional Notes: 64 bit OS is required along with Windows Vista or higher
Helpful customer reviews
55 of 59 people (93%) found this review helpful
10.5 hrs on record
Posted: 28 December
Early Access Review
I'm going to do my best to write this review without name-dropping any other games so that it can be equally useful to people who haven't previously experienced similar sandbox MMOs.

-----------------------------
Intro & Opening Points
-----------------------------

To start, I want to alleviate concerns about this title as far as early-access hesitancy and the idea that the game won't get finished. I've been following this game for a couple years now, and the devs put out monthly newsletters on the state of the game. Additionally, the game has been funded by not one but three (going on four) successful kickstarters, and was originally going to be funded out-of-wallet by the devs before they realized that wasn't feasible. This is a project of love for them and I don't see them failing to follow through on the title due to financial or personal reasons.

In its current alpha state you should be aware that the game is not finished, but it is feature-complete enough to play and that access to an alpha makes you a tester as much as a player. You cannot expect a bug or crash free experience, and you will be asked for your input throughout the game on how well features or quests are implemented. However, what you are paying for is more than just early access to the game for testing purposes. The Repopulation will be releasing as a free to play game. By purchasing the game on early access, you are recieving the benefits of a Gold Member package once the game releases.

I want to reiterate that The Repopulation has been planned and designed as a free to play game from its inception. This means eventually there will be a cash shop, but the devs have said over and over that it will be for cosmetic and Quality of Life items, and nothing so broken that it will make the game feel Pay2Win. Member packages, which I mentioned before, will be one-time payments that give you perks like extra bank space.

Now that I've got all of that out of the way, I'll move on to the pros and cons of the game itself.

-----------------------------
Pros
-----------------------------

-A true sandbox experience. This game feels like a living world, with tons of options. You are not the themepark "savior of the world" (along with every other player that you have to pretend to ignore during the story), but rather a person living and evolving within the universe as an inhabitant.
-"Living and evolving within the universe" meaning that your choice of skills, jobs, and things to do is huge. Crafting isn't secondary to combat, it can be its own focus. There are no set classes, you "level" by practicing skills (i.e. using a rifle makes you better with rifles, scavenging corpses improves survival, etc.) You create who you want to be.
-Player cities, factions, housing, shops... an economy and world based on players.
-NPCs have their own likes, dislikes, lives and schedules. They will talk amongst themselves and how you handle quests will have an effect on how people treat you.
-Combat, while not extremely ground breaking, is fun. Action mode allows you to play the game like a first or third person shooter (with regular MMO combat also available). Crouching, going prone, and a cover system are all present and add an interesting layer to engagements.

-----------------------------
Cons
-----------------------------

-Because the game is a true sandbox, it can feel very overwhelming. This is especially true if you're not used to this type of MMO. The feature-complexity of the game also translates to complexity overall, and people who aren't intuitive or experimental may have trouble with learning to navigate the menus, crafting, and the world overall.
-The UI in its current state is cumbersome, however that is something I'm hoping will be changed and fixed through the end of alpha and into the beta.
-I'll reiterate that the game is alpha and you will encounter bugs and crashes. The most annoying two I've encountered regularly are quest turn-in NPCs being invisible (but appearing on your minimap to be standing right in front of you) and resources such as mining nodes disappearing as you approach them. This is a testing environment, and this con obviously won't apply later.
-Some people fear that the reliance on player-made content (as a player economy, player factions, and the social experience are a majority of the content as opposed to quest lines, etc.) will be a downfall. I think it's too early to do anything but speculate on that, but it is something to keep in mind.

-----------------------------
Final Point
-----------------------------

I will probably update this review as I play more and if I can think of other bullet points that I think are worth mentioning, but as the game stands I would definitely recommend you follow it for its release, even if you aren't interested in participating in the alpha.
Was this review helpful? Yes No
40 of 44 people (91%) found this review helpful
61.2 hrs on record
Posted: 25 December
Early Access Review
This being another early access game and I a fan of Star Wars galaxies pre-NGE; I will try to keep this review as unbiased as possible. I have not seen a lot of the game yet, and I have spent most of the time I currently have logged trying to fully understand all of the basic mechanics the final product will revolve around. So this is mainly a performance and theory review. Since most of this game is subject to change over time.

