Obludia caught my eye as I have a deep love for topdown action shooters, especially with RPG elements and perma-death. However, I definitely by no means loved this game, I don't hate it either, it's just a bit bland at the moment.
(I haven't played the most recent build, but I've included edits at the end to state improvements since the first build, so take the do not recommend with consideration.)
Main factors as to why I currently discourage buying this vidyagame:
-Both the character and most enemies are sluggish movers, but you can always effortlessly dodge them (EDIT: dev has since increased the speed of certain enemies and their projectiles)
-Most enemies just run towards you and occasionally shoot a slow moving projectile at you when in a certain proximity (may not be the case any more, dev is also adding in new enemies)
-Bosses easily killed by spamming dynamite, which is absurdly cheap from the store. Even without it you can safely kite them with almost no risk
-Somewhat short and easy, I beat the game on my first attempt in about half an hour without coming close to death at any point (EDIT: dev has balanced the difficulty as well as added in a hard mode and a bonus area)
-Traps are banal and pose no threat as you can just stand in a safe spot and kill anything before it gets to you anyway (EDIT: recent updates have introduced more challenging traps)
-Level up system and spell unlocking seems pointless as there's no NG+ or difficulty increase and stats reset after the game ends
It's worth noting that the developer(s) appears quite dilligent with their updates and responds well to feedback, updating with tweaks, fixes, etc. within a few days of release, and has continued to provide constructive and well-executed updates.
I do look forward to them being able to make this game far more enjoyable, as it definitely has potential once they add in a mode/feature that provides extra replay value.