Wings of Vi is a challenging 2D platformer in which the player controls the angel Vi, tasked with defeating the Demon Lord Jeh’oul after he is freed from captivity. While inspired by masochistic retro platformers, Wings of Vi aims to cut out arbitrary difficulty in favor of skill based gameplay.
User reviews:
Very Positive (10 reviews) - 90% of the 10 user reviews in the last 30 days are positive.
Very Positive (777 reviews) - 86% of the 777 user reviews for this game are positive.
Release Date: Nov 28, 2014

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Recent updates View all (20)

August 1


New myougi voices
Fixed Myougi 2 wall bouncing

14 comments Read more

July 4

Small update

- Myougi's Shield bar reversed for clarity.
- Room before Twin Orcs has been made silent with ambience.
- Changed final boss circle graphic.
- Added tiny tip about reaching max jump height on flutter feather dialogue.

10 comments Read more

About This Game

Wings of Vi is a challenging 2D platformer in which you play as the angel Vi, tasked with defeating the Demon Lord Jeh’oul after he is freed from captivity. Throughout her journey she must traverse dangerous worlds and fight countless hellspawn in order to discover where Jeh’Oul lurks and save the world from his demonic clutch.

The game takes inspiration from "Megaman", "Cave Story", and "Castlevania", along with a host of masochistic retro platformers, while cutting out the arbitrary difficulty of hidden traps and pixel-perfect jumps in favor of skill based gameplay. The game aims to capture the attention of the same core group of players as its spiritual precursor, "I Wanna be the Boshy", including the hardcore-platformer lovers and the speedrunning community, all while appealing to a broader audience through a variety of difficulty levels and modifiers.

Key Features

Challenging Gameplay
Wings of Vi is an action platformer that brings to best out of old-school platformers while removing most of the arbitrary difficulty brought with them. That being said, you will die. A lot. But don’t let that turn you off! There’s three different difficulties and some hidden modifiers catered to multiple audiences, so you’re sure to find a challenge setting suitable for you.

Intense Bossfights
Battle your way through treacherous terrain and devilish enemies before facing up against epic bosses. Fight against a clumsy satyress, giant dreadnought, possessed angel, and more in tough-as-nails clashes.

Crisp Pixel Graphics
Explore a world crafted in stunning SNES-inspired pixel art, where each level is complete with its own unique tileset, background, bosses, enemies, and more.

Online Leaderboards
Battle your friends or random folks on the internet for a spot at the top of online leaderboards. The boards track your completion time and deaths, separated into sections based on both difficulty and game modifiers. There’s even a section for boss rush!

Achievements, Secrets, and Customization!
Tackle your foes in unorthodox ways or complete special challenges to earn achievements with unique rewards. Explore hidden depths and complete treacherous platforming to discover secrets, unlocking cosmetics and new attacks to customize Vi!

System Requirements

    • OS: Windows XP or later
    • Processor: Pentium 4 or higher
    • Memory: 256 MB RAM
    • Graphics: 256 MB or higher
    • DirectX: Version 9.0
    • Storage: 80 MB available space
    • Sound Card: Any
    • OS: Windows 7 or later
    • Memory: 1 GB RAM
    • DirectX: Version 10
Customer reviews
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Very Positive (10 reviews)
Very Positive (777 reviews)
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584 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
15.1 hrs on record
Posted: October 9
An extremely good metroidvania/action platformer game that also happens to be extremely challenging,the first time i bought it i ended up rage quitting after a few deaths,but knowing that this game is definitely outstanding albeit difficult i kept it to to my wishlist and now i finally bought it again and although it's still extremely difficult, the excellent graphics and flawless controls make up for the game's difficulty.
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6 of 35 people (17%) found this review helpful
5 people found this review funny
Not Recommended
0.5 hrs on record
Posted: September 29
A game loved by masochists. I uninstalled it. There is a difference between a hard game and a rage inducing game. I bet that every person that played through this game, got bitemarks on their controllers.
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Most Helpful Reviews  Overall
429 of 515 people (83%) found this review helpful
1,063 people found this review funny
10.1 hrs on record
Posted: December 31, 2014
Played game, switched to playing dark souls to relieve stress.
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136 of 146 people (93%) found this review helpful
2 people found this review funny
66.9 hrs on record
Posted: December 4, 2014
After playing Wings of Vi for a good while I decided to do a proper review.


