Sacred Tears TRUE brings both traditional JRPG elements and fresh and unique features such as a deceptively simple but deep card battle system, redistributable skill points, and graphics by Takashi KONNO, and music by Hiroyuki Ojima and Shimotsuki Haruka.
User reviews: Mostly Positive (37 reviews)
Release Date: Sep 25, 2014
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Recommended By Curators

"A cozy RPG made by a team of industry vets. Plot and characters that resemble 90's anime in the best ways, and the combat is both easy and compelling."

About This Game

THE CITY ADVENTURE IS HERE!
Sacred Tears TRUE is a doujin RPG that blends the best of the JRPG genre with innovative and fun game elements, plus high quality art and music in one honest-to-goodness gem of a game.

Seil and his childhood friend Seana are neophyte thieves in the Thieves Guild of Genoseed City. By day they operate a private investigator agency, and by night they undertake Thieves Guild missions across the city. Sacred Tears TRUE is the story of these young thieves and their pursuit of dreams and adventure.

Sacred Tears TRUE brings both traditional JRPG elements and fresh and unique features such as a deceptively simple but deep card battle system, redistributable skill points, and graphics by Takashi KONNO (Shichinin no Bukiya) and music by Hiroyuki Ojima (Accel World, When They Cry anime) and Shimotsuki Haruka (Atelier Iris, Ace Attorney Orchestral Performance)

Each of the 48 chapters in Sacred Tears TRUE comprises of a single mission or case. Each chapter is a standalone episode, but as the game progresses, there number of characters increases and the main dramatic story arc plays out.

Features:
• Quite simply one of the best ever doujin RPG and a must-have for any JRPG fan!
• Fresh and engaging characters, stories, and drama – from comedy to political intrigue.
• Traditional and new JRPG features, including a unique card battle system, redistributable skill points, and multiway system!
• Outstanding replay value: 24 main story chapters and 24 side chapters!
• Chapter (5–30 mins each) format for easy play!
• A treasure trove of beautiful, high quality character art by Takashi KONNO!
• An exceptional original soundtrack by Ojima Hiroyuki & Shimotsuki Haruka!

System Requirements

    Minimum:
    • OS: Windows XP/ Vista / 7 / 8*
    • Processor: Intel Pentium 4 1.5GHz or better
    • Graphics: Onboard graphics card will be plenty
    Recommended:
    • Additional Notes: * Some Windows 8 environments may prevent the game from running in full screen mode. To enable full screen mode, right click the file ‘The Sacred Tears TRUE.exe’ located in the game folder, open Properties, select the Compatibility tab, and select the Compatibility Mode to Windows 7 or earlier.
Helpful customer reviews
22 of 24 people (92%) found this review helpful
17.0 hrs on record
Posted: May 14
Sacred Tears TRUE is a doujin JRPG, a phrase that's largely interchangeable with indie although sometimes attaches stronger connotations of passion and freedom. This is incredibly apparent playing through AlphaNuts premiere Steam title, it truly feels like a love letter to a generation where RPGs really found their stride. The aim was clearly to make a game the developers would love to play and to incorporate everything from the genre that makes it special. They succeed very well at the replication, only it comes with a few warts and tropes included.

You begin your adventure by joining your hero Seil and his companion in the middle of a heist gone wrong. It's a welcome break from inhabiting an unassuming young adult, moments before his village is burned to the ground and vows revenge against the nefarious empire. That's not to say you won't recognise a lot of traditional set-ups from JRPGs, anime and manga but it's refreshing enough in a typically conventional genre that you'll let a few stereotypes pass. It helps that the characters are quite interesting, with emotional brooding teenagers replaced by charismatic and cheerful swindlers. It's a small scale tale, taking place in a single city but its inhabitants are both memorable and likeable.

The game is broken down into small chunks and presented in an almost episodic fashion. It's a pleasantly unusual change to the formula that enables the current segment of the story to be wrapped up at the end of each chapter while keeping an arching storyline to maintain interest throughout. In all honesty, you could quite easily ignore the unconventional segmentation and play it as a standard JRPG but it does help structure the story and offer easy points at which to save and take a break. I think we've all stopped playing a game only to come back to it a few weeks later and been completely lost to the events upon resuming.

What really sets Sacred Tears apart is also its strongest factor; the combat system. It's difficult to describe efficiently but the strange alchemy of poker, rock-paper-scissors and Play Your Cards Right works remarkably well. You draw a hand of nine cards, each with their own combat options and a value, and your opponent is given a similar selection. You pick three each turn and they're paired off against the enemy's, with certain actions being stronger against others and the numbers deciding the final outcome. There are more subtle nuances such as potential hints towards the cards they've chosen and bluffs but the basics alone are enough to appreciate the labour that went into making an interesting and original system.

It takes some time to settle into the mechanics comfortably enough to become confident, and while the tutorials are efficient in teaching you the very basics of the structure, there could be a little more in the way advanced hints and thorough descriptions. Personally, I appreciate the lack of hand-holding, but it's a divisive subject and there will be a few that will want to check the PDF manual for tips to the tougher battles. There's a large element of luck to the combat which is bound to frustrate some, but it's difficult to see how guaranteed rules could be implemented without becoming effortless. I hugely recommend trying the demo before purchasing to see which side of the fence you sit. Fortunately, one other contentious facet of JRPGs is largely eliminated and that is grinding. You'll find the best means with which to increase your odds of success are within your own skills and methods rather than spending mindless hours trying to reach some arbitrary stat level.

