Cubesis is a turn-based strategy game with puzzle elements, in which you use weather conditions to solve given tasks with your people. Your way to their solution is beset by many obstacles: for example the sea. To overcome such obstacles, you need to figure out what pleases the gods.
User reviews:
Mixed (26 reviews) - 53% of the 26 user reviews for this game are positive.
Release Date: Aug 22, 2014

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About This Game

Have you ever wanted to change the weather? In Cubesis you can completely change the climate from tropical to icy. As the leader of the Cubies, you have to please your people, which means you will have to change the world wisely because it works as a fragile clockwork, and because it is guarded by two gods: Ikjuch and Likael who can be cruel and generous at the same time. Only you will decide if they will help you, or destroy you. Come and lead your people through a challenging journey: charming and yet unknown world awaits you!

Cubesis is a turn-based strategy game with puzzle elements, centered around the fragile balance of the Cubeworld. You have to solve strategy-like puzzles and the way to their solution is beset by many obstacles: for example the sea. To overcome such obstacles, you need to figure out what pleases the gods Ikjuch and Likael.

Key features

  • Fragile balance
    Balance constitute the core mechanic of the game. Let´s put it simply: everything has its cost and nothing is ultimately good, which means anything can be ultimately good in certain circumstances.
  • Puzzle elements
    Unlike other strategy titles this one aims to give player a bit more thoughtful gameplay, which is accomplished by goals (cross the sea, collect treasure chest, build a city in the lake, etc.) that player needs to fulfill in order to win the level. These goals usually need player to decide the strategy that will lead him to success many steps ahead.
  • Editable terrain
    In Cubesis every tile of land can be modified and even destroyed: you can dig through the world! Beside that you will create dams, rivers and canals.
  • God Game
    You will meet two gods (Ikjuch and Likael) who created Cubeworld. They represent the law of nature of the Cubeworld: sea level and global temperature. They can help you if you know what you want: drought and flood can be both good.
  • Two campaigns
    You will meet up to thirty four enjoyable and challenging levels that are ordered based on their difficulty. You will start with tutorial, go through easy campaign and end up with Likael´s Revenge campaign.

System Requirements

    • OS: Microsoft Windows XP, Vista, 7, 8
    • Processor: Intel Atom 1.66 GHz
    • Memory: 512 MB MB RAM
    • Storage: 47 MB available space
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Mixed (26 reviews)
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Most Helpful Reviews  Overall
38 of 42 people (90%) found this review helpful
3.5 hrs on record
Posted: August 29, 2014
Cubesis must be one of the hardest games I ever had to review. Not hard as in ‘difficult’, but it’s very difficult to explain in just a couple of sentences. But, I hope I can sum it up with just one word: balance. It’s all about balancing the world of your Cubies (the inhabitants) in order to complete the required objectives. And even though I said it isn’t difficult, it actually is. It requires patience and a clear mind. I had to retry the first level several times because I didn’t understand how to properly solve it. Yeah, the very first level. And yes, I did follow the (quite extensive) tutorial. I can hear you laughing already, but honestly I don’t mind. I had fun replaying the same level over and over again. A good sign if you ask me.

As I said this game is all about balance. You’ll have to balance the weather while completing the objectives and without letting your Cubies die. Make it too hot and they’ll eventually die from dehydration and/or the heat (but only if they’re outside in the open). You also can’t create any more grain fields because the sun will have burnt it all away. But, you can move across fields that were previously under water. And if you make it too cold your people will freeze to death. You also won’t be able to grow grain because the ground is rock solid. But, they will be able to easily cross rivers (except for ships, of course). These are just a few examples, by the way; there are tons of things that can go wrong. You have to carefully find the right balance by using a mix of menhirs and churches.
Also, your objectives will range from finding treasures and earning x amount of money to having x amount of an item (like grain) and having a specific number of Cubies.

