A Broken Land, shattered by the Wizards of old, the Fragments of the Old World are adrift in the Void. You must visit and restore each Fragment of the Void, only then can the World be rebuilt. However you are trapped in a crystal body, unable to act alone. Heroes of a Broken Land is a turn-based, dungeon crawling, town management RPG.
User reviews: Very Positive (53 reviews)
Release Date: Aug 7, 2014
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Recommended By Curators

"You love dungeon crawling? Town building? Multiple parties? Then try to rebuild the broken lands in this excellent game made by Winged Pixel. Good one!"

About This Game

Heroes of a Broken Land is a turn-based, dungeon crawling, town management RPG.

Explore procedurally generated worlds and dungeons with multiple parties of heroes. Ally with other towns to recruit new and more powerful heroes. Explore and loot countless dungeons on your quest to save the world.

  • First person, turn-based dungeon crawling action
  • Manage multiple 6 parties of up to 6 heroes each to explore the word
  • Manage towns, constructing buildings to upgrade your heroes and kingdom
  • Recruit heroes from the realm and turn novices into powerful adventurers
  • Each game is a unique world unto itself, with countless worlds and dungeons
  • Choose the size of your world: explore a small Fragment for quick adventure, or an enormous one for an epic quest

A Broken Land, shattered by the Wizards of old, the Fragments of the Old World are adrift in the Void. You must visit and restore each Fragment of the Void, only then can the World be rebuilt. However you are trapped in a crystal body, unable to act alone.

You must gather and recruit the many Heroes of each Fragment to act for you. You must explore each Fragment of the World. Delve into every dungeon to gather the resources and power needed to purify each Fragment. Expand your outpost to train and equip your heroes. Make allies with the other towns and settlements, convince them to join in your quest.

System Requirements

Mac OS X
    • OS: Windows XP with SP2 or later; Windows 7 with SP1 or later; Windows 8
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 100 MB available space
    • OS: Mac OS X Snow Leopard 10.6 or later
Helpful customer reviews
7 of 10 people (70%) found this review helpful
107.6 hrs on record
Posted: January 17
After 80 hours played, I can truly testify that this is THE NEXT GEN WIZARDRY game i have been waiting for since my high school days in 1990's.

Up to 6 party's each with 6 heroes. Ninja -> check Monk->check Samurai->kind of check

Travels the map in order to build bigger town and recruit exotic races and advance to Prestige class->

If only graphics is just a little better, like the character portraits then i can get into this thing even more
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144 of 162 people (89%) found this review helpful
1 person found this review funny
110.1 hrs on record
Posted: August 6, 2014
I originally purchased Heroes of a Broken Land (HOBL) about a year ago. In that time I've put more than 200 hours into it and now I'm ready to review the game.

HOBL combines the Civilization world map and its exploration, with first person dungeon crawling, and multiple party management familiar to RPG fans. It tacks on some light town management. I love it so much I had to wear boxers for the first three months each time I sat down to play it.

Its easy to get into, offers meaningful choices, requires good strategy, and benefits from a minimalist UI and retro aesthetic that all the kids are into these days. Like many other turn based strategy games it carries the risk that "one more turn" will mean that you'll be late for work tomorrow. Despite this risk the game plays well as a quick "cool down" from your Calls of Battlefield Honor binges right before bedtime. Its fun to play in short bursts, but can can consume your attention for many hours. The game is procedurally generated so each play through is different.

Keeping your parties equipped and trained, allying with distant towns, and running short RPG quests (which usually involve diving into one dungeon or another) presents plenty of variety to hold your interest long term.

I once emailed the developer with a support question and was pleased at the promptness of his response and his willingness to engage in conversation. Even the gift of a Steam key was unexpected and demonstrates the developer's commitment. The game has been consistently updated in the year I've been enjoying it and each patch polishes the action further.

There is a woefully-out-of-date-and-not-really-representative-of-the-final-product demo on the developer's website for interested parties. I highly recommend this game to all fans of RPGs and/or turn based strategy games.
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46 of 54 people (85%) found this review helpful
4.4 hrs on record
Posted: August 7, 2014
Absolutely phenomenal RPG that is reminiscent of classics like Wizardry. I've played dozens of hours on the non-Steam version, and the randomly generated worlds, dungeons, and encounters offer incredible replayability.

