A psychological 2D puzzle platformer. You must switch between two versions of the past: dark & light, positive & negative, hope & despair. Every action is innately tied to this dualistic battle. Traverse a surreal landscape of memory to try and mend a fragile mind.
User reviews:
Overall:
Very Positive (53 reviews) - 81% of the 53 user reviews for this game are positive.
Release Date: Jan 12, 2015

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Reviews

“A smart convergence of ideas in which every aspect is used to further the challenging themes you encounter throughout your journey.”
IGN

“For those who are up to the task, it is a brilliant and cold struggle that will challenge you both as a human and as a gamer ... one of the best arguments I’ve seen for games as an art form.”
5 out of 5 – Twinfinite

“Swagabyte opted to go for quality over quantity... The mechanics are solid, the story is thought-provoking, and it's ultimately a very fun and interesting puzzle-platformer.”
Cosmic Engine

About This Game

You may think it's simple enough to run and jump your way through life. But there's more to this world... or, rather, these worlds. You're entering the duality of a distressed mind, controlling light and dark versions of the same environment. You hold the key to switching from one to the other. Every step forward shows a new obstacle, and a new way to alter it between dark and light. Become comfortable in both worlds and you may be able to make sense of the dreamy landscape around you. You may even find an explanation for why you're here. Maybe.

Key Features

  • 2D world-switching action
  • Surreal pixel-art landscapes
  • Immersive sounds and striking music tracks
  • Intriguing, ambiguous, downright disturbing psychotic atmosphere
  • An unsettling, humanizing platformer

I'm no hero...
This is a cold world I've entered — all alone —
where only my questions remain to keep me company.


It is your choice to make sense of the answers slowly revealing themselves through time. The mental landscape you must explore is none too friendly. You are charged with following my descent into madness. I can't promise that I can explain what weaves the fabric of this world we've entered. All I know is that the yarn being spun is shaped by your own beliefs. I just hope your will is strong, and your faith resolute.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: 2.33 GHz Dual-Core
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics
    • Storage: 140 MB available space
    Recommended:
    • Memory: 2 GB RAM
    • Graphics: 1 GB NVIDIA GeForce -or- AMD Radeon HD Graphics
    Minimum:
    • OS: OSX 10.8 (Mountain Lion)
    • Processor: 2.0GHz dual-core Intel Core i5
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Storage: 160 MB available space
    Recommended:
    • OS: OSX 10.10 (Yosemite)
    • Processor: 2.4GHz dual-core Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: 1 GB NVIDIA GeForce -or- AMD Radeon HD Graphics
Customer reviews
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Overall:
Very Positive (53 reviews)
Recently Posted
shpongleman
( 0.4 hrs on record )
Posted: June 19
It literally doesn't even work. waste of $5. the jump command doesn't respond (neither a keybard or controller would make the character jump) so unplayable and ♥♥♥♥ing stupid.
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Sativlan
( 2.7 hrs on record )
Posted: June 13
A surprisingly deep and well done game about the fragility of the human mind after experiencing a tragic event. I found myself relating to the character's thought patterns so the game itself helped me in a way as well.
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41nd
( 0.2 hrs on record )
Posted: May 21
the game options are absolutely awful, the fullscreen/window mode toggle works with ESCape key??? wtf..
the game mechanic is already used in other games much better and here is just annoying..
this game is.. piece of s...
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filip ♥ darcia
( 10.1 hrs on record )
Posted: May 9
Nice little platformer with great gameplay for one sitting.