------------------
System Information
------------------
Time of this report: 12/25/2014, 14:59:00
Machine name: SODOGAMING
Operating System: Windows 8.1 64-bit (6.3, Build 9600) (9600.winblue_r3.140827-1500)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: XPS 8500
BIOS: BIOS Date: 08/28/13 10:44:30 Ver: 04.06.05
Processor: Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz (4 CPUs), ~3.1GHz
Memory: 8192MB RAM
Available OS Memory: 8152MB RAM
Page File: 3318MB used, 6114MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.03.9600.16384 64bit Unicode
---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 560 Ti
Manufacturer: NVIDIA
Chip type: GeForce GTX 560 Ti
DAC type: Integrated RAMDAC
Device Type: Full Device
Device Key: Enum\PCI\VEN_10DE&DEV_1200&SUBSYS_089810DE&REV_A1
Display Memory: 4043 MB
Dedicated Memory: 971 MB
Shared Memory: 3071 MB

There is currently a lot of performance issues for people near or meeting recommended system reqs. The game is playable with my system specs, and in most places I can get 40-60 fps with everything set to low. Granted the options aren't fully developed yet so there is only so much tweaking you can do to enhance game performance. The Hero Engine works in cells. So when you enter a new cell in the world map it can cause a huge drop in frame rates. Another major issue to be noted when considering purchasing this early access is the large memory leak the game has. Generally memory leaks lead to constant game crashes, but this personally isn't the case. The main problems from my experience with the memory leaks is that The Repopulation has a rapid declination of performance over an extended period of play time. Now I am not saying that this won't cause constant crashes for others, and I have ran into a few crashes myself.(The crashes I've had were mainly from tabbing to my second monitor while at the loading screen.)

Now, for the people who want to focus on testing out the crafting system. There is a bug that will frequently cause your recipes to disappear requiring you to reboot the game application in order to continue crafting. Another bug that is somewhat annoying is your inventory and items disappearing.(which will effect people who want to craft, or people looking to test combat). The last two major bugs people should be aware of before purchasing is a game crash on respawn, and your hotbar being bugged on respawn and not showing ability cooldowns.

Performance summary = EA is not for everyone, and if you at least meet recommended system reqs the game will be "playable". Keep in mind this is an early access alpha so expect everything to constantly be breaking, or not be working as intended.

The theory of the game is very community oriented. I like this concept however in the current state I feel that the direction the game is going in the developement team is relying too much on an over complicated crafting system to supplement the lack of content. The crafting system is extremely amazing and intricate, but the foundation of the crafting system requires a large and active community to keep supply up with the demand.

Starting out I felt as if I was missing the direction I should be going or as if i was not "playing" the game correctly. I feel like this thought process came from my experience of all the other mmo's inbetween the time of Star Wars Galaxies and The Repopulation. There isn't a story line that you're tied down to. You choose how you want to play, and the mission system is the perfect flavor for me. You can find missions that are static pick ups off of npcs, but most of the quests will be delivered right to your mailbox. Play the game how you want to play there is nothing linear about it. Do what you want to when you want to.

Theory and mechanics review = Intricate crafting that is heavily interdepenent on other people. The load of work required to be the master of a craft is too much for one person. I currently think the crafting should be slightly simplified but with time those sort of things will be ironed out. Being able to pick up and turn in missions on the fly without having to go back into town is just awesome, and you have the freedom to master all of the combat and crafting professions as you desire.(It would take an extremely large amount of time to do so.)

*Overall review*
Performance= Early access plenty of broken things
Combat = unpolished but the concept is definitely there
Crafting = Amazing in depth system that lets you tailor items to the stats you want and need! (currently over complicated and doesn't have the population to support it)
Community = If there is a game to bring back the concept of an actual community The Repopulation is the one.
Content = currently not there but this is to be expected being Early access. (Only future patches will be able to tell us what is to come. However, it currently feels like crafting is taking place of content.)


