Fight your way through 50 levels full of thrilling action with hordes of challenging enemies and tough bosses! Obludia is an old-school arcade arena action inspired by classics such as Robotron or Smash-TV with RPG elements.
User reviews: Mixed (47 reviews)
Release Date: Jul 18, 2014
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"A not so good but still somewhat decent binding of isaac clone"

Recent updates View all (5)

December 23, 2014

Update Patch Notes - December 23, 2014

The following updates have been implemented:

- Xbox360 gamepad thumbstick deadzone FIXED. (First shot flew to the east)
- Wall-bug (playing on gamepad, caused that the main character quickly slides south if he walks towards and against the east or west walls.) FIXED.
- Wrong level name texts FIXED.
- Achievement "Find 1000 Coins" FIXED.
- All Cast Spell Achievement (on gamepad) FIXED.

Due to used engine (or due to me): Old save position does not work after every update. :(


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“"go buy this game if retro arena-shooters are your thing. It’s fun, has a heightened sense of gaming tension and a sort of humor that permeates the game like Bob’s bean-burrito farts."”

“"releases like Obludia are definitely games to watch out for."”
4/5 – Geekenstein

““For a home-made game, Obludia is a lovely and addictive game””

About This Game

Obludia is an old-school arcade arena action inspired by classics such as Robotron or Smash-TV with RPG elements.

You play as a demon hunter whose purpose is to survive in a dangerous dungeons.
Fight your way through 50 levels full of thrilling action with hordes of challenging enemies and tough bosses. Enjoy mighty power-ups and deadly weapons!

Enter the world of Obludia and SLAY the EVIL!

Game Features:

  • 50 levels full of thrilling action!
  • 8 Deadly weapons and Nice Spells!
  • Old-School arcade gameplay!
  • Local co-op: Play single player or together with a friend!
  • Destroy Hordes of monsters like: Zombies, Skeletons, Spiders and more.
  • Fight with 5 powerful Bosses.
  • Save the Princess (she is not princess… be careful)
  • Level up your little hero and collect many special power-ups!
  • Includes 16 Steam Achievements!

System Requirements

    • OS: XP / Vista / Seven
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • DirectX: Version 8.1
Helpful customer reviews
17 of 21 people (81%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: December 1, 2014
The developer crows that Obludia was inspired by Robotron or Smash-TV. Not nearly in the same league but a thumbs up for being a cute indie arena twinstick with a shop, some spells and a pooch that picks up after you.
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4 of 5 people (80%) found this review helpful
3.6 hrs on record
Posted: December 9, 2014
Worth a playthrough, but not nearly as much content as other games in the genre.

It is technically permadeath, but there are multiple save points throughout the game to fall back on, so it's a lot easier to finish than others, too.

Get it on sale. Beat it once. Uninstall forever.


Edit for Achievement Hunters:

I managed to 100% this game in about 7 hours~. I can't be too sure because my play time isn't right on Steam. I always seem to get kicked off my PC when I log in on my phone, so my play time on a lot of games is way off.
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2 of 2 people (100%) found this review helpful
1.3 hrs on record
Posted: February 19
So many bad review but the game still fun. i can recommend it

It like Binding of Isaac style but can go though door. only stair.
Have lot various weapon
Feel kinda casual.
Note this not a rogue like game maybe it should but it not

i got it in a bundle 1.99$ for 10 game
8.99$ Us or 9.99$ cad seem little high get it in bundle or in sale.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: February 26
took me about an hour or less to beat 2 trys <3

which this is a great game to pass the time it may be short but u can replay replay replay as its worth it.
u got a few weapons mainly guns and 2 melee and 1 tossable that ive noticed. secondary u have mines,tnt and also a few spells.
u can buy urself a dog and his upgrade in the shop which makes it kinda easier as he collects coins and attacks.
oh and well the bonus level is kinda funny as ur objective is to play wipeout on some chickens that come dashing in and out. link would be proud of you xd.
the game itself may be short but it is worth playing <3 also keep ur eye out for some parody hints as u make your way thru the game.
oh and... that chicken bought the last gameboy... he must die!!! ~ ull see what i mean if u play thru each area and look around the shop.

overall its
worth replaying over and over again <3 10/10
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1 of 1 people (100%) found this review helpful
0.8 hrs on record
Posted: March 29
My first reaction was- "Wait! Binding of the Isaac???"