Audio6/10
Graphics7/10
Gameplay7/10
Story6/10
Time to beat1.5hrs
Summary
6/10

PROS
  • Unique and interesting graphic style
  • Really good platformer itself
  • The idea of "2 worlds", "good and evil sides"
  • Some story nested inside the gameplay
  • Interesting gameplay solutions like controlling your water reflection or pseudo-echolocation
  • Game for one sitting

CONS
  • Really average audio. I mean it is not bad, but just too average. Game with such gameplay and potenial deserves more :P
  • Some bugs. They don't appear often, but are noticable. ( Character stuck in walls or when you fall into the abyss you can still walk somewhere in the limbo out of screen.
  • One of the bug did not let me finish the game. At the very end of the game. I needed to watch the ending on youtube :D (Literally last 5/10 minutes)
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Jordy
( 4.8 hrs on record )
Posted: April 15
Not the best game, but OK to play once.
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Thirteen Bastards
( 1.0 hrs on record )
Posted: March 26
Heavy handed and dumb. Mechanics are a McMillan ripoff. Character literally wears game inspiration on his chest. Read a damn book and learn how to write a sad story.
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Heikoguy
( 3.2 hrs on record )
Posted: March 3
Wow! What a great platformer, I gotta say they did a great job here. Really cool both conceptually and in practice! Occassionally a little repetitve and has a bit of cheap difficulty, but would definetly still reccomend a play, esspecially if it's on sale.
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max
( 2.8 hrs on record )
Posted: February 2
One word for each aspect of this game.

Story - Meaningful.
Characters - Fair.
Gameplay - Good.
Immersion - Fantastic.
Environment - Exceptional.
Graphics - Simple.
Sound - Decent.
Music - Beautiful.

Overall - Wonderful.
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Euwrecker
( 2.7 hrs on record )
Posted: February 2
The artstyle, gameplay and soundtrack all hold up to snuff. The story might grind on you depending on your tolerance for people who are intensely deep in their own despair. I will warn you that the game might have framerate issues and bad slowdown once you get to certain areas that have lots of projectiles and effects going on. It gets worse if you're running it full screen. Disorder would benefit a lot from a consistent 60 frames per second on lower end machines.
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Porto Maggot
( 2.7 hrs on record )
Posted: January 5
I must say that I am a huge fan of Screwattack and when I heard that they were releasing a game, I was very excited. The projected gameplay mechanics looked really quite interesting and unique, and I must say that I am very much into psychological and puzzle games.

Unfortunatley though, my excitement was in vain. I was lucky that I got this in a sale for around £2 I think, because frankly, the normal price of £6.99 is way too high for a two hour game. Sure the developers released an expansion pack, but those levels are simply a bit too difficult.

However, as a review, I think that it is best that I start with what I DID like about the game. In honesty, not much really. I liked how the family members and the other characters from his past were portrayed in his head. If in the light, there were stick figures with a somewhat bubbly animation, while in the dark they were shadows with creepy animations. Some were really creepy in the dark section. For example, one person was banging his head on a window. Thing is, my character was blocking my view of this and when I moved, he gave me a jump. I thought the music was quite charming when in the light, but it felt like it was either the same or very similar pieces of music throughout the entirety of the game, meaning that I lost interest in the music over time. Finally, the eerie feel of the game made the game quite creepy, thus drawing me into what was going to occur next.

Unfortunatley, what was bad about the game greatly outweighs what I felt was good about the game. First of all, The switching between light and dark was very interesting to begin with, but eventually it just got annoying on how much in interfered with the world around the character. Also the transitions between the two modes had a glitchy effect (which was understandably used as it portrays the character's fractured mind), which was just very distracting after a while and simply it affected gameplay too much, and also caused me to die various times.

There are levels where the map is pitch black and the only way to see is through pools of light that are emitted through either you, enemies or objects around you moving. This just hurts my eyes and makes it even harder to concentrate on playing the game. Then when there are no enemies or objects around you, you can't really see much of what is ahead of you and end up either progressing very slowly, or running into something bad that doesn't emit light.

The story was very vague and really quite confusing. It is shown through three or four sentences of monologue in certain places in the game. I say confusing because when you approach the area where the text is shown, it's not specifically the start of the section of the story, meaning that you not only have to wait for all of the sentences to be played, but also figure out which sentence makes the most sense to be the first. After you do that, you find out that you have to do it all over again when you switch to the light or dark...

The main character isn't the best protagonist, being very neutral with emotions. I think that they could have devoloped on movment animations as the slowness of it also affected the gameplay, particularly in the parts where you have to be quite quick.

