Cubesis is a turn-based strategy game with puzzle elements, in which you use weather conditions to solve given tasks with your people. Your way to their solution is beset by many obstacles: for example the sea. To overcome such obstacles, you need to figure out what pleases the gods.
User reviews: Mixed (25 reviews) - 56% of the 25 user reviews for this game are positive.
Release Date: Aug 22, 2014

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About This Game

Have you ever wanted to change the weather? In Cubesis you can completely change the climate from tropical to icy. As the leader of the Cubies, you have to please your people, which means you will have to change the world wisely because it works as a fragile clockwork, and because it is guarded by two gods: Ikjuch and Likael who can be cruel and generous at the same time. Only you will decide if they will help you, or destroy you. Come and lead your people through a challenging journey: charming and yet unknown world awaits you!

Cubesis is a turn-based strategy game with puzzle elements, centered around the fragile balance of the Cubeworld. You have to solve strategy-like puzzles and the way to their solution is beset by many obstacles: for example the sea. To overcome such obstacles, you need to figure out what pleases the gods Ikjuch and Likael.

Key features

  • Fragile balance
    Balance constitute the core mechanic of the game. Let´s put it simply: everything has its cost and nothing is ultimately good, which means anything can be ultimately good in certain circumstances.
  • Puzzle elements
    Unlike other strategy titles this one aims to give player a bit more thoughtful gameplay, which is accomplished by goals (cross the sea, collect treasure chest, build a city in the lake, etc.) that player needs to fulfill in order to win the level. These goals usually need player to decide the strategy that will lead him to success many steps ahead.
  • Editable terrain
    In Cubesis every tile of land can be modified and even destroyed: you can dig through the world! Beside that you will create dams, rivers and canals.
  • God Game
    You will meet two gods (Ikjuch and Likael) who created Cubeworld. They represent the law of nature of the Cubeworld: sea level and global temperature. They can help you if you know what you want: drought and flood can be both good.
  • Two campaigns
    You will meet up to thirty four enjoyable and challenging levels that are ordered based on their difficulty. You will start with tutorial, go through easy campaign and end up with Likael´s Revenge campaign.

System Requirements

    • OS: Microsoft Windows XP, Vista, 7, 8
    • Processor: Intel Atom 1.66 GHz
    • Memory: 512 MB MB RAM
    • Storage: 47 MB available space
Helpful customer reviews
9 of 9 people (100%) found this review helpful
1.4 hrs on record
Posted: December 28, 2015
(I played this game for dozens of hours on Desura)
One of the most original and charming games I discovered in 2014. Just make sure to keep your expectations in check. Its a slower paced "puzzle" game with a god sim theme, requiring some micromanagement and is not a sim/RTS game. I found this game to be incredibly charming and the developer pulled of the theme as a puzzle game incredibly well. The individual levels are incredibly diverse and can be quite long, so this isnt a game, where you'll finish a level within 5 minutes, but its totally worth digging into.

Lower the sea levels to create new paths and create your own Cubie micropopulation! Love this game.
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4 of 4 people (100%) found this review helpful
2.5 hrs on record
Posted: December 28, 2015
Some of these reviews are just plain silly, specifically where his only complaint is it has a tutorial that you have to do before you can play compaign. I'll tell you right now being a few misions into the campaign, you won't undersand the details of this game had you been able to skip the tutorial.

I would desribe this game as a stategy/puzzle game where you're to come up with the best plan to manage your resources and please(or displease) the gods to successfully complete an objective for each campaign mission. I briefly explain each:

*Resources - Your resources basically come down to the people, grain, gold, and stone. You want to usually build a city first because these will keep your population respawning. You use your population to gain your grain and stone. This is really the KEY thing you need to understand to really understand this game, your people are a RESOURCE and sacrifice themselves for other resources. So if you need stone, you have a person dig down into stone, they die, you get stone. As long as you have a city more people with respawn so its worth to sacrifice them to plant builds and get stone(plus less the population, the less people there are to consume grain.

*Gods - There are two gods. The first, you make him happy by having a higher churches built: to population ratio. When you do this and he's happy the water level will lower, when you have more people than churches the water rises. An example of when to use this is if you need to get across a sea, you make him happy, lowering the water level, allowing you to walk across the seabed. The Second god goes off of how many shrines you have built. Having more built will start to cause an ice age freezing everything other, and eliminating them warms things up. An example of using this is to freeze a body of water to walk across it to get to your objective.

And that's the basics of the game! It is a really interesting and fun game when you understand this and figure out the best way to use it. It is a bit of a thinking man's game, and honestly I think that's where a some of these short gametime/short attention-spanned reviews come from.

