A zen-paced arcade game dazzling with phosphorescent beauty, Deep Under the Sky lets you experience life as a strange jellyfish on a remarkable world. Learn to fly through the skies of the psychedelic dark side of Venus. Explore, uncover its secrets, and flourish.
User reviews: Mixed (46 reviews) - 69% of the 46 user reviews for this game are positive.
Release Date: Aug 22, 2014

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About This Game

Try life as a strange jellyfish on a remarkable world. Learn to fly through the skies of a psychedelic Venus, to explore and flourish.

Fling, jet, grapple and roll your way through 80 levels of tentacle-flying physics fun. Time your bursts just right to explore every cleft and cranny of the floating beasts inhabiting the mysterious dark side of Venus. This game uses only one button but don't be fooled - you'll have to think like a jellyfish and zen to the heady biorhythms of the planet before you learn its secrets.

Key Features

  • Trippy chillout soundtrack
  • 80 levels in four gorgeous worlds to explore
  • Jet-powered jellyfish with grappling hook tentacles
  • Only one button - play while petting your cat!
  • Hidden bonus stars that I bet you can't reach
  • Secret (well I just ruined it didn't I) hardcore mode
  • Physics based explosions - jellyfish bits everywhere!
  • Turn into a ball and roll like Samus
  • Bouncers, gates, mines and other obstacles
  • More particle effects than your human brain can handle

System Requirements

Mac OS X
Helpful customer reviews
4 of 5 people (80%) found this review helpful
0.3 hrs on record
Posted: September 2, 2015
Lovely little puzzler about squids on Venus - 1 button, many things happen when you press it - some talent required!!

Visually gorgeous, nice ambient soundtrack...

MIGHT have been nice to have leaderboards based on times/getting the stars etc. - but then someone would only cheat so maybe not...
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3 of 4 people (75%) found this review helpful
0.5 hrs on record
Posted: December 9, 2015
Don't buy this game. At least, not through Steam. This is a mobile port tried and true, and so faithfully ported from its home device the tutorials still refer to everything as "tapping." Not only this, but if you want to play it on android it's 4 dollars base price. Here, it's 10, which is an absolute rip off unless it goes on sale for pennies.

Is the game itself bad? Not at all. In fact, it's fairly decent of a port, glaring phone prompts aside. As some of the other reviews stated the description is misleading for emphasizing exploration and the ability to turn into a ball "like Samus!" as this is more or less a physics based catapult game, with couple cute little tweaks to make it interesting. The ball transformation stuff only happens for a few choice levels too, and it's simply done as that world's gimmick. It's not a selling point, trust me.

This being said, I found the art style extremely pleasant, and the puzzle layouts to be very rewarding. While the later levels rely on trial and error, the general layout for a majority of what I've played was quite clever and implemented some interesting tricks with the variety of physic defying powers. I have to say, this is definitely a high tier mobile game and could easily be received well on Steam if they priced it more realistically and, ya know, made the steam version in any way superior to the mobile version. Of course the Store Page doesn't even reference its origins so I doubt that will happen, but I would color this game as kind of a shame, since with a bit of modification and an added area or two it would've been a great little gem.

For 10 dollars though? Not a chance. At best, get it in a bundle, or wait for it to go on a big sale. Even 4 dollars on mobile is a bit too much to ask for. Such a missed opportunity.
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
Posted: August 29, 2015

This is a clear mobile port. I was originally excited for the game, as many people have noted, the trailer makes it look like you have control of your character. In true mobile fashion, this game is playing with one button. You mouse click to shoot, and then mouse click/mouse hold to use an ability. It kind of plays like angry birds. You have to impregnate plants/bubbles basically. You have the same goal and do the same thing every single level. There are a few added abilities like a wheel and a grapple hook, but not being able to aim or control them much is annoying. The art direction is cool, and there still is something satisfying about popping all the bubbles. The game is pretty short, and there is no real story. For some reason, the game would not let me quit it, saying "there's been a problem"?? All in all the game is a nice distraction for a bit, but the same mechanics and simplicity of play/lack of control start to get old.
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
Posted: September 28, 2015
Why did you think it was a good idea to make a 1-button puzzle game? Who would pay money for this?
Deep under the sky doesn't care. Deep under the sky knows what it wants to be, and does it well. Read its product description, it is extremely accurate.
I can't really recommend the game, but damn these developers (Colin Northway and Rich Edwards) are groovy.
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1 of 1 people (100%) found this review helpful
0.7 hrs on record
Posted: December 10, 2015
I have over 600 games in my Steam account, and the vast majority of them are still unplayed. So now I'm dedicating an hour to each of these games and writing a series of One Hour Reviews. An hour isn't very long to judge a game on, so think of this as more of a first impression, and take this review in the spirit in which it's given. Be sure to read other reviews from players who have spent more time in the game.

One Hour Reviews #45 - Deep Under the Sky

When I started playing Deep Under the Sky, it kept bothering me that this game reminded me of something I had played, but for the life I couldn't remember. But after getting through the first Chapter, it finally dawned on me that the game I was thinking of was Angry Birds.

At first glance, you wouldn't really notice the similarity. And really that is to this game's credit, as I don't actually intend to call it an "Angry Birds ripoff". In fact the colorful, almost trippy, art style is quite different, and definitely what I would consider this game's strong suit. And the music blends itself well into this trippy vibe that the game has going for itself.

It's the gameplay that has some striking similarities to Angry Birds. In Angry Birds, you launch your birds, and each bird has a different ability that affects how it travels, but regardless of the type of bird you are still trying to take out the pigs. What birds you play vary from level to level.

In Deep Under the Sky, you play as a jellyfish that will morph into other forms as you hit the button (which by the way is the single control in this game). Each form does a different thing, such as launching you like a rocket in a certain direction, or curling up into a ball to roll around. The forms you take change from level to level.

With Angry Birds, you launch your bird with a slingshot, but here you always launch your jellyfish in exactly the same way. So the only difference in controls is the timing of when you hit the button. In that sense this almost takes the form of a rhythm game where button timing is essential (but the timing has nothing to do with music).

While the button timing presents a challenge, it also gets repetitive pretty quick. Each time you fail and relaunch your jellyfish, you end up pushing the same button through the same sequence, up to the point where you left off and need to change your timing. It turns into a lot of trial and error, but there isn't any real strategy to it. It's more a combination of luck, patience, and some amount of skill. Just don't confuse this with a puzzle game.

While I appreciated the presentation and music, I just can't get into the gameplay enough to recommend this to anyone, unless you really happen to like Angry Birds. I didn't quite finish my hour of gameplay and really I don't feel any need to come back to this game. It's not something that would really keep my attention, and for that I really couldn't justify the $9.99 asking price.
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