Wings of Vi is a challenging 2D platformer in which the player controls the angel Vi, tasked with defeating the Demon Lord Jeh’oul after he is freed from captivity. While inspired by masochistic retro platformers, Wings of Vi aims to cut out arbitrary difficulty in favor of skill based gameplay.
User reviews: Very Positive (239 reviews)
Release Date: 28 Nov, 2014

Sign in to add this game to your wishlist or mark as not interested

Buy Wings of Vi

HOLIDAY SALE! Offer ends 2 January

-25%
14,99€
11,24€
 

Recommended By Curators

"Has it been awhile since you tore your hair out in frustration while being simultaneously delighted by pixelated angel anime boobs? The search is over."
Read the full review here.

Recent updates View all (10)

16 December

Demo Available!

There's now a free demo of Wings of Vi available, try the game out here:
http://www.grynsoft.com/wingsofvi/

11 comments Read more

9 December

Patch 1.07 is Released

This is primarily a bug-fixing and balance patch. There's more coming in the future but this is the first wave.

**Please back up your saves. There is a post about this on the forums**

General
  • Changes have been made to how you swap weapons. When you hold the button the menu opens, then you use up and down to cycle through them.
  • Fixed a small but that would cause Vi to not attack in certain situations.
  • Ira's jiggle has been nerfed.

Terrestrial Vale
  • Electram's horizontal lightning attack should have more time between shots on Demon Mode.
  • The timing on Amethysts' Ice Shard and Rocks have been tweaked slightly on Demon Mode.

Sinister Grotto
  • Fixed a few areas that would instantly kill you, even with the Life Orb.
  • Dark Annihilator will now give a small notification of where 'Repair Missiles' are coming from.

Underworld
  • Ancient Construct should no longer continue to attack after you die.
  • Ancient Construct should now take less damage from individual statues being damage, but will take slightly more damage when enrages are triggered.
  • Ancient Construct's right statue has had it's enrage changed.

Acropolis of Anguish
  • Myougi II's 'Meteors' have a longer cast time.
  • Myougi II's 'Meteors' should stand out against the background better.
  • Myougi II's 'Fire Portals' now have a smaller "tail."
  • Myougi II's 'Fire Shield' should no longer block shots during her enrage.
  • Myougi II's 'Stalking Flame' now lasts significantly longer.
  • Myougi II's 'Stalking Flame' will now collide with meteors, decreasing it's size. If it becomes small enough it will dissipate entirely.
  • Myougi II has a new move in her arsenal.
  • Myougi II can only have one set of 'Meteors' active at a time.

Azurel
  • You can now mutate during Azurel's fight.
  • Azurel will no longer deal contact damage.
  • Azurel's life has been increased slightly.
  • Azurel should start shifting platforms earlier.
  • Azurel's 'Wild souls' will spawn more consistently now.
  • Azurel's 'Shadow Storm' has had it's cooldown increased significantly, but now adds multiple stacks. (Angel - 1, Mortal - 2, Demon - 3)
  • Azurel's arena is no longer as dark.

Heart of the Baneful
  • J1's 'Eyes' (healing summon) scale less with enrage speed.
  • J1's 'Laser' attack has been removed.
  • J1's 'Disease Cloud' lasts longer, but has had it's cooldown increased.
  • J1 will now always jump after using 'Backspike'.
  • J1's 'Backspike' has been scaled with difficulty. (Angel - 2, Mortal - 3, Demon - 4).
  • J1 will take slightly less damage from being impaled. The spikes you deflect can't hurt you for a short period after being attacked.
  • J1 can no longer be hit during his Vortex enrage.
  • J2's 'Laser' has been slowed down slightly.
  • Amy's skulls from her death beam should no longer hurt you.
  • J2's 'Poison Orbs' have been spread out slightly, had their possible angles reduced, but now go further across the arena.

