The old gods have forgotten this land. No one could save our people when darkness started spreading and collecting human souls for its army. Odallus is a classic exploration/action game, inspired by Ghosts’n Goblins, Demon’s Crest and Castlevania.
User reviews:
Very Positive (259 reviews) - 93% of the 259 user reviews for this game are positive.
Release Date: Jul 15, 2015

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“The best Castlevania game in years.”
9/10 – Destructoid

“Just when I thought the game was winding down, it had only just begun to show itself to me, and with some solid challenge, pretty locations, and gruesome foes, I was happy to keep going.”

“Instead of just trying to mimic the appeal of games we miss, Odallus sits on the back of the giants it draws inspiration from and rethinks old ideas from a new angle.”
9/10 – IGN

About This Game

The old gods have forgotten this land. No one could save our people when darkness started spreading and collecting human souls for its army.
Odallus is a classic exploration/action game, inspired by Ghosts’n Goblins, Demon’s Crest and Castlevania. Player takes place of Haggis, a warrior tired of fight who must wield his sword once more to rescue his son from Darkness.

Original Sound Track:

  • Eight levels open to exploration
  • Huge bosses
  • Sharp controls
  • Rad 8-bit graphics
  • Thrilling atmosphere
  • 8+ hours of gameplay
  • 50+ types of enemies
  • Veteran Mode

System Requirements

    • OS: Windows Vista
    • Processor: Intel Core 2 Duo 2.1ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: 256MB VRAM Dedicated Graphics Card
    • DirectX: Version 9.0
    • Storage: 100 MB available space
Customer reviews
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Very Positive (259 reviews)
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159 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
9.2 hrs on record
Posted: September 26
An absolutely wonderful old-skool experience: Good presentation, smooth controls, smart level design, balanced difficulty and oozing with atmosphere make for a game that's more than just nostalgia bait.

Odallus: the Dark Call can stand proudly next to Shovel Knight at the forefront of the 'classic games' Renaissance.
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2 of 2 people (100%) found this review helpful
12.1 hrs on record
Posted: September 26
Do you like Castlevania? Metroid? Gargoyle's Quest / Demon's Crest? Do you want to relive your childhood PTSD from the electrified underwater level of NES TMNT? Check this out for a whole pile of mechanics and monsters borrowed straight from the 8bit and 16bit days. The only thing missing is a mode 7 overworld map.

The throwback references are a little bit *too* heavy at times, you will find yourself groaning as this game heaps on its self aware absurdity. There are also a few minor bugs and a mine cart level that felt a bit out of place (Hello, Donkey Kong Country), but overall it's a fun little title.
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1 of 1 people (100%) found this review helpful
9.3 hrs on record
Posted: September 23
Very enjoyable game for those who like old school nes/snes style side scrollers. Can be a bit difficult but nothing an old school gamer hasn't experienced before. Especially recommended on sale!
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Most Helpful Reviews  Overall
59 of 74 people (80%) found this review helpful
3 people found this review funny
7.7 hrs on record
Posted: July 15, 2015
Two years in the making certainly made this game a true masterpiece, the best mix of 8bit/retro era feeling with swift modern takes on it that we could ask for.

While being as hard as any classic, it still is fair and forgiving, making all your effort worth the time. Controls are tight, mechanics are many and well applied, levels are fluid and progress is gold.

The super detailed and careful pixel art graphics, the compelling world, tales, bestiary and lore, and the mood-carried soundtrack delivers perfectly a unique dark and disturbing theme you hardly see in fiction nowadays. Darkness IS calling!
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33 of 36 people (92%) found this review helpful
15.1 hrs on record
Posted: November 26, 2015
This game combines best parts of Castlevania III with innovations of newer Metroidvanias.
You're traveling between different types of locations (like in Castlevania III),
but there are lots of places to unlock and explore, and upgrades to find within locations themselves
(like Metroidvanias). You'll be going back and forth, but locations have lots of variety,
so everything works out really really well.

This is a REAL classic game, just with typical technical limitations of the era removed.
No pseudo-retro pixelated BS that you see these days.

