You play as a man called Jacob Reeves. A man who has lost his reason to live. He throws himself into a blackness to end his misery, but instead of it being the end he wakes up without a memory of his life before.
User reviews:
Overall:
Mostly Positive (265 reviews) - 79% of the 265 user reviews for this game are positive.
Release Date: Oct 1, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Silence of the Sleep

 

Reviews

“Terrifying atmosphere, challenging puzzles, stunning art and music...this is Silence of the Sleep, and you're gonna love it”
Simone Granata - Games969.com

“Silence of the Sleep proves itself the first truly noteworthy horror title of the year”
Jesse Rogalski - Duuro.net

“Silence of the Sleep is one of those games that makes you want to keep exploring. To keep prodding further and further into the mystery, all night and hours into the morning.”
Tarrah Rivard - Rely on Horror

About This Game



Silence of the Sleep is psychological horror adventure game for PC.

You play as a man called Jacob Reeves. A man who has lost his reason to live.
He throws himself into a blackness to end his misery, but instead of it being the end he wakes up without a memory of his life before.

You will travel through the abstract world of Silence of the Sleep to find the very reason for your
journey...



Now that is a good question!
Here are some info about Silence of the Sleep that I believe are worth knowing:

  • Side scrolling 2D with unique, digitally drawn graphics
  • Unique music from one end to another
  • Minimalistic interface - I won’t hold your hand through the game
  • Challenging puzzles
  • No shooting - Enemy encounters are pretty rare and you can’t kill the enemies, avoid and hide from them to survive
  • Original gameplay and twisting story - Silence of the Sleep has well crafted balance between horror and adventure, this allows me to build different atmospheres which brings variety to gameplay
  • One man game - Graphics, animation, coding, music... You name it!

System Requirements

    Minimum:
    • OS: Vista, 7 or 8
    • Processor: Dual Core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: 1024 MB card capable of shader 3.0
    • DirectX: Version 9.0c
    • Storage: 1500 MB available space
    • Sound Card: DirectX 9c Compliant
    • Additional Notes: Widescreen monitor (16:9) that supports refresh rate of 60Hz and minimum resolution of 1280x720.
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (265 reviews)
Recently Posted
ShadyMerryAntelope
( 10.2 hrs on record )
Posted: July 27
I played this game a while ago and I still remember it. The ending was weird and the story was great. If you love Silent Hill and morbid games you will love this.

The only thing is, the game is a bit difficult and frustrating. I did have to watch youtube videos at times to figure out where to go or what to do.
Helpful? Yes No Funny
Avex
( 17.4 hrs on record )
Posted: July 26
Good horror story. Straightforward game play. Best if you use savepoints as little as possible to give you more skin in the game.
Helpful? Yes No Funny
Falcon
( 9.1 hrs on record )
Posted: July 14
This game has fascinated me from a certain point of view...

...but on the other hand it has only made me run out the nerves.

Let me explain the reasons:

1) The game goes only played at the native resolution 1280x720 60Hz with the edges beri in the sides, making the whole miniature, including the lyrics, almost unreadable. http://steamcommunity.com/app/321870/discussions/1/618459297892130374/

2) Countless Bugs on the Desktop, and not only that, if the game does not have the above-mentioned resolution in step 1. http://steamcommunity.com/app/321870/discussions/1/458606248619746477/

3) The game can have FPS drops. http://steamcommunity.com/app/321870/discussions/0/412446890548194444/

4) The game is not updated since 2014. http://steamcommunity.com/app/321870/discussions/0/619568192838460312/

5) The game becomes tedious and repetitive in Chapter 4.


So I would recommend this game only for those who have the appropriate above-mentioned resolution in step 1 and it become free to play.
Helpful? Yes No Funny
Vires
( 6.7 hrs on record )
Posted: June 30
Ok im gonna try to keep it short and simple, i consider this to be a story-driven game and it is its appeal, gameplay does suffer on a couple of chapters, it does get painful at times but i think its very very worth it, the flawed gameplay mechanics appear only on a couple of chapters but the story is amazing, the artstyle and the music are beautiful as well, overall the artistic aspects of the game (Story,art,music,etc.) were beautiful and i believe are worth ignoring the occasional tedious mechanics.

