A Broken Land, shattered by the Wizards of old, the Fragments of the Old World are adrift in the Void. You must visit and restore each Fragment of the Void, only then can the World be rebuilt. However you are trapped in a crystal body, unable to act alone. Heroes of a Broken Land is a turn-based, dungeon crawling, town management RPG.
User reviews:
Very Positive (75 reviews) - 88% of the 75 user reviews for this game are positive.
Release Date: Aug 7, 2014

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Recent updates View all (15)

February 21

Version 1.10i Released

A new version has been released, this contains some UI fixes and the ability to customize your save game folder.

Version 1.10i

  • Save game file location can now be changed by player
  • Dungeon maps now show current dungeon, floor and tower
  • Fix missing HP, MP, ATK and DEF on certain player stat screens

Version 1.10h
  • Fix missing stats screen on level up

5 comments Read more

November 14, 2015

Heros of a Broken Land Updated

Version 1.10g is now out!

This fixes a few minor bugs and also adds the ability to upgrade Golems - simply take them to an Artificer town and you can then re-spec them (for a cost!). This should make Golems more useful since you can now keep them leveled with your party.

You can also buy items in groups of 10 simply by holding the shift key when in the store.

Version 1.10g Changes

  • Golems can now be upgraded, simply bring them to any Artificer town
  • Can buy items in lots of 10 by holding shift
  • Fixed issue where Gladiator recruits were not Arena Champions
  • Fix Ice slime and Earth slime text entries, also indicate which can't be stunned?
  • Improve starting town placement on large worlds

3 comments Read more

About This Game

Heroes of a Broken Land is a turn-based, dungeon crawling, town management RPG.

Explore procedurally generated worlds and dungeons with multiple parties of heroes. Ally with other towns to recruit new and more powerful heroes. Explore and loot countless dungeons on your quest to save the world.

  • First person, turn-based dungeon crawling action
  • Manage multiple 6 parties of up to 6 heroes each to explore the word
  • Manage towns, constructing buildings to upgrade your heroes and kingdom
  • Recruit heroes from the realm and turn novices into powerful adventurers
  • Each game is a unique world unto itself, with countless worlds and dungeons
  • Choose the size of your world: explore a small Fragment for quick adventure, or an enormous one for an epic quest

A Broken Land, shattered by the Wizards of old, the Fragments of the Old World are adrift in the Void. You must visit and restore each Fragment of the Void, only then can the World be rebuilt. However you are trapped in a crystal body, unable to act alone.

You must gather and recruit the many Heroes of each Fragment to act for you. You must explore each Fragment of the World. Delve into every dungeon to gather the resources and power needed to purify each Fragment. Expand your outpost to train and equip your heroes. Make allies with the other towns and settlements, convince them to join in your quest.

System Requirements

Mac OS X
    • OS: Windows XP with SP2 or later; Windows 7 with SP1 or later; Windows 8
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    • OS: Mac OS X Snow Leopard 10.6 or later
Helpful customer reviews
32 of 33 people (97%) found this review helpful
2 people found this review funny
1.7 hrs on record
Posted: November 28, 2015
What type of game is this?

Summed up in one sentence:
Retro-looking, Eye of the Beholder-style RPG 3D dungeon-maze-crawler with lite-puzzles, with a 2D world map to roam the world, semi-strategic map gameplay, treasure/loot-hunting, base-building, exploration, and multi-party/character building,

If you like those elements in a game, then I recommend Heroes of a Broken Land.

The game has a nice, simple intro, reminds me of the intros from the old games Overlord and Realms.
It does a great job of setting the mood and tone of the game.
Bleak, depressive, like glimmering sparkles lingering in space after an epic disaster.
They look pretty, but how they got that way: just saddens; a constant reminder.

The music is excellent in relegating you to this bleak setting.

But in that glimmer, there is hope! Is there? Uh.

Basically, you create parties of adventurers and take them out to different dungeons which you must clear of monsters.
The game is very exploration-heavy. As you explore the surface world, you will encounter towns, huts, villages, dungeons, fortresses, all sorts of stuff, all sorts of random encounters, some that are text-based and you have to make some moral decision (or immoral, hahahah). Some quests will have some goal, like rescue someone, that sort of thing.

You have a main base, which starts out with just your main party-gathering building, where NPCs will go to offer to join (for a price). You can build structures to support your overall adventuring, from merchant shops, alchemists, basically, places to buy gear and items you need to equip your party. Usually, basic stuff, since all the good stuff are random drops in dungeons.

The game puts a lot of emphasis on building up parties and their characters. Everything is pretty basic and laid out.
If you've played any RPG before, then it's familiar stuff. However, I really liked the multiple-party aspect of the game.
You can spent a lot of time just messing around crafting your perfect group of heroes (up to 6 per party), and then have another "line-up" ready to go in case your "main" party gets wasted in a dungeon.

Not only that, you can take multiple parties into a dungeon, in fact, some require you have at least 2 or 3 parties with you. I wish it was possible to merge into one giant party, like a "raid" party, but you can't, and instead, they roam separately in different areas, clearing out different levels.

Still, it's cool being able to have more than one, it's like having armies at your command.
You can send one group to deal with "the big foozle" in one area, and then maybe have another party go do a quest for some villagers. You can toggle between them with ease.

All that stuff I just said.


-The music, while excellent, is repetitive. I'd love to have more tunes, more varied. It's all sweeping, piano-focused tunes, and very well done. But even so, it's repetitive.

-Not a big con, but the retro-graphics are pretty retro. My main issue with this, is I wish moving around on the main map was smoother. I don't think the party icon/movement graphics needed to look so cheap, since everything else looks good.

