RPG Tycoon is a simulation game that puts you in control of a newly established RPG Kingdom. Build, expand and grow your kingdom. Hire heroes, complete quests and attract adventurers in order to become the greatest kingdom in all of the land!
User reviews: Mixed (259 reviews)
Release Date: Aug 4, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“During the process of greenlight, I'd had some great feedback from the community and it helped me develop the game further and make changes that people wanted before they'd even had a chance to play the game. I'd love for that to continue with their hands on it.”

Approximately how long will this game be in Early Access?

“Initially it was going to be an early 2015 release but the game has scaled up significantly since launch on here thanks to everyone's feedback. I've already delivered numerous updates over the past months and so it's looking much more likely to be completed towards the end of 2015.”

How is the full version planned to differ from the Early Access version?

“The full version will differ greatly. I'm hoping to add more buildings, more quest options, more characters and just generally improve on everything that's already had framework implemented.”

What is the current state of the Early Access version?

“The current version is early alpha with the basic game mechanics in place. I'd like players who really want to test out and support the development get involved.”

Will the game be priced differently during and after Early Access?

“At the moment because the game is in its early stages the price is much lower than intender and will raise in price gradually as content is developed before a final price at release. It will remain fairly priced based on the content involved and will be priced to match its value.”

How are you planning on involving the Community in your development process?

“I'm always looking to hear back from the community and would love feedback, so much has already changed thanks to response from the community. A feature suggestion thread is available within the community forums for the game.”
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Recommended By Curators

"Rough gem in making. Very much in the earliest access but the has the core awesomeness of great tycoon game. Already good and should be awesome later on"
Read the full review here.

Recent updates View all (24)

May 10

Version 0.5.3 Now Available in Public_Beta

Hi there,

For those of you that are opted into the Beta builds of RPG Tycoon on Steam you'll now have access to 0.5.3 version of the game which includes a draft build of the new quest system coming in 0.6 as well as various other improvements and fixes.

You can read the full list of changes in the development update on the blog.

The opt-in builds are purely for testing / preview purposes and even more buggy than the public builds. They should purely be used by those looking to explore new features & understand that it is possibly unstable. (e.g Game breaking bugs) - Public Builds will be updated once all features for this development phase are fully implemented and tested.


Feedback is greatly appreciated.


0 comments Read more

April 6

RPG Tycoon Updated to Alpha 0.5

Hi, I hope you've all had a good Easter break!

I'm excited to announce that Alpha 0.5 is available for all builds with a variety of new features detailed below. One of the biggest changes to this update is the new kingdom level system. This is something that I think really helps bring the game together and begins to draw some focus on what to achieve. Basically as you gain more followers, your kingdom will grow in level and in-turn you'll be able to unlock more buildings and features for your kingdom.

This update also adds in the scoring mechanic to the end-game. As you play you'll be constantly gaining scores for the things that you achieve and how far you progress and when the game is over you'll be presented with a break-down of your score. It's kind of similar to the way that game dev tycoon and other games do it but I'm excited because it adds a little element of competitiveness to the game, trying to do better with each play-through to get a better score. It's pretty basic and doesn't score you on everything, but as the updates continue I'll no doubt continue to add in scoring mechanics.

I'm also really proud to announce better support for 4:3 and 16:10 resolutions with this update as well as support up to 4K with a new options menu and resolution picker. The game will automatically fit best for your screen, but I'd suggest looking in the menu, hopefully your resolution will be listed with a (*) when you're running in full-screen. This will show that it's your recommended desktop resolution.

Finally, I overhauled a number of the saving and loading mechanics locating and fixing a number of the bugs that people were coming across due to the lacklustre saving system.