If you want to try a fun, interesting, and unique approach to a strategy/puzzle game where you may have to think some, definity give it a try. :)
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2 of 2 people (100%) found this review helpful
0.8 hrs on record
Posted: December 29, 2015
A charming and challenging turn-based strategy with puzzle elements. It uses a colourful isometric design and simple interface.

I recommend this game for players...
...who are patient and are not to shy away from playing a level over and over again
...who like challenging games with cute and colourful design
...who like god themed games
...who searching a good value for money game
...who are not afraid to play a (forced) tutorial first, which is necessary for learning the game unique features

By the way: I played this game many hours via Desura before
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1 of 1 people (100%) found this review helpful
2.5 hrs on record
Posted: December 30, 2015
A game that demands I play the tutorial?! What am I? A BABY!?
Cubesis quickly did two things to me: put me in my place and reminded me just how modern games have reduced my attention span.
So I rolled my eyes in the first tutorial stage as I learned how to click and move my cube folk around the (admittedly gorgeous) map while the sweeping, orchestral score played over the top. I was starting to become impressed.
Then I was learning how to enduce heat waves and ice ages, learning how to exploit the weather and the wind for my own ends all while listening to the grunting sounds of my angry, lazy cube people.
I took my time with the tutorial, really learned what I was doing, and I'm glad I did; Cubesis is confusing and, without that tutorial - without that thing that people are complaining about having to do - I see no possible way to be able to play the game.
It gives you a great grounding and lets you build on that and enjoy the game itself.
Cubesis is challenging, a little slower than your average, but well worth investing some time into (and the 99p it currently costs.) It looks great, sounds better and will remind you of a time where you had to learn and understand games to enjoy them.
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34 of 37 people (92%) found this review helpful
3.5 hrs on record
Posted: August 29, 2014
Cubesis must be one of the hardest games I ever had to review. Not hard as in ‘difficult’, but it’s very difficult to explain in just a couple of sentences. But, I hope I can sum it up with just one word: balance. It’s all about balancing the world of your Cubies (the inhabitants) in order to complete the required objectives. And even though I said it isn’t difficult, it actually is. It requires patience and a clear mind. I had to retry the first level several times because I didn’t understand how to properly solve it. Yeah, the very first level. And yes, I did follow the (quite extensive) tutorial. I can hear you laughing already, but honestly I don’t mind. I had fun replaying the same level over and over again. A good sign if you ask me.

As I said this game is all about balance. You’ll have to balance the weather while completing the objectives and without letting your Cubies die. Make it too hot and they’ll eventually die from dehydration and/or the heat (but only if they’re outside in the open). You also can’t create any more grain fields because the sun will have burnt it all away. But, you can move across fields that were previously under water. And if you make it too cold your people will freeze to death. You also won’t be able to grow grain because the ground is rock solid. But, they will be able to easily cross rivers (except for ships, of course). These are just a few examples, by the way; there are tons of things that can go wrong. You have to carefully find the right balance by using a mix of menhirs and churches.
Also, your objectives will range from finding treasures and earning x amount of money to having x amount of an item (like grain) and having a specific number of Cubies.

Failing missions is just a matter of 'when' really. It’s inevitable I think, unless you make it your life’s work to understand the game’s mechanics in and out. But replaying missions isn’t all that bad. Don’t get me wrong; it can definitely get tiresome because the results aren’t always noticeable right away. This is because the game is played in turns. It usually takes a few clicks before you (think you) see something happening and by then it might already be too late. This will sometimes feel unfair and if you don’t have enough patience you should just stay away from this game altogether.

Cubesis uses pixel art for its visuals and it looks good. In a window, that is. Full screen mode makes both the text and graphics become blurry. This is because the game was made with lower resolutions in mind. I know that the developer is currently trying to manipulate the game so that it looks a bit sharper and clearer, so it might eventually look good anyway. For now it is recommended to run this in a window.
The music is beautiful and fits the godlike nature of the game. It’s rather calming. Your Cubies also have little sound bites that are mostly gibberish, but the sounds they make instantly let you know what’s going on. So a ‘nu-uh’, for example, means that you can’t build there. It’s a good system for when you have to micromanage a lot later on.

The game is also long. Missions can take anywhere between 15 minutes and 30 minutes, and even longer I think in some of the later levels. The campaign has 13 levels, but after that there’s apparently a second campaign with an even higher difficulty. So completing this game might take you a long, long time. It’s definitely money well spent.

Cubesis is difficult to learn and difficult to master. It’s for people that like a challenge and/or have enough patience. It’s not the prettiest game out there, but it doesn’t have to be. It’s deeper than many other games I’ve seen and played. And it feels good and rewarding knowing that you managed to complete a level by juggling with the elements of nature. So, I want to recommend this to all puzzle and (turn-based) strategy gamers who like a good challenge.

[Rating: 74/100]
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