Genoseed City is a beautiful place, rendered lovingly in pixelated prettiness. It could easily stand besides the games it replicates by creating faux-authentic hardware limits while simultaneously using those constraints to perfect a design close to many gamer's hearts. Knowing that a game was made in RPGMaker typically puts me off, but the signs are much less apparent in this case. There's a clear amount of effort put into creating unique menus, sprites and environments so its origin does little to dissuade me. It's also got a pretty great soundtrack that's catchy at times and dramatic when it needs to be. It's not one I think I'd listen to outside of gaming; like Persona, Final Fantasy 8 or Disgaea, but it's far superior to the typical JRPG on Steam.

There are some issues that became apparent over extended play, with my biggest gripe being the lack of options. As in, there's no menu whatsoever. Control adjustments, resolution changes, sound levels and more are unavailable, at least through traditional means, and it's a shame that such an obvious omission mars a pretty great whole product. The gameplay begins to flag in the latter third of the game slightly, with the greatness displayed in the first two thirds never really being expanded upon. It doesn't derail an enjoyable and very charming JRPG in any real sense though, but it's something I'd love to see worked on if, fingers crossed, a sequel is ever in the works.

My complaints mostly come from love, of wanting the game to achieve the heights its potential could have reached. Despite these hiccups, it's still one of my favourite JRPGs on Steam and that's not without lack of competition. At £6.99 you get huge value for money, with a 15+ hour adventure full of smart combat, an enjoyable story with plenty of character development and a hugely charming, beautiful design. It's fantastic to see developers that very clearly respect their players and enjoy playing their games as much as making them. I'm all the more excited to see where they go from here.
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16 of 19 people (84%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: February 24
Great game if you aren't colourblind in which case the battle system becomes random luck... I'm not bitter...
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7 of 7 people (100%) found this review helpful
1 person found this review funny
28.0 hrs on record
Posted: June 17
For RPG fan they should try this game instead because:
-JPRG (of course it is Anime style)
-Unique battle styles by using cards which entirely depends on your luck .
-Decent soundtrack .
-Classic graphic which is nicely done .
-Element of romance included . (RPG w romance scene is good for our hearts tho :P )
-Monsters get stronger as your chcrter grows stronger . (same like Seiken Densetsu series game)
-Nice storyline although this game is kinda short . (I beat this game within 2 and a half days)
-To learn new skills.. we need to find the skill books which will increase your character skills level
-Final boss is hard as hell (try to collect potions and items as many as you can, and keep the good cards stocked)

Overall 9/10 . . . . . .
P/s : sorry if my review is not that good. :D

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1 of 1 people (100%) found this review helpful
3.6 hrs on record
Posted: July 31
-Lovely Game
-Lovely Artwork
-Lovely Music
-Lovely stories and dialogues
-So many things to love about this game

10/10 - money well spend
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43 of 48 people (90%) found this review helpful
6.1 hrs on record
Posted: September 26, 2014
By now, its cute. Altho the "8 chapters" may be misleading at the start. Since every chapter is pretty short by itself, usually just one mission.

Now, the actual reviewing starts. I havent played into it too much, I am just 3 chapters in, but that was already enough to see some core gameplay.

lets start up with the battle system - The card based system may seem a bit complicated at the start, but in the end - its not. Cards have 5 Levels - 1,2,3,4 and S - and 5 actions - Attack, Special, Block, Dodge and Magic. you draw a hand of 8 and pick 3 of them. higher card does its action and when its a standoff there is a rock paper scissors system to determin who gets a hit in. Strategy comes in when you take enemy Prediction into account, meaning the color of their cards. but theres a guy right at the start explaining you all that.
And even tho it seems ovrwhelming at the beginning, it flows from your hand after 2 or 3 fights.

now to the art style - the FaceArt is pretty well made, the Intro and Chapter End Pictures all have a nice feel and good handdrawn style to them. the world is pretty colorful, altho sometimes a little overwhelming (more later). The character models themselves seem to bee pretty SD style, means they are more head than anything else.

Music - from what I could experience, the usic is good. Battle music gets one pumped and the town has that nice quiet peaceful feeling.

but I cand give all good things. some negative stuff that sprung to me.

first of all, You are playing a thief whose dayjob is to be a Private Investigator... best part - he goes thieving without any different outfit. He is out there in the same gear he can be seen through the day. then in the 3rd chapter someone actually comes into your office, having a job fr your thief Alter Ego... I will take it that the Guards are really stupid, this is a THief training Town or Suspension of disbelief.

then, the city is horribly cluttered. At least the starting one. Some paths cant be seen until you run into them, same with pickups. a lot of buildings you can only identify by waltzing right in.

all in all, I like it. Its to be recommended.

PS: if the dev reads this - could it be that this is a sidestory-ish of tears for Tiara ? since I get a vibe from some names (namely the namegiving "Goddess Tear" as well as an Item that summons Tiara in Battle.
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