The Sun and Moon, the winner of Ludum Dare 29, is a platformer with a unique mechanic: you can dive into the ground. Momentum is conserved but gravity is reversed, letting you fling yourself high into the air or deep beneath the surface.
User reviews:
Very Positive (92 reviews) - 89% of the 92 user reviews for this game are positive.
Release Date: Nov 14, 2014

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“The sort of one-mechanic puzzle platforming I love”
Rock, Paper, Shotgun

“The Sun and Moon is a clever, lovely, cleverly lovely puzzle-platformer unlike any other puzzle-platformer you've played”
PC Gamer

“The lovely, lo-fi platformer... It plays with an addicting pace, the momentum mechanic providing a liberating sense of movement”
Kill Screen

About This Game

The Sun and Moon, the winner of Ludum Dare 29, is a platformer with a unique mechanic: you can dive into the ground. Momentum is conserved but gravity is reversed, letting you fling yourself high into the air or deep beneath the surface. The goal is always straightforward - collect the three orbs in the level and jump into the wormhole - but spikes, endless drops and impossible heights make this more and more difficult.

Key Features

  • Dive into the ground - This unique mechanic preserves your momentum, letting you use the level itself to overcome a huge range of challenges.

  • Conquer over 150 levels - Run, jump and dive your way through levels spanning from easy to brutally difficult. You'll need to both master the controls as well as think outside the box.

  • Non-linear level unlock system - Explore the game in whatever order best suits you.

  • Achieve Time Goals - Three tiers of medals provide an additional challenge for even the easiest levels.

  • Minimalistic graphics - Straight-to-the-point graphics help you focus on the gameplay.

  • Music by Dubmood - A killer track that grows as you progress.

System Requirements

Mac OS X
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: Dedicated graphics card 4 years or younger
    • DirectX: Version 9.0c
    • Storage: 50 MB available space
    • Additional Notes: Xbox controller supported
    • OS: OS X 10.7 or later
    • Processor: 2.5 GHz Intel
    • Memory: 1 GB RAM
    • Graphics: Dedicated graphics card 4 years or younger
    • Storage: 50 MB available space
    • Additional Notes: Xbox controller supported
Customer reviews
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Very Positive (92 reviews)
Recently Posted
( 2.0 hrs on record )
Posted: July 12
Product received for free
Amazing soundtrack that starts off repetitive but progresses and becomes an absolute dream as you progress through the levels. Tight and smooth (yet sometimes furiating) controls, but most-to-all failures are your fault. This game is brutal yet forgiving at the same time. New mechanics gradually get introduced, making you really start to think about the puzzles.

Music: 10/10 - Holy sh*t this soundtrack. I need to buy it. The progression is perfect.

Sound design: 8/10 - I love the sounds of even failure in this game, it's like gently smashing glass. Gently. Let that sink in.

Gameplay & Controls: 9/10 - Strict, doesn't feel like there's any push from the game. Feels natural but tight.

Graphics: 7/10 - Simple graphics but with progression, the color pallet changes to two entirely different colors, contrasting the previous level from the current one. Very wise choice to keep the game varied through progression.

Puzzles: 4/10 to 10/10 - Varies on level/progression/skill.

Bugs: 0/0 - There are none. This game is polished head-to-toe. It's a flawless 0/0 bugs found from me.

If you've got a spare few bucks lying around, and you like a progressive challenge, buy this. It's even better getting it on sale, which it often is. Overall, I give this game a 'Charlie Sheen giving Trump a nut-crushing knee to the chin' out of ten.
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( 5.8 hrs on record )
Posted: June 25
This game is extremely challenging becuase unlike most platformers, its not just about timing and landing tricky jumps. you will need to master the physics of this game and learn to use your momentum to your advantage.

i really liked playing this game however there are a few cons


level 54
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( 0.4 hrs on record )
Posted: June 20
The mechanics are really interesting, and the controls and physics feel awesome. It does feel very derivative of Super Meat Boy at times, but that doesn't stop it from being a great game.
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Soulless Reaper
( 6.1 hrs on record )
Posted: June 12
-Very cute
-Works very well
-Minimal, if any, bugs
-You can skip levels and come back to them

