A Broken Land, shattered by the Wizards of old, the Fragments of the Old World are adrift in the Void. You must visit and restore each Fragment of the Void, only then can the World be rebuilt. However you are trapped in a crystal body, unable to act alone. Heroes of a Broken Land is a turn-based, dungeon crawling, town management RPG.
User reviews:
Overall:
Very Positive (77 reviews) - 88% of the 77 user reviews for this game are positive.
Release Date: Aug 7, 2014

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Recent updates View all (15)

February 21

Version 1.10i Released

A new version has been released, this contains some UI fixes and the ability to customize your save game folder.

Version 1.10i

  • Save game file location can now be changed by player
  • Dungeon maps now show current dungeon, floor and tower
  • Fix missing HP, MP, ATK and DEF on certain player stat screens

Version 1.10h
  • Fix missing stats screen on level up

5 comments Read more

November 14, 2015

Heros of a Broken Land Updated

Version 1.10g is now out!

This fixes a few minor bugs and also adds the ability to upgrade Golems - simply take them to an Artificer town and you can then re-spec them (for a cost!). This should make Golems more useful since you can now keep them leveled with your party.

You can also buy items in groups of 10 simply by holding the shift key when in the store.

Version 1.10g Changes

  • Golems can now be upgraded, simply bring them to any Artificer town
  • Can buy items in lots of 10 by holding shift
  • Fixed issue where Gladiator recruits were not Arena Champions
  • Fix Ice slime and Earth slime text entries, also indicate which can't be stunned?
  • Improve starting town placement on large worlds

3 comments Read more

About This Game

Heroes of a Broken Land is a turn-based, dungeon crawling, town management RPG.

Explore procedurally generated worlds and dungeons with multiple parties of heroes. Ally with other towns to recruit new and more powerful heroes. Explore and loot countless dungeons on your quest to save the world.

  • First person, turn-based dungeon crawling action
  • Manage multiple 6 parties of up to 6 heroes each to explore the word
  • Manage towns, constructing buildings to upgrade your heroes and kingdom
  • Recruit heroes from the realm and turn novices into powerful adventurers
  • Each game is a unique world unto itself, with countless worlds and dungeons
  • Choose the size of your world: explore a small Fragment for quick adventure, or an enormous one for an epic quest

A Broken Land, shattered by the Wizards of old, the Fragments of the Old World are adrift in the Void. You must visit and restore each Fragment of the Void, only then can the World be rebuilt. However you are trapped in a crystal body, unable to act alone.

You must gather and recruit the many Heroes of each Fragment to act for you. You must explore each Fragment of the World. Delve into every dungeon to gather the resources and power needed to purify each Fragment. Expand your outpost to train and equip your heroes. Make allies with the other towns and settlements, convince them to join in your quest.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP with SP2 or later; Windows 7 with SP1 or later; Windows 8
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    Minimum:
    • OS: Mac OS X Snow Leopard 10.6 or later
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (77 reviews)
Recently Posted
daniacea
( 12.7 hrs on record )
Posted: April 11
Don't let the funny looking graphics fool you. This is a great game. Very balanced gameplay. Everything is randomly generated so it has almost unlimited replayability.
Use the Steam forums to help you learn how to play to get over the learning curve. Once you get the hang of it, the game is really fun.
This game is basically D&D tycoon. You start off with one town and a party of adventurers. By looting and pillaging the dundeons in the area you build up the funds to grow your army by recruiting new parties. The characters have randomly generated stats and I like how you decide what class they will be. They are not born into a mold of a generic class. You have to judge which they will be be suited for and choose their class for them(on the level 1 characters anyway, there are also higher level recruits that have already settled into their role).
I like the speed of the gameplay. The interface lends for fast battles and dungeon exploring, so it does not feel tedious or grindy.
Overall, this is a RPG player's dream and I look forward to what they put out in the future.
Helpful? Yes No Funny
asdanf
( 15.3 hrs on record )
Posted: March 27
This is a nice idea, and if it gets more content it could be good, but as it stands it gets repetitive much too quickly. The bulk of your time will be spent in dungeons, fighting monsters. And since MP is a very limited resource, in most fights you won't be able to use any special skills or spells. Just mash attack. The game helpfully has an "auto-attack" feature to save you time doing that, but it's not very satisfying watching combat slowly play out that way.

More content would help, especially easier ways to let players actually use the fun skills their heroes have, more than a handful of times per dungeon, without spending all day quaffing potions through the clunky UI.

It's an addictive game, I don't dispute that, but it's not fun to play.
Helpful? Yes No Funny
Ssenkrad_II
( 52.7 hrs on record )
Posted: March 12
Started game and thought "wow, graphics are dated, this could be bad..."

Went to work the following day without any sleep...

Didn't regret it...

10/10


What is this game: a combination of heroes of might and magic 1-3 (world map) and might and magic 1-6/10 (combat)

Will write a more "in depth review" when I have time, for now two thumbs up!

Helpful? Yes No Funny
Joseppe McGee
( 8.7 hrs on record )
Posted: March 4
Very cool game with an active and engaged development team!
Helpful? Yes No Funny
Don't Vote Clinton
( 0.5 hrs on record )
Posted: February 24
Loaded a game instead of saving a game. 10/10 would mess up again.
Helpful? Yes No Funny
Trunk Muffin
( 0.2 hrs on record )
Posted: February 24
Shockingly simple with a really terrible tutorial and UI.

This game is not nearly as good as Eye of the Beholder or King's Bounty/HOMM (the two games it merges together).

I recommend you try The Quest (a really old game from the 90's ported to iOS and recently back to PC with new graphics) for an example of an extremely well done EOTB style game.

I had to request a refund after a short time. The lack of polish and terrible UI were apparent from the first few moments.
Helpful? Yes No Funny
alanisman1
( 45.1 hrs on record )
Posted: February 21
Heroes of a Broken Land is a unique kingdom "kinda-4X" strategy RPG where you command your heroes as they wander the world killing monsters, clearing dungeons, and exploring the land. While the UI and graphics aren't the best, this game is very fun as you hire and manage your adventurers and towns while defeating monsters and exploring the world.