Should you buy The Repopulation alpha early access? I'm definitely not going to say no, but you should consider some of these things. The Repopulation will most likely not run well, and you will have to deal with unexpected downtimes. However, most of the concepts are very ambitious and interesting. The game has plenty of potential we just have to see in which direction the dev team takes it. Like most other reviews I will also say if you loved SWG pre-nge (That includes pre-combat upgrade AND combat upgrade) you will most like feel comfortable in The Repopulation. For people who have not played SWG if you do buy The Repopulation EA don't get confused. The game feels like too much to take in at first, but it's set up to give you the freedom to be whoever the hell you want to while in game.

Thumbs up to The Repopulation it currently has a lot of problems and questionable content. But this is a game that I know has potential to be the next amazing thing, and I wish The Repopulation the best of luck. I will be extensively testing this title!
Was this review helpful? Yes No
73 of 97 people (75%) found this review helpful
13.5 hrs on record
Posted: 22 December
Early Access Review
This has my Pre-♥♥ Jedi seal of approval as the successor to Star Wars Galaxies. This is the greatest compliment I can possibly give a MMO.

SWG vets, this is for you.

(I've been in the alpha since early 2013 and have played the game for hundreds of hours)
Was this review helpful? Yes No
32 of 38 people (84%) found this review helpful
8.4 hrs on record
Posted: 26 December
Early Access Review
If you're unable to find a server as I was because I'm a dungus, follow these steps

1. Right click game, "view CD key"
2. Copy paste it
3. go to website you registered too, and use that key
4. ????
5. profit

I honestly didn't... I don't know mabye they'll be someone out there with the same thing haha I'm just dumb but hopefully this helped some neegus
Was this review helpful? Yes No
25 of 28 people (89%) found this review helpful
6.1 hrs on record
Posted: 23 December
Early Access Review
For early access, it is really, really, really good game. It does have UO and SWG flavor, so for the old school mmo players you are going to love this game. I'll tell you what I know so far.

The game is built using the Hero game engine. It is the same engine SWTOR uses and you will see similarities. For example, when you register your key, you will go to a Hero web interface. If you played beta SWTOR there were popup survey questions after finishing a quest. TR (The Repopulation) does the same thing.

The initial quests help you learn their system. They are easy to do and not complicated at all as long as you read the dialogue. I found them fun and wanted to learn all the general skills. You are given enough money to experiment a little just in case you make mistakes. I've only played the game for about three hours so I am skilling up right now.

The population of players is pretty decent. I don't have exact numbers but the chat is very active even in the late morning. The TR staff groups with players and goes hunting with them.

Let's talk about support for a minute. For early access, they give more support than any other mmo out right now. I know that is hard to believe but it is no joke. I was on 3am EST on the EST server and there was two GM's in game. I write a post on the Steam forums - I got a reply in less than hour. Two replies in fact. One from a dev and the other support. The GM's respond to all questions in game no matter how redundant or stupid.

So should you get the game? There is really only one thing you should know and that is it will supposedly going to be free to play when it goes live. If you want to support the game, then buy it. If you can't wait until release, then buy it.
Was this review helpful? Yes No
22 of 25 people (88%) found this review helpful
3.5 hrs on record
Posted: 25 December
Early Access Review
For an alpha game to pay $30+- seemed crazy.

From the outstart I had plenty of technical issues. When I hadnt even begin to play the game. Like most people who spend money on a game(even alphas) I felt seriously frustrated at the black screens (that should have loading bars) camera position glitches, no mouse showing on screen, delay in game play (cause its still downloading game items in the background)

But this was put to rest very quickly because of one simple reason.

Support is AWSOME!!!!!!!!!

Quick turn around times to answering my technical questions like I have never seen before, from any of the major game manufactorers. Less than 15 minutes on my last query !!!!

