The film noir stealth game. Calvino Noir is the exploratory, sneaking adventure through the 1930s European criminal underworld. Architecture meets Noir as you become unwillingly entangled in a revolutionist plot.
User reviews:
Mixed (121 reviews) - 57% of the 121 user reviews for this game are positive.
Release Date: Aug 27, 2015

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About This Game

The film noir stealth game. Calvino Noir is the exploratory, sneaking adventure through the 1930s European criminal underworld. Architecture meets Noir as you become unwillingly entangled in a revolutionist plot. Sneak through sewers, across rooftops, and past guards in this dark and mysterious journey.

Play as a disparate group of low-lifes, loners and last-chancers as they fight for the future of a city sliding slowly into the gutter. The characters of Calvino Noir exist in a moral universe which knows only shades of grey. Some are broken souls, some are merely damaged - but all are fighting to forge a future in an ugly world ruled by those whose hearts are cruel and dark.

Although inspired by the futuristic dystopian visions of Deus Ex and Blade Runner, Calvino Noir is a throwback to an era that could easily be from Earth's past. The game is heavily noir influenced, but at the same time progressive, reflecting a somewhat modernist take on the classic genre.

Calvino Noir:

- Seven levels splits across three acts

- Fully voiced rich and immersive narrative

- Stunning visual style inspired by classic film noir cinema

- Explore a richly detailed and atmospheric world.

- Co-ordinate multiple unique characters with a range of skills

- Use stealth or brute force to face those that stand in your way.

System Requirements

Mac OS X
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Intel i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4600
    • Storage: 2 GB available space
    • OS: Windows 8
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: GeForce 860
    • Storage: 2 GB available space
    • OS: MacBook Pro Retina 13"
    • Processor: Intel i3
    • Memory: 2 GB RAM
    • Graphics: Intel Iris
    • Storage: 2 GB available space
    • OS: MacBook Pro Retina 15"
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon R9
    • Storage: 2 GB available space
Customer reviews
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Mixed (121 reviews)
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42 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
1 person found this review funny
4.3 hrs on record
Posted: September 8
A interesting adventure game with wonderful story and suitable music
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Most Helpful Reviews  Overall
68 of 92 people (74%) found this review helpful
10 people found this review funny
Not Recommended
4.5 hrs on record
Posted: August 29, 2015
Calvino Noir is a atmospheric game designed for Ios-devices.

This game has a beautifull design and artwork. Voiceacting and sound are top notch.
The gamplay and story are fun, but nothing special.
But when a pc game tells me to tap something, I cringe. On top of that settings are near non existing, wich makes this artfull game look worse than it should.
The game has controller support, but since you'll be controlling multiple characters at the same time you're better of playing with a mouse.
Saving in game is done through checkpoints so be prepared to occasionaly go back and do the last 15 to 30 minutes again.

In conclusion,
it's a fun game, probably best played on an apple device (no android available at the time of writing). especially since the price is $3.99.
So get this when it's in a bundle or heavily discounted.

This this review was written on 100% recycled electrons.
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37 of 48 people (77%) found this review helpful
1 person found this review funny
Not Recommended
2.0 hrs on record
Posted: August 28, 2015
Unfortunately I don't like Calvino Noir on PC. The controls are very mobile friendly and it just completely ruins the experience for me. The ambiance, voice acting and actual gameplay are awesome but I simply don't like playing it on my PC. Definite recommendation for a mobile purchase but on PC, not really.
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23 of 28 people (82%) found this review helpful
1 person found this review funny
14.9 hrs on record
Posted: September 26, 2015
I'm always on the look out for noir games, and I was curious when I first heard about Calvino Noir's concept.

One of the aspects I enjoyed most about the game was the atmosphere: the black and white backgrounds with the art deco style; the traditional rainy, gritty, tragic theme of the noir genre. It was like playing through an actual movie, with a fantastic voice over reading out the narrative, making it more immersive.

I also enjoyed the characters, a lot of them were very charming and likable.