PROS
+ Skillfully combines city building, world exploration, dungeon diving, and party management
+ Nifty kill system gives more enemy details (HP, etc) as you kill more of each monster type
+ Tons of weapons, armor, items, and skills to find
+ Control up to 6 different parties each with up to 6 player characters
+ Customizable game setup allows you to design your perfect play session

CONS
- Graphics are old old school, but sufficient
- Some dungeons are long and grindy
- Battles can become tedious due to clunky UI (3 clicks to use a special ability, ugh)
- City building is very basic, but adds unique functions (weapon shop, training, alchemy, etc)
- Sound effects are basic and the music, while pretty, is repetitive
Helpful? Yes No Funny
willsama974
( 58.2 hrs on record )
Posted: February 21
Solid turn-based rpg multi-party crawler with in depth options.
The fact that one is able to speed up movement and battles is a huge plus.
Maps are clear and some skills add details to the map such as:ennemies/secret doors...
First time i see this:
You have to bring two or three parties of 6 characters to enter some dungeons, inside you can freely switch from a party to an other.
Helpful? Yes No Funny
24601
( 19.3 hrs on record )
Posted: February 20
If you don't like pixelized games then, what can I say? What did you expect with a developer named Winged Pixel?

I can't believe I didn't review this game earlier. I was an early adopter and have been playing off of steam for hours longer than my record here shows, so don't let that fool you.

And yet, as someone who craves endlessly huge maps, I've never actually finished a game. I'm not even sure what happens when you conquer a map. I hear the developer says that whatever wizard you choose at the beginning will increase in power.

Anyway, all that aside, this is a game that, if you like old fashioned dungeon crawlers like Eye of the Beholder and so on, this will definitely satisfy whatever itch that game satisfied and then some with procedurally generated maps and dungeons that offer near endless replayability. It's really been amazing what the developer has accomplished with the RNG here. I've not played a whole lot in the past few months, but in all the time I've played, I've never ever gotten to a place where I was stuck in a dungeon.

There are a number of tilesets here for various types of dungeons that are filled with different kinds of enemies with all kinds of skills. Shrines that can increase your characters stats, heal, or renew their mana, or curse them by lowering them just the same.

For each hero, there are branching advanced classes from the main four you've come to expect of games of this sort: Mage, Warrior, Thief, Priest. It's just a shame you have to say goodbye to your lovngly raised adventurers at the end of a game, and can't transport them to a new world. Honestly, I feel more kinship with the adventurers than with the wizard that is supposed to be my representation in the game.

The music is very calming in general, and if you're already sleep deprived you may find yourself drifting off to piano sonatas this game offers. They still sound great though, and are a wonderful accompaniment to the gameplay.
Helpful? Yes No Funny
AxeMan
( 16.3 hrs on record )
Posted: February 15
A Mixed version of Heroes of Might and Magic 3 and The Eye of the Beholder.

A good, relaxing game.
Helpful? Yes No Funny
lancelot2001ca
( 7.7 hrs on record )
Posted: December 23, 2015
A good simple dungeon turn-based dungeon crawl with a strategic world map for moving your parties.

The maps are randomly generated, but the goals remains mostly the same according to the type of game you want to play.

Do not be fooled by the graphics, it is a good game, especially for the price.

It is also simple compared to modern dungeon crawls. You don't even need any tutorial or instruction manual so easy it is.

It is really worth ♥♥♥♥♥ing it for the price Steam charges.
Helpful? Yes No Funny
Horrorscope
( 132.2 hrs on record )
Posted: December 20, 2015
Great take on the Square Dungeon Crawl. Great idea with having multiple parties vs always just being one. Great idea giving us sliders to things like game length and difficuly. Solid turn-based tactics. The GFX are what they are, if the dev can take the base of what he has and update it to a Grimrock type graphical experience, I would think a fair level of success would come their way. But great game and support as-is.
Helpful? Yes No Funny
Farshad
( 14.4 hrs on record )
Posted: December 5, 2015
This game is FREAKING AWESOME!!!! I can't get over how perfect this game is! Everytime I think, umm, this is going to be annoying, it isn't, they have thought of it and there is a great solution!!

If you loved Eye of Beholder, Wizardry, and Dungeon Master, well BUY THIS GAME NOW!

I thought I'd love the game but the whole having to backtrack out of dungeons would be annoying, but wait, you can move on the map!!! Dungeons are too simplistic... nope, they will have more levels and more complex designs as the game goes on.

Then you get your mind blown. MULTIPLE adventuring groups!! What? That can't be good, that's too much to keep track of. NOPE! Works beautifully!

Towns!?? I don't want to manage a bunch of towns on top of this! You don't have to, towns are the old Rogue style towns, except you decide what goes in them (buildings, level of buildings and what they have to offer, etc). Only commodity in the game/town creation is the gold & crystals. Both are found in dungeons or on the map.

But wait!! There are quests! And then there are events! I just accepted the risk of accepting an adventurer from a far land and WAHT!?? It's a freaking pixie! And it gets especial powers like mana regeneration and the ability to use it's tiny size as a way to increase its evasive stat! Can't use weapons but in addition to magic spells, has built in magical attacks!

FREAKING AWESOME!!!

My previous post had said that the my real gripe was the character portraits. But after some searching, I found you can create a \Portrait directory and dump .png files (best with transparent backgrounds) and you get to choose your own pictures! Better yet, what I Googled said they had to be 45x45 pixels. NO! It might depends on what resolution you run the game, but I have found no picture too huge. Cut-outs work beautifully, like they were made for the game, with the class backgrounds showing through and spells, effects, and turns all working great with my favorite character portraits.

My only wish is if would continue to update and add things, I'm not sure how long the novelty will last. I mean I'm sure I'll paly this game over again several times, and I'd pay twice the price for it as it is, but continued expansion would be lovely.
Helpful? Yes No Funny
nerevarine
( 1.7 hrs on record )
Posted: November 28, 2015
What type of game is this?