And to receive an answer that actually solved my technical issue instead of a typcial scripted response, which normaly sends me down a long winding rabbit hole to never getting my problem solved, made the feeling of being duped out of money disapear very quickly ( unlike my scar from the burn of SimCity, EA I will never forget !)

It gives me confidence that its a well spend investment on a Game, that clearly is drive and funded by the community. As long as they dont lose site of looking after the players needs/wants and problems. It will always be worthwhile Buying this game now or in the future.



Was this review helpful? Yes No
20 of 24 people (83%) found this review helpful
7.1 hrs on record
Posted: 27 December
Early Access Review
The Repopulation is a pioneering game. One of the few MMORPGs to be kickstarted and community funded. This is a special Indie project that has brought together a number of different individuals all united with a passion to develop The Repopulation and make it the best MMORPG it can be. This is a game where the community is respected and respectful, where the Devs answer multiple posts on a daily basis. Where one person's idea or suggestion can find it's way into the next patch.

This is a game where volunteers are welcome to bring their enthusiasm and skills to making this game be the home so many people want to see. One of the advantages of being involved with an Indie development company is that you get a very honest and refreshing view of what is and is not possible and marketing speak is something more alien than the languages spoken by the sentient species in the game world.

This is a game that successfully appeals to a number of different gamer interests. There is indepth and complicated crafting that deeply appeals to those who want to sate their intellectual curiosity on working out what part of the web of interdependent crafters they want to craft in.

There are missions that cater to everything from a basic courier mission, to a heart melting story about love and loss in the Protests that helped shape the current political climate and war.

There is a contested area in the middle of the two main factions where anyone can be attacked. It is here that rogue nations can set their own diplomatic relations with all factions and nations and build cities to house their citizens and then defend those citizens against incursions from enemies.

This is a game about offering choices and letting people make and be known by those choices.

I backed this game in January 2014 and I do not regret a single penny. Joining this community and supporting this development is one of the best things I ever did. I've encountered a diverse and talented bunch of people since I got involved.

So please head to the main site www.therepopulation.com and read and absorb. This is a unique community and I look forward to seeing you join us.



Was this review helpful? Yes No
16 of 18 people (89%) found this review helpful
42.0 hrs on record
Posted: 25 December
Early Access Review
The game immerses you into a realm of the unknown which only adds to the addiction factor. The tutorial gives you the very basics of gameplay and then you're left to explore and learn the depth of this beautiful game.

The developers really spent time developing the complex systems instead of story. They are working to provide a complete sandbox that will allow you to adventure the way you want to; logger, miner, fisherman, flower picker, looter, weaponsmith, droidsmith, vehicle engineer, armorsmith, creature tamer, rifleman, hangun enthusiast, unarmed combatant, blunt weapons expert, dance, storyteller, and many many more.

If you get lost, just ask someone around you (or in General chat) a few questions. This is a social game. Don't be afraid to be social. Some believe that games should be centered around the social and community aspects; these guys nailed. I can forsee a day when the cantina of a player city is filled up with individuals wanting to get buffed before a large PVP battle.

If you're looking for a complete and finished product, you may want to let this cook some more; but if you'd like to jump ahead of the rest and understand the complexity of the game before everyone else, BUY IT NOW!!!
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31 of 45 people (69%) found this review helpful
8.4 hrs on record
Posted: 22 December
Early Access Review
Hmmmm, this game has major potential! However if your are looking for something that you can play right away this may not be the game for you. The world feels dead and FPS Pffft....forget about it. Dont get me worng! this looks like it will bealot of fun and I dont regret buying it! But I dont think Ill be playing again until some time in the near future. 4.5 hours at 23 FPS MAX is all I can take for now.
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23 of 31 people (74%) found this review helpful
76.0 hrs on record
Posted: 23 December
Early Access Review
SWG fans and alumni rejoice....Your new home has arrived...

100/100....

Still in alpha, already has more than enough content to keep you satisfied....dont let the time played on the accounts that review this bother you, it was just released on Steam a few days ago.

