RPG Tycoon is a simulation game that puts you in control of a newly established Kingdom. The previous leader of the Kingdom left its followers in despair and it's up to you to grow your Capital and reclaim the title of the most honoured Kingdom in the land!
User reviews: Mixed (210 reviews)
Release Date: Aug 4, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“During the process of greenlight, I'd had some great feedback from the community and it helped me develop the game further and make changes that people wanted before they'd even had a chance to play the game. I'd love for that to continue with their hands on it.”

Approximately how long will this game be in Early Access?

“Initially it was going to be an early 2015 release but the game has scaled up significantly since launch on here thanks to everyone's feedback. I've already delivered numerous updates over the past months and so it's looking much more likely to be completed towards the end of 2015.”

How is the full version planned to differ from the Early Access version?

“The full version will differ greatly. I'm hoping to add more buildings, more quest options, more characters and just generally improve on everything that's already had framework implemented.”

What is the current state of the Early Access version?

“The current version is early alpha with the basic game mechanics in place. I'd like players who really want to test out and support the development get involved.”

Will the game be priced differently during and after Early Access?

“At the moment because the game is in its early stages the price is much lower than intender and will raise in price gradually as content is developed before a final price at release. It will remain fairly priced based on the content involved and will be priced to match its value.”

How are you planning on involving the Community in your development process?

“I'm always looking to hear back from the community and would love feedback, so much has already changed thanks to response from the community. A feature suggestion thread is available within the community forums for the game.”
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Recommended By Curators

"Rough gem in making. Very much in the earliest access but the has the core awesomeness of great tycoon game. Already good and should be awesome later on"
Read the full review here.

Recent updates View all (20)

January 7

RPG Tycoon Updated to Version 0.3

Hi, I've finally updated to 0.3 with some awesome new features that a few of you have been asking for for a while. The jump from 0.28 to 0.3 isn't massive, so don't expect anything big but the new features should help improve the balance and gameplay for most players. As always you can run back through the announcements to check all of the new features and I've also posted a developer commentary on the new features.


Update Notes:
  • Arrow keys now control world movement
  • 2 new sound effects added
  • In game audio options and control options now available
  • " C" can now be used to centre camera.
  • Bench decoration added
  • Custom game cursor embedded
  • Tooltips added for some buttons / UI elements.
  • Fixed building offset for most resolution settings
  • Fixed bug that was causing 800x450 resolutions to freeze when opening Menu's
  • Buy button now disables if the item is unaffordable
  • Added a bailout the first time players treasury drops lower than 0 gold in Normal and Easy difficulties.

Working towards 0.4 should hopefully start bringing more simulation and strategy elements into the game. I want to bring in more statistics that need managing and start improving elements of the story to give your Kingdoms more life.

So stay tuned.

As always, thanks for the support!
Skatanic Studios

7 comments Read more

December 23, 2014

RPG Tycoon Updated to Version 0.28

Happy Holidays to you All!

I'm happy to announce I've just released 0.28 to the public build so it is commonly available to everyone! I'm taking a small hiatus for the christmas period, so I won't be working on the game as often and I wanted to give you all a gift for the holidays to play around with.

This update features all of the previous features available in the "public_beta" builds prior to this release and also comes with the added feature of Objectives and a very basic "Destroy" tool so you can finally remove objects you may want to get rid of. It's not fully functional however so be warned: USE THE DESTROY TOOL WITH CAUTION. IT MAY BREAK YOUR GAME IF YOU DESTROY A BUILDING THAT'S REQUIRED BY YOUR KINGDOM. (I would advise to only use this tool to remove decorations for now.)

Anyway, I'll work more based on your feedback and improve the quest system a little further before reaching 0.3 shortly.

Update Notes

New Features
  • Added Optional Objectives
  • Added Fences and Multiple Objects
  • Added Placeable Trees
  • Added Semi-Functional Destroy tool to Build Menu (USE WITH CAUTION!)
  • Added Custom Hero Names

  • Updated UI to make space for future buttons & features.
  • Redesigned some building Sprites
  • Re-coloured some progress bars.

  • Minor Balance Changes

Bug Fixes
  • Fixed The Local Achievement
  • Minor Bug Fixes

Take Care & Merry Christmas!
(Or Happy Holidays, if you're otherwise inclined)

Skatanic Studios


5 comments Read more
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About This Game


RPG Tycoon is a simulation game that puts you in control of a newly established Kingdom. The previous leader of the Kingdom left its followers in despair and it's up to you to grow your Capital and reclaim the title of the most honoured Kingdom in the land!