Summed up in one sentence:
Retro-looking, Eye of the Beholder-style RPG 3D dungeon-maze-crawler with lite-puzzles, with a 2D world map to roam the world, semi-strategic map gameplay, treasure/loot-hunting, base-building, exploration, and multi-party/character building,

If you like those elements in a game, then I recommend Heroes of a Broken Land.

The game has a nice, simple intro, reminds me of the intros from the old games Overlord and Realms.
It does a great job of setting the mood and tone of the game.
Bleak, depressive, like glimmering sparkles lingering in space after an epic disaster.
They look pretty, but how they got that way: just saddens; a constant reminder.

The music is excellent in relegating you to this bleak setting.

But in that glimmer, there is hope! Is there? Uh.

IN GENERAL:
Basically, you create parties of adventurers and take them out to different dungeons which you must clear of monsters.
The game is very exploration-heavy. As you explore the surface world, you will encounter towns, huts, villages, dungeons, fortresses, all sorts of stuff, all sorts of random encounters, some that are text-based and you have to make some moral decision (or immoral, hahahah). Some quests will have some goal, like rescue someone, that sort of thing.

You have a main base, which starts out with just your main party-gathering building, where NPCs will go to offer to join (for a price). You can build structures to support your overall adventuring, from merchant shops, alchemists, basically, places to buy gear and items you need to equip your party. Usually, basic stuff, since all the good stuff are random drops in dungeons.

The game puts a lot of emphasis on building up parties and their characters. Everything is pretty basic and laid out.
If you've played any RPG before, then it's familiar stuff. However, I really liked the multiple-party aspect of the game.
You can spent a lot of time just messing around crafting your perfect group of heroes (up to 6 per party), and then have another "line-up" ready to go in case your "main" party gets wasted in a dungeon.

Not only that, you can take multiple parties into a dungeon, in fact, some require you have at least 2 or 3 parties with you. I wish it was possible to merge into one giant party, like a "raid" party, but you can't, and instead, they roam separately in different areas, clearing out different levels.

Still, it's cool being able to have more than one, it's like having armies at your command.
You can send one group to deal with "the big foozle" in one area, and then maybe have another party go do a quest for some villagers. You can toggle between them with ease.

PROS:
All that stuff I just said.

CONS:

-The music, while excellent, is repetitive. I'd love to have more tunes, more varied. It's all sweeping, piano-focused tunes, and very well done. But even so, it's repetitive.

-Not a big con, but the retro-graphics are pretty retro. My main issue with this, is I wish moving around on the main map was smoother. I don't think the party icon/movement graphics needed to look so cheap, since everything else looks good.

-Dungeons can get to be a real chore, with constant back-tracking to find right switch that opens this/that door, or wait, was it that/this door? The game's in-game dungeon map that builds as you explore is very helpful for navigating fast and helps mitigate this by showing you the switches you found, and showing which doors are now open/closed. IMMENSELY HELPFUL. But tedious running around, just the same.

TIPS/THINGS YOU SHOULD KNOW ABOUT:

-The interface is a bit clunky, and can take time to get used to (like how to equip your party members with weapons/items). Really seems harder than it needs to be, but when you realize the concept of having multiple-parties, it makes sense. You can easily accidently sell or fail to equip good items.

-Game has a bunch of settings to customize the game, so you can make it hard, easy, whatever. Tons of choices, from XP gain, strength of monsters, amount of treasure, etc. I recommend playing on easiest settings first to get a hang of the game.

-Permadeath-sort-of: once someone in your party dies, unless you have a priest that knows Raise Dead, they are permanetly dead! So you can spend a lot of time building a kick-butt character and then suddenly lose them.
If you lose all of your party, you start back at your base and can hire new heroes (you will reach of point of having multiple parties anyways).

-Be prepared to spend a lot of time in maze-like dungeons killing stuff. Some dungeons are really large, and it will wear on you. You can always just leave though.

-The developers are involved and make sure to do updates, the support is good.

Final Thoughts:
Great game, definitely recommended.
I think some people will be turned off by how "simple" it is, how it lacks detail, and the retro-look.
If you can get past that, like me, then you will get to enjoy all the depth it has underneath those things.
For me, it gave a real sense of accomplisment when clearing out a dungeon, going back, growing my party, growing my base. I think if they tried to make this too complex, the whole concept wouldn't work.

This is a rare type of game too, not too many like this around, so it's quite a novelty.

LASTLY:

The developers were awesome enough to continue the old time-honored/fading tradition of offering A GAME DEMO.
Remember that? When demos were the thing?

That was back in the day, when developers were proud of what they crafted, and were eager to show it off their beloved work in the form of a game demo.

I think that the developer were willing to put out a demo, puts them in a very good light.
How many games have we bought, where there was no demo, and turned out the game sucked?

So don't take my word for it about this game, if you don't want to, you don't have to: go try the demo!
I hope you enjoy it and reward the developers with a purchase like I did.
Helpful? Yes No Funny
[EX] Mr.Bigtime-81
( 0.3 hrs on record )
Posted: November 26, 2015
Great Old day Tile/TURNBASED RPG FPS game. and this game needs a tablet version pls. it is so awesome.
Helpful? Yes No Funny
Ravarion
( 22.2 hrs on record )
Posted: September 16, 2015
Reminds me a lot of Demise/Ascension, and has even replaced it in some cases. A lot of great dungeon crawling to be had.
Helpful? Yes No Funny
wjwthe3rd
( 90.7 hrs on record )
Posted: August 22, 2015
Easy game to give the thumb's up to. Very enjoyable. Well worth the money.

Know that you are in for a commitment, small maps are still 25+ hours to complete.
Helpful? Yes No Funny
Kokt Krabbe
( 6.2 hrs on record )
Posted: August 18, 2015
If you love some dungeon dwelling with 1 or more parties this is the game for you.
Simple grapichs but nice gameplay with good music.
I played this game on desura earlier or would have had alot more hours clocked.
The dev seems to respond fast to any problems that may hinder progress , haven`t gotten any problems myself this far.
Cool game that needs some love :)
Helpful? Yes No Funny
BoxingBud
( 14.6 hrs on record )
Posted: July 30, 2015
This is a solid good time!