I am not really a fan of Clones, I believe that they take out the hard work of another and turn it into easy bucks.

But, after playing this game, I honestly don't think that it is a clone. Hold on, I said it is not a clone, not a game completely original. It is not Binding Of The Isaac in its exact form.

The genre maybe the same, but this game has its own form of fun. Its an arcade-type game. You just go in and shoot the hell out of everyone/thing. It is a great pass-time. You need no concentration, no timing, no nothing. Just click and hold the left mouse button. The only thing you have to do is to make sure you are equipped with the right weapon.

* Pet Bats! Now who thought of that!
* Pet dog, which can become rabid and kill everything at some point.
* Good Background scores

* Saving is a pain. You can save only when you are at a shop (level).
* As if spiders jumping around isn't annoying, the rats jump too!

7/10 for this indie game. Would obludia again!
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1 of 1 people (100%) found this review helpful
0.3 hrs on record
Posted: April 6
A poor man's Binding of issac, it's not too bad. I reccomend you get it on sale, the most I'd spend on it is 5$. It's the type of game you play when you're bored and just want something to shoot at, or if you're at a friend's house when you're not included in an activity or whatnot. Not alot of content, I rather like it for how simple it is, I've also heard it's easy. I haven't played a ton yet but this game barely comes out with a positive review ratio. Get it on sale, I say it's worth the 3$ I dropped on it, not worth the 10$ it's default price is at.
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1 of 1 people (100%) found this review helpful
9.5 hrs on record
Posted: December 27, 2014
Obludia is an old-school arcade-arena-action game. If you look at some screenshots, it might look like a rogue-lite game like The Binding of Isaac, but it is not.

You have to defeat waves of monsters through 50 levels in 5 different worlds (one boss every ten levels) using both weapons and magic. You have access to only 3 spells (you will need to buy them first, then use mana to cast them) and to a lot of weapons. Sadly, only a few of them are effective, I recommend the classic crossbow plus the machine-gun, and maybe the dynamite. The melee weapons are too dangerous because you would have to be very close to the ennemies to damage them.

There are some RPG elements, like shops (you can buy a dog that is going to fetch gold, potions are available as well as ammos, ...) and a kind of level-up : after defeating a boss, you can increase your attack, your life, your mana or your speed. You can also get some boosts or special items that will help you killing the ennemies.

Both graphics and music are nice. Regarding the difficulty of the game, I would say that it is easy on "normal" and challenging on the other one (tips : upgrade speed after the first boss because ennemies are too fast for you + use machine-gun as soon as you can, buying ammos at shops).

Once you have completed the game on both difficulties, there is almost nothing to do. You can try to get a better score to appear in the leader board, or you can try the mutli-player mode. Nevertheless, developers are listening to people and updating the game according to feedbacks, which is a good thing, and we might get more content in the future. Fun and enjoyable game, especially with a pad :)
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: May 7
Do not buy for full price, wait for sale. It’s quite good and quite short. Great ‘filler’.
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98 of 117 people (84%) found this review helpful
1.1 hrs on record
Posted: July 19, 2014
Obludia caught my eye as I have a deep love for topdown action shooters, especially with RPG elements and perma-death. However, I definitely by no means loved this game, I don't hate it either, it's just a bit bland at the moment.

(I haven't played the most recent build, but I've included edits at the end to state improvements since the first build, so take the do not recommend with consideration.)

Main factors as to why I currently discourage buying this vidyagame:
-Both the character and most enemies are sluggish movers, but you can always effortlessly dodge them (EDIT: dev has since increased the speed of certain enemies and their projectiles)
-Most enemies just run towards you and occasionally shoot a slow moving projectile at you when in a certain proximity (may not be the case any more, dev is also adding in new enemies)
-Bosses easily killed by spamming dynamite, which is absurdly cheap from the store. Even without it you can safely kite them with almost no risk
-Somewhat short and easy, I beat the game on my first attempt in about half an hour without coming close to death at any point (EDIT: dev has balanced the difficulty as well as added in a hard mode and a bonus area)
-Traps are banal and pose no threat as you can just stand in a safe spot and kill anything before it gets to you anyway (EDIT: recent updates have introduced more challenging traps)
-Level up system and spell unlocking seems pointless as there's no NG+ or difficulty increase and stats reset after the game ends

It's worth noting that the developer(s) appears quite dilligent with their updates and responds well to feedback, updating with tweaks, fixes, etc. within a few days of release, and has continued to provide constructive and well-executed updates.