If you like dark interesting stories that keep you wanting to find out what happens next or what the hell is going on give this a try.
Helpful? Yes No Funny
eXcruciate
( 0.2 hrs on record )
Posted: June 27
♥♥♥♥ing SNORE! ZZzzzzZZzzz!!!
Helpful? Yes No Funny
Gerach
( 3.9 hrs on record )
Posted: June 21
Very minimalistic game, not sure if it tries to be horror but if it does then it fails. Also it messed my whole desktop my changing resolution.
Helpful? Yes No Funny
Sarkoth
( 2.9 hrs on record )
Posted: June 19
Probably one of the most disburbing games I have ever played. Very minimalistic with a superb atmosphere, a great story and simple yet engaging gameplay.
Helpful? Yes No Funny
ChaosSabre
( 6.2 hrs on record )
Posted: June 8
I was gonna give this game a positive review and recomend it even after the slow paced hide and seek that was chapter 1 end and I was like eh it's not good and just there to waset your time but boy oh boy was I wrong when I got to chapter 2. Oh boy is chapter 3 the worst in game design and artificial time extenders. So you are being chased by a monster that randomly spawns and you have to run to an area to hide behind boxes do an annoying hold the mouse in center minigame and it then goes away. But sometimes it doesn't go away far enough and you just die by exiting the door. To add even more annoyance you got these locked doors that you need to unlock with a master key that can rotate two parts. So you are just standing in front of a door trying to RNG the correct key while the thing spawns near you and makes your run away back to repeat the process or even worse just puts you in a corner that you can't escape coz you didn't unlock any doors to hide in. ALSO you can get attacked by it while doing a puzzle. No just no. I guess that would work if the monster was at least scary but it's not even that. I was interested in seeing the game to the end but this chapter just made me want to go and look a full LP of it to see how it ends. Which I'm gonna do right now.
Helpful? Yes No Funny
Ποφικλεϛ
( 11.4 hrs on record )
Posted: May 27
First: Dont give too much (or anything) about the reviews complainaing "i didn´t make it through chapter 2". Listen to those who made it through the game. It´s (more or less) easily possible.

Cons:
- Indeed clunky controls!!
  • After moving you need to stop 0.5-1 seconds until you can turn. Yes, that may become frustrating when you are in "a hurry/panic". Als after looking to the fore-/background it takes a while and some clicks to make a 180-turn (i.e. from front to back or vice versa). But also you get used to it.
  • Futhermore sometimes your character just stops running, so you have to press shift+direction again. Also annoying when you´re on the run.
  • Also at the beginning it is not clear how to interact with certain characters/things: Mostly you have to stand "in front" of them (since it´s 2D i.e. "on top" of them), but later sometimes next to them (slightly i.e. left or right of them). If you don´t know that, you may get confused first, but thank go there´s the internet ;)
- Sometimes "interactables" are hard to find, because they do not really stand out from the background. (kind of a disadvantage of the artystyle)
- Crashes sometimes ... for reasons. But usually takes not mroe than one minute after save points to get there again and it usually doesn´t freeze again and again at thes epoints. So still playable
- Where´s my picture?! ;)

Pros:
- Great sound: The music, as well as the atmosphere, as well as sound as an important part of the gameplay itself. It´s really great, enjoyable and supports the story/gameplay really well.
- Visual design is pretty unique, though somewhat simple. A mixture of realistic movements and comic-like animations.
- Great atmosphere in sound, visuals and dialogue.
- Pretty dark and implicitly violent. (Sometimes also explicitly, like the "cutscene" ;)
- Nice mix of adventure-like story progression and horror parts. So you can breath through and relax a bit in the "story parts" while the other sometimes make your heart bump.
- Interesting and somewhat catching storyline.

Hints:
- Keep an eye on the background.
- Save if u can
- Don´t forget that flashlight is on F ;)

Besides the mentioned control issues it´s a pretty decent and throughout playable game. Like with many adventure games you will sometimes have to check a playthrough if u gets tucked (but see "hints").
The atmosphere is really great in all aspects. The music is really fits the story and the overall melancholic mood that goes through the whole game. The combination of adventure like parts (find item A use it at spot/bring it to person B) are well combined with the more horror oriented, fast paced parts.
So some horror fans may call the patterns/movement of the "thing" h(a)unting you too simple and easy. Adventure fans may call the "puzzles" (which really aren´t THAT much puzzling) too simple. I like the balance of both.
After all it´s a very story heavy game, which starts giving hints on the (possible) outcome of the story from the very beginning, so that you are interested and inclined to guess and wanting to know how the story will finally end.
And actually i missed a part of the conclusion that was indicated pretty strongly throughout the game (bathtub?!?).

The "it´s a one-man-job"-argument shouldn´t be an excuse for flaws of the game, but it is really a great work for basically one guy doing such a creative and well rounded game.