Overall, due to the amount of negativities, I would give this game a 4/10, but if you are still interested in getting it, I would highly recommend getting it in a sale.
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Most Helpful Reviews  Overall
39 of 43 people (91%) found this review helpful
1 person found this review funny
Recommended
2.6 hrs on record
Posted: January 13, 2015
I was initially attracted to Disorder not by reading the development diaries, or what the game was about, but by the post apocalyptic like imagery the screen captures portrayed (they also have a vague terraria like look with respect to the graphics, though not in game play mechanics).

On playing the game I was really surprised and pleased by the way the developer had created an otherworldly platformer, with two dimensions that you have to swap between to be able to progress. The imagery is a pixelated delight and the music and sound effects add substance to the artwork. Disorder is a creepy atmospheric platformer the like of which I've not come across before. Well worth buying IMO, even at full price.
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36 of 40 people (90%) found this review helpful
2 people found this review funny
Recommended
21.4 hrs on record
Posted: January 13, 2015
When his younger brother dies, the protagonist loses his marbles. Navigate zany, topsy-turvy worlds to help him find them again!

Actually: Disorder is a grim platformer based on slow, precise jumps and the ability to switch between two slightly different versions of the world. Expect to jump from a platform that exists towards empty air, switch worlds, and land on a new one.

Pros:
- Great level design.
- Challenging and interesting puzzles.
- Solid exploration of the world switching mechanic.
- Good replay value. There are multiple endings, branching paths, and every hidden item you unlock can be "enabled" to add a challenging effect to gameplay. (Think the gods in Bastion, or the limiters in Transistor.)
- I encountered no bugs on my first playthrough, which is not something I say a lot.
- The trick of the last level is pretty clever.

According to taste:
- Tries very hard to keep a dark, gloomy atmosphere. Let me put it like this: I can imagine a depressed late-teen to early twenties person writing everything that the main character says in their diary. That said, I wouldn't go out of my way to read that diary.
- Some polarity switching games have very distinct flavors for the two worlds (Giana Sisters comes to mind). Disorder switches between sad and agonized, or drab and creepy. As a result, the two worlds aren't easily identifiable: at any given time, I couldn't tell you which one I was in. This didn't bother me at all, but it was sort of unexpected.
- Balanced around a slower character with a short jump.

Con:
- Pretty short. I beat this game in 1.5 hours. There could have easily been another few levels and at least one more major mechanic.
- There should really be some sort of visible indicator of whether or not you're blocked from shifting. I'd put an icon on the screen, but if the dev is really committed to not having a HUD, do something with the main character's facial expression instead. The constant, cartoonish frown was a bit much.

Overall, a good and innovative game, but I wish there were more of it.
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19 of 19 people (100%) found this review helpful
Recommended
6.5 hrs on record
Posted: July 1, 2015
Grieving is hard to do.

Disorder is a puzzle platformer with a strong narrative focus. The mechanics of the game begin with duality (think "timef cu k" among others), but adds some more dynamics as it goes including the necessity of crouching, inversions, dodging projectiles and more. As puzzle platformer, it is demanding and very well made. The solution and execution of each puzzle grows more complex as the game sinks further into the darkness of despondency.

Aside from the core mechanics, cursory elements add more to the experience. Most puzzle platformers tend to be linear with a single solution, but Disorder eschews this with branching level design. It feels strange to narrowly escape from one puzzle sequence, only to look back and see that there are other ones that remain untouched and, now, unreachable, Some routes felt easier than others, but that's possibly because the more strenous route held a hidden trinket. These trinkets can be used to modify the game after completion and range from making your character float, or slip, to inverting the world. Finding and using these trinkets adds more replay value and challenge to the game.