5 comments Read more

About This Game

Wings of Vi is a challenging 2D platformer in which you play as the angel Vi, tasked with defeating the Demon Lord Jeh’oul after he is freed from captivity. Throughout her journey she must traverse dangerous worlds and fight countless hellspawn in order to discover where Jeh’Oul lurks and save the world from his demonic clutch.

The game takes inspiration from "Megaman", "Cave Story", and "Castlevania", along with a host of masochistic retro platformers, while cutting out the arbitrary difficulty of hidden traps and pixel-perfect jumps in favor of skill based gameplay. The game aims to capture the attention of the same core group of players as its spiritual precursor, "I Wanna be the Boshy", including the hardcore-platformer lovers and the speedrunning community, all while appealing to a broader audience through a variety of difficulty levels and modifiers.

Key Features


Challenging Gameplay
Wings of Vi is an action platformer that brings to best out of old-school platformers while removing most of the arbitrary difficulty brought with them. That being said, you will die. A lot. But don’t let that turn you off! There’s three different difficulties and some hidden modifiers catered to multiple audiences, so you’re sure to find a challenge setting suitable for you.

Intense Bossfights
Battle your way through treacherous terrain and devilish enemies before facing up against epic bosses. Fight against a clumsy satyress, giant dreadnought, possessed angel, and more in tough-as-nails clashes.

Crisp Pixel Graphics
Explore a world crafted in stunning SNES-inspired pixel art, where each level is complete with its own unique tileset, background, bosses, enemies, and more.

Online Leaderboards
Battle your friends or random folks on the internet for a spot at the top of online leaderboards. The boards track your completion time and deaths, separated into sections based on both difficulty and game modifiers. There’s even a section for boss rush!

Achievements, Secrets, and Customization!
Tackle your foes in unorthodox ways or complete special challenges to earn achievements with unique rewards. Explore hidden depths and complete treacherous platforming to discover secrets, unlocking cosmetics and new attacks to customize Vi!

System Requirements

    Minimum:
    • OS: Windows XP or later
    • Processor: Pentium 4 or higher
    • Memory: 256 MB RAM
    • Graphics: 256 MB or higher
    • DirectX: Version 9.0
    • Hard Drive: 80 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 7 or later
    • Memory: 1 GB RAM
    • DirectX: Version 10
Helpful customer reviews
44 of 47 people (94%) found this review helpful
111.1 hrs on record
Posted: 4 December
After 20 hours of playtime I finally beat the game on mortal mode and I've gotta say, it's easily one of my favorite platformers to this day.

Difficult platforming and awesome bosses, just the way I like it.
If you're looking for an even bigger challenge there's also demon mode for your masochistic needs. I'll definitely be doing a second playthrough on demon mode aswell as speedrun the entirety of it on mortal mode.

There's about twenty and a half billion secrets in the game for character customisation. You can make your angel look like a demon, cat, bunny etc.

Can't stop playing this great game, and for such a low price? Why would you not buy it.
Was this review helpful? Yes No
69 of 89 people (78%) found this review helpful
22.7 hrs on record
Posted: 20 December
It's /!\ time!
Was this review helpful? Yes No
44 of 52 people (85%) found this review helpful
18.0 hrs on record
Posted: 2 December
WARNING: This game is REALLY hard, even on the easiest mode. You will die. You will die over and over and over and over again. If you rage, I strongly recommend you do not play this game.

That being said, this game is amazing. The controls are tight, the game is well made (not including the problems at launch, which many many games have), and most of all, it is a ton of fun. The tech in this game is really solid. Sliding, jumping, ranged attacks, melee attacks, double jump, flutter, and much more. Honestly, this game not only does an amazing job with the tech introduced throughout the game, but it also is really good at giving "easy" obstacles to practice the new tech, and ramping up from there. I felt like every part I played in the game was possible. Nothing felt stupidly difficult, jsut really REALLY hard. There were a couple parts I was getting really salty on, but I managed to overcome them. I'm near the end of the game now, and even though I have lost to the same boss probably an upward 300 times, I am still enjoying myself each fight.