Love it.....
Was this review helpful? Yes No
19 of 25 people (76%) found this review helpful
2.3 hrs on record
Posted: 26 December
Early Access Review
Get ready for a feel trip.

- A SWG Veteran
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14 of 16 people (88%) found this review helpful
7.0 hrs on record
Posted: 26 December
Early Access Review
#1 for me = "PvP system, where the third faction is allowed to set its alliances on a nation by nation basis. PvP is entirely optional with much of the world being completely protected from it and players being able to progress entirely without ever getting involved in PvP." = PvP is not shoved down your throat by force and the game has enough actual continent, mechanics, co-op, thing to do other then, community, and etc., so that a COD PvP doesn't need to be there for the game not to suck @$$! This sold me on the SPOT!!!

Huge fan of SWG Pre-♥♥ not just Pre-NGE both updates killed SWG for me and my guild of over 50 people! Have been playing this with a friend and love it so far! Yes it's Alpha so there's going to be major performance issues and bugs. Lots of content will be add probably after a while as the game engine and current systems are ironed out and optimized. Have to tell you the feel of this game is simply amazing! The crafting system is perfect - I hope they make it more complex as this isn't a game for 4 year-olds! The combat is sweet and the ability to switch on the fly (middle mouse button) between FPS and RPG mode is really sweet! Did I mention it has pet taming!!!
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32 of 49 people (65%) found this review helpful
1.6 hrs on record
Posted: 22 December
Early Access Review
I have been really disappointed with MMORPGS lately...they are really shallow or failed to deliver.
This is where Repopulation comes in...While it comes from a smaller development studio it really understands what people loves from MMORPGs like SWG.
But remember...its a smaller development studio..and is still in Alpha...But im pretty sure it will be the best Sandbox experience unless you are into EvE...which is a complete different game and other perspective
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15 of 19 people (79%) found this review helpful
18.9 hrs on record
Posted: 23 December
Early Access Review
If were a fan of Star Wars Galaxies this game is for you. The depth of crafting is almost mind-boggling. The thought that has gone into every little detail of this game is amazing. I have played since day one and I am addicted. It keeps getting better and better.

This game will occupy my spare time for many years to come. Highly recommended!
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11 of 13 people (85%) found this review helpful
0.2 hrs on record
Posted: 24 December
Early Access Review
Granted its about a year away from release, but the foundation they already have rivals that of UO and SWG. The olden core mmo's! I cannot reccomend this game enough if you are a fan of old sandbox mmo's and feel that the last decade we have been shafted in the mmo genre.

The developers are lovely and very hands on with the community and seem to listen to community feedback.

This game is a diamond in the rough, and im convinced that with the polish coming in 2015 this will not only be a great homage to sandboxes of old, but also a great and acclompished game in and on itself.
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12 of 15 people (80%) found this review helpful
26.4 hrs on record
Posted: 26 December
Early Access Review
Perfect player-driven Sandbox.
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12 of 15 people (80%) found this review helpful
36.8 hrs on record
Posted: 25 December
Early Access Review
(Have spent 6+ months playing this game)

This game is a true revival of the sandbox MMORPG's we gamers knew and loved. I have spent extensive time testing this game out and I have to say that it is time not wasted. It provides a game style that allows you the player to decide what you want to do rather than some game dev saying you have to go down this specific line because you selected the warrior class (example... not real class).

This game allows you the player to decide what you want and what you dont want.

This game has everything. An in-depth crafting system that rivals SWG. It has PvP and city sieges. And of course it has PvE content that is ever growing and acts in a fluidly with the current environment that is in game.

Heavily recommend this game.
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8 of 8 people (100%) found this review helpful
19.5 hrs on record
Posted: 29 December
Early Access Review
I've never played SWG or UO before, so I was kindda curious what the game like, as I was looking for games that put more emphasis on crafting system and economy like Wurm Online and Haven and Hearth does, and I've been dissapointed time and time again with the current ecosystem of MMORPG. All the other MMO that I've played put crafting and economy as a side mini game of grinding that the only main objective is to drain your gold coffers (so you would microtranscation more gold from them). I wanted to find a game that making something is meaningful, not grinding harvesting and crafting by making worthless items just so you can make the end-game items, and any items you made before that is pointless and garbage after you level up a few times. And this game is EFFING it!!