In RPG Tycoon you hire Heroes to work for you. The Heroes you hire will undertake Quests for you, doing good deeds for the Kingdom, spreading word of your power and they may even pick up a few things to help you out on the way.

It's your job to manage the Kingdom and let the Heroes do all the hard work for you.

Development Progress

Current Features

  • Customisation - Currently kingdom naming! Extending further to Heroes/Quests etc. during development.
  • Kingdom Building - Start from scratch and develop the capital the kingdom needs but probably doesn't deserve...
  • Core Quest System - Earn money and develop your kingdom through quests. Because grinding, questing fun!
  • Quest Combo System - Experiment with different combinations of Settings in quests to discover the most beneficial outcomes.
  • Heroes System - Hire Heroes for your kingdom, send them on quests and develop their skills.
  • Hero Classes - Hire different classes of hero and affect quest outcome.
  • Random Map Generation - Each new game will start with a slightly different Kingdom layout for you. (Currently just Tree allocation but extending further later)
  • Adventurers - Grow your kingdom and witness adventurers visit to see what you've got on offer.
  • Research - Once the kingdom develops, use books in the library to grow your kingdom further and discover new technologies.
  • Story / Game Events - Witness and react to the world around you as it grows alongside your kingdom and discover rival kingdoms to compete against in the land.
  • Original Soundtrack - Currently 3 music tracks developed specifically for RPG Tycoon to enjoy while you play.
  • NO MICROTRANSACTIONS - Microtransactions suck. Purchase the game and you won't find any of them here. Ever.
  • References - Pop culture is fun! So are Easter eggs... and chocolate... and lots of other things...

These are just a few of the features currently in place at the moment. The rest of the game will continue to grow and change as development advances.

Planned Features

Understanding the Inspiration

RPG Tycoon is inspired by games like Theme Hospital, Theme Park, Roller Coaster Tycoon and Game Dev Tycoon to name a few. We wanted to take some of my favourite things about games like this and apply it to some of our favourite things about RPG's (Levelling Up, Resource Management, Stats etc.) to create a game that people will enjoy.

System Requirements

Mac OS X
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 512 MB RAM
    • Hard Drive: 44 MB available space
    • Sound Card: Any
    • OS: Mac OSX v10.6
    • Processor: Intel Core Duo 1.83GHz or faster processor
    • Memory: 512 MB RAM
    • Hard Drive: 44 MB available space
    • Sound Card: Any
Helpful customer reviews
5 of 6 people (83%) found this review helpful
5.0 hrs on record
Posted: January 4
Early Access Review
Before anything else, let me explain the game. You own a kingdom. Why? Who knows. You build stuff (taverns, shops, barracks, etc.) in a large-ish grid of grass and trees. You attract people into your kingdom, in hopes of them buying some stuff from your shops, like your average tycoon, although as of yet it is a very small focus. The big focus is on quests. You send your heroes on certain types of quests (rescue, vanquish, deliver, etc.) in certain other kingdoms. You allot some points to certain categories, and they're on their way. Thats pretty much it. Build more, quest more. Thats kind of all it is now. Now on with the rating. First of all, if I could rate this game nothing, I would. This game is simply unstable. There are many many bugs and imbalances. The developer himself said the game cost almost nothing to make, so I truly think the game would have been shed in a far better light if he waited to release it on early access. Although it is on the right track, its hard to recommend it as it is. Here is a pros and cons list, with that out of the way:

Sensory-depriving color pallette, nothing but green and brown and gold highlights the whole game.
Somewhat repetative quests, with sliders that seem to do nothing (unlike the ever-important sliders in GDT)
Slow progression, esp. in building.
Once money (sorry, *gold*) goes below 0, its game over. No exceptions or anything, just a game over screen.
Heros slowly die, with no apparent way to heal them. You even get a healing potion store, but not for them I guess.
Klunky UI
(keep in mind that almost all of these cons are things that can very easily be fixed by tweaking some numbers and code, so its up to the developer to make things right, for me atleast.)

Interesting and unique graphics (though they could still use quite a bit of work)
Not copying GDT, simply taking a great core idea and placing it in a whole different world, but if your skeptic(haha) you could maybe see it as copying.
Desptine monotony, still quite fun.
Research to find
Shops to run
Not much else to say.