I dont' really know what to get into but I like that even if your characters start out crappy, they can still become very powerful, as do any you recruit during the game and you WILL get tons of characters. Their appearance and gender can be changed to your liking as well! The game isn't perfect, so I'll do the flaws later but as it stands I LOVE how you can chose how the world generates, RNG and customize fans that enjoy a good dungeon romp, jump in!

The graphics hit that sweet spot of being appreciable but also old school. Many games do this these days and I'm happy with that! The music that does exist in this game is good too! Has a very..."The world is over, we're just picking up the peices" feeling to it. The sound effects match what happens and have an extra "oomph" to them! Well done!

On to some minor flaws though!

I found the music limiting, I want more tracks, more variety in music. Also I feel the enemy graphics are too small. I encountered bears that were a bit bigger than rats and the same height as skeletons my characters were fighting. My characters "feel" much bigger than the enemies. As if I was fighting teddy bears or smurf skeletons perhaps? Maybe make the enemies bigger if that's possible. If not, I'm a happy camper regardless.
Helpful? Yes No Funny
cncfreak
( 19.9 hrs on record )
Posted: July 10, 2015
Reminds me alot of the old school RPGs I played in the 80's - 90's, Dungeon crawling is alot like the Might and Magic series and when you move around the world it's alot like Heroes of Might and Magic. I wish there were more games like this.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
1 of 1 people (100%) found this review helpful
Not Recommended
15.3 hrs on record
Posted: March 27
This is a nice idea, and if it gets more content it could be good, but as it stands it gets repetitive much too quickly. The bulk of your time will be spent in dungeons, fighting monsters. And since MP is a very limited resource, in most fights you won't be able to use any special skills or spells. Just mash attack. The game helpfully has an "auto-attack" feature to save you time doing that, but it's not very satisfying watching combat slowly play out that way.

More content would help, especially easier ways to let players actually use the fun skills their heroes have, more than a handful of times per dungeon, without spending all day quaffing potions through the clunky UI.

It's an addictive game, I don't dispute that, but it's not fun to play.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
58.2 hrs on record
Posted: February 21
Solid turn-based rpg multi-party crawler with in depth options.
The fact that one is able to speed up movement and battles is a huge plus.
Maps are clear and some skills add details to the map such as:ennemies/secret doors...
First time i see this:
You have to bring two or three parties of 6 characters to enter some dungeons, inside you can freely switch from a party to an other.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 person found this review funny
Recommended
19.3 hrs on record
Posted: February 20
If you don't like pixelized games then, what can I say? What did you expect with a developer named Winged Pixel?

I can't believe I didn't review this game earlier. I was an early adopter and have been playing off of steam for hours longer than my record here shows, so don't let that fool you.

And yet, as someone who craves endlessly huge maps, I've never actually finished a game. I'm not even sure what happens when you conquer a map. I hear the developer says that whatever wizard you choose at the beginning will increase in power.

Anyway, all that aside, this is a game that, if you like old fashioned dungeon crawlers like Eye of the Beholder and so on, this will definitely satisfy whatever itch that game satisfied and then some with procedurally generated maps and dungeons that offer near endless replayability. It's really been amazing what the developer has accomplished with the RNG here. I've not played a whole lot in the past few months, but in all the time I've played, I've never ever gotten to a place where I was stuck in a dungeon.

There are a number of tilesets here for various types of dungeons that are filled with different kinds of enemies with all kinds of skills. Shrines that can increase your characters stats, heal, or renew their mana, or curse them by lowering them just the same.

For each hero, there are branching advanced classes from the main four you've come to expect of games of this sort: Mage, Warrior, Thief, Priest. It's just a shame you have to say goodbye to your lovngly raised adventurers at the end of a game, and can't transport them to a new world. Honestly, I feel more kinship with the adventurers than with the wizard that is supposed to be my representation in the game.

The music is very calming in general, and if you're already sleep deprived you may find yourself drifting off to piano sonatas this game offers. They still sound great though, and are a wonderful accompaniment to the gameplay.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
32 of 34 people (94%) found this review helpful
2 people found this review funny
Recommended
1.7 hrs on record
Posted: November 28, 2015
What type of game is this?

Summed up in one sentence:
Retro-looking, Eye of the Beholder-style RPG 3D dungeon-maze-crawler with lite-puzzles, with a 2D world map to roam the world, semi-strategic map gameplay, treasure/loot-hunting, base-building, exploration, and multi-party/character building,

If you like those elements in a game, then I recommend Heroes of a Broken Land.

The game has a nice, simple intro, reminds me of the intros from the old games Overlord and Realms.
It does a great job of setting the mood and tone of the game.
Bleak, depressive, like glimmering sparkles lingering in space after an epic disaster.
They look pretty, but how they got that way: just saddens; a constant reminder.

The music is excellent in relegating you to this bleak setting.

But in that glimmer, there is hope! Is there? Uh.

IN GENERAL:
Basically, you create parties of adventurers and take them out to different dungeons which you must clear of monsters.
The game is very exploration-heavy. As you explore the surface world, you will encounter towns, huts, villages, dungeons, fortresses, all sorts of stuff, all sorts of random encounters, some that are text-based and you have to make some moral decision (or immoral, hahahah). Some quests will have some goal, like rescue someone, that sort of thing.

You have a main base, which starts out with just your main party-gathering building, where NPCs will go to offer to join (for a price). You can build structures to support your overall adventuring, from merchant shops, alchemists, basically, places to buy gear and items you need to equip your party. Usually, basic stuff, since all the good stuff are random drops in dungeons.

The game puts a lot of emphasis on building up parties and their characters. Everything is pretty basic and laid out.
If you've played any RPG before, then it's familiar stuff. However, I really liked the multiple-party aspect of the game.
You can spent a lot of time just messing around crafting your perfect group of heroes (up to 6 per party), and then have another "line-up" ready to go in case your "main" party gets wasted in a dungeon.

Not only that, you can take multiple parties into a dungeon, in fact, some require you have at least 2 or 3 parties with you. I wish it was possible to merge into one giant party, like a "raid" party, but you can't, and instead, they roam separately in different areas, clearing out different levels.