Usually I'd mention gameplay first, but I think the difficulty this presents will be the largest single deciding factor on whether you'll like it or not.

Wings of Vi is a very brutal experience, you'll likely find that the difficulty ramps up faster than you can learn the game, meaning you'll have to crank out repetitive grinding to overcome some areas, boss fights especially are showstoppers, as they're both tanky and spammy, so you'll need to dissect their patterns to nigh perfection if you want to progress. However Wings of Vi never pulls cheap shots, everything is approriately telegraphed so the amount of foresight required to beat obstacles is sparce, however if it's a laid back sunday platformer you're looking for, I'd look elsewhere.

Note that the game does have difficulty settings: "easy" is a lot more gratious, but by no means any kind of autowin, Grynsoft has voiced an interest in trying to soften the experience on "easy" difficulty to accomodate a broader audience though, I'll update this review if any significant progress happens on that front.


The platforming elements of Wings of Vi are heavily vested in both precision, timing as well as resource management: Using the right actions, at the right spots and in the right amount. You'll mainly be working with two mechanics: Jumping and fluttering. Jumping is a familiar friend and it works as you'd expect, with the exception that a lot of obstacles will require you to drop off the edge and then jump to manuveur below a platforming section, midair jumps of this sort count towards the same charge as a ground jump does, so learning the distinction of when to use one or the other becomes a vital choice. The flutter works as a sort of midair glide with a slight amount of lift, which you'll want to use when you want a greater amount of horizontal (rather than vertical) traverse.

While the platforming elements are mainly static, the combat feels somewhat more dynamic and RNG-based, where you have to learn the behaviour and patterns of enemies and react to them rather than use memorization. The boss fights have some RNG too, where which pattern (and subpattern) the boss cycles to is randomized, but the patterns themselves can be dissected and memorized in full, the boss fights are extremely engaging and fun, with a weighty feel of tension to them as you slowly and surely wear them down after having practiced the ordeal religiously.

The controls are extremely tight, midair control has a nice sweave to it, the flutter works as a counterstop, falling speed is light and feather-like, though the resource management part of the controls may feel unintuitive at first.

Stylistic Choices

The game has a very pleasant and vibrant aesthetic with sleek-lined and fluid spritework, the music has delightful chiptunes and groovy waltz, sometimes with a bit of an apocalyptic intermix, the sound work is meaty and gritty to accomodate the demonic side to the story and the dialogue is witty and charming.


Wings of Vi is a well-realized platformer, with tight controls, difficult but imaginative platforming and a pleasing style, it's a grand adventure through a variety of themes, a little quirky and self-ironic and shouldn't be missed by any platforming fan looking for a challenge, highly recommended.
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102 of 112 people (91%) found this review helpful
4 people found this review funny
155.8 hrs on record
Posted: December 4, 2014
After 20 hours of playtime I finally beat the game on mortal mode and I've gotta say, it's easily one of my favorite platformers to this day.

Difficult platforming and awesome bosses, just the way I like it.
If you're looking for an even bigger challenge there's also demon mode for your masochistic needs. I'll definitely be doing a second playthrough on demon mode aswell as speedrun the entirety of it on mortal mode.

There's about twenty and a half billion secrets in the game for character customisation. You can make your angel look like a demon, cat, bunny etc.

Can't stop playing this great game, and for such a low price? Why would you not buy it.
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84 of 89 people (94%) found this review helpful
5 people found this review funny
18.8 hrs on record
Posted: January 3, 2015
This game took me by surprise.

I read how hard it was, but I thought it couldn't be any worse than games like Dark Souls or Super Meat Boy...

...But boy was I wrong.

The level of difficulty in this game is absolutely absurd, but I kinda love it.
I was pleasantly surprised to see that the platforming is actually pretty unique, and refreshing. (At least to me)
You basically have one or two jumps stored up, and every time you land on solid ground, those jumps come back.
This means you can jump in midair, and do many unusual maneuvers.

The combat isn't too great against normal enemies, but it shines on the boss battles, as you must dodge, figure out their patterns, and predict them accordingly, while attacking.