This game will be a complicated game to review, since it does have a huge pros, and also a few deblilating cons.

Pros :
- Crafting is meaningful. Each of the item you crafted is useful. Each items made is used in alot other recipes. You can make almost every single item in the game. And you can actually do, without too much of a grinding like in other MMO, you can make alot of things using the lowest quality items and its not a hassle to do it at all. But to make a really high quality items, you need to depend on other and this is where the grind is. How cool is it to be a master crafter of making single core processor motherboard :3
And I must say, when you make something, the satisfaction is astounding. <3

- Fitting system. Fitting system is great since you're not tied to a armor or weapon, and you don't need to change your armor/weapon/accessory every 5 levels. If you found a set that you love you can just stick with it and customize your armor to be what you want? Slashing defense maxed out armor? Full armor penetration defense armor? Hell yeah.

- I haven't experience the player housing, town and shops, but any game with that is a huge plus.

- Living world. Day and Night cycle. NPC have their own schedule like what Ultima 7 had. Alot of MMO keep yapping on and on about how their game is alive and how the city is bustling, yet when you're the only one that its feels like you are in a town fulls of puppet, every NPC just stand there doing nothing. This game means it and NPC will close shop at night, Guard stop patrolling the town outskirts at night, Guard will change their guard post every day. Shopkeeper will go to the disco at night.

- Quest is randomly generated based on a template. Each area have their own quest type and story. Not one player will have the same quest like the other one (kindda). While the quest is not that great and buggy, but its a huge step on the right direction. Each quest is different (somewhat) unlike the old system where the same NPC keep forcing everyone to collect the same bloody 10 animal hide over and over again. This game is on the right path, imperfect but on the right path. While you have to send the cupcake to the guard, your friend might be sending some rose to a girl. <3 and another guy is sending a cupcake to the guy in the pub.

- Away from the stupid classic leveling system. Mega plus. The more you do on certain area the more it will progress, and you will get skill point bonuses also. This is what all MMO should aspire to be.

- Huge world!

- Dance routine (that give buff to everyone depending on the type of dance and the dance step) and story telling (that also give buff to everyone depending on the type of story, plot-twist and ending, oh and anyone can jump in can contiue to story tell the story started by another.). Make a camp in the wild, and start playing the guitar, dance and storytell, and then go lay teh smackdown on the bandit camp nearby.

Cons :
- Early Access : God the game is buggy as hell. I know its early access, and people need to be reminded that the game is buggy and it does takes off the enjoyment sometime. Wait till the game enter a more stable stage if this is your main concerns.

- Combat is very unpolish, laggy and not particularly fun. Well I've seen worst (aka Fallen Earth) but I hope they can polish it more down the road.

- UI is nasty. just plain nasty and unfriendly. Again I've seen worst (aka Fallen Earth)

- Character Creation is pretty bad too :( which is really making me sad.

- Player economy is yet to sprout because of the lack of player. Hopefully this will change once the game goes Free2Play.

Neutral points:
- Graphics is way behind, but if you want to play an MMO with beautiful gals with perfect bewbies and booties physics, then the Korean Dev is working hard to make those. I prefer the dev to spend their time making the game mechanics more unique and fun rather then asking them to spend most of thier time making the bewbies bounce prefectly and copy-paste the old, tired and grindy MMO recipe to offset the time wasted. Rather you should just google "Porn" watch it then come play this game.

- Very steep learning curve (like 90 degrees steep, also known as a brick wall), but once you get the hang of it, its like magic, everything will seems to make sense and you will love the complication of the system. Will probably turn alot of poeple off tho.