And on top of all that? Completely unnecessary content in the form of character customization. This game has so much great platforming and numerous fun bosses, it feels like customization is something the game didn't even need, but it is very appreciatted. Sure, it probably isn't difficult to make these simple customizations (the cosmetic ones, of course), it still was something the game didn't even need to be amazing, it just makes the game that more amazing, and adds a lot of replayability in the form of returning to levels and collecting missed items and secrets.

I give this game a 10/10. As an avid Boshy fan, I can say this game is even better then Boshy. Keep it up Solgryn, I'll continue to follow you through all your game development.

TL;DR: If you don't rage, like difficult platforming/bosses, and like being a super kawaii angel, GET THIS GAME.
Was this review helpful? Yes No
34 of 37 people (92%) found this review helpful
49.2 hrs on record
Posted: 4 December
After playing Wings of Vi for a good while I decided to do a proper review.

Difficulty

Usually I'd mention gameplay first, but I think the difficulty this presents will be the largest single deciding factor on whether you'll like it or not.

Wings of Vi is a very brutal experience, you'll likely find that the difficulty ramps up faster than you can learn the game, meaning you'll have to crank out repetitive grinding to overcome some areas, boss fights especially are showstoppers, as they're both tanky and spammy, so you'll need to dissect their patterns to nigh perfection if you want to progress. However Wings of Vi never pulls cheap shots, everything is approriately telegraphed so the amount of foresight required to beat obstacles is sparce, however if it's a laid back sunday platformer you're looking for, I'd look elsewhere.

Note that the game does have difficulty settings: "easy" is a lot more gratious, but by no means any kind of autowin, Grynsoft has voiced an interest in trying to soften the experience on "easy" difficulty to accomodate a broader audience though, I'll update this review if any significant progress happens on that front.

Gameplay

The platforming elements of Wings of Vi are heavily vested in both precision, timing as well as resource management: Using the right actions, at the right spots and in the right amount. You'll mainly be working with two mechanics: Jumping and fluttering. Jumping is a familiar friend and it works as you'd expect, with the exception that a lot of obstacles will require you to drop off the edge and then jump to manuveur below a platforming section, midair jumps of this sort count towards the same charge as a ground jump does, so learning the distinction of when to use one or the other becomes a vital choice. The flutter works as a sort of midair glide with a slight amount of lift, which you'll want to use when you want a greater amount of horizontal (rather than vertical) traverse.

While the platforming elements are mainly static, the combat feels somewhat more dynamic and RNG-based, where you have to learn the behaviour and patterns of enemies and react to them rather than use memorization. The boss fights have some RNG too, where which pattern (and subpattern) the boss cycles to is randomized, but the patterns themselves can be dissected and memorized in full, the boss fights are extremely engaging and fun, with a weighty feel of tension to them as you slowly and surely wear them down after having practiced the ordeal religiously.

The controls are extremely tight, midair control has a nice sweave to it, the flutter works as a counterstop, falling speed is light and feather-like, though the resource management part of the controls may feel unintuitive at first.

Stylistic Choices

The game has a very pleasant and vibrant aesthetic with sleek-lined and fluid spritework, the music has delightful chiptunes and groovy waltz, sometimes with a bit of an apocalyptic intermix, the sound work is meaty and gritty to accomodate the demonic side to the story and the dialogue is witty and charming.

Conclusion

Wings of Vi is a well-realized platformer, with tight controls, difficult but imaginative platforming and a pleasing style, it's a grand adventure through a variety of themes, a little quirky and self-ironic and shouldn't be missed by any platforming fan looking for a challenge, highly recommended.
Was this review helpful? Yes No
25 of 27 people (93%) found this review helpful
109.1 hrs on record
Posted: 7 December
Wings of Vi is a fantastic precision platformer with great music, solid controls, and challenging bosses.