Update Notes

New Features
  • New Title and Options Screen
  • Ranger Class Added
  • Witch Class Added
  • Medium Quarters Added
  • Up to 6 Heroes now Available for Hire (with Medium Quarters in Kingdom)
  • New Adventurer Skins
  • More Adventurer Names Added
  • Improved Messages
  • Added new objectives
  • Two new music tracks added (courtesy of composer Chris Lucca)
  • All Messages can now be cleared with the new red close button
  • New Info Box Added
  • Buildings and Heroes can now be renamed via new Info Box
  • New Unified Look to Stores
  • Wishing Well Added
  • Armour Shop Added
  • Stone Walls Added
  • Troughs Added
  • Stables Added
  • Adventurer Facilities Added (Inn & Bank)
  • New Stables Training Added to Training Menu
  • Updated Library / Research System
  • Added End-Game Scoring
  • Improved Villain Tracker
  • Buildings now Level Up with use making them more profitable
  • Updated Help menu with new features
  • New Achievements Added

  • Roads now affect speed again
  • Custom Quests re-named to Quick Quests
  • Various UI Improvements

  • Renown permanently removed
  • Blacksmith temporarily removed
  • Improved Adventurer AI
  • Boosted Experience and Rewards from Epic Quests
  • Nerfed Kingdom Requests
  • Frequency of Adventurers now relate to Attractiveness & Kingdom Level

Bug Fixes
  • Hero AI Improved to visit Facilities
  • Fixed annoying Radio button hitbox in Quest Menu
  • Fixed Various Building Placement Bugs
  • All Heroes can now be trained
  • Fixed Bug Causing Messages to disappear off-screen
  • Fixed Bounties constantly being listed as expired
  • Fixed various saving and loading issues
  • Fixed layout issues with Objectives
  • Fixed layout issues with 4:3 and 16:10 resolutions

As always the Save Files will be completely useless with this update and will cause your game to crash. So starting a new game is advised.

What's Next?
0.6 will be focusing on improving the Quest system. It's still not quite right and I'll be going back to the drawing board to try and tweak a few areas to really bring the whole thing together.

With that, I'll also be looking at improving the Kingdom AI systems and allowing you to influence and interact more with them, and vice versa. I really want it to feel like there's a world outside of your own kingdom.

Finally, the weapons system has been long neglected. So I'll be trying to improve and implement that much better too as well as various other smaller changes to other systems. I'll probably try and get some new stores and facilities added too so that there's more stuff to build.

I'm not sure how long the next update is going to take, I'm taking a few days off this week to recharge and then it depends how much I have to change of the quest system. If you're interested though, feel free to sign up to the newsletter on the new website to keep updated more frequently with blog posts and videos.

Enjoy the new update.

All the best,


6 comments Read more
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About This Game

RPG Tycoon is a simulation game that puts you in control of a newly established RPG kingdom. Start small, with just a simple space to begin with, convince heroes to work for you then build, expand and continue to grow your kingdom as your Heroes help surrounding settlements and rid the world of the evil that it contains. It is your challenge to use all of the resources available to you to attract adventurers into your kingdom and grow its fame in order to become the greatest kingdom in the land!

Inspired by some of the classic tycoon games many of us grew up playing, RPG Tycoon aims to create a familiar yet original experience for players of all ages. Giving you the freedom to develop your kingdom how you please... You can focus on questing, aiming to hire as many heroes as you can, levelling them and training them to be the best heroes in the land by sending them on quests, forcing them to complete bounties and slay villains or you can build and grow, turning your kingdom into a tourist empire with shops and facilities milking every last bit of gold from the adventurers you're attracting... Or you can settle somewhere in between. It's up to you, it's your kingdom.

  • Start small and slowly expand your kingdom size with gold
  • Hire heroes and send them on quests to earn gold and followers
  • Gain followers and level up your Kingdom
  • Unlock new buildings, features and abilities with each level
  • Build buildings and decorations to grow your kingdom
  • Attract adventurers and earn gold from your buildings
  • Compete with other AI kingdoms in the land.
  • Choose your play duration and difficulty
  • Get scored on how you play at the end of each game.
  • Custom naming of Heroes and Buildings

As of April, 2015 the game is about halfway complete. Most of the core systems are in place and the game is playable to completion with an endgame and scoring. There is still more work to be down however, including but not limited to:

  • Improved Quest System
  • Improved Kingdom AI System
  • Improved Adventurer AI System
  • More Heroes
  • More Adventurers
  • More Shops
  • More Facilities
  • More Research Options
  • More Epic Quests
  • More Quest Types
  • More Easter Eggs
  • Improved Building Management
  • Improve Weapons & Class Management
  • Water Tiles / Buildings

Since launch on early access in August, 2014 RPG Tycoon has grown exponentially (with 5 major updates so far) by using feedback from players to fix bugs, add new systems and improve existing ones. So why stop? There's still plenty more features to come to the game and each update hopes to continue using the great support and feedback from the community to finish developing this game on becoming another "classic" tycoon to add to the list.

