RPG Tycoon is a simulation game that puts you in control of a newly established Kingdom. The previous leader of the Kingdom left its followers in despair and it's up to you to grow your Capital and reclaim the title of the most honoured Kingdom in the land!
User reviews: Mixed (182 reviews)
Release Date: Aug 4, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“During the process of greenlight, I'd had some great feedback from the community and it helped me develop the game further and make changes that people wanted before they'd even had a chance to play the game. I'd love for that to continue with their hands on it.”

Approximately how long will this game be in Early Access?

“I'd like it to release by the end of the year at the latest, assuming development continues the way possible. The longest I'd want to take is early 2015.”

How is the full version planned to differ from the Early Access version?

“The full version will differ greatly. Originally I was using place holder graphics. Since then I've switched the design style slightly to better suit what I've been aiming for and there's an entire roadmap of features on the way that will greatly increase what the player continue, and even after release I'd love to keep building on the project.”

What is the current state of the Early Access version?

“The current version is early alpha with the basic game mechanics in place. I'd like players who really want to test out and support the development get involved.”

Will the game be priced differently during and after Early Access?

“Yes, it'll be much cheaper during early access to support the development and then raise in price gradually as content is developed before a final price at release. It will still however be fairly priced throughout.”

How are you planning on involving the Community in your development process?

“I'll be opening up methods to submit suggestions and feedbacks, interact regularly with the community and steps are already in place to help build support for the game such as language interpretation to open the game up to users in other countries.”
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Recommended By Curators

"Rough gem in making. Very much in the earliest access but the has the core awesomeness of great tycoon game. Already good and should be awesome later on"
Read the full review here.

Recent updates View all (17)

November 26

Version 0.23 Now Available in Public_Beta



Apologies that it has taken longer than usual to get this update out. Due to focusing this series of updates on the Quest system I had to assess the things that were working and weren't working and then re-invent the way that this system works and is played. Which meant going to back to the drawing board, removing most of the code that was intertwined with it and starting again.

The good news is that I'm really happy with the direction the new system is going, there's still a fair way to go, but I wanted to get something out for those of you that were eager to see what's being worked on and give feedback.

The New System

The first thing you'll notice updating to this version is that there are now two new options available for Quests. Epic Quest or Free Quest...

The Free Quest System is fairly similar to the way that old questing used to work where you'll pick a settlement and quest type to visit. Into this new build I've included more pop-up menus in the style of the Confirm Boxes from previously, so rather than changing screens you'll now open a pop-up when selecting these settings and picking Heroes to go on Quests.

I also think that this is a much better breakdown for being able to select your Heroes and with the implementation of new coloured progress bars I'll be adding in their HP, MP and other statistics in a later version making it even easier when selecting your Heroes during quests.

FREE QUESTS are mainly going to be the way to earn Renown, Followers and limited amounts of Gold. It's likely as development progresses this mode will have more and more of its own benefits and will mainly be used by the Bounties mode that'll be coming soon. No experience or quest items can be be earned in Free Quests but up to 3 Free Quests can be undertaken at a time so it's a really good way to earn Renown. At the moment there's no way to explore new Quest Types or Settlements but this will return in some form or another within the next few updates.

EPIC QUESTS are the main way of making money, getting experience and earning items in the game now. Your Heroes will leave your kingdom and begin exploring the land undertaking tasks and clearing your Kingdom from evil. You can select the duration of the quest your Heroes however the longer they're away the more difficult the quests will be. It's not recommended to send your Heroes out on quests above their levels as you won't gain much from it.

During each stage your Heroes will face an event that randomly occurs (there's only a few at the moment, these will continue to increase over time) and you must choose how they handle the situation. Your decision will affect the overall outcome of the Quest. This will rely more and more on your Heroes in the party, their stats and health etc. as time goes on.

So at the moment it's very basic but the new framework is there and I'll be developing it over the next few updates.

I've also improved some of the UI features and added a Pause Icon to the screen when the game is paused.