If you are a fan of horror and adventure and still doubting whether to get this game or not, just wait for a 66-75% discount or a bundle containing it. Then you probably won´t make a mistake. I got this game in a bundle and remembered latewr, that this was one of the reasons i bought the bundle in the first place. And i can say it was worth it


Concidering the control issues and minor bugs/crashes, but relatively low base price i´d give it
8/10
Helpful? Yes No Funny
dosadi666
( 9.7 hrs on record )
Posted: May 25
Silence Of The Sleep is a deep psychological horror adventure. The game provides an engaging and mature storyline with puzzles to solve. Atmosphere is creepy, thanks to nice and unique visual style and intense sounds effects. If you're a fan of the genre, you should definitely check this one out.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 8 people (50%) found this review helpful
Not Recommended
9.1 hrs on record
Posted: July 14
This game has fascinated me from a certain point of view...

...but on the other hand it has only made me run out the nerves.

Let me explain the reasons:

1) The game goes only played at the native resolution 1280x720 60Hz with the edges beri in the sides, making the whole miniature, including the lyrics, almost unreadable. http://steamcommunity.com/app/321870/discussions/1/618459297892130374/

2) Countless Bugs on the Desktop, and not only that, if the game does not have the above-mentioned resolution in step 1. http://steamcommunity.com/app/321870/discussions/1/458606248619746477/

3) The game can have FPS drops. http://steamcommunity.com/app/321870/discussions/0/412446890548194444/

4) The game is not updated since 2014. http://steamcommunity.com/app/321870/discussions/0/619568192838460312/

5) The game becomes tedious and repetitive in Chapter 4.


So I would recommend this game only for those who have the appropriate above-mentioned resolution in step 1 and it become free to play.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
199 of 232 people (86%) found this review helpful
2 people found this review funny
Recommended
25.1 hrs on record
Pre-Release Review
Posted: October 1, 2014
Note: Got review code for the game before it released.

Just what I need after playing Depression Quest, playing a suicidal character known as Jacob Reeves who attempts to kill himself. Instead of ending his existance, he loses his memories and tries to figure out who he is and what happened to him. Silence of the Sleep is a psychological horror game that mixes things up constantly for a refreshing experience.

Story(Pacing)


+Good blend of mystery/horror
+Characters are intelligent and react realistically

This game paces itself well by allowing the player to talk people and walk around the environment without the feeling of tension during the horror sections. Players will fetch them items, solve puzzles for them, or simply chat with them in order to better understand whats going on and solve the mystery.

Basically the game is broken down into two sorts of segments, mystery and horror. The mystery segments are based on figuring out your situation by interacting with the people around you. While the horror segment is solely based on surviving your encounters by using your environment to your advantage.

The characters you meet throughout the game actually act somewhat reasonable and intelligible. The first one being a paranoid guy with a gun asking you to go into another room so that he feels safe leaving, by locking the door on you and passing through. The characters have their own quirks about them, this is especially true in later chapters where the mystery segments are longer.

Mechanics


-No difficulty mode
-Movement can be slightly improved

+ Can interact in 4 directional places despite being a 2D game
+ Puzzles codes are randomized
+ Save Feature is tied to in-game objects (no autosave)
+ Multiple interactions for detecting enemies
+ Multiple Choices in dialogue

Equipping inventory items is important to remember when interacting with the environment. I made the mistake of trying to open a door without having the key selected. Which was a sign of clear brilliance on my part…

You can get key items ahead of time which allows you for example to double interact with a person and complete the task to obtain the reward instead of having to go back and forth. This can happen on accident, during the mystery segments of the game but not during the horror ones.

Keys override each other, meaning that you need to click one direction at a time instead of multiple keys. Going from north to south however is a tad more complicated than left to right. When I went into a room and saw the monster I clicked the opposite direction but since I didn’t click left or right first my guy refused to look that way (since it was a south door and I was looking forward). An improvement to how your character reacts to the keys you press would be welcome, though they only been a problem really once or twice due to close calls. Normally, it’s not an issue when walking left or right out of a room just north and south.

You are offered some choices in the game, like accepting the drink from Bar Mcon though i was rather cautious to accept something from someone with con in their name. Other choices in the game seem to really not have much effect on the ending of the game from what I could tell, which I could be wrong, but it seems more like the walking dead approach where it simply affects your relationships with the characters.

There are multiple ways to tell if a enemy is near the exit of the room by hearing, looking, or having a alert appear. This changes depending on what type of exit it is, if the door has a peep-hole then you are able to look through as an example. It’s nice that the interactions are always changing throughout the game and like the enemy AI does not remain the same. Each chapter feels like a refreshing experience from the previous and never makes the lazy mistake of repeating itself.