It also adds something old Castlevanias hadn't:
- Superb and very elaborate cut-scenes. It will blow your mind like Ninja Gaiden's cut-scenes did back in the day.
- You can always expect some reward for your exploration (unlike Castlevania II),
also shortcuts, secret passages inside secret passages, teleports and other stuff make it all the more fun.
- You are not knocked back to the nearest danger all the time (unlike all Castlevanias),
and sometimes you'll wish you were actually knocked back, believe it or not.
- You keep all your stuff and level progress after Game Over.
- You can buy or find more continues.
- Very stylish visuals, resembling NES Castlevanias style (via reduced color palette)
- Pleasure to see a classic game at 60 fps and no sprite flickering / slowdowns common for the era.
- You can play it classic style with 2-button controller or with the modern 4-button one.
- You'll find all cool classic gameplay solutions in one game.
It also has some challenges old games couldn't even think of.
- As it was a standard earlier, the final boss will have all your skills tested.
Multiple phases, lots of damage, trick attacks, changing patterns. GIT GUD or die trying.

But new players shouldn't fear, the game will give you a brief introduction to
what a classic game feels like via top levels, while vast bottom levels and their bosses show you "the real deal".

Did you want a classic Castlevania? Or maybe at least a good clone?
But who makes them these days? Joymasher does. But if sales figures will be as bad as they are now, I fear they will stop.

Currently sales of Odallus are marginal (below 4k copies), according to SteamSpy.
If you have been waiting for Konami to make a "more classic" Castlevania all these years,
stop waiting fruitlessly and play Odallus instead.
Hope they'll do a sequel.

P.S. For more awesome hidden gems, follow the steam CRIMINALLY Low Sales curator.
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81 of 119 people (68%) found this review helpful
44 people found this review funny
13.1 hrs on record
Posted: July 15, 2015
Full disclosure: review copy provided by developer/publisher!

In a distant land not entirely unlike our own, an evil force grows powerful and restless (as evil forces are wont to do when they're out of Bagel Bites). Fortunately this distant land (we'll call it Cleveland) has a weary, two-weeks-from-retirement hero... just sort of hanging outside his home village in the woods – hunting I think, waiting for purpose to show up. And when purpose descends upon his village and sets it on fire he gets off his keister to save his son. Because he's no ordinary hero. He's Haggis.

No, seriously. That's his name.

Haggis, the national dish of Scotland.

Were Kimchi, Pierogi, and Couscous busy or something? God I hope Borscht is alright, we go way back.

All joking aside Odallus: The Dark Call (OH, Dallas!) is pretty darn fun. Empanada visits 8 stunning, lovingly crafted levels, cutting his way through your standard sword and sorcery baddies. As you progress you'll unlock new weapons and abilities to aid Gazpacho on his quest. Some of these weapons and abilities help you access previously inaccessible areas (torches to melt ice, spears to break hard-to-reach rocks, some kind of accessory to breathe underwater).

At the end of each level Sushi must face off with a boss; they're all great looking. There's a necromorph lookin' dude and a sand worm and Mother Brain and Skeletor – all primed and ready to challenge brave Kibbeh. And while they look really cool they're kind of push overs. I'm not really good at these kind of games, never have been. But I was able to brute force a lot of these guys and kill them on the first try – so don't expect some kind of white-knuckle challenge... health and weapons and checkpoints are plentiful.

Another minor quibble is the fact that, while I can replay a level, it doesn't appear I can fight the bosses again, which is lame. And sometimes the platforming is a little loose, a little floaty. You'll make jumps you shouldn't have and you'll fail jumps you should have made. I'm playing with a controller so it might be a bit tighter on old dependable.

HOWEVER, this is good fun in that same way as seeing an old friend. Sure he's showing his age and he makes unintentional gross body noises... but it's nice to take a stroll down memory lane, bask in the nostalgia for a bit, forget your troubles and just be a kid again. Odallus looks gorgeous, painted all vibrant orange, red, blue and green; not monochromatic like a lot of these “retro” titles look. The synthesized soundtrack is great, the monster sounds are great, and the goofy little cutscenes are great. If you can get past a mostly forgettable story, easy gameplay and some occasionally wonky platforming – AND you're in the market for an homage to classic Metroidvania/Ghosts 'n Goblins fun, you could do a hell of a lot worse.