So What's Next?
  • Improvements to the Epic Quest Algorythm
  • Improvements to the Free Quest Algorythm
  • Bounties Mode
  • Quest Objectives
  • Kingdom Objectives
  • Tutorial
  • Hero Improvements

So there's still some left to go until V0.3 is ready/released to public but this should give you some new things to play with and I hope you enjoy the new changes. If everything goes to plan these updates will be a bit more regular as more improvements to the system get made.

As always, thanks for all the support.


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October 24

RPG Tycoon Updated to Version 0.2 - "The Economy Update" - What's New?

In the video below find out everything you need to know about plenty of the new features that Alpha 0.2 brings and as the build for 0.1.9 has been quite well received I've made a few tweaks and set Alpha 0.2 available for everyone on all platforms.


If you've been opted onto the Public_Beta build of the game most of these features have been available to you for a while now. The last leg has just been updating and tweaking a few features based on feedback and fixing some minor bugs. I'm not going to post a list of everything that's improved since the last public build, if you're interested in that you can check out all of the previous announcements to see what's changed in detail.

Some of the notable new features include:

  • 4K Monitor Support
  • New Stores
  • A Supply Chain for Stores
  • Building Upgrades
  • Speed Controls
  • Finance Data
  • New Settlements
  • New Achievements
  • Save Slots
  • Bug Fixes

The stretch to 0.2 has been fun and I really think that this update brings more gameplay and management to you outside of the quest system. In the future I'll be further exploring this economy and making it even more in-depth but the focus now switches to really improving the quest system, making it more intricate and exciting to engage with.


Thanks for all the support.
Skatanic Studios

9 comments Read more
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About This Game


RPG Tycoon is a simulation game that puts you in control of a newly established Kingdom. The previous leader of the Kingdom left its followers in despair and it's up to you to grow your Capital and reclaim the title of the most honoured Kingdom in the land!

In RPG Tycoon you hire Heroes to work for you. The Heroes you hire will undertake Quests for you, doing good deeds for the Kingdom, spreading word of your power and they may even pick up a few things to help you out on the way.

It's your job to manage the Kingdom and let the Heroes do all the hard work for you.

Development Progress

Current Features

  • Customisation - Currently kingdom naming! Extending further to Heroes/Quests etc. during development.
  • Kingdom Building - Start from scratch and develop the capital the kingdom needs but probably doesn't deserve...
  • Core Quest System - Earn money and develop your kingdom through quests. Because grinding, questing fun!
  • Quest Combo System - Experiment with different combinations of Settings in quests to discover the most beneficial outcomes.
  • Heroes System - Hire Heroes for your kingdom, send them on quests and develop their skills.
  • Hero Classes - Hire different classes of hero and affect quest outcome.
  • Random Map Generation - Each new game will start with a slightly different Kingdom layout for you. (Currently just Tree allocation but extending further later)
  • Adventurers - Grow your kingdom and witness adventurers visit to see what you've got on offer.
  • Research - Once the kingdom develops, use books in the library to grow your kingdom further and discover new technologies.
  • Story / Game Events - Witness and react to the world around you as it grows alongside your kingdom and discover rival kingdoms to compete against in the land.
  • Original Soundtrack - Currently 3 music tracks developed specifically for RPG Tycoon to enjoy while you play.
  • NO MICROTRANSACTIONS - Microtransactions suck. Purchase the game and you won't find any of them here. Ever.
  • References - Pop culture is fun! So are Easter eggs... and chocolate... and lots of other things...

These are just a few of the features currently in place at the moment. The rest of the game will continue to grow and change as development advances.

Planned Features

Understanding the Inspiration

RPG Tycoon is inspired by games like Theme Hospital, Theme Park, Roller Coaster Tycoon and Game Dev Tycoon to name a few. We wanted to take some of my favourite things about games like this and apply it to some of our favourite things about RPG's (Levelling Up, Resource Management, Stats etc.) to create a game that people will enjoy.

