You play as a man called Jacob Reeves. A man who has lost his reason to live. He throws himself into a blackness to end his misery, but instead of it being the end he wakes up without a memory of his life before.
User reviews:
Mostly Positive (14 reviews) - 71% of the 14 user reviews in the last 30 days are positive.
Very Positive (232 reviews) - 82% of the 232 user reviews for this game are positive.
Release Date: Oct 1, 2014

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September 20

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“Terrifying atmosphere, challenging puzzles, stunning art and music...this is Silence of the Sleep, and you're gonna love it”
Simone Granata -

“Silence of the Sleep proves itself the first truly noteworthy horror title of the year”
Jesse Rogalski -

“Silence of the Sleep is one of those games that makes you want to keep exploring. To keep prodding further and further into the mystery, all night and hours into the morning.”
Tarrah Rivard - Rely on Horror

About This Game

Silence of the Sleep is psychological horror adventure game for PC.

You play as a man called Jacob Reeves. A man who has lost his reason to live.
He throws himself into a blackness to end his misery, but instead of it being the end he wakes up without a memory of his life before.

You will travel through the abstract world of Silence of the Sleep to find the very reason for your

Now that is a good question!
Here are some info about Silence of the Sleep that I believe are worth knowing:

  • Side scrolling 2D with unique, digitally drawn graphics
  • Unique music from one end to another
  • Minimalistic interface - I won’t hold your hand through the game
  • Challenging puzzles
  • No shooting - Enemy encounters are pretty rare and you can’t kill the enemies, avoid and hide from them to survive
  • Original gameplay and twisting story - Silence of the Sleep has well crafted balance between horror and adventure, this allows me to build different atmospheres which brings variety to gameplay
  • One man game - Graphics, animation, coding, music... You name it!

System Requirements

    • OS: Vista, 7 or 8
    • Processor: Dual Core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: 1024 MB card capable of shader 3.0
    • DirectX: Version 9.0c
    • Storage: 1500 MB available space
    • Sound Card: DirectX 9c Compliant
    • Additional Notes: Widescreen monitor (16:9) that supports refresh rate of 60Hz and minimum resolution of 1280x720.
Customer reviews
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Mostly Positive (14 reviews)
Very Positive (232 reviews)
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134 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
10 of 11 people (91%) found this review helpful
Not Recommended
12.7 hrs on record
Posted: September 15
I didn't make it past chapter two before I wanted to come over here and rage.

The atmosphere is great, the story is decent, even the silhouette are done well....but holy ♥♥♥♥ are the controls clunky and the monsters annoying.

Chapoter 1 was alright, excellent with the creepiness (The slam the door until the last possible second was lame as hell) and the monster introduction was decent...but once you hti chapter two you get interrupted every 5 seconds to try and solve either painfully easy puzzles or extremely obtuse ones.

The bathroom puzzle ine C1 was easy, but irritating and tedious to do.
The key puzzle in C2 was understandable....but fragments are not clearly defined and you end up brute forcing it anyway even if you understand what that picture is telling you.

Please, before you decide to make a horror a bunch of the top tier ones that are highly rated and widely accepted as excellent horror games.

Game had a lot of potential, but was just aggrivated and annoying during chapter 2 by the monster harassing you nonstop.

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8 of 9 people (89%) found this review helpful
10.6 hrs on record
Posted: September 6
* Very weird story
* Great horror sections
* Good sounds and decent music

* Didn't like the controls much
* I had to use the walkthrough in some sections

Overall, I enjoyed playing this game.
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7 of 9 people (78%) found this review helpful
2 people found this review funny
8.9 hrs on record
Posted: September 15
Yes, the style of play does change in chapter two, and yes, it is frustrating, but then so is modern life. You get me?

Anyway, if you can deal with the fact that the game has a challenge within it (oh man) then you will find a great little gem that was largely crafted by one person. It's a sold achievement, and I played more of this game than some AAA games, like F.E.A.R. 3. Was F.E.A.R. 3 AAA? AA? A?

It's better than F.E.A.R. 3.

It's good.
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5 of 9 people (56%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: September 7
Product received for free
I can't recommend this game for people like myself - it gave me the heebeejeebees's - but if you're into that sort of thing, it's well worth it, far more effective than others I might name.

Unfortunately Steam won't allow me to give a valid review, where I would give it 6/10 stars, with the caveat of who it is recommended for.

The Bad stuff:
* crappy controls
* some bug-ridden puzzles (bath grab)
* bug-ridden graphics - often gets semi-transparent black bars across screen
* dialogue consists entirely of variations of 'why is this happening?'