-Makes you want to die
-Rage simulator
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Road To Nova
( 0.8 hrs on record )
Posted: April 23
it so ♥♥♥♥♥ nice game :3 i'm just finished it in 1 week, all is sun <3
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( 2.2 hrs on record )
Posted: April 4
One of the best jump'n'runs I've ever played. Smooth controls, unique gameplay and tight visuals ensure you'll have a great time with THE SUN AND MOON. A perfect game in my opinion. It's even better than SUPER MEAT BOY. Go get it.
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( 29.5 hrs on record )
Posted: March 31
Quick explanation about the game: The Sun and Moon is a platformer where momentum is conserved but gravity is reversed, letting you fling yourself high into the air or deep beneath the surface and in order to complete a level, you must collect 3 scattered beads around the stage before being able to enter at the exit point which is portal. Having the basic explained let me tell you something right now: This game is a newborn legend that rests atop with with the other beasts of platforming that are Super Meat Boy and Dustforce. I was amazed with how well polished is the level design, one of the bests I've seen in awhile, and it shows from the beginning to the end.

You start simple with the first world, some spikes a ground, platforms, you get feeling of diving into the ground and of momentum. But as levels come there is always something new and refreshing, you may face yourself with fireballs that race through the screen, appearing-disappearing platforms ruled by a set time, appearing-disappearing platforms ruled by if you are pressing the button that lets you through solid material, flying spikes that patrol a certain area, and even in every world there is a homing boss that will chase you until you collect all the beads, that in this case are 5 instead of the regular 3, and reach the portal but, the boss is different with every world. He may leave some spikes as he goes or instead of going at a regular peace, it will fling itself into your direction from time to time, so yeah lot of variety and of the good one.

Even though you may simply describe this game as a platformer, the best way to describe it would be a puzzle platformer, or that's at least how I perceived it, having in mind I was always aiming in obtaining a Sun Medal (The best grade out of the 3 that are included in the game). Why the puzzle part you ask? Because of multiple reasons actually but mostly because of the scattered 3 beads in the stage, it makes you really think and ponder: Which is really the optimal path? Which bead should be the first I collect? And after that? Not every time the beads are set in a simple path, maybe they are too far apart or maybe some momentum may be of help in shaving those milliseconds to achieve that so grossly incandescent Sun Medal. And things keep stacking up. Should I jump from platform to platform? Or dive into the ground continuously? When should I start moving before the clock sets on? I need that platform to be on, or that fireball at that distance at least, or that flying spike to be at least in the right instead of the left.

And that is why so brilliant the level design, it makes you stop and watch the stage and think, but I really mean it when I say think. I even at times just took a walk through the stage (If it was big enough) and watch carefully everything I should be aware of to just start planning, yeah you read correctly, planning. And after that, your regular Dustforce or Super Meat Boy: Try, try, try, try, try until you succeed.

Another huge plus is the music, it's so relaxing and soothing it will make it will hinder the possibility of becoming angry. It's somewhat similar to Dustforce´s music, ambient electronic. And it gets better, The Sun and the Moon´s OST is like an evolving album, as you progress through worlds you start unlocking new tracks and every track feels like an upgrade from the last one, like an evolving experience. Good stuff, I've never seen any game doing that with its own soundtrack.

I liked this one more than Super Meat Boy but less than Dustforce. What can I say, Dustforce has an astounding skill ceiling that probably no platformer ever will be able to beat. But, still it's tons of fun and with that price tag of $6.99 USD it's pretty damn hard to say no. I spent 30 hours, getting the most Sun Medals I could, on it with zero idle time so the price is extremely fair for the 150+levels the game has but if you play it just for completing stages I guess the game could be beaten in 16-ish hours. If you are a platform lover, please don´t lose the opportunity to play it.
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( 9.5 hrs on record )
Posted: March 27
It's not so much of a puzzle game than a mastery of controls and understanding the physics of the game. It's a great game with a bunch of levels, I haven't beaten them all yet. This is a game you can come back to every once in a while when you're bored or want to kill some time.
Challenging and fun
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Immanuel Kant
( 4.4 hrs on record )
Posted: February 23
This is a typical puzzle-platformer. I like the minimalist graphics but the repetitive soundtrack get's annoying quickly so for some time I was listening to podcasts while playing. It's really simple, if you like these type of puzzle-platformers, this provides good value for the money.