System Requirements

Mac OS X
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 512 MB RAM
    • Hard Drive: 44 MB available space
    • Sound Card: Any
    • OS: Mac OSX v10.6
    • Processor: Intel Core Duo 1.83GHz or faster processor
    • Memory: 512 MB RAM
    • Hard Drive: 44 MB available space
    • Sound Card: Any
Helpful customer reviews
2 of 2 people (100%) found this review helpful
1.9 hrs on record
Posted: November 16
Early Access Review
Lots of potential but quests damages ruin the entire quest almost always.
Also if you get to a very early point in the game your stuck.
Just not enough gameplay.

Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
2.2 hrs on record
Posted: November 25
Early Access Review
Game's alright, just glitchy... Wouldn't reccomend it right now as it's in Early Access...
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
5.7 hrs on record
Posted: October 31
Early Access Review
I have played a lot of tycoon games/strategy/management games and that's why here are too many things which made me stop playing this game... Only few of them: crappy user interface, lack of info regarding many items or buildings, poor game world and unbalanced upgrading scheme.
Upgrades are just boring and the quests are straight dull, without giving you the possibility to improve the chosen strategy/resources allocated (the debriefing at the end of the quests are almost useless).
I'm not looking for graphics in games and, especially in tycoon games, this really doesn't matter, so I will not comment on the pixeled style of the game.
Overall, I just cannot find one good reason to like this game.
Maybe this game is still under development and/or improvement but, at this stage, it should not cost more than one buck.
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
0.5 hrs on record
Posted: November 16
Early Access Review
This game is fun but has a long way to go before it is finished. I'm glad I got it early so I can see how it will progress.
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
0.6 hrs on record
Posted: November 10
Early Access Review
Not really enjoying this so far.
It seems to get boring really quickly.
Was this review helpful? Yes No
3 of 6 people (50%) found this review helpful
1.2 hrs on record
Posted: November 6
Early Access Review
This Game is cool, But may the authors translate this game for Russians? Some Times I don't understand the text. For This time, my mark is 4\5))))
Was this review helpful? Yes No
0 of 2 people (0%) found this review helpful
0.6 hrs on record
Posted: November 22
Early Access Review
I am saying no but maybe if a little more work were put into it I would put 'yes'
Was this review helpful? Yes No
0 of 2 people (0%) found this review helpful
1.2 hrs on record
Posted: November 26
Early Access Review
Overpriced, boring, unbalanced 8/10 -IGN
Was this review helpful? Yes No
0 of 4 people (0%) found this review helpful
0.1 hrs on record
Posted: November 14
Early Access Review
Do not i repeat do not buy this game until they add more features and a Tutorial i went bankrupt with in the first 2 mins of playing this game needs alot of work
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0 of 5 people (0%) found this review helpful
2.4 hrs on record
Posted: November 2
Early Access Review
Was this review helpful? Yes No
0 of 5 people (0%) found this review helpful
0.3 hrs on record
Posted: November 8
Early Access Review
Just thinking about it makes me flaccid
Was this review helpful? Yes No
1.7 hrs on record
Posted: October 31
Early Access Review
Not bad. I can easily see myself playing it all the time when it is finished.
Was this review helpful? Yes No
0.8 hrs on record
Posted: November 8
Early Access Review
A unique gaming experience: pay money for the semi-pixelated game of a genre dominating free online gameplay. The only reason I would play this game for any length of time would be for the steam achievements and badges. Otherwise, this game will collect dust.

Still, it's only $5 retail price and in continuous development. Therefore, if the objectives of the developer resonates with you, then throw $5 to the game's future development. I have no buyer's remorse, myself.
Was this review helpful? Yes No
3.8 hrs on record
Posted: November 13
Early Access Review
I enjoy playing the game. There are things that can certainly be improved, but I assume they will get everything sorted out as the game continues to evolve.
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230 of 330 people (70%) found this review helpful
1.5 hrs on record
Posted: August 4
Early Access Review

/start of v0.1.4 review

Right now the game is obviously in it's early stages - which I like because this is what I want and EXPECT in Early Access!
However one thing that really bothers me is how similar the system is to Game Dev Tycoon. I loved buying buildings, hiring heroes, but with each quest it just felt like I was back playing GDT, exploring quests unlock other quest categories (genres), exploring settlements unlocks other towns (consoles).

