Dusk 12 suffers from a ton of technical issues. The fact that you must to disable both cutscenes and music in order for the game to work gives you an idea of just how boned this game is. And even when it does run, it doesn't support widescreen resolutions (for a game released in 2007 thats still inexcusable) and I couldn't get it to play in fullscreen. All windowed mode, all the time... On these problems alone, I can't recommend it.
For those of you who do push forth through the technical headaches, you're not going to be in for a good time. Dusk 12 is a very rough game.
Visually the game looks fine. Gun models, character models, and the setting are all passable by budget title standards around the mid 2000s. The graphics and setting are the games biggest selling points.
You control 2 seperate characters; Gorin (the mutant) and Andrei Yagorov (a soldier).
Gorin doesn't use guns (until late in the game where you get a minigun for a level), instead he gets a few mutant abilities such as Time Slow, Force Choke, Force Push, Super Speed, and Night Vision. You will mostly be using the Time Slow throughout the whole game and punching people in the face. You can also pick up explosive barrels and wrecked cars to throw at enemies although many areas are not large enough to throw items and you'll be stuck holding something unable to throw it or put it down until you die or reload.
Yagorov controls like classic FPS; Health/Armor meters and number of guns with plenty of ammo to spare. While this is a welcome game play style, Yagorovs stages are by far the hardest. Health/Armor pick ups seem scarce or non-existant in some levels. Enemies with guns deal massive amounts of damage very quickly. Often the best strategy is to retreat behind a corner and wait for the AI to come around in single file and take them out one-by-one.
Apart from the double barrelled shotgun, all of the guns sound very weak. Because of the technical issues, music must be disabled in order to play the game leaving you with just the gameplay sound which leaves you with a very empty feeling experience. Voice acting and dialogue are all awful.. So awful its kind of enjoyable to a certain degree.
From the segments that made sense here is what I gathered: Gorin wakes up in laboratory, not knowing who he is but knows Colonel Daniilov is responsible for his new twisted mutant body. He wants revenge. Yagorov is on a mission in the town of Chernozk (I think) to gather information on the outbreak of the virus DUSK 12. Mid way through the game theres a plot twist so Gorin and Yagorov team up in a manner of speaking to stop the virus from spreading.
It's not great. And then the ending literally shoves its own head up its ♥♥♥ and says "naw this didn't even happen... Yet"If that doesn't make any sense to you, then my friend you just experienced the feeling of seeing this games ending.
DUSK 12 is an extremely broken and empty experience. It took me a little over 2 hours to beat it, and I've spent easily around 4 hours dealing with its ♥♥♥♥♥♥♥♥ to get it to work. Even if everything worked as advertised, I can only imagine this game maxes out at "Just okay".