Now rise, brave, uh, Ceviche, and cleanse this land of evil once more.
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26 of 29 people (90%) found this review helpful
1.6 hrs on record
Posted: August 23, 2015
When I think of games like Ninja Gaiden, Shinobi, Castlevania, and Ghouls 'N Ghost, my childhood comes back to me and the countless hours I spent playing these games and occasionally raging. The stories were told through minimal pixel art and music was chip tune heaven. These games hold a special place in my heart not only because they were amazing to play as a kid, but because they used what they had for the time giving story, music, tone, and narrative through very little means. These games are accomplishments in game design as much as they are fun to play.

Odallus seeks to capture the magic of games of yesteryear and bring some classic gaming nostalgia along with it. I am happy to say it does this in oodles and with it's own unique style. Odallus like the aforementioned titles is a side scrolling action/platformer, paying homage to each title in its own unique way. The story of the game is about a great warrior in a dark time, the gods have turned their back on all humanity and demons and monsters begin to reap souls to their delight. The warrior (you) must fight the onslaught of an army of darkness in search of his son. This immediately sets the tone to one of dark, gothic, horror, and this is captured perfectly. The monsters are grotesque, the architecture is strange, even the save point is a giant skeleton!

One thing that immediately caught my eye was the amazing pixel artwork in the game. Yes, the monsters are hideous and ugly but damn they look good. Cut scenes are reminiscent of Ninja Gaiden(NES) where they are told in clips and scenes that reveal more of the story of Odallus. The main game itself is simple and retro in style. Each area has a color palette and tone to it. This doesn't mean that Odallus is boring to look at, but in fact makes each area feel unique and distinct from the last you were in.

The gameplay is also rather deceptively simple, there is only about 8 buttons for you to manage, that's including the start button. You have an attack, movement and special. There are items that you can also pick up in the game like axes and torches that you throw at the enemy. Things do get a bit more complicated in the late game but I will just cover the basic experience from go. One thing Odallus excels is fantastic level design. The levels are not necessarily straight forward to the boss, rinse and repeat. Matter of fact there are plenty of paths and secrets to discover, even in the first level. This is what takes the simplistic gameplay and makes it unique and challenging. You could just rush to the boss and clear the level but if you take time to explore, gather power ups, heart pieces and other upgrades, these make future battles much easier. Power ups can be found Shovel Knight style, littered about the game, perhaps behind a hidden wall or requiring another power.

Speaking of the battles, Odallus just like games of yesterday, is damn hard! Your character isn't exactly the most agile fighter in the world. Enemies are just as dangerous as the boss, are numerous and respawn very quickly. You constantly must be on your toes or take needless damage. There are things in the level to counter act this, from shops to chests containing standard hunks of meat. There are times that I did rage quite a bit, as Odallus can sometimes have difficulty spikes. Bosses are standard as well, having patterns that once mastered become second nature. I shouldn't forget to mention the map system that let's you choose where to explore. Making returning to earlier levels easy and downright required.

All this is backed up by many modern touches and features. Rebindable keys, controller support, TV mode, and leaderboards. The UI sits on the sides of the screen displaying all important information and upgrades. This is one area that I would've loved a bit of an option on to turn on/off depending on when I needed it. This is a minor complaint and hardly an issue. The only other area that I had an issue was the start up menu. While it was easy to use, on my screen it was super tiny. Sometimes I had to squint to see what I was looking at.

Other areas of the game are also given the classic retro touch, such as the sound track and sound effects. Chiptunes are plentiful having the same gothic tone. This gives the game a definite Ghoul 'N Ghost vibe and every level was like a flash back to a much simpler time. Matter of fact that's how you could just sum up Odallus. It's a flashback to a much simpler time but does things right when it comes to modern features. Things like voice-acting aren't present because that would throw off the tone of the game.

The replay and game length are solely dependent on the player's drive to find all the hidden secrets in the game. This does require retreading the same areas sometimes, so that can be seen as repetitive, but most of the time it would involve an area you haven't been through. The game can probably take anywhere from 5-7 hours depending on your skill level.