Failing missions is just a matter of 'when' really. It’s inevitable I think, unless you make it your life’s work to understand the game’s mechanics in and out. But replaying missions isn’t all that bad. Don’t get me wrong; it can definitely get tiresome because the results aren’t always noticeable right away. This is because the game is played in turns. It usually takes a few clicks before you (think you) see something happening and by then it might already be too late. This will sometimes feel unfair and if you don’t have enough patience you should just stay away from this game altogether.

Cubesis uses pixel art for its visuals and it looks good. In a window, that is. Full screen mode makes both the text and graphics become blurry. This is because the game was made with lower resolutions in mind. I know that the developer is currently trying to manipulate the game so that it looks a bit sharper and clearer, so it might eventually look good anyway. For now it is recommended to run this in a window.
The music is beautiful and fits the godlike nature of the game. It’s rather calming. Your Cubies also have little sound bites that are mostly gibberish, but the sounds they make instantly let you know what’s going on. So a ‘nu-uh’, for example, means that you can’t build there. It’s a good system for when you have to micromanage a lot later on.

The game is also long. Missions can take anywhere between 15 minutes and 30 minutes, and even longer I think in some of the later levels. The campaign has 13 levels, but after that there’s apparently a second campaign with an even higher difficulty. So completing this game might take you a long, long time. It’s definitely money well spent.

Cubesis is difficult to learn and difficult to master. It’s for people that like a challenge and/or have enough patience. It’s not the prettiest game out there, but it doesn’t have to be. It’s deeper than many other games I’ve seen and played. And it feels good and rewarding knowing that you managed to complete a level by juggling with the elements of nature. So, I want to recommend this to all puzzle and (turn-based) strategy gamers who like a good challenge.

[Rating: 74/100]
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14 of 14 people (100%) found this review helpful
1.4 hrs on record
Posted: December 28, 2015
(I played this game for dozens of hours on Desura)
One of the most original and charming games I discovered in 2014. Just make sure to keep your expectations in check. Its a slower paced "puzzle" game with a god sim theme, requiring some micromanagement and is not a sim/RTS game. I found this game to be incredibly charming and the developer pulled of the theme as a puzzle game incredibly well. The individual levels are incredibly diverse and can be quite long, so this isnt a game, where you'll finish a level within 5 minutes, but its totally worth digging into.

Lower the sea levels to create new paths and create your own Cubie micropopulation! Love this game.
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19 of 27 people (70%) found this review helpful
16.5 hrs on record
Posted: August 23, 2014
For an inexpensive indie game, Cubesis can bring entertainment to those who enjoy puzzle and god sim games. 6/10

The tutorial slowly takes you through all the gameplay, movement and building options. Your goals may vary, but to acheive them you must balance resources of population, food, coin and stone. Additionally, there are two gods, one who controls the sea level and one who controls the global temperature. So these factors must also be balanced or used to solve the "puzzle" of the map.

Controls are simple, mostly using the mouse. LMB is used to select and move your inhabits, as well as building, and you are able to create a string of commands including building and digging. Left-clicking a town that has over 1.0 population will create an inhabitant. Each building or digging action uses up your unit. RMB ends your turn.

Cubesis has interface and map elements similar to Populous and Gnomoria. The graphic style is enjoyable to me, but may not impress most. I did have trouble trying to get full screen to work, but windowed mode is fine. Zooming in seems to cause some possibly unintended graphics issues, hard to say if it is intentional or not. It doesn't get in the way of playing, however.

The fun of the game is in fufilling the objective by balancing all the resources mentioned. If you want a casual game and have an extra $5, I think it is worth it.
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9 of 9 people (100%) found this review helpful
8.4 hrs on record
Posted: April 15
A civ/puzzle game that could really use a slightly friendlier interface (too hard to see / click on tiny cubes sometimes, even with zoom features). If you enjoy micromanaging civ-building without combat, and I do, it's entertaining.
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23 of 35 people (66%) found this review helpful
2.9 hrs on record
Posted: August 23, 2014
This is an enjoyable above average strategy/build/puzzle game.