System Requirements

Mac OS X
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 512 MB RAM
    • Hard Drive: 44 MB available space
    • Sound Card: Any
    • OS: Mac OSX v10.6
    • Processor: Intel Core Duo 1.83GHz or faster processor
    • Memory: 512 MB RAM
    • Hard Drive: 44 MB available space
    • Sound Card: Any
Helpful customer reviews
1 of 1 people (100%) found this review helpful
2.4 hrs on record
Posted: April 30
Early Access Review
While I understand this is early access it definitely has a lot of potential, will list a few pros and cons

- Game slows down a lot after about level 5, I'm yet to see if it picks back up again
- Some of the controls aren't exactly intuitive and you'll send a bit of time struggling with certain aspects
- Some inconsitency in the story telling side of it, you don't always get event success or failure messages when they happen
- Can be very confusing at times
- Hints at diplomacy with other kingdoms but I haven't come across any
- Needs a zoom in/out

- Generally pretty fun
- Cute art style
- Has a lot of potential to be a game that you lose track of time playing
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21 of 24 people (88%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: January 4
Early Access Review
Before anything else, let me explain the game. You own a kingdom. Why? Who knows. You build stuff (taverns, shops, barracks, etc.) in a large-ish grid of grass and trees. You attract people into your kingdom, in hopes of them buying some stuff from your shops, like your average tycoon, although as of yet it is a very small focus. The big focus is on quests. You send your heroes on certain types of quests (rescue, vanquish, deliver, etc.) in certain other kingdoms. You allot some points to certain categories, and they're on their way. Thats pretty much it. Build more, quest more. Thats kind of all it is now. Now on with the rating. First of all, if I could rate this game nothing, I would. This game is simply unstable. There are many many bugs and imbalances. The developer himself said the game cost almost nothing to make, so I truly think the game would have been shed in a far better light if he waited to release it on early access. Although it is on the right track, its hard to recommend it as it is. Here is a pros and cons list, with that out of the way:

Sensory-depriving color pallette, nothing but green and brown and gold highlights the whole game.
Somewhat repetative quests, with sliders that seem to do nothing (unlike the ever-important sliders in GDT)
Slow progression, esp. in building.
Once money (sorry, *gold*) goes below 0, its game over. No exceptions or anything, just a game over screen.
Heros slowly die, with no apparent way to heal them. You even get a healing potion store, but not for them I guess.
Klunky UI
(keep in mind that almost all of these cons are things that can very easily be fixed by tweaking some numbers and code, so its up to the developer to make things right, for me atleast.)

Interesting and unique graphics (though they could still use quite a bit of work)
Not copying GDT, simply taking a great core idea and placing it in a whole different world, but if your skeptic(haha) you could maybe see it as copying.
Desptine monotony, still quite fun.
Research to find
Shops to run
Not much else to say.

