RPG Tycoon is a simulation game that puts you in control of a newly established fantasy kingdom. Build, expand & grow as you hire heroes, complete quests and attract adventurers in order to become the greatest kingdom in all the land!
User reviews: Mostly Positive (305 reviews) - 70% of the 305 user reviews for this game are positive.
Release Date: Aug 4, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“During the process of greenlight, I'd had some great feedback from the community and it helped me develop the game further and make changes that people wanted before they'd even had a chance to play the game. I'd love for that to continue with their hands on it.”

Approximately how long will this game be in Early Access?

“Initially it was going to be an early 2015 release but the game has scaled up significantly since launch on here thanks to everyone's feedback. I've already delivered numerous updates over the past months and so it's looking much more likely to be completed towards the end of 2015.”

How is the full version planned to differ from the Early Access version?

“The full version will differ greatly. I'm hoping to add more buildings, more quest options, more characters and just generally improve on everything that's already had framework implemented.”

What is the current state of the Early Access version?

“The current version is early alpha with the basic game mechanics in place. I'd like players who really want to test out and support the development get involved.”

Will the game be priced differently during and after Early Access?

“At the moment because the game is in its early stages the price is much lower than intender and will raise in price gradually as content is developed before a final price at release. It will remain fairly priced based on the content involved and will be priced to match its value.”

How are you planning on involving the Community in your development process?

“I'm always looking to hear back from the community and would love feedback, so much has already changed thanks to response from the community. A feature suggestion thread is available within the community forums for the game.”
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Recommended By Curators

"Rough gem in making. Very much in the earliest access but the has the core awesomeness of great tycoon game. Already good and should be awesome later on"
Read the full review here.

Recent updates View all (33)

October 5

RPG Tycoon Mod Tutorial: Quest Event & Data Files


Alpha 9 introduced moddable data files into the game allowing anyone with some basic knowledge of XML to be able to edit game data and mod the game.

In the video above, I walk you through accessing and editing the data files in order to add your own Quest Events into the game. I also show off some of the other areas of the game that can be edited should you wish to explore those further. It's about 25 minutes in length and at the end of it you should be able to easily add your own Quests into the game. 

You can find the full post about modding over on the blog.

Feel free to head over to the modding forums and share anything you create. I'll be posting a buildings mod tutorial in a few days.

As I've previously mentioned full workshop support (if-possible) is expected around release for now though, this should satisfy the itch some of you may have to mess with custom content while I slave away on new features / content.

All the best,

0 comments Read more

September 30

RPG Tycoon Updated to Alpha 0.9


So EGX was an absolutely awesome weekend! I met some wonderful people including developers, previous fans of the game and hopefully brought some new players into the community. If you're interested in what it's like exhibiting at an event as an indie, or want to know how EGX 2015 went down. I posted an article discussing the event on the blog.

If you're interested in what some of the new features are, how they might work or you think that my voice is sexy and just want to hear me talk at you for about twenty minutes. You can check the preview video I've just posted running through the changes made in 0.9.


One of the biggest changes to the game is the addition of basic modding support. I won't go too much into it yet but I'll be covering the methods involved in getting some of your own work into the game via video walkthroughs and blog posts on the website over the coming weeks. I'll also continue to improve mod support and find ways to make it easier when I get time between each update. Watch this space.

Secondly, please go crazy with the new sandbox mode. Build random stuff and tweet screenshots at me or share them with your friends. I'd love to see what opening the game up like this can allow people to create. (I just keep making loads of hedge-mazes)

Anyway, here's a list of everything that's new.

Update Notes:

New Features
  • Added Sandbox Game Mode
  • Added Callbox Special Building
  • Toilet Store Added
  • Coffee Shop Added
  • Cartography Store Added
  • New Epic Quest Mission Tiles
  • Improved Dice Roll System in Epic Quests
  • New 6 Supply System
  • New Objectives Added
  • More Tooltips Added
  • Special Epic Quest Events Added
  • Improved Settlement System
  • Heroes Can now Be Stationed in Settlements to protect them.
  • Added Trait Requirement to some Epic Quest Choices
  • Added Settlement Upgrades
  • Combo History for Supplies now shows when selecting supplies
  • Adventurers now visit multiple versions of the same store.
  • Settlements become endangered over time after Year 2
  • Attractiveness doesn't decrease until Kingdom Level 2
  • Completed 12 Track Original Soundtrack
  • Heroes now require their own House
  • Hero Status now shown in Hero Menu
  • Level Up Animation added to Quest Debriefing
  • New Alert Box Added
  • Multiple Versions of the Same Building can now be placed.
  • Stores can now be upgraded when levelled up using upgrade points.
  • Non Multiple buildings now categorised in the "Special Tab"
  • Icons added to Research Tasks
  • Various UI Improvements
  • Gem Inventory Item Added
  • Diamond Inventory Item Added
  • Tile now shows for Heroes while Occupying Buildings / Recovering
  • New Training System that now requires Heroes to be sent to the building.
  • Equipped Items now show while equipping other items in the inventory.
  • Data Files now Accessible / Editable for Modding