Along with being intellectually taxing, Disorder weighs heavily on the spirits. Dealing with sensitive topics requires great finesse. At the center of the game is a young man grieving, with different facets emerging from broken homes to suicide. Putting these complicated feelings into a game is no small feat, and Disorder does not hold back. The text of the game relentlessly peels away at the layers. Text pops up throughout the game, written across levels, repeating some sentences that are then saved in the journal. Swapping dimensions will morph these repeating sentences into a different set that, again, are saved into the journal. The deliberate pacing of the story relies on the player sitting still long enough to read both sets of monologue. The story can be difficult to stomach sometimes and every line only adds to this. The conclusions are powerful, and the player is forced to decide how the story ends.

However, it should be noted that Disorder isn't without its flaws. Though the controls work well (essential for platformers), I found that there were some framrate issues which led to some frustration. Although I much prefer a game to end too quick rather than drag on, some people measure a game's quality by its length. In that regard, Disorder is on the shorter side, and if you are not up to finding the hidden items then the journey can end to quick for some. Another factor to consider is how many platformers you have played. Sure, everyone's played Mario, but even the most interesting of mechanics in platforming can be found in flash games. With that said, dodging projectiles and hopping on disappearing platformers with two characters in an inverted level that changes behavior with dimension might just be old tricks for some.

Disorder is an astounding accomplishment. It manages to feel rewarding and new in a saturated genre both in gameplay and story. However none of these things change the fact that it is emotionally draining. This is truly an unsettling and unforgettable experience, despite some minor flaws.
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12 of 14 people (86%) found this review helpful
Recommended
9.0 hrs on record
Posted: January 26, 2015
Pros:
Great Soundtrack
Excellent Story
The thoughts of the character are shown.
Symbolism
Nice pixel art
Pretty trading cards.
Interesting journal entries.
Great atmosphere
Great endings

Cons:
Game breaking glitches. Please fix this there were several times where my game crashe and I had to restart the level.
Frustrating at times.

There are two endings, both evoke different emotions. Even though the game can be frustrating, the endings make the game well worth it (besides the other pros I listed).

When you play some things over it feels pretty easy if you had trouble before, so if you plan on playing it over that should not be a problem
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10 of 11 people (91%) found this review helpful
Recommended
2.2 hrs on record
Posted: January 13, 2015
Disorder sheds light on a perspective of life that is completely foreign to me. I realize how lucky I am to have such strong family ties, no major life tragedies, and mental stability. The creative narrative, atmospheric music, and color palette really put me into the character's shoes. The puzzles are well thought out and bring much satisfaction upon completion. Easter eggs and cinematic scenes balance out the difficult puzzles perfectly making this game super enjoyable. Although I was hesitant to dish out full price, I am so happy that I did! Thanks Swagabyte for an intense, unique, and fulfilling platformer!
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11 of 13 people (85%) found this review helpful
Recommended
3.6 hrs on record
Posted: March 27, 2015
Depression is a lot more common than people realize. You probably know someone who is battling depression or has a relative with the disorder. I know that the past 12 years of my life were filled with it, ruining my college experience and nearly crippling me with anxiety and fear.

That a game like "Disorder" exists just makes me happy. I get nearly tear-filled when I see that a developer was brave enough to tackle subject matter that most designers would shake off. While the game doesn't go as far as I might have liked, the vague questions and platitudes make for some compelling writing that really sticks out for me, personally.

These thoughts have all crossed my mind at one time or another. You may not know much about the main character, but to see, "I'm not really worth it," cross his mind just reminds me of the hardships I faced to get through my mental illness. It is something that never leaves you, but you learn to cope.

The mechanics of the game seem to reflect that. Your character switches between a duality of light and dark. While this isn't exactly original, the story set-up makes the idea very interesting. The graphics also sell the dark atmosphere and sad setting.

The game is all about embracing your darkness and moving on with it. There is no sense in sticking to one emotion at all times. You will get nowhere in life, much as this game. You may come up to a dead-end, but switching around polarities can reveal another path.

This also lends some non-linearity to the level design. For a platformer to include more than one path is pretty damn excellent. Hidden items are often on those paths, but I did manage to find a couple that were purely alternative routes (often harder, too).