-Dungeons can get to be a real chore, with constant back-tracking to find right switch that opens this/that door, or wait, was it that/this door? The game's in-game dungeon map that builds as you explore is very helpful for navigating fast and helps mitigate this by showing you the switches you found, and showing which doors are now open/closed. IMMENSELY HELPFUL. But tedious running around, just the same.


-The interface is a bit clunky, and can take time to get used to (like how to equip your party members with weapons/items). Really seems harder than it needs to be, but when you realize the concept of having multiple-parties, it makes sense. You can easily accidently sell or fail to equip good items.

-Game has a bunch of settings to customize the game, so you can make it hard, easy, whatever. Tons of choices, from XP gain, strength of monsters, amount of treasure, etc. I recommend playing on easiest settings first to get a hang of the game.

-Permadeath-sort-of: once someone in your party dies, unless you have a priest that knows Raise Dead, they are permanetly dead! So you can spend a lot of time building a kick-butt character and then suddenly lose them.
If you lose all of your party, you start back at your base and can hire new heroes (you will reach of point of having multiple parties anyways).

-Be prepared to spend a lot of time in maze-like dungeons killing stuff. Some dungeons are really large, and it will wear on you. You can always just leave though.

-The developers are involved and make sure to do updates, the support is good.

Final Thoughts:
Great game, definitely recommended.
I think some people will be turned off by how "simple" it is, how it lacks detail, and the retro-look.
If you can get past that, like me, then you will get to enjoy all the depth it has underneath those things.
For me, it gave a real sense of accomplisment when clearing out a dungeon, going back, growing my party, growing my base. I think if they tried to make this too complex, the whole concept wouldn't work.

This is a rare type of game too, not too many like this around, so it's quite a novelty.


The developers were awesome enough to continue the old time-honored/fading tradition of offering A GAME DEMO.
Remember that? When demos were the thing?

That was back in the day, when developers were proud of what they crafted, and were eager to show it off their beloved work in the form of a game demo.

I think that the developer were willing to put out a demo, puts them in a very good light.
How many games have we bought, where there was no demo, and turned out the game sucked?

So don't take my word for it about this game, if you don't want to, you don't have to: go try the demo!
I hope you enjoy it and reward the developers with a purchase like I did.
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10 of 11 people (91%) found this review helpful
2 people found this review funny
14.4 hrs on record
Posted: December 5, 2015
This game is FREAKING AWESOME!!!! I can't get over how perfect this game is! Everytime I think, umm, this is going to be annoying, it isn't, they have thought of it and there is a great solution!!

If you loved Eye of Beholder, Wizardry, and Dungeon Master, well BUY THIS GAME NOW!

I thought I'd love the game but the whole having to backtrack out of dungeons would be annoying, but wait, you can move on the map!!! Dungeons are too simplistic... nope, they will have more levels and more complex designs as the game goes on.

Then you get your mind blown. MULTIPLE adventuring groups!! What? That can't be good, that's too much to keep track of. NOPE! Works beautifully!

Towns!?? I don't want to manage a bunch of towns on top of this! You don't have to, towns are the old Rogue style towns, except you decide what goes in them (buildings, level of buildings and what they have to offer, etc). Only commodity in the game/town creation is the gold & crystals. Both are found in dungeons or on the map.

But wait!! There are quests! And then there are events! I just accepted the risk of accepting an adventurer from a far land and WAHT!?? It's a freaking pixie! And it gets especial powers like mana regeneration and the ability to use it's tiny size as a way to increase its evasive stat! Can't use weapons but in addition to magic spells, has built in magical attacks!


My previous post had said that the my real gripe was the character portraits. But after some searching, I found you can create a \Portrait directory and dump .png files (best with transparent backgrounds) and you get to choose your own pictures! Better yet, what I Googled said they had to be 45x45 pixels. NO! It might depends on what resolution you run the game, but I have found no picture too huge. Cut-outs work beautifully, like they were made for the game, with the class backgrounds showing through and spells, effects, and turns all working great with my favorite character portraits.

My only wish is if would continue to update and add things, I'm not sure how long the novelty will last. I mean I'm sure I'll paly this game over again several times, and I'd pay twice the price for it as it is, but continued expansion would be lovely.
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8 of 9 people (89%) found this review helpful
132.2 hrs on record
Posted: December 20, 2015
Great take on the Square Dungeon Crawl. Great idea with having multiple parties vs always just being one. Great idea giving us sliders to things like game length and difficuly. Solid turn-based tactics. The GFX are what they are, if the dev can take the base of what he has and update it to a Grimrock type graphical experience, I would think a fair level of success would come their way. But great game and support as-is.
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2 of 3 people (67%) found this review helpful
7.7 hrs on record
Posted: December 23, 2015
A good simple dungeon turn-based dungeon crawl with a strategic world map for moving your parties.

The maps are randomly generated, but the goals remains mostly the same according to the type of game you want to play.

Do not be fooled by the graphics, it is a good game, especially for the price.

It is also simple compared to modern dungeon crawls. You don't even need any tutorial or instruction manual so easy it is.

It is really worth ♥♥♥♥♥ing it for the price Steam charges.
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1 of 2 people (50%) found this review helpful
58.2 hrs on record
Posted: February 21
Solid turn-based rpg multi-party crawler with in depth options.
The fact that one is able to speed up movement and battles is a huge plus.
Maps are clear and some skills add details to the map such as:ennemies/secret doors...
First time i see this:
You have to bring two or three parties of 6 characters to enter some dungeons, inside you can freely switch from a party to an other.
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