Fight your way through 50 levels full of thrilling action with hordes of challenging enemies and tough bosses! Obludia is an old-school arcade arena action inspired by classics such as Robotron or Smash-TV with RPG elements.
User reviews: Mixed (51 reviews) - 60% of the 51 user reviews for this game are positive.
Release Date: Jul 18, 2014

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Recommended By Curators

"A not so good but still somewhat decent binding of isaac clone"


“"go buy this game if retro arena-shooters are your thing. It’s fun, has a heightened sense of gaming tension and a sort of humor that permeates the game like Bob’s bean-burrito farts."”

“"releases like Obludia are definitely games to watch out for."”
4/5 – Geekenstein

““For a home-made game, Obludia is a lovely and addictive game””

About This Game

Obludia is an old-school arcade arena action inspired by classics such as Robotron or Smash-TV with RPG elements.

You play as a demon hunter whose purpose is to survive in a dangerous dungeons.
Fight your way through 50 levels full of thrilling action with hordes of challenging enemies and tough bosses. Enjoy mighty power-ups and deadly weapons!

Enter the world of Obludia and SLAY the EVIL!

Game Features:

  • 50 levels full of thrilling action!
  • 8 Deadly weapons and Nice Spells!
  • Old-School arcade gameplay!
  • Local co-op: Play single player or together with a friend!
  • Destroy Hordes of monsters like: Zombies, Skeletons, Spiders and more.
  • Fight with 5 powerful Bosses.
  • Save the Princess (she is not princess… be careful)
  • Level up your little hero and collect many special power-ups!
  • Includes 16 Steam Achievements!

System Requirements

    • OS: XP / Vista / Seven
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • DirectX: Version 8.1
Helpful customer reviews
98 of 117 people (84%) found this review helpful
1.1 hrs on record
Posted: July 19, 2014
Obludia caught my eye as I have a deep love for topdown action shooters, especially with RPG elements and perma-death. However, I definitely by no means loved this game, I don't hate it either, it's just a bit bland at the moment.

(I haven't played the most recent build, but I've included edits at the end to state improvements since the first build, so take the do not recommend with consideration.)

Main factors as to why I currently discourage buying this vidyagame:
-Both the character and most enemies are sluggish movers, but you can always effortlessly dodge them (EDIT: dev has since increased the speed of certain enemies and their projectiles)
-Most enemies just run towards you and occasionally shoot a slow moving projectile at you when in a certain proximity (may not be the case any more, dev is also adding in new enemies)
-Bosses easily killed by spamming dynamite, which is absurdly cheap from the store. Even without it you can safely kite them with almost no risk
-Somewhat short and easy, I beat the game on my first attempt in about half an hour without coming close to death at any point (EDIT: dev has balanced the difficulty as well as added in a hard mode and a bonus area)
-Traps are banal and pose no threat as you can just stand in a safe spot and kill anything before it gets to you anyway (EDIT: recent updates have introduced more challenging traps)
-Level up system and spell unlocking seems pointless as there's no NG+ or difficulty increase and stats reset after the game ends

It's worth noting that the developer(s) appears quite dilligent with their updates and responds well to feedback, updating with tweaks, fixes, etc. within a few days of release, and has continued to provide constructive and well-executed updates.

