Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Hi, I hope you've all had a good Easter break!
I'm excited to announce that Alpha 0.5 is available for all builds with a variety of new features detailed below. One of the biggest changes to this update is the new kingdom level system. This is something that I think really helps bring the game together and begins to draw some focus on what to achieve. Basically as you gain more followers, your kingdom will grow in level and in-turn you'll be able to unlock more buildings and features for your kingdom.
This update also adds in the scoring mechanic to the end-game. As you play you'll be constantly gaining scores for the things that you achieve and how far you progress and when the game is over you'll be presented with a break-down of your score. It's kind of similar to the way that game dev tycoon and other games do it but I'm excited because it adds a little element of competitiveness to the game, trying to do better with each play-through to get a better score. It's pretty basic and doesn't score you on everything, but as the updates continue I'll no doubt continue to add in scoring mechanics.
I'm also really proud to announce better support for 4:3 and 16:10 resolutions with this update as well as support up to 4K with a new options menu and resolution picker. The game will automatically fit best for your screen, but I'd suggest looking in the menu, hopefully your resolution will be listed with a (*) when you're running in full-screen. This will show that it's your recommended desktop resolution.
Finally, I overhauled a number of the saving and loading mechanics locating and fixing a number of the bugs that people were coming across due to the lacklustre saving system.
It's been two months coming, but 0.4 is finally here!
Anyone who made it out to EGX Rezzed in London this week has had a chance to check the new build of game out (and gave me a few things to tweak before release). I had an awesome time meeting fans and showing off the game and I'm REALLY proud of where it's managed to reach. There's over 50 new improvements to the game, many of which should be instantly noticeable by watching the NEW RELEASE TRAILER!
Basically I've overhauled most of the way that the game handles to make it smoother and more efficient. 3 Days of stress testing and the game never crashed or froze. Not once. I'm really proud of that. So I can happily say that this is a MUCH more stable build of the game than you've experienced previously.
The framework of the game is in place with this update and I'm sure you'll all be able to see that now. This is the first time it's actually felt like a game. With this all in mind, the price of the game has been raised slightly to compensate for the new amount of content and to thank everyone who has purchased the game so far getting an even better value for their initial investment!
There's obviously still a few bugs here and there, some stuff I've decided not to fix yet because I wanted to get this update out. I'll likely focus on those over the next week or so and push out an incremental update when I can.
EDIT: Some players are confused at the lack of contextual menus.
Buildings no-longer have their own menus because due to a game design point of view it was going to become incredibly taxing and complicated for each building to have its own menu with the amount of new stuff I'm looking at adding. For this reason, buildings auto-restock and can be upgraded via the library. Placing buildings that have functions will unlock a sub-menu within the pre-existing systems. Such as the Barracks unlocking training in the Hero menu.
With the introduction of Hero needs this also made sense. They will automatically visit the tavern if they're idle, and decide to do so. They are now in control of their own needs.
Hopefully this clears things up.
THIS GAME IS AN EARLY ACCESS TITLE, IS CURRENTLY UNFINISHED AND MULTIPLE FEATURES MAY CHANGE OVER TIME. ALTHOUGH THERE ARE NO IMMEDIATE PLANS TO HALTER DEVELOPMENT ANYTIME SOON, PLEASE BE AWARE THAT BY BUYING THIS GAME YOU ARE DOING SO TO SUPPORT DEVELOPMENT & PURCHASING IT IN ITS CURRENT STATE (WITH POSSIBLE BUGS). REFER TO INFORMATION BELOW ON THE PROGRESS OF THIS GAME'S DEVELOPMENT.
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