The good stuff:
* Good visual style and appropriate mood
* Excellent creative design
* Puzzles, while not stellar, are not dull
* Will scare you (if you like that sort of thing)
* Genuinely terrifying audio

Some stuff seemed a bit obvious in terms of horror, like blood coming out of the walls, etc, I was like... "nyeh"... but the creative approach to gameplay and creatures makes up for it.
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2 of 4 people (50%) found this review helpful
10.2 hrs on record
Posted: September 10
Pretty nice game with funny end credits :)
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1 of 2 people (50%) found this review helpful
13.0 hrs on record
Posted: September 1
Product received for free
A real gem ! A really awesome indie horror game made by only one guy.
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1 of 2 people (50%) found this review helpful
2.7 hrs on record
Posted: September 21
Played for about 2 hours, enjoyed it, made good progress, game crashed, no autosave. Doubtful I'll start another one up. If you decide to get this game make sure you understand how the saving works because it seemed really unclear.
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1 of 2 people (50%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: September 26
♥♥♥♥ing scam
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Most Helpful Reviews  Overall
202 of 235 people (86%) found this review helpful
2 people found this review funny
25.1 hrs on record
Pre-Release Review
Posted: October 1, 2014
Note: Got review code for the game before it released.

Just what I need after playing Depression Quest, playing a suicidal character known as Jacob Reeves who attempts to kill himself. Instead of ending his existance, he loses his memories and tries to figure out who he is and what happened to him. Silence of the Sleep is a psychological horror game that mixes things up constantly for a refreshing experience.


+Good blend of mystery/horror
+Characters are intelligent and react realistically

This game paces itself well by allowing the player to talk people and walk around the environment without the feeling of tension during the horror sections. Players will fetch them items, solve puzzles for them, or simply chat with them in order to better understand whats going on and solve the mystery.

Basically the game is broken down into two sorts of segments, mystery and horror. The mystery segments are based on figuring out your situation by interacting with the people around you. While the horror segment is solely based on surviving your encounters by using your environment to your advantage.

The characters you meet throughout the game actually act somewhat reasonable and intelligible. The first one being a paranoid guy with a gun asking you to go into another room so that he feels safe leaving, by locking the door on you and passing through. The characters have their own quirks about them, this is especially true in later chapters where the mystery segments are longer.


-No difficulty mode
-Movement can be slightly improved

+ Can interact in 4 directional places despite being a 2D game
+ Puzzles codes are randomized
+ Save Feature is tied to in-game objects (no autosave)
+ Multiple interactions for detecting enemies
+ Multiple Choices in dialogue

Equipping inventory items is important to remember when interacting with the environment. I made the mistake of trying to open a door without having the key selected. Which was a sign of clear brilliance on my part…

You can get key items ahead of time which allows you for example to double interact with a person and complete the task to obtain the reward instead of having to go back and forth. This can happen on accident, during the mystery segments of the game but not during the horror ones.

Keys override each other, meaning that you need to click one direction at a time instead of multiple keys. Going from north to south however is a tad more complicated than left to right. When I went into a room and saw the monster I clicked the opposite direction but since I didn’t click left or right first my guy refused to look that way (since it was a south door and I was looking forward). An improvement to how your character reacts to the keys you press would be welcome, though they only been a problem really once or twice due to close calls. Normally, it’s not an issue when walking left or right out of a room just north and south.

You are offered some choices in the game, like accepting the drink from Bar Mcon though i was rather cautious to accept something from someone with con in their name. Other choices in the game seem to really not have much effect on the ending of the game from what I could tell, which I could be wrong, but it seems more like the walking dead approach where it simply affects your relationships with the characters.

There are multiple ways to tell if a enemy is near the exit of the room by hearing, looking, or having a alert appear. This changes depending on what type of exit it is, if the door has a peep-hole then you are able to look through as an example. It’s nice that the interactions are always changing throughout the game and like the enemy AI does not remain the same. Each chapter feels like a refreshing experience from the previous and never makes the lazy mistake of repeating itself.

Adding a limited amount of records for saving in a new difficulty mode might give the game a bit more challenge that people would like. It's a minor negative that hardly effected my enjoyment of the game it's simply something nice that could be expanded on later.

Visuals (Atmosphere)

+Fluid animation
+Music/Sounds follow events well
+Transparent objects make world easily visible but keeps complexity
+Characters have color to highlight importance

Having alot of background characters can be confusing unless you differentiate them from the important characters who actually further the storyline. In Silence of Sleep this is done by coloring a unique aspect of the person,whether it be their tie,hair, or other characteristics of them.

The sounds from enemies to the crackling of the fireplace is all well done and really help you either feel fear or warmth. The sound just strikes the right balance, and never feels tedious or out of place. It has a certain type of buildup and explosiveness that is missed in quite a few games at certain points.

Slow motion occurs when you hide behind crates which affects the sounds everything produces. It can transform sounds from sounding relaxing to something of horror. The visuals are also affected when hiding and make everything appear red.

Enemy AI

+Progressive AI

Hiding within the environment and sneaking past enemies is the only way to ensure survival.

The game is more of a hybrid between thriller and horror. There are some encounters where they will show a viewport of the monster to give you enough time to react, by finding a hiding place. While other encounters you simply have to pay attention to the sounds they make and use the exit mechanics to your advantage. Think of Chapter 1 as the tutorial for survival, the various encounters you face involve enemies traveling a certain distance and you gauging when to leave rooms or not.. Once you are thrown into the abyss that is Chapter 2 you will face with enemies with better AI that will chase you unless you hide yourself away from them using the environment.