I recommend this game because it is absolutely on the right track. If everything goes as it is, this game will be good. I can't disrecommend this game because of unforseen bugs and unbalances. While the developer should have released it a bit later, he very well might not have gotten any playtesters, therefore not being able to find any of those bugs or unbalances. The core game is fun, and thats all I'm looking for. So overall, I'm cutting this game some slack. I'll probably only play it briefly after the large updates every few weeks or so. The developer very honestly says he will work as hard as he can to finish this game, but anything can happen to one lone developer. A caring, involved developer like this is what this game needs to be fixed. I just hope he will. As of now, the current update, wait to buy, but you eventually should.
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19 of 23 people (83%) found this review helpful
1 person found this review funny
9.1 hrs on record
Posted: March 15
Early Access Review
Really enjoyed this game! It has a lot of potential, and I want to support developers like this because they are passionate about their products and work very hard to produce content for the titles. Can't wait for the next update!
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12 of 15 people (80%) found this review helpful
1.4 hrs on record
Posted: December 22, 2014
Early Access Review
I understand the basics of this game and the fact that it is in ealy access. With that said, the current state it is in I would not reccomend it quite yet to those looking to play a game with some rough edges. This game has more rough edges than a un-cut gemstone. Personnaly I love the concept of this game, but no matter what I do, I lose before I can really get started. The learning curve of this game, I would say, is much higher than need be. The fact that you start with random quests, but the same towns is also a large cause for many of my losses as I've started with three quests none of the towns have cared for, thus ensuing I would not have enough gold income to survive. I also understand that roads need to be maintained, but dirt roads, (in real life can be made by a single person walking the same path over the course of time that all they need to do is keep walking it to keep it in decent shape) costs a fair amount of gold to maintain. That simple fact confuses deeply. If there isn't another type of road yet in the game, fair enough, but if there is (which I can't get far enough in to find out myself) then there is no reason Dirt roads should cost anything more than being built. Another problem I have is the Item system. My meele hero can have either a sword OR a sheild? and are there no class speific items such as wands only useable by spell casters (I.e. wizzards, mages, ect.)?

In conclusion It's got a lot of rough edges, but I see that this game might just be a diamond in the rough at this stage. Reccomended for a easy to comprehend and play game for a good time? not yet. Reccomended for someone wanting to see a game as it developes and have fun learning the game and getting farther every update? Deffinatly recommened there.

As a Gamer I ask you to make this game easier to learn and have a better interface.
As a person who loves reffernces, I hope someday I can errect the tower of pimps in my city and have a hero that screws up alot of quests named Gavin the Commedian.
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9 of 10 people (90%) found this review helpful
40.6 hrs on record
Posted: February 25
Early Access Review
I am really enjoying this game, eventhough the development is slow. I love the music, it's soothing and helps me to relax whilst doing other things, I love the unlocking of quests and the sense of achievement as you build your town up and upgrade it. Please creator, don't give up and keep up with the great work, I love this game, I hope there is an update soon! Please find a way to tell people like me or tell me where I can look for updates.
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6 of 6 people (100%) found this review helpful
0.9 hrs on record
Posted: April 7
Early Access Review
In all honesty, I was skeptical about this title...though not for the reasons you'd expect. Most of my skepticism stems from the fact that I've played other games that promised me the ability to manage my very own kingdom...and failed to deliver. Luckily, "RPG Tycoon" has been getting regular updates with a bunch of new content planned. The game is admittedly unstable at times, though the gameplay was still fairly enjoyable. In short, you'll be constructing buildings and attempting to attract visitors all the while sending heroes out on quests. The latter reminds me a bit of "Game Dev Tycoon" in that you can move "sliders" across different categories before sending the heroes out. This game has a lot of potential and can be something great so as long as the developer continues to pump out content and balance/stabilize said content.

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8 of 11 people (73%) found this review helpful
1 person found this review funny
7.4 hrs on record
Posted: March 8
Early Access Review
This game is probably one of my favorite early alpha games I have played. there may not be plenty to do in the current version (Alpha Version 0.3) but it has the potential to be a very good game.
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4 of 4 people (100%) found this review helpful
2.4 hrs on record
Posted: April 11
Early Access Review
First, realize you are buying a game in Alpha.

Second, read line one again.

Third, think long and hard if you are ok working with a big can of wet paint.

RPH Tycoon has the makings of a great Tycoon game (multiple layers to manage, clear competition, and multiple metrics to review) but at this stage it is ONLY POTENTIAL. Most features within the game clearly display bugs (message boxes hopping from one side of the screen to the other, twitchy display, easily exploitable calculation issues). If you are ok placing at bet on potential then buy this game. If you don't like "wet paint" then your best bet would be to stay clear untill a few rough edges are smoothed.
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7 of 10 people (70%) found this review helpful
2.8 hrs on record
Posted: March 25
Early Access Review
Love the game it is a little buggy but then again its early access it has a lot of potential keep working and this will become a great game. It is a perfect game for someone who likes a simple city builder and just a warning to those of you with ocd it sometimes just will not let you place certain things in certain places.
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6 of 9 people (67%) found this review helpful
1.8 hrs on record
Posted: April 14
Early Access Review
All in all; if you want to support it because you think the idea sounds great go ahead. If you want to buy a game which is playable and entertaining now, don't.