I think anyone who loves retro style games will love everything Odallus has to offer. With Shovel Knight giving a resurgence to these style of games. It really deserves your attention if you are looking for something similar. While the game isn't super innovative, it masters the features that we have all come to love and expect from these types of games. From classic power ups, chiptunes, and great pixel art, Odallus brings back the old school flair with style.
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20 of 21 people (95%) found this review helpful
7.1 hrs on record
Posted: March 24
Well designed game with a great soundtrack. One of the rare few games that I went and 100%ed. It's not a long game by any means, but it has replayable options with hard mode, and speedrunning. This dev improved quite a bit from Oniken, and they have shown how to make a good classic style game. This is easily one of my favorite modern retro games.
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24 of 30 people (80%) found this review helpful
1 person found this review funny
40.3 hrs on record
Posted: July 15, 2015
The first part of this review will go over what I really enjoyed about the game, while the second half will go over what I found lacking. Let me start by saying that I have been looking forward to this game since its announcement. That being said, the game did not disappoint me.

So what is good about the game? It is a solid retro game. In the full time that I played the game for my twitch stream, I did not find any real incidents where I was left scratching my head over bizzare hit boxes, goofy control issues and generally annoying bugs that crop up from rushed development. This game is rock solid, plays well, and is pretty fair in terms of its difficulty curve.

It is very metroidvania lite, but that isn't nessesarily a bad thing. The collectible items are evenly spaced throughout the game, so you are never left wondering when the next pickup will be. It is also very refreshing to see that every single stage in the game (barring the first one) impliments uses for all of the ability powerups you collect in your journey. This is not a game that gives you a powerup, and then only has you use it once to pass an obstical. The ability uses make sense, and can be fun to work with when needed.

The controls are solid, it was entirely my controller that had me throwing sub weapons by accident (rolling D-pads are terrible), I tested the issue out on a keyboard and never had a similar problem. The level designs are fun and engaging, and never really overstay their welcome. Revisiting a stage will typically involve powerups that you had collected later in the game, thus movement that was bothersome before, becomes much easier, getting you to those target areas you may have missed before quicker. The game is pieced together perfectly.

There are small puzzle solving sections in the game, lever puzzles and such, and while I was worried at first about them breaking the flow of the game, they ended up not being that much of an issue to solve. Demon's Crest, Ghost and Goblins, and Castlevania; the games that the game takes inspiration from, are done justice as far as I am concerned. Scattered through out the game are various tributes and nods to each of the games, without breaking immersion to the world and game setting.

The pixel art is gorgeous, the game runs like smooth butter, and the sound effects are not ear sores to listen to as you play. All and all, as stated above, the game is a very solid package of fun, and a brilliant retro classic style game.

But its not without its flaws, and those flaws are namely small issues that will not directly impact the gameplay at all.

First off, the game is advertised as being 4+ hours long. My very first playthrough, I managed to not only collect 100% of the items, and clocked in at 2:57:38. I did not speed my way through the game, I legitimately took my time to explore the game. I enjoyed my time, but I would say that this game is more close to a comfortable 3 hour playtime. There is no newgame+ bonuses that I am currently aware of. Once finished, the only thing left to do is start fresh a new game. Is three hours a bad thing? Not for me it isn't, but I would be foolish to not assume that an advertised 4+ hour game time, being marketed at a 15 dollar price tag (at the time of this review), is pretty excessive.

Given the gametime as a whole, I would honestly recommend this game for 10 dollars not 15. This is unfortunate, because there are so many games out there for 15 dollars that will give you more game time and value for your money. Unless you are like me, who plans on engaging in some speedrunning to try and see if I can best my previos times, there is really only one playthrough. Regardless if that short playthrough is fun or not, the price point is a factor in recommendations, and it may drive away some customers who would otherwise look this way.

The other issue I had was a general lack of story telling. The game sets itself up with a pretty epic story line, but the only real spaces where that storyline is engaged are involving the begining of the game, two bosses in the game, and the end of the game. There is really no basis for WHY your character is going out of his way to explore and collect relics and artifacts for the cause, outside of "game reasons". A great opportunity to tell a story would have invovled collecting the individual "shards" after each boss. Each stage boss could further the plot and add more impact to the big climax and twist of an ending. The story unfortunately, is kinda lost in its presentation, which leaves the game standing on its only real strength which is that the gameplay is just simple and great fun.

The final issue is the difficulty. The game is really easy. I was never really presented with much of a threat through the entire game. Adding difficulty options to the game may help this (and I am not saying to damage sponge the enemies to artificially inflate the difficulty). As it stands, there are extrememly generous save points, and remarkably generous amounts of sub weapons and health power ups. It makes the game simple and enjoyable, but sacrifices the ball busting difficulty of the titles it was inspired by.