For its price it is 100% worth it, you'll get a few hours enjoyment out ofit

As for the negative reviews, they are incorrect. The interface is fine, the graphics are snes but clear and obvious. Each map gives you a goal that you need to use the setup available to complete. Typically involve traversing the map heating/cooling the world or raiding/lowering sea level but there are a few very different maps.

You'll enjoy it, have fun and beat it within a day or two (unless you're brain dead and somehow get stuck)
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7 of 8 people (88%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: January 24, 2015
So I completed the Tutorial and was like 'Well this doesn't seem as hard as people were saying.'

Then I spent an hour trying to pass the first mission and I'm starting to sweat.

Game is stressful, but in a good way if you're into that sort of stuff.

It's sort of like The Sandbox meets a puzzler.

Wish there was more focus on 'economics' though; more buildings, less time constraints from the weather/water rising, etc.

Overall though it's a decent game for what it is, and I hope I can get further through it, complete the first Campaign,
in order to unlock Free Mode.

And one final thing; thank God for Steam Cloud.
Because if I ever have to wipe my PC or reinstall this game, it would suck to have to re-do the Campaign.
(yes this game has Steam Cloud :)
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6 of 7 people (86%) found this review helpful
2.5 hrs on record
Posted: December 28, 2015
Some of these reviews are just plain silly, specifically where his only complaint is it has a tutorial that you have to do before you can play compaign. I'll tell you right now being a few misions into the campaign, you won't undersand the details of this game had you been able to skip the tutorial.

I would desribe this game as a stategy/puzzle game where you're to come up with the best plan to manage your resources and please(or displease) the gods to successfully complete an objective for each campaign mission. I briefly explain each:

*Resources - Your resources basically come down to the people, grain, gold, and stone. You want to usually build a city first because these will keep your population respawning. You use your population to gain your grain and stone. This is really the KEY thing you need to understand to really understand this game, your people are a RESOURCE and sacrifice themselves for other resources. So if you need stone, you have a person dig down into stone, they die, you get stone. As long as you have a city more people with respawn so its worth to sacrifice them to plant builds and get stone(plus less the population, the less people there are to consume grain.

*Gods - There are two gods. The first, you make him happy by having a higher churches built: to population ratio. When you do this and he's happy the water level will lower, when you have more people than churches the water rises. An example of when to use this is if you need to get across a sea, you make him happy, lowering the water level, allowing you to walk across the seabed. The Second god goes off of how many shrines you have built. Having more built will start to cause an ice age freezing everything other, and eliminating them warms things up. An example of using this is to freeze a body of water to walk across it to get to your objective.

And that's the basics of the game! It is a really interesting and fun game when you understand this and figure out the best way to use it. It is a bit of a thinking man's game, and honestly I think that's where a some of these short gametime/short attention-spanned reviews come from.

If you want to try a fun, interesting, and unique approach to a strategy/puzzle game where you may have to think some, definity give it a try. :)
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7 of 9 people (78%) found this review helpful
0.3 hrs on record
Posted: October 14, 2014

I cannot stress this enough. Though I am recommending this game, I want there to be a huge caveat. You need to really love god games to enjoy Cubesis. The mechanics are pretty interesting, balancing either having a world that's too hot or too cold with a world that's too wet or too dry, giving you situations like a flooded, iced over, or barren world, but the amount of time and micro needed for the game will probably turn off casual players. Each scenario can take 30 minutes to an hour and there are a good 10-20 of them. I...found myself kinda not wanting to play them after I got the basic mechanics down because of how much you have to manage. Also, the controls are quite clunky, which makes managing them hard.

Graphics, I think, have a nice old school charm, not unlike Populous. It's what got me to buy the game and though I don't really want to keep playing it, I think it's still pretty good. Just, remember...for god game fans only.
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17 of 30 people (57%) found this review helpful
1 person found this review funny
4 of 5 people (80%) found this review helpful
0.8 hrs on record
Posted: December 29, 2015
A charming and challenging turn-based strategy with puzzle elements. It uses a colourful isometric design and simple interface.