The gameplay is what you expect it to be. It's a hard game with tight platforming. You will die, but every time you die, you get one step closer to the next checkpoint, and getting to the next checkpoint after a couple attempts is a great feeling. Being a precision platformer, it's not for everyone. You're going to need patience, and a lot of it. Previous experience in precise games is recommended, though not required.

The game throws new mechanics at you in a nice, relaxing pace, unlike how it makes you learn these new mechanics. Once you get a new mechanic, you're thrown right into a much more challenging platforming experience, requiring you to step your game up. The learning curve might be steep some places, but mastering it after a while gives you a sense of satisfaction.

For someone new to the whole "hard games scene", this is a great start. Even if it's one of the - if not the hardest game I've ever had the pleasure to play, it's a great experience. If you like challenging games, if you just want to try out something hard instead of one of the "hold right and press X once in a while to win" games, I'd go for Wings of Vi.
Was this review helpful? Yes No
21 of 22 people (95%) found this review helpful
7.9 hrs on record
Posted: 22 December
Pros:
-Game looks pretty. May remind you of the NES or SNES days.
-Boobs.
-Very Challenging gameplay. It feels really rewarding when you finally get past that challenging puzzle or tough boss.
-Doesn't usually take cheap shots, but breaks that rule now and then. For the most part if you die it feels like your fault.
-Character customization.
-Solid Dialogue. Interesting characters.
-Game includes at least one cat pun.

Cons:
-Game may be too hard for some. Even the "easy" mode may have you stuck on certain parts for over an hour. Not great if you're easily frustrated or just want to hear a good story. A casual mode of some kind would be nice.
-Story is nothing special, but it get's the job done.
-Not much dialogue.

This is a nice game overall, and would be a great fit for someone who wants a challenge. The graphics are nice, and the characters are engaging but you should definately know what you're getting into before buying. This game will most likely take you ages to complete, and if you're someone who's been known to break controllers this is probably not a good fit for you.
Was this review helpful? Yes No
50 of 73 people (68%) found this review helpful
2.2 hrs on record
Posted: 30 November
ATTENTION: If you rage so easily do not buy this game.

Nice 2D platformer, the controls are really tight (This game is not impossible so if you die its your fault) the game is way too hard you might die and die and die die die~
You can unlock customizations for your character a really nice point in my opinion~ <3
If you like challenging and platform games this is a good game for you.
Was this review helpful? Yes No
15 of 17 people (88%) found this review helpful
55.9 hrs on record
Posted: 10 December
Disclaimer: I beat the game on Mortal difficulty - it took 5000+ deaths and 30+ hours by in-game tracking and that's not counting couple uses of back-up saves, due to issues which should be ironed out by now but backing saves is definitely recommended for this game even if the game seems stable.

The Review

The game is a real treat for challenge seeking platformer fans. A few cheap shots and brainteasers are present, and you do have to die a lot to get better at many areas but in my opinion the action is very rewarding, well varied and accompanied by pleasing aesthetic and sound. The controls feel excellent but the protagonist's large hitbox might take some time to get used to.

Boss fights are very fun and offer a good balance of offense and dodging to be beat but some of them might make you experience fits of rage after hundred(s) of deaths; you probably still appreciate their design and the feeling of accomplishment you had after finally taking them out. Normal enemies do serve a purpose too and you usually have to learn how to fight each enemy type to progress.

The game gives you new major / minor abilities as the game progresses, so if you are dissatisfied with the original single jump you might want to keep going a bit further before judging the game for lacking movement options. The abilities are fun and you will have to get increasingly better at using them as the game progresses.

The fact that you have a health bar is also a nice thing as you are afforded to make some mistakes without taking the fun out of the game for a less elite player. It's still unlikely that you can easily breeze through the game even on Angel mode if challenge is not your usual cup of tea.

