Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Happy Holidays to you All!
I'm happy to announce I've just released 0.28 to the public build so it is commonly available to everyone! I'm taking a small hiatus for the christmas period, so I won't be working on the game as often and I wanted to give you all a gift for the holidays to play around with.
This update features all of the previous features available in the "public_beta" builds prior to this release and also comes with the added feature of Objectives and a very basic "Destroy" tool so you can finally remove objects you may want to get rid of. It's not fully functional however so be warned: USE THE DESTROY TOOL WITH CAUTION. IT MAY BREAK YOUR GAME IF YOU DESTROY A BUILDING THAT'S REQUIRED BY YOUR KINGDOM. (I would advise to only use this tool to remove decorations for now.)
Anyway, I'll work more based on your feedback and improve the quest system a little further before reaching 0.3 shortly.
For those of you that have chosen to opt into to the Public_Beta Build of the game will now get to experience and test out some of the new features available that are being worked on for the 0.3 "Expanded Questing" update coming soon.
I've been busy the past two weeks with the implementation of the Bounties system which has long been something spoken about by myself in comments and in the forums. I've continued to rework more of the Quest system and I think this update not only makes it easier to earn money but also ties a lot of the Quest system together.
The update also adds the introduction of Villains into the game. Menaces of your kingdom that you must hunt down and slay to rid your Kingdom of the evil they possess. You do this by combining both types of Quest and completing Bounties until you've gained enough knowledge about them to hunt them down and kill them. Both Bounties and Villains are very basic at the moment, but the framework is now there and I'll continue to flesh them out more over time but I really do think it already gives much more purpose and direction to questing.
I've made another few changes here and there, some graphical changes and new sound design elements that I've been meaning to get around to for a while now. It seems that it's very much a case of prioritising the focus of my work based on how much something is annoying me such as "having no sound playing when I hit the play or fastforward buttons" or "this temporary text really needs to be changed into a graphic at somepoint" - so I've made a few changes here and there. Check the notes below if you're interested.
AS USUAL, YOUR CURRENT SAVES WILL LIKELY BE CORRUPTED WITH THIS UPDATE SO IT IS RECOMMENDED THAT YOU DELETE YOUR PREVIOUS SAVE GAME AND START A NEW ONE.
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