Why don't i recommend this game? Well... My feelings towards it are a little ambivalent. On the one hand it can surely develop into something fun, but on the other hand everything - from choosing your skillpoint usage to building things in your "kingdom" - feels just a little too arbitrary. Nothing really feels like a step forward and I can't really see the logic of some expectations (E.g. if you send someone on a quest called Farmhand with less than 3/30 skillpoints invested in weapons and the same in armor they will give you feedback that you didn't have enough of those)

But the game is still in alpha. There is still room for a great deal of balance changes and introduction of new content.
Atm, 14.04.2015, I personally think that the game is still too unpolished and unplayeble. There are for example pre-designed quests (just as in Game Dev Tycoon the publishing contracts), but they are still lacking description of what you have to do in order to fulfill them. This issue keeps showing up in other areas of the game too. Additionally, text - if present - is poor and will have to be edited as well.
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3 of 4 people (75%) found this review helpful
4.6 hrs on record
Posted: January 18
Early Access Review
It's a very buggy game, but still very addictive (in my opinion at least). I really hope that the developer get's around to add a lot of content and fix most of the bugs. If you ask me if I recommend buying RPG Tycoon, I say go for it. The developer seems like he's devoted to doing a good job with this game and I think that it can turn into a really good game after a while.
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6 of 11 people (55%) found this review helpful
20.4 hrs on record
Posted: December 19, 2014
Early Access Review
It has become much better and is very good now. If you tried it and were disapointed already, give it another go.
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15 of 29 people (52%) found this review helpful
2 people found this review funny
1.2 hrs on record
Posted: March 28
Early Access Review
It was okay, for a 5 dollar game. But it's a bit glitchy and isn't that fun as it is.

However, I got a foil card worth 6 bucks out of it so I ended up making a profit.

10/10 would make profit again.
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4 of 8 people (50%) found this review helpful
0.5 hrs on record
Posted: December 21, 2014
Early Access Review
This game is not for those who have no experience with RTS games and baisc understandings of logic. It is pretty basic and worth the money, I haved enjoyed it a lot so far. You use charaters called Heroes to go on quests to to help of kingdoms and gather loot and popularity. The mechanics of this game can be a bit repetitive and it can be harder for those who are stupid, but it is worth the money (if you get it on sale).
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44 of 70 people (63%) found this review helpful
0.7 hrs on record
Posted: August 30, 2014
Early Access Review
I understand that this game is in development, so I'll try to leave this sweet and short and update my review once this game is out of beta. Which, in my opinion, it shouldn't have been released this early. In it's form now, it's painfully boring, slow and repeatative. You're placed in a large valley and it's obvious you're supposed to be building a civilaziation, or so I think. You're sent on repeatative quests that cost more than you'll get. If you're lucky maybe a villager will buy your $10 potions.

Like I said, I think this was released way too early. It has potential, but for now I can't say I'd recommend this game.

Two things significantly wrong with the game is that the font is about size 4 and full screen doesn't work. This could be just me, but the entire time I played I was hunched over and squinting just to read.
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49 of 81 people (60%) found this review helpful
1.8 hrs on record
Posted: August 4, 2014
Early Access Review
So here's my thoughts on this so far.

It's an absolutely great start , you get to plop down the basic buildings , learn to juggle upkeep costs with actually earning enough for your kingdom , upgrades , buildings stuff like that. The few downsides right now would be that the game tends to just freeze up every now and then , and there's nothing you can do about it. So if you're going to play this save alot and be prepared to be a bit patient as you'll only have 1 hero for a good while and he gets fatigued at times. And the other minor gripes I do have would be with the way you set the sliders for your heroes on a quest. Things like Rush , Guard , Conflict sure you get the basic ideas but it's still very much vague , however the game is in early access and I'm hoping they'll make things like that a bit more accessible to people so they actually know what they're setting their sliders to and how it affects your hero on a quest.