I recommend this game because it is absolutely on the right track. If everything goes as it is, this game will be good. I can't disrecommend this game because of unforseen bugs and unbalances. While the developer should have released it a bit later, he very well might not have gotten any playtesters, therefore not being able to find any of those bugs or unbalances. The core game is fun, and thats all I'm looking for. So overall, I'm cutting this game some slack. I'll probably only play it briefly after the large updates every few weeks or so. The developer very honestly says he will work as hard as he can to finish this game, but anything can happen to one lone developer. A caring, involved developer like this is what this game needs to be fixed. I just hope he will. As of now, the current update, wait to buy, but you eventually should.
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2 of 4 people (50%) found this review helpful
8.1 hrs on record
Posted: January 17
Early Access Review
The most positive thing i can say is the developer is active in the community. I cant say much gets fixed that people talk about but he adds things then those things break. Its going to end as a mediocre 1/2 done game in my opinion. Its okay and i have played it but even in Alpha or beta or whatever stage is Give me your money while i putz around my house for the next ten years is... its more broke than many better games at or near its price point.
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2 of 4 people (50%) found this review helpful
3.0 hrs on record
Posted: January 21
Early Access Review
I got to personally meet the creator of this game while out of the country on a vacation. I would recommend buying this game, even during early access i find this game inviting, fun, and it has me excited and ready for more from this developer in the future!
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240 of 343 people (70%) found this review helpful
1.5 hrs on record
Posted: August 4, 2014
Early Access Review

/start of v0.1.4 review

Right now the game is obviously in it's early stages - which I like because this is what I want and EXPECT in Early Access!
However one thing that really bothers me is how similar the system is to Game Dev Tycoon. I loved buying buildings, hiring heroes, but with each quest it just felt like I was back playing GDT, exploring quests unlock other quest categories (genres), exploring settlements unlocks other towns (consoles).

When you've picked the quest type and which city you want to do it in, you then get a nice menu where you adjust the different things you take with you in preperation for the quest. After you are finished preparing, you then adjust three seperate sliders which show up periodically for different scenarios. Early quest, mid quest and then the end of the quest.
You then get points in three different categories after each scenario: Loot (yellow) Influence (Blue) and Damages (Red) you try to get the least amount of Damages as they are similar to the "bugs" on GDT.

The travelers are a cool addition though, they come to visit your settlement and have few things to say about it, hinting to things you lack, like somewhere to get a drink etc. I really really hope that the system gets an overhaul, because it makes the whole thing feel really lackluster. Especially considering that Adventurer Manager is the exact same price as this. It has been out for longer, but ever since it was out it had a decent amount of gameplay, still I love the whole idea of controlling a bunch of adventurers while the player is more in the role of a king etc. So I hope this game improves over time.

But as the game is right now, I would not recommend it. One thing I have to hand to the dev is that there are barely any bugs in-game.
/end of v0.1.4 review


/start of v0.1.6 review
Check the feature list.

The thing I noticed first was the fact that you now start off with two hero slots which was pretty sweet.

Aaaaand that was all i noticed.
/end of v0.1.6 review

So my opinion hasn't changed AT ALL.



Here's some pictures for you since you obviously can't think nor read. It has nothing to do with copying it just is really ♥♥♥♥ing boring because it feels so ♥♥♥♥ing similar.

1a) Quests

1b) Topics

2a) Loot Influence and Damages

2b) Bugs Design and Technology

3a) Conquest stage (Quest stage 2 (THIS IS FROM v0.1.4)

3a) Conquest stage (Quest stage 2 (THIS IS FROM v0.1.6)

3b) Development stage (Dev stage 1)

4) Quest end (Debriefing)

5) Select Hero

6a) Destination

6b) Platforms

It is really ♥♥♥♥ing boring.
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35 of 52 people (67%) found this review helpful
0.7 hrs on record
Posted: August 30, 2014
Early Access Review
I understand that this game is in development, so I'll try to leave this sweet and short and update my review once this game is out of beta. Which, in my opinion, it shouldn't have been released this early. In it's form now, it's painfully boring, slow and repeatative. You're placed in a large valley and it's obvious you're supposed to be building a civilaziation, or so I think. You're sent on repeatative quests that cost more than you'll get. If you're lucky maybe a villager will buy your $10 potions.