I do look forward to them being able to make this game far more enjoyable, as it definitely has potential once they add in a mode/feature that provides extra replay value.
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30 of 42 people (71%) found this review helpful
1.4 hrs on record
Posted: July 21, 2014
Let me start this review by saying that i am not sure if i should reccomend this game or not,to find out why i feel this way about this game read on.
Let me say that this game is addictive and once you start to play you wont want to put it down and thats the biggest problem this game has,once you start you will carry on and then eventually you will reach the end of the game (solo that is) and go is that it ??
In the play time i have had so far i have finished both the solo game and got a large way through the CO-OP as well,and for the ammount of time i have been playing (and at the price it is at the moment £5.39) i dont feel that the game really offers value for money.
Ok brass tacks time,the graphics are good and do their job well and at times i felt like i was playing "THE BINDING OF ISAAC" as it resembles this game in both graphics and play style,the sound in game does its job well with all the creatures you face making their own beastly noises.
The gameplay itself (like i have allready said) reminds me of playing "ISAAC" in so much as you enter a dungeon then clear it and move on to the next,on the way collecting magic spell books,a pet dog,dynamite and various other helpfull items.But and it is an important "BUT",this game doesnt have the likeability or long term appeal that,that game does.
There are 5 different levels to play through and they all differ in style and mosters (and therefore all need their own way to approach and play them) but once you have done that and collected all the acheivements thats it.
Now there is CO-OP but it doesnt differ much from the main game and will (as you realise what to do) be just as easy to beat,and thats the problem with this game it is just to easy to "BEAT IT".
So now i have written the review i know how i feel,i would have reccomended this game hands down if it had been longer and harder,but whats there just doesnt warrant the price tag and hand on heart i wouldent reccomend it to my friends or anyone else who reads this review at the price it is (when it is in a bundle or has a price drop-AND A LARGE ONE-it will be worth getting).
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41 of 65 people (63%) found this review helpful
1.2 hrs on record
Posted: July 19, 2014
I almost never write reviws, but the asking price for this game is horrible, the game took me one hour to beat.... they dont have a list of controls when you start the game so good luck with that you hit Escape (usual pause right?) ends your game and kicks you back to main menu, but again the length of the game is entirely to short for what there asking.
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12 of 14 people (86%) found this review helpful
6.3 hrs on record
Posted: November 20, 2014
There are some games that I play to have fun, to really immerse myself into the game. Then there are some games which I play with the sole purpose of getting 100% in the game relatively quickly. This game falls squarely into the latter category.

Obludia is a game from Slovakian developers FobTi Interactive. Apparently it's a "one-man" studio. The game was programmed in Game Maker Studio - not an entirely bad effort, but nothing special either.

A game inspired by Robotron and Smash-TV, you basically descend the levels of...whatever it is you're descending...killing enemies, gaining gold that can be used to buy items from shops that appear along the way, and doing it for 50 levels total.

The main problem with this game is the amount of comparisons it gets to The Binding of Isaac, when in reality the two games can't be more different. For instance: TBOI features randomly generated dungeons while Obludia uses the same level layouts over and over again. The only "rogue-like" aspect of Obludia is the permadeath, but even permadeath can be cheated with the possibility of save slots that can be bought from shopkeepers. With the game interface also looking similar (...okay, to be honest they look rather different, but the main elements are there in their spots!) it is hard not to be reminded of TBOI, especially if you, like me, are a veteran of the latter.