All in all , promising and excited to see more of it! And the price point is extremely fair too.
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17 of 24 people (71%) found this review helpful
1.7 hrs on record
Posted: October 25, 2014
Early Access Review
(First reveiw ever) Before I start let me get something across, do not buy this game if you are looking for a game to play right away. Some of these people seem to forget its in early access which sometimes means theres not much content. it will be worth it if you have patience though. Ok now heres my reveiw.

This game shows ton of promise, theres not alot of content right now, but hey its called early access fora reason. Each update does change the game quite a bit. You may think its a simple point and click roller tycoon crap, but wait theres more! If you dig down deeper theres actually strategy you need to put into it.

EX: How much food should Philip take on his quest? Where should he stay? Oh no! They don't care for raiding quests!

This games makes you think. If you truely want to get what you want out of a quest you need to test certain quests. Now on to more of the game. As of right now just wait for more updates, I am hoping they make great decisions so ill recomend it.
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37 of 65 people (57%) found this review helpful
1.4 hrs on record
Posted: October 24, 2014
Early Access Review
I got this game gifted to me and decided to try it (I also had the option of using it in a group giveaway) because the concept looked interesting to me. At first, I wanted to wait until more time had passed before doing this review, but I really don't see much potential here.

If you like RPG-based management of mercenary heroes and your own village, you might like this game. More likely, however, you won't.

The aesthetics are okay - very simple, blocky graphics that remind me of games you could easily find on gaming websites like Kongregate and Newgrounds. The music is decent, but can and will get annoying fairly quickly.

The controls are easy - lots of clicking on menus extremely remniscent of Game Dev Tycoon (GDT). Many reviews for this game point Game Dev Tycoon as a source of inspiration for this game, however, you could honestly think of this as a much weaker, boring attempt to pay homage to GDT. There isn't really a tutorial function, but everything is pretty straightforward. For some strange reason, dirt roads are very expensive to make (not cost-efficient at all), so DO NOT make any. They don't really seem to do anything either. The learning curve is minimal, but wonky. There are combinations you can do when sending your heroes on missions - for example, certain villages prefer certain missions, and every mission requires you to select "attributes" to put your skill points into (ala GDT).

Mission example: when you send your hero on a supply run for village x, you can decide to put a few points in horses (seems to speed up mission completion time), weapons, food, and conduct (seems to do absolutely nothing). Or, you can choose to allocate points to bravado, to scouting, stealth, and aggression. Depending on how "compatible" your mission, selected village, and allocated points are, you will accumulate points in "loot," "influence," and "damage" (again, ala GDT).

The higher your loot value, the more llikely you are to receive items (ex: weapons, shields). You can sell these all at once or equip them to your heroes (they can only equip one item at a time) for stat boosts. Influence and damage values affect how many followers you will receive/lose after mission completion. I think followers add to your money-generated-over-time, which comes from things like potions being sold at an alchemy store. You also gain renown after completing missions, which is used in combination with gold to purchase building upgrades like more buildings (many features are incomplete or locked at the moment).

During missions, you will be presented with 3 scenarios (they are always the same) where you must select a "strategy" for your hero to use (ex: be confrontational, talk your way through, or work around it. Again, depending on what you choose and its compatibility with your selected mission, you will gain points in the 3 main mission counters (loot, influence, damage).

This game is clearly in early, early access, and I strongly recommend you do not get this (or at least wait until it's released as a finished product). You cannot sell items once you decide to keep them (the sell option is grayed out, so you have to pick "sell" right when you complete a mission and are shownn the loot screen if you want extra gold). You can find new villages and missions with the "explore" option, but it just unlocks more boring, tedious artificial-game-lengtheners.

Honestly, if you want to play a game like this, I STRONGLY suggest you turn away and pick up Game Dev Tycoon instead.That game at least has a lot of variety and aesthetics for you to enjoy.

At least for now, wait to see how this develops (if you are really, really interested). Even if you are dying to try this, I implore you to wait until it is out of early access.

Do not recommend.