Wilt is the main character of the story; a war deserter who makes his living as a thief-for-hire, the exact opposite of the typical detective noir protagonist. It was an interesting change of pace. One stormy night, Wilt is contacted by a mysterious young woman, Siska, who offers him what seems to be a regular, run-of-the-mill job. Or is it??
Along the way, Wilt comes across various characters, each with his/her own motives, some will join his quest for the truth - while others will try to get in his way...

The voice work also made them feel more natural. My only disappointment about them was that Wilt's backstory felt unfinished. And I feel as though I didn't play with Arno (an old friend of Wilt's from the war) as much as I could have; I liked him, but I felt as though he was an unecessary character given his limited skills.

The story was nice, but I feel that the ending was rather unfitting and anti-climatic; there was a really good build up for the ending and it really did feel like it just backslided into the mud. But, then again, I chose the 'neutral' ending, there are still two others that I need to try getting - maybe there is a more fitting one.

The game itself was rather addictive; there were a lot of rooms I wanted to explore and I found the aspect of sneaking around very tantalizing. But, a couple of the puzzles were a bit fussy, some were also buggy, but I managed to get past them so they were easy to overlook. The only real complaint I have is the check point system: In a single level, there are about two or three check points in set locations that are activated once you and your teammates are gathered around it; I really wish there was a manual save system, but I suppose it adds to the challenge.

Personally, my experience has been enjoyable and I can see the replay value; there's still a lot to explore, there are other dialogue options and there are other endings to experience.

If you enjoy the noir genre and stealth mechanics in games such as Dishonored, for example (it's a far cry, I know, but I've played both games and the stealth mechanics felt both punishing and rewarding at the same time), you might like to give Calvino Noir a try. Granted, the price is a bit steep, so, I recommend waiting for a sale before buying.
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36 of 52 people (69%) found this review helpful
5 people found this review funny
2.8 hrs on record
Pre-Release Review
Posted: August 27, 2015
Calvino Noir is fun but also has some severe flaws.

The art style, music, narration and voice acting are all good ( bar Siska's ), and they blend in rather well. You quickly get use to the greyscale art style, where some colour is only added to help attract your attention to certain objects and places.
Even in some cases the colour can be rather subtle, like a hint of soft yellow in a sea of grey.

The story isn't bad either, although some of the dialogue can be rather cringey at times. This is mostly due to the fact that it's a Noir game set in the 1930's.

The main issues are the checkpoint system, and the character movement mechanics; and that it seems to have been designed for iOS and tablets first. As a result you need to do everything with a single mouse click. You move with a click, you stop, you open doors, select items, and change characters that way.

There are no real options either.

Some parts of the game can easily take 30+ minutes and accidentally dying or being spotted because of the slow character movement and clunky system is horrible. As the checkpoint saves can mean you're suddenly set back that 30+ minutes.
It's extremely annoying, as the characters can't make turns or go up and down stairs rather well. They walk, stop, turn, stop, then move. In that time the guards would easily have spotted you and shot you. They are rather trigger happy, as they shoot the second they see someone.

If you can get by the controls and checkpoints the game is rather enjoyable. Especially if you like stealth Noir games. It's rather fun.

I only wish I could choose a third option for the review though, such as MAYBE. The issues either make or break the game for many and I hope the little PC Gameplay footage below can help folks decide.
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53 of 84 people (63%) found this review helpful
5 people found this review funny
Not Recommended
4.3 hrs on record
Posted: September 24, 2015
This review was written for FREEDOM Community Gaming Collective.

Sometimes I think there is no better setting to tell a story than a rainy night. I start the game up and the stage is set perfectly. I guide a shadowy figure in a coat while his tie dances in the wind. The striking black and white aesthetic of 1930s Vienna in the background coupled with the jazzy soundtrack instantly sets the mood. The Narrator sounds off in his suave British accent and a cynical, hopeless tone: “There are those who eventually flee, and there are those who learn to exist here”. Calvino Noir is so noir, it’s absolutely drenched in it. And the rain does not let up.