The story is run of the mill wishy washy stuff to work as a basis for the action and to give the heroine a motive - not that story is of great importance in a game like this but it does its job. Secrets are pretty fun as they provide minor exploration possibilities and you get to play dress up. The game (sans secrets) is pretty much linear but couple deviations do occur and maybe a place or two where you might wonder where to go next.

The price point is fair, if you are part of the supposed audience - people thinking they were getting a relaxed platformer might feel robbed though. The supposed audience will have their money's worth and then some because the game provides multiple difficulties and even modifiers that make the game even harder (if you so choose), so you can assume that only handful people in existence might beat the game with the hardest configuration possible. The amount of content in the game is more than sufficient and the challenge only elongates it.

Don't expect the game to be coding perfection however; some bugs and glitches are more than possible and backing up saves is highly encouraged. The developers seem to be quite quick to act on reported issues though and may even fix saves if something goes horribly wrong, so that's another plus.

In closing: It's refreshing to play a game that doesn't guarantee your victory - you have to earn it.
Was this review helpful? Yes No
21 of 28 people (75%) found this review helpful
34.5 hrs on record
Posted: 1 December
Probably my favorite Jump 'n Run on steam. As the game progresses Vi gains more and more abilities that you have to master and combine to progress further into the game. Then she learns new abilities and the game becomes more complex.

The platforming is really challenging but since the controls are so tight, it's almost always the players fault when Vi dies. And she dies often. Extremely often. Specially in Boss battles. Those are all about pattern memorization, good RNG and muscle memory. All the good stuff.

The only complaint I am having is that the game sometimes starts lagging for 30 seconds or so in fullscreen mode. But that's probably an MMF2 issue and can't be fixed completely.

I can fully recommend Wings of Vi to people who can chill and relax to challenging gameplay. ;)

Update 18.12.2014: No framedrops in the past 15 hours of playing. For me, these aren't an issue anymore and I've got absolutely nothing to complain about anymore.
Was this review helpful? Yes No
29 of 43 people (67%) found this review helpful
6.6 hrs on record
Posted: 2 December
Very nice and hard challenging plattformer from the short part I've seen so far.

+ Nice artstyle
+ Tons of customization for Vi
+ Hard

- no real 1080p/Fullscreen Resolution (looks upscaled to me)

Warning: Do not play if you are frustrated easily! You will die alot. Otherwise I'd warmly recommend this game. Go and check it out. :)
Was this review helpful? Yes No
25 of 36 people (69%) found this review helpful
3.4 hrs on record
Posted: 3 December
I hate this game. :c
It just hurts so.. good.~
Was this review helpful? Yes No
16 of 21 people (76%) found this review helpful
5.0 hrs on record
Posted: 3 December
I wanna be the boshy + Shovel Knight + Ecchi = 10/10 Truly amazing and better game than expected!
Was this review helpful? Yes No
11 of 13 people (85%) found this review helpful
62.1 hrs on record
Posted: 6 December
This game has left enough of a mark on me so far I feel like I have to leave a review.

Warning, don't buy this unless you're prepared to play a really hard game. Easy mode only blunts the steep curve of the difficulty cliff. That being said, it's well designed difficulty, that doesn't feel artificial or cheapshotty. Just git gud

Pros:

-Pixel Art Style!
-Good Music!
-Tight Controls
-Fun, varied, bosses
-Character customization
-Fair difficulty
-Comparing global steam achievement stats to yours is good for self-esteem

Cons:

-Buggy on release. Most glitches have been patched out by the time of this review.
-You will never actually complete this game.
-Can be quite frustrating, difficulty is a turn off to some
-Those sections with stone throwers
-No hotkeys for switching weapons quickly


Overall:

I find myself enthusiastically recommending this game to strangers but I would not actually recommend it to my friends because they would probably kill me.
Was this review helpful? Yes No
9 of 10 people (90%) found this review helpful
12.6 hrs on record
Posted: 8 December
I think the key word here is "masochistic". If you missed reading that in the game's description I'd say any complaint you have over the game's difficulty is unwarranted. The mormal mode is more like the hard mode of many mainstream titles you may have played and the easy mode is no cakewalk either. Personally I doubt I'll ever actually finish the game, seeing as I never beat They Bleed Pixels either.