The enemies are limited, but each work within the games mechanics. There are dots which reverse their output with polarity changes. Enemies will fire in one direction while in light versus dark. There are some anti-gravity beams that will push or pull you, based on polarity. It makes for some great scenarios, even if a lot of them have been done before.

The game is incredibly short, so it never overstays it's welcome. I personally know a lot of the guys from Screwattack, so I know this was intentional. They were born and raised on NES games that didn't waste time. I believe "Disorder" could have used some more difficulty, but replaying the game for alternate paths (or endings) sounds like a very tantilizing prospect.

When I said that I didn't feel the game went far enough with it's premise, it was mostly in how little there is to the story. You are never explicitly told what the main character is going through. This makes some of the later "revelations" a bit soft. The full impact could have been extracted had there been some more background.

I also think that the very final level is a bit of a cop-out. I will avoid spoiling it, but dying and restarting at checkpoints pretty much negates the challenge. One section did trip me up, but it was mostly down to timing my button presses. Apart from that, you can pretty much breeze through the end game.

The price tag is also a little steep. I can see that it was lowered to $10, but I'm not sure if that is fair. I fairly enjoyed the game and would recommend it to people looking for something unique, but the length doesn't seem to justify the asking price. Maybe wait for a half-off sale (I did).

Whenever you decide to take the plunge, know that "Disorder" is a very good game. Tackling darker themes and presenting mind-bending puzzles has given us a platformer that feels very different, despite borrowing heavily from it's predecessors. I wouldn't hesitate to say that this should be played by everyone (even if it's not A+ material).

7.5/10
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7 of 7 people (100%) found this review helpful
Recommended
2.3 hrs on record
Posted: January 13, 2015
This game is pretty amazing. I bought it because it looked different but now I am ready to buy it ten times. It's challenging, super dark, and creepy! What else can you ask for? It took me roughly two hours to run through the game, but to my suprise I only unlocked two achievements plus it seems like it has multiple endings, meaning there is still plenty for me to do. I love a game that makes you want to go back and master it. The developers surely didn't lie about this game making you feel down, with the music and the story, not to mention the fact that it gets damn tough towards the end. I'll give it a 9.5/10 seeing that there is always room to grow. Great Game guys. I can't wait to put some more hours on it!!!
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8 of 9 people (89%) found this review helpful
Recommended
3.1 hrs on record
Posted: August 3, 2015
Disorder is a great platformer with simple, yet entertaining mechanics and a ton of other original ideas. However it's really short; I sucked at it and still I've finished in 2 hours. So the price tag is a little bit too high, you may want to wait for a sale.
What's not so good: Very strange menu controls. You access the menu by pressing 'P', not Escape. But Escape has its function, it switches the game from fullscreen to windowed mode. I never got used to it so I constantly had to go to the menu to switch the game back to fullscreen.
Also, there is a free expansion pack but it's so difficult I wasn't able to get past the second screen and I finally gave up.
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11 of 15 people (73%) found this review helpful
Recommended
4.5 hrs on record
Pre-Release Review
Posted: January 13, 2015
Video Review - http://youtu.be/JGC78vWFIT8

The games controls are simplistic and both the keyboard and controller are supported. On the keyboard you use the WASD for movement and the spacebar to switch between light and dark. Controls are intuitive and responsive which is required in a puzzle platformer to make sure its you who didn't time that jump right and not the fault of the games controls.

At it's core, Disorder is a puzzle platformer that has one major unique design feature. The game is all about duality, in essence the duality of the mind. On one hand you have the more positive side of the mind, the stable side, the side that sees positivity, the proverbial silver lining. The other is the negative side, the side of you could say each person's personality that sees only despair and negativity. This translates into a core mechanic that allows you to switch between light and dark which changes the game world around you. Some platforms can only be access while in the dark state and vice versa, creatures who will kill you in the dark state become harmless objects in the light state. The game implements the use of this mechanic in all forms of its being including puzzles, platforming and narrative.