There are games that make terrible first impressions, but then they sort of draw you in and show you that there is more to them than meets the eye. Unfortunately, Calvino Noir is the opposite, it shows off all of its good sides within the first few minutes. It’s all downhill from there. I am instructed to answer the phone on the top floor of the building. I get to the stairs and I don’t know how to go up. After a few seconds, I discover that, for some reason, Calvino Noir wants to defy established 2D game design conventions in favor of an unnecessarily convoluted control scheme. There is a white marker on screen that you have to guide up or down the stairs and your character will follow it. Of course, when you’re in hurry because you’re fleeing from an enemy or your input isn’t pitch perfect, your character will simply go where you don’t want him to go. I thought a reason for such a design decision would reveal itself later on, but there isn’t one. It’s there just to make the control scheme cumbersome.

When I talk to my contact, Saska, I’m met with another annoyance. The Narrator’s introductory voice acting was pretty good as is Wilt’s (the main playable character). However, Saska’s accent of indeterminate origin is just terrible. And it’s not just the accent, the delivery is robotic and awful. She points me in the direction of a local mole whose grating German (or Austrian, if you will) accent is so over the top that it comes off as an unintentional parody. From there on out, it’s just a series of horrible voice acting. After a while, the writing gets tiresome as well. Calvino Noir isn’t just inspired by noir, it wants to be noir to such a degree that it exposes itself as a clumsy and ungraceful wannabe instead of a classy hommage.

At its heart, Calvino Noir is a stealth game. You explore your surroundings, sneak around in shadows, and try not to get shot by guards. One of the major problems with Calvino Noir is that it simply does not explain anything. There is no tutorial, certain indicators appear on the screen and you have no idea what they are. As I have already mentioned, even basics such as the control scheme are simply left for you to fiddle around with and figure out yourself. It is so crucial that stealth games have a clear and intuitive interface, perhaps more important that for any other genre. Those that fail will cause bewilderment and frustration. For example, every playable character is equipped with a flashlight. No use for it was apparent to me so I didn’t use it because I didn’t want to alert the guards to my presence. It was near the end of the game that I accidentally found out that the sole purpose of the flashlight is to illuminate coins on the ground, which you can use to upgrade your speed and stealth. The upgrade system itself is so basic and pointless that I didn’t even need it so it wasn’t much of a loss, but it’s just unbelievable that you can almost get through the entire game without having such basic information.

Each playable character has a unique ability. Wilt can take out guards, Saska can look through keyholes and pick locks, whereas Arno can operate machinery. All of these elements are extremely basic. All you need to do as Wilt is to just sneak up to a guard and press a button. Even if he sees you when you get close, it doesn’t really matter much because it takes a while for him to get his gun out and shoot you. Random passersby don’t react to you chocking a guy in the middle of the street or in a crowded metro station. Likewise, you press a button while playing as Saska and the door is unlocked. Arno’s ability is used in puzzles so it’s just a bit more involving. Still, the puzzle design is rudimentary and mostly revolves around picking something up with a crane and lowering it in another spot. There is also an extremely annoying elevator puzzle near the end which tasks you with distributing weights. The problem is that there are no visual indicators regarding their placement, making it very easy to forget where you put the weights. This results in mindlessly walking around and clicking randomly hoping that you’ll accidentally solve the puzzle.

The actual stealth is as basic as everything else in the game and not particularly well designed. You simply observe patrol patterns and either navigate around them as Saska or take the guards out as Wilt. You can take advantage of hiding spots, but hiding is so slow and clunky that I only did it when I absolutely needed to. Most of the time, multiple playable characters will be present in the level and they all need to be at certain points of interest and at the end of the level, which basically means that you have to traverse the same area multiple times in order to guide each character to the designated spot. I have absolutely no idea what was the reasoning behind this design decision. There is a button that you can hold to make the other characters follow you, but this actually rarely works. After just a little bit, they simply stop, especially near doors. The game is relatively short, you will be able to finish all of its seven levels in about 5 hours. There are no new elements or setpieces introduced over the course of the game. If you’ve seen the first level, you have pretty much seen it all.