I can compare this to The Floor is Jelly, which is another puzzle-platformer. The main difference is that The Floor is Jelly is more puzzle than platformer while The Sun and Moon requires a bit more expertise in platforming than puzzle solving. Besides that The Floor is Jelly has both more elaborate graphics and a very pleasant ambient soundtrack. Both are great.
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( 13.5 hrs on record )
Posted: February 21
Very addictive platformer which made me coming back for more. At first it looked very innocious, but after first 10-20 levels the difficulty started ramping up real hard.

The platorming is very precise, once you get used to the inertia and the gravity, inversions and tunneling you will be amazed what you can accomplish.

There are 160 levels, split into 10 worlds, where each introduces a different mechanic to defeat. In particular some levels stand out in difficulty from the world. I felt 54 was way too difficult for where it was, and anything past 120+ is really really challanging but not impossible. 141 can get you stuck unable to proceed (fortunately the forums here have a pointer if you need help).

It can be very frustrating at times, but once you finish the level it will be that much more satisfying.

If you like difficult platformers give this a go. I would buy this again even without the discount. Worth it!

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Most Helpful Reviews  Overall
54 of 58 people (93%) found this review helpful
1 person found this review funny
9.9 hrs on record
Posted: November 14, 2014
The Sun and Moon begins as what feels like your ordinary indie platformer, a crisp and clean minimalistic aesthetic accompanied by the nostalgic blips of an 8-bit soundtrack set the background for the seemingly straightforward gameplay involving moving and jumping your way to the exit. This familiar and direct-to-the point platformer feeling quickly and gradually transforms itself into something deeper, more complex and thought provoking as you are given the ability to slingshot yourself through solid walls to reach the previously unreachable orbs needed to exit the stage.

The action and the speed with which you break through each surface leading to your next goal are set to a pace that is addictive and constant, keeping you moving and diving through each cleverly placed obstacle at increasingly speedy times. Even when not rushing at full force for the objectives or trying to collect the little orbs The Sun and Moon is just a blast to relax and experiment with, watching the momentum change as you arc between solid obstacles at different angles.

The name The Sun and Moon itself seems to me like a metaphor for the opposing colors in the back and foreground, and the way your small round character transcends these two different realms as you bounce between jumping in the open air and sliding through the solid material of the ground as you phase into it. The visuals have a very simple and effective yet pleasantly abstract quality to them, the backgrounds in particular starting off looking like continents on some kind of extraterrestrial world map or more-so the dreamlike clusters of clouds amongst a green sky.

The Sun and Moon has a very progressive and rewarding structure to it. It lulls you into a false sense of safety, starting out in the most basic of ways with a challenge that is easy and all-too obvious. The music at first bears a strikingly repetitive yet charming 8-bit tone and the map seems to be nothing more than a series of boxes connected by a line. These simplicities don't last long, though;

As you move on this all changes, the levels become large sprawling towers that you weave in and out of, carefully timing your momentum in order to land on a faraway platform. The music from the always incredible Dubmood grows and evolves as more adventurous compositions are layered into the mix and draw you into the expanding challenge. The map twists and conforms into complex shapes as it progresses, branching off into multiple paths of varying difficulty.

With loads of alternate stages locked behind hidden pathways on a huge almost metroidvania-like map, insane par times to challenge yourself with for each stage, and leaderboards to check your skills against the rest of the world the content here is enormous with 150 stages and plenty of replayability keeping you coming back to each one long after you've completed a basic run.