DJSF @DJSF's Rogue Reviews
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12 of 18 people (67%) found this review helpful
9.8 hrs on record
Posted: August 9, 2014
Early Access Review
This game is really shaping up, I am really enjoying the improvements that come along with each update! New buildings and decorations have been added with each update. Bugs have been my only problem as I have encountered some game breaking ones but that is my only complaint. Questing and town building has been updated extremely which is awesome! I am reallying digging this game and I'm glad I found it early so I can watch it grow.

Old Reveiw: Questing system has been updated as well as the heros! I now understand it and like it very much! Awesome that acheivements were added as well as trading cards this is becoming one of my favorite "tycoon" games.

Oldest Reveiw: Pretty cool game! the quest system is a little confusing at the moment but I'm sure I'll figure it out. Recommend it!
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6 of 8 people (75%) found this review helpful
1.6 hrs on record
Posted: August 24, 2014
Early Access Review
**Updated 18/03/2015**

Below the dotted line you'll find my old review.

First off, a lot of my old points are still rather relevant, the game hasn't terribly improved, and still stands as one of the more broken Early Access games I've played.

First to the bugs:
I haven't encountered any of the old bugs, but now I've met some of the new ones, one of them is map scrolling, if you roll your cursor to the edge, it scrolls, simple, lots of games have that, but some times when you roll your cursor to one of the edges, it doesn't scroll the map, and you have to jiggle the cursor at the right side of the screen to free it up.

Then there's the auto continue, whenever a message pops up, something in the game will happen for example: auto save and the game will continue without me, while I read, the messages are quite length in this game too, so that creates a problem.

Finally autosaving also flashes the screen, which is insanely annoying.

The developer has steered away from it's Game Dev Tycoon inspired system, however it's current system isn't very interesting, and is still rather cryptic, because you don't get enough feedback after a quest as to why you got a bad rating, and some times the messages get repeated meaning what could have been a useful third message gets pushed off the table by a message I've already read.

The game still isn't very interesting, and often puts me asleep, Still not a fan of the art direction, and the gameplay is lacking.

I do not recommend this game.
I fear I've wasted my money on it.
4/10 for the game as is.
8/10 for the actual potential game, that I hope it one day becomes.


First off, I have to quickly explain:
No, I do not hate this game, I actually really really like it and it's concept.
The recommendation is in reference to it's playability in the current build.

With that out of the way.

RPG Tycoon scratches an itch that I love, Management games, I've had a thing for them since I played Rollercoaster Tycoon 2.
So the ability to create my own RPG town, send heroes on quests and promote my town sounds like a heavenly game to me.

But RPG Tycoon is still in early access, the major reason I do not recommend it is bugs, the game is at this current stage full of bugs and glitches, which is not surprising with an Early Access game, that's just early access for you, the developers are still making the game, bugs and glitches are to be expected, But at this time due to some game breaking bugs I can't recommend it.
These bugs include (but are only limited to what I've seen thus far)
-Duplicating heroes
-Time pausing days not progressing but quests remaining open and progressing without reaching a climax.
-Saving and Loading does not take the game back to before the bugs occured (not a bug, but is annoying when trying to avoid bugs)

And with that part out of the way, here is the rest of my thoughts:
The concept is great, I can't wait to see this in a playable state.
The graphic style itself I can't say I'm a fan of, I'd like it to be different, but at the same time, it doesn't matter, I'll happily ignore that.
The Game Dev Tycoon type of direction with quests is both familiar and inviting, making me wish to try the same quest multiple times, however I feel there needs to be a way to investigate these quests to get hints at what are the right and wrong choices.
The music is excellent, it reminds me of minecraft but not in a way that feels bland and unoriginal, the music feels like a winner.
Add in random events to the final release? that would be amazing.
I can't wait to see the potential for large towns with sprawlling citizens and several different buildings like blacksmith, tailor and what not.
I'd like to also request a micromanagement system with the citizens, giving them jobs I mean, and having them live within your city.

I have so many high hopes for this game, and I can't wait until it's in a more playable state so I can sit down for a good while and play it.
Buy it? please do! the more purchases the more funding, the more funding the quick and better the progression.
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