Adding a limited amount of records for saving in a new difficulty mode might give the game a bit more challenge that people would like. It's a minor negative that hardly effected my enjoyment of the game it's simply something nice that could be expanded on later.

Visuals (Atmosphere)


+Fluid animation
+Music/Sounds follow events well
+Transparent objects make world easily visible but keeps complexity
+Characters have color to highlight importance

Having alot of background characters can be confusing unless you differentiate them from the important characters who actually further the storyline. In Silence of Sleep this is done by coloring a unique aspect of the person,whether it be their tie,hair, or other characteristics of them.

The sounds from enemies to the crackling of the fireplace is all well done and really help you either feel fear or warmth. The sound just strikes the right balance, and never feels tedious or out of place. It has a certain type of buildup and explosiveness that is missed in quite a few games at certain points.

Slow motion occurs when you hide behind crates which affects the sounds everything produces. It can transform sounds from sounding relaxing to something of horror. The visuals are also affected when hiding and make everything appear red.

Enemy AI


+Progressive AI

Hiding within the environment and sneaking past enemies is the only way to ensure survival.

The game is more of a hybrid between thriller and horror. There are some encounters where they will show a viewport of the monster to give you enough time to react, by finding a hiding place. While other encounters you simply have to pay attention to the sounds they make and use the exit mechanics to your advantage. Think of Chapter 1 as the tutorial for survival, the various encounters you face involve enemies traveling a certain distance and you gauging when to leave rooms or not.. Once you are thrown into the abyss that is Chapter 2 you will face with enemies with better AI that will chase you unless you hide yourself away from them using the environment.

Conclusion


The game manages to deliver a great experience by making each chapter have new enemies and puzzles, sounds that are effected by what your doing, environments that are well done, with a memorable story that comes together nicely by the end.
Was this review helpful? Yes No Funny
236 of 290 people (81%) found this review helpful
4 people found this review funny
Not Recommended
12.4 hrs on record
Posted: October 20, 2014
For a one man team, Silence of the Sleep is a huge accomplishment, and I give full credit to Jesse Makkonen for creating something as big and intricate as this by himself, but that doesn't erase its many flaws. There are plenty of good ideas here that feel held back by questionable design decisions and a somewhat unfocused vision. Perhaps my expectations were too high going in, but I feel like it could have been so much more than it is.

On the surface, this is a brutally hard adventure game. The puzzles can at times be obtuse with clues that in some cases are so incredibly vague one wonders how the developer expected the player to reach the solution at all. The design is very reminiscent of early adventure games where hand holding was certainly not the norm and the player had to put a lot of thought into things. As such, there is a great sense of accomplishment when you've figured out that particularly puzzling obstacle. The problem comes in with the survival horror elements, however. Make no mistake, Silence of the Sleep is as much a survival horror game as it is adventure. Death comes early and often, but a bit too often in my opinion. Something that a lot of developers fail to grasp is that while death is indeed scary, frequent death is not and only leads to frustration and a break in immersion. This is where I feel the game began to lose me.

Chapter 2 started off great, but by the end I wanted to crack my keyboard in half. Not only are you dealing with some pretty difficult puzzles, but you're continually interrupted from your train of thought by monsters that randomly appear, chasing you into hiding to wait them out lest you end up splattered on the wall. Don't get me wrong, I have no problem with difficulty in games, but it's a fine line to walk, especially when you're asking not only for difficulty in thought but also in mechanics at the same time. If you're giving me a puzzle to solve, give me the time to solve it, forcing me to flee and continually reset my thought process is not fun or scary, it's rage inducing.

Things manage to ease up once you move past that particular area, but then we go from extreme frustration to extreme boredom in Chapter 3. Just when you feel like you're finally getting somewhere with the story, things slow to a crawl and you're forced through mundane tasks for far too long before the action picks up again. I understand that Makkonen was steering the narrative in a particular direction, but the pacing is uneven and thematic tone all over the place. I can't help but feel that the game would have been more effective as either an old school adventure with crazy difficult puzzles or straight survival horror with a bit more mechanical complexity. Juxtaposing the two genres reveals the flaws in both while at the same time stifling the narrative flow.

All of that said, the presentation is phenomenal. There is plenty to admire from the unique puzzles to the interesting mini-games that are sprinkled throughout, most of which are stylistically implemented. And then there are segments that pull you out of the standard gameplay and have you crawling through drain pipes or slowly shambling down a hallway that gets darker and darker with the disgusting and disturbing sounds eventually drowning everything out. These segments are excellent at conveying a sense of foreboding and claustrophobia.