I recommend this game for players...
...who are patient and are not to shy away from playing a level over and over again
...who like challenging games with cute and colourful design
...who like god themed games
...who searching a good value for money game
...who are not afraid to play a (forced) tutorial first, which is necessary for learning the game unique features

By the way: I played this game many hours via Desura before
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Recently Posted
5.0 hrs
Posted: June 21
This is a frustrating game to review because I feel it has a reasonable price and some of the scenarios are fun, but I ultimately don't like it and I don't think I can recommend it due to several major issues.

First, the pathfinding is completely borked. You're supposed to be able to plan out 8 moves for a unit in advance. In actuality there's a very low chance that your unit will follow your orders. More often than not, it'll instead pop up a brief 'I can't go there' message that disappears almost immediately, and if you didn't notice then your unit will be staying put until you do. A lot of the scenarios are long slogs that require precision and having someone not obey their planned route will waste the whole run. This ultimately means that if you need to move more than two units at a time then it becomes a micromanagement nightmare.

On the topic of messages, this game requires you to keep track of a lot of stuff, most of which can't all be on screen at one time on the busier maps. If a field dries up or a person decides they can't go someplace then you'll get a split second pop-up notifying you of it, and they all pop at the start of the turn. Blink and you'll miss them, and good luck seeing all of them without getting boned. You do not have any wiggle room on many of the later maps, so not noticing something can and often does come back to bite you.

Fields drying up is also a major issue I have with this game. The weather system seems to work based on the whims of an RNG, and you'll spend most of your playtime trying to keep your fields from dying so that you can actually play the stupid game. Sometimes your fields will even dry up while it's raining on them, and sometimes the clouds simply don't want to drop rain on any of the tiles you scattered your seeds on. Having to rely on luck in a puzzle game is distracting at best, but as mentioned some of the later maps don't have any wiggle room. If you placed your field in the wrong spot at the wrong time then it's going to result in an eventual game over even though you had no control over what went wrong.

You do have some limited control over the weather via magical weathervanes, but these things are even buggier than the pathfinding. It costs 50 gold (a massive amount) to change the direction of the weather, and you can accidentally misclick these things at any time. In fact, if you build one then you'd better build it well off the beaten path; any attempts to walk someone beside it will result in a change in the wind pattern (which typically has to be immediately undone at the cost of another 50 gold or you'll lose). All these things do is generate stress and give you a smidgen of control over the RNG. To say the least, I really don't like them.

I also don't like how the map layout is displayed. It works great when you're playing on a flat field, but if you're trying to order someone through mountains or if you're digging a deep hole (which is required quite often) then it becomes a pain. You're supposed to be able to hide some of the terrain using a cumbersome ctrl-mouse wheel action, but the pathfinding system still allows you to plot a route on non-hidden tiles, which often overlap with lower tiles in the background. If you misclick then your unit moves to the wrong tile and you'll lose at least two turns sorting it back out, because there's no undo function. Oh, and on quite a few of the maps there's no wiggle room so this can end a scenario. Have I mentioned that this game is a bit unforgiving?

My final major complaint is that it starts to lag quite heavily if you play it too long. This wouldn't be a problem if you could save and exit, but that's not an option. Since this is such a slow game with a cumbersome UI anyways, it's frustrating the have it go even slower and be even less responsive.

Now on to a bit of a quibble and your results may vary, but I didn't like the actual gimmick of the game. Basically, you have to manipulate two gods: One who will dry or flood the earth, and one who will burn or freeze the earth. They're both really annoying to deal with and I found the most enjoyable scenarios were the ones that didn't make much use of them. One on one they're okay, but if you're having to juggle both of them on top of the terrible weather and pathfinding systems then it bogs down an already slow game.