Like I said, I think this was released way too early. It has potential, but for now I can't say I'd recommend this game.

Two things significantly wrong with the game is that the font is about size 4 and full screen doesn't work. This could be just me, but the entire time I played I was hunched over and squinting just to read.
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49 of 81 people (60%) found this review helpful
1.7 hrs on record
Posted: August 4, 2014
Early Access Review
So here's my thoughts on this so far.

It's an absolutely great start , you get to plop down the basic buildings , learn to juggle upkeep costs with actually earning enough for your kingdom , upgrades , buildings stuff like that. The few downsides right now would be that the game tends to just freeze up every now and then , and there's nothing you can do about it. So if you're going to play this save alot and be prepared to be a bit patient as you'll only have 1 hero for a good while and he gets fatigued at times. And the other minor gripes I do have would be with the way you set the sliders for your heroes on a quest. Things like Rush , Guard , Conflict sure you get the basic ideas but it's still very much vague , however the game is in early access and I'm hoping they'll make things like that a bit more accessible to people so they actually know what they're setting their sliders to and how it affects your hero on a quest.

All in all , promising and excited to see more of it! And the price point is extremely fair too.
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23 of 35 people (66%) found this review helpful
1.4 hrs on record
Posted: October 24, 2014
Early Access Review
I got this game gifted to me and decided to try it (I also had the option of using it in a group giveaway) because the concept looked interesting to me. At first, I wanted to wait until more time had passed before doing this review, but I really don't see much potential here.

If you like RPG-based management of mercenary heroes and your own village, you might like this game. More likely, however, you won't.

The aesthetics are okay - very simple, blocky graphics that remind me of games you could easily find on gaming websites like Kongregate and Newgrounds. The music is decent, but can and will get annoying fairly quickly.

The controls are easy - lots of clicking on menus extremely remniscent of Game Dev Tycoon (GDT). Many reviews for this game point Game Dev Tycoon as a source of inspiration for this game, however, you could honestly think of this as a much weaker, boring attempt to pay homage to GDT. There isn't really a tutorial function, but everything is pretty straightforward. For some strange reason, dirt roads are very expensive to make (not cost-efficient at all), so DO NOT make any. They don't really seem to do anything either. The learning curve is minimal, but wonky. There are combinations you can do when sending your heroes on missions - for example, certain villages prefer certain missions, and every mission requires you to select "attributes" to put your skill points into (ala GDT).

Mission example: when you send your hero on a supply run for village x, you can decide to put a few points in horses (seems to speed up mission completion time), weapons, food, and conduct (seems to do absolutely nothing). Or, you can choose to allocate points to bravado, to scouting, stealth, and aggression. Depending on how "compatible" your mission, selected village, and allocated points are, you will accumulate points in "loot," "influence," and "damage" (again, ala GDT).

The higher your loot value, the more llikely you are to receive items (ex: weapons, shields). You can sell these all at once or equip them to your heroes (they can only equip one item at a time) for stat boosts. Influence and damage values affect how many followers you will receive/lose after mission completion. I think followers add to your money-generated-over-time, which comes from things like potions being sold at an alchemy store. You also gain renown after completing missions, which is used in combination with gold to purchase building upgrades like more buildings (many features are incomplete or locked at the moment).

During missions, you will be presented with 3 scenarios (they are always the same) where you must select a "strategy" for your hero to use (ex: be confrontational, talk your way through, or work around it. Again, depending on what you choose and its compatibility with your selected mission, you will gain points in the 3 main mission counters (loot, influence, damage).

This game is clearly in early, early access, and I strongly recommend you do not get this (or at least wait until it's released as a finished product). You cannot sell items once you decide to keep them (the sell option is grayed out, so you have to pick "sell" right when you complete a mission and are shownn the loot screen if you want extra gold). You can find new villages and missions with the "explore" option, but it just unlocks more boring, tedious artificial-game-lengtheners.

Honestly, if you want to play a game like this, I STRONGLY suggest you turn away and pick up Game Dev Tycoon instead.That game at least has a lot of variety and aesthetics for you to enjoy.

At least for now, wait to see how this develops (if you are really, really interested). Even if you are dying to try this, I implore you to wait until it is out of early access.

Do not recommend.