Balance and Optimisation
  • Better Compression / Organisation of Textures
  • Red Text changed slightly for Colour Blindness Compensation
  • Quest Choices slightly Rebalanced
  • Attraction Decay Significantly Decreased
  • Balanced some numbers to better fit difficulty.
  • Clicking on Tiles in Build Menu will now let you purchase it.
  • Made it easier to notice effects on Heroes when Equipping Items
  • Increased Expansion Limit on Kingdom Level Increase.
  • Lowered building buffs when levelling up to compensate for upgrades.
  • Items capped to Level 10
  • Added random chance of adventurers NOT visiting the most attractive building.
  • Updated Prompt Messages.
  • Adjusted Prompt Message Timers / Trigger Points.

Bug Fixes
  • Fixed a bug causing Clinic Layout / Blueprint to be too small.
  • Close Button now visible in the Plaza Menu.
  • Fixed a bug that only showed the last trait of a Hero instead of all of them.
  • Fixed bug that caused Store Levels to be reset when loaded.
  • Added a Failsafe to stop the game crashing if a texture cannot be loaded.
  • Fixed a bug causing the game to crash if a building was placed outside of the game world.
  • Fixed a bug limiting Heroes stats from increasing when levelling up.
  • Fixed a conflict bug allowing the player to select NPC's while in build mode.
  • Fixed some issues with pausing and then changing the game speed.
  • Fixed a bug causing finances not to progress on the last day of the year.
  • Fixed Villain Menu not resetting upon starting a new game.
  • Various other bug fixes.

As always the Save Files will be completely useless with this update and will cause your game to crash. So starting a new game is advised.

It means a hell of a lot to me that you've all continued to support me this far, I really do read all your feedback / reviews and take everything you each have to say into consideration. I'm really happy with where the game is currently at, there's still a lot of work to do but I'm going to focus the next few weeks on really nailing the end-game and making the whole experience enjoyable from start to finish as I think we're really getting there now.

For my first commercial project I'm super proud of how far this has come and I can only thank you for helping it happen, being a part of it and coming along on this production process with me.

I hope you enjoy the new features.

All the best,

3 comments Read more
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About This Game

RPG Tycoon is a simulation game that puts you in control of a newly established RPG kingdom. Start small, with just a simple space to begin with, convince heroes to work for you then build, expand and continue to grow your kingdom as your Heroes help surrounding settlements and rid the world of the evil that it contains. It is your challenge to use all of the resources available to you to attract adventurers into your kingdom and grow its fame in order to become the greatest kingdom in the land!

Inspired by some of the classic tycoon games many of us grew up playing, RPG Tycoon aims to create a familiar yet original experience for players of all ages. Giving you the freedom to develop your kingdom how you please... You can focus on questing, aiming to hire as many heroes as you can, levelling them and training them to be the best heroes in the land by sending them on quests, forcing them to complete bounties and slay villains or you can build and grow, turning your kingdom into a tourist empire with shops and facilities milking every last bit of gold from the adventurers you're attracting... Or you can settle somewhere in between. It's up to you, it's your kingdom.

  • Start small and slowly expand your kingdom size with gold
  • Hire heroes and send them on quests to earn gold and followers
  • Gain followers and level up your Kingdom
  • Unlock new buildings, features and abilities with each level
  • Build buildings and decorations to grow your kingdom
  • Attract adventurers and earn gold from your buildings
  • Compete with other AI kingdoms in the land.
  • Choose your play duration and difficulty
  • Get scored on how you play at the end of each game.
  • Custom naming of Heroes and Buildings

The game is about 60% complete. Most of the core systems are in place and the game is playable to completion with an endgame and scoring. There is still more work to be down however, including but not limited to:

  • Improved Quest System
  • Improved Kingdom AI System
  • Improved Adventurer AI System
  • More Heroes
  • More Adventurers
  • More Shops
  • More Facilities
  • More Research Options
  • More Epic Quests
  • More Quest Types
  • More Easter Eggs
  • Improved Building Management
  • Improve Weapons & Class Management
  • Water Tiles / Buildings

Since launch on early access in August, 2014 RPG Tycoon has grown exponentially (with 5 major updates so far) by using feedback from players to fix bugs, add new systems and improve existing ones. So why stop? There's still plenty more features to come to the game and each update hopes to continue using the great support and feedback from the community to finish developing this game on becoming another "classic" tycoon to add to the list.