- The community is filled with smarta$$. Not quite sure to either to put it as pro or cons. The community is matured, no tarding chat because most of those type probably quit in the tutorial. Unfortunately this make the community very stiff, and asking a noobie question in chat will usually get you ignored or answered in a non-helpful way since everyone thinks everyone should already knew the obvious things already, and shouldn't be asking about it, and any points/suggestion made in chat that the game should be more easier to understand will be shot down pretty fast. So beware.
I find this refreshing though, no more global chat spam about virtual sex and all that crap, god, Tera chat is nasty.




TL;DR
I recommend this game wholeheartedly if you :
- Can handle a buggy early access.
- Can handle a huge learning curve.
- Likes making shiny things.
- Dont mind the laser from your gun shooting from your bottom at times.
- Likes to support a dev who is making what a MMO should've been all this time, not like all the garbage that is out there.

5 cats out of 5.
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34 of 57 people (60%) found this review helpful
1.4 hrs on record
Posted: 22 December
Early Access Review
So basically welcome to a game that has a far way to go but is quite enjoyible allready in its current state, lots of things are missing or not intended to be in the game but as you all know this is early access.

Ive once played a game we all loved SWG the god of making normal mmo feal like dead fish, this can become the new game like this.

Game has a solid noob area where you basically run around and learn the basics of the game like how to move,how to dance,roll hell even play with the pet options and have a pet for a few minutes, The bottom line here is its a great start but it lacks voice over's this to me is anoying cause the game can feal very alive at times and then all of a sudden turn into a turn pager of text after text but hey never been a huge fan of reading.

Game has a long way to go to be good or even ok for today's standards, the UI ingame is well uggly and feals i dont know welcome back to the year 2000 but its early access.

Good:
1. Good Ava maker in the beginning you can look like gollums cusin if you want.
2. Good start off with 2 excellent starting locations for old and and new players
3. Awsome looking droids (yepp they are awsome)
4. fun quest system talk to npc's or answer the mail and voila your questing
5. Story telling and dancing, yes rejoice the old swg buffing system is in the making
6. Even doh the game needs some huge grafical improvements i can see where the nature in this game is going looking great but hell need more life.
7. funny old aspects back ingame type in name of whom your looking for if this will include players with bounties later on it will be a winner.
8. No class or level system just epic grind of who is the best well anything, meaning you can learn and master all i guess (Or is this false? time will tell)
9. Mounts and taming yea baby!
10. Cycles yepp npc's work sleep and leave the shops closed, guess this will be excellent for a thief.

BAD:
1. Voices missing. sorry npc need voice i suggest looking for voice makers stat since if these npc dont get voices they will always feel dead, this is mainly the quest givers im talking about. I meet a talking droid doh good! thats what we want.
2. Jellyfish jump, make a male character and watch that jumping animation and laugh your ♥♥♥ off (Again early access lol)
3. UI it has been some times since ive seen something so basic in a game, sorry you need to fix this menu's and all look like its the last survivor of the cold war.
4. Engine im worried that game is intended to look this way when its done, the visiuals needs a big update, lightning ect hell game look like its a shell at times.
5. combat.. ok love the fact with change weapons and go pew pew again animations from hell and lol when i fire a gun i expect it to do a little more then just spew balls of lights but hell again visuals.

Im ghonna add more points the longer i test this game and try to update as it it all comes together.
I strongly suggest you look at the streams,Screenshots and so found by players because some of the visuals in the trailer is not how it looks ingame.

Over all this is a great early access, alot to do ingame and its a good time to get in and answer a poll every quest or so to help the development, if its worth the current price tag even on sale, tbh im not certain should be lower its a hefty sum for a unfinished game.

6/10 Pro score.
With better visuals,voice overs,new ui and improvements (jesus kill the jellyfish please) the game will prolly be a 9/10
with hopes of continuesly updated content and not a Faceplant death SWG did damn you sony. it will be a 10/10

Hope this was helpful
Enjoy.
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12 of 16 people (75%) found this review helpful
26.7 hrs on record
Posted: 26 December
Early Access Review
My new home. I have been waiting for game to replace SWG for a long time.
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