If you like old-school, first person group RPGs, you owe it to yourself to pick this game up.
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30 of 42 people (71%) found this review helpful
6.0 hrs on record
Posted: August 7, 2014
So, I've played for just under two hours, completed a few dungeons, developed a party and explored the world a bit. I was a little uncertain that it was a good choice because it's a bit pricier than I would have liked =) however;
- It's really really fun
- Keeping track of and micro-managing my party's gear was a bit tricky and time consuming, my only albeit minor gripe

The world map you play on is randomly generated and you can adjust it's size and difficulty level when you start a new game. Initially hero stats are randomly generated. But you are able to choose the class for any level zero hero you recruit. I think it's best to choose a role which their stats most suit unless you really need a certain class. To begin with I took one of each class type. As your heroes gain experience by battling monsters and disarming traps they level up. Each level heroes gain attribute points which you can distribute into any primary statistic that you wish. I didn't stack these points into primary class attributes, I found that it was important to improve on the weaknesses of your heroes. For example sometimes I increased the defensive and evasive stats of my spell casters because they were really squishy instead improving their mana and spell power. Each level or so heroes also gain the choice of a new skill, the choices appear to be random. There are active abilities such as heal and passive stuff such as specific weapon specialties. Of course there are also different tiers of weapons and armor. Certain equipment can only be used by specific classes, some equipment is enchanted. Sometimes equipment provides a debuff (e.g. less health) as well as a benefit which have to consider, I like that sort of thing. The reason I found managing equipment a bit tricky and time consuming was that you have go to the town, see what's available in your shops, go out of the town, open your party screen, check what each of your heroes already has and then return to the shop in town while trying to remember what you needed. It's pretty typical sort stuff you see in RPG games. But I think it would handy if you had an overview screen so that you could just see quickly what everyone has equipped. So dungeons were really cool. It was easy to control movement and navigate them with the map. I liked combat, you can't select a target when you attack. heroes will attack the closest enemy to their portrait in the front line. Having your tanks at the front of your party didn't work to protect my weaker heroes as monsters appear to attack anyone in your party randomly. These aren't criticisms of the game I'm just saying how it is. One feature that I really liked about combat was that if you approach an enemy from the side or behind to initiate a battle it counts as flanking or a surprise attack. This allows you to take the first turn or even take two turns before the monsters retaliate. Dungeons are really fun to explore. It was cool to occasionally find a discreet switch on walls which open hidden passages. It's really satisfying to find a room filled with chests and crates of loot =)

So yeah the presentation is really basic. But it just doesn't matter to me. I still really liked how the game looked. Especially the introduction which is a series of images explaining background of the world.

So, I think this is a good game and I recommend trying it out. There are other games like this already out there but I haven’t played them all. So I unfortunately I cannot compare this to them to this. What I will say is that I think you could probably easily get your money's worth out of this title. After two hours I have only covered a relatively small area of the map.
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19 of 23 people (83%) found this review helpful
9.8 hrs on record
Posted: August 28, 2014
I do alot of scouring the interwebs for procedurally-generated, infinite games, especially those of the RPG type. Mostly what you find is roguelikes, and while I've played most of them and liked half of them, I'm always on the prowl for something.....more.

Enter Heroes of a Broken Land. Ignore the generic fantasy name, this game is a MUST play. I'm not exactly sure how to pinpoint what makes this game such a potent mix of addictive awesome-ness, but I'll certainly try.

Heroes of a Broken Land, (HoaBL), mixes a lot of different ideas together. It's taken elements of Civilization, Heroes of Might and Magic, Master of Magic, Wizardy, and various other classic fantasy games and melted them all down into one, all the while retaining what made those games such a pleasure to play.

But there is one major difference.

HoaBL throws out the complexity and tedium that plagued those games, and keeps the simplistic ideas that made them so utterly addictive. It is fully aware of where its roots lie, and you can really tell the developer poured his heart and soul into this game. You can also tell the developer must have been an avid old-school rpg lover himself, because there is no way a game of this content and quality could of been made by some mainstream developer.

Once you start playing, it is very simple to set up your party and get straight to adventuring. Again, the simplicity of this game is it's strongest point. You literally watch a tiny backstory scene right when you begin the game, and then you are thrust right out into the open to play and learn for yourself. It's friggin' awesome.

There is something about this game though, something that is difficult to put into words. It just hearkens you back to a simpler time in computer gaming, that warm, fuzzy space before Call of Battlefield Duty Honor Warfighter 2.0 OMGGGZZZ existed, (if you get my drift). Before the handholding. Before the giant gleaming yellow arrows yelling "THIS WAY TO YOUR NEXT OBJECTIVE BECAUSE YOU CAN'T JUST USE COMMON LOGIC AND REASONING TO FIND IT YOURSELF." That something is what HoaBL has in spades. It's like finding an old, dusty, coffee ring-stained copy of the Lord of the Rings in your attic and cracking it open to immerse yourself in some classic fantasy. You really need to get it and experience it for yourself.

TL;DR version: OH MY GOD HOLY ♥♥♥♥ BUY IT.
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