When you've picked the quest type and which city you want to do it in, you then get a nice menu where you adjust the different things you take with you in preperation for the quest. After you are finished preparing, you then adjust three seperate sliders which show up periodically for different scenarios. Early quest, mid quest and then the end of the quest.
You then get points in three different categories after each scenario: Loot (yellow) Influence (Blue) and Damages (Red) you try to get the least amount of Damages as they are similar to the "bugs" on GDT.

The travelers are a cool addition though, they come to visit your settlement and have few things to say about it, hinting to things you lack, like somewhere to get a drink etc. I really really hope that the system gets an overhaul, because it makes the whole thing feel really lackluster. Especially considering that Adventurer Manager is the exact same price as this. It has been out for longer, but ever since it was out it had a decent amount of gameplay, still I love the whole idea of controlling a bunch of adventurers while the player is more in the role of a king etc. So I hope this game improves over time.

But as the game is right now, I would not recommend it. One thing I have to hand to the dev is that there are barely any bugs in-game.
/end of v0.1.4 review


/start of v0.1.6 review
Check the feature list.

The thing I noticed first was the fact that you now start off with two hero slots which was pretty sweet.

Aaaaand that was all i noticed.
/end of v0.1.6 review

So my opinion hasn't changed AT ALL.



Here's some pictures for you since you obviously can't think nor read. It has nothing to do with copying it just is really ♥♥♥♥ing boring because it feels so ♥♥♥♥ing similar.

1a) Quests

1b) Topics

2a) Loot Influence and Damages

2b) Bugs Design and Technology

3a) Conquest stage (Quest stage 2 (THIS IS FROM v0.1.4)

3a) Conquest stage (Quest stage 2 (THIS IS FROM v0.1.6)

3b) Development stage (Dev stage 1)

4) Quest end (Debriefing)

5) Select Hero

6a) Destination

6b) Platforms

It is really ♥♥♥♥ing boring.
Was this review helpful? Yes No
30 of 45 people (67%) found this review helpful
0.7 hrs on record
Posted: August 30
Early Access Review
I understand that this game is in development, so I'll try to leave this sweet and short and update my review once this game is out of beta. Which, in my opinion, it shouldn't have been released this early. In it's form now, it's painfully boring, slow and repeatative. You're placed in a large valley and it's obvious you're supposed to be building a civilaziation, or so I think. You're sent on repeatative quests that cost more than you'll get. If you're lucky maybe a villager will buy your $10 potions.

Like I said, I think this was released way too early. It has potential, but for now I can't say I'd recommend this game.

Two things significantly wrong with the game is that the font is about size 4 and full screen doesn't work. This could be just me, but the entire time I played I was hunched over and squinting just to read.
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47 of 78 people (60%) found this review helpful
1.7 hrs on record
Posted: August 4
Early Access Review
So here's my thoughts on this so far.

It's an absolutely great start , you get to plop down the basic buildings , learn to juggle upkeep costs with actually earning enough for your kingdom , upgrades , buildings stuff like that. The few downsides right now would be that the game tends to just freeze up every now and then , and there's nothing you can do about it. So if you're going to play this save alot and be prepared to be a bit patient as you'll only have 1 hero for a good while and he gets fatigued at times. And the other minor gripes I do have would be with the way you set the sliders for your heroes on a quest. Things like Rush , Guard , Conflict sure you get the basic ideas but it's still very much vague , however the game is in early access and I'm hoping they'll make things like that a bit more accessible to people so they actually know what they're setting their sliders to and how it affects your hero on a quest.

All in all , promising and excited to see more of it! And the price point is extremely fair too.
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18 of 28 people (64%) found this review helpful
1.4 hrs on record
Posted: October 24
Early Access Review
I got this game gifted to me and decided to try it (I also had the option of using it in a group giveaway) because the concept looked interesting to me. At first, I wanted to wait until more time had passed before doing this review, but I really don't see much potential here.