Their is a lot of progression in this game. It feels great to unlock a new ability, or even just a cosmetic item.
I found it very pleasant that you can customize your character, Vi, with a myriad of options that you find in hidden areas.
It's a fun little distraction and adds a bit of re-playability and exploration to the game

The difficulty is the main thing that I would feel set most people off. Even though there is a "easy" mode, you will still be grinding the same sections and rooms and bosses over and over again just to progress forward. The mix of platforming and conbat work well, but even someone who considers themselves seasoned in old platform games will be taken off guard by this game. There are many gauntlets or boss battles you will see where the only thing you will be able to think is, "I'm supposed to do this? This is a joke right?!" But you will still have to accomplish the challenge by means of trial and error. If you are one to give up easily, or don't have much time to spend on games, you may not make it very far in this game.

Overall, this game has wonderful sprite work and animation, good combat, decent story, great platforming, and insane difficulty, (Even on easy!)

I still love this game. (Even though it'll probably give me a heart attack!)
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114 of 134 people (85%) found this review helpful
21 people found this review funny
7.9 hrs on record
Posted: December 22, 2014
-Game looks pretty. May remind you of the NES or SNES days.
-Very Challenging gameplay. It feels really rewarding when you finally get past that challenging puzzle or tough boss.
-Doesn't usually take cheap shots, but breaks that rule now and then. For the most part if you die it feels like your fault.
-Character customization.
-Solid Dialogue. Interesting characters.
-Game includes at least one cat pun.

-Game may be too hard for some. Even the "easy" mode may have you stuck on certain parts for over an hour. Not great if you're easily frustrated or just want to hear a good story. A casual mode of some kind would be nice.
-Story is nothing special, but it get's the job done.
-Not much dialogue.

This is a nice game overall, and would be a great fit for someone who wants a challenge. The graphics are nice, and the characters are engaging but you should definately know what you're getting into before buying. This game will most likely take you ages to complete, and if you're someone who's been known to break controllers this is probably not a good fit for you.
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57 of 67 people (85%) found this review helpful
57.1 hrs on record
Posted: December 2, 2014
WARNING: This game is REALLY hard, even on the easiest mode. You will die. You will die over and over and over and over again. If you rage, I strongly recommend you do not play this game.

That being said, this game is amazing. The controls are tight, the game is well made (not including the problems at launch, which many many games have), and most of all, it is a ton of fun. The tech in this game is really solid. Sliding, jumping, ranged attacks, melee attacks, double jump, flutter, and much more. Honestly, this game not only does an amazing job with the tech introduced throughout the game, but it also is really good at giving "easy" obstacles to practice the new tech, and ramping up from there. I felt like every part I played in the game was possible. Nothing felt stupidly difficult, jsut really REALLY hard. There were a couple parts I was getting really salty on, but I managed to overcome them. I'm near the end of the game now, and even though I have lost to the same boss probably an upward 300 times, I am still enjoying myself each fight.

And on top of all that? Completely unnecessary content in the form of character customization. This game has so much great platforming and numerous fun bosses, it feels like customization is something the game didn't even need, but it is very appreciatted. Sure, it probably isn't difficult to make these simple customizations (the cosmetic ones, of course), it still was something the game didn't even need to be amazing, it just makes the game that more amazing, and adds a lot of replayability in the form of returning to levels and collecting missed items and secrets.

I give this game a 10/10. As an avid Boshy fan, I can say this game is even better then Boshy. Keep it up Solgryn, I'll continue to follow you through all your game development.

TL;DR: If you don't rage, like difficult platforming/bosses, and like being a super kawaii angel, GET THIS GAME.
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47 of 53 people (89%) found this review helpful
34.1 hrs on record
Posted: December 25, 2014
This game is very difficult. I'm surprised how difficult actually. I expected a challenge, but not quite this much of one! - Don't take this as a complaint though.

However, because the controls are quite tight, certainly much better than say the controls in Bunny Must Die, that it ends up being less frustrating despite actually being more difficult. Not perfect, but very good.

I only compare it to Bunny Must Die because in a way it's quite similar just without the Metroidvania.

This game is basically split into "sections" that you have to tackle and you don't really do much real backtracking in it.

Actually... that's my only complaint about this game. It seems almost 100% linear so far... more like Castlevana 1 than 2 for example. I think I would enjoy it a little bit more if it was more metroidvaniaish, or had alternate paths.

Regardless, I certainly recommend this game to anyone who likes:
a) Very difficult platoformers with pretty damn tight controls
b) Very difficult boss fights.