Still, it's cool being able to have more than one, it's like having armies at your command.
You can send one group to deal with "the big foozle" in one area, and then maybe have another party go do a quest for some villagers. You can toggle between them with ease.

PROS:
All that stuff I just said.

CONS:

-The music, while excellent, is repetitive. I'd love to have more tunes, more varied. It's all sweeping, piano-focused tunes, and very well done. But even so, it's repetitive.

-Not a big con, but the retro-graphics are pretty retro. My main issue with this, is I wish moving around on the main map was smoother. I don't think the party icon/movement graphics needed to look so cheap, since everything else looks good.

-Dungeons can get to be a real chore, with constant back-tracking to find right switch that opens this/that door, or wait, was it that/this door? The game's in-game dungeon map that builds as you explore is very helpful for navigating fast and helps mitigate this by showing you the switches you found, and showing which doors are now open/closed. IMMENSELY HELPFUL. But tedious running around, just the same.

TIPS/THINGS YOU SHOULD KNOW ABOUT:

-The interface is a bit clunky, and can take time to get used to (like how to equip your party members with weapons/items). Really seems harder than it needs to be, but when you realize the concept of having multiple-parties, it makes sense. You can easily accidently sell or fail to equip good items.

-Game has a bunch of settings to customize the game, so you can make it hard, easy, whatever. Tons of choices, from XP gain, strength of monsters, amount of treasure, etc. I recommend playing on easiest settings first to get a hang of the game.

-Permadeath-sort-of: once someone in your party dies, unless you have a priest that knows Raise Dead, they are permanetly dead! So you can spend a lot of time building a kick-butt character and then suddenly lose them.
If you lose all of your party, you start back at your base and can hire new heroes (you will reach of point of having multiple parties anyways).

-Be prepared to spend a lot of time in maze-like dungeons killing stuff. Some dungeons are really large, and it will wear on you. You can always just leave though.

-The developers are involved and make sure to do updates, the support is good.

Final Thoughts:
Great game, definitely recommended.
I think some people will be turned off by how "simple" it is, how it lacks detail, and the retro-look.
If you can get past that, like me, then you will get to enjoy all the depth it has underneath those things.
For me, it gave a real sense of accomplisment when clearing out a dungeon, going back, growing my party, growing my base. I think if they tried to make this too complex, the whole concept wouldn't work.

This is a rare type of game too, not too many like this around, so it's quite a novelty.

LASTLY:

The developers were awesome enough to continue the old time-honored/fading tradition of offering A GAME DEMO.
Remember that? When demos were the thing?

That was back in the day, when developers were proud of what they crafted, and were eager to show it off their beloved work in the form of a game demo.

I think that the developer were willing to put out a demo, puts them in a very good light.
How many games have we bought, where there was no demo, and turned out the game sucked?

So don't take my word for it about this game, if you don't want to, you don't have to: go try the demo!
I hope you enjoy it and reward the developers with a purchase like I did.
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11 of 12 people (92%) found this review helpful
2 people found this review funny
Recommended
14.4 hrs on record
Posted: December 5, 2015
This game is FREAKING AWESOME!!!! I can't get over how perfect this game is! Everytime I think, umm, this is going to be annoying, it isn't, they have thought of it and there is a great solution!!

If you loved Eye of Beholder, Wizardry, and Dungeon Master, well BUY THIS GAME NOW!

I thought I'd love the game but the whole having to backtrack out of dungeons would be annoying, but wait, you can move on the map!!! Dungeons are too simplistic... nope, they will have more levels and more complex designs as the game goes on.

Then you get your mind blown. MULTIPLE adventuring groups!! What? That can't be good, that's too much to keep track of. NOPE! Works beautifully!

Towns!?? I don't want to manage a bunch of towns on top of this! You don't have to, towns are the old Rogue style towns, except you decide what goes in them (buildings, level of buildings and what they have to offer, etc). Only commodity in the game/town creation is the gold & crystals. Both are found in dungeons or on the map.

But wait!! There are quests! And then there are events! I just accepted the risk of accepting an adventurer from a far land and WAHT!?? It's a freaking pixie! And it gets especial powers like mana regeneration and the ability to use it's tiny size as a way to increase its evasive stat! Can't use weapons but in addition to magic spells, has built in magical attacks!

FREAKING AWESOME!!!

My previous post had said that the my real gripe was the character portraits. But after some searching, I found you can create a \Portrait directory and dump .png files (best with transparent backgrounds) and you get to choose your own pictures! Better yet, what I Googled said they had to be 45x45 pixels. NO! It might depends on what resolution you run the game, but I have found no picture too huge. Cut-outs work beautifully, like they were made for the game, with the class backgrounds showing through and spells, effects, and turns all working great with my favorite character portraits.

My only wish is if would continue to update and add things, I'm not sure how long the novelty will last. I mean I'm sure I'll paly this game over again several times, and I'd pay twice the price for it as it is, but continued expansion would be lovely.
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8 of 9 people (89%) found this review helpful
Recommended
132.2 hrs on record
Posted: December 20, 2015
Great take on the Square Dungeon Crawl. Great idea with having multiple parties vs always just being one. Great idea giving us sliders to things like game length and difficuly. Solid turn-based tactics. The GFX are what they are, if the dev can take the base of what he has and update it to a Grimrock type graphical experience, I would think a fair level of success would come their way. But great game and support as-is.
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2 of 3 people (67%) found this review helpful
Recommended
7.7 hrs on record
Posted: December 23, 2015
A good simple dungeon turn-based dungeon crawl with a strategic world map for moving your parties.

The maps are randomly generated, but the goals remains mostly the same according to the type of game you want to play.

Do not be fooled by the graphics, it is a good game, especially for the price.

It is also simple compared to modern dungeon crawls. You don't even need any tutorial or instruction manual so easy it is.

It is really worth ♥♥♥♥♥ing it for the price Steam charges.
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Most Helpful Reviews  Overall
181 of 200 people (91%) found this review helpful
4 people found this review funny
Recommended
157.7 hrs on record
Posted: August 6, 2014
I originally purchased Heroes of a Broken Land (HOBL) about a year ago. In that time I've put more than 200 hours into it and now I'm ready to review the game.