The main purpose of each level is to go through and collect marbles which are also used as checkpoints. While I am certain it is a reference to losing ones marbles, the story is the reason the marbles are used. Each marble has what appears to be a cerebral nerve, a brain nerve if you will at the centre. Each level seems to reflect either a memory or delusion from the main characters mind. At the end of each level you'll reach a giant marble and your character will seemingly fall in despair, clawing at his skin and the disintegrate, almost showing his progression into madness.

I always say that one of the most important things for a puzzle platformer to have by design is a progression of mechanics and thus difficulty. As you go through the game, making existing mechanics more challenging and the introduction of new mechanics is vital in this genre. Disorder has this in leaps and bounds, not only is there a progression of mechanics from floating platforms, traps and other traditional mechanics but there is also some mechanics that help reflect the theme of the game. After all your main character mind is fracturing, becoming more disturbed as he tries to internally resolve his issues. One of the interesting mechanics is when you come across a reflective surface on the ground, by then phase shifting you become that reflection, which makes you upside down. Its the little quirky mechanics like this with the addition of platforming, traps, enemies, timing, the increasing difficulty and complexity of levels added with the phase shifting that makes the game play fun, challenging and worth while.

One particular level I both loved and hated was the level which becomes black as night. The only way to gain light is by movement. Anything that has movement including objects will give off sound waves that light up the small area surrounding it. While I loved the concept of the new sound equals light mechanic, it did become frustrating when you got into a puzzle that require precision timing and you couldn't see a bloody thing. This coupled with the fact that the sound waves themselves were quite distracting and often led your eyes away from what you were actually doing was a nuisance.

Throughout levels there are secrets to find including items that can be equiped by returning to your apartment which you can do from the pause menu. These items have a vareity of effects and will change the game play in some way such as boots that let you jump three times as high, almost like anti gravity boots.

Graphically the game is great. The 2d pixel art looks good and the art style of the levels takes you to more abstract and surreal places as you delve further into the mind. The switch between light and dark is reflected tremendous well with the use of different colour pallets as well as a good use of lighting. The games musical score provides a great atmospheric tone that provide some really great moments. Both the music and sounds are very well produced and the music in particular does complement the game play and story to provide a unnerving immersive experience.

For me the star of the show is the narrative of the game. Like I mentioned the story is an ambigious one and everything that occurs can be interpreted in different ways. The story is told through the eyes of the main character and presented in text form while you play. As you move through the levels you'll see text appear like its being written in a diary. One thing I loved and I wish other developers would take a note from, its the fact the the story is integrated into the mechanics. Say your walking along and your in the light side of the duality mechanic, you'll see the text as the character talks about something, if you then phase shift and enter the dark side the text changes to the darker side of your character, the more negative thoughts on the subject. It's almost like getting two drastically different opinions, two opposing viewpoints on something from the same person. It's similar to reading the diary of someone with spilt personality, or someone who suffers from depression.

The game in both good writing and in its mechanics tells a narrative. Not only are you reading the thoughts of someone who is clearly going through a very rough time but your playing it. The duality mechanic helps you to feel the characters internal struggle when you shift by showing the change in sound, light, colours and overall tone. This is what good video game design is all about. Its about having mechanics that complement the story and vice versa, all aspects of the game should tell an overall narrative.

Overall what I really like about Disorder is that not only its narrative but its quality. You could get through the game without getting the secrets and such in around three to four hours. There is more than one ending so there is some re-playability in there too, though not much. Instead trying to overreach as many indie developers do they instead opted to go for quality over quantity. Whether you like puzzle platformers or not, the quality of the narrative alone is worth trying the game out. The mechanics are solid, the story is through provoking and ultimately its a fun and interesting puzzle platformer.
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13 of 19 people (68%) found this review helpful
Recommended
11.4 hrs on record
Pre-Release Review
Posted: January 13, 2015
While not bad by any means, mechanically we've seen it all before, and though its subject matter is fresh and well written, Swagabyte don't quite succeed in packing it into a platformer. Full review here:

https://www.youtube.com/watch?v=4RH6sMuRnLc
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