DJSF @DJSF's Rogue Reviews
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11 of 15 people (73%) found this review helpful
1.7 hrs on record
Posted: October 25, 2014
Early Access Review
(First reveiw ever) Before I start let me get something across, do not buy this game if you are looking for a game to play right away. Some of these people seem to forget its in early access which sometimes means theres not much content. it will be worth it if you have patience though. Ok now heres my reveiw.

This game shows ton of promise, theres not alot of content right now, but hey its called early access fora reason. Each update does change the game quite a bit. You may think its a simple point and click roller tycoon crap, but wait theres more! If you dig down deeper theres actually strategy you need to put into it.

EX: How much food should Philip take on his quest? Where should he stay? Oh no! They don't care for raiding quests!

This games makes you think. If you truely want to get what you want out of a quest you need to test certain quests. Now on to more of the game. As of right now just wait for more updates, I am hoping they make great decisions so ill recomend it.
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8 of 10 people (80%) found this review helpful
1.2 hrs on record
Posted: December 22, 2014
Early Access Review
I understand the basics of this game and the fact that it is in ealy access. With that said, the current state it is in I would not reccomend it quite yet to those looking to play a game with some rough edges. This game has more rough edges than a un-cut gemstone. Personnaly I love the concept of this game, but no matter what I do, I lose before I can really get started. The learning curve of this game, I would say, is much higher than need be. The fact that you start with random quests, but the same towns is also a large cause for many of my losses as I've started with three quests none of the towns have cared for, thus ensuing I would not have enough gold income to survive. I also understand that roads need to be maintained, but dirt roads, (in real life can be made by a single person walking the same path over the course of time that all they need to do is keep walking it to keep it in decent shape) costs a fair amount of gold to maintain. That simple fact confuses deeply. If there isn't another type of road yet in the game, fair enough, but if there is (which I can't get far enough in to find out myself) then there is no reason Dirt roads should cost anything more than being built. Another problem I have is the Item system. My meele hero can have either a sword OR a sheild? and are there no class speific items such as wands only useable by spell casters (I.e. wizzards, mages, ect.)?

In conclusion It's got a lot of rough edges, but I see that this game might just be a diamond in the rough at this stage. Reccomended for a easy to comprehend and play game for a good time? not yet. Reccomended for someone wanting to see a game as it developes and have fun learning the game and getting farther every update? Deffinatly recommened there.

As a Gamer I ask you to make this game easier to learn and have a better interface.
As a person who loves reffernces, I hope someday I can errect the tower of pimps in my city and have a hero that screws up alot of quests named Gavin the Commedian.
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20 of 34 people (59%) found this review helpful
5.8 hrs on record
Posted: September 6, 2014
Early Access Review
If you love bugs that completely wreck your game, this is the game for you. I know its early access but when I start getting duplicate heros and book in the library, then hero stats are swapped, heros disappear when sent on missions or missions just never start. C'mon man, get it together before putting it on the market. It's kind of shameless trying to make a buck on something this riddled with debilitating bugs.
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11 of 17 people (65%) found this review helpful
6.2 hrs on record
Posted: August 9, 2014
Early Access Review
Pretty cool game! the quest system is a little confusing at the moment but I'm sure I'll figure it out. Recommend it!

Edit: Questing system has been updated as well as the heros! I now understand it and like it very much! Awesome that acheivements were added as well as trading cards this is becoming one of my favorite "tycoon" games.
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4 of 4 people (100%) found this review helpful
1.8 hrs on record
Posted: August 28, 2014
Early Access Review
Okay to start off with i tried, i tried so hard to give this thing a good review. I love games like this thats why i own Game Dev Tycoon but this games seems.. lackluster, At times my game would freeze but everything was still clickable. Or quests would just keep going and would not stop or when i would have one of my hero's go out and explore the bar would stopp filling on there progress and i would have to save quit and load the game and all progress would be gone but all my fame points? Not sure what they are called but there special points used to explore and upgrade things, yeah they would be gone and i would not gain a new quest, location or upgrade. Wait until they bring out updates to fixe these stupid glitched.


Will update with patchess but for now this is my evaluation.
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8 of 12 people (67%) found this review helpful
7.4 hrs on record
Posted: October 19, 2014
Early Access Review
A fun tycoon cant wait for more to be added (>^.^<)
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3 of 3 people (100%) found this review helpful
1.2 hrs on record
Posted: September 14, 2014
Early Access Review
As of 14/09/2014
Etremely buggy, to the point it is basicly unplayable. There are free games on websites that have more development and gameplay than this.