HOBL combines the Civilization world map and its exploration, with first person dungeon crawling, and multiple party management familiar to RPG fans. It tacks on some light town management. I love it so much I had to wear boxers for the first three months each time I sat down to play it.

Its easy to get into, offers meaningful choices, requires good strategy, and benefits from a minimalist UI and retro aesthetic that all the kids are into these days. Like many other turn based strategy games it carries the risk that "one more turn" will mean that you'll be late for work tomorrow. Despite this risk the game plays well as a quick "cool down" from your Calls of Battlefield Honor binges right before bedtime. Its fun to play in short bursts, but can can consume your attention for many hours. The game is procedurally generated so each play through is different.

Keeping your parties equipped and trained, allying with distant towns, and running short RPG quests (which usually involve diving into one dungeon or another) presents plenty of variety to hold your interest long term.

I once emailed the developer with a support question and was pleased at the promptness of his response and his willingness to engage in conversation. Even the gift of a Steam key was unexpected and demonstrates the developer's commitment. The game has been consistently updated in the year I've been enjoying it and each patch polishes the action further.

There is a woefully-out-of-date-and-not-really-representative-of-the-final-product demo on the developer's website for interested parties. I highly recommend this game to all fans of RPGs and/or turn based strategy games.
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53 of 62 people (85%) found this review helpful
1 person found this review funny
Recommended
4.4 hrs on record
Posted: August 7, 2014
Absolutely phenomenal RPG that is reminiscent of classics like Wizardry. I've played dozens of hours on the non-Steam version, and the randomly generated worlds, dungeons, and encounters offer incredible replayability.

If you like old-school, first person group RPGs, you owe it to yourself to pick this game up.
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34 of 39 people (87%) found this review helpful
1 person found this review funny
Recommended
10.0 hrs on record
Posted: August 28, 2014
I do alot of scouring the interwebs for procedurally-generated, infinite games, especially those of the RPG type. Mostly what you find is roguelikes, and while I've played most of them and liked half of them, I'm always on the prowl for something.....more.

Enter Heroes of a Broken Land. Ignore the generic fantasy name, this game is a MUST play. I'm not exactly sure how to pinpoint what makes this game such a potent mix of addictive awesome-ness, but I'll certainly try.

Heroes of a Broken Land, (HoaBL), mixes a lot of different ideas together. It's taken elements of Civilization, Heroes of Might and Magic, Master of Magic, Wizardy, and various other classic fantasy games and melted them all down into one, all the while retaining what made those games such a pleasure to play.

But there is one major difference.

HoaBL throws out the complexity and tedium that plagued those games, and keeps the simplistic ideas that made them so utterly addictive. It is fully aware of where its roots lie, and you can really tell the developer poured his heart and soul into this game. You can also tell the developer must have been an avid old-school rpg lover himself, because there is no way a game of this content and quality could of been made by some mainstream developer.

Once you start playing, it is very simple to set up your party and get straight to adventuring. Again, the simplicity of this game is it's strongest point. You literally watch a tiny backstory scene right when you begin the game, and then you are thrust right out into the open to play and learn for yourself. It's friggin' awesome.

There is something about this game though, something that is difficult to put into words. It just hearkens you back to a simpler time in computer gaming, that warm, fuzzy space before Call of Battlefield Duty Honor Warfighter 2.0 OMGGGZZZ existed, (if you get my drift). Before the handholding. Before the giant gleaming yellow arrows yelling "THIS WAY TO YOUR NEXT OBJECTIVE BECAUSE YOU CAN'T JUST USE COMMON LOGIC AND REASONING TO FIND IT YOURSELF." That something is what HoaBL has in spades. It's like finding an old, dusty, coffee ring-stained copy of the Lord of the Rings in your attic and cracking it open to immerse yourself in some classic fantasy. You really need to get it and experience it for yourself.

TL;DR version: OH MY GOD HOLY ♥♥♥♥ BUY IT.
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32 of 44 people (73%) found this review helpful
Recommended
6.0 hrs on record
Posted: August 7, 2014
So, I've played for just under two hours, completed a few dungeons, developed a party and explored the world a bit. I was a little uncertain that it was a good choice because it's a bit pricier than I would have liked =) however;
- It's really really fun
- Keeping track of and micro-managing my party's gear was a bit tricky and time consuming, my only albeit minor gripe

http://youtu.be/ZZxvkvWs2yg
http://youtu.be/FNaKmguSPO4
The world map you play on is randomly generated and you can adjust it's size and difficulty level when you start a new game. Initially hero stats are randomly generated. But you are able to choose the class for any level zero hero you recruit. I think it's best to choose a role which their stats most suit unless you really need a certain class. To begin with I took one of each class type. As your heroes gain experience by battling monsters and disarming traps they level up. Each level heroes gain attribute points which you can distribute into any primary statistic that you wish. I didn't stack these points into primary class attributes, I found that it was important to improve on the weaknesses of your heroes. For example sometimes I increased the defensive and evasive stats of my spell casters because they were really squishy instead improving their mana and spell power. Each level or so heroes also gain the choice of a new skill, the choices appear to be random. There are active abilities such as heal and passive stuff such as specific weapon specialties. Of course there are also different tiers of weapons and armor. Certain equipment can only be used by specific classes, some equipment is enchanted. Sometimes equipment provides a debuff (e.g. less health) as well as a benefit which have to consider, I like that sort of thing. The reason I found managing equipment a bit tricky and time consuming was that you have go to the town, see what's available in your shops, go out of the town, open your party screen, check what each of your heroes already has and then return to the shop in town while trying to remember what you needed. It's pretty typical sort stuff you see in RPG games. But I think it would handy if you had an overview screen so that you could just see quickly what everyone has equipped. So dungeons were really cool. It was easy to control movement and navigate them with the map. I liked combat, you can't select a target when you attack. heroes will attack the closest enemy to their portrait in the front line. Having your tanks at the front of your party didn't work to protect my weaker heroes as monsters appear to attack anyone in your party randomly. These aren't criticisms of the game I'm just saying how it is. One feature that I really liked about combat was that if you approach an enemy from the side or behind to initiate a battle it counts as flanking or a surprise attack. This allows you to take the first turn or even take two turns before the monsters retaliate. Dungeons are really fun to explore. It was cool to occasionally find a discreet switch on walls which open hidden passages. It's really satisfying to find a room filled with chests and crates of loot =)

So yeah the presentation is really basic. But it just doesn't matter to me. I still really liked how the game looked. Especially the introduction which is a series of images explaining background of the world.