If you like RPG-based management of mercenary heroes and your own village, you might like this game. More likely, however, you won't.

The aesthetics are okay - very simple, blocky graphics that remind me of games you could easily find on gaming websites like Kongregate and Newgrounds. The music is decent, but can and will get annoying fairly quickly.

The controls are easy - lots of clicking on menus extremely remniscent of Game Dev Tycoon (GDT). Many reviews for this game point Game Dev Tycoon as a source of inspiration for this game, however, you could honestly think of this as a much weaker, boring attempt to pay homage to GDT. There isn't really a tutorial function, but everything is pretty straightforward. For some strange reason, dirt roads are very expensive to make (not cost-efficient at all), so DO NOT make any. They don't really seem to do anything either. The learning curve is minimal, but wonky. There are combinations you can do when sending your heroes on missions - for example, certain villages prefer certain missions, and every mission requires you to select "attributes" to put your skill points into (ala GDT).

Mission example: when you send your hero on a supply run for village x, you can decide to put a few points in horses (seems to speed up mission completion time), weapons, food, and conduct (seems to do absolutely nothing). Or, you can choose to allocate points to bravado, to scouting, stealth, and aggression. Depending on how "compatible" your mission, selected village, and allocated points are, you will accumulate points in "loot," "influence," and "damage" (again, ala GDT).

The higher your loot value, the more llikely you are to receive items (ex: weapons, shields). You can sell these all at once or equip them to your heroes (they can only equip one item at a time) for stat boosts. Influence and damage values affect how many followers you will receive/lose after mission completion. I think followers add to your money-generated-over-time, which comes from things like potions being sold at an alchemy store. You also gain renown after completing missions, which is used in combination with gold to purchase building upgrades like more buildings (many features are incomplete or locked at the moment).

During missions, you will be presented with 3 scenarios (they are always the same) where you must select a "strategy" for your hero to use (ex: be confrontational, talk your way through, or work around it. Again, depending on what you choose and its compatibility with your selected mission, you will gain points in the 3 main mission counters (loot, influence, damage).

This game is clearly in early, early access, and I strongly recommend you do not get this (or at least wait until it's released as a finished product). You cannot sell items once you decide to keep them (the sell option is grayed out, so you have to pick "sell" right when you complete a mission and are shownn the loot screen if you want extra gold). You can find new villages and missions with the "explore" option, but it just unlocks more boring, tedious artificial-game-lengtheners.

Honestly, if you want to play a game like this, I STRONGLY suggest you turn away and pick up Game Dev Tycoon instead.That game at least has a lot of variety and aesthetics for you to enjoy.

At least for now, wait to see how this develops (if you are really, really interested). Even if you are dying to try this, I implore you to wait until it is out of early access.

Do not recommend.

DJSF @DJSF's Rogue Reviews
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9 of 12 people (75%) found this review helpful
1.5 hrs on record
Posted: October 25
Early Access Review
(First reveiw ever) Before I start let me get something across, do not buy this game if you are looking for a game to play right away. Some of these people seem to forget its in early access which sometimes means theres not much content. it will be worth it if you have patience though. Ok now heres my reveiw.

This game shows ton of promise, theres not alot of content right now, but hey its called early access fora reason. Each update does change the game quite a bit. You may think its a simple point and click roller tycoon crap, but wait theres more! If you dig down deeper theres actually strategy you need to put into it.

EX: How much food should Philip take on his quest? Where should he stay? Oh no! They don't care for raiding quests!

This games makes you think. If you truely want to get what you want out of a quest you need to test certain quests. Now on to more of the game. As of right now just wait for more updates, I am hoping they make great decisions so ill recomend it.
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5 of 6 people (83%) found this review helpful
1.4 hrs on record
Posted: September 26
Early Access Review
Not great but not bad either. Nothing too interesting at the moment but considering this game is still in development I'm willing to keep an open mind about it. I'm sure there is much potential in it and hope there is some significant content added to the game. Very basic game play and such. At the moment I wouldn't recommend it too much but it's still worth a buy and will most likely get better in time to come.
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