Rising from its roots as a Ludum Dare 29 gamejam under the fitting theme "Beneath the Surface", The Sun and Moon has come a long way and developer Daniel Linssen has turned what was a fantastic and simple concept with suprisingly deep mechanics into a content-rich package that is much sleeker, shinier, and polished than before. With its unique brand of platforming, progressively intensifying audiovisuals, and addictive map system this is must-buy status for anyone who enjoys the likes of The Floor is Jelly or VVVVVV.
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36 of 40 people (90%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: September 9, 2015
Simple platformer with simple but unusual game mechanics. Basically you have the ability to dive into solid blocks and it's like a diving into water with something that can't drown so you are immediately pushed back up. To dive deeper you need more momentum, so falling from greater distance will do the trick. The goal is to collect 3 orbs and get to the wormhole. There are 150 levels and several boss encounters. Clever level design and nice soundtrack included.
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21 of 21 people (100%) found this review helpful
6.2 hrs on record
Posted: November 15, 2014
This game is a fantastic combination of precision, puzzle, and speed platforming. If you just want to complete the game, it may take you a while. If you want to try and get a great time on each level, or compete on the leaderboards, it will definitely take you a while.

The graphics are simple and appealing, and fit the game perfectly.

The controls are responsive, and it should not take long to get used to the physics of the game. Getting really good at the game is an entirely different matter. There are many, many opportunities to flex your skills if precision and speed are your focus.

The music by Dubmood is amazing, and likely won't get old for a while.

Finally, the developer is involved with the playerbase, and I definitely appreciate that. It would appear that most (if not all) of the feedback given during development was heard and either implemented or discussed. I'd say I'm looking forward to Daniel's next game, but I don't know if I'll be ready to put The Sun and Moon down before it's out. :^)
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17 of 18 people (94%) found this review helpful
3 people found this review funny
31.2 hrs on record
Posted: June 13, 2015
I've bought this game just to fill my 10-minute-breaks from homework with a simple and short game like this one looked like.

But what I've found is not only a minimalistic and funny game but extremely challenging and CATCHY one.

You won't ever get bored, even replaying the same stage over and over to improve your own times is really entertaining, funny and satisfactory.

The music starts being simple but it gets more complex (like adding instruments/tracks) after reaching new sectors, that's something that I didn't expect and was curious to find out.

The controls are simple (moving left, right, jumping and the "dive" button) and very responsive, so everytime you fail it will be your own fault.

Also the level design is 10/10, I've never seen a game with perfectly polished stages except for Super Meat boy, some are even so beautiful to complete in the optimal path. If the dev reads this, just want to make you know that you're a god at designing levels *clap*. Many devs should play and learn from this game.

I really think this game deserves way more love. I totally recommend it to everyone who likes platform/time trial challenges. If you enjoyed games like "10 second ninja", "Super Meat boy" or "Dustforce" just buy this one, you won't regret it.

Overrall grade: 8.5/10
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14 of 16 people (88%) found this review helpful
3.9 hrs on record
Posted: November 14, 2014
The Sun and Moon is a game that beautifully blends physical skill with cognitive problem solving.

While the mechanics of the game sing well with skill based actions, each level is cleverly designed to have a multiple solutions with one being the absolute best. This allows the game to function both as a platformer as well as a puzzle game surprisingly well. In addition, the art for the game has a great sense of style giving us a strong mood throughout the experience.

We recommend The Sun and Moon to fans of games similar to Super Meat Boy or speed based platformers. It's a great addition to the indie community.

Feel free to check out our full game design analysis on the Affinity Archives website!
Here is our Gameplay video
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14 of 16 people (88%) found this review helpful
1 person found this review funny
15.8 hrs on record
Posted: April 12, 2015
If you're a fan of tight platforming and creative level design you'll love this game.
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10 of 10 people (100%) found this review helpful
18.3 hrs on record
Posted: November 15, 2014
The Sun & Moon is, without a doubt, one of the most innovative platform titles of this year. For its unique twist on the traditional style alone, gamers should consider adding it to their collection, with the simplicity of control and great audio sealing the deal.

Instead of being limited to the traditional gameplay directions (up, left, right), players can defy gravity and propel themselves downward into the ground in their ongoing quest to collect three shiny orbs and advance to the next level.

This unique mechanic is the definitive highlight of the game as a whole. Forcing players to rethink classic strategies of beating platform puzzles is no easy feat, but The Sun & Moon does so in a way that is simple to pick up, yet challenging to master. With over 150 levels of gameplay (ranging in difficulty from easy to what the developer describes as “brutally hard”), players will likely enjoy the fun dynamics this feature of the game creates.