That is all, hope this review has been helpful to someone.
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41 of 44 people (93%) found this review helpful
188.2 hrs on record
Posted: December 7, 2014
Wings of Vi is a fantastic precision platformer with great music, solid controls, and challenging bosses.

The gameplay is what you expect it to be. It's a hard game with tight platforming. You will die, but every time you die, you get one step closer to the next checkpoint, and getting to the next checkpoint after a couple attempts is a great feeling. Being a precision platformer, it's not for everyone. You're going to need patience, and a lot of it. Previous experience in precise games is recommended, though not required.

The game throws new mechanics at you in a nice, relaxing pace, unlike how it makes you learn these new mechanics. Once you get a new mechanic, you're thrown right into a much more challenging platforming experience, requiring you to step your game up. The learning curve might be steep some places, but mastering it after a while gives you a sense of satisfaction.

For someone new to the whole "hard games scene", this is a great start. Even if it's one of the - if not the hardest game I've ever had the pleasure to play, it's a great experience. If you like challenging games, if you just want to try out something hard instead of one of the "hold right and press X once in a while to win" games, I'd go for Wings of Vi.
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Recently Posted
26.1 hrs
Posted: October 13
don't buy it
Helpful? Yes No Funny
22.7 hrs
Posted: October 8
overall is a good game,the bosses reminds me megaman but when fullscreen i press R to restart the level the screen just go full black,maybe because my resolution is a bit odd
Helpful? Yes No Funny
Teacup Tanuki
16.4 hrs
Posted: October 5
Wings of Vi is masacore platforming done right.

The gameplay challenges ramp up at a good pace, you slowly get more movement options and the game really makes you get the most out of them as it you progress. The bosses similarly are frustrating at first, but so rewarding when you manage to defeat them. Even moreso if you beat them without getting hit even once!

Unlike some games, there's no 'gotcha!' elements. Apples falling upwards or sudden attacks from off-screen you need to die to in order to predict them. Even longer sections of the game let you preview what's coming up so you can plan for how you're going to tackle each challenge.

There's a nice bit of non-linearity to the game, too. Lots of hidden treasures are off the beaten path and some sections of the game can be completed in any order the player chooses. There's no real backtracking, though you eventually can get an item that will allow you to return to previous sections of the game with access only to the abilities you had gained at that time.

The difficulty selector is well done, with extra checkpoints or platforms at the easier difficulties. The easiest difficulty has so much of this though that even the worst gamer should be able to brute force their way to the end! Not that I would recommend this sort of the game to someone who wasn't into a tough challenge. It makes that difficulty setting's existance seem a bit odd.

Wings of Vi isn't absolutely perfect, though. The biggest problem I had was an early vertical auto-scroll section where the player's hitbox did not seem to conform to the area the player's sprite took up and would seeming hit or miss obstacles in the same area without rhyme or reason. More minorly there was one instance of being confused on where to go due to wondering if I needed to find some upgrade to pass a certain platforming challenge or if I was missing some puzzle element and while the bosses for the most part do a pretty good job of giving enough feedback to let you learn their patterns, the ability to use a stage element to stop one boss from doing an unavoidable attack eluded me for the longest time.

All in all, while there's a ton of features, a variety of gameplay and the character dressup is fun to collect and mix parts for, the most important part of a masacore game is how it plays and the level design and Wings of Vi absolutely nails these. If you're into platformers that give you a difficult challenge then you absolutely should pick this up.
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2.2 hrs
Posted: September 19
Well it's just the beggining but... First boss (fleshy thing) (104 total deaths after it) = Pursuer/Capra demon. Difficulty = 10 broken controllers out of 10
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25.1 hrs
Posted: September 11
This game has a problem with save files. I would recommend backing up your save files if you want to play this game. The secrets are fun to collect and the platforming is tight, but the boss fights are tedious and a pain to play through. I WOULD recommend this game if my save file did not randomly corrupt.
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1.1 hrs
Posted: September 10
Not Recommended !
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1.5 hrs
Posted: September 8
this game is very very hard, i'm playing in easy dificulty and i barley made it through stage one. After that i raged quit... i dont wanna give it a thumbs up but it defenitley does not deserve a thumbs down i would give 3.5 stars out of five.
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3.5 hrs
Posted: September 5
This game is freaking awesome!

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