And that raises my final quibble: This is a slow game. Very slow. 90% of your time is hitting the space bar to skip a turn, and hoping that you notice the sudden burst of messages that can screw you over. I love slow paced turn based games, but due to the unreliable pathfinding and unpredictable farming mechanic it means that you can't just sit back and wait. Too many of the scenarios rely on you to react immediately to either the bugs or the farms, and so you have to slow down an already slow game just to make sure that you don't accidentally miss something crucial. If the game were either more forgiving or more reliable then I'd be fine with it, but as it is the whole thing is a slog.

TL;DR: It has a lot of potential, but some annoying bugs combined with some annoying features and a bad UI result in a game that I just don't like. I want to, since I love turn based gaming, but this one just rubs me the wrong way at every turn. Honestly, I cut a ton nit-picky stuff out of this review, but this is ultimately a death by a thousand cuts 'negative'.
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Ivan Moreira
1.8 hrs
Posted: February 28
its so much micromanagement that it doent let me enjoy the actual game. god, even the tutorial is a hell of a lot of work. not my cup of tea, unfortunatelly.
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zeg g
2.5 hrs
Posted: December 30, 2015
A game that demands I play the tutorial?! What am I? A BABY!?
Cubesis quickly did two things to me: put me in my place and reminded me just how modern games have reduced my attention span.
So I rolled my eyes in the first tutorial stage as I learned how to click and move my cube folk around the (admittedly gorgeous) map while the sweeping, orchestral score played over the top. I was starting to become impressed.
Then I was learning how to enduce heat waves and ice ages, learning how to exploit the weather and the wind for my own ends all while listening to the grunting sounds of my angry, lazy cube people.
I took my time with the tutorial, really learned what I was doing, and I'm glad I did; Cubesis is confusing and, without that tutorial - without that thing that people are complaining about having to do - I see no possible way to be able to play the game.
It gives you a great grounding and lets you build on that and enjoy the game itself.
Cubesis is challenging, a little slower than your average, but well worth investing some time into (and the 99p it currently costs.) It looks great, sounds better and will remind you of a time where you had to learn and understand games to enjoy them.
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0.6 hrs
Posted: December 2, 2015
No. Just Boring.
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Mad Hatter
2.0 hrs
Posted: June 21, 2015
In theory, Cubesis is a game about controlling the lives of little dudes by using godly powers of weather and terraforming. In practice, it is a lot of guess work.

The explanations given in the tutorial, though summarized to a precise ratio, do not work that way in practice. Keeping churches/flowers in match with citizens can slow the gradual rise or fall of waters/temperatures, but never strike a balance. Having one more/less building can have catastrophic effects. A few dozen turns in, you will hit a difficulty curve that does not have anything to do with what the tutorial taught you.

Anyone who has played the old "Sim Earth" game and experienced global warming or ice ages due to the placement of one volcano or the destruction of a single CO2 vent, will immediately understand the temperamental and self-destructive nature of this game.

Any detailed explanations in the tutorial or the game world are lost in poor translation. It is my understanding that English is not the dev's native language. While that is all fine and well, it leaves me trying to guess at the finer details and mechanics of a game that mostly seems random and temperamental.

Over-all, your influence and choices in the world of Cubesis lose all meaning once the mechanics are taken out of the sterile tutorial environment. Thrown together into an actual game, players will rely more on guessing or luck since the required information to make good choices is either lacking or vague at best. Couple that with controls that work when they want to, a camera that likes to only move a section of the screen at a time, and you have a game that needs more work or a very very patient player.
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4.8 hrs
Posted: March 26, 2015
This turn based, strategic god game really suprised me.
Even though I wish that it had better animations, it's a really good game.
It's almost some kind of puzzle game. Each level has it's own objectives. You'll mine some stone, build some farm lands and micromanage your villagers. Certain buildings will help you to rise or lower the sea level and change the climate of your world. This mechanism is the key to most of the objectives.
So far I had much fun with it and it is really worth the 3.99€ / $4.99.
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