Calvino Noir’s impressive presentation is not nearly enough to serve as its saving grace. This is a game that is severely lacking in design, the controls are shoddy, the interface is a mess, the voice acting is annoying, the characters and the story are forgettable. Not even the rain can wash these problems away.

3 OUT OF 10 (POOR)
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16 of 19 people (84%) found this review helpful
1.2 hrs on record
Posted: December 26, 2015
A very niche game, if you're into Noir and slower, more methodical stealth games... You may be interested in this. CHECK OUT SOME GAMEPLAY FOOTAGE beforehand though! Also wait til it's on sale. If you're a fan of moody Noir era / Detective stuff you'll probably enjoy what this has to offer thematically. The writing is definitely the highlight of the game, with seemingly simple but very challenging gameplay. It reminds me of an old NES game where you would also sluggishly hide behind dark corners, but I can't remember the title of that game... *shrug*

I advise waiting until it's on sale, I picked it up for around 10 and think it's worth that value, kinda priced a little high as far as some of the clumsy mechanics go. Some very atmospheric moments which the designer (s? it may be all a solo work) deserve credit for.

If you're willing to die (A LOT) and have the patience for a trial and error, simple interfaced game with moody environments and great writing, and definitely if you're a fan of Noir content, it touches on the genre's themes in a unique way. I would recommend this more for the content than the gameplay...
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17 of 21 people (81%) found this review helpful
Not Recommended
1.6 hrs on record
Posted: June 7
Too many framerate issues, too many crashes, and not a peep from the developer about a fix. 95 minutes of playtime on record, and all of that has been trying to get through the excruciatingly slow intro. No save point in sight, I just keep stupidly starting from the beginning, each time thinking "Maybe THIS time it will work". It doesn't. Don't waste your money or your time.
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10 of 10 people (100%) found this review helpful
6.5 hrs on record
Posted: May 7
A noir type of stealth game released initially for the smartphones, Calvino Noir tells a story altogether in 7 chapters (divided up into 3 acts). We assume the control of several individuals, each with a different "ability": Wilt can take down enemies by choking them, Siska is an expert at unlocking doors while Arno is the only one who can operate the machinery found in factories and other places. Oh, and The Mole is someone who can get past any guard since he is considered to be one of them.

The premise is very interesting: they set out to uncover the secret of a distillery after stealing some vital documents. Of course, as it is normal in such stories, there's a conspiracy in the background and almost everybody amongst the fat cats of the town is involved. We get to find out about the background of some of the characters as they regularly converse throughout the levels (we can call these cutscenes).

Now, essentially, the game is about getting from point A to point B while enemy guards represent obstacles on each level. Wilt and his gang can run but this generates louder noises. They can use their flashlight but guards can easily notice them if they get to a certain distance. Technically, flashlights are not necessary (the game is not that dark), however, coins are hidden on each level (20 pieces) and only with the use of our torch can we spot them. This is quite the challenge: 1 or 2 can easily remain at the end of each level - thank god the game saves our progress on each stage.

The game looks very nice and while it is mainly presented in black and white it can provide you with an enjoyable atmosphere. I especially liked the big halls or wide streets where the background was still visible in the far distance. I also liked how our flashlight makes certain objects cast their shadows. I wish there was a zoom option to be able to see how detailed the character models are.

And here comes the bad stuff: while the guards react to their fellow colleagues being choked by an unknown intruder they try to locate us (as the source of sound) while being completely disinterested in seeing a couple of dead bodies in a room. They do not really search and once they surveyed the spot in question for a couple of seconds they return to their duties. Because of this the levels where Wilt can be controlled do not really offer a challenge. Still, we get to be shot down due to the clunky controls and the awful hiding mechanism: hiding is possible behind certain objects but the characters do it rather slowly.

Then, of course, we cannot get away from the fact that this is a mobile game port: the main menu has barely any options for settings and the font is huge - they could have just reworked this with the inclusion of some extra graphics options but they did not.