These flaws are not game breaking problems in their own rights. They are just observations that I had through my full playthrough of the game. I beat it in one sitting, my audience enjoyed the show, and I will probably keep playing this title even more as I attempt to beat it in faster and faster times. The price is a pretty heavy sale though. I do recommend the game, but I would suggest waiting for sales to arrive unless the Developers do deside to drop the price. 10 bucks for what you get seems fair to me. 15, is a little steep.

Terrific game though. Thank you very much Joymasher.
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18 of 20 people (90%) found this review helpful
1 person found this review funny
16.7 hrs on record
Posted: July 17, 2015
Odallus: The Dark Call a game which has that 8-bit nostalgia we all love and gameplay that is very addicting as well as challenging. I myself died plently of times to the zone bosses but kept on fighting until I won. This is one of the elements that Odallus: The Dark Call shines in. The game forces you to learn the bosses attack patterns and not just spam the attack key and expect to win. I enjoy this feature because there are to many games that make boss fights easy and bland. Plus there is no better feeling then finally killing the boss that was preventing you from progressing. Ahh it feels like im playing Castlevania on the NES as a kid again. Odallus: The Dark Call is a gem of a game.
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Recently Posted
6.1 hrs
Posted: October 20
Superficially the Castlevania to Axiom Verge's Metroid, but far more slavishly devoted to even the worst concepts from ancient platformers. Were you somehow nostalgic for mine cart levels? Here's an obnoxiously long one with a frustrating boss at the end who'll keep running out your lives and forcing you to redo the whole thing! Did you love struggling with ice and wind? Have both in the same level, along with projectile-using enemies whose shots are hard enough to dodge already! Wonky hitboxes and sparse healing add to the frustration, and the paucity of useful goodies in each level makes the inevitable health loss from exploring feel like a punishment rather than a test of skill.

I decided that whether I finished the game would determine whether I gave it a thumbs up or a thumbs down. I think I was at somewhere around the halfway point when I called it quits. I'd much rather play something like Shovel Knight or even Hyper Light Drifter that pays homage while still playing fair.
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7.1 hrs
Posted: October 18
A lot of indie games claim to be 8-bit, but this one actually looks like it uses the NES color palette. Going into it at first, it seems like a lame clone of Castlevania, but give it time, and you'll be invested in the platforming, action and adventure feel of this.

Also, I'll give this game extra points, because it reminds me of Berserk.

In short: It's the Castlevania game that Konami never tried, but was done well.
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0.2 hrs
Posted: October 18
i requeted a refund. i played it for a bit, its not fun. one main thing that killed it for me is the sound and music. And an other gripe I have is the screen is way to small. if the item screens wernt in the way I feel that would help alot. everytime you encounter an enemy that just appear instantly, and for a platformer game weres the fun if you cant see a good amount of the platforms to jump too.
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6.0 hrs
Posted: October 15
Based metroidvania you can 100% in a day.
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Kid Chameleon
11.5 hrs
Posted: September 27
I don't write reviews well, but this game is underrated so... TLDW: Just get it already and play it, it's a crime that such a great game hasn't got the following that something like Shovel Knight has when its about as good. If you like Castlevania games, this is right up your alley.
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Faggotbeard the Butt Pirate
2.2 hrs
Posted: September 26
Pretty good if you're into classic Castlevanias. Music is brilliant, art style works very well. Challenging but not unfair. Aesthetic kind of reminds me of the Berserk manga. Joymasher are great and deserve your support.
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Saint of Killers
12.5 hrs
Posted: September 25
I never thought I could feel such nostalgia from a game that wasnt even around when I was a kid. This game is just beautiful.
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6.6 hrs
Posted: September 23
Fantastic retro platformer that is heavily inspired by the classic Castlvania series. Odallus combines the expert level design of Dracula's Curse, the branching pathways of Dracula X, the exploratory aspect of Simon's Quest and adds in puzzle platforming and item collecting that is less like Metroid and more like Demon's Crest. It's visually impressive, but it's much more than a superficial tribute. The controls are precise and the difficulty is incredibly balanced. There are no cheap deaths in this game, but it doesn't hold your hand either. Highly recommended.
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