Recommended for people hate themselves and love being pounded by giant veiny monster things.
Was this review helpful? Yes No
7 of 7 people (100%) found this review helpful
5.7 hrs on record
Posted: 25 December
This game is very difficult. I'm surprised how difficult actually. I expected a challenge, but not quite this much of one! - Don't take this as a complaint though.

However, because the controls are quite tight, certainly much better than say the controls in Bunny Must Die, that it ends up being less frustrating despite actually being more difficult. Not perfect, but very good.

I only compare it to Bunny Must Die because in a way it's quite similar just without the Metroidvania.

This game is basically split into "sections" that you have to tackle and you don't really do much real backtracking in it.

Actually... that's my only complaint about this game. It seems almost 100% linear so far... more like Castlevana 1 than 2 for example. I think I would enjoy it a little bit more if it was more metroidvaniaish, or had alternate paths.

Regardless, I certainly recommend this game to anyone who likes:
a) Very difficult platoformers with pretty damn tight controls
b) Very difficult boss fights.

That is all, hope this review has been helpful to someone.
Was this review helpful? Yes No
7 of 8 people (88%) found this review helpful
46.2 hrs on record
Posted: 3 December
You should always backup your savefiles for now. But i am enjoying the boss fights and the platforming sections all the way. :) Having a really good time, you have to be really patient though! =)
Was this review helpful? Yes No
10 of 14 people (71%) found this review helpful
11.3 hrs on record
Posted: 1 December
I played this game expecting it to be hard. and Well it is indeed hard even on the easiest mode availble, which is funny that you also have the option to make that mode harder by turning on 1 hit kill wounder mode. lol
Solgryn and the team from grynsoft did an excellent job with the game over the past years of devlopement!
It was nice to have him stop by during the blind cast and answer questions, also we all witnessed hours of work to show how excited I was to play this game. This game is in no way even close to being a boshy like game or even a metrovania style game as its a Sinister game wrapped in a lewd and cute package of death and challenging feats.
Was this review helpful? Yes No
6 of 7 people (86%) found this review helpful
118.6 hrs on record
Posted: 4 December
Not for everyone, but definitely an amazing challenge for people that enjoy such a thing.
Was this review helpful? Yes No
6 of 7 people (86%) found this review helpful
36.9 hrs on record
Posted: 7 December
Do you enjoy torturing yourself with unreasonably difficult platformers like "Super Meat Boy", 1001 spikes, or any of the games from the "I wanna be the..."-series? Do you enjoy spending multiple hours and hundreds of deaths on a single level or boss? Do you hate life and all it stands for?

Well, you're in luck, because Wings of Vi is probably the best contender for the "Most infuriating game of the year 2014" award! I guarantee you'll be screaming obscenities at the screen and waking your neighbours when you pound the wall in anger multiple times throughout the game!

That said, the platforming and controls in Wings of Vi are great. The bosses are unique and creative, and the music is sweet. The developer of the game has also gone to great lengths to make the game as fair as possible, if you see a difficult platforming segment, you can rest assured that that's what you're gonna get. No unfair hazards like enemies suddenly popping in from offscreen, or that seemingly stationary objects like spikes or apples suddenly fly straight at you that the "IWBTG"-games are infamous for.

So yes, if you do enjoy challenging platformers, Wings of Vi is a very recommended buy from me. Bear in mind that if you're easily frustrated it might be for the best to stay clear, because as I hopefully have managed to get across, this game is designed to be HARD.
Was this review helpful? Yes No
14 of 23 people (61%) found this review helpful
1.5 hrs on record
Posted: 6 December
This game is about dressing your anime waifu in a costume of your choosing, and then watching her get eaten by things.
Was this review helpful? Yes No