What do we have here?
A City Sleeps is a horizontal shmup in which the spawning of enemies and your own rate of fire is determined by the rythm of the games music. Another nice feature is the ability to put one of five ghosts on available points on the screen to create shooting turrets or healing points that aid you in your battle.
What is good:
1. The soundtrack... its awesome and very well done.
2. The difficulty. The game is hard and unforgiving like a good shoot em up should be.
3. The ghost mechanic gives the game additional replayability as you probably will want to try a different approach on a level you've already beaten.
4. Varied bullet patterns. If you've played a few bullet hell shmups you'll be surprised to see a few quite well done and interesting patterns here.
The bad:
1. Controls feel clunky. You either feel like youre not fast enough to dodge the onslaught of bullets or you use your dashmove and overshoot. This of course gets better with practice but right of the start controlling Poe (the main character) never felt quite right to me. To me it felt like the dash move was originally intended to make you invincible for a few frames but then they cut that feature out at the last minute.
2. Gameplay. Despite having scrolling backrounds this is basically a twinstick onescreen arena shooter like geometry wars. Enemies spawn on screen and you try to kill them as fast as possible. Most foes take a ridiculous amount of damage though and often times fighting those bigger enemies feels slow and repetitive. At the end it all boils down to which ghosts to use at what point in the level and i didn't find this particulary exciting. Never before have i played a shmup in which destroying enemies felt so unsatisfying. They don't explode or scream or have nice death animations. Killed enemies just vanish without a sound.
3. Graphics. Stylish but Cheap. Everything looks like a cardboard cutout and is barely animated at all. Think of old flash games. Disappointing.
4. Content. Yes there are ghosts and relics(passive boosts) to unlock when beating the levels at certain difficulties but at the end of the day there are only 3 different levels. They change according to the music at higher difficulties but to me everything felt quite samy.
5. The whole rythm affects gameplay thing. A great idea that fascinates at first but eventually shows its downside: It makes the game unpredictable. Pushing the "shoot" button to kill a near enemy but you are not shooting? Yeah, because the music at this very moment does not allow it. This wouldnt be that bad if you could actually predict the music and play accordingly but the whole soundtrack (as good as it is) sounds like some kind of everchanging rave/techno/remix stuff. Try to predict this. :)
As you can probably tell i do not like A City Sleeps. Compared to other shoot em ups its slow and repetitive, looks cheap and has not enough content to warrant its price tag of 14€.
Youll be far better off to buy stuff like Crimzon Clover, Jamestown, Deathsmiles, Akai Katana or any other shooter from cave.
The only redeeming thing about A City Sleeps is its soundtrack. Yeah. buy and download the soundtrack, its awesome.