In conclusion, Calvino Noir manages to be a good stealth-based side-scroller game with an excellent noir atmosphere. At the time of writing this review (May 7th) this is 85% off which is an instant grab for those who like the genre.
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32 of 51 people (63%) found this review helpful
2 people found this review funny
6.1 hrs on record
Posted: August 28, 2015
Calvino Noir... It's perfect mixture of adventure stealth game set in 1930 criminal world.
You will be literally sucked in to it from first minutes of playing.
Game ambiente and atmosphere are beautiful and deep, followed with beautiful 30's jazz music and voice acting will bring you 100% guaranteed enjoyment in this game.

Gameplay kind a remind me on old Commandos games with muxture of This World of Mine, sneak there do that, especially when you will be controling couple of characters where everyone of them has his own ababilities.

However I do find options lacking, you wont be able to change any graphic,sound or even cotrols.
Also for beginers in this kind of games tutorial is recommended and there is none.

Overall score strong 8/10
I recommend this game to everyone, it is worth playing it, just because it is so beautiful ^^
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Recently Posted
1.2 hrs
Posted: August 23
The game is simple, nothing special. Atmosphere and Artworks are nice, but that is all. The game itself is simple and doesn't attract me so much after a short gameplay. I thouth it was something like deadlight, but it's not.
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9.6 hrs
Posted: July 18
8.2/10 - A Challenging Stealth Game Dripping With 1930’s Noir!

→ It’s kind of a slap in the face that this game is $15 when the app is only $4; I’ve even heard the app is more fluid and fun.

I played this game several times and rage-quit, even uninstalling the game several times. The story, atmosphere and voice acting kept making me want to give it another go. Finally, after conquering the first couple of stages I was extremely hooked and committed to finding the necessary solutions to complete the game. I still am stuck on the very final level, but I suck at stealth games and get frustrated after failing so much!

You play as several various hard nosed individualistic survivors of a city that has run rampant with crime. The goal is to prevent this 1930’s city from completely falling into disarray. Each of the 3 characters you play as have individual skills that complement the group and allow you to trek past a heavily guarded underworld for one last chance to save the city.

I like that this was more of an incremental stealth game; allowing you to find some semi-safe spots further strategize your route through sewers, over rooftops and inside some swanky buildings. The graphics, voice acting and story are all top notch, but I just can’t wrap my head around the $15 price tag. It’s only 7 levels and if you don’t suck at stealth games like I do you can completely finish in just a few hours.

Overall, I would value this title at around $3.99 or less even though it’s pretty sweet. I just refuse to knowingly pay 3-4x the amount of the same game as an app.

(Vacation Review #7 of 28)

Accidently Reviewed
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Steam Group: AccidentlyReviewed
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9.7 hrs
Posted: June 7
I bought the game simply because it was on sale and I have a weak spot for the noir genre. Surely it is not a very complicated game but the story is solid (until the ending) and the atmosphere build up is not bad at all. I liked the soundtrack, the visiual work and the classic noir style interventions at the starts and the endings of the each chapter.

I was eyeing this game and reading comments for a good time before I bought it so I knew what was waiting for me and didn't get my hopes high. I recommend you to do so and if you're still interested after that I guess it worths buying when it's on sale.
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12.1 hrs
Posted: May 31
Simply unplayable. Either it takes forever to load, stutters or simply crashes.
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6.6 hrs
Posted: May 28
I was very uncertain about this watching the video, the narration seemed cheesy, but gave it a try. For a platformer, it is surprisingly engaging and has an interesting setting. I rapidly settled into the narration and it was a good way of adding depth to this style of game. It reminded me a lot of the likes of The Third Man and while the characters are a little cliché of noir, that is part of its charm. As someone who gets rapidly bored of platform games, I was pleasantly surprised and would recommend it.
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0.5 hrs
Posted: May 14
A boring, over-stylized, point-and-click walking simulator.
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1.3 hrs
Posted: May 7
Borrowed a bit from stealth games, and a bit from multi-character management games plus a unique Noir setting, you get Calvino Noir.
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