The atmosphere is artfully crafted with sound design that brings this horrific world to life. Some of the audio distortions were extremely disturbing in an almost hypnotic way; there's nothing freakier than hearing a baby's cry morph into almost inhuman moans...creepy stuff. But above all, the artwork. My God, this is a beautiful game in the grittiest, ugliest sense of the word. Jesse Makkonen designed everything himself from the ground up, and that should be commended. His eye for interesting and emotive imagery is spectacular with some of the most artistic graphical design I've seen in an indie title.

The story is also fairly good and doesn't quite go in the direction one might expect. Although the end felt a little rushed and some elements seem to come out of left field, it gives you plenty to think about and possibly a reason to play through it again as there are clues spread throughout that will help further puzzle together what really happened.

And that's where I think I'm the most disappointed. Silence of the Sleep is a horror game that tells an interesting story in a unique and creative way, yet its deficiencies prevent its massive potential from ever fully realizing. And that is why I must ultimately give it a lower score despite really wanting to support this developer. I would recommend the game to those who are interested in an difficult experience, but if you're looking for the next great horror story along the lines of Silent Hill or even The Cat Lady, unfortunately, Silence of the Sleep is not it. Given more time and perhaps another try at the genre, however, I believe Jesse Makkonen may yet get there.

Bottom Line 5/10
Was this review helpful? Yes No Funny
57 of 68 people (84%) found this review helpful
Recommended
5.5 hrs on record
Posted: October 2, 2014
A horror/psychlogical thriller adventure game where you play as Jacob Reeves, a man that has killed himself. He wakes up in a strange hotel without any memories of his past life. There he finds a strange bartender that, while giving more questions than answers, gives somehow of a pointing finger to your next ordeal.
You must solve diverse puzzles/quests and avoid the monsters/ghosts to progress and try to find out who you are and what you are doing exactly on this strange place.

The game has two diverse sections you go and alternate through. The mistery one, where the atmosphere is somewhat more calm and soothing, and you can interact with various others inhabitants of this strange world and get to know it better, trying to work your way with other character's requests and hopefully getting to learn more about them. And then there's the horror section, where the exact same world that was quite pleasant before takes a dark turn, and you have to learn how to avoid and run from dreadful monsters that will kill you if they get their "hands" on you. For this, the game uses a gameplay mechanic where you can see what's happening behind a door, or listen to it, and progress only when the cues you got from that mechanic indicate that you are good to go.

Which in turn makes me want to talk about the sound design of the game, which is absolutely wonderful. The sounds is expertly used as a game mechanic to avoid the monsters but also as a great tool to set an interesting,compelling and even scary atmosphere. It also has a great soundtrack, with songs that fit the game perfectly and are used just at the right moment.


Then there's the overall artstyle and animation of the game. The artstyle is absolutely gorgeous to look at, and often there's sights that make you want to take a screenshot and just use it as your wallpaper immediately. The differences between the dark/light versions of the same world create a striking and unsettling atmosphere that further adds to the sense of mistery and tension the game has. The animation quality is also pretty good, movement is fluid and the animations itselft are pretty rich in variety.



The only negatives I can point out:

-Controls. In this game, despite being 2D, you actually can move your 4 directions. Left,right, up, down, and you have to turn to a specific direction to use a certain item. And you can't go from up to down directly, you have to go from up/down to left/right before you can go down/up. Albeit I actually like this setup when there are monster encounters, as it adds a lot to the tension, in the calm and quiet sections of the game it's just annoying.
-Useful items can blend a little too well to the backgrounds, making hard to see what you're supposed to check and use. While I don't have a problem with this in a general sense, as it makes the investigative section of the game more immersive, it did made me miss the save points a couple of times, making me replay some long sections again.


Overall, one of the best games I played this year and definitely one of the best games in its genre. It's hard to believe that this was made by only one person as it excels in many factors, may it be sound design, art style or story.


Definitely recommended and a worthwhile buy at full-price, on of my GOTY's of 2014 for sure. 9/10
Was this review helpful? Yes No Funny
65 of 85 people (76%) found this review helpful
13 people found this review funny
Not Recommended
8.0 hrs on record
Posted: April 18, 2015
Chapter 1 is actually pretty good. The atmosphere and the environment is nice and it promises a decent horror adventure game. Just the controls are really clumsy, for some reason you can't turn 180° when facing the wall, you first need to turn left or right. Also the hero can run only for about 3 seconds before getting tired.