System Requirements

Mac OS X
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 512 MB RAM
    • Hard Drive: 157 MB available space
    • OS: Mac OSX v10.6
    • Processor: Intel Core Duo 1.83GHz or faster processor
    • Memory: 512 MB RAM
    • Hard Drive: 157 MB available space
Helpful customer reviews
28 of 34 people (82%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: July 15
Early Access Review
I was looking forward to this game so much...

It's a cool concept. A little bit of RPG, a little bit of city builder. In a more refined version, where turning your buildings actually works and you don't select a Library and drop a bench, the game would have a MUCH greater appeal.

What other bugs do you notice?

The game in regular speed moves too quickly. I usually get impatient with this sort of game, but this moves at such a break-neck pace that you literally can't keep up that it's pointless to even try. Pacing really needs work.

Things that need work in general.

Really, pretty much everything. This shouldn't be available to purchase. Now, don't get me wrong, if this worked it would totally be worth the cost. The soundtrack is terrible. I mean, beyond my normal gripe on soundtracks, this soundtrack is absolutely terrible.

Things I liked...

Graphically, this reminds me of eBoy artwork, whom I really love. So, the graphical style of everything is very cool. The problem is that when you try to place things, you simply can't. It ruins the visuals, because what you intend to build is often not what ends up dropping out of the sky with a violent thud.

The system for leveling heroes is pretty much perfect. If your heroes didn't just disappear altogether, every now and then, I would have no complaints about this.

I like the menu system. The game is not hard to navigate, you can get where you need to be fairly simply. However, once you're there, whatever you select will inevitably guide you into ruin unintentionally via problems with the actual game itself.


I want to love this game, and I think if it had more meaningful bug fixes, I could deal with some of the drawbacks. The game is more fun to play on mute than with even just sound effects. This is a REALLY in between game for me, because I can see exactly where the developer wants to go and I like it, but at this point it just, simply, does not work.

4/10 - It's just too early. However, I'm recommending it, because I would REALLY like to see a later version of this game.
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20 of 26 people (77%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: August 8
Early Access Review
I've been watching this game for a long time now, I remember when it first came out, it looked pretty bad. I bought it yesterday and it's honestly shaped up to be a pretty good game.

Dont count this game out because of it's old reviews. I've had a blast playing it.

I'll try to update my review once this gets updated or upon full release but as for now I wanted to add a positive review to the list.
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13 of 17 people (76%) found this review helpful
1 person found this review funny
3.6 hrs on record
Posted: May 31
Early Access Review
I have seen and played the game all the way through it's life time and love the concept of running my own kingdom to thrive or to go bankrupt. The game has come very far despite all it has been through. the new animations are good with clear tweaks to the quest system making it all better along with the idea of land that you have to purchase. where it is today, i feel like i could spend hours playing and making my kingdom the best it can be. I say give the game a chance and support if you like it, i love the game and can't wait to pour hours of my time into this game. good luck to the creator, you have my best !
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9 of 10 people (90%) found this review helpful
6.7 hrs on record
Posted: July 8
Early Access Review
Bought this game when it very first came to steam. And well it sucked.

Over the weeks and months, something unusual happened.

The game improved...

Music got better,
Replay value improved,
Crashes seemeds to be lots less.
Things that didnt make sense before started to now,

If you see this on sale buy it and watch it improve, or wait a little while longer and it will improve on its own.
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21 of 33 people (64%) found this review helpful
4.2 hrs on record
Posted: August 7
Early Access Review
I've had this game for awhile now. Its one of those games that I want to love, but just can't.

Here are a few reasons why...
1. Stability is an issue even now, almost a year after Early Access opened. Funny thing is: stability has actually gotten worse
2. The UI is terrible. Confusing and counter-intuitive, you'll likely find yourself clicking around in menus trying to find things for several minutes
3. The game is largely all dicerolls. Its unclear how to influence your odds
4, Missions are arbitrary and pointless. There is no reason to read the text. It doesn't even tell a cohesive story
5. Its not clear what the game is about. Is it about hero management or city building? And what's the deal with neighboring towns (some you're competing against, and some you're just visiting). It doesn't seem like the game-maker has a single vision for the game, but rather has a few visions for a few different games and kinda just taped them together.

At the time of writing this, the game isn't worth your money (August 8, 2015). However it *is* still early access, so I might have to modify these words eventually.
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