I do look forward to them being able to make this game far more enjoyable, as it definitely has potential once they add in a mode/feature that provides extra replay value.
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32 of 43 people (74%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: July 21, 2014
Let me start this review by saying that i am not sure if i should reccomend this game or not,to find out why i feel this way about this game read on.
Let me say that this game is addictive and once you start to play you wont want to put it down and thats the biggest problem this game has,once you start you will carry on and then eventually you will reach the end of the game (solo that is) and go is that it ??
In the play time i have had so far i have finished both the solo game and got a large way through the CO-OP as well,and for the ammount of time i have been playing (and at the price it is at the moment £5.39) i dont feel that the game really offers value for money.
Ok brass tacks time,the graphics are good and do their job well and at times i felt like i was playing "THE BINDING OF ISAAC" as it resembles this game in both graphics and play style,the sound in game does its job well with all the creatures you face making their own beastly noises.
The gameplay itself (like i have allready said) reminds me of playing "ISAAC" in so much as you enter a dungeon then clear it and move on to the next,on the way collecting magic spell books,a pet dog,dynamite and various other helpfull items.But and it is an important "BUT",this game doesnt have the likeability or long term appeal that,that game does.
There are 5 different levels to play through and they all differ in style and mosters (and therefore all need their own way to approach and play them) but once you have done that and collected all the acheivements thats it.
Now there is CO-OP but it doesnt differ much from the main game and will (as you realise what to do) be just as easy to beat,and thats the problem with this game it is just to easy to "BEAT IT".
So now i have written the review i know how i feel,i would have reccomended this game hands down if it had been longer and harder,but whats there just doesnt warrant the price tag and hand on heart i wouldent reccomend it to my friends or anyone else who reads this review at the price it is (when it is in a bundle or has a price drop-AND A LARGE ONE-it will be worth getting).
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41 of 65 people (63%) found this review helpful
1.2 hrs on record
Posted: July 19, 2014
I almost never write reviws, but the asking price for this game is horrible, the game took me one hour to beat.... they dont have a list of controls when you start the game so good luck with that you hit Escape (usual pause right?) ends your game and kicks you back to main menu, but again the length of the game is entirely to short for what there asking.
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16 of 21 people (76%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: December 1, 2014
The developer crows that Obludia was inspired by Robotron or Smash-TV. Not nearly in the same league but a thumbs up for being a cute indie arena twinstick with a shop, some spells and a pooch that picks up after you.
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12 of 14 people (86%) found this review helpful
6.3 hrs on record
Posted: November 20, 2014
There are some games that I play to have fun, to really immerse myself into the game. Then there are some games which I play with the sole purpose of getting 100% in the game relatively quickly. This game falls squarely into the latter category.

Obludia is a game from Slovakian developers FobTi Interactive. Apparently it's a "one-man" studio. The game was programmed in Game Maker Studio - not an entirely bad effort, but nothing special either.

A game inspired by Robotron and Smash-TV, you basically descend the levels of...whatever it is you're descending...killing enemies, gaining gold that can be used to buy items from shops that appear along the way, and doing it for 50 levels total.

The main problem with this game is the amount of comparisons it gets to The Binding of Isaac, when in reality the two games can't be more different. For instance: TBOI features randomly generated dungeons while Obludia uses the same level layouts over and over again. The only "rogue-like" aspect of Obludia is the permadeath, but even permadeath can be cheated with the possibility of save slots that can be bought from shopkeepers. With the game interface also looking similar (...okay, to be honest they look rather different, but the main elements are there in their spots!) it is hard not to be reminded of TBOI, especially if you, like me, are a veteran of the latter.

With that out of the way, here's what I found that I didn't quite like about this game:
  • Too boring. After a while, enemies became relatively easy to dodge. Using my well-honed skills from TBOI and not long after starting this game I felt like a master already. I will say though that hard mode was a slightly better challenge.
  • Graphic style seems under-developed. I don't usually like to nitpick on graphics, but, put it this way, you have people like Edmund McMillen that puts quite a decent amount of care into TBOI artwork), and Dean Dodrill, the one-man creator of Dust: An Elysian Tail. Now I'm not saying it's bad, just that it could have been better.
  • Achievement progress is...screwy. If you're working on any particular achievement, you have to do it WITHOUT CLOSING THE GAME MIDWAY. The game does not actually save your progress towards the achievement. Used 9 Holy Crosses and then quit the game to take a break? Too bad. You have to start from 0 all over again.
  • Other minor nitpicks include cycling through weapons in only one direction, as pointed out by another reviewer - having to go all the way through again was quite annoying.
  • Lastly, I cringed at the shopkeeper levels from World 2 onwards. Every world after world 1 has their own theme song. The shopkeeper has his own theme song. Guess what? At the shopkeeper, both the shop song and the world theme song are played AT THE SAME TIME! The end result was an initially funny, but later terribly grating, cacophonous discord.

That being said, I did like the music overall. It helped to lighten the mood, considering what I was going through.

Maybe...maybe I had too much expectations coming from TBOI. I don't know. But whatever it is, Obludia will most likely not last you for long. Probably a good thing considering the tedium. It really pains me to rate this down, since I desperately wanted to like it as a BOI replacement, but...there you go.

When to buy: 8 bucks? No thanks. Trade for a bundle key/link. If you want to throw 8 bucks at a game, make it TBOI. Or, better yet, bump that up to 15 bucks and make it TBOI: Rebirth.


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