Starting with Chapter 2 you get randomly attacked by monsters insta-killing you on touch, often giving you little chance to avoid them. Yeah I know you can learn their paths and how to avoid them, but at the same time you are supposed to find your way in a labyrinth of same-looking rooms, find hidden items and solve complicated cryptic illogical puzzles. Even after an hour of playing when I knew the level pretty well, I still got regularly killed resetting my progress to the only savepoint in the level. Also it forces you to spend a lot of time just waiting for the monster to finally go away (over and over and over again). This is not scary at all, it's just annoying, frustrating and boring.

Chapter 3 is completely different but not better. The monsters are gone but so is the atmosphere. This chapter consists of a bunch of dumb fetch quests (find a lost bunny, get a toilet paper, ask everyone some question, ...) and running around trying to find out what the game wants you to do next.

Chapter 4 and the monsters are back. This time it's actually a bit better. There are two savepoints in the level, plenty of places to hide and a MAP! Finally! I realized why I had liked Amnesia so much. Unlike this game Amnesia didn't throw a monster on you every 30 seconds and it didn't kill you every 2 minutes.

Chapter 5. This one consists of a ton of cutscenes (this game has more endings than The Lord of the Rings trilogy) and pointless "walk right" sections. The biggest problem is that there is no savepoint and the cut-scenes and dialogues are not skippable! On my first playthrough the game crashed after a few minutes, returning me back to the end of Chapter 4. So after restart I had to watch the cutscenes and click through the dialogues again. Then I got to a level so dark I could barely see anything. I heard a telephone ringing but couldn't see it so I continued walking right and suddenly I got instantly killed by a monster. Back to chapter 4!! The third time I didn't miss the telephone booth but the game crashed again. BACK TO CHAPTER 4!!! Finally I was able to finish this damn game. The ending was... ok, I guess. Not very surprising, I expected something like that, but it could have been worse.

Overall: Not many games were able to make me scream on the screen like crazy. Silence of the Sleep did it several times. Both thumbs down.
Was this review helpful? Yes No Funny
45 of 53 people (85%) found this review helpful
1 person found this review funny
Recommended
0.4 hrs on record
Posted: October 28, 2015
Now here's a real curveball from the horror genre. Silence of the Sleep looks very much like another Lone Survivor-style side-scrolling horror game, and it is, for a little while. Then it turns into something very, very different, and the change is not altogether unwelcome. I'm going to have to spoil some things about how the game is laid out, because it's very hard to give a proper recommendation without speaking on the game's true structure. However, if what I tell you sounds good, spoilers shouldn't really hurt the experience.

You play as Jacob Reeves, a very sad man who opens the game by chucking himself off a cliff. However, instead of Kratosing through a pantheon, he ends up in a strange, dilapidated hotel with a man I can only assume is the bartender from The Shining. They have a nice talk, and then a shadow thing tries to find and eat Jacob. So, we're off to a pretty good spooky start, right?

The elevator out of the hotel takes Jacob to a black-tie affair in a swanky ballroom. Suddenly the game turns into an adventure game, with Jacob chatting with guests and trying to work out some odd puzzles. There's still a dreamlike veneer over everything that ties back to the hotel opening, but the tone is completely different. After the ballroom is another horror segment, and a very effective one. But after that the game launches into its longest chapter, which has almost zero horror elements throughout. It's nearly all dialog and dealing with NPCs, with hardly even any puzzles to work out.

The end takes it back to horrorland and ties it all together, but all told the game is way more adventure than horror. And that rather works to its benefit, actually. The horror segments can be clumsy and frustrating, with hiding mechanics more touchy than those in Knock Knock and the same navigation problems that plagued Lone Survivor and Claire. I will admit that the spooky bits have some very effective monsters and moments, but playing through them quickly became more tiring than the dialog-heavy parts, strangely enough. The characters of Silence of the Sleep are all well-written and fully-realized, each with goals and hangups to explore. They also make it easier to know how to move the story forward than the scurrying about darkened hallways.

All of this is presented in rich, detailed backdrops for the silhouetted characters to break out against. Silence is a very good-looking game, with some clever uses of its 2D style. The sound design is solid as well, and while the controls are a little stiff, it won't matter much outside of fleeing monsters. I'm not a big fan of this particular story archetype, but Silence of the Sleep had the presentation and the polish to keep me engaged all the way through.
Was this review helpful? Yes No Funny
41 of 53 people (77%) found this review helpful
2 people found this review funny
Recommended
7.9 hrs on record
Posted: October 1, 2014
The full (German) review can be found here: http://www.jack-reviews.com/2014/09/silence-of-sleep-review.html

Silence of the Sleep is a horror game that starts similar to The Cat Lady. The protagonist kills himself for reasons unknown and awakens in a mysterious place where he meets a barkeep who might as well be the devil in disguise. From then on, he has to solve puzzles, evade shadowy beasts, and talk to the inhabitants of this world in an attempt to find out why he's even there.