So, I think this is a good game and I recommend trying it out. There are other games like this already out there but I haven’t played them all. So I unfortunately I cannot compare this to them to this. What I will say is that I think you could probably easily get your money's worth out of this title. After two hours I have only covered a relatively small area of the map.
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18 of 20 people (90%) found this review helpful
Recommended
17.0 hrs on record
Posted: January 4, 2015
Heroes of a Broken Land
is one part TBS -in the vain of games like Heroes of Might and Magic- and one part turn based first person dungeon crawler lootfest. It promises infinite replayability with its randomized content and highly customizable world generation settings. It suffers from a similar manner of issues as A Valley Without Wind. They're highly ambitious rpgs with quite a few shortcomings, sadly. So, why am I giving it a "Yes", you ask? Well, enjoying the game depends on what you're doing, and I enjoy it a lot. There IS a lot to discover (things you unlock through buildings and special map locations spice up the game quite a bit). I'll present the different aspects of the game that I consider good, bad and some which I feel do not have a positive or negative impact on my decision. Onward!

The Good

+ Randomized heroes, equipment, quests, dungeon objectives, dungeon events, etc. Increased replayability since every world's layout is different than the last's.
+ Greatly customizable heroes (Want to teach a warrior to heal? You can! Want to make your cleric tougher or more deadly in close combat, or even teach him elemental spells he wouldn't learn normally and have him play like a mage/cleric hybrid? You can! Want to teach your characters to sense monsters, making them appear on the minimap so you don't have to look for them and waste your time? You can! Just experiment a bit. ;) )
+ You choose what buildings to build and upgrade in your town, it's an importan decision what to build because building spots are limited.
+ You can "control" more towns by earning their favour (so you can have different buildings you couldn't fit in your starting town)
+ Contrary to popular belief, you CAN customize your characters (you need a specific building in town)
+ Options to speed up exploration and combat in the game settings
+ Fast-travel within dungeons

To me, the last two are very important in games like this, since dungeons tend to drag on forever if combat and exploration are slow, I'm running at max speed on both. Fast-travel is also great for when you want to walk to a place you've been before within the same floor but would be quite tedious to go manually.

The Bad

- Features a really small monster variety in contrast to the game's huge scope. This is the biggest issue at the moment, imho
- Wandering monster groups are a pain in the ♥♥♥, since you either have to run to them with your main group, or have a reserve party to dispatch of them, but they sometimes are too hard for your reserve party to defeat, so you need to train them too and that is something I really don't like, sadly. I wish they would add an option to disable wandering monsters. Also, monster strength estimates seem to be quite off, I beat a group of "impossible" wandering monsters with my group relatively easily, but I guess impossible doesn't mean IMPOSSIBLE, just very hard
- The world map doesn't feel lively, there's no competitors other than the aforementioned wandering monsters which are just an annoyance to me. Adding things like gods, civilizations/factions and hero dwellings where you can hire certain types of heroes could probably make the world map more fun.
- The game lacks a proper tutorial but then again I consider it to still be a work in progress, so a proper tutorial might be in order at some point, I guess

The ???

* Grindy gameplay. Some people swear by it, others hate it with a burning passion. Your pick.
* You have to run at least 2-3 parties to do some dungeons/bosses, some of which are mandatory to progress the main quest... :( That's really annoying to me, managing a group of 6 is a pain already, 3+ groups is just too much work to do for me atm.

Even though I love this game a lot, this is a tough recommendation. I'm going to give this game a YES due to the fact that recently the devs have taken initiative towards making gameplay more fun, with an increased enemy pool and more friendly UI updates. I really hope they keep making the gameplay less stale and convenient, because this game really is a flawed gem that deserves to become something better and I think a lot of people that like games like Eye of the Beholder, Dungeon Hack, Wizardry, Grimrock would be interested in it.

P.S: I will probably return to this review to edit it in case there's new stuff to comment on.
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37 of 56 people (66%) found this review helpful
Not Recommended
8.8 hrs on record
Posted: August 14, 2014
Heroes of a Broken Land suffers from the age old design curse of not quite being sure exactly what it wants to be, do or specifically appeal to. In their individual parts, each "genre" of the game presented here is average at best - the options and classes in combat are reasonably limited, and you'll find yourself performing the same actions over and over again, with the exception of using particular types of magic against particular enemies.

Dungeons are procedurally generated, giving "limitless" adventure, but lack any real depth or charm - you'll see the same few traps, the same secret button in the same spot on the wall in each of the dungeon types. Within a few hours, I felt like I was treading the same ground over and over. I'm all for a "retro" presentation, but combining that with a retro interface that can't be scaled for modern resolutions that requires multiple, often unintuitive clicks to get things done wasn't the wisest of design choices.

The overland map lacks any sense of direction or purpose. There didn't seem to be any competitors or threats, even on the harder difficulty levels - meaning having things take "turns" on the map didn't make a whole lot of sense - if I acquire gold each turn and need X gold to hire a hero, buy something or build something, there's nothing stopping me from just clicking "next turn" until I have the required resources.

Maybe this penalises a "score" count at the end - I don't know, I'd lost interest by the time my characters were level 12 or so, and felt no real impetus to continue.

HOaBL is far from the worst in its class, but it's certainly not worth the $15 asking price. Pick it up on sale for ~$5 if you're bored, otherwise give this one a miss.
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13 of 15 people (87%) found this review helpful
Recommended
6.4 hrs on record
Posted: October 10, 2014
It is more or less Wizardry + Civilization. It is not the most impressive graphically, but it is extremely engaging.
Also, the dungeons that require multiple parties to explore are very interesting.