The only objection casual players might have is the price, but if it is on sale, it's definitely worth the purchase!

Highly recommended!

Full Review at Metal Arcade:
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6 of 6 people (100%) found this review helpful
4.3 hrs on record
Posted: November 17, 2014
It seems that, nowadays, there’s a new gamejam almost every month. And why the hell not? They’re a great opportunity for developers, amateur and professional alike, to flex their creative muscles within the confines of each jam’s chosen theme and time constraint. Ideas thought up in the heat of a gamejam can even make it to a full retail product, and join the likes of Surgeon simulator or Receiver. For Ludum Dare 29 all competitors created games to fit the theme “beneath the surface”, and now its winning game, The Sun and Moon, has graduated to a full Steam release.

First impressions are key, so you could be forgiven for thinking that The Sun and Moon‘s visual simplicity belies an even simpler game. You play as a small worm creature with the ability to dig underground, but in order to dig deep down you’ll need to leverage the power of gravity and your own weight. Whilst the game is mechanically simple, it’s the ways in which you’ll utilise them, to overcome the game’s puzzles, that provides variety.

Each quick-fire level has you collecting a number of gems, and you can make your way to the exit once you’ve picked them all up. Levels don’t last very long, with some being as brief as 8 seconds or less, but you’ll need to be quick and have some serious finger dexterity to become that masterful. A three-tier grading system is included to encourage/taunt you, and you’ll face a real challenge to even gain the lowest grade in some levels.

The game drops you in the shallow end to begin with, tasking you with only picking up gems, but the difficulty ramps up very quickly. Pretty soon you’ll be throwing yourself off platforms and stairs, trying to gain enough momentum to fire yourself to other, higher platforms. Each level has an ideal solution, and its up to you to figure it out. But even if you do manage to decode a level, you’ll still need to seamlessly weave every movment, dive and dodge together to get to the exit quickly enough for that top ranking.

The control scheme is, at least, on your side, and you’ll only need to use the directional keys alongside the shift button if you want to dive underground. Some levels may prove too difficult or demand some time to fully understand, luckily the overworld map has a branching structure that allows you to visit multiple different areas at once. Each new area brings its own challenges, but also a refreshing change of scenery, as well as an extra layer for the game’s chiptune soundtrack.

And about that soundtrack, it’s pleasant enough to keep your head bopping and feet tapping, whilst not breaking your concentration as you fail for the 20th time. It’ll even extend itself as you unlock new areas, adding new layers to the beat, making it more complex and diverse.

You probably already know if you’ll enjoy The Sun and Moon. Its excruciating difficulty and intense gameplay make it an acquired taste, only fit for those who can pick themselves up after repeated failure, only to continue playing.

It’s the very epitome of videogame masochism and punishes far more than it rewards – unless you can give it the ample time required to master its 150+ levels. It’s one of those games that really makes you work for your gratification, even if only a fleeting sense of achievement. As much as we wish we were any good at The Sun and Moon, we just aren’t – as our ground teeth, pounded keyboard, and flipped desk will attest to. So if you don’t mind, we’ll be backseat gamers and watch someone else play it instead

Thanks to the the developer and publisher for the review code. Review taken from Thanks for reading.
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7 of 8 people (88%) found this review helpful
6 people found this review funny
2.8 hrs on record
Posted: October 10, 2015
This game is scary and facinating at the same time, the music is like you are in hell, but the song sometimes get a little more "happy". You are ball a bacteria or whatever you are, you are being chased, where are you? nether heaven or hell. You are in nothingness, what are you doing? make you time go to an end, you wait and wait to the next challenge, and when you are done with the game, you are set free from the prison. Now you move forward to you next life (game) and have a good and bad sense, like in real life, this games make you think about the good and the bad, you get closer to hell and heaven but still far away, you are in nothingness, a place which is dark and happy.
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9 of 12 people (75%) found this review helpful
19.2 hrs on record
Posted: November 14, 2014
Game is awesome!

If assassins was searching for tool that will help kill time, this will be the number one pick!

Game is simple but really, REALLY addictive!

Smooth animation, simple mechanic, easy to understand but hard to play( in a good way! )

And design itself very good! I love this color pallet!
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