With that out of the way, here's what I found that I didn't quite like about this game:
  • Too boring. After a while, enemies became relatively easy to dodge. Using my well-honed skills from TBOI and not long after starting this game I felt like a master already. I will say though that hard mode was a slightly better challenge.
  • Graphic style seems under-developed. I don't usually like to nitpick on graphics, but, put it this way, you have people like Edmund McMillen that puts quite a decent amount of care into TBOI artwork), and Dean Dodrill, the one-man creator of Dust: An Elysian Tail. Now I'm not saying it's bad, just that it could have been better.
  • Achievement progress is...screwy. If you're working on any particular achievement, you have to do it WITHOUT CLOSING THE GAME MIDWAY. The game does not actually save your progress towards the achievement. Used 9 Holy Crosses and then quit the game to take a break? Too bad. You have to start from 0 all over again.
  • Other minor nitpicks include cycling through weapons in only one direction, as pointed out by another reviewer - having to go all the way through again was quite annoying.
  • Lastly, I cringed at the shopkeeper levels from World 2 onwards. Every world after world 1 has their own theme song. The shopkeeper has his own theme song. Guess what? At the shopkeeper, both the shop song and the world theme song are played AT THE SAME TIME! The end result was an initially funny, but later terribly grating, cacophonous discord.

That being said, I did like the music overall. It helped to lighten the mood, considering what I was going through.

Maybe...maybe I had too much expectations coming from TBOI. I don't know. But whatever it is, Obludia will most likely not last you for long. Probably a good thing considering the tedium. I'm not saying it's bad (well, whoops, I said it again), rather it's decent. Just - there are better alternatives out there.

When to buy: 8 bucks? No thanks. Trade for a bundle key/link. If you want to throw 8 bucks at a game, make it TBOI. Or, better yet, bump that up to 15 bucks and make it TBOI: Rebirth.

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6 of 9 people (67%) found this review helpful
1.5 hrs on record
Posted: August 20, 2014
Obludia is a fitting name for the game that it describes. Much like arcade classics such as Zaxxon, Sinistar, and Galaga, it’s a striking one word title that also belongs to an eventual end boss named Lord Obludia who can only be conquered by players who spend hours mastering the game’s controls. It’s the kind of title that makes me glad we don’t live in an age of quarter munching cabinets, as practice really makes perfect in this fantasy themed Smash TV-esque twin stick action game. Of course, the more recent release also means that the game trades in a retro art style for more Flash based graphics and chiptune music for a downright hokey soundscape. Still, what it lacks in presentation it makes up for gameplay, and Obludia should be on your radar if you ever spent an hour in a dimly lit room waggling a joystick.

NOTE: Playtime doesn't account for time with the game spent on alternative press account.

Want to read more? My full review is available over at
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10 of 17 people (59%) found this review helpful
0.1 hrs on record
Posted: October 6, 2014
Don't be fooled by the screenshots into thinking this is Binding of Isaac style: it's not: the doors on the side are where monsters enter; you can't go through them. You kill everything in the room then an exit opens in the middle of the screen and you go through it to get to the next level. There are no maps, it's just arcade style: level-> level-> level.

The graphics are ok but the gameplay is a bit boring and there's just not much to it.
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4 of 6 people (67%) found this review helpful
5.0 hrs on record
Posted: October 31, 2014
I like this game a bit, but it's a hard sell.

Those screenshots just scream "Binding of Isaac." Obludia, however, is a Robotron-type arcade game where enemies appear from the edges of the screen and you need to keep killing them. Unfortunately, it starts out super slow on the normal difficulty level, making the first world kind of long and dull and not all that exciting. The hard difficult level corrects this, but it's *really* fast from the start. Still, it's quite a bit more enjoyable. I wasn't able to tell why I didn't like playing this game until I tried it on hard. Then I realized it's the pacing that's more glaringly wrong for my tastes on the normal difficulty.

There is a lure to this game, but it should start out faster and introduce more variety. It's an OK little thing, but it has a lot of problems.

Here's a list of bugs and design derps that I came across:

- The gamepad controls allow for no thumbstick dead zone, meaning that the thumbstick has a hair trigger and every thumbstick fires a little different. Mine always shoots towards east on the first shot. :(

- When playing on my gamepad, the main character quickly slides south if he walks towards the east and west walls.

- The audio design is not that well thought out - the game consists of hearing your arrow/gunshot sound sample, loud and never changing, over and over again until the game ends.