Will be retrying at some point soon and updating the review.
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6 of 9 people (67%) found this review helpful
1.4 hrs on record
Posted: September 26, 2014
Early Access Review
Not great but not bad either. Nothing too interesting at the moment but considering this game is still in development I'm willing to keep an open mind about it. I'm sure there is much potential in it and hope there is some significant content added to the game. Very basic game play and such. At the moment I wouldn't recommend it too much but it's still worth a buy and will most likely get better in time to come.
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22 of 41 people (54%) found this review helpful
1.5 hrs on record
Posted: August 9, 2014
Early Access Review
This game has the potential to be so much more , and will definitely get there . The only thing so far that is a little irritating, as of august is the little to no source of tutorials for the game .. other than that it's great for an early access game for $5 ! You essentially need to maintain your own economy in your kingdom by sending your heroes on quests in order to earn ' g's ' to pay for your expenses ( heroes and buildings ) , the more successful the quest , the bigger the payout . Can't wait for missions/campaign . Thanks Skatanic Studios !
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2 of 2 people (100%) found this review helpful
2.9 hrs on record
Posted: September 11, 2014
Early Access Review
Glitchy and time consuming. Once I bought the strongest hero available I was waiting for 10 minutes for him to do a quest, and although he was receiving a lot of points, I couldnt put any other heroes out on quests while this was happening. Many other glitches like this occured until I just had to quit because it was ruining the game. Apart from that, it was a great concept, but it was released far too early and the bugs are just unbearable!
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2 of 2 people (100%) found this review helpful
1.2 hrs on record
Posted: August 24, 2014
Early Access Review
First off, I have to quickly explain:
No, I do not hate this game, I actually really really like it and it's concept.
The recommendation is in reference to it's playability in the current build.

With that out of the way.

RPG Tycoon scratches an itch that I love, Management games, I've had a thing for them since I played Rollercoaster Tycoon 2.
So the ability to create my own RPG town, send heroes on quests and promote my town sounds like a heavenly game to me.

But RPG Tycoon is still in early access, the major reason I do not recommend it is bugs, the game is at this current stage full of bugs and glitches, which is not surprising with an Early Access game, that's just early access for you, the developers are still making the game, bugs and glitches are to be expected, But at this time due to some game breaking bugs I can't recommend it.
These bugs include (but are only limited to what I've seen thus far)
-Duplicating heroes
-Time pausing days not progressing but quests remaining open and progressing without reaching a climax.
-Saving and Loading does not take the game back to before the bugs occured (not a bug, but is annoying when trying to avoid bugs)

And with that part out of the way, here is the rest of my thoughts:
The concept is great, I can't wait to see this in a playable state.
The graphic style itself I can't say I'm a fan of, I'd like it to be different, but at the same time, it doesn't matter, I'll happily ignore that.
The Game Dev Tycoon type of direction with quests is both familiar and inviting, making me wish to try the same quest multiple times, however I feel there needs to be a way to investigate these quests to get hints at what are the right and wrong choices.
The music is excellent, it reminds me of minecraft but not in a way that feels bland and unoriginal, the music feels like a winner.
Add in random events to the final release? that would be amazing.
I can't wait to see the potential for large towns with sprawlling citizens and several different buildings like blacksmith, tailor and what not.
I'd like to also request a micromanagement system with the citizens, giving them jobs I mean, and having them live within your city.

I have so many high hopes for this game, and I can't wait until it's in a more playable state so I can sit down for a good while and play it.
Buy it? please do! the more purchases the more funding, the more funding the quick and better the progression.
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2 of 2 people (100%) found this review helpful
0.4 hrs on record
Posted: August 25, 2014
Early Access Review
I might of enjoyed the game if withing 20 minutes of playing I broke the game so bad that time stopped, my money was infinite, i couldnt build a single thing, and my Damage number was over 200 for my quest.
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2 of 2 people (100%) found this review helpful
0.3 hrs on record
Posted: August 27, 2014
Early Access Review
this game isnt completely bad and it has alot of potential and has alot of good aspects to it but its way to buggy in this state..

i had to reload the game 5 times just to get it working properly again, constantly lags and heros wont go to assigned areas.... its just a mess at this stage but it indeed does have potential and i hope to see it get improved on, but for now.... 4.99 isnt even worth this... its like the game isnt even half way finished
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