It can be quite scary at times and has fantastic graphics and cutscenes to offer, especially for being made by a single person, but the gameplay stumbles from time to time. I really didn't like the constant threat in chapter 2, especially due to the master key which is designed as a puzzle and can lead to a gruseome death while you fumble around in search for the right combination. There seems to a hint for all possible combinations though.

And the following chapter throws you into a mental institution and forces you to do some inane minigames that add nothing to the plot and could easily have been cut without losing anything important.

Luckily, the story is interesting enough to keep you going. It might not be original, but it's certainly presented well enough. So if you like 2D horror games, then give Silence of the Sleep a try.
Was this review helpful? Yes No Funny
33 of 40 people (83%) found this review helpful
Recommended
8.8 hrs on record
Posted: October 1, 2014
Silence Of The Sleep is a psychological horror adventure game that has you playing as a man named Jacob. After committing suicide you end up in some sort of dream, at least, that is what it seems like at first. But this dream is quickly turning into some kind of nightmare…

The game starts with you throwing yourself off of a cliff. After that you wake up in a motel and after exploring for a bit and eventually solving the first puzzle you make your way downstairs.
More puzzles wait you there, but there will also be different kinds of freakishly large and deadly creatures roaming around from then on.
You’ll also meet different people along the way, and one of them is known as The Bartender. He’ll help and guide you through the levels, but he may not be who you think he is. On the other hand, he’s the only guy you can trust and rely on in your ordeal. Your goal is to eventually find out what you’re doing there, and why. You’ll play through several chapters in order to find out the exact reasons.
Silence Of The Sleep is a horror game but not one with tons of jump scares. There are some creepy and disturbing scenes in it but it won’t ever get too scary. This might have to do with the 2D viewpoint instead of the first person viewpoints most horror games use these days. One thing’s for sure, though, and that is that it has nothing to do with the atmosphere, which is just amazing.
In fact, its mysterious nature reminded me of some of David Lynch’s movies, to be more specific here: Lost Highway.
The gameplay is relatively simple, as long as you’re familiar with point-and-click adventures (lots of puzzle solving and looking for clues and solutions), but the controls could definitely use some work here. Your character can move into four directions, even if the game is shown from a 2D perspective. You can (obviously) move to the left and right, but you can also move up and down. Pressing E will allow you to perform an action. But instead of just facing a direction while standing in front of a door you’ll have to face your character specifically towards the door. This makes for tense situations when a creature is chasing you, of course, but it also feels really clumsy and requires more input than I think is necessary.
The game uses an interface that is hardly noticeable, which is just great for immersion. By pressing the Spacebar you can pop up your inventory and by letting it go you can use the item that you have currently selected. Works great and I wouldn’t want to see it another way.
The puzzles require a lot of walking in search of items and clues. If you’re not putting together items, you usually have to remember or find some numbers to eventually get inside something. Sometimes these numbers are hidden in clues, and other times you have to use your faithful flashlight. But the puzzles are never too easy and they’re made to motivate investigations.
Saving is done by finding gramophone players. So there’s no way to save wherever and whenever you want, and there’s no autosave. The gramophone player option works well, but they’re usually hard to see. I missed it completely when I entered the recreation area/bar/lobby and had to restart entirely from where I first took the elevator after being almost done on that floor. Now I first scout for gramophone players before doing anything else so it’s a lesson well learned I guess. But still something that could be a little clearer. Not everyone will notice them immediately. Same goes for some of the items you have to look for; they're integrated into the backgrounds a little too well sometimes.

As I said, the atmosphere is amazing. The graphics (in this case I specifically mean the environments) have tons of detail in them and the character silhouettes are created and animated very nicely. Some of them could benefit from some extra frames, but it’s nothing distracting and I can’t believe this entire game was created by just one person. Just for that this game (and its developer) deserves your respect. I did miss some visual options, however; you can only stretch the graphics (full screen) or view it in its original state, which is still full screen but smaller and centered and with black bars on the sides. The last option gives the sharpest graphics, but that should go without saying.
I found the music to be subtle (until an enemy notices you) and the others sounds (thankfully) less subtle. Enemies make crazy, disturbing noises and objects like fireplaces make correct, realistic sounds. Music and sound play a big part in horror games and in that aspect Silence Of The Sleep did not disappoint.

The game has 5 chapters and finishing it should take you somewhere between 8 and 10 hours, depending on how much trouble you have solving the puzzles and finding the required items. Chapter 3 is a little slow which also makes the game feel longer and even a little boring but since it's all part of the story I can't really fault it for anything. In any case, it's a pretty long game for a horror/adventure game, especially considering the price Jesse's asking for it.

Silence Of The Sleep is a brilliant little game and one that I would gladly recommend to all horror, mystery and point-and-click adventure gamers. Not just because it was made singlehandedly by just one person but mainly because it’s just a great game with an amazing atmosphere and with tense encounters. Well worth the time and money, bravo !

[Rating: 85/100]
Was this review helpful? Yes No Funny
25 of 28 people (89%) found this review helpful
Recommended
6.8 hrs on record
Posted: October 15, 2014
Silence of the Sleep is an impressive feat by a finnish one-man team: an 2,5D horror game that does not only have a well crafted story, it also looks great, sounds amazing and it manages to make your brain tick with puzzles that a reminicent of older Silent Hill games on higher difficulty levels. It does one thing and then throws you off with another, in the truest "what the hell just happened" sense.

The story is follows some horror tropes, but still finds a way to not only keep you entertained, but also has some twists that not even the most veteran horror game fan might not see. It's an amnesia story, which takes you through depths of darkness and back to light, only to drag you deeper. The game is divided in to chapters, each of which have their own gameplay twists and mood. The darkest parts are not just scary: they are horrifying to the point where you don't want to know what's behind that door.

The gameplay itself, might be the roughest part of the game. It's a 2,5D game, where you can run in 2 directions but turn in 4. Running and turning and some other sections are a bit clungy and slow, which sometimes makes certain parts of the game hard to complete. Especially on the enemy heavy sections it might frustrate you to no end, but also encourages to use the chapter-to-chapter changing mechanic. In one chapter you are running an hiding from enemies, in other you are exploring surroundings with an mysterious object. Sometimes you are listening through doors, sometimes you are peeping through a hole. Sometimes you are just engaging in everchanging conversations or having your hand in a bloody bathtub. There also seems to be some choices that might or might not change the progression of the story, so there's at least some replayability factor.

The strongest part of the gameplay are the puzzles and there are lots of them. Puzzles rely, in classic horror genre way, on items and tips found around the areas. Some are simpler, some make you search through every nook and cranny. The game also offers little tips on how to complete certain puzzles and items are many times well hidden (often without having any indication which points are searchable and which are not), encouraging for almost pixel-huntish adventure game logic. Still, the puzzles aren't unfair or overly difficult: they just require time and patience.

The graphics and sounds+music are beautifully handcrafted: there's tons variety, there are many interesting effects to creep you out and the music fits the mood perfectly. One minor complaint is that the art is only 720p native, which makes waste of higher resolutions. Game can be scretched to fit the screen though without any brutal graphical issues. At the time I was playing the game, there were a few slight glitches, such as being able to walk through a wall in a certain store room wall and some confusing gameplay choices, such as not showing that "E" is the default action button in the beginning, but at least the "E" problem was fixed with a recent patch.

If you can look past the rough edges, love games such as Silent Hill or Deadly Premonition and are willing to spend 6-8 hours on getting creeped out, intriqued and even slightly frustrated, this might be a game just for you.

Was this review helpful? Yes No Funny
19 of 20 people (95%) found this review helpful
1 person found this review funny
Recommended
7.7 hrs on record
Posted: December 26, 2015
Creepy...

I really enjoyed this game. Atmosphere is creepy and tense, even when everything seems to be quiet for a while. Silent Hill inspirations are quite heavy in my opinion. Quick summary of its pros and cons:

Advantages:
  • Grim, heavy climax,
  • Nice tempo swings - pace of the game changes rapidly and at unexpected moments,
  • Plot is complex and unclear up to the very end (though it may be disadvantage for some),
  • Sneaking mechanics are quite interesting, with all this hiding and hearing.
  • Art!
Disadvantages:
  • Controls are choppy, which can be frustrating when running away from monsters,
  • Horrors are scary, but you bump into them just too often, and quickly they become a nuissance,
  • Story is in my opinion a bit 'overcomplicated'.
While these minuses may appear to be quite irritating, Silence of the Sleep is one of the best indie horror adventure games out there. Definetely worth to try out.
Was this review helpful? Yes No Funny