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I've just updated RPG Tycoon to Version 1.3, which brings a few UI Changes, optimisations and bug fixes as well as a couple of new features to the game.
One of the most significant features is the new overhauled Build Menu UI which has now been split into two separate panels. The previous layout was trying to cram a lot of information into a small space without clearly conveying that information. Now, as you scroll through buildings and decorations, each items information is neatly presented in the adjacent panel. As a bonus, this also allows you to easily compare two items by selecting one and hovering over any other item you wish to compare it with. You can also sort up and down each item more efficiently too by toggling the sorting options. Huzzah!
The second main feature is the introduction of Survival Mode. In survival mode, you must remain the leading Kingdom each year in order to continue. If you end the year and another Kingdom has more points than you, it's game over. Challenging you to survive at the top, for as long as possible. It's intentionally difficult and I'd be interested to see the longest duration many of you will be able to survive for. To enable survival mode, simply enable it during the Kingdom Set-Up screen.
Finally, I'd been meaning to implement this decorative feature earlier in development, however for one reason or another never managed to get around to it. So upon request from a few players I've finally implemented a new Floor Tile system. This system allows you to place different tiles on top of the terrain, or underneath buildings to add a more decorative element to the Kingdom.
Floor Tiles can be found in the new Roads section of the build menu, however as far as gameplay is concerned, floor tiles work differently to roads in that they have no effect to walking speed and can be built on. They act simply as a terrain changer. Once placed, they cannot be deleted, but must be replaced by another floor tile (all of the base terrain types are included as floor tiles). In the image above is a few example of the new floor tiles and a few objects placed on them. For modding, simply use the new "TYPE_FLOOR" definition in a buildings "Type" XML tag to import the tile properly additionally "CATEGORY_ROAD" has been added to the "Category" tag to separate buildings from Roads and Tiles.
The update also brings a number of balance and optimisation improvements. Such as improved AI to make them more active and balance score more appropriately to the game difficulty, as well as performance optimisations to characters path-finding and some adjustments to the data handling to help avoid any bleed between old and new save-games.
For a quick look at what's new, as always, I've put together a developer walk-through of some the new features. For a full list of improvements and fixes check the patch notes below.
This update changes the way some parts of the data is handled, so although old saves should be fine it's possible it may have an effect on your savegame. Starting a new savegame is always recommended with each update.
Hello, I'm happy to announce that RPG Tycoon has just been updated to v1.2.
Although there isn't a huge number of content additions, this version of the game brings a number of bug fixes and improvements to the way that saving and loading of data is handled in RPG Tycoon. I was originally planning on releasing these features as part of a planned larger update later, however I became aware of several issues that needed addressing thanks to a number of reports and felt that it would be worth implementing this as a standalone update instead.
Upon loading the new build of the game your old .SOL files will be backed up, converted and moved to the new Saves folder in the main RPG Tycoon folder of your Documents directory, and updated to the new .rpgt save format. This new save system removes the three slot limit and now players can create and manage an unlimited number of Kingdoms using the new in-game manager. Players can also create back-ups of their Kingdoms throughout stages of play by using the new "Save As" button located in the Options/Escape menu, should they wish to return to an earlier version of their Kingdom later.
Additionally, the new manager will allow you to share your saved Kingdoms to the workshop for the rest of the RPG Tycoon community to download and play by simply using the "Share" button located in the Load Game menu when connected to Steam. A couple of example Kingdoms are already available over on the Steam workshop community hub, feel free to subscribe to these and try them out yourself or check out the preview video below for more information on how to upload your Kingdom.
There are also a number of bugs that have been fixed and various other optimisations. The full patch notes are below.
New Features / Improvements
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