- The weapon balancing is kind of a mess: The melee weapons aren't strong enough to warrant exposure to enemies, the pistol isn't better than the crossbow, the shotgun is way too good for all situations except once you get the Predator death disc, that is so powerful there's no reason to switch out of it!

- The level name texts appear on wrong levels after a few game overs and when you die and restart, you reincarnate with the last weapon you were holding.
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2 of 3 people (67%) found this review helpful
2.8 hrs on record
Posted: October 30, 2014
First off, unless you get this game for free or extremely cheap, I would strongly recommend you look to other alternatives - if you need to whet your appetite for rogue-likes, you need to focus on the endless amount of much better choices.

If you like rogue-lites, comical art styles, and broken achievements, then you might enjoy this game. You probably won't.

The aesthetics are mediocre - the art style is very reminiscent of the old-school Robotron. After playing over 45 hours of Binding of Isaac, it is a bit difficult not to think of this as a very cheap, very bland clone attempt. The music and sounds are decent, but get annoying fairly quickly. The level design doesn't really change, and the only random element seems to be the item drops from containers - which are very basic, like score multipliers, temporary attack power-ups, etc. Initially, I decided to keep this game instead of trading for it (got it in a bundle) because it looked like Binding of Isaac, however, be warned that the doorways on each side are merely spawn points for enemies. The game is linear, which is why I refer to it as a rogue-lite. You can also buy a save point when you reach the store (occurs every few levels).

The controls are basic, keyboard to move and mouse to aim/fire. You can use the number keys or mouse wheel to cycle through your weapons, however, one thing that irritated me is the one-way direction of item cycling when you use the mouse wheel - if you happen to overshoot the weapon you want, you'll have to cycle all the way back to it. The E, R, and T keys are used to activate spells (so long as you have one unlocked and enough mana), but they feel awkward when you try to press them. I recommend using a controller if you have the option. There is no tutorial, and the learning curve is minimal to moderate, depending on your experience with rogue-likes and bullet/enemy dodging in particular.

Overall, the gameplay falls short and feels very bland - you start off with a sword and crossbow, and certain levels have more weapons like a pistol, shotgun, minigun, etc. These are miss-able, and a few appear in the bonus levels where you must kill chickens for a higher score and some gold drops. After a set number of cleared stages, you will be brought to the store, which has the same items for sale, including: a save point, ammo for the different weapons, 3 spells, mana/health refills, and even a dog that automatically picks up gold for you. After defeating a boss, you will be given the option to upgrade your mana, health, damage, or speed by one point. I strongly suggest starting with speed, as it will allow you to move and dodge more effectively. The bosses rush you, so maxing out only strength will cause them to hug you to death.

For the achievement hunters, note that a few of the achievements seem to be broken, so obtaining 100% completion may be tricky - the discussion board has a few topics concerning this.

Again, if you have other alternatives, avoid this game in favor of those. The game is a weak time-filler at best, and I sincerely believe you have better uses of your time.

Do not recommend.

DJSF @DJSF's Rogue Reviews
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1 of 2 people (50%) found this review helpful
1.2 hrs on record
Posted: November 22, 2014
It's not a BOI clone, it's much better game. It's more like Robotron.
Obludia is not so random, it does not have tons of strange unknown stuff but it has more good old arcade fun.
Pros: You can save your progress at shop
Cons: It's still buggy.
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11 of 27 people (41%) found this review helpful
0.8 hrs on record
Posted: July 19, 2014
To keep it simple Obludia is a nice fun arena game. I don't think it has much replay value however that doesn't mean the first playthrough isn't fun as hell. The mechanics are solid in this game and it has enough weapons and spells to keep you interested throughout the game.

The pricepoint is argueably the biggest issue with this game. The price for time spent(which will differ greatly depending on skill) might not be what some people are use to with Indies. With that being said I think this is a good buy at $9.00 with the potential to be a great buy when on sale. Full video review below!
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5 of 15 people (33%) found this review helpful
2.5 hrs on record
Posted: July 26, 2014
a really fun game kind of like binding of issac
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2 of 9 people (22%) found this review helpful
0.1 hrs on record
Posted: October 9, 2014
This game is kinda like The Binding Of Isaac... But completely ♥♥♥♥ing terrible.
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