Basically, it does things in ways similar to what Eador did, except replacing Heroes of Might and Magic/King's Bounty-like combat with Wizardry-inspired dungeon crawling. Absolutely worth trying.
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16 of 22 people (73%) found this review helpful
Recommended
7.5 hrs on record
Posted: August 8, 2014
If you like first person dungeon crawl, this game absolutely fixes that itch. It touts itself as having a touch of city management and such, but that is absolutely not the point of this game. The randomized dungeons are large and fulfilling, and even on the standard normal difficulty it remains to be a challenge to overcome, that does not feel like artificial difficulty. The enemy types are slightly sparse, but otherwise the gameplay is top notch. One downside is that it is slightly clunky to cycle through your potions and skills, whether in combat or outside of it, but it has that retro charm to it, as most games that inspired this one felt that way anyways. This is an undeniable love letter to the classic dungeon crawl genre, and if you are a fan of those types of games, or even rogue-likes, this game is an invaluable addition to your library.
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9 of 12 people (75%) found this review helpful
Recommended
107.6 hrs on record
Posted: January 17, 2015
After 80 hours played, I can truly testify that this is THE NEXT GEN WIZARDRY game i have been waiting for since my high school days in 1990's.

Up to 6 party's each with 6 heroes. Ninja -> check Monk->check Samurai->kind of check

Travels the map in order to build bigger town and recruit exotic races and advance to Prestige class->
check

If only graphics is just a little better, like the character portraits then i can get into this thing even more
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9 of 12 people (75%) found this review helpful
Recommended
20.1 hrs on record
Posted: August 12, 2014
Old school HOMM meets dungeon crawler. Neither are particularly advanced but together they make a decent game. I like the quick walk feature in the dungeon, saves some time.

I don't like some dungeons and monster groups requiring two or more parties. The game isn't diverse enough to want to create 2+ parites. I made a second party to progress the game and just ended up with the same party makeup as before. Then when I needed 3 parites to do a monster quest I just stopped playing.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
Recommended
34.7 hrs on record
Posted: November 29, 2014
Heroes of a Broken Land is a RPG-Game.

Don't be fooled by the old-school look of the game, it offers hours and hours of pure gambling fun. It can be as easy or as challenging as you, yourself wish it to be. The world can be small, or exceptionally large. I assure you, you will always come back to get more of this world to explore. The world is procedurally generated, as well as each dungeon.

It merges several useful tools as a RPG what makes this game a very good bargain. You like to decide what your city is building and producing? It's in here. You like to manage several parties on a mutual quest? You found it. You love Heroes of Might and Magic Series? Oh, Wow-this is playing a lot like this game. You like Dungeo Master without the monty haul of later games? Yes, since your loots are also randomized on a maximal level.

The developer had the players in mind, as he created this game - and he also managed to balance the act of giving it an old-school look without making it look bad. I have to congratulate Winged Pixel for this very "cool" game. It is easy to play, without being easy to master. You'll still be exploring deep inside towers, dungeons, mines and crypts - and the game still is crisp as you enter your next challenge.

I strongly recommend this game to RPG afiocionados on Steam, it is a worth each single cent of the price.
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7 of 9 people (78%) found this review helpful
Recommended
95.4 hrs on record
Posted: October 12, 2014
Okay I've been waiting to write a review on this game, only because I wanted to make sure I didn't get tired of the game.

HoaBL is great, it does a real lot right and the dev is active on the forum squashing bugs and taking on suggestions.
You start out with one town, and can upgrade it with limited building slots, all buildings can be upgraded further. Multiple hero parties and some dungeons even need multiple parties as each has to unlock areas for the others to continue to move further. Solid turn based combat with up to 6 heroes per party, or even 3-4 parties of heroes fighting one boss.
It covers small amounts of town management with overmap strategies and a nice turn based combat/dungeon crawling experience. Huge amounts of weapons/armours/spells and items to equip and learn. Multiple classes to branch into as your heroes advance.

A nice feature is that you can import your own portraits to replace the generic ones. You just need to create a 'Portraits' folder inside the game one, should look something like this depending on where you have steam installed.
D:\Steam\steamapps\common\Heroes of a Broken Land\Portraits
Inside here you place any .png image you want and the game recognises them, there appears to be no size limitation to what the game recognises, works great :) Side note steam screenshots are by default saved as PNG images, want your favourite skyrim hero leading the charge? Sure thing quick screenshot toss him in the folder and you got yourself a winner.
To find the portraits ingame, just go to your adventurers guild (once purchased) and you can edit your heroes there.
Personally I really like this feature.


Summary.
Replayability- Excellent, with fully randomised, worlds, town types, dungeons/caves/towers etc you keep getting drawn back in for another game, hour....what do you mean it's 4am.

UI- Simple but effective. Easy to jump around and get to what you need, nice quick move feature inside dungeons too.

Combat- Solid turn based party combat

General gameplay- Multiple parties, town management and good hero advancement systems with multiple class choices as they advance.

Graphics- There are what they are, the gameplay more than makes up for the 'classic' look of the game. With being able to import your own hero portraits I find I don't even really notice them.

I really recommend this game, I will continue to play it for a very long time yet, it's a nice time filler, easy to jump in and out of if you don't have long.
If anyone needs assistance with setting up and using the portraits just PM me and I'll help as best I can.
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22 of 39 people (56%) found this review helpful
Not Recommended
10.5 hrs on record
Posted: November 12, 2014
NOTE: since this review they have added 20 or so additional monsters. I'll revisit this whenever I get the chance to play it.

I'd like to recommend Heroes of a Broken Land as it is in many ways innovative, allowing you to create multiple parties with fun leveling mechanics in randomized dungeons with a pinch of city building thrown in.

The big problem with this game is that there is no variety at all. You're thrown into a world with enless dungeons, but they all look the same, which would be forgivable if there was variation in the monsters you fight, but you will fight rats, bats, slimes, skeletons, and elementals over and over. Each encounter will be the same as the last, and it will all blur together in a forgettable experience, which is a shame because there is a lot to like but in the end I quickly found myself dreading heading back into another dungeon or, even worse, defending my city from endless hordes of very easy but time consuming to kill armies of rats and skeletons that roam the open world portion of the game.
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