The game manages to deliver a great experience by making each chapter have new enemies and puzzles, sounds that are effected by what your doing, environments that are well done, with a memorable story that comes together nicely by the end.
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255 of 310 people (82%) found this review helpful
4 people found this review funny
Not Recommended
12.4 hrs on record
Posted: October 20, 2014
For a one man team, Silence of the Sleep is a huge accomplishment, and I give full credit to Jesse Makkonen for creating something as big and intricate as this by himself, but that doesn't erase its many flaws. There are plenty of good ideas here that feel held back by questionable design decisions and a somewhat unfocused vision. Perhaps my expectations were too high going in, but I feel like it could have been so much more than it is.

On the surface, this is a brutally hard adventure game. The puzzles can at times be obtuse with clues that in some cases are so incredibly vague one wonders how the developer expected the player to reach the solution at all. The design is very reminiscent of early adventure games where hand holding was certainly not the norm and the player had to put a lot of thought into things. As such, there is a great sense of accomplishment when you've figured out that particularly puzzling obstacle. The problem comes in with the survival horror elements, however. Make no mistake, Silence of the Sleep is as much a survival horror game as it is adventure. Death comes early and often, but a bit too often in my opinion. Something that a lot of developers fail to grasp is that while death is indeed scary, frequent death is not and only leads to frustration and a break in immersion. This is where I feel the game began to lose me.

Chapter 2 started off great, but by the end I wanted to crack my keyboard in half. Not only are you dealing with some pretty difficult puzzles, but you're continually interrupted from your train of thought by monsters that randomly appear, chasing you into hiding to wait them out lest you end up splattered on the wall. Don't get me wrong, I have no problem with difficulty in games, but it's a fine line to walk, especially when you're asking not only for difficulty in thought but also in mechanics at the same time. If you're giving me a puzzle to solve, give me the time to solve it, forcing me to flee and continually reset my thought process is not fun or scary, it's rage inducing.

Things manage to ease up once you move past that particular area, but then we go from extreme frustration to extreme boredom in Chapter 3. Just when you feel like you're finally getting somewhere with the story, things slow to a crawl and you're forced through mundane tasks for far too long before the action picks up again. I understand that Makkonen was steering the narrative in a particular direction, but the pacing is uneven and thematic tone all over the place. I can't help but feel that the game would have been more effective as either an old school adventure with crazy difficult puzzles or straight survival horror with a bit more mechanical complexity. Juxtaposing the two genres reveals the flaws in both while at the same time stifling the narrative flow.

All of that said, the presentation is phenomenal. There is plenty to admire from the unique puzzles to the interesting mini-games that are sprinkled throughout, most of which are stylistically implemented. And then there are segments that pull you out of the standard gameplay and have you crawling through drain pipes or slowly shambling down a hallway that gets darker and darker with the disgusting and disturbing sounds eventually drowning everything out. These segments are excellent at conveying a sense of foreboding and claustrophobia.

The atmosphere is artfully crafted with sound design that brings this horrific world to life. Some of the audio distortions were extremely disturbing in an almost hypnotic way; there's nothing freakier than hearing a baby's cry morph into almost inhuman moans...creepy stuff. But above all, the artwork. My God, this is a beautiful game in the grittiest, ugliest sense of the word. Jesse Makkonen designed everything himself from the ground up, and that should be commended. His eye for interesting and emotive imagery is spectacular with some of the most artistic graphical design I've seen in an indie title.

The story is also fairly good and doesn't quite go in the direction one might expect. Although the end felt a little rushed and some elements seem to come out of left field, it gives you plenty to think about and possibly a reason to play through it again as there are clues spread throughout that will help further puzzle together what really happened.

And that's where I think I'm the most disappointed. Silence of the Sleep is a horror game that tells an interesting story in a unique and creative way, yet its deficiencies prevent its massive potential from ever fully realizing. And that is why I must ultimately give it a lower score despite really wanting to support this developer. I would recommend the game to those who are interested in an difficult experience, but if you're looking for the next great horror story along the lines of Silent Hill or even The Cat Lady, unfortunately, Silence of the Sleep is not it. Given more time and perhaps another try at the genre, however, I believe Jesse Makkonen may yet get there.

Bottom Line 5/10
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Recently Posted
1.2 hrs
Posted: September 25
Good job Jesse! I love the atmosphere and that baby monster amuse me :D
Helpful? Yes No Funny
0.1 hrs
Posted: September 25
sucks n too slow
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6.6 hrs
Posted: September 23
Terribly annoying controls and monsters materialize on top of you.
Helpful? Yes No Funny
... ...
0.4 hrs
Posted: September 23
Product received for free
Helpful? Yes No Funny
1.0 hrs
Posted: September 